Cataclysm: The Return of the Highborne

Written by Medievaldragon on . Posted in Blizzard Games News, World of Warcraft News, WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

With Blizzcon 2009 a week away, Blizzard launched Patch 3.2.2 which introduced a new Alliance quest near the portals in The Silver Enclave (Dalaran).  The Horde had a different version titled An Injured Collegue a few patches ago leading you to the Rise of Elders in Thunderbluff.  The quest didn’t have much of a purpose besides luring you to witness an amusing discussion between two Tauren about Mu’sha and the Night Elves.

The Alliance version, however, discusses cryptically the coming of something that may threaten Azeroth. The Highborne have returned.  Something urgent has made them leave the walls of Eldre’Thalas (Dire Maul) to seek audience with High Priestess Tyrande. Something so dire that foretells a … Cataclysm?

Though people see both quests as mere babbling, with no purpose, it does flare up the rumor that all races will get new classes they didn’t previously have.  The Tauren quest hints of Tauren Paladins who may fworship the sun’s Light instead of Mu’sha.  While the Highborne would join the Night Elves to justify Night Elf mages. Hmm.

 

A CAUTIOUS RETURN

Daros Moonlance (The Highborne): A moment of your time.

Change is coming.  It has drawn us out of the ruins of Eldre’Thalas and into the wide world once more.  I have come to research this city and cannot stray from it, but if you are inclined, I have an errand for you.

My collegue set out for Darnassus to speak with the High Priestess there, that we might come to an understanding.  Take this journal to Mordent Evenshade in the temple.  It may help in his diplomacy mission.

Archmage Mordent Evenshade (The Highborne): I suppose I should not be surprised at this cold reception.  We have long been in hiding, and the separation from our brethren was necessary.

That time, however, is done.  Whether the residents of this young tree come to accept us or not, the Highborne are returning to light, and we wil not turn our backs on what we are.

It seems I have time to talk.  What is this regarding?

(Daron’s Journal)

Ah, the writings of Daros.  He always was meticulous about tracking progress.  His words may aid in explaining how far we’ve come.

You have my thanks for bringing this to me.  Perhaps we will see more of each other once it is understood we mean no harm.

Archmage Mordent Evenshade: Sentinel, I would speak with your High Priestess.

Sentinel Stillbough: You must wait for an audience.

Archmage Mordent Evenshade: Must I?  I doubt Tyrande has more pressing business.

Sentinel Stillbough: You show some nerve coming to Teldrassil, Highborne.  Your kind are unwelcome here.  We have not forgotten the War of the Ancients or the minds behind it.

Archmage Mordent Evenshade: The lure of power is great.  Mistakes were made.

Sentinel Stillbough: And we would not see those mistakes repeated.  Return to your exile.

Archmage Mordent Evenshade: I will not return until I am heard.  There is too much at stake.  There is a change on the wind, and we cannot ignore it.  I have traveled from the dust and ruin of the past to come to an accord.  The time may soon come when the kal’dorei require the knowledge and skill we have to offer.  I will wait, Sentinel … but I will have my audience.

(Archmage Mordent Evenshade looks over at the moonwell with a sigh.)

Sentinel Stillbough: Take your gaze off the moonwell, exile.  The power within is not yours to wield.

Archmage Mordent Evenshade: Calm yourself, Sentinel.  I do not seek to use it.  I am merely … remembering.

Sentinel Stillbough: Recalling your treachery?

Archmage Mordent Evenshade: Enough.  I have been apart from this for centuries.  The well within this temple may be a pale spectre of the Well of Eternity, but it still holds the same … beauty.  Purity.  I had forgotten.  I do not believe admiration and wistful thoughts are against the societal norm.

Sentinel Stillbough: Watch yourself, Highborne.

Archmage Mordent Evenshade: You were the one who challenged me for merely looking.  I still await my audience with Tyrande.

Sentinel Stillbough: In good time.

Ulduar Lore

Written by Medievaldragon on . Posted in WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

Patch 3.1 is coming underway imminently.  Blizzard has unleashed the lore behind the Ulduar dungeon.  A dungeon that will come in two flavors: 10-players and 25-players, including heroic-mode. This dungeon is set to be harder than Naxxramas and Obsidian Sanctuary, with a new badge system: Emblem of Conquest. Blizzard has also released images of some of the bosses to be found within Ulduar. Looks like we are fighting Giants of Frost, Fire, Life and more.

Ulduar

For countless millennia, Ulduar has remained undisturbed by mortals, far away from their concerns and their struggles. But since its recent discovery, many have wondered what the structure’s original purpose may have been. Some thought it a city, built to herald the glory of its makers; some thought it a vault containing innumerable treasures, perhaps even relics of the mighty Titans themselves. They were wrong. Beyond its gates lies no city, no treasure vault, no final answer to the Titan’s mysteries. All that awaits those who dare set foot in Ulduar is a horror even the Titans could not, would not destroy, an evil they merely… contained.

Beneath ancient Ulduar, the Old God of death lies, whispering…. Tread carefully, or his prison will become your tomb.

As the next step in tiered raid progression in Wrath of the Lich King, Ulduar is set to blow players away with gorgeous setpieces, sprawling battlefields, and innovative boss encounters. Ulduar’s design aims to provide a fun, unique, and innovative raid experience, but it also includes additional challenges – and rewards – for seasoned raiders. In this sneak-peek at World of Warcraft’s newest raid dungeon, we’ll take a look at some of the new content that makes Ulduar rise above the crop of amazing dungeons already available in World of Warcraft.

Welcome to Ulduar

Many players have already gotten their Wrath of the Lich King raiding feet wet in Naxxramas and the Sartharion raid, but Ulduar is the first example of the expansion’s much larger, truly epic scope of raiding, as will be evident from the second you set foot in the instance. The most obvious difference between Ulduar and its predecessors is that the dungeon actually comprises two separate raid areas. The first section is an epic battle against a vast army standing between you and the entrance of the dungeon proper; in the second area, you will dive into the heart of the dungeon itself and finally discover the secrets of Ulduar.

Ulduar’s new master has rallied his own massive Iron Army to guard the entrance to Ulduar and to prevent any unwanted guests – including you, especially you – from reaching the inner sanctum. Thankfully, you’ll be able to face the Iron Army on even footing: although the main Horde and Alliance forces are focused on the forces beyond the Wrathgate and on each other, some who are better able to appreciate the true magnitude of Ulduar’s threat have managed to scrap together a small fleet of siege vehicles to aid you in the assault.

You and your friends will have to use these vehicles wisely to break through Ulduar’s defenses. A mix of motorcycles, demolishers, and siege engines will be at your disposal, each granting unique abilities to the pilot and the passenger. Motorcycle drivers, for example, can create pools of liquid tar that snare opponents and can be set on fire by area effect attacks, while demolisher passengers can load themselves into the vehicle’s catapult so that the pilot can launch them into the distance. If used judiciously, these and other abilities will help decimate the Iron Army and any other threats lying in wait between you and Ulduar.

One such threat is the Flame Leviathan. After you’ve plowed through the innumerable ranks of the Iron Army, you will be confronted by an enormous tank. Mimiron built the Flame Leviathan as part of the V0-L7R-0N weapons platform, which means that it packs quite a punch. Normal spells and abilities won’t be enough to take down this juggernaut, so you will have to rely on your siege vehicles to outmaneuver and defeat the boss. After wearing the massive war machine down, you will have to launch players onto the tank’s back to destroy its defense turrets and sabotage the Leviathan before you can move on. Of course, if you’d like an additional challenge beyond this naturally frantic (but extremely fun) fight, you can try your hand at one of the Flame Leviathan’s different Hard Modes (see sidebar).

Of course, the vehicle gauntlet, the Iron Army, and the battle against the Flame Leviathan are only the start of World of Warcraft’s most ambitious raid to date. Patch 3.1 will hit the Public Test Realms very soon, so you will be able to see for yourself what other challenges await beyond the gates of ancient Ulduar.

Hard Boiled

Ulduar brilliantly illustrates the new design challenges and innovations that come with the bigger scope of the expansion’s raids. In order to make raid content more accessible, it has to offer a lot of variety, but it also needs to include a very granular means for players to adjust a raid’s difficulty. This concept was first realized in the Burning Crusade with the introduction of Heroic mode, and Wrath of the Lich King is developing the idea even further with new Hard Modes.

Boss fights that have a Hard Mode are affected by certain variables which players can control and which change the encounter’s difficulty. For example, spread throughout Ulduar’s vehicle section are four defense towers you can destroy. The more towers you leave intact, the harder the encounter with the Flame Leviathan will be, but the loot will also be better.

Ulduar isn’t the first dungeon to include Hard Mode, but it certainly makes the most use of it. Out of 14 bosses, 11 will have a Hard Mode that offers additional challenges and rewards. Ulduar will appeal to a wide range of play styles, but the dungeon also has great longevity and a high replay value.
Ulduar’s new master has rallied his own massive Iron Army to guard the entrance to Ulduar and to prevent any unwanted guests – including you, especially you – from reaching the inner sanctum. Thankfully, you’ll be able to face the Iron Army on even footing: although the main Horde and Alliance forces are focused on the forces beyond the Wrathgate and on each other, some who are better able to appreciate the true magnitude of Ulduar’s threat have managed to scrap together a small fleet of siege vehicles to aid you in the assault.

You and your friends will have to use these vehicles wisely to break through Ulduar’s defenses. A mix of motorcycles, demolishers, and siege engines will be at your disposal, each granting unique abilities to the pilot and the passenger. Motorcycle drivers, for example, can create pools of liquid tar that snare opponents and can be set on fire by area effect attacks, while demolisher passengers can load themselves into the vehicle’s catapult so that the pilot can launch them into the distance. If used judiciously, these and other abilities will help decimate the Iron Army and any other threats lying in wait between you and Ulduar.

One such threat is the Flame Leviathan. After you’ve plowed through the innumerable ranks of the Iron Army, you will be confronted by an enormous tank. Mimiron built the Flame Leviathan as part of the V0-L7R-0N weapons platform, which means that it packs quite a punch. Normal spells and abilities won’t be enough to take down this juggernaut, so you will have to rely on your siege vehicles to outmaneuver and defeat the boss. After wearing the massive war machine down, you will have to launch players onto the tank’s back to destroy its defense turrets and sabotage the Leviathan before you can move on. Of course, if you’d like an additional challenge beyond this naturally frantic (but extremely fun) fight, you can try your hand at one of the Flame Leviathan’s different Hard Modes (see sidebar).

Of course, the vehicle gauntlet, the Iron Army, and the battle against the Flame Leviathan are only the start of World of Warcraft’s most ambitious raid to date. Patch 3.1 will hit the Public Test Realms very soon, so you will be able to see for yourself what other challenges await beyond the gates of ancient Ulduar.

Thx, HandClaw.

Rare Interracial Couples and Hybrids in World of Warcraft

Written by Medievaldragon on . Posted in Blizzard Games News, BlizzPlanet Articles, World of Warcraft Guides, World of Warcraft News, WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

World of Warcraft is no stranger to interracial marriages or hybrids. There are many examples throughout Azeroth and Outland of couples from different races such as Rhonin and Vereesa at the Violet Citadel in Dalaran.  Turalyon and Alleria Windrunner who bore a child named Arator the Redeemer. Arator may be found at the Honor Hold Inn in Hellfire Peninsula. The love affair of Turalyon and Alleria was told in detail by Christie Golden in World of Warcraft: Beyond the Dark Portal (Pocket Star Books).

Admiral Proudmoore had an affair with a high elf and was father of Finnall Goldensword. Sadly, she hasn’t been added to the MMO yet. She was first introduced in the Alliance & Horde Compendium

Lore: The Heart of the Lich King

Written by Medievaldragon on . Posted in Blizzard Games News, Lore, World of Warcraft News, WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

Recently, I transcribed the first pages of World of Warcraft: Arthas, Rise of the Lich King by Christie Golden. The book to be published on April 21 introduces a very key feature of the Wrath of the Lich King expansion’s storyline that reveals Arthas was wounded in the duel against Illidan, and after he merged with Ner’zhul, Arthas went into a long sleep where the orc, the prince and the boy (Matthias Lehner) brewed an inner-turmoil during his long dark dream.  The answer to end this long dreamscape was to cast his own heart out to strip away his weakness.

If you read the book preview, and experience the Icecrown quests with Matthias Lehner you will see a big tie-in between the book and the in-game quests. Probably a connection with what might happen in the Lich King dungeon encounter. Some fans do not have yet the Wrath of the Lich King expansion or don’t play WoW at all. If you don’t mind heavy spoilers, watch the two videos below showing you the quests given by the child Matthias Lehner (Arthas Menethil anagram).  You get to control Arthas and use his abilities in two quests.  You fight Illidan too.  More interesting is what happens when Tirion Fordring—wielding the Ashbringer—faces Arthas the LIch King at the Cathedral of Darkness in Icecrown.

At the bottom of this page, you may read the transcript of all the questline.

Video 1: Army of the Damned

Video 2: The Hunter and the Prince

Opportunity (Horde)—Exploiting an Opening (Alliance)

Koltira Deathweaver: We recently came upon schematics that indicate a weakness in Icecrown Citadel. An opening in its defenses, both figuratively and literally.

The captured diagrams show an orifice leading several hundred feet into the ground. We’re unsure of its purpose, but our scouting has revealed it to be of high importance to the Scourge.

Speak to Sergeant Kregga below Icecrown Citadel, she’s leading the attack on the site.

End
Seargeant Kregga: Just in time, (name). Koltira spoke highly of you. Perhaps you’ll be able to push the scales in our favor.

Establishing Superiority (Horde)—Securing the Perimeter (Alliance)

Sergeant Kregga: We’ve one shot at dealing some damage to this place—let’s make sure we get it right.

We’ve acquired potent, Scourge-made, saronite bombs. But we must secure this area before we can set them off.

We’re going to need to get the Scourge defenses under control quickly, before reinforcements arrive.

Help my men out and come back when you’re ready for some fireworks.

End
Sergeant Kregga: You made quick work of the Scourge, (name). Let’s finish what we came to do here.

Blow it up! (Horde)—Set it off! (Alliance)

Seargent Kregga: This is probably as under-control as this situation is going to get. Let’s do this, (Name).

I need someone to light the fuse on those bombs and it looks like you’re the one to do it.

Yourself: These bombs look pretty potent. They should at least put a dent in the surrounding structure.

A Short Fuse

Yourself: As you light the fuse, you notice that it is consumed by fire far quicker than you would expect.

