Error: Only up to 6 widgets are supported in this layout. If you need more add your own layout.

Cataclysm: The Return of the Highborne

With Blizzcon 2009 a week away, Blizzard launched Patch 3.2.2 which introduced a new Alliance quest near the portals in The Silver Enclave (Dalaran).  The Horde had a different version titled An Injured Collegue a few patches ago leading you to the Rise of Elders in Thunderbluff.  The quest didn’t have much of a purpose besides luring you to witness an amusing discussion between two Tauren about Mu’sha and the Night Elves.

The Alliance version, however, discusses cryptically the coming of something that may threaten Azeroth. The Highborne have returned.  Something urgent has made them leave the walls of Eldre’Thalas (Dire Maul) to seek audience with High Priestess Tyrande. Something so dire that foretells a … Cataclysm?

Though people see both quests as mere babbling, with no purpose, it does flare up the rumor that all races will get new classes they didn’t previously have.  The Tauren quest hints of Tauren Paladins who may fworship the sun’s Light instead of Mu’sha.  While the Highborne would join the Night Elves to justify Night Elf mages. Hmm.

 

A CAUTIOUS RETURN

Daros Moonlance (The Highborne): A moment of your time.

Change is coming.  It has drawn us out of the ruins of Eldre’Thalas and into the wide world once more.  I have come to research this city and cannot stray from it, but if you are inclined, I have an errand for you.

My collegue set out for Darnassus to speak with the High Priestess there, that we might come to an understanding.  Take this journal to Mordent Evenshade in the temple.  It may help in his diplomacy mission.

Archmage Mordent Evenshade (The Highborne): I suppose I should not be surprised at this cold reception.  We have long been in hiding, and the separation from our brethren was necessary.

That time, however, is done.  Whether the residents of this young tree come to accept us or not, the Highborne are returning to light, and we wil not turn our backs on what we are.

It seems I have time to talk.  What is this regarding?

(Daron’s Journal)

Ah, the writings of Daros.  He always was meticulous about tracking progress.  His words may aid in explaining how far we’ve come.

You have my thanks for bringing this to me.  Perhaps we will see more of each other once it is understood we mean no harm.

Archmage Mordent Evenshade: Sentinel, I would speak with your High Priestess.

Sentinel Stillbough: You must wait for an audience.

Archmage Mordent Evenshade: Must I?  I doubt Tyrande has more pressing business.

Sentinel Stillbough: You show some nerve coming to Teldrassil, Highborne.  Your kind are unwelcome here.  We have not forgotten the War of the Ancients or the minds behind it.

Archmage Mordent Evenshade: The lure of power is great.  Mistakes were made.

Sentinel Stillbough: And we would not see those mistakes repeated.  Return to your exile.

Archmage Mordent Evenshade: I will not return until I am heard.  There is too much at stake.  There is a change on the wind, and we cannot ignore it.  I have traveled from the dust and ruin of the past to come to an accord.  The time may soon come when the kal’dorei require the knowledge and skill we have to offer.  I will wait, Sentinel … but I will have my audience.

(Archmage Mordent Evenshade looks over at the moonwell with a sigh.)

Sentinel Stillbough: Take your gaze off the moonwell, exile.  The power within is not yours to wield.

Archmage Mordent Evenshade: Calm yourself, Sentinel.  I do not seek to use it.  I am merely … remembering.

Sentinel Stillbough: Recalling your treachery?

Archmage Mordent Evenshade: Enough.  I have been apart from this for centuries.  The well within this temple may be a pale spectre of the Well of Eternity, but it still holds the same … beauty.  Purity.  I had forgotten.  I do not believe admiration and wistful thoughts are against the societal norm.

Sentinel Stillbough: Watch yourself, Highborne.

Archmage Mordent Evenshade: You were the one who challenged me for merely looking.  I still await my audience with Tyrande.

Sentinel Stillbough: In good time.

Ulduar Lore

Patch 3.1 is coming underway imminently.  Blizzard has unleashed the lore behind the Ulduar dungeon.  A dungeon that will come in two flavors: 10-players and 25-players, including heroic-mode. This dungeon is set to be harder than Naxxramas and Obsidian Sanctuary, with a new badge system: Emblem of Conquest. Blizzard has also released images of some of the bosses to be found within Ulduar. Looks like we are fighting Giants of Frost, Fire, Life and more.

Ulduar

For countless millennia, Ulduar has remained undisturbed by mortals, far away from their concerns and their struggles. But since its recent discovery, many have wondered what the structure’s original purpose may have been. Some thought it a city, built to herald the glory of its makers; some thought it a vault containing innumerable treasures, perhaps even relics of the mighty Titans themselves. They were wrong. Beyond its gates lies no city, no treasure vault, no final answer to the Titan’s mysteries. All that awaits those who dare set foot in Ulduar is a horror even the Titans could not, would not destroy, an evil they merely… contained.

Beneath ancient Ulduar, the Old God of death lies, whispering…. Tread carefully, or his prison will become your tomb.

As the next step in tiered raid progression in Wrath of the Lich King, Ulduar is set to blow players away with gorgeous setpieces, sprawling battlefields, and innovative boss encounters. Ulduar’s design aims to provide a fun, unique, and innovative raid experience, but it also includes additional challenges – and rewards – for seasoned raiders. In this sneak-peek at World of Warcraft’s newest raid dungeon, we’ll take a look at some of the new content that makes Ulduar rise above the crop of amazing dungeons already available in World of Warcraft.

Welcome to Ulduar

Many players have already gotten their Wrath of the Lich King raiding feet wet in Naxxramas and the Sartharion raid, but Ulduar is the first example of the expansion’s much larger, truly epic scope of raiding, as will be evident from the second you set foot in the instance. The most obvious difference between Ulduar and its predecessors is that the dungeon actually comprises two separate raid areas. The first section is an epic battle against a vast army standing between you and the entrance of the dungeon proper; in the second area, you will dive into the heart of the dungeon itself and finally discover the secrets of Ulduar.

Ulduar’s new master has rallied his own massive Iron Army to guard the entrance to Ulduar and to prevent any unwanted guests – including you, especially you – from reaching the inner sanctum. Thankfully, you’ll be able to face the Iron Army on even footing: although the main Horde and Alliance forces are focused on the forces beyond the Wrathgate and on each other, some who are better able to appreciate the true magnitude of Ulduar’s threat have managed to scrap together a small fleet of siege vehicles to aid you in the assault.

You and your friends will have to use these vehicles wisely to break through Ulduar’s defenses. A mix of motorcycles, demolishers, and siege engines will be at your disposal, each granting unique abilities to the pilot and the passenger. Motorcycle drivers, for example, can create pools of liquid tar that snare opponents and can be set on fire by area effect attacks, while demolisher passengers can load themselves into the vehicle’s catapult so that the pilot can launch them into the distance. If used judiciously, these and other abilities will help decimate the Iron Army and any other threats lying in wait between you and Ulduar.

One such threat is the Flame Leviathan. After you’ve plowed through the innumerable ranks of the Iron Army, you will be confronted by an enormous tank. Mimiron built the Flame Leviathan as part of the V0-L7R-0N weapons platform, which means that it packs quite a punch. Normal spells and abilities won’t be enough to take down this juggernaut, so you will have to rely on your siege vehicles to outmaneuver and defeat the boss. After wearing the massive war machine down, you will have to launch players onto the tank’s back to destroy its defense turrets and sabotage the Leviathan before you can move on. Of course, if you’d like an additional challenge beyond this naturally frantic (but extremely fun) fight, you can try your hand at one of the Flame Leviathan’s different Hard Modes (see sidebar).

