Error: Only up to 6 widgets are supported in this layout. If you need more add your own layout.

Aqiri: The Qiraji and Nerubian Race Origin

The history of the Qiraji and Nerubians haven’t been completely explained. There are still things in the dark lorewise.

There are two general theories made by fans concerning the Qiraji and the Nerubians.  The first Theory was well explained by Ghostwalka @ Argent Dawn:

Long ago, during the time of the first Troll Empire, there was a race of Sentient Insects known as the Aqir.

They were spawned as many other races were spawned, and among them they included all facets of insect life; Wasps, Scarabs, Beetles, Bees, Spiders, Scorpions, Ants, and others.

They wished to destroy all non-insect life on this planet and attacked the Amani Empire time and time again. However, thanks to the power of the Troll Race in the form of their innate regenerative abilities and knowledge of Voodoo and Loa Spiritualism, they were beaten.

The Aqir Empire split in two. One went to the farthest south reaches of Kalimdor, the other to the North and across the sea to what would eventually become Northrend.

The ones who fled north are the Nerubians, and we know their sad story all too well. Their race is almost gone now, save for the living colonies yet to be hunted down and enslaved by the Lich King.

The ones who fled south were known as the Silithid. The Silithid, with their ant and wasp-like nature of hiving and burrowing into the depths of the earth… found something.

That was the remains of the Old God, C’thun.

C’thun; a husk of what he once was. He was and is a Forgotten One… a remaining part of an Old God that the Titans failed to destroy in the long ago.

C’thun took the Silithid for his own, dominating them with a mind older then any on this planet. C’thun used his powers to transform them into Avatars of what he once was, while keeping their insectile nature in tact.

The ones who became C’thun’s Avatars are now known as the Qiraj, and serve him.

And now C’thun seeks to regain his full power and body, and a might capable of reshaping the world as he did of old, and for that the Qiraj have prepared long for. Now we, the Horde and the Alliance, fight to stop them before it is too

late…

…And the Old God is unleashed on our world…

The Second Theory:

Something we have to take in consideration is that the Qiraji and the Nerubians – both – build Obsidian Statues and Sphynx(Destroyers) constructs. So … we have to assume that the Qiraji and Nerubians were both created by C’thun.

Both the Qiraji and the Nerubians come from the Aqiri—which is supposedly what few chosen Silithid became into when C’Thun used them as a template.

This is not entirely assumption. The book of The Two Empires says:

Eventually, due to the troll’s persistence, the Aqiri Kingdom split in half as its citizens fled to separate colonies in the far northern and southern regions of the continent.

Two Aqiri city-states emerged—Azjol-Nerub in the northern wastes, and Ahn’Qiraj in the southern desert. Though the trolls suspected that there were other Aqiri colonies beneath Kalimdor, their existence was never verified.

So … to recap. The Silithid is a race that was born like any other species with the Well of Eternity.

C’Thun the Old god jumpstarted the genetic code of some Silithid insects transmuting them as a template for his creation—the Aqiri.  The Aqiri then used the Silithid as a slave race.  The origin of the Aqiri (Qiraji and Nerubians) may be found through in-game quests of World of Warcraft.  Here is a collection of lore details.

Somewhat, the Aqiri suffer transmutations that split the Aqiri into two sub-races: Nerubians and Qiraji. As centuries and thousands of years went by, the transmutations became more evident.

This seems to be the most acceptable assumption—because we are aware of both sub-races having knowledge of how to create Obsidian statues, both sub-races or at least Nerubians are known to have undergone transmutations. These tidbits of info are important.

Not everyone has the Warcraft RPG: Manual of Monsters—so that will be confusing to some fans. Therefore, I will quote it for their benefit:

Quote from Manual of Monsters:

Azjol-Nerub contained huge libraries of literature, philosophy, and arcane lore. Occasionally, the kingdom would kidnap humans and elves for experimentation.

There above, we have that tidbit about experimentation with humans and elves.

Crypt Fiends of the Scourge are raised mummified Nerubians. And the Manual of Monsters throws in additional tidbits of when they were once Nerubians far before the Lich King arrived to Azeroth.

QUOTE from Manual of Monsters:

The original crypt fiends, the first to navigate successfully the difficult and dangeroous transmutations, were ancient lords of the spider kingdom of Azjol-Nerub.

It is interesting to hear the word transmutation in both the Crypt fiends and the Nerubians’ past—thousands of years before the Undead Scourge arrived.

In the Qiraji we also see the differences between themselves—the flying guards that look like humanoid wisps, Buru the Gorger, Kurinaxx, Rajaxx and his warriors, even the twin Emperors.

There is a hint that they have undergone their own transmutations, and experimentation by absorbing genetic code from the elves or other species.

By the way, Buru the Gorger looks pretty much like the Ancient Lords of the Nerubian empire—Sorta like Anub’arak.