The bombs are about to go off and your best chance at surviving is to lean towards the pit and hope the fall doesn’t kill you.

Note: Once the bomb explodes, your character is catapulted into the pit landing into a pool within the Forgotten Depths. A pulsing ice crystal floats inside the pool.

End
Object: This pulsing object is covered in a thick layer of ice. It shimmers strangely beneath the water.

A Voice in the Dark

The object is not a crystal at all, but some form of organ, encased in ice.

As you touch it, your hand reels in horrible pain. You feel as if your hand has been cut, yet there is no visible wound.

As you collect your thoughts, you hear a young boy’s voice nearby.

“You really shouldn’t have done that.”

Time to Hide

Matthias Lehner: You shouldn’t have touched it. But now that you did, he’s going to come looking for you.

And he’ll find you. Unless you hide yourself from him.

Bring me blood from the faceless ones if you want to live!

End
Matthias Lehner: Did you get the blood? What are you waiting for? You have to rub it on you!

Quick! Or he’ll see you!

Return to the Surface

Matthias Lehner: You should leave now. You’ll find a portal behind me. It’ll take you to the surface.

We’ll meet again. He’ll be looking for you.

It’s only a matter of time until he finds you.

End
Koltira Deathweaver: (Name)! We thought you were dead!

We lost a few men in that explosion… but we sure put a hurt on the Scourge. They’re scrambling their forces back to the citadel and leaving big gaps in their defenses. It’s time to push forward.

Field Repairs (Horde)—Field Repairs (Alliance)

Koltira Deathweaver: The Scourge is still reeling from our attack, (name). Now is the time to capitalize on our momentum.

The strategically important valley below us is wide open. We’ve located a disassembled demolisher vehicle in what we believe is working condition in the southeastern corner of the Valley of Lost Hope area.

If you can get the remaining parts from the Scourge scavengers, you should be able to get it running again. A single working demolisher can wreak havoc on the enemy’s ground units.

Object: The demolisher has suffered much damage.

The Demolisher has seen better days, but the structure hasn’t suffered any permanent damage. The parts you obtained should be enough to get it running again, at least temporarily.

Do your Worst

Matthias Lehner: You’re going to use this machine against the Scourge? You’re not going to win against them like that.

You can destroy hundreds… even thousands of them. But you won’t win. Not out here.

When you’re done playing with your machine, meet me to the north. There is an old army encampment. What I will show you will teach you a little bit about who you’re up against.

Use the Refurbished Demolisher to destroy 150 Decomposed Ghouls, 20 Frostskull Mages and 2 Bone Giants in the Valley of Lost Hope. Speak to Matthias Lehner at the First Legion Forward Camp when you’ve completed this task.

Matthias Lehner: You see? You killed your fair share, but for every one you destroyed, another rose from the dirt to take its place.

You don’t know what you’re up against, (name). Let me show you.

Army of the Damned

Matthias Lehner: You probably think you’re quite strong—fighting these undead and crushing their bones beneath your war machines.

That is nothing compared to the strength it took to create them.

I saw the prince do it himself. I can show you how it happened… if you’d like.

Matthias Lehner at the First Legion Forward Camp wants you to raise an army of 100 Ghoulish Minions

Matthias Lehner: The prince’s true power wasn’t his ability to make armies out of corpses… that was easy

But killing his own men, with whom he’d shared many battles… the prince’s true power was his ability to do what had to be done.

Futility (Horde)—- Futility (Alliance)

Matthias Lehner: Do you see now? Sending your men against the prince’s armies just swells their numbers.

I don’t expect you to understand… you’ll probably just end like the others. You’d best return to whoever sent you. They might be worried.

End
Koltira Deathweaver: There you are. Nice work down in the valley. The carnage was visible all the way up here.

Are you ok? You look like you’ve seen a ghost.

Cradle of the Frostbrood (Horde)—- Sindragosa’s Fall (Alliance)

Koltira Deathweaver: We need to keep our momentum going. Let’s not give the Scourge forces any respite.

Sindragosa’s Fall lies east just beyond the Valley of Lost Hope. The Cult of the Damned operate there, under close supervision of the Lich King’s undead Vrykul lackeys.

It is a place of great power, possibly a blue dragonflight graveyard. The feared Frostbrood are raised there from the bones of blue dragons.

An attack there would have great impact on the enemy’s access to Frost Wyrms. Are you up to it, (name)?

Koltira Deathweaver aboard Orgrim’s Hammer wants you to slay 5 Wyrm Reanimators, 8 Cultist Corrupters and 3 Vrykul Necrolords at Sindragosa’s Fall.

Koltira Deathweaver: Hail, (name).

You’ve done well, (name). You might want to rest for a while. You look a little pale.

Where Dragons Fell (Horde)

Matthias Lehner: A whole brood of blue dragons fell here. And now, one by one, they’re being raised by his servants.

He raised the biggest of them all himself. Bring me some bone dust from the whelps and I’ll show you exactly how he did it.

End
Matthias Lehner: Did you get the dust, (name)?

Note: Before you, Arthas the Lich King phases in replicating the Wrath of the Lich King cinematic intro where he rises Sindragosa from the ice ground.

End
Matthias Lehner: Even the mighty wyrms had to heed his call. How is a simple mortal like you going to resist him?

Time for Answers

Matthias Lehner: You have a lot of questions, (name). You’re the only one who can see me because you touched something that once belonged to him… don’t you remember?

You don’t know what it is? Well I can’t just tell you… that would make him really mad. He’s not just a prince anymore… he’s the king!

Meet me at the Court of Bones, north of Icecrown Citadel and you can see for yourself.

End
Matthias Lehner: There you are. I started to wonder whether you’d show up.

The Hunter and the Prince

Matthias Lehner: Before the prince became a king, he fought many battles… but only one where he came close to dying.

It was fought right here. After you let me show you what happened, you’ll understand everything.

Find a bloodstained stone and pick it up from the floor. You’ll see what happened.

Note: You become Arthas the Death Knight and you fight Illidan the Betrayer, reliving the duel from Warcraft III: Frozen Throne.

End
Matthias Lehner: After that fight, the prince realized what was holding him back was that he was still human… he could still feel… he could still bleed. He still had a heart.

The first thing he did when he became king was to rid of himself of it. He threw it down the pit where we first met. And you, (name), were the first person to touch it since.

Knowledge is a Terrible Burden (Horde)—- Knowledge is a Terrible Burden (Alliance)

Matthias Lehner: Now you know what you’re up against, (name). An opponent who no longer knows pain… remorse… or humanity. An opponent who will do anything to get what he wants.

The heart was his weakness and now he knows you’ve found it.

If you’re going to go back for it, you’d best bring help. He will not leave it unguarded again.

End
Koltira Deathweaver: Little kid’s ghost… Arthas’s heart… you’d better slow down… you’re making my head spin.

Argent Aid (Horde)—- Tirion’s Help (Alliance)

Koltira Deathweaver: There were rumors about the events you speak of among the Death Knights. I always expected the story to be more… symbolic.

We must warn others, but we must be discrete. As soon as the Lich King knows we’re making our move, he’ll move the location of the heart—we’ll never get a chance like this again.

The Horde and the Alliance have been infiltrated by the Cult of the Damned before. The Ebon Blade operates too close to the Scourge.

We have to speak to Tirion Fordring and his Argent Crusade.

End
Tirion Fordring: Heavy words, (name). If it were somebody else saying them, I’d be likely to judge them insane.

Tirion’s Gambit

Tirion Fordring: Just this morning, my scouts informed me of a Cult of the Damned procession leaving from Icecrown Citadel to the Cathedral of Darkness, bearing an artifact.

And now I learn that it might be Arthas’s own heart… a thing containing the last bit of his remaining humanity.

This is a sign of the Light. As long as such an artifact exists, there is a chance that Arthas Menethil can become a man again!

Meet me at the cathedral’s entrance. Be sure to bring a cultist’s hood—we’re going incognito.

Tirion Fordring, at the Crusader’s Pinnacle, wants you to obtain and wear a Cultist Acolyte’s Hood and meet him at the entrance of the Cathedral of Darkness, northwest of Icecrown Citadel

Note: At the Cathedral of Darkness, once you acquire the Cultist Acolyte’s Hood, walk to the bonefire on the right side of the door. There is Tirion Fordring disguised with other Argent Dawn agents.

Tirion Fordring: There you are.  Are you ready then? Once we start, there is no turning back.

You: I’m ready, Highlord.

Tirion Fordring: It’s time. May the Light give us strength.

Note: Tirion and the Argent Crusade agents walk slowly into the Cathedral of Darkness, and stand near a table close to the altar where the Heart of Arthas has been brought by the Cult of the Damned.  Arthas the Lich King walks in.

Tirion Fordring: Keep yours head down and follow my lead.

(Shortly after)

Tirion Fordring: Here it comes. Stand ready.

The Lich King is here. May the light guide our blades.

Arthas the Lich King: Uninvited guests? Did you think you’d go unnoticed inside my dominion?

I must confess—you were not altogether unexpected. I hope you find your final resting place … to your liking.

Tirion Fordring: You sound a little too confident. Especially considering the way our last encounter ended.

Arthas the Lich King: Last time we met, you had the advantage of fighting on holy ground. You’ll find that our situation has been … reversed.

Tirion Fordring: That might be, but I don’t need to stand on holy ground to run that disembodied heart of yours with the Ashbringer.

Arthas the Lich King: I call your bluff.  You’re a paladin after all.  Your obsession with redemption goes beyond the inane.

You surely wouldn’t destroy humanity’s only chance to redeem its most wayward son. You’d sooner die!

Tirion Fordring: The heart … the last remaining vestige of your humanity.  I had to stop it from being destroyed.  I had to see for myself.  And at last I’m sure …

Only shadows from the past remain.  There’s nothing left to redeem.

Note: Tirion Fordring charges with blazing-speed toward Arthas’ ice-encased heart … and destroys it. An immense flash of light blinds everyone. Tirion is knocked unconscious by this, while Arthas the Lich King is badly hurt, falling to his knees … barely holding himself with Frostmourne.

Arthas the Lich King: Arrrrrrrrgggggghhhhhh !!!!!!

Disguised Crusader: Tirion’s down. Defend him with your lives !

Arthas the Lich King: You … will pay for that, old man. Slay them all !

Note: The Cult of the Damned surrounds the Argent Crusade agents and clash in combat.  The Cult of the Damned is decimated with the sudden assistance of Highlord Darion Mograine and his Ebon Blade Knights. Darion opens a death gate to facilitate everyone’s escape from the Cathedral of Darkness back to the Crusader

WotLK Beta 8982 - Lady Sylvanas & Varian Wrynn New Model … Again

Written by Medievaldragon on . Posted in Blizzard Games News, World of Warcraft News, WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

Blizzard is really demonstrating a lot of detail and change in Wrath of the Lich King expansion. Not only do we get inscription tradeskill, a new hero class, phasing quest system, achievements, calendars, and other bunch of features.  Blizzard is also caring for the lore aspect, and wrapping up past unfinished models.

Alexstrasza got a new model to show the difference between the dragonflight and the Dragon Aspect.  Which means Nozdormu and Ysera (which are in Northrend) are on queue for a model update. Varian Wrynn got a model update last patch, and this time it was Lady Sylvanas’ turn. She had been given a blood elf model with crazed red eyes a few patches ago. However, that was a placeholder. Now we are introduced the new Lady Sylvanas (Banshee Queen) with the true Dark Ranger model and texture.

The King of Stormwind Varian Wrynn got a second model and texture update in less than two weeks. This time Varian matches his World of Warcraft Comic book’s look. The new model even has the scar across his nose. The armor now has Lothar’s belt. The shoulders: one is in shape of an eagle, the other a lion. I am loving the new updates.

An image is worth a thousand words, and I am just … speechless, as many lore fans will. Shouts to the lore buffs over at ScrollsofLore. Watch the two short videos below.

Brann Bronzebeard and Loken

Written by Medievaldragon on . Posted in WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

HALLS OF STONE

Brann Bronzebeard: Well, now.  I’m surprised to see other adventurers in a place such as this!  If I’d known you were comin’ I woulda tagged along with ye instead o’ flying this infernal gnomish contraption.  Now that you’re here through, ye can help me get to the Tribunal!  If my research theories about these halls is correct, information pertainin’ to the creation o’ the entire dwarven race lies within!

—Brann, It would be our honor!—

Brann: Time to get some answers!  Let’s get this show on the road!

Take a moment and relish this with me.  Soon … all will be revealed.  Okay then, let’s do this!

Gaze upon it comrades!  What a wondrous sight indeed! If only my dear brothers could be here with me at this moment in time.  They would not believe what a discovery this will be!  The Tribunal are the librarians for the Titan discs, which are stored in this very room.  Look!  You can see the discs beneath the floor!  We must hurry, the greatest discovery of Dwarven kind is just up ahead!

—Let’s move Brann, enough of the history lesson!—

Brann: Now keep an eye out! I’ll have this licked in two shakes of a -

Abedneum: Warning, life form pattern not recognized.  Archival processing terminated.  Continued interference will result in targeted response.

Brann: Oh, that doesn’t sound good.  We might have a complication or two.

Kaddrak: Security breach in progress.  Analysis of historical acrhives transferred to lower-priority queue.  Countermeasures engaged.

Brann: Ah, you want to play hardball, eh?  That’s just my game!

Couple more minutes and I’ll—

Marnak: Threat index threshold exceeded.  Celestial archive aborted.  Security level heightened.

Brann: Heightened?  What’s the good news?

So that was the problem?  Now I’m makin’ progress…

Abedneum: Critical threat index.  Void analysis diverted.  Initiating sanitization protocol.

Brann: Hang on!  Nobody’s gonna’ be sanitized as long as I have a say in it!

Ha!  The old magic fingers finally won through!  Now let’s get down to—

Abedneum: Alert: security fail-safes deactivated.  Beginning memory purge and …

Brann: Purge?  No no no no no … where did I—Aha, this should do the trick…

Abedneum: System online.  Life form pattern recognized.  Welcome, Branbronzan.  Query?

Brann: Query?  What do you think I’m here for, tea and biscuits?  Spill the beans already!

Tell me how the dwarves came to be, and start at the beginning!

Abedneum: Accessing prehistoric data… retrieved.  In the beginning the earthen were created to—

Brann: Right, right… I know the earthen were made from stone to shape the deep regions o’ the world.  But what about the anomalies?  Matrix non-stabilizin’ and what-not?

Abedneum: Accessing… In the early stages of it’s development cycle, Azeroth suffered infection by parasitic necrophotic symbiotes.