Of course, the vehicle gauntlet, the Iron Army, and the battle against the Flame Leviathan are only the start of World of Warcraft’s most ambitious raid to date. Patch 3.1 will hit the Public Test Realms very soon, so you will be able to see for yourself what other challenges await beyond the gates of ancient Ulduar.

Hard Boiled

Ulduar brilliantly illustrates the new design challenges and innovations that come with the bigger scope of the expansion’s raids. In order to make raid content more accessible, it has to offer a lot of variety, but it also needs to include a very granular means for players to adjust a raid’s difficulty. This concept was first realized in the Burning Crusade with the introduction of Heroic mode, and Wrath of the Lich King is developing the idea even further with new Hard Modes.

Boss fights that have a Hard Mode are affected by certain variables which players can control and which change the encounter’s difficulty. For example, spread throughout Ulduar’s vehicle section are four defense towers you can destroy. The more towers you leave intact, the harder the encounter with the Flame Leviathan will be, but the loot will also be better.

Ulduar isn’t the first dungeon to include Hard Mode, but it certainly makes the most use of it. Out of 14 bosses, 11 will have a Hard Mode that offers additional challenges and rewards. Ulduar will appeal to a wide range of play styles, but the dungeon also has great longevity and a high replay value.
Ulduar’s new master has rallied his own massive Iron Army to guard the entrance to Ulduar and to prevent any unwanted guests – including you, especially you – from reaching the inner sanctum. Thankfully, you’ll be able to face the Iron Army on even footing: although the main Horde and Alliance forces are focused on the forces beyond the Wrathgate and on each other, some who are better able to appreciate the true magnitude of Ulduar’s threat have managed to scrap together a small fleet of siege vehicles to aid you in the assault.

You and your friends will have to use these vehicles wisely to break through Ulduar’s defenses. A mix of motorcycles, demolishers, and siege engines will be at your disposal, each granting unique abilities to the pilot and the passenger. Motorcycle drivers, for example, can create pools of liquid tar that snare opponents and can be set on fire by area effect attacks, while demolisher passengers can load themselves into the vehicle’s catapult so that the pilot can launch them into the distance. If used judiciously, these and other abilities will help decimate the Iron Army and any other threats lying in wait between you and Ulduar.

One such threat is the Flame Leviathan. After you’ve plowed through the innumerable ranks of the Iron Army, you will be confronted by an enormous tank. Mimiron built the Flame Leviathan as part of the V0-L7R-0N weapons platform, which means that it packs quite a punch. Normal spells and abilities won’t be enough to take down this juggernaut, so you will have to rely on your siege vehicles to outmaneuver and defeat the boss. After wearing the massive war machine down, you will have to launch players onto the tank’s back to destroy its defense turrets and sabotage the Leviathan before you can move on. Of course, if you’d like an additional challenge beyond this naturally frantic (but extremely fun) fight, you can try your hand at one of the Flame Leviathan’s different Hard Modes (see sidebar).

Of course, the vehicle gauntlet, the Iron Army, and the battle against the Flame Leviathan are only the start of World of Warcraft’s most ambitious raid to date. Patch 3.1 will hit the Public Test Realms very soon, so you will be able to see for yourself what other challenges await beyond the gates of ancient Ulduar.

Thx, HandClaw.

Rare Interracial Couples and Hybrids in World of Warcraft

World of Warcraft is no stranger to interracial marriages or hybrids. There are many examples throughout Azeroth and Outland of couples from different races such as Rhonin and Vereesa at the Violet Citadel in Dalaran.  Turalyon and Alleria Windrunner who bore a child named Arator the Redeemer. Arator may be found at the Honor Hold Inn in Hellfire Peninsula. The love affair of Turalyon and Alleria was told in detail by Christie Golden in World of Warcraft: Beyond the Dark Portal (Pocket Star Books).

Admiral Proudmoore had an affair with a high elf and was father of Finnall Goldensword. Sadly, she hasn’t been added to the MMO yet. She was first introduced in the Alliance & Horde Compendium

Lore: The Heart of the Lich King

Recently, I transcribed the first pages of World of Warcraft: Arthas, Rise of the Lich King by Christie Golden. The book to be published on April 21 introduces a very key feature of the Wrath of the Lich King expansion’s storyline that reveals Arthas was wounded in the duel against Illidan, and after he merged with Ner’zhul, Arthas went into a long sleep where the orc, the prince and the boy (Matthias Lehner) brewed an inner-turmoil during his long dark dream.  The answer to end this long dreamscape was to cast his own heart out to strip away his weakness.

If you read the book preview, and experience the Icecrown quests with Matthias Lehner you will see a big tie-in between the book and the in-game quests. Probably a connection with what might happen in the Lich King dungeon encounter. Some fans do not have yet the Wrath of the Lich King expansion or don’t play WoW at all. If you don’t mind heavy spoilers, watch the two videos below showing you the quests given by the child Matthias Lehner (Arthas Menethil anagram).  You get to control Arthas and use his abilities in two quests.  You fight Illidan too.  More interesting is what happens when Tirion Fordring—wielding the Ashbringer—faces Arthas the LIch King at the Cathedral of Darkness in Icecrown.

At the bottom of this page, you may read the transcript of all the questline.

Video 1: Army of the Damned

Video 2: The Hunter and the Prince

Opportunity (Horde)—Exploiting an Opening (Alliance)

Koltira Deathweaver: We recently came upon schematics that indicate a weakness in Icecrown Citadel. An opening in its defenses, both figuratively and literally.

The captured diagrams show an orifice leading several hundred feet into the ground. We’re unsure of its purpose, but our scouting has revealed it to be of high importance to the Scourge.

Speak to Sergeant Kregga below Icecrown Citadel, she’s leading the attack on the site.

End
Seargeant Kregga: Just in time, (name). Koltira spoke highly of you. Perhaps you’ll be able to push the scales in our favor.

Establishing Superiority (Horde)—Securing the Perimeter (Alliance)

Sergeant Kregga: We’ve one shot at dealing some damage to this place—let’s make sure we get it right.

We’ve acquired potent, Scourge-made, saronite bombs. But we must secure this area before we can set them off.

We’re going to need to get the Scourge defenses under control quickly, before reinforcements arrive.

Help my men out and come back when you’re ready for some fireworks.

End
Sergeant Kregga: You made quick work of the Scourge, (name). Let’s finish what we came to do here.

Blow it up! (Horde)—Set it off! (Alliance)

Seargent Kregga: This is probably as under-control as this situation is going to get. Let’s do this, (Name).

I need someone to light the fuse on those bombs and it looks like you’re the one to do it.

Yourself: These bombs look pretty potent. They should at least put a dent in the surrounding structure.

A Short Fuse

Yourself: As you light the fuse, you notice that it is consumed by fire far quicker than you would expect.

The bombs are about to go off and your best chance at surviving is to lean towards the pit and hope the fall doesn’t kill you.

Note: Once the bomb explodes, your character is catapulted into the pit landing into a pool within the Forgotten Depths. A pulsing ice crystal floats inside the pool.

End
Object: This pulsing object is covered in a thick layer of ice. It shimmers strangely beneath the water.

A Voice in the Dark

The object is not a crystal at all, but some form of organ, encased in ice.

As you touch it, your hand reels in horrible pain. You feel as if your hand has been cut, yet there is no visible wound.

As you collect your thoughts, you hear a young boy’s voice nearby.