So having all these similarities between the Nerubian and the Qiraji—I would say both races split genetically from a common template—the Aqir—which was originally C’Thun’s creation by using the Silithid as vessel/template of what would become his servants.

This is hard to understand using the word template. For example, the Night Elves could be compared to the Silithid.

They made the Highborne a template to create a new race made at the image of the Old gods—- the Naga. By the way, Knaak confirmed it yesterday. The Old gods created the Naga. It was hinted in the book, but not completely clear since we didn’t hear Azshara accepting the proposal. Now it is confirmed.
——-

Hope there is not much debate and that I came as close to what could be the intended lore by Blizzard.

So … here I will enter even more darker waters of the lore that has not been at all been explained by Blizzard. Most of what you will read below is assumption and speculation.

We know both the Qiraji and Nerubians have similarities as creation of C’thun. However, there are a major differences.

1. The Qiraji in Silithus are close to the reach of C’Thun following orders.

2. The Nerubians are independent from C’Thun, have a strong will—with immunity to mental commands (The Lich King Ner’Zhul wasn’t able to control them during the War of the Spider)—they have huge libraries of music, literature, philosophy, arcane lore. The Qiraji lack all that.

3. Anub’Arak—in Warcraft III: Frozen Throne—is one of the Ancient Lords of the Aqiri—that led the Nerubians in Northrend. He says the Faceless Ones to his knowledge was only a legend. However, he trembles in fear and recognizes the Forgotten One.

This is shrouded in mystery. There was no further details in the Frozen Throne expansion about the Faceless Ones, their past or their connection with the Nerubians.

However, we do know the Faceless Ones are servants of the Old gods. I think I heard somewhere they are children of the Old gods.

Then we have the tidbit of info that the Forgotten One looks exactly like the eye of C’Thun in Silithus’ 40-man raid zone at Ahn’Qiraj.

What I can assume from these tidbits is that something happened thousands of years ago. There are two options:

A. Speculation: Malygos, the Sundering or something caused the Faceless Ones and/or the Forgotten One to be sunk alive in imprisonment beneath the icy depths of Azjol-Nerub—thus they were no longer able to control the Aqiri-Nerubians—and therefore the Nerubians became independent from C’Thun’s influence for thousands of years—growing Libraries of music, philosophy, arcane lore.

B. Second option is that the Ancient Lords of the Aqiri Nerubians raised in civil war against the Forgotten One and the Faceless Ones, imprisoning them beneath their Kingdom of Azjol-Nerub.

Both options above sound acceptable. However, I can’t forget the fact that Anub’Arak thought of the Faceless Ones as legends. If he is one of the Ancient lords, how comes he doesn’t remember them? Anub’arak might be born after the Faceless Ones were imprisoned? That could be a reason why he doesn’t remember them.

Throughout the Undead Campaign there are many earthquakes.  These are sequel earthquakes triggered previously by Illidan.

Illidan used the Eye of Sargeras artifact at Dalaran to cause earthquakes in Northrend with the goal to crush the Icecrown and to destroy the Lich King. (Reference)

However, the earthquakes accidentally cracked the icy prison of the Faceless Ones and the Forgotten One.  The Quotes below are from the Campaign Mission:

Baelgun(dwarf, friend of Muradin Bronzebeard): I won’t let ye through this door, traitor. The recent quakes have awakened dark things under the ice … ancient, horrid things. We’ve vowed to keep them locked where they are.

The ice cracks, and horrific noises erupt from the depths of the Old Kingdom. Though the horrors within this place are fierce you must fight your way through to the exit. Let nothing stand in your way.

Anub’arak: They are the horrors the dwarves spoke of. I thought they were only legends.

King Arthas: What?

Anub’arak: They are the Faceless Ones …

Anub’arak: It cannot be … A Forgotten One. Look to your defenses, death knight! Fight as you’ve never fought before!

MAIN QUEST
The Forgotten One
- Kill the Forgotten One
- Arthas and Anub’arak must survive

Bursting forth from the ice, an unfathomable horror of a long forgotten time has emerged to block your passage. Destroy it and break free of the Old Kingdom.

As you see there is not much lore or details surrounding them.  What we know is that Illidan accidentally set them loose with the Earthquakes, and they came from beneath the subterranean kingdom of Azjol-Nerub.

This compilation of lore tidbits and speculation was meant to be informative, but also to raise awareness and to create fair debate and discussion. There is no official lore on the Faceless Ones and their connection with the Nerubians.

During the Q&A with Luke Johnson—author and developer of the new line of World of Warcraft RPG Books—he revealed that Wow RPG: Lands of Mystery and Wow RPG: Monster Guide will talk about the Nerubians and other monsters related to them. He didn’t want to specify.

Aaron Rosenberg, popular Star Trek, Warhammer and D&D book writer, who is done work for the Warcraft RPG Books too, recently told us in the public Q&A that he was assigned to do the Nerubian and Northrend creatures’ lore in the upcoming World of Warcraft: Lands of Mystery—from the point of view of Brann Bronzebeard.  So expect a bunch of new lore.