Brann: Necrowhatinthe—Speak bloody Common, will ye?

Abedneum: Designation: Old gods.  Old gods rendered all systems, including earthen, defenseless in order to facilitate assimilation.  This matrix destabilization has been termed “the Curse of Flesh”.  Effects of destabilization increased over time.

Brann: Old gods, huh?  So they zapped the earthen with this Curse of Flesh… and then what?

Kaddrak: Accessing… Creators arrived to extirpate symbiotic infection.  Assessment revealed that Old god infestation had grown malignant.  Excising parasites would result in loss of host—

Brann: If they killed the Old gods, Azeroth would’ve been destroyed…

Kaddrak: Correct.  Creators neutralized parasitic threat and contained it within the host.  Forge of Wills and other systems were instituted to create new earthen.  Safeguards were implemented, and protectors were appointed.

Brann: What protectors?

Kaddrak: Designations: Aesir and Vanir.  Or in the common nomenclature, storm and earth giants.  Sentinel Loken designated supreme.  Dragon Aspects appointed to monitor evolution on Azeroth.

Brann: Aesir and Vanir… Okay, so the Forge o’ Wills started makin’ new earthen… but what happened to the old ones?

Marnak: Additional background is relevant to your query: following global combat between Aesir and Vanir—

Brann: Hold everything!  The Aesir and Vanir went to war?  Why?

Marnak: Unknown.  Data suggests that impetus for global combat originated with prime designate Loken, who neutralized all remaining Aesir and Vanir, affecting termination of conflict.  Prime designate Loken then initiated stasis of several seed races, including earthen, giants and vrykul, at designated holding facilities.

Brann: This “Loken” sounds like a nasty character.  Glad we don’t have to worry about the likes o’ him anymore.  So… if I’m understandin’ ye right, the original earthen eventually woke up from this stasis, and by that time the destabili-whatever had turned’ em into proper dwarves.  Or at least… dwarf ancestors.

Marnak: Essentially, that is correct.

Brann: Well, now… that’s a lot to digest.  I’m gonna need some time to take all this in.  Thank ye.

Abedneum: Acknowledged, Branbronzan.  Session terminated.

Brann: I think it’s time to see what’s behind the door near the entrance.  I’m going to sneak over there, nice and quiet.  Meet me at the door and I’ll get us in.

—- At the Forge of Wills room we fight Sjonnir the Ironshaper—-

Brann: Don’t worry!  Ol’ Brann’s got yer back!  Keep that metal monstruosity busy, and I’ll see if I can’t sweet talk this machine into helping ye!

Sjonnir the Ironshaper: Soft, vulnerable shells.  Brief fragile lives.  You cannot escape the curse of flesh!

Brann: This is a wee bit trickier than before… Oh, bloody—incomin’!

What in the name o’ Madoran did THAT do?  Oh!  What: I just about got it…

Ha, that did it!  Help’s a-comin’! Take this, ya glowin’ Iron brute!

Sjonnir the Ironshaper: Flesh is no match for iron!

Loken will not rest… until the forge is retaken!  You change… nothing!

Brann: Loken?!  That’s downright bothersome… We might’ve neutralized the iron dwarves, but I’d lay odds there’s another machine somewhere else churnin’ out a whole mess o’ these iron vrykul!

I’ll use the forge to make batches o’ earthen to stand guard… But our greatest challenge still remains: find and stop Loken!

HALLS OF LIGHTNING

Loken: I have witnessed the rise and fall of empires… the birth and extinction of entire species… Over countless milennia the foolishness of mortals has remained the only constant.  Your presence here confirms this.

My master has shown me the future, and you have no place in it.  Azeroth will be reborn in darkness.  Yogg-Saron shall be released!  The Pantheon shall fall!

What hope is there for you?  None!

You stare blindly into the abyss!

You cannot hide from fate!

Your ignorance is profound.  Can you not see where this path leads?

Come closer.  I will make it quick.

You cross the precipice of oblivion!

Your flesh cannot hold out for long.

My death … heralds the end of this world.

World of Warcraft: Wrath of the Lich King - Rise of the Lich King

Written by Medievaldragon on . Posted in WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

The elder shaman Ner’zhul was once among the greatest spiritual leaders of the orcs. Deceived by the demon Kil’jaeden, he set in motion the events that led to the orcs’ corruption and the creation of the bloodthirsty Horde. Yet ultimately Ner’zhul refused to give his people fully to the demonic ranks of the Burning Legion.

The demon lord Kil’jaeden punished Ner’zhul for his defiance, destroying his aging body and torturing his spirit. The demon then offered Ner’zhul a final ultimatum: serve the Legion unconditionally or suffer eternal agony. With little other choice, Ner’zhul pledged to obey Kil’jaeden and was reborn as a terrifying and vastly powerful agent of the Legion – the Lich King.

Ner’zhul’s spirit was magically shackled to a suit of ancient armor and bound to the mighty runeblade Frostmourne. To ensure Ner’zhul’s obedience, Kil’jaeden sealed the armor and blade within a specially crafted block of ice collected from the far reaches of the Twisting Nether. This frozen crystal was then cast into the ripe and unsuspecting world of Azeroth, settling in the desolate, snowy wastes of Northrend.

Among the abilities bestowed upon the Lich King was lordship over death itself. From within his Frozen Throne, Ner’zhul summoned a number of undead to serve him and tested his army against the nerubians of Azjol-Nerub and their mighty spiderlord, Anub’arak. Although the War of the Spider raged for years, many nerubians who fell in battle quickly became bound to the Lich King’s iron will. Anub’arak himself was eventually ambushed and slain, rising again to join Ner’zhul’s ranks as a fearsome crypt lord.

The Lich King appeared to be faithfully serving his master, but he had in fact hatched a cunning and subversive plan. To that end, he created a small fissure in his prison, pushed Frostmourne through it, and directed his minions to carry the runeblade away from the Frozen Throne. Ner’zhul intended to use the sword as bait for a mighty champion: a loyal subject who would free him and serve as a vessel for his restless spirit. While Frostmourne was positioned to serve its future purpose, the Lich King dutifully proceeded with his demon master’s true agenda…

Since arriving on Azeroth, the Lich King had been formulating an insidious plague of undeath, a terrifying disease meant to annihilate humanity and create an army faithful to the Burning Legion. To expedite the spread of this contagion, the Lich King recruited a powerful ally in the ambitious mage Kel’Thuzad, a senior member of Dalaran’s ruling council.

Under the Lich King’s watchful gaze, Kel’Thuzad created the Cult of the Damned, a group of humans to whom he promised social equality and eternal life on Azeroth. The cultists spread the plague throughout Lordaeron’s northern villages, amassing a host of mindless undead. Kel’Thuzad looked upon the growing army and named it the Scourge, for at the Lich King’s whim it would surely scour humanity from the face of the world.

The archmage Antonidas suspected that the undead plague was magical in origin, and so he sent the sorceress Jaina Proudmoore to the northlands to investigate. With her went Prince Arthas Menethil, only son of King Terenas. Jaina and Arthas tracked down and killed the Lich King’s servant, Kel’Thuzad, but the necromancer’s death failed to halt the rise of the Scourge. As the battle against the undead wore on, the prince’s faith and patience began to wane.

Joined by the legendary paladin Uther the Lightbringer, Arthas and Jaina nevertheless arrived at the gates of Stratholme too late to stop the distribution of plague-ridden grain. Arthas realized that the innocent villagers would inevitably join the growing ranks of undead. He ordered Uther to purge the town and slaughter the civilians before they could become minions of the Scourge. When Uther refused, Arthas accused the veteran knight of treason and disbanded the Order of the Silver Hand. Uther and most of his remaining cavalry left the village in disgust, and Jaina, horrified by Arthas’ decision, abandoned the prince as well.

Despite the loss of his supporting forces, Arthas carried out his plan, putting the city’s innocents to the blade and burning every remaining structure to the ground. Something in Arthas snapped that day, and as he walked away from Stratholme, he left much of his humanity in the flaming ruins.

The prince then dedicated himself to stopping the Scourge at all costs. In time he traced the source of the plague to Northrend. With a heavy heart and steadfast determination, the prince set out for the snowy roof of the world. In Northrend Arthas was surprised to find an old friend, the dwarf Muradin Bronzebeard. Muradin had been searching for a blade renowned to have legendary powers: the blade called Frostmourne. Arthas resolved to seek out the enchanted blade and wield it against the Scourge. However, at Uther’s urging, King Terenas soon recalled Arthas and his troops. Before the expedition could set sail for home, Arthas secretly hired indigenous mercenaries to burn the ships. Leading his troops to the ships, Arthas feigned surprise and ordered his bitterly disappointed soldiers to hunt down and kill the mercenaries.

Arthas then scoured the desolate wastes for what he believed was the key to his people’s salvation. In time Muradin and Arthas discovered Frostmourne and read the foreboding inscription on its pedestal. The inscription warned that Frostmourne’s wielder would indeed gain power eternal, but at a cost: “Just as the blade rends flesh, so must power scar the spirit.” Despite the warning and Muradin’s protests, Arthas swore that he would pay any price to possess the blade.

At the prince’s reckless urging, Frostmourne freed itself from the ice in which it was encased, in the process taking Muradin’s life. Arthas seized the blade, which destroyed what little remained of his humanity. The prince could not have guessed that the Lich King was the blade’s true master, nor could he have known that in addition to Kil’jaeden’s enchantments, Frostmourne possessed an ability that had been bestowed by Ner’zhul: the ability to steal the souls of the living.

With Frostmourne in hand and a growing darkness in his heart, Arthas wandered into the frozen wastes to answer the call of his new master…

All of Lordaeron rejoiced at Prince Arthas’ triumphant return from Northrend, but their elation was not to last. Not long after Arthas knelt before King Terenas, the former paladin thrust Frostmourne into his father’s heart. At the Lich King’s command, the fallen prince went on to murder his mentor, Uther the Lightbringer, and claim Kel’Thuzad’s remains. When Arthas had finished, Capital City, formerly one of humanity’s crown jewels, had been reduced to a silent wasteland of death and despair.

The death knight Arthas then marched his ever-growing army of the undead into the forests of Quel’Thalas, slaughtering the elves in his path as he smashed through the gates of Silvermoon. Arthas laid claim to the legendary Sunwell, using its powers to raise Kel’Thuzad as a lich and leaving the high elven lands utterly devastated in his wake.

Kel’Thuzad in turn opened a gateway to usher in Archimonde, a powerful demon lord of the Burning Legion. Upon his arrival Archimonde declared that the Lich King’s usefulness had reached an end. While Archimonde pursued the Legion’s goals, Arthas traveled to the continent of Kalimdor. There he met and advised Illidan Stormrage, a powerful demon hunter whose interests aligned with those of the Lich King.

The Third War ended with Archimonde’s demise, and Legion forces on Azeroth were scattered in the wake of his death. Arthas returned to Lordaeron, where he was assailed by painful visions that he learned were a sign of the Lich King’s weakening power. The death knight journeyed back to Northrend and was confronted by an army of elves: survivors of the Scourge invasion of Quel’Thalas. The elves had joined forces with Illidan Stormrage in order to march on the Frozen Throne. The crypt lord Anub’arak arrived and guided Arthas into a series of ancient tunnels that allowed the pair to reach the Lich King quickly.

Arthas emerged from the subterranean caverns to face one final challenger barring his path: Illidan Stormrage, who had become a demon. Illidan engaged the death knight in single combat, Frostmourne clashing against Illidan’s Twin Blades of Azzinoth. Ultimately the demon was left bloodied in the snow as Arthas advanced, undeterred by the voices of the past echoing in his head, warning him against the action he was about to take.

Some say that Arthas was still in control of his own actions when he ascended the steps of the Frozen Throne; others claim that he had been the Lich King’s creature ever since taking up Frostmourne. Whatever the case, a single voice stood out in the death knight’s mind as he reached the runic armor encased in ice. “Return the blade,” commanded the Lich King. “Complete the circle. Release me from this prison!” With a roar, Arthas brought Frostmourne down, shattering the Frozen Throne. He then donned Ner’zhul’s helm, sealing his union with the Lich King.

The Lich King waits now, scheming to lure adventurers down the same dark path that Arthas tread. Frostmourne hungers for the souls of both the brave and the foolish, and somewhere Ner’zhul’s voice still echoes within the helm of the Lich King.

“Now, we are one.”

World of Warcraft: Wrath of the Lich King - Diary of High General Abbendis

Written by Medievaldragon on . Posted in BlizzPlanet Articles, Wrath of the Lich King Story Arcs

The very long series of quests pitting you against New Hearthglen reveal there is something more going on with the Onslaught than we new from earlier Scarlet Crusade lore.

When you are sent to kill High Abbot Landgren at the one of the New Hearthglen Chapels using a disguise provided by Agent Skully, he asks you to follow him outside of the chapel and near the cliff in the back.  He says he knows about you through a vision, and that your disguise doesn’t full him. The vision told him you were here to kill him. This is from the Horde quest: A Fall from Grace.

A FALL FROM GRACE

Agent Skully: We need more information from the high abbot, and now that we have the visage of one of the raven priests, I think we can get you close to talk with him.

Unfortunately, we need to separate him from his bodyguards or you’ll never get any information out of him.

(The agent leans on her shovel and thinks a moment.)

I think I’ve got it!  While in disguise, go to the top of teh abbey and ring the bell.  That should bring the Abbot’s bodyguards running and you can then head down to speak with him.

High Abbot Landgren: Yes, my son?

You: Your eminence, may I have a word in private?

(The high abbot studies you a moment and then smiles)

High Abbot Landgren: Very well, I know a place, child.  You just kiss my ring and let me know when you are ready.

You: I am ready, your grace. (Kiss the ring)

High Abbot Landgren: Then meet me at the entrance to the Abbey, I’ll be along in short order.

(Moments later)

High Abbot Landgren: I know a place nearby where we can speak in private, my child.  Follow me.

(After approaching the cliff on the back of the chapel …)

High Abbot Landgren: Did you think that I could not see through your filmsy disguise, (name)?

There is much that you do not understand, (race).  The Master sees all.

He told me that you would come for me.  I won’t die by your hand, though.  I have seen what you have done to my compatriots.

No.  I will leave this world in a manner o fmy own choosing.  And I will return, the grand admiral’s will permitting!

AAAEEEEIIIIIIII ………….

(High Abbot Landgren suicides by jumping off the cliff …)

QUEST: A FALL FROM GRACE

Agent Skully: What the hell is going on here?

He jumped on his own? You’re certain that you didn’t push him?

(The agent narrows her eyes at you.)