“You really shouldn’t have done that.”

Time to Hide

Matthias Lehner: You shouldn’t have touched it. But now that you did, he’s going to come looking for you.

And he’ll find you. Unless you hide yourself from him.

Bring me blood from the faceless ones if you want to live!

End
Matthias Lehner: Did you get the blood? What are you waiting for? You have to rub it on you!

Quick! Or he’ll see you!

Return to the Surface

Matthias Lehner: You should leave now. You’ll find a portal behind me. It’ll take you to the surface.

We’ll meet again. He’ll be looking for you.

It’s only a matter of time until he finds you.

End
Koltira Deathweaver: (Name)! We thought you were dead!

We lost a few men in that explosion… but we sure put a hurt on the Scourge. They’re scrambling their forces back to the citadel and leaving big gaps in their defenses. It’s time to push forward.

Field Repairs (Horde)—Field Repairs (Alliance)

Koltira Deathweaver: The Scourge is still reeling from our attack, (name). Now is the time to capitalize on our momentum.

The strategically important valley below us is wide open. We’ve located a disassembled demolisher vehicle in what we believe is working condition in the southeastern corner of the Valley of Lost Hope area.

If you can get the remaining parts from the Scourge scavengers, you should be able to get it running again. A single working demolisher can wreak havoc on the enemy’s ground units.

Object: The demolisher has suffered much damage.

The Demolisher has seen better days, but the structure hasn’t suffered any permanent damage. The parts you obtained should be enough to get it running again, at least temporarily.

Do your Worst

Matthias Lehner: You’re going to use this machine against the Scourge? You’re not going to win against them like that.

You can destroy hundreds… even thousands of them. But you won’t win. Not out here.

When you’re done playing with your machine, meet me to the north. There is an old army encampment. What I will show you will teach you a little bit about who you’re up against.

Use the Refurbished Demolisher to destroy 150 Decomposed Ghouls, 20 Frostskull Mages and 2 Bone Giants in the Valley of Lost Hope. Speak to Matthias Lehner at the First Legion Forward Camp when you’ve completed this task.

Matthias Lehner: You see? You killed your fair share, but for every one you destroyed, another rose from the dirt to take its place.

You don’t know what you’re up against, (name). Let me show you.

Army of the Damned

Matthias Lehner: You probably think you’re quite strong—fighting these undead and crushing their bones beneath your war machines.

That is nothing compared to the strength it took to create them.

I saw the prince do it himself. I can show you how it happened… if you’d like.

Matthias Lehner at the First Legion Forward Camp wants you to raise an army of 100 Ghoulish Minions

Matthias Lehner: The prince’s true power wasn’t his ability to make armies out of corpses… that was easy

But killing his own men, with whom he’d shared many battles… the prince’s true power was his ability to do what had to be done.

Futility (Horde)—- Futility (Alliance)

Matthias Lehner: Do you see now? Sending your men against the prince’s armies just swells their numbers.

I don’t expect you to understand… you’ll probably just end like the others. You’d best return to whoever sent you. They might be worried.

End
Koltira Deathweaver: There you are. Nice work down in the valley. The carnage was visible all the way up here.

Are you ok? You look like you’ve seen a ghost.

Cradle of the Frostbrood (Horde)—- Sindragosa’s Fall (Alliance)

Koltira Deathweaver: We need to keep our momentum going. Let’s not give the Scourge forces any respite.

Sindragosa’s Fall lies east just beyond the Valley of Lost Hope. The Cult of the Damned operate there, under close supervision of the Lich King’s undead Vrykul lackeys.

It is a place of great power, possibly a blue dragonflight graveyard. The feared Frostbrood are raised there from the bones of blue dragons.

An attack there would have great impact on the enemy’s access to Frost Wyrms. Are you up to it, (name)?

Koltira Deathweaver aboard Orgrim’s Hammer wants you to slay 5 Wyrm Reanimators, 8 Cultist Corrupters and 3 Vrykul Necrolords at Sindragosa’s Fall.

Koltira Deathweaver: Hail, (name).

You’ve done well, (name). You might want to rest for a while. You look a little pale.

Where Dragons Fell (Horde)

Matthias Lehner: A whole brood of blue dragons fell here. And now, one by one, they’re being raised by his servants.

He raised the biggest of them all himself. Bring me some bone dust from the whelps and I’ll show you exactly how he did it.

End
Matthias Lehner: Did you get the dust, (name)?

Note: Before you, Arthas the Lich King phases in replicating the Wrath of the Lich King cinematic intro where he rises Sindragosa from the ice ground.

End
Matthias Lehner: Even the mighty wyrms had to heed his call. How is a simple mortal like you going to resist him?

Time for Answers

Matthias Lehner: You have a lot of questions, (name). You’re the only one who can see me because you touched something that once belonged to him… don’t you remember?

You don’t know what it is? Well I can’t just tell you… that would make him really mad. He’s not just a prince anymore… he’s the king!

Meet me at the Court of Bones, north of Icecrown Citadel and you can see for yourself.

End
Matthias Lehner: There you are. I started to wonder whether you’d show up.

The Hunter and the Prince

Matthias Lehner: Before the prince became a king, he fought many battles… but only one where he came close to dying.

It was fought right here. After you let me show you what happened, you’ll understand everything.

Find a bloodstained stone and pick it up from the floor. You’ll see what happened.

Note: You become Arthas the Death Knight and you fight Illidan the Betrayer, reliving the duel from Warcraft III: Frozen Throne.

End
Matthias Lehner: After that fight, the prince realized what was holding him back was that he was still human… he could still feel… he could still bleed. He still had a heart.

The first thing he did when he became king was to rid of himself of it. He threw it down the pit where we first met. And you, (name), were the first person to touch it since.

Knowledge is a Terrible Burden (Horde)—- Knowledge is a Terrible Burden (Alliance)

Matthias Lehner: Now you know what you’re up against, (name). An opponent who no longer knows pain… remorse… or humanity. An opponent who will do anything to get what he wants.

The heart was his weakness and now he knows you’ve found it.

If you’re going to go back for it, you’d best bring help. He will not leave it unguarded again.

End
Koltira Deathweaver: Little kid’s ghost… Arthas’s heart… you’d better slow down… you’re making my head spin.

Argent Aid (Horde)—- Tirion’s Help (Alliance)

Koltira Deathweaver: There were rumors about the events you speak of among the Death Knights. I always expected the story to be more… symbolic.

We must warn others, but we must be discrete. As soon as the Lich King knows we’re making our move, he’ll move the location of the heart—we’ll never get a chance like this again.

The Horde and the Alliance have been infiltrated by the Cult of the Damned before. The Ebon Blade operates too close to the Scourge.

We have to speak to Tirion Fordring and his Argent Crusade.

End
Tirion Fordring: Heavy words, (name). If it were somebody else saying them, I’d be likely to judge them insane.

Tirion’s Gambit

Tirion Fordring: Just this morning, my scouts informed me of a Cult of the Damned procession leaving from Icecrown Citadel to the Cathedral of Darkness, bearing an artifact.

And now I learn that it might be Arthas’s own heart… a thing containing the last bit of his remaining humanity.

This is a sign of the Light. As long as such an artifact exists, there is a chance that Arthas Menethil can become a man again!

Meet me at the cathedral’s entrance. Be sure to bring a cultist’s hood—we’re going incognito.

