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Presenter: Welcome to the Diablo III: Gameplay Systems and Crusader panel. Your panelists are: Josh Mosqueira (game director), Kevin Martens (lead game designer), Paul David (senior artist), Nicholas Chilano (lead animator), Andrew Chambers (senior game designer), Nicholas Eberle (senior technical artist), Wyatt Cheng (senior technical game designer), Travis Day (game designer), and Steve Shimizu (lead gameplay programmer).
Mosqueira: Good morning Blizzcon, How you guys doing?
[People scream with happiness]
I brought the whole gang with me today, because there is a lot of you guys out there. I mean I have lot of really cool things for your guys today. So what are we covering today? This is the gameplay panel.
So yesterday we talked a lot about some of the big new features that you are gonna expect with Reaper of Soul’s adventure mode . But today we are doing a deep dive on the few of the very core things that are at the heart of Diablo.
And those start with epic heroes. So the guys here are gonna talk to you guys about “The Crusader”. Our knight in battlestar armor. What was our process behind, how we come with his skills, his look and how we are fulfilling that fantasy. But “The Crusader” may be the star of Reaper Souls but all of the five classes are getting brand new skills. And why here we are gonna talk to you guys about what you are gonna expect.
The Wrap reports Dominic Cooper is joining the Warcraft Film cast. Yesterday, Legendary Pictures announced the cast of actors to bring to life the main characters of the Warcraft film which is focused on the clash between Sir Anduin Lothar and Durotan of the Frostwolf clan during the First War.
We have seen Dominic Cooper in Jericho (TV series), Down to Earth (TV Series), and more recently in Abraham Lincoln: Vampire Hunter and Captain America: The First Avenger (as Howard Stark).
This is a list of all the Crusader class’ skills: Primary, Secondary, Defensive, Utility, Laws, Conviction and Passive Skills. Added video clips of how each skill looks along with any of the five different runes.
Note: These skills are from the Friends & Family beta build, and might change throughout multiple iterations. These skills, visual effects and animations are not representative of what you might see in the final product.
A few days ago, a hotfix was deployed to alter the Bounty rewards system. There are 25 bounties throughout Sanctuary. 5 Bounties per Act. Before this hotfix, you would get a Horadric Cache per Bounty (25 caches for all 5 Acts).
This was awesome, because you got a whole lot of loot. However, there were several problems I quickly noticed. I would spend a lot of time emptying my bags, and clicking caches, and collecting them from the ground, and then emptying again my bags, and so on.
Add to the equation that Diablo III: Reaper of Souls is meant to be a cool experience playing with four friends. Each of them were going through these 25 bounties and each of them emptying their bags, and clicking their caches, etc.
You want to play and kill monsters. You don’t want to spend that much time emptying bags and doing all that process. Another problem I noticed was that I wouldn’t use Blood Shards for gambling or for Greater Horadric Caches. Nephalem Rifts were sort of meaningless. I heard people say they would rather do bounties than to do a Nephalem Rift. I agreed.
So the Diablo III team heard the feedback, and this was the hotfix applied:
- Completing individual bounties will no longer reward a Horadric Cache.
- Completing all five Bounties in an Act now also provides Blood Shards.
Now you only get a Horadric Cache when you complete all 5 bounties in an Act — instead of 5 Horadric Caches as it was before. You are still getting Blood Shards on each Bounty, though. So now Blood Shards are more abundant than the Horadric Caches, giving them a bit of a more value as a currency to buy Greater Horadric Caches (which cost 100 Blood Shards); or to gamble.
With Nephaelm Rifts, they had no reward. They didn’t have as much value other than a challenge. I had piled up over 60 Rift Keystones. With the hotfix, Nephalem Rifts now grant a Greater Horadric Cache. When you click those, a bunch of loot falls to the ground. There’s a chance for a Legendary to pop, some yellow items, and materials for the Blacksmith, Jeweler, and Mystic.
I had stopped playing Diablo III a long time ago. Mostly helping with beta testing or PTR testing, adding content to the website for each of those. I missed many new features introduced in past patches. Playing Diablo III: Reaper of Souls, it feels like the Diablo III team has brought new breath and life to the gameplay experience.
To keep track of the latest hotfixes, visit the official forum to read Nevalistis’ latest updates.
Legendary Pictures announced via Twitter the following actors are part of the of Warcraft film casting crew: Ben Foster, Travis Fimmel, Paula Patton, Toby Kebbell and Rob Kazinsky.
Ben Foster is known as Angel/Warren Worthington III in X-Men: The Last Stand.
Travis Fimmel is known in The Vikings (TV series)
Paula Patton is known as Jane Carter in Mission: Impossible – Ghost Protocol.
Toby Kebbell was in Wrath of the Titans, and The Sorcerer’s Apprentice.
Rob Kazinsky was in the HBO vampire TV series titled TrueBlood and Pacific Rim.
Missed the Warcraft Movie Presentation Panel in the BlizzCon 2013 livestream? Read our transcript here.
Diablo III lead writer Brian Kindregan is set to be a speaker at the 2013 Game Developers Conference (GDC) Taipei Summit on December 5th from 11:25am -12:25pm. There he will speak about his storytelling experience with the StarCraft II cinematic and what he learned from the obstacles and difficulties throughout its development.
Brian was co-lead writer on StarCraft II: Wings of Liberty, and lead writer on StarCraft II: Heart of the Swarm. Additional writing on Diablo III vanilla.
How Hard Could It Be? The Story of a Cinematic
StarCraft II: Heart of the Swarm embraces cinematics as a high-level storytelling tool, a tactic that has been under fire in the game industry in recent years. This panel will discuss the strengths and weaknesses of that approach by tracing the story development of one particularly difficult cinematic. By showing multiple versions of the animatic, we will examine the speed of cinematic production vs. game design, the feedback we received, the choices we made, and how they impacted the story. We will cover the obstacles we overcame, those we didn’t, and the lessons we learned.
Forbes has positioned Hearthstone: Heroes of Warcraft as the # 1 Best Digital Card Game Of 2013 toppling other card games in the same DCG genre including Magic: The Gathering Online (which reached # 2).
Blizzard’s arrival in the digital card game space? Nuclear launch detected.
Met with a rather lukewarm reception at the PAX East 2013 reveal “What? They’re making a free-to-play card game?” Hearthstone appeared to be a reasonable casual title for World of Warcraft fans and players looking to learn a simplified CCG. What it’s actually shown itself to be is an engaging CCG on multiple levels, one that will likely have considerable impact on the DCG genre. — read more
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World of Warcraft
Blizzard Entertainment implemented a hotfix on the Diablo III: Reaper of Souls Friends & Family Beta Testing realms to address a bug with Crushing Blows.
Nevalistis: Below you will find a list of hotfixes recently implemented in our Friends & Family Beta that address various bugs and mechanic tweaks. These have been implemented to encourage experimenting with other items, skills, or mechanics while we revisit them for the next patch.
These hotfixes should not require you to download a new patch for the Friends & Family Beta. Some of the hotfixes below will go live the moment they are implemented while others may require a restart of the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.
- Crushing Blow is being temporarily disabled.
- Since Crushing Blow is currently adversely skewing data and feedback from the beta, we’re going to remove it for the time being. We’ll be continuing to iterate on this stat in the meantime.
Gloves of Worship
- The duration increase to shrines is being changed from 60 minutes to 10 minutes.