Fine. Clearly there’s much more going on in this place than we first thought.

QUEST: THE TRUTH WILL OUT

Agent Skully: We have to figure out what’s going on here. We need the general’s diary!

I’m pretty sure that you’ll find it on her nightstand upstairs at her house.  It’s the one next to church, across from the stables and the lumbermill.

Once you acquire the diary, take it to the high executor back at Venomspite.

You’ll have to do this the old-fashioned way; the power of the mirror is low and there’s only enough left for me.

(The agent smirks.)

Agent Skully has asked you to acquire The Diary of High General Abbendis and to deliver it to High Executor Wroth at Venomspite.

DIARY OF HIGH GENERAL ABBENDIS

The voice whispered: “Come to me.” From the very beginning I knew that it was the Holy Light speaking to me in dreams.  At last!  After all of my years of prayers and good deeds, the cleansing of the blight of the unliving from the face of Azeroth.  After all of the failures and resurrections.

Finally!

It happened again.  “Come to me …” the Light commanded.

I woke up freezing, but it wasn’t cold in my chambers.  I’m going to redouble my efforts!  I’ll tell the high abbot tomorrow that I want prayers increased.  No more half-measures!

The Holy Light has taken notice of our good work. I can feel it!

This time I was awake!  It was very vivid, and yet for over a minute, in the middle of the warm, sunny day, my breath came out misted and chill.  One of the priests noticed and dropped to his knees in prayer.

No one else heard the voice, thought.  At least the witness proves that I’m not going insane.  Maybe I should ask Landgren to pray on the matter?

I’ll get Jordan and Street to scrutinize their recruiting efforts tomorrow.  We’ve grown bloated with ranks of unbelievers who yearn only to destroy the undead.  That’s not enough!

The commander and the Bishop were both receptive.  Not that they had any choice.  Bishop Street in particular seemed very enthusiastic.  He spoke of a revival for the Crusade and swore to ferret out the weak of faith within our ranks.

I told him to go easy.  I’ve no intention of destroying the Crusade.  However, I do like the sound of forming an elite cadre of the most faithful to do the Light’s bidding in Northrend.  I fear the man’s friendship with LeCraft is slowly twisting him.  They both have their uses, though.

I will leave most of the Crusade here to continue mopping-up operations on the undead in our backyard.  I imagine that once they have finished what we began, most will disband and go back to their homes to live in peace.

That somehow seem right. At our finest. We have always been the salt of the earth, rising up to take back our homes from the filth of the Scourge corruption, to return our Lordaeron to its former glory.  To a time before the Scourge.  Before Arthas and regicide … before the Lich King.

There have been whispers amongst the men about a day soon to come that will change everything for the Scarlet Crusade.  Bishop Street has put a name to it, calling it the Crimson Dawn.

I will put some thought to this, thought I can feel the truth of it in my bones.  I pray that it will bring weal for us rather than woe.

The Light has spoken again with a great deal of urgency.  I came away from the dream with a sense of impatience.  I will not disappoint.  There must be no more delays.  We must soon be underway!

What a great coincidence then – and I had to control myself from showing my relief – this afternoon Captain Shelly procured for us a number of new ships for the voyage.  Perhaps it was no coincidence at all?  The Holy Light expresses its will in ways that we are not meant to understand.

I will take the Sinner’s Folly as my flag.  I think the name is most fitting.

Now I know why the Light has been pushing me to be underway.  In the dead of night a Scourge Necropolis appeared in the sky over us and out poured the minions of Hell!

A new breed of death knight leads the assault.  Already the casualties we’ve suffered have ben catastrophic.  With the Scourge able to strike at us anywhere and at will from above, there seems no way to mount a proper defense.

I fear that our intended expedition to Northrend is over before it has begun.

I’ve been informed that Hearthglen and the surrounding area have already begun to assemble a host.  High Commander Galvar Pureblood himself intends to lead them to save us. His efforts will be for naught.

I must see to it that my best couriers get through the enemy lines and warn him off.  Hearthglen must prepare to dig in and rally the rest of the Crusade.

With any luck, they’ll get through before nightfall.

There’s been no word from any of my couriers this morning.  It’s clear that none of them made it through to Hearthglen.  The Plaguelands are lost.  Pureblood will come with his forces and they’ll be annihilated out in the open.

This afternoon I received a vision from the Light.  In it, I saw the utter destruction of everything that we’ve built here.  The message was clear – I was being told to take the remainder of the most faithful and abandon the Crusade to their doom.

Landgren later told me that he’d received the same vision.  I cannot comprehend how the Light would tell us to take such a dishonorable action.  But it is not my place to question – I am to obey, and obey I shall.

It was with trepidation that I gazed upon New Avalon.  I suspect for the last time.  Our fate lies in Northrend.  I am filled with a sense of ominous foreboding for some reason.  The mission ahead should shake away these concerns.  I will put them out of my mind.

Perhaps with luck, High Commander Pureblood will somehow endure and marshal the survivors.  I’m a coward – a dog running away with my tail tucked between my legs!

Two months they tell me that this journey is going to take.  The other ships aren’t built for speed like the Folly.  They’re carrying most of our forces and equipment, and they’re not much more than single sail freighters, but they’ll get there safely.

I’m not looking forward to this, but for the Light I will endure the sea sickness.  I simply mustn’t let the others see.

I’ve not written in a while.  It’s as much as I can do to stand upright and not get sick.  The men are beginning to wonder why I keep myself holed up in my cabin most of the time.  It wouldn’t be good for morale for them to see me this way.

It shouldn’t be long now.  I pray that it won’t be.  Six weeks already and every day it seems that the weather, gets worse.  I can only hope that Northrend itself does not have such horrible weather. I wasn’t built for the cold.

The Holy Light has been silent for a very long time.

We were attacked with no warning whatsoever!  Giants in massive oared longships came out of the mist like ghosts!  They were silent as the dead.

I lost a ship and all of the men on it.  We fought with great courage and skill considering that we have only the most rudimentary naval combat training.

Afterward, the screams of our men who’d been taken captive by the giants echoed across the water.  After a while it grew silent again.  Bishop Street led the men in prayers.

I awoke this morning in the middle of making adjustments to my maps.  The Light was guiding my hand showing me exactly where we must go.

We are close!

Landfall !

Exiting the rowboat upon the beach, I planted our banner and was overcome by the Holy Light, which spoke through me.  Today is the Crimson Dawn – the great day that we’ve waited for.  This is to be the site of New Hearthglen.  We are no longer the Scarlet Crusade.  We are now the Scarlet Onslaught!

And an onslaught upon Northrend we shall be!  The cancer of the Scourge threatens to overflow in the crown of the world and drown the rest of us.  The time has come to take the fight directly to the Lich King’s doorstep.

It’s been almost a month now and construction has proceeded apace.  I’ve been too busy to write.  My scouts tell me that this land is full of dragons and other strange beasts.  We’ll keep to ourselves until we’re ready.

In the middle of services today, the High Abbot proclaimed that a visitor would arrive soon – one that the Light was sending to lead us to victory.

I don’t know how I feel about that.  Why didn’t the Light tell me?  Have I not served faithfully?  Now I’m to be replaced by some outsider?

Admiral Barean Westwind showed up on my doorstep tonight!  By all accounts he’d died upon these shores an age ago.

He didn’t look old enough and yet I knew that it was him.  He claimed that he was the only survivor of his doomed fleet and that he’d survived only through the good graces of the Light.

We stayed up speaking through the night and into the morning.  He assured me that he had no intention of taking my place, but that the Light had instructed him to travel across the Great Dragonblight to serve as my advisor and commander in title only.  He claimed that great change was coming to Northrend.  The Alliance and the Horde were going to come en masse in response to a great plague that the Lich King was about to unleash upon them.

The men have taken to the Grand Admiral with great zeal, especially High Abbot Landgren, and Bishop Street.  Apparently the Holy Light whispered a new blessing to the Admiral in his sleep which he passed on to Landgren.  Some of the men have converted to the priesthood and are now being called “Raven Priests”.

Only Jordan seems unimpressed.  I suppose that’s understandable.  He probably feels his position is threatened if mine is.

Something doesn’t seem right.  I can’t put my finger on it, but I cannot make myself fully trust the Admiral.  He’s done nothing wrong. Quite the contrary!  And yet, I have to trust my gut.

I will pray for understanding.  The Light delivered the Admiral to lead us to victory and it is not my place to question its decisions.  I will continue to obey.  I am faithful.

Another couple of months have passed.  We’ve made great strides in the construction of New Hearthglen.  The wall is almost complete as is the Barracks.  Kaleiki’s men are miracle workers.

My heart hasn’t been into writing.  I’ve been avoiding putting my thoughts here for some reason.  The Light hasn’t visited me of late, though the Admiral assures me that this is nothing to worry about.

My men report that a small group of Forsaken have broken ground on a camp along the hillside to the north.  On the other side of the Hill, the Alliance have apparently begun the construction of a much larger base.

The Admiral says that we should leave them be.  There are other Horde forces gathered to the west tha twould surely come to their aid if we were to attack.  I don’t feel good about it, but I see the logic in his reasoning.

The first phase of construction is done.  Admiral Westwind has ordered a group of my men to establish a toehold further to the north.  He wouldn’t go into detail, claiming that he was being guided to do so.

We caught four spies from the Forsaken town, Venomspite, this afternoon.  I’m going to have LeCraft torture them for information. If we only caught four, how many more have slipped in amongst us?

Why do I feel as if things are beginning to unravel?

—High General Abbendis

Note: The Diary of High General Abbendis can be found at her house next to the New Hearthglen’s Abbey, on the second floor.  It becomes readable during the Horde quest The Truth Will Out given by High Executor Wroth at Venomspite in the Dragonblight.

World of Warcraft: Wrath of the Lich King - Story Arcs

Written by Medievaldragon on . Posted in BlizzPlanet Articles, WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

The following are Story Arcs from quest series found throughout Northrend in World of Warcraft: Wrath of the Lich King. We hope it is quietly informative to you.

Diary of High General Abbendis (Scarlet Onslaught)

Unlocking Northrend Flying Mount (Quest Tour)

Avatar of Freya (Daughter of the titans)

Battle for Undercity (Alliance)

Battle for Undercity (Horde)

Saurfang and Garrosh in Warsong Hold (Borean Tundra)

Brann Bronzebeard and Loken (Ulduar)

Arthas: Matthias Lehner, The Heart of the Lich King

World of Warcraft: Wrath of the Lich King - Northrend Flying Mount Quests

Written by Medievaldragon on . Posted in BlizzPlanet Articles, Wrath of the Lich King Story Arcs

UPDATE: This guide is now void. What you see below is how Northrend Flying Mount Skill was acquired originally in closed beta. Once the game hit stores, this questline’s reward was completely removed. Northrend Flying Skill is now acquired from a trainer at Krasus’ Landing in Dalaran City for 1700 gold.

Original Closed Beta Questlines

At level 77, players are able to finally obtain an item that let’s you learn flying in Northrend’s cold weather using your Outland mount: Gryphon, Wyvern, Hippogryph or in the case of engineers their Gyrocopter, and the WoW TCG Rocket; or the DeathKnight’s skeletal Gryphon. Hope I didn’t miss any other.

Alright, let’s give you a tour through how to obtain this ability to fly in Northrend.  You don’t need to pay 5,000 gold to learn the riding skill. You don’t pay any money at all.  So, how do you learn the skill? In a very cool way … through a series of quests.

First thing you should do optionally to get some extra XP and unlock some quests is to visit Dalaran.  By the flightmaster in Dalaran is Archmage Pentarus. He gives you the quest Where in the world is Hemet Nesingwary?.  He will set you away on his personal gyrocopter and magically you get teleported into the center of Sholazar Basin region crossing the sky aboard this gyrocopter.  Shortly after, you will see some missiles shot at you.  The Venture Co. is here in Sholazar Basin and are shooting down any aereal traffic that brings supplies or otherwise threatens their business there.

I don’t know how we will repay Archmage Pentarus for losing his gyrocopter like a noob, but the Venture Co. Goblin flying behind you shoots you down. Your character immediately falls down with a parachute.  Within your mini-map you will notice the question mark pointing you toward the person Archmage Pentarus sent you to talk with.  The dwarf pilot is in a embarrassing momentum hanging off his parachute which is stuck on the branches of a tree.  He tells you where to find Hemet Nesingwary and ask you to kindly tell him to send a team to get him off the parachute.

I recommend to get a flightpath point before heading to Nesingwary Base Camp.  Just go east of where you are.  Follow the river until you arrive to the edge of a cliff which is sorta like a waterfall. That huge hole in the ground is where all the rivers go: River’s Heart.  Go down there. You will find the Lakeside Landing. There is a flightmaster point there. Why take this detour? One of the quests will send you this way anyway, so next time you just fly there. Return to where you were by the dwarf with the parachute and follow the river to the west toward the Nesingwary Base Camp.

Turn in the quest before Hemet Nesingwary to get your free XP. If you wish to bypass those couple of quests that start in Dalaran, simply go straight to Sholazar Basin and find Weslex Quickwrench at the Nesingwary Base Camp—this is the gnome engineer that starts the quest chain to acquire the ability to fly in Northrend.

He will ask you to search for a gyrocopter that was shot down recently in the quest titled: Need an Engine, Take and Engine. Its engine might be useful to repair his personal gyrocopter: The Spirit of Gnomeregan. Hey, there I found two easter eggs already (Where in the world is Carmen Sandiego? and Spirit of Saint Louis airplane). You can find the crashed gyrocopter here.

The next quest by Weslex is titled Have a Part, Give a Part. You are asked to go to Swindlegrin’s Dig.  It is not too far. Ride northeast of Nesingwary Base Camp toward the northern area of The Suntouched Pillar. You are to collect 7 Spare parts from the ground all spread through the Swindlegrin’s Dig. The items glow with sparks to let you know where to find them.

After you turn in the quest back to Weslex, guess what?  Remember those annoying: “WHERE CAN I FIND A FLIGHTMASTER POINT IN SHOLAZAR BASIN?” on general chat? With this quest you just unlocked a flightpoint. The Spirit of Gnomeregan spawns on the left side of Weslex and now you can use it as your flightpoint.

Now that you unlocked the Spirit of Gnomeregan flightpoint, the next quest is titled: Aerial Surveillance, this time given by Professor Colvert (female human) who asks you to take the Spirit of Gnomeregan flightpath to—where else?—Lakeside Landing, to meet Pilot Vic. They wish to investigate a strange weather pattern on the northeast.