Tirion Fordring, at the Crusader’s Pinnacle, wants you to obtain and wear a Cultist Acolyte’s Hood and meet him at the entrance of the Cathedral of Darkness, northwest of Icecrown Citadel

Note: At the Cathedral of Darkness, once you acquire the Cultist Acolyte’s Hood, walk to the bonefire on the right side of the door. There is Tirion Fordring disguised with other Argent Dawn agents.

Tirion Fordring: There you are.  Are you ready then? Once we start, there is no turning back.

You: I’m ready, Highlord.

Tirion Fordring: It’s time. May the Light give us strength.

Note: Tirion and the Argent Crusade agents walk slowly into the Cathedral of Darkness, and stand near a table close to the altar where the Heart of Arthas has been brought by the Cult of the Damned.  Arthas the Lich King walks in.

Tirion Fordring: Keep yours head down and follow my lead.

(Shortly after)

Tirion Fordring: Here it comes. Stand ready.

The Lich King is here. May the light guide our blades.

Arthas the Lich King: Uninvited guests? Did you think you’d go unnoticed inside my dominion?

I must confess—you were not altogether unexpected. I hope you find your final resting place … to your liking.

Tirion Fordring: You sound a little too confident. Especially considering the way our last encounter ended.

Arthas the Lich King: Last time we met, you had the advantage of fighting on holy ground. You’ll find that our situation has been … reversed.

Tirion Fordring: That might be, but I don’t need to stand on holy ground to run that disembodied heart of yours with the Ashbringer.

Arthas the Lich King: I call your bluff.  You’re a paladin after all.  Your obsession with redemption goes beyond the inane.

You surely wouldn’t destroy humanity’s only chance to redeem its most wayward son. You’d sooner die!

Tirion Fordring: The heart … the last remaining vestige of your humanity.  I had to stop it from being destroyed.  I had to see for myself.  And at last I’m sure …

Only shadows from the past remain.  There’s nothing left to redeem.

Note: Tirion Fordring charges with blazing-speed toward Arthas’ ice-encased heart … and destroys it. An immense flash of light blinds everyone. Tirion is knocked unconscious by this, while Arthas the Lich King is badly hurt, falling to his knees … barely holding himself with Frostmourne.

Arthas the Lich King: Arrrrrrrrgggggghhhhhh !!!!!!

Disguised Crusader: Tirion’s down. Defend him with your lives !

Arthas the Lich King: You … will pay for that, old man. Slay them all !

Note: The Cult of the Damned surrounds the Argent Crusade agents and clash in combat.  The Cult of the Damned is decimated with the sudden assistance of Highlord Darion Mograine and his Ebon Blade Knights. Darion opens a death gate to facilitate everyone’s escape from the Cathedral of Darkness back to the Crusader

WotLK Beta 8982 - Lady Sylvanas & Varian Wrynn New Model … Again

Blizzard is really demonstrating a lot of detail and change in Wrath of the Lich King expansion. Not only do we get inscription tradeskill, a new hero class, phasing quest system, achievements, calendars, and other bunch of features.  Blizzard is also caring for the lore aspect, and wrapping up past unfinished models.

Alexstrasza got a new model to show the difference between the dragonflight and the Dragon Aspect.  Which means Nozdormu and Ysera (which are in Northrend) are on queue for a model update. Varian Wrynn got a model update last patch, and this time it was Lady Sylvanas’ turn. She had been given a blood elf model with crazed red eyes a few patches ago. However, that was a placeholder. Now we are introduced the new Lady Sylvanas (Banshee Queen) with the true Dark Ranger model and texture.

The King of Stormwind Varian Wrynn got a second model and texture update in less than two weeks. This time Varian matches his World of Warcraft Comic book’s look. The new model even has the scar across his nose. The armor now has Lothar’s belt. The shoulders: one is in shape of an eagle, the other a lion. I am loving the new updates.

An image is worth a thousand words, and I am just … speechless, as many lore fans will. Shouts to the lore buffs over at ScrollsofLore. Watch the two short videos below.

Brann Bronzebeard and Loken

HALLS OF STONE

Brann Bronzebeard: Well, now.  I’m surprised to see other adventurers in a place such as this!  If I’d known you were comin’ I woulda tagged along with ye instead o’ flying this infernal gnomish contraption.  Now that you’re here through, ye can help me get to the Tribunal!  If my research theories about these halls is correct, information pertainin’ to the creation o’ the entire dwarven race lies within!

—Brann, It would be our honor!—

Brann: Time to get some answers!  Let’s get this show on the road!

Take a moment and relish this with me.  Soon … all will be revealed.  Okay then, let’s do this!

Gaze upon it comrades!  What a wondrous sight indeed! If only my dear brothers could be here with me at this moment in time.  They would not believe what a discovery this will be!  The Tribunal are the librarians for the Titan discs, which are stored in this very room.  Look!  You can see the discs beneath the floor!  We must hurry, the greatest discovery of Dwarven kind is just up ahead!

—Let’s move Brann, enough of the history lesson!—

Brann: Now keep an eye out! I’ll have this licked in two shakes of a -

Abedneum: Warning, life form pattern not recognized.  Archival processing terminated.  Continued interference will result in targeted response.

Brann: Oh, that doesn’t sound good.  We might have a complication or two.

Kaddrak: Security breach in progress.  Analysis of historical acrhives transferred to lower-priority queue.  Countermeasures engaged.

Brann: Ah, you want to play hardball, eh?  That’s just my game!

Couple more minutes and I’ll—

Marnak: Threat index threshold exceeded.  Celestial archive aborted.  Security level heightened.

Brann: Heightened?  What’s the good news?

So that was the problem?  Now I’m makin’ progress…

Abedneum: Critical threat index.  Void analysis diverted.  Initiating sanitization protocol.

Brann: Hang on!  Nobody’s gonna’ be sanitized as long as I have a say in it!

Ha!  The old magic fingers finally won through!  Now let’s get down to—

Abedneum: Alert: security fail-safes deactivated.  Beginning memory purge and …

Brann: Purge?  No no no no no … where did I—Aha, this should do the trick…

Abedneum: System online.  Life form pattern recognized.  Welcome, Branbronzan.  Query?

Brann: Query?  What do you think I’m here for, tea and biscuits?  Spill the beans already!

Tell me how the dwarves came to be, and start at the beginning!

Abedneum: Accessing prehistoric data… retrieved.  In the beginning the earthen were created to—

Brann: Right, right… I know the earthen were made from stone to shape the deep regions o’ the world.  But what about the anomalies?  Matrix non-stabilizin’ and what-not?

Abedneum: Accessing… In the early stages of it’s development cycle, Azeroth suffered infection by parasitic necrophotic symbiotes.

Brann: Necrowhatinthe—Speak bloody Common, will ye?

Abedneum: Designation: Old gods.  Old gods rendered all systems, including earthen, defenseless in order to facilitate assimilation.  This matrix destabilization has been termed “the Curse of Flesh”.  Effects of destabilization increased over time.

Brann: Old gods, huh?  So they zapped the earthen with this Curse of Flesh… and then what?

Kaddrak: Accessing… Creators arrived to extirpate symbiotic infection.  Assessment revealed that Old god infestation had grown malignant.  Excising parasites would result in loss of host—

Brann: If they killed the Old gods, Azeroth would’ve been destroyed…

Kaddrak: Correct.  Creators neutralized parasitic threat and contained it within the host.  Forge of Wills and other systems were instituted to create new earthen.  Safeguards were implemented, and protectors were appointed.

Brann: What protectors?

Kaddrak: Designations: Aesir and Vanir.  Or in the common nomenclature, storm and earth giants.  Sentinel Loken designated supreme.  Dragon Aspects appointed to monitor evolution on Azeroth.