Pilot Vic will ask you to find his key which he thinks he lost in the lake in the quest titled: An Embarassing incident.  He gives you a oxygen tank to submerge.  I found the key barely 30 yards away from him, unless it spawns in random places. There are some Threshadons swimming in the water, so be careful.

Once you return the key to Pilot Vic he starts the next quest titled: Reconnaissance Flight. After talking to Pilot Vic, he mounts a heavy-assault gyrocopter and your character is auto-mounted on the back of that gyrocopter as a co-pilot.  Enjoy the tour as it is a scripted flight.  You find out the strange weather pattern is an avalanche of snow that poured down from the Icecrown, with dozens of Scourge mobs surrounding the cliff. By the way, don’t explore that area riding on your horse, if you don’t want to die an embarassing death.

Suddenly, the aircraft is hit and set ablaze. Pilot Vic asks you to take control of the aircraft and to return to Lakeside Landing on your own.  You only have some seconds to arrive before the aircraft explodes, so open your map and guide yourself toward the River’s Heart (The very center of the map).

Upon landing successfully in the circle of crystals press the “X” button on the UI to cancel.  It will dismount you from the airplane. Pilot Vic thanks you for getting both back in one piece, and gives you the awesome reward item: Cold Weather Flying. Open your Spellbook and you will find it on the boot-icon. It looks so neat there, right? Tooltip: Use of Flying Mount in Northrend Unlocked.

Click your flying mount icon to summon your gryphon/wyvern/etc.  Enjoy the ride!

(Note: As of Beta build 8719 you can’t fly on Borean Tundra or Howling Fjord yet. So make sure not to fly off Sholazar Basin unless you wish to take a dive from the sky to the ground as your character gets auto-dismounted. That will be fixed in upcoming beta patches).

 

World of Warcraft: Wrath of the Lich King - Avatar of Freya the Lifewarden

Written by Medievaldragon on . Posted in Titans Lore, World of Warcraft Classic, WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

Avatar of Freya may be found at the Rainspeaker Rapids by the Lost Land in Sholazar Basin. This is by far one of the most epic quest chains in World of Warcraft offering lore of the Titans and wraps up with the most epic solo-quest.

After you complete the Northrend Flying Mount quest titled: Reconnaissance Flight, Pilot Vic will give you a new quest titled Force of Nature. Go turn in the quest to learn Northrend Flying ability, and continue with Force of Nature quest. You must go northeast toward the Lost Lands in your map. Just follow the river that goes diagonal to the northeast.  You won’t miss Freya. She is at least 30 yards tall.

Avatar of Freya welcomes you as follows: “The Scourge are a blemish upon these pristine lands.  By the might of my creators, I will crush every last one of their decrepit bones under my heel.”

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FORCE OF NATURE

Pilot Vic: I’m not sure about what I saw while flying to the northeast, but to me it looked like a gigantic woman kicking some Scourge butt.

I’d heard the professor talk about a certain “lifewarden” appointed by the titans to look over Sholazar.  I might not be a titan historian, but it sounds like she fits the bill.

I also know that if the Scourge cross the border between the Lost Lands and the rest of Sholazar, our expedition’s as good as dead.  What do you say you go look for her and lend a hand?

(Travel to the Blight Line, between Rainspeaker Rapids and the Lost Lands in Sholazar Basin and seek the Avatar of Freya.

Avatar of Freya: You are not of this land.  But you also are not with the Scourge. What should I make of you?

AN ISSUE OF TRUST

This should never have happened.  The forces of undeath storm the very cradle of life!

If you’re not here to destroy the minions of the Lich King, then leave at once.  Do not incur my wrath by distracting me from my duties.

(Obtain Freya’s trust by destroying 6 Blighted Corpses and 10 Bonescythe Ravagers in the Lost Lands).

Avatar of Freya: Very well, (race).  I am satisfied that you’re not one of the Lich King’s minions … perhaps there is something you can do for us after all.

RETURNED SEVENFOLD

The agents of the Lich King have foolishly trespassed upon these lands where the power of life rules supreme.  All harm they inflict will be returned to them sevenfold.

The monster directly responsible for corrupting the land is known as Thalgran Blightbringer; you will find him just to the north of here.  Take this ward and use it to reflect the power of the death upon him.  Show the Scourge that the power of life prevails above all.

(The Avatar of Freya wants you to defeat Thalgran Blightbringer by using Freya’s Ward to reflect his Deathbolts back to him sevenfold).

Avatar of Freya: You continue to prove yourself, (name). Perhaps I was too quick to judge you.

I had assumed you were here with the poachers who were recently stranded in my lands, but perhaps you’re ready to put that behind you.<?font>

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THE FALLEN PILLAR

The titans shaped entire life forms here, fostering their unfettered growth.

The five crystal pillars that surround the basin emanate pure lifeforce.  The SCourge should’ve never been able to penetrate the basin, but one of the pillars was destroyed.

Go to the Lifeblood Pillar and see if you can find out what happened.  No undead would’ve been able to approach the pillar, so keep your eyes out for living intruders.  You’ll find what remains of the pillar directly south of here.

(Travel to the Lifeblood Pillar and look for clues to its destruction).

NOTE: You will find a Cultist corpse with a quest mark.

Grab Freya’s second quest: Salvaging Life’s Strength,  and kill some rock elementals. You will find them in the Lifeblood Pillar and also at the top of the mountain cliff above the Sundered Shard Cave. Don’t have to enter the cave. Inside are mostly undead minions.

SALVAGING LIFE’S STRENGTH

The Lifeblood Pillar was toppled over with great force, sending the very earth into an upheaval.

The elementals that wander the sundered shard carry with them the very life essence that gave the pillar its strength.  I cannot allow this energy to be wasted, for only four pillars remain.

Head to the sundered shard, to the southeast and seek the lifeblood elementals.

Use this gem on their remains to recover their rampant energy.  We’ll need the energy to heal the land when all this is over.

(Freya wants you to go to the Sundered Shard to the southeast and use the Lifeforce Gem on 8 destroyed Lifeblood Elementals).

Note: The Cultist Corpse you find at the top of the Lifeblood Pillar gives you a quest continuation with the following info:

Cultist Corpse: The corpse is badly burnt. There appear to be the remains of several powder kegs in the vicinity.

Avatar of Freya: I thank you, (name).  It is a shame that the pillar has fallen, but we must salvage what we can.

CULTIST INCURSION

It appears the Avatar of Freya was right.  The undead were not able to enter Sholazar Basin before the Lifeblood Pillar was brought down—they used their living agents from the Cult of the Damned instead.

You’d best warn her about the Lich King’s living agents within Sholazar Basin.

(Speak to the Avatar of Freya at the Rainspeaker Rapids).

Note: Remember to kill the Lifeblood Rock Elementals to complete the second quest.

Avatar of Freya: The living … willingly serve the Lich King?

All this time I’ve been searching for the wrong enemy, (race).  Let us make haste and uproot these cultists from these lands.

WEAPONS OF DESTRUCTION

Avatar of Freya: The Lich King’s lackeys have dared to bring weapons of destruction into my domain.  I will not stand for this.

Go to their outpost to the north and destroy the weapons they would use against the land.  We cannot let the Scourge taint another inch of these sacred lands.

(The Avatar of Freya wants you to go to the Cultist Encampment to the northwest and destroy 4 Unstable Explosives)

Note: Open your map. The Cultist Encampment is between The Glimmering Pillar and The Lost Lands, northwest of Freya.  In the map you see two building symbols in between both mentioned locations. The explosives are in wagons.

Avatar of Freya: I Thank you, (race).  You’re proving to be a worthy ally.

EXTERMINATE THE INTRUDERS

Avatar of Freya: I am an embodiment of but one aspect of Freya, daughter of the titans.  I am the Lifewarden—I was left here to protect this land against the threat of the Scourge.

I never anticipated the Lich King would send willing living servants to do his work.

I could easily crush these cultists myself, but I am all that stands between the undead armies and the rest of the basin.  Go, (name).  Deliver my wrath to these insolent trespassers.

(The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Cultist Encampment to the northwest and slay 8 Cultist Infiltrators.

NOTE: You can kill the Cultist Infiltrators while destroying the explosives to complete both quests in a single trip.

Avatar of Freya: You speak truth.  The intruders at the camp were dealt with … but I’m afraid it might have been too late.

THE LIFEWARDEN’S WRATH

We were not quick enought, (name).  The cultist scum hav earrived at the Glimmering Pillar and are making preparations to destroy it, I can sense them.

We don’t have much time.  Blow upon this horn atop the Glimmering Pillar to channel my power through the crystal.

We shall show this scum to not trifle with the titan’s creations.

(The Avatar of Freya at the Rainspeaker Rapids wants you to ue Freya’s Horn atop the Glimmering Pillar).

Note: The Glimmering Pillar is only accessible with a flying mount.  It is north of the River’s Heart, and northwest of where Freya is. You can see it on the map. In order to make the horn work, you must blow it on the ground below the huge floating pillar that hovers above the Cultist Saboteurs.

(The structure above begins to hum with energy).

Avatar of Freya: Impressive.  I wasn’t expecting a mere mortal to prove as worthy an ally as you.

I fear our efforts have not been sufficient, however.  The Scourge shows no signs of stopping.

FREYA’S PACT

The cultists have been taken care of, but the Scourge’s invasion has not slowed down.  The situation is becoming desperate, (name).

There exists a last resort.  Before I reveal any more, however, I must be sure I have your absolute trust.

(Listen to what the Avatar of Freya has to say).

YOU: I want to stop the Scourge as much as you do. How can I help?

Avatar of Freya: The titans did not create the life overnight.  The process was gradual and required a great deal of experimentation and iteration.

It is for that reason that highly protected places such as Sholazar Basin exist.

To ensure the safety of their experimentation sites, the titans created a defense mechanism.  Its destructive forces i is unparalleled however, and I will reveal no more unless you swear your fealty to my cause.

YOU: You can trust me. I am no friend of the Lich King’s.

Avatar of Freya: It borders on sacrilege that these secrets be revealed to a mortal such as yourself, but I have little choice.

Ever since Freya, daughter of the titans, left me here I’ve had but one task and I cannot fail.  Life must be protected at any cost.

There is a waygate that links this place with another very much like this one.  It is there that the weapons we seek can be found.

YOU: I will not fail.

Avatar of Freya: There is no turning back now.  If you agree to help me, you will do so without hesitation.

POWERING THE WAYGATE – THE MAKER’S PERCH

It is time then.  Let us activate the waygate.

You will find the first switch inside the Maker’s Perch in the western edge of the basin.

Beware, (name).  The titans used the perch to watch over their creations.  Many of their stone servants still guard the place.

(The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Maker’s Perch and use the Activation Switch Gamma).

NOTE: You can reach the Maker’s Perch only via flying mount. It is on the edge of the mountain to the west. View the map. Enter the building and click on the console at the end. Return to Freya.

Avatar of Freya: We’re halfway there, (name).  One more switch needs to be activated before we can retrieve the Etymidian.

POWERING THE WAYGATE – THE MAKER’S OVERLOOK

Avatar of Freya: We cannot stop now, (name).  You’ve triggered the first switch, but one remains.

The titans constructed a second vantage point where they oversaw their creations.  You’ll find it to the east, high in the mountains.

Pull the activation switch theta inside the overlook and the waygate will open.

(The Avatar of Freya wants you to head to the Maker’s Overlook in eastern Sholazar Basin and use the Activation Switch Theta.)

Avatar of Freya: The waygate is active, (name).  It is time!

THE ETYMIDIAN

Avatar of Freya: It is time, (name).  The Waygate has been activated for the first time in seven centuries.  Use it to travel to where our final hope lies.

Let us put an end to those who would seek to bring th etaint of undeath to this pristine land.  Let us unleash the Etymidian.

(Go through the Waygate in the southern end of Sholazar Basin and look for the weapon known as the Etymidian on the other side.)

NOTE: You will find it at the very south of Sholazar Basin. You can see a waygate symbol in the map—between the Mosslight Pillar and the Skyreach Pillar. The Waygate will teleport you to a new added temple high in the mountains on the north of Un’Goro Crater—the Shaper’s Terrace.

(As you read the engravings on this stone colossus, you realize that this is the weapon that Freya spoke of.  This is the Etymidian.)

NOTE: It is a Stone Watcher of Norgannon—similar to Archaedas, the last boss in Uldaman.

THE ACTIVATION RUNE

This colossal being appears to be inactive.  You notice an empty rune-shaped slot on its chest.

Perhaps you might be able to find the missing rune inside the nearby overlook.

(Obtain the Omega Rune inside the Shaper’s Terrace and bring it to The Etymidian.

Note: Go upstairs. The Omega Rune is a loot drop from Cultist Herenn.  The Death’s Hand Cult—from the Cult of the Damned are already in Un’Goro’s Shaper’s Terrace.

High Cultist Herenn: Fool! You led us to the only being that could stand up to our armies!  You will never bring the Etymidian back to Northrend!

Note: How in the world they got there before you, that’s beyond me. Unless they can travel through time to minutes before you arrived. That’s all I can think of. It remains unexplained how they were already there when you arrived. And how they knew about the Etymidian. To continue the quest return to the Etymidian just outside the Shaper’s Terrace.

(The rune-shaped slot on The Etymidian’s chest appears to glow with faint power.)

(You hear the rumbling sound of stone grinding as The Etymidian’s limbs come to life.)

The Etymidian: I am needed somewhere?

BACK THROUGH THE WAYGATE

The Etymidian: You speak the truth, (race).  I can sense the very essence of Sholazar Basin begin to fray by the blight of undeath even as we speak.

I’ve bound my being into the rune, (race).  Deliver it to she who sent you here—for only her power can grant me passage to her lands.

(Bring the Omega Rune to the Avatar of Freya at the Rainspeaker Rapids in Sholazar Basin.

Avatar of Freya: You’ve returned, (name).

You’ve done well.

Woe unto our enemies.  Woe unto those who serve the Lich King and threaten the titans’ creations—for the Etymidian is here.

RECLAMATION

Avatar of Freya: It is time, (name).  The Etymidian is one of th emost destructive forces ever created by the titans and I am loathe to unleash him in my lands.

There is little choice, however.  Our enemies have forced my hand and the fury of the titans will cleanse all.

(Go to the Avalanche in Sholazar Basin and use the Omega Rune to deploy Etymidian.  Use him to slay 200 Scourge Minions, Bythius the Flesh-Shaper, Urgreth of the Thousand Tombs, and Hailscorn.

Speak to the Avatar of Freya in Sholazar Basin when you’ve completed this task.)

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STRATEGY

NOTE: There is no words that can describe this quest. It is AWESOME! And that falls short.  Once you click the Omega-Rune item in your bag, your character jumps high in the air as the Etymidian materializes. You land on his left shoulder.  The Spellbar UI hides away to let the Etymidian UI show up.  You are right! You control the Etymidian from his point of view. Your Etymidian has 113,400 Health and 23,964 Mana.

These are the abilities:

Colossal Strike: Inflicts weapon damage plus 4500 to an enemy and its nearest allies, affecting up to 3 targets. (This ability shows 3 undead flying in all directions with crazy force.) Instant, no mana cost, 20yd range.

Cataclysm: Deals 18900 to 23100 damage to all nearby Scourge. Instant cast. 5000 Mana. (ZOMG this is the coolest spell ability ever.  It kills any Scourge within range with a cool graphic effect. It has around a 20-30 second cooldown and wastes a lot of mana, so use only when you need it during a boss fight.)

Reconstruction: Restores all health. 1.5 Sec cast. 60 yd range. Costs 10,000 Mana. (Careful using this one as you get Out of Mana soon during a boss fight.)

Titanic Surge: Channeled. Regenerate 10% mana per second for 10 sec.  Damage taken while Evocating is increased by 400%. (Be very careful or you die very fast if you get hit by a boss or many mobs.)

Maker’s Sanctuary: Removes the Etymidian from combat and protects it from all attacks and spells for 12 sec.  During that time the Etymidian also cannot attack or use spells. (If your Etymidian is about to die and you can’t heal use it as a last resource. However, the boss will reset and go to full mana. This is just an escape death mechanism.)

If you die, your corpse will be teleported to the nearest Graveyard, and you are resurrected there automatically. Mount and fly back to the boss. Make sure to find a nice spot. If you need to kill a few Scourge do so. If you click the Omega-Rune close to the edge of the cliff you will be disappointed to see the Etymidian despawn right away and you will get a 1:30 cooldown until you can summon him again. So make sure to click the Omega-Rune deep inside the snowy land. You don’t want to waste 1:30 and worst get respawns on top of you while waiting.

The first boss is Bythius the Flesh-Shaper. He looks like the Frankestein-like boss in Naxxramas on Steroids. Kinda easy to kill. Just make sure to clear the area around him and to watch for the two dogs patrolling the ledge.

Urgreth of the Thousand Tombs is a Undead Vykrul. He is the hardest on the first attempts while you figure out the strategy. But because you visit Blizzplanet you will get here some tips. The main thing to be alert about this boss is when he emotes a spellscasting and his hands glow purple. He will channel three massive shadow overloads that will kill you.  He will do it often. You should start running away after you see his yellow emote pop in the general chat window: Urgreth begins to emanate a powerful dark energy!

Your healing ability has a long cooldown and it won’t be enough to save you from these massive three outbursts. Think about Prince Malchezzar’s Shadow aura in Karazhan. Same drift. The trick here is to run the heck away from him when you see him spellcasting it.  It has a small area of effect range.  If you run away in time, it won’t do you a single damage.  Run back and continue DPSing with the Colossal Strike ability which spends no mana.  When he is spellcasting (keep this in mind) use the Reconstruction ability to heal to full health, and immediately click the Titan Surge ability to evocate your Etymidian to full mana. Get back to fighting him. You will kill him in no time. Throw a few Cataclysms here and there after you have replenished health/mana.

The next boss is on the top left of the Avalanche. You can see him from where Urgreth of the Thousand Tombs is.  It is named Hailscorn, a blue Frost Wyrm.

This guy got some tricks up his sleeve, so read carefully.  Pull him to the wall of the mountain with your back facing the wall.  Correct … he knocksback. You don’t want to be flying down across the cliff. The Etymidian won’t die, but you gotta have to climb or fly back. The boss would either chase you down and attack with all the mobs down there and kill you, or you will have to reset—both not good options.

Again keep your back on the wall. Keep using the cleave ability named Colossal Strike.  Only when Hailscorn summons like 20 Scourge units you will walk forward into the center of Hailscorn and cast Cataclysm.  If you don’t move forward you will miss a lot of Scourge units, and they will then stack up with the next wave to be summoned.

Now that all the summoned mobs died, you can use Reconstruction, and immediately after use Titanic Purge.  Try to time it before the next summoning of units. At that rate Hailscorn will die. To complete the quest make sure you have killed 200 Scourge Minions. Then return to Freya.

EMOTES

Urgreth of the Thousand Tombs: Crush anything that stands in your path!  For the Lich King!
Nothing can stop the Scourge! Nothing!
Onward, you maggots!  This land is the Lich King’s now!

RECLAMATION

Avatar of Freya: I am grateful for your help, (name).  It is my duty to watch over these lands and all life that dwells on them.

Thanks to you, that life will continue to thrive while the forces of death wage in the bordering regions.

Your actions will not be forgotten.

Get your blue loot.

If Blizzard is reading this … PLEASE … Make this a Daily Quest! Neato!

Watch the video below.

VIDEO – PART ONE

VIDEO – PART TWO

VIDEO PART 3 – RECLAMATION

Saurfang and Garrosh in Warsong Hold (Borean Tundra)

Written by Medievaldragon on . Posted in BlizzPlanet Articles, Wrath of the Lich King Story Arcs

High Overlord Saurfang: We are surrounded … Our enemies press in from all sides, young Hellscream.  The Scourge descends like locust from the north.  The Alliance holds the only secure shipping lane in this region and even that is at risk of being lost to those dreaded mists.  Our only viable port for resupply is held by the Forsaken on the other side of this blasted continent!  Anything our zeppelins cannot haul must be brought in by ship and travel the length of Northrend to reach us.

(Garrosh Hellscream grunts)

Garrosh Hellscream: Shipping lanes … supplies … You bore me to death!  We need nothing more than the warrior spirit of the Horde, Saurfang!  Now that we are firmly entrenched in this frozen wasteland, nothing shall stop us!

High Overlord Saurfang: Siege engines, ammunition, heavy armor … How do you propose to shatter the walls of Icecrown without those?

Garrosh Hellscream: Propose?  I will show you what I propose!  There … Now we now have a shipping lane.  And just for good measure …

High Overlord Saurfang: So the prodigal son has spoken!  Your father’s blood runs strong in you,  Hellscream. Impatient as always … Impatient and reckless.  You rush headlong into all-out war without a thought of the consequences.

Garrosh Hellscream: Do not speak to me of consequences, old one.

High Overlord Saurfang: I drank of the same blood your father did, Garrosh.  Mannoroth’s cursed venom pumped through my veins as well.  I drove my weapons into the bodies and minds of my enemies.  And while Grom died a glorious death – freeing us all from the blood curse – he could not wipe away the terrible memory of our past.  His act could not erase the horrors we committed.

(High Overlord Saurfang pauses)

The winter after the curse was lifted, hundreds of veteran orcs like me were lost to despair. Our minds were finally free, yes … Free to relive all of the unthinkable acts that we had performed under the Legion’s influence.

(High Overlord Saurfang nods.)

I think it was the sounds of the draenei children that unnerved most of them … You never forget …  Have you ever been to Jaggedswine Farm?  When the swine are of age for the slaughter … It’s that sound.  The sound of the swine being killed … It resonates the loudest.  Those are hard times for us older veterans.

Garrosh Hellscream: But surely you cannot think that those children were born into innocence?  They would have grown up and taken arms against us!

(High Overlord Saurfang shakes his head)

High Overlord Saurfang: I am not speaking solely of the children of our enemies …

(High Overlord Saurfang pauses)

I won’t let you take us down that dark path again, young Hellscream.  I’ll kill you myself before that day comes …

Garrosh Hellscream: How have you managed to survive for so long, Saurfang?  Not fallen victim to your own memories?

High Overlord Saurfang: I don’t eat pork …

(High Overlord Saurfang spits.)

HIGH OVERLORD SAURFANG

Fear has always been our greatest weapon.  Entire wars have been won and lost upon the shifting shoulders of trepidation and doubt.  So how, then, does one fight an enemy that knows no fear?

(Saurfang shakes his head.)

We do not just fight the Scourge in Northrend, we fight to gain control of our senses before they tear us apart …

GARROSH HELLSCREAM

The razing of Orgrimmar was not just an attack against orcs, it was an affront to the Horde.  An assault against our very existence!

The Lich King sought to sow the seeds of fear.

This …

(Garrosh points to the fortified walls that surround him.)

This is the result of Arthas’s campaign.

The Horde fears nothing …

The Battle For the Undercity (Horde) Video - Part 6

Written by Medievaldragon on . Posted in BlizzPlanet Articles, Wrath of the Lich King Story Arcs

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Note: The long fight against Varimathras reaches its end.

Varimathras: Years … wasted …

Thrall: WE ARE VICTORIOUS!  The Undercity belongs to the Horde once more!  LOK’TAR!

Dark Lady, join me!  You have fought hard and spilled much blood for this right.  The Royal Quarter belongs to you!

Lady Sylvanas Windrunner: Such will be the fate of all enemies of the Horde, Warchief. Now we must deal with the wretch, Putress.

Thrall: We shall, Sylvanas …  Alliance horns?  Stay on guard!

Note: King Varian Wrynn and various Stormwind Knights gallop on their horses into the Royal Quarter.

King Varian Wrynn: I was away for too long.  My absence cost us the lives of some of our greatest heroes.  Trash like you and this evil witch were allowed to roam free—unchecked.  The time has come to make things right.  To disband your treacherous kingdom of murderers and thieves.  Putress was the first strike.  Many more will come.  I’ve waited a long time for this, Thrall.  For every time I was thrown into one of your damned arenas … for every time I killed a green-skinned aberration like you … I could only think of one thing.  What our world could be without you and your twisted Horde … It ends now, Warchief.

ATTACK!  FOR STORMWIND! FOR BOLVAR! FOR THE ALLIANCE!

Note: Varian Wrynn and his Knights clash against Thrall, Lady Sylvanas and the Warsong Battleguards. Suddenly Lady Jaina Proudmoore rushes into the Royal Quarter …

Lady Jaina Proudmoore: VARIAN, NO! STOP!

Note: Jaina casts a spell that freezes everyone in the room encasing them in blocks of ice, abruptly ending th ebattle.

Lady Jaina Proudmoore: It did not have to be like this …

Note: Jaina teleports the frozen Varian Wrynn and his Knights away from Undercity, back to Stormwind.

Thrall: It ends like it began … All that we have fought for in this world is lost.  The hopes and dreams carried by my father and mother … by Doomhammer … Gone … If only you were here right now, old friend.  You would know what to do.

Note: A portal opens into the Royal Quarter from Warsong Hold, Northrend. Saurfang teleports in.

High Overlord Saurfang: He would say to you what I am about to say to you: Thrall.  Lead your people. Let’s go home, old friend.

(Thrall nods.)

Thrall: It’s good to have you back, Varok, old friend.  I’m sorry about your boy.

Note: Both, Thrall and Saurfang sit and rest on the stairs of the Royal Quarter. Shortly after, you are spirted away through the portal. You land in Orgrimmar—on the Zeppelin tower that leads to Borean Tundra. For those wondering, when you return to Undercity, you will find Sylvanas as usual, but from this moment forth you won’t see Varimathras anymore at her side. Anyone who hasn’t finished the quest, will see Varimathras. Phasing-technology in action.

(The End?)

LOK’TAR OGAR! BLOOD AND HONOR! HAIL METZEN & NEILSON! KEEP IT ON!

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The Battle For The Undercity (Horde) Video - Part 5

Written by Medievaldragon on . Posted in BlizzPlanet Articles, Wrath of the Lich King Story Arcs

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Note: On this video (part 5) the Doomguard Khanok the Impassable dies. The waves of demons stop. Few abominations and Apothecary will be hitting you here and there. Thrall and Sylvanas walk across the sewer bridge to enter the long tunnel toward the Royal Quarter.

Thrall: Is that all, demon?  Have you nothing left to throw at us?

Ten Warsong Battleguards yell: For the Horde! while heading toward the Royal Quarter.

Thrall: We come for you!  Prepare yourself!

Onscreen: The Horde controls the Inner Sanctum.

Varimathras: Bring down the halls! NOW!

Note: As Thrall and Sylvanas reach the entrance to the tunnel leading to the Royal Quarter, it is found sealed with debris.

Thrall: COWARD!  You think to stop the Warchief of the Horde with pebbles?  I will show you the true power of the elements!

Great spirits of the earth, help us in our hour of need!

 

Note: The ground commences to shake with the animation a giant worm usually does when underground.  The shaking rock animations intensify, moving toward the sealed hall full of debris.  The debris falls apart unblocking the path.

Thrall: LET’S GO! QUICKLY!

Note: As Thrall and Sylvanas reach the Royal Quarter, Varimathras stands at the center of the Royal Quarter channeling a powerful spell that maintains several shadow portals open for the invading Burning Legion demons that start pouring into the Royal Quarter: Legion Dreadwhisperers (four-armed demoness), Legion Overlords (Pitlords), and Legion Invaders (Warbringers).

Thrall: What is this?

Varimathras: Welcome to your future—what little there is left of it … Too long … Tireless, endless planning … It will not end like this …  Need more time … The Master is near …  Such power!  Can you not feel it, mortals?  Cease this foolishness and join me!

I will not fail!  Not again!

I cannot hold … Destabilizing …

Note: The six shadow portals close one by one as Thrall and Sylvanas’ forces defeat wave after wave of demons. The last one finally succumbs negating the invading Burning Legion entry into the Royal Quarter.

A distant voice yells: YOU HAVE FAILED ME, VARIMATHRAS!

Varimathras: A thousand-thousand pardons, Master!  I will deal with these intruders myself!

Note: The battle against Varimathras commences.

Watch the final showdown against Varimathras on Video part 6 …

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The Battle For The Undercity (Horde) Video - Part 4

Written by Medievaldragon on . Posted in BlizzPlanet Articles, Wrath of the Lich King Story Arcs

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Note: Thrall and Sylvanas stand at the edge of the elevator door looking down to the depths of the elevator shaft.  Thrall doesn’t see the lack of elevators as an obstacle. Thrall calls upon the wind spirits.

Thrall: HOLD! They’ve destroyed the elevator!

Lady Sylvanas Windrunner: The shaft is trapped, Warchief.  A fall would mean certain death.

Thrall: Great air spirit, hear my call once more!  The spirits of air have heard my call.  Cyclones will lower us to safety.  Now we jump!

Note: A swirl of magic goes down the elevator shaft, taking Thrall and Sylvanas into a slow descent. Wait a bit before jumping. Down in the trade district of Undercity more Abominations and Apothecary battle the Horde.