Brann: Aesir and Vanir… Okay, so the Forge o’ Wills started makin’ new earthen… but what happened to the old ones?

Marnak: Additional background is relevant to your query: following global combat between Aesir and Vanir—

Brann: Hold everything!  The Aesir and Vanir went to war?  Why?

Marnak: Unknown.  Data suggests that impetus for global combat originated with prime designate Loken, who neutralized all remaining Aesir and Vanir, affecting termination of conflict.  Prime designate Loken then initiated stasis of several seed races, including earthen, giants and vrykul, at designated holding facilities.

Brann: This “Loken” sounds like a nasty character.  Glad we don’t have to worry about the likes o’ him anymore.  So… if I’m understandin’ ye right, the original earthen eventually woke up from this stasis, and by that time the destabili-whatever had turned’ em into proper dwarves.  Or at least… dwarf ancestors.

Marnak: Essentially, that is correct.

Brann: Well, now… that’s a lot to digest.  I’m gonna need some time to take all this in.  Thank ye.

Abedneum: Acknowledged, Branbronzan.  Session terminated.

Brann: I think it’s time to see what’s behind the door near the entrance.  I’m going to sneak over there, nice and quiet.  Meet me at the door and I’ll get us in.

—- At the Forge of Wills room we fight Sjonnir the Ironshaper—-

Brann: Don’t worry!  Ol’ Brann’s got yer back!  Keep that metal monstruosity busy, and I’ll see if I can’t sweet talk this machine into helping ye!

Sjonnir the Ironshaper: Soft, vulnerable shells.  Brief fragile lives.  You cannot escape the curse of flesh!

Brann: This is a wee bit trickier than before… Oh, bloody—incomin’!

What in the name o’ Madoran did THAT do?  Oh!  What: I just about got it…

Ha, that did it!  Help’s a-comin’! Take this, ya glowin’ Iron brute!

Sjonnir the Ironshaper: Flesh is no match for iron!

Loken will not rest… until the forge is retaken!  You change… nothing!

Brann: Loken?!  That’s downright bothersome… We might’ve neutralized the iron dwarves, but I’d lay odds there’s another machine somewhere else churnin’ out a whole mess o’ these iron vrykul!

I’ll use the forge to make batches o’ earthen to stand guard… But our greatest challenge still remains: find and stop Loken!

HALLS OF LIGHTNING

Loken: I have witnessed the rise and fall of empires… the birth and extinction of entire species… Over countless milennia the foolishness of mortals has remained the only constant.  Your presence here confirms this.

My master has shown me the future, and you have no place in it.  Azeroth will be reborn in darkness.  Yogg-Saron shall be released!  The Pantheon shall fall!

What hope is there for you?  None!

You stare blindly into the abyss!

You cannot hide from fate!

Your ignorance is profound.  Can you not see where this path leads?

Come closer.  I will make it quick.

You cross the precipice of oblivion!

Your flesh cannot hold out for long.

My death … heralds the end of this world.

World of Warcraft: Wrath of the Lich King - Rise of the Lich King

The elder shaman Ner’zhul was once among the greatest spiritual leaders of the orcs. Deceived by the demon Kil’jaeden, he set in motion the events that led to the orcs’ corruption and the creation of the bloodthirsty Horde. Yet ultimately Ner’zhul refused to give his people fully to the demonic ranks of the Burning Legion.

The demon lord Kil’jaeden punished Ner’zhul for his defiance, destroying his aging body and torturing his spirit. The demon then offered Ner’zhul a final ultimatum: serve the Legion unconditionally or suffer eternal agony. With little other choice, Ner’zhul pledged to obey Kil’jaeden and was reborn as a terrifying and vastly powerful agent of the Legion – the Lich King.

Ner’zhul’s spirit was magically shackled to a suit of ancient armor and bound to the mighty runeblade Frostmourne. To ensure Ner’zhul’s obedience, Kil’jaeden sealed the armor and blade within a specially crafted block of ice collected from the far reaches of the Twisting Nether. This frozen crystal was then cast into the ripe and unsuspecting world of Azeroth, settling in the desolate, snowy wastes of Northrend.

Among the abilities bestowed upon the Lich King was lordship over death itself. From within his Frozen Throne, Ner’zhul summoned a number of undead to serve him and tested his army against the nerubians of Azjol-Nerub and their mighty spiderlord, Anub’arak. Although the War of the Spider raged for years, many nerubians who fell in battle quickly became bound to the Lich King’s iron will. Anub’arak himself was eventually ambushed and slain, rising again to join Ner’zhul’s ranks as a fearsome crypt lord.

The Lich King appeared to be faithfully serving his master, but he had in fact hatched a cunning and subversive plan. To that end, he created a small fissure in his prison, pushed Frostmourne through it, and directed his minions to carry the runeblade away from the Frozen Throne. Ner’zhul intended to use the sword as bait for a mighty champion: a loyal subject who would free him and serve as a vessel for his restless spirit. While Frostmourne was positioned to serve its future purpose, the Lich King dutifully proceeded with his demon master’s true agenda…

Since arriving on Azeroth, the Lich King had been formulating an insidious plague of undeath, a terrifying disease meant to annihilate humanity and create an army faithful to the Burning Legion. To expedite the spread of this contagion, the Lich King recruited a powerful ally in the ambitious mage Kel’Thuzad, a senior member of Dalaran’s ruling council.

Under the Lich King’s watchful gaze, Kel’Thuzad created the Cult of the Damned, a group of humans to whom he promised social equality and eternal life on Azeroth. The cultists spread the plague throughout Lordaeron’s northern villages, amassing a host of mindless undead. Kel’Thuzad looked upon the growing army and named it the Scourge, for at the Lich King’s whim it would surely scour humanity from the face of the world.

The archmage Antonidas suspected that the undead plague was magical in origin, and so he sent the sorceress Jaina Proudmoore to the northlands to investigate. With her went Prince Arthas Menethil, only son of King Terenas. Jaina and Arthas tracked down and killed the Lich King’s servant, Kel’Thuzad, but the necromancer’s death failed to halt the rise of the Scourge. As the battle against the undead wore on, the prince’s faith and patience began to wane.

Joined by the legendary paladin Uther the Lightbringer, Arthas and Jaina nevertheless arrived at the gates of Stratholme too late to stop the distribution of plague-ridden grain. Arthas realized that the innocent villagers would inevitably join the growing ranks of undead. He ordered Uther to purge the town and slaughter the civilians before they could become minions of the Scourge. When Uther refused, Arthas accused the veteran knight of treason and disbanded the Order of the Silver Hand. Uther and most of his remaining cavalry left the village in disgust, and Jaina, horrified by Arthas’ decision, abandoned the prince as well.

Despite the loss of his supporting forces, Arthas carried out his plan, putting the city’s innocents to the blade and burning every remaining structure to the ground. Something in Arthas snapped that day, and as he walked away from Stratholme, he left much of his humanity in the flaming ruins.

The prince then dedicated himself to stopping the Scourge at all costs. In time he traced the source of the plague to Northrend. With a heavy heart and steadfast determination, the prince set out for the snowy roof of the world. In Northrend Arthas was surprised to find an old friend, the dwarf Muradin Bronzebeard. Muradin had been searching for a blade renowned to have legendary powers: the blade called Frostmourne. Arthas resolved to seek out the enchanted blade and wield it against the Scourge. However, at Uther’s urging, King Terenas soon recalled Arthas and his troops. Before the expedition could set sail for home, Arthas secretly hired indigenous mercenaries to burn the ships. Leading his troops to the ships, Arthas feigned surprise and ordered his bitterly disappointed soldiers to hunt down and kill the mercenaries.