Lady Sylvanas Windrunner: You disgust me.  What have they done to my beautiful city!  You dare befoul my sanctum!  Pay with your blood!

Note: Thrall and Sylvanas slowly walk through the bank stairs to access the inner sanctum toward the outer sewer bridge.

Thrall: Lead the way, Dark Lady.  We will follow.

Lady Sylvanas Windrunner: The only redemption for the traitors responsible for this will be an agonizing death.  My vengeance will be swift and without mercy.  Very well, Warchief.  The Royal Quarter is this way.  Stay on guard.  There is no telling what Varimathras and Putress have in store for us.

HOLD!  I sense dark magic.  Demon magic … Stand ready!

Varimathras: Cleverl girl.  My brothers have grown hungry.  Your souls will sate their appetites.

Lady Sylvanas Windrunner: The Horde will be victorious!  The Banshee Queen has plans for you!  ON YOUR KNEES! You will be reunited with your master soon – in the after life!

Note: Waves and Waves of Demons fill the outer sewer ring: Perfidious Dreadlords, Felguard Marauders, Plagued Felbeasts (dogs), Succubus (Ravishing Betrayers); as well as more Abominations (Treacherous Guards) and Apothecarium agents. Doomguard Pillages will fly down from the ceiling.  After few waves of demons a mini-boss spawns: Khanok the Impassable (a Huge Doomguard).

Continue reading to Video transcript part 5 …

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The Battle For The Undercity (Horde) Video - Part 3

Written by Medievaldragon on . Posted in BlizzPlanet Articles, Wrath of the Lich King Story Arcs

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Thrall: ATTACK!

Note: Lady Sylvanas Windrunner starts singing the Lament of the Highborne empowering the Horde and you with a debuff named Song of Sylvanas: Battle prowess heightened by the song of Sylvanas. Your agility increases a lot and you can move very fast across the courtyard. With both debuffs you get barely no damage. Your health is increased to three times the normal. Regeneration is increased. No risk of dying. Just help Thrall and Sylvanas who battle Varimathras’ forces.

You will face waves after wave of Abominations (Treacherous Guardian), Apothecary Chemists, Apothecary Collaborators, and Blight Doctors. Take down the Plague Spreader catapults on each side of the stairs. Shortly after the battle starts, a huge Blight Aberration mini-boss spawns in the courtyard. Waves of mobs will continue to spawn until the Blight Aberration is killed. Take him down fast for the next phase.

Thrall battles with his full set of shamanistic spells, while Sylvanas fights either melee with her red-glowing enchanted daggers, or with her bow. From time to time, Sylvanas will jump across the the landscape in the air at blazing-speed and cast a torrent of glowing projectiles with her bow to all enemy units in front of her across the battlefield. Then jumps back within melee range to annihilate her opponents.

The battle lasts approximately five to seven minutes depending how many players are in your party. This can be done with two players.

Blight Aberration: YAAAAAAAAARGGGGGHHHH !!!!

Horde Demolitionist: FIRE IN THE HOLE!

Thrall: The courtyard is ours!  Onward to the inner sanctum!

Onscreen: The Horde controls the courtyard.

Thrall and Jaina walk through the Ruins of Lordaeron City throne room, past the tomb of King Terenas and toward the elevator to Undercity. However, the elevators have been shut down leaving an empty elevator shaft with a deadly spikey ground trap at the far bottom.

Continue reading to Video transcript part 4 …

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The Battle For The Undercity (Horde) Video - Part 2

Written by Medievaldragon on . Posted in BlizzPlanet Articles, Wrath of the Lich King Story Arcs

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A portal opens up and Thrall and Lady Sylvanas appear on the crossroads in the outskirts of Lordaeron Ruins’ gate. This seems to be a phase-technology gap. The Undercity is nigh empty with corpses everywhere.

The first you see when taking the portal is Thrall, Lady Sylvanas Windrunner and Vol’jin on their mounts at the crossroads leading to the gates of the Lordaeron City Ruins. Two portals from Orgrimmar continually replenish new Kor’kron Elite guards who immediately engage in combat toward the inner-courtyard. Two Orcish catapults keep fire siege on the city.

Warsong Battleguard: How could we not have seen this coming, to think a Dreadlord could be trusted!  Prepare for battle, it looks like the Apothecarium already has their Blight aimed at the entrance!

Horde Demolitionist: BURN IN HELLFIRE! FIRE IN THE HOLE!

Vol’jin: Let me get you up to speed, (name).

Undercity is a war-zone.  Putress’ apothecaries and Varimathras’ demons have seized control.  They’ve taken a defensive position inside and are using that damned blight against our troops.

Onscreen on the top corner is displayed: “The enemy controls the Undercity! 5 minutes until the battle for the Undercity begins!

THE BATTLE FOR THE UNDERCITY

The entirety of the Undercity is controlled by Varimathras.  Our soldiers stand ready, waiting for the Warchief to give the attack orders.

Help the Horde take back the Undercity and earn your place among our greatest champions!  Should you survive the assault, report to Thrall.

Check in with the Warchief when you are ready to begin.

(Assist Thrall and Sylvanas in retaking the Undercity for the Horde.)

Report to Thrall should you succeed.

Thrall: Are you ready to begin the assault and win back the Undercity for the Horde, (name)?

You: I am ready, Warchief.

Warsong Battleguard: Forward to glory, Orcs!

Demolitionist: We’re taking it back!

(5 minutes until the Battle for the Undercity begins!)

Thrall: HEROES OF THE HORDE. YOUR WARCHIEF CALLS! Gather behind me at the gates of the Undercity!  Soon we march upon our fallen city and reclaim it – FOR THE HORDE!

The elements are with us in force, (name).  With their help, we will do all that is in our power to stop Varimathras and Putress! LOK’TAR OGAR!

Blood and thunder, champions of the Horde!  We fight on this day for our fallen brothers and sisters!  Mourn them not for they all died with honor in their hearts!

Though we face great conflict, our might combined shall obliterate those who would oppose us!  The grave injustices committed against the Horde will be met by an unstoppable force of reckoning!

Demolitionist: We’ll burn it to the ground before giving it to you!  This one is for Saurfang!

Thrall: The battle for the Undercity begins now!  Sound the horns of war!  Champions of the Horde, be empowered by the might of your Warchief! ONWARD!  Great wind brother, clear our path!  You must answer to the elements, demon!

Note: The Horde and you get irradiated by thunder from the sky, debuffing you with the Warchief’s Blessing: Be bathed in the power of the Warchief!  Drink in his might!  Battle for the glory of the Horde.

Thrall, Sylvannas and Vol’jin march to the entrance of the Ruins of Lordaeron and dismount. Thrall calls upon the elements to clear his path. Tornadoes push the poisonous blight clouds away. Upon reaching the courtyard gardens Varimathras phases-in to mock Thrall.

Thrall: You must answer to the elements demon!

Varimathras: Welcome to my kingdom of darkness!  Did you enjoy my minion’s terrible creation? Potent, is it not?  But enough prattling!  You wish to reclaim your city?  Come then, heroes!  Your souls will fuel the host!  You will have this place back in pieces!

Thrall: Great water spirit, wash away this corruption!

Note: A huge water tide emerges in front of Thrall washing away every Undead and blight on its path from the courtyard to the throne room bridge in real-time as Varimathras escapes through a shadow portal.

Thrall: ATTACK!

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World of Warcraft: Wrath of the Lich King - The Battle For The Undercity! (Horde)

Written by Medievaldragon on . Posted in BlizzPlanet Articles, Wrath of the Lich King Story Arcs

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PHASING TECHNOLOGY

The Battle For The Undercity is one of the many examples of Phasing Quest System technology in action.  While a level 15 is in the Royal Quarter in Undercity turning in the quest: Lament of the Highborne (sung by Sylvanas), and a level 40 player is doing the Razorfen Kraul quest from Varimathras, at that same moment and space level 74 players are smacking the heck out of Varimathras in The Battle For The Undercity.  It is not a dungeon. See, if you are flagged with the quest at level 74-80, you are phased in and all the Vendor NPCs, and players are phased out. Only those who are flagged can play alongside you.

It is the same undercity, just you can’t see the NPCs and players that aren’t flagged to the phased event. This technology has so many possibilities to progress the World of Warcraft storyline without affecting low level player quests. While a low level player is doing the Missing Diplomat he is flagged to see Lady Prestor, Bolvar and Anduin. At that very moment, a level 74 player is not seeing Lady Prestor nor Bolvar in the Throne Room. He is flagged to see Anduin and his father Varian.

BATTLE FOR THE UNDERCITY QUESTLINE

The following quest is available at Agmar’s Hammer fortress in Dragonblight, by the mailbox near Agmar’s chamber. Messenger Torvus will have a quest for you.

Messenger Torvus: Pssst … Over here, by the mailbox.  Come quickly and make sure you aren’t followed.

MESSAGE FROM THE WEST

(Torvus shakes your hand, giving you a letter in the process.)

(Torvus speaks under his breath.)

Messenger Torvus: Just play along, (name).

It is good to see you here, soldier!  Lord Hellscream has undoubtedly sent his strongest warriors to Lord Agmar!

(Torvus speaks under his breath.)

Read it and then destroy it in the fire pot next to me.

(Read the Letter from Saurfang and then destroy it. Speak to Messenger Torvus once you have completed this task.)

LETTER FROM SAURFANG

(Name),

If you are reading this letter then you are alive and in one piece – or at least you still have your eyes.

I must apologize for the secrecy.  Agmar demands that all mail is read before delivery – too many traitors and thieves there.  As the wanted poster no doubt displays.  There are delicate matters herein that could easily be misconstrued by the new guard.

For a soldier of the Horde, loss is absolute.  Loss means death and there is no negotiation or interpretation with death.  One can only hope that the manner of their death was honorable.

But victory … Victory can mean many things.  As you have probably noticed, the Kor’kron are there in full force.  The Warchief has sent his elite guard to help secure victory in Northrend.  They, along with you and other heroes, are pushing the Lich King and his forces towards an inevitable conclusion.  With each challenge you overcome, we are one step closer to ridding our world of Arthas and the Scourge.

And therein lays the dilemma.  For you see, our forces in Northrend work under the auspices of young Hellscream.  Each victory bolsters the morale of the Horde Forces here.  Which carries through to the rest of Azeroth.

It is unfortunate, then, that Hellscream employs such savage tactics.  As victory approaches, Hellscream gains further justification for his methods, which in turn brings us closer to a place we have not been in many years; a dark place.

I have sent my son to command our forces at the Wrathgate.  I know that he will battle with honor and I remain hopeful that his courage and tenacity will be noticed and emulated by our forces.  He is my heart and strength in a place that I cannot be … You will be my eyes and ears.  Together, we will make it right.

Blood and Thunder … May your arrival bring them both.

Saurfang

(Note: On the left of the mailbox is a glittering brazier. When placing your mouse cursor over it, it says: “Burning Brazier.  Requires Letter from Saurfang.”  Click it, and the letter is removed from your inventory, successfully destroying the letter. Talk to Messenger Torvus again.)

Onscreen: Letter from Saurfang read and destroyed. (complete)

(Torvus nods at you.)

Messenger Torvus: So we are understood?  I will return to my lord and tell him that you have accepted.

Note: Probably this quest makes you Revered with the Warsong Offensive.

Fly to the top of Wyrmrest Temple to talk to Queen Alexstrasza. To access this quest it seems you must have done all quests from Alexstrasza in Dragonblight and all quests in Agmar’s Hammer.

RETURN TO ANGRATHAR

With Antiok slain and the scythe in our possession, the frost wyrm assaults upon your forces at Angrathar will halt.  The wyrms that remain in the Dragonblight will be hunted and destroyed, their bones returning to the earth.

The time to make your final stand is now, (name).  Return to the Kor’kron Vanguard and notify Saurfang the Younger.

(Speak with Saurfang the Younger at the Kor’kron Vanguard and tell him of your victory over the Scourge.)

Saurfang the Younger: My father has gifted me with his armor and axe.  Soon I put it to use.

My father was right about you, (name).  Everything that he said has come to pass – only one final duty remains unfulfilled.  I will now lead the Kor’kron to the front line.  The time to end this war is at hand.  The Lich King’s tyranny ends today!

Take my post now,  (name), and stand guard over our forces.

(At this point, Phase-technology kicks in. Saurfang the Younger phases out, and Alexstrasza and Krasus phase-in in front of the Wrathgate. Everything is set ablaze, and Horde/Alliance flee in terror. Screams can be heard. Watch video above to reference this point.  Alexstrasza has an option that sets you to ask her to show you what has happened. An EPIC in-game Cinematic is launched)

You: Alexstrasza, can you show me what happened here? (image)

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Korialstrasz: My Queen, do they know?

Alexstrasza the Life-Binder whispers: Come to me, (name).

Korialstrasz: My Queen, do they know?

Alexstrasza the Life-Binder: No, my beloved.  [Draconic] Ashj zila gul kirasath lok ante il lok buras danashj Gul gul.

(Korialstrasz nods.)

Korialstrasz: They will not.

The following quest is given by Queen Alexstrasza at the Wrathgate in Dragonblight.

DARKNESS STIRS

Queen Alexstrasza: Darkness stirs, (name). A tragic event has transpired that none but the Timeless One could have foreseen. Soon your people will be gripped by anger and hatred. War is on the horizon.

The red dragonflight has done all that it can. What happens next is in the hands of the mortal races of Azeroth.

Regrettably, your journey begins with anguish. A father has lost a child today. You must bear the grim news. Gather the armaments of Saurfang and return them to the elder Saurfang.

(Gather Saurfang’s Battle Armor from the field of battle and return it to High Overlord Saurfang at Warsong Hold in Borean Tundra.)

Note: Travel to Warsong Hold in the Borean Tundra, and meet High Overlord Saurfang there.

(Saurfang’s face contorts.)

Saurfang: My heart … my strength …

(You present to Saurfang, Saurfang’s Battle Armor. A sign that his son has perished in combat.)

(Saurfang looks to the heavens.)

Like Brox, my son died a hero.  Do not mourn him, (name).  For an orc, there could be no better end!  No greater honor!  At this moment, my heart swells with pride.

I thank you for returning our battle armor.  It will be placed upon his pyre at the Ancestral Grounds of Nagrand.

We must turn our full attention to more pressing matters.

HERALD OF WAR

High Overlord Saurfang: The Warchief needs you, champion.  Orgrimmar is in a state of martial law.  All merchants and services have been shut down as the Warchief prepares for an unavoidable conflict.

I cannot tell you much more – not now.  Not in this place.

The Warchief commands that our strongest champions report to his throne room.  Go now, (name)!  Take the portal back to Orgrimmar and seek out Thrall.

(Report to Thrall at Grommash Hold in Orgrimmar.)

Note: As you teleport to the front gates of Orgrimmar, outdoors, you see Forsaken Refugees on both sides of the road.  More refugees keep coming out of the Zeppelin tower.

Below are some quotes of what the Forsaken Refugees say:

  • We’ve lost Undercity. Nothing but demons and Putress’ apothecaries left there …

  • We Forsaken are doomed! Take pity!
  • They killed hundreds! We barely escaped with our lives! Help!
  • The Dark Lady fought off as many as she could, but in the end … I hope she survived. Please help!
  • Could you spare a gold?
  • Help us! Please!
  • You must help! We’re homeless!

Note: Inside Orgrimmar all the merchants including the Innkeeper, Gamon, and Auctioneers are aligned in front of the Bank demanding answers from Overlord Runthak.

  • Kaja: We demand answers!

  • Sana: What are all these Forsaken doing here?
  • Innkeeper Gryshka: What are all these Forsaken doing here?
  • Felika: When can we reopen our shops? I’m losing gold here! Why is Thrall allowing this to happen to our city?
  • Auctioneer Thathung: This is an outrage!
  • Kaja: Where is the Warchief?
  • Sana: Why is the city under lock down?
  • Overlord Runthak: SILENCE!  We are on the brink of all out war with the Alliance!  Tragic events have unfolded in Northrend.  The Warchief is doing all that he can to keep us safe. All services and shops are to remain closed until further notice! That is all!

Note: As you approach Thrall in Grommash Hold, Orgrimmar, a portal suddenly materializes behind you putting the Kor’kron Elite to full alert, but Thrall stops them.

Thrall: Kor’kron, stand down!  Jaina…

Lady Jaina Proudmoore: Thrall, what has happened?  The King is preparing for war …

Thrall: Jaina, what happened at the Wrath Gate. It was a betrayal from within …

Lady Sylvanas Windrunner: Lady Proudmoore, the Warchief speaks the truth.  This subterfuge was set in motion by Varimathras and Grand Apothecary Putress.  It was not the Horde’s doing. As the combined Horde and Alliance forces began their assault upon the Wrath Gate, an uprising broke out in the Undercity.  Varimathras and hordes of his demonic brethren attacked. Hundreds of my people were slain in the coup.  I barely managed to escape with my life.

Thrall: The Horde has lost the Undercity. We now prepare to lay siege to the city and bring in the perpetrators of the unforgivable crime to justice. Know this, Jaina: War with the Alliance is not in our best interests. If we are forced into a conflict, the Lich King will destroy our divided forces in Northrend. We will make this right, Jaina. Tell your king all that you have learned here.

Lady Jaina Proudmoore:  I will deliver this information to King Wrynn, Thrall, but… Bolvar was like a brother to him. In the King’s absence, Bolvar kept the Alliance united. He found strength for our people in our darkest hours. He watched over Anduin, raising him as his own. I fear that the rage will consume him, Thrall.  I remain hopeful that reason will prevail, but we must prepare for the worst … for war. Farewell, Warchief.  I pray that the next time we meet it will be as allies.

HERALD OF WAR

The demon lord, Varimathras, and the Forsaken’s chief apothecary, Putress, are responsible for this betrayal.

(Thrall nods.)

Yes, the same Putress responsible for discovering the cure for the recent Scourge plague outbreak.

Those that would not side with their regime have been executed or banished. Sylvanas was nearly killed in the coup.

The Horde has lost the Undercity. Orgrimmar will take on the Forsaken refugees until there is a resolution to this crisis.  For now we are under martial law.

A LIFE WITHOUT REGRET

On the day of my death I wish to be able to say that I lived a life without regret. Those who mourn my passing will know that I was a Warchief who made decisions that best served his people.

But this betrayal by Varimathras and Putress… All that we have worked for is for nothing.

(Thrall’s chest heaves with a heavy sigh.)

Justice must be served.

Portals to Undercity will be active momentarily. Vol’jin will be waiting for you. I will meet you there soon. Together we will make it right, (name).

(Take the portal to Undercity located in Grommash Hold and report to Vol’jin.)

Thrall: Kor’kron, prepare transport to Undercity.

Continue to Video Page 2 for more …


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World of Warcraft: Wrath of the Lich King - The Battle For Undercity (Alliance)

Written by Medievaldragon on . Posted in BlizzPlanet Articles, Wrath of the Lich King Story Arcs

PHASING TECHNOLOGY

The Battle For The Undercity is one of the many examples of Phasing Quest System technology in action.  While a level 15 is in the Royal Quarter in Undercity turning in the quest: Lament of the Highborne (sung by Sylvanas), and a level 40 player is doing the Razorfen Kraul quest from Varimathras, at that same moment and space level 74 players are smacking the heck out of Varimathras in The Battle For The Undercity.  It is not a dungeon. See, if you are flagged with the quest at level 74-80, you are phased in and all the Vendor NPCs, and players are phased out. Only those who are flagged can play alongside you.

It is the same undercity, just you can’t see the NPCs and players that aren’t flagged to the phased event. This technology has so many possibilities to progress the World of Warcraft storyline without affecting low level player quests. While a low level player is doing the Missing Diplomat he is flagged to see Lady Prestor, Bolvar and Anduin. At that very moment, a level 74 player is not seeing Lady Prestor nor Bolvar in the Throne Room. He is flagged to see Anduin and his father Varian.

BATTLE FOR THE UNDERCITY QUESTLINE

The first quest starts in Wintergarde Keep after you complete Rescue from Town Square and The Demo-gnome.  The quest that starts this epic questline is titled Into Hostile Territory.

Below some incomplete quests in the meantime.

To start the long questline toward Battle For The Undercity, go to Star’s Rest in Dragonblight. Just southwest of Agmar’s Hammer.  You will find an injured human inside a tent: Courier Lanson. He gives you the quest: Of Traitors and Treason. Deliver the letter to High Commander Halford Wyrmbane at Wintergarde Keep in Dragonblight.

Halford gives you the quest: Naxxramas and the Fall of Wintergarde—and sends you to talk to Gryphon Commander Urik at the gryphon station in Wintergarde Keep.  Urik gives the quest: Flight of the Wintergarde Defender—and provides a whistle to call forth a flying mount at level 73. It can only be used in Wintergarde and the Carrion Fields. Rescue 10 Helpless Wintergarde Villagers.

The next quest is titled: Return to the High Commander. Back to High Commander Halford Wyrmbane, he gives the quest: Rescue from Town Square. When you accept this quest, he will offer a second quest: The Demo-Gnome.  Demo-Gnome leads to a second quest: The Search For Slinkin. Slinkin’s corpse inside the Wintergarde Mine gives the quest: Leave Nothing to Chance.

Finish these two mini-questlines that split off in sub-branches:

– Rescue from Town Square
– The Demo-Gnome

… and eventually they converge back to High Commander Halford Wyrmbane … to unlock the questline toward The Battle For The Undercity Series (Alliance version). The Battle For the Undercity questline starts once you obtain the first quest out of twenty-one: Into Hostile Territory.

SPOILER: Alexstrasza in her dragon form (new model) offers an option to talk to her.  You ask: “Alexstrasza, what happened here?”—when you click the bubble in the quest window, an in-game cinematic is triggered. If you don’t want that spoiled, don’t watch the following video. Otherwise, dool.

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QUESTLINE

1. (73) Into Hostile Territory
2. (73) Steamtank Surprise
3. (73) Scattered To The Wind & Alliance Crest
4. (73) Breaking Off A Piece
5. (73) The Chain Gun And You
6. (73) Plunderbeard Must Be Found!
7. (73) Plunderbeard’s Journal
8. (73) Chasing Icestorm: The 7th Legion Front
9. (73) Chasing Icestorm: Thel’zan’s Phylactery
10. (73) Finality
11. (73) An End And A Beginning
12. (73) To Fordragon Hold!
13. (74) Audience With The Dragon Queen
14. (74) Galakrond and the Scourge
15. (74) On Ruby Wings
16. (74) Return To Angrathar
17. (74) Reborn From The Ashes
18. (74) Fate, Up Against Your Will
19. (74) A Royal Coup
20. (74) The Killing Time
21. (74) The Battle For The Undercity

REBORN FROM THE ASHES

Our fate is emblazoned upon our souls at birth. Bolvar’s fall, while tragic, was unavoidable.

All that you can do now is honor your hero, . Collect Bolvar’s shield from the field of battle and return it to your king. When you present the shield to Varian, tell him this: “All is not lost. From the ashes of the fallen will rise a force that will unite nations and purge the evil from this world.”

He mustn’t lose faith. Go now, (name). Your people need a hero. They need you.

(Gather Fordragon’s Shield from the field of battle at Angrathar the Wrath Gate and return it to King Varian Wrynn at Stormwind Keep in Stormwind City.)

FATE, UP AGAINST YOUR WILL

At the behest of Lady Proudmoore, I will allow a diplomatic mission to Orgrimmar to question the Horde’s Warchief, Thrall. You will assist her in this journey and keep her safe from harm. Return to me with news from Orgrimmar.

Speak to Jaina when you are ready to leave.

Assist Lady Jaina Proudmoore in Orgrimmar.  Speak to the Warchief of the Horde, , Thrall, at Orgrimmar on the continent of Kalimdor.

A ROYAL COUP

Your champion, Bolvar, died in defense of our world. The Horde is saddened by the loss of such a great hero, but the Horde was not responsible for the cowardly attacks made by Putress at the Wrath Gate. We have also lost mighty heroes because of this betrayal.

Tell your king that we will do everything in our power to bring the perpetrators of this cowardly act to justice. We will do all that we can to avoid conflict with the Alliance, but we will not hesitate to defend ourselves if provoked.

(Use the portal in Grommash Hold to return to Stormwind Keep and deliver Thrall’s message to King Varian Wrynn.)

I sent Broll and Valeera to the Undercity before you left for Orgrimmar. In fact, they’re now stationed outside the sewer entrance to the ruins, awaiting orders.

Lady Proudmoore will open a portal to our forces outside the Undercity. Go there and report to Broll. Jaina and I will be close behind.

(Use the Portal to the Undercity inside Stormwind Keep to teleport to the Undercity. Report to Broll Bearmantle when you arrive at your destination.)

Deep inside the bowels of the Undercity hides the assassin responsible for the deaths of Bolvar and our brave soldiers at the Wrath Gate.

Varian has brought the full might of the Alliance with him to assist in the take down. Join him and Lady Proudmoore in the manhunt and earn your place among the greatest champions of the Alliance!

Speak to King Varian Wrynn when you are ready.

(Assist King Varian Wrynn and Lady Jaina Proudmoore in bringing Grand Apothecary Putress to justice! Report to King Varian Wrynn should you succeed.)

NOTE: I don’t have a level 75 Alliance character to test this.  Here is a rough transcript submited by Zato and Tito from Blizzard-rus for our article.

ORGRIMMAR

Lady Jaina Proudmoore: Thrall, what has happened? The King is preparing for war.

Thrall: Jaina, what happened at the Wrath Gate, it was a betrayal from within…

Lady Sylvanas Windrunner: Lady Proudmoore, the Warchief speaks the truth. This subterfuge was set in motion by Varitmathras and Grand Apothecary Putress. It was not the Horde’s doing.

Lady Sylvanas Windrunner: As the combined Horde and Alliance forces began their assault upon the Wrath Gate, an uprising broke out in the Undercity. Varitmathras and hordes of his demonic brethren attacked. Hundreds of my people were slain in the coup. I barely managed to escape with my life.

Thrall: The Horde has lost the Undercity.  We now prepare to lay siege to the city and bring the perpetrators of this unforgivable crime to justice. Know this Jaina: War with the Alliance is not in our best interests. If we are forced into a conflict, the Lich King will destroy our divided forces in Northrend. We will make this right, Jaina. Tell your king all that have learned here.

Lady Jaina Proudmoore: I will deliver this information to King Wrynn, Thrall but… Bolvar was like a brother to him. In the King’s absence, Bolvar kept Alliance united. He found strength for our people in our darkest hours. He watched over Anduin, raising him as his own.

I fear that rage will consume him, Thrall. I remain hopeful that reason will prevail, but we must prepare for the worst … for war. Farewell, Warchief. I pray that the next time we meet it will be as allies.

UNDERCITY

Lady Jaina Proudmoore: What’s happened here? There are corpses everywhere… the stench.

King Varian Wrynn: Horde. By the looks of the struggle, they are here in force – somewhere. Stay alert and on guard. There’s no telling what horrors await us. ONWARD!

Note: After Putress’s death.

King Varian Wrynn: What say you now, Putress? Look around you, brothers and sisters. Open your eyes! Look at what they have done to our kingdom! How much longer will we allow these savages free reign in our world? I have seen the Horde’s world. I have been inside their cities. Inside their minds… I know what evil lies in the hearts of orcs.

Thrall: [Orcish] Mog Osh’kazil gul’rok il mog Ro’th zaga maza TOV’OSH

King Varian Wrynn: THRALL! Here? ONWARD! We end this now!

Lady Jaina Proudmoore: Varian. stop! I won’t help you do this!

King Varian Wrynn: The orcs have a battle cry: LOK’TAR OGAR! It means “Victory or death.” Fitting… To the throne room! I was away for too long. My absence cost us the lives of some of greatest heroes. Trash like you and this evil witch were allowed to roam free—unchecked.

The time has come to make things right. To disband your treacherous kingdom of murderers and thieves. Putress was the first strike. Many more will come. I’ve waited a long time for this, Thrall. For every time I was thrown into one of your damned arenas… for every time I killed a green-skinned aberration like you… I could only think of one thing. What our world could be without you and your twisted Horde… It ends now, Warchief.

ATTACK! FOR STORMWIND! FOR BOLVAR! FOR THE ALLIANCE

Lady Jaina Proudmoore: VARIAN. NO! STOP!

(Jaina freezes everyone in the room. And teleports the Alliance back to Stormwind)

Lady Jaina Proudmoore: It did not have to be like this…

Ending

King Varian Wrynn: For too long have the Horde been left unchecked. We allowed their territories to prosper and in return for our generosity they plotted and planned our demise. Peace? Useless… It’s gotten us nowhere. We have lost some of our greatest heroes ‘to “peace.” Let us see what battle brings…

Return to Northrend. Conquer it for your king – FOR THE ALLIANCE!