Arthas then scoured the desolate wastes for what he believed was the key to his people’s salvation. In time Muradin and Arthas discovered Frostmourne and read the foreboding inscription on its pedestal. The inscription warned that Frostmourne’s wielder would indeed gain power eternal, but at a cost: “Just as the blade rends flesh, so must power scar the spirit.” Despite the warning and Muradin’s protests, Arthas swore that he would pay any price to possess the blade.

At the prince’s reckless urging, Frostmourne freed itself from the ice in which it was encased, in the process taking Muradin’s life. Arthas seized the blade, which destroyed what little remained of his humanity. The prince could not have guessed that the Lich King was the blade’s true master, nor could he have known that in addition to Kil’jaeden’s enchantments, Frostmourne possessed an ability that had been bestowed by Ner’zhul: the ability to steal the souls of the living.

With Frostmourne in hand and a growing darkness in his heart, Arthas wandered into the frozen wastes to answer the call of his new master…

All of Lordaeron rejoiced at Prince Arthas’ triumphant return from Northrend, but their elation was not to last. Not long after Arthas knelt before King Terenas, the former paladin thrust Frostmourne into his father’s heart. At the Lich King’s command, the fallen prince went on to murder his mentor, Uther the Lightbringer, and claim Kel’Thuzad’s remains. When Arthas had finished, Capital City, formerly one of humanity’s crown jewels, had been reduced to a silent wasteland of death and despair.

The death knight Arthas then marched his ever-growing army of the undead into the forests of Quel’Thalas, slaughtering the elves in his path as he smashed through the gates of Silvermoon. Arthas laid claim to the legendary Sunwell, using its powers to raise Kel’Thuzad as a lich and leaving the high elven lands utterly devastated in his wake.

Kel’Thuzad in turn opened a gateway to usher in Archimonde, a powerful demon lord of the Burning Legion. Upon his arrival Archimonde declared that the Lich King’s usefulness had reached an end. While Archimonde pursued the Legion’s goals, Arthas traveled to the continent of Kalimdor. There he met and advised Illidan Stormrage, a powerful demon hunter whose interests aligned with those of the Lich King.

The Third War ended with Archimonde’s demise, and Legion forces on Azeroth were scattered in the wake of his death. Arthas returned to Lordaeron, where he was assailed by painful visions that he learned were a sign of the Lich King’s weakening power. The death knight journeyed back to Northrend and was confronted by an army of elves: survivors of the Scourge invasion of Quel’Thalas. The elves had joined forces with Illidan Stormrage in order to march on the Frozen Throne. The crypt lord Anub’arak arrived and guided Arthas into a series of ancient tunnels that allowed the pair to reach the Lich King quickly.

Arthas emerged from the subterranean caverns to face one final challenger barring his path: Illidan Stormrage, who had become a demon. Illidan engaged the death knight in single combat, Frostmourne clashing against Illidan’s Twin Blades of Azzinoth. Ultimately the demon was left bloodied in the snow as Arthas advanced, undeterred by the voices of the past echoing in his head, warning him against the action he was about to take.

Some say that Arthas was still in control of his own actions when he ascended the steps of the Frozen Throne; others claim that he had been the Lich King’s creature ever since taking up Frostmourne. Whatever the case, a single voice stood out in the death knight’s mind as he reached the runic armor encased in ice. “Return the blade,” commanded the Lich King. “Complete the circle. Release me from this prison!” With a roar, Arthas brought Frostmourne down, shattering the Frozen Throne. He then donned Ner’zhul’s helm, sealing his union with the Lich King.

The Lich King waits now, scheming to lure adventurers down the same dark path that Arthas tread. Frostmourne hungers for the souls of both the brave and the foolish, and somewhere Ner’zhul’s voice still echoes within the helm of the Lich King.

“Now, we are one.”

World of Warcraft: Wrath of the Lich King - Diary of High General Abbendis

The very long series of quests pitting you against New Hearthglen reveal there is something more going on with the Onslaught than we new from earlier Scarlet Crusade lore.

When you are sent to kill High Abbot Landgren at the one of the New Hearthglen Chapels using a disguise provided by Agent Skully, he asks you to follow him outside of the chapel and near the cliff in the back.  He says he knows about you through a vision, and that your disguise doesn’t full him. The vision told him you were here to kill him. This is from the Horde quest: A Fall from Grace.

A FALL FROM GRACE

Agent Skully: We need more information from the high abbot, and now that we have the visage of one of the raven priests, I think we can get you close to talk with him.

Unfortunately, we need to separate him from his bodyguards or you’ll never get any information out of him.

(The agent leans on her shovel and thinks a moment.)

I think I’ve got it!  While in disguise, go to the top of teh abbey and ring the bell.  That should bring the Abbot’s bodyguards running and you can then head down to speak with him.

High Abbot Landgren: Yes, my son?

You: Your eminence, may I have a word in private?

(The high abbot studies you a moment and then smiles)

High Abbot Landgren: Very well, I know a place, child.  You just kiss my ring and let me know when you are ready.

You: I am ready, your grace. (Kiss the ring)

High Abbot Landgren: Then meet me at the entrance to the Abbey, I’ll be along in short order.

(Moments later)

High Abbot Landgren: I know a place nearby where we can speak in private, my child.  Follow me.

(After approaching the cliff on the back of the chapel …)

High Abbot Landgren: Did you think that I could not see through your filmsy disguise, (name)?

There is much that you do not understand, (race).  The Master sees all.

He told me that you would come for me.  I won’t die by your hand, though.  I have seen what you have done to my compatriots.

No.  I will leave this world in a manner o fmy own choosing.  And I will return, the grand admiral’s will permitting!

AAAEEEEIIIIIIII ………….

(High Abbot Landgren suicides by jumping off the cliff …)

QUEST: A FALL FROM GRACE

Agent Skully: What the hell is going on here?

He jumped on his own? You’re certain that you didn’t push him?

(The agent narrows her eyes at you.)

Fine. Clearly there’s much more going on in this place than we first thought.

QUEST: THE TRUTH WILL OUT

Agent Skully: We have to figure out what’s going on here. We need the general’s diary!

I’m pretty sure that you’ll find it on her nightstand upstairs at her house.  It’s the one next to church, across from the stables and the lumbermill.

Once you acquire the diary, take it to the high executor back at Venomspite.

You’ll have to do this the old-fashioned way; the power of the mirror is low and there’s only enough left for me.

(The agent smirks.)

Agent Skully has asked you to acquire The Diary of High General Abbendis and to deliver it to High Executor Wroth at Venomspite.

DIARY OF HIGH GENERAL ABBENDIS

The voice whispered: “Come to me.” From the very beginning I knew that it was the Holy Light speaking to me in dreams.  At last!  After all of my years of prayers and good deeds, the cleansing of the blight of the unliving from the face of Azeroth.  After all of the failures and resurrections.

Finally!

It happened again.  “Come to me …” the Light commanded.

I woke up freezing, but it wasn’t cold in my chambers.  I’m going to redouble my efforts!  I’ll tell the high abbot tomorrow that I want prayers increased.  No more half-measures!

The Holy Light has taken notice of our good work. I can feel it!

This time I was awake!  It was very vivid, and yet for over a minute, in the middle of the warm, sunny day, my breath came out misted and chill.  One of the priests noticed and dropped to his knees in prayer.

No one else heard the voice, thought.  At least the witness proves that I’m not going insane.  Maybe I should ask Landgren to pray on the matter?

I’ll get Jordan and Street to scrutinize their recruiting efforts tomorrow.  We’ve grown bloated with ranks of unbelievers who yearn only to destroy the undead.  That’s not enough!

The commander and the Bishop were both receptive.  Not that they had any choice.  Bishop Street in particular seemed very enthusiastic.  He spoke of a revival for the Crusade and swore to ferret out the weak of faith within our ranks.

I told him to go easy.  I’ve no intention of destroying the Crusade.  However, I do like the sound of forming an elite cadre of the most faithful to do the Light’s bidding in Northrend.  I fear the man’s friendship with LeCraft is slowly twisting him.  They both have their uses, though.

I will leave most of the Crusade here to continue mopping-up operations on the undead in our backyard.  I imagine that once they have finished what we began, most will disband and go back to their homes to live in peace.

That somehow seem right. At our finest. We have always been the salt of the earth, rising up to take back our homes from the filth of the Scourge corruption, to return our Lordaeron to its former glory.  To a time before the Scourge.  Before Arthas and regicide … before the Lich King.

There have been whispers amongst the men about a day soon to come that will change everything for the Scarlet Crusade.  Bishop Street has put a name to it, calling it the Crimson Dawn.

I will put some thought to this, thought I can feel the truth of it in my bones.  I pray that it will bring weal for us rather than woe.

The Light has spoken again with a great deal of urgency.  I came away from the dream with a sense of impatience.  I will not disappoint.  There must be no more delays.  We must soon be underway!

What a great coincidence then – and I had to control myself from showing my relief – this afternoon Captain Shelly procured for us a number of new ships for the voyage.  Perhaps it was no coincidence at all?  The Holy Light expresses its will in ways that we are not meant to understand.

I will take the Sinner’s Folly as my flag.  I think the name is most fitting.

Now I know why the Light has been pushing me to be underway.  In the dead of night a Scourge Necropolis appeared in the sky over us and out poured the minions of Hell!

A new breed of death knight leads the assault.  Already the casualties we’ve suffered have ben catastrophic.  With the Scourge able to strike at us anywhere and at will from above, there seems no way to mount a proper defense.

I fear that our intended expedition to Northrend is over before it has begun.

I’ve been informed that Hearthglen and the surrounding area have already begun to assemble a host.  High Commander Galvar Pureblood himself intends to lead them to save us. His efforts will be for naught.

I must see to it that my best couriers get through the enemy lines and warn him off.  Hearthglen must prepare to dig in and rally the rest of the Crusade.

With any luck, they’ll get through before nightfall.

There’s been no word from any of my couriers this morning.  It’s clear that none of them made it through to Hearthglen.  The Plaguelands are lost.  Pureblood will come with his forces and they’ll be annihilated out in the open.

This afternoon I received a vision from the Light.  In it, I saw the utter destruction of everything that we’ve built here.  The message was clear – I was being told to take the remainder of the most faithful and abandon the Crusade to their doom.

Landgren later told me that he’d received the same vision.  I cannot comprehend how the Light would tell us to take such a dishonorable action.  But it is not my place to question – I am to obey, and obey I shall.

It was with trepidation that I gazed upon New Avalon.  I suspect for the last time.  Our fate lies in Northrend.  I am filled with a sense of ominous foreboding for some reason.  The mission ahead should shake away these concerns.  I will put them out of my mind.

Perhaps with luck, High Commander Pureblood will somehow endure and marshal the survivors.  I’m a coward – a dog running away with my tail tucked between my legs!

Two months they tell me that this journey is going to take.  The other ships aren’t built for speed like the Folly.  They’re carrying most of our forces and equipment, and they’re not much more than single sail freighters, but they’ll get there safely.

I’m not looking forward to this, but for the Light I will endure the sea sickness.  I simply mustn’t let the others see.

I’ve not written in a while.  It’s as much as I can do to stand upright and not get sick.  The men are beginning to wonder why I keep myself holed up in my cabin most of the time.  It wouldn’t be good for morale for them to see me this way.

It shouldn’t be long now.  I pray that it won’t be.  Six weeks already and every day it seems that the weather, gets worse.  I can only hope that Northrend itself does not have such horrible weather. I wasn’t built for the cold.

The Holy Light has been silent for a very long time.

We were attacked with no warning whatsoever!  Giants in massive oared longships came out of the mist like ghosts!  They were silent as the dead.

I lost a ship and all of the men on it.  We fought with great courage and skill considering that we have only the most rudimentary naval combat training.

Afterward, the screams of our men who’d been taken captive by the giants echoed across the water.  After a while it grew silent again.  Bishop Street led the men in prayers.

I awoke this morning in the middle of making adjustments to my maps.  The Light was guiding my hand showing me exactly where we must go.

We are close!

Landfall !

Exiting the rowboat upon the beach, I planted our banner and was overcome by the Holy Light, which spoke through me.  Today is the Crimson Dawn – the great day that we’ve waited for.  This is to be the site of New Hearthglen.  We are no longer the Scarlet Crusade.  We are now the Scarlet Onslaught!

And an onslaught upon Northrend we shall be!  The cancer of the Scourge threatens to overflow in the crown of the world and drown the rest of us.  The time has come to take the fight directly to the Lich King’s doorstep.

It’s been almost a month now and construction has proceeded apace.  I’ve been too busy to write.  My scouts tell me that this land is full of dragons and other strange beasts.  We’ll keep to ourselves until we’re ready.

In the middle of services today, the High Abbot proclaimed that a visitor would arrive soon – one that the Light was sending to lead us to victory.

I don’t know how I feel about that.  Why didn’t the Light tell me?  Have I not served faithfully?  Now I’m to be replaced by some outsider?

Admiral Barean Westwind showed up on my doorstep tonight!  By all accounts he’d died upon these shores an age ago.

He didn’t look old enough and yet I knew that it was him.  He claimed that he was the only survivor of his doomed fleet and that he’d survived only through the good graces of the Light.

We stayed up speaking through the night and into the morning.  He assured me that he had no intention of taking my place, but that the Light had instructed him to travel across the Great Dragonblight to serve as my advisor and commander in title only.  He claimed that great change was coming to Northrend.  The Alliance and the Horde were going to come en masse in response to a great plague that the Lich King was about to unleash upon them.

The men have taken to the Grand Admiral with great zeal, especially High Abbot Landgren, and Bishop Street.  Apparently the Holy Light whispered a new blessing to the Admiral in his sleep which he passed on to Landgren.  Some of the men have converted to the priesthood and are now being called “Raven Priests”.

Only Jordan seems unimpressed.  I suppose that’s understandable.  He probably feels his position is threatened if mine is.

Something doesn’t seem right.  I can’t put my finger on it, but I cannot make myself fully trust the Admiral.  He’s done nothing wrong. Quite the contrary!  And yet, I have to trust my gut.

I will pray for understanding.  The Light delivered the Admiral to lead us to victory and it is not my place to question its decisions.  I will continue to obey.  I am faithful.

Another couple of months have passed.  We’ve made great strides in the construction of New Hearthglen.  The wall is almost complete as is the Barracks.  Kaleiki’s men are miracle workers.

My heart hasn’t been into writing.  I’ve been avoiding putting my thoughts here for some reason.  The Light hasn’t visited me of late, though the Admiral assures me that this is nothing to worry about.

My men report that a small group of Forsaken have broken ground on a camp along the hillside to the north.  On the other side of the Hill, the Alliance have apparently begun the construction of a much larger base.

The Admiral says that we should leave them be.  There are other Horde forces gathered to the west tha twould surely come to their aid if we were to attack.  I don’t feel good about it, but I see the logic in his reasoning.

The first phase of construction is done.  Admiral Westwind has ordered a group of my men to establish a toehold further to the north.  He wouldn’t go into detail, claiming that he was being guided to do so.

We caught four spies from the Forsaken town, Venomspite, this afternoon.  I’m going to have LeCraft torture them for information. If we only caught four, how many more have slipped in amongst us?

Why do I feel as if things are beginning to unravel?

—High General Abbendis

Note: The Diary of High General Abbendis can be found at her house next to the New Hearthglen’s Abbey, on the second floor.  It becomes readable during the Horde quest The Truth Will Out given by High Executor Wroth at Venomspite in the Dragonblight.

World of Warcraft: Wrath of the Lich King - Story Arcs

The following are Story Arcs from quest series found throughout Northrend in World of Warcraft: Wrath of the Lich King. We hope it is quietly informative to you.

Diary of High General Abbendis (Scarlet Onslaught)

Unlocking Northrend Flying Mount (Quest Tour)

Avatar of Freya (Daughter of the titans)

Battle for Undercity (Alliance)

Battle for Undercity (Horde)

Saurfang and Garrosh in Warsong Hold (Borean Tundra)

Brann Bronzebeard and Loken (Ulduar)

Arthas: Matthias Lehner, The Heart of the Lich King

World of Warcraft: Wrath of the Lich King - Northrend Flying Mount Quests

UPDATE: This guide is now void. What you see below is how Northrend Flying Mount Skill was acquired originally in closed beta. Once the game hit stores, this questline’s reward was completely removed. Northrend Flying Skill is now acquired from a trainer at Krasus’ Landing in Dalaran City for 1700 gold.

Original Closed Beta Questlines

At level 77, players are able to finally obtain an item that let’s you learn flying in Northrend’s cold weather using your Outland mount: Gryphon, Wyvern, Hippogryph or in the case of engineers their Gyrocopter, and the WoW TCG Rocket; or the DeathKnight’s skeletal Gryphon. Hope I didn’t miss any other.

Alright, let’s give you a tour through how to obtain this ability to fly in Northrend.  You don’t need to pay 5,000 gold to learn the riding skill. You don’t pay any money at all.  So, how do you learn the skill? In a very cool way … through a series of quests.

First thing you should do optionally to get some extra XP and unlock some quests is to visit Dalaran.  By the flightmaster in Dalaran is Archmage Pentarus. He gives you the quest Where in the world is Hemet Nesingwary?.  He will set you away on his personal gyrocopter and magically you get teleported into the center of Sholazar Basin region crossing the sky aboard this gyrocopter.  Shortly after, you will see some missiles shot at you.  The Venture Co. is here in Sholazar Basin and are shooting down any aereal traffic that brings supplies or otherwise threatens their business there.

I don’t know how we will repay Archmage Pentarus for losing his gyrocopter like a noob, but the Venture Co. Goblin flying behind you shoots you down. Your character immediately falls down with a parachute.  Within your mini-map you will notice the question mark pointing you toward the person Archmage Pentarus sent you to talk with.  The dwarf pilot is in a embarrassing momentum hanging off his parachute which is stuck on the branches of a tree.  He tells you where to find Hemet Nesingwary and ask you to kindly tell him to send a team to get him off the parachute.

I recommend to get a flightpath point before heading to Nesingwary Base Camp.  Just go east of where you are.  Follow the river until you arrive to the edge of a cliff which is sorta like a waterfall. That huge hole in the ground is where all the rivers go: River’s Heart.  Go down there. You will find the Lakeside Landing. There is a flightmaster point there. Why take this detour? One of the quests will send you this way anyway, so next time you just fly there. Return to where you were by the dwarf with the parachute and follow the river to the west toward the Nesingwary Base Camp.

Turn in the quest before Hemet Nesingwary to get your free XP. If you wish to bypass those couple of quests that start in Dalaran, simply go straight to Sholazar Basin and find Weslex Quickwrench at the Nesingwary Base Camp—this is the gnome engineer that starts the quest chain to acquire the ability to fly in Northrend.

He will ask you to search for a gyrocopter that was shot down recently in the quest titled: Need an Engine, Take and Engine. Its engine might be useful to repair his personal gyrocopter: The Spirit of Gnomeregan. Hey, there I found two easter eggs already (Where in the world is Carmen Sandiego? and Spirit of Saint Louis airplane). You can find the crashed gyrocopter here.

The next quest by Weslex is titled Have a Part, Give a Part. You are asked to go to Swindlegrin’s Dig.  It is not too far. Ride northeast of Nesingwary Base Camp toward the northern area of The Suntouched Pillar. You are to collect 7 Spare parts from the ground all spread through the Swindlegrin’s Dig. The items glow with sparks to let you know where to find them.

After you turn in the quest back to Weslex, guess what?  Remember those annoying: “WHERE CAN I FIND A FLIGHTMASTER POINT IN SHOLAZAR BASIN?” on general chat? With this quest you just unlocked a flightpoint. The Spirit of Gnomeregan spawns on the left side of Weslex and now you can use it as your flightpoint.

Now that you unlocked the Spirit of Gnomeregan flightpoint, the next quest is titled: Aerial Surveillance, this time given by Professor Colvert (female human) who asks you to take the Spirit of Gnomeregan flightpath to—where else?—Lakeside Landing, to meet Pilot Vic. They wish to investigate a strange weather pattern on the northeast.

Pilot Vic will ask you to find his key which he thinks he lost in the lake in the quest titled: An Embarassing incident.  He gives you a oxygen tank to submerge.  I found the key barely 30 yards away from him, unless it spawns in random places. There are some Threshadons swimming in the water, so be careful.

Once you return the key to Pilot Vic he starts the next quest titled: Reconnaissance Flight. After talking to Pilot Vic, he mounts a heavy-assault gyrocopter and your character is auto-mounted on the back of that gyrocopter as a co-pilot.  Enjoy the tour as it is a scripted flight.  You find out the strange weather pattern is an avalanche of snow that poured down from the Icecrown, with dozens of Scourge mobs surrounding the cliff. By the way, don’t explore that area riding on your horse, if you don’t want to die an embarassing death.

Suddenly, the aircraft is hit and set ablaze. Pilot Vic asks you to take control of the aircraft and to return to Lakeside Landing on your own.  You only have some seconds to arrive before the aircraft explodes, so open your map and guide yourself toward the River’s Heart (The very center of the map).

Upon landing successfully in the circle of crystals press the “X” button on the UI to cancel.  It will dismount you from the airplane. Pilot Vic thanks you for getting both back in one piece, and gives you the awesome reward item: Cold Weather Flying. Open your Spellbook and you will find it on the boot-icon. It looks so neat there, right? Tooltip: Use of Flying Mount in Northrend Unlocked.

Click your flying mount icon to summon your gryphon/wyvern/etc.  Enjoy the ride!

(Note: As of Beta build 8719 you can’t fly on Borean Tundra or Howling Fjord yet. So make sure not to fly off Sholazar Basin unless you wish to take a dive from the sky to the ground as your character gets auto-dismounted. That will be fixed in upcoming beta patches).

 

World of Warcraft® and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment®.

Copyright © Blizzplanet.com All Rights Reserved

DMCA.com