So I recommend reading them when they are released, as they are current with World of Warcraft, and might offer further details.  You can pre-order both books at our Store:
http://www.blizzplanet.com/content/97/

You can read he Frozen Throne Campaign where Anub’Arak found the Faceless Ones and the Forgoten One here:
http://www.blizzplanet.com/content/326/

Below is the Forgoten One—- looks like the eye of C’Thun

Gates of Ahn’Qiraj Opening Story Arc

QUEST: Lost Forgotten Memories

Anachronos – Caverns of Time

In the southern desert of Silithus near the sacred barrier, exists a single crystalline tear, This tear serves as a symbol of the gereat losses beset upon us during the War of the Shifting Sands. Locate this tear and gaze into its depth to gain enlightenment.

———When you find the Crystal———

You can feel a great sorrow revolving around this crystal.  The force is so powerful that you feel as if you might collapse and die of sadness.

NOTE: This quest text starts when you click the tear

Anachronos the Ancient:  We must act quickly or all shall be lost!

Fandral Staghelm:  My forces cannot overcome the Qiraji defenses.  We will not be able to get close enought to place your precious barrier, dragon.

Merithra of the Dream glances at her compatriots

Merithra of the Dream:  There is a way …

Arygos nods knowingly

Caelestrasz:  Aye, Fandral, remember these words:  Let not your grief guide your faith.  These thoughts you hold … dark places you go, night elf.  Absolution cannot behad through misguided vengeance.

Merithra:  We will push them back, Anachronos.  This I vow.  Uphold your end of this task.  Let not your hands falter as you seal our fates behind the barrier.

Merithra of the Dream: Succumb to the endless dream, little ones.  Let it consume you!

Arygos:  Anachronos, this diversion will give you and the young druid time enough to seal the gate.  Do not falter.  Now, let us see how they deal with chaotic magic.  Let them feel the wrath of the Blue Flight!  May Malygos protect me!

Caelestrasz: Do not forget the sacrifices made on this day, night elf.  We have all suffered immensely at the hands of these beasts.  Alexstrasza grant me the resolve to drive our enemies back!

Anachronos:  NOW, STAGHELM!  WE GO NOW!  Prepare your magic!

Fandral Staghelm:  It is done, dragon.  Lead the way.

Anachronos:  Stay close …  There is but one duty that remains …  Before I leave this place, I make one final offering to you, Lord Staghelm.  Should a time arise in which you must gain entry to this accursed fortress, use the Scepter of the Shifting Sands on the sacred gong. The magic holding the barrier together will dissipate and the horrors of Ahn’Qiraj will be unleashed upon the world once more.

Anachronos the Ancient hands the Scepter of the Shifting sands to Fandral Staghelm.

Fandral Staghelm:  After the savagery that my people have witnessed and felt, you expect me to accept another burden, dragon?  Surely you are mad.  I want nothing to do with Silithus, the Qiraji and least of all, any damned dragons!

Fandral Staghelm hurls the Scepter of the Shifting Sands into the barrier, shattering it.

Anachronos the Ancient: Lord Staghelm, where are you going?  You would shatter our bond for the sake of pride?

Fandral Staghelm: My son’s soul will find no comfort in this hollow victory, dragon.  I will have him back.  Though it takes a milennia, I WILL have my son back!

Anachronos the Ancient shakes his head in disappointment.  Anachronos kneels down to pick up the fragments of the shattered scepter.

Anachronos:  And now you know all that there is to know, mortal …

A Pawn of the Eternal Board

After Staghelm’s betrayal, I gathered the shattered pieces of the Shifting Sands and returned here.  I had every intention of protecting the scepter from those that would seek to use it to cause harm to our world – thus was born the charge of the Dragonflights.

A scepter divided amongst the four mighty Aspects would prove to be nearly impossible to restore for those willfully seeking chaos … or so I thought.  What a fool I was.  Even now I am hunted by that cursed flight.

The Charge of the Dragonflights

Eranikus, Vaelastrasz and Azuregos … No doubt you know of these dragons, mortal.  It is no coincidene, then, that they have played such influential roles as watchers of our world.

Unfortunately (and my own naivety is partially to blame) whether by agents of the Old gods or betrayal by those that would call them friend, each guardian has fallen to tragedy.  The extent of which has fueled my own distrust towards your kind.

Seek them out … And

, prepare yourself for the worst.


At Sunken Temple Malfurion Spawns near Shade of Eranikus

Eranikus, Tyrant of the Dream

Malfurion Stormrage – Sunken Temple

This is a journey of redemption, hero.  Would it be that I was slain today.  I would have died for a just and righteous cause.  You must recover the green scepter shard.  You must cleanse Eranikus of the taint placed upon him by the Old gods.

Travel to Darnasus.  Just outside the city walls you wil find one of my agents.  This agent will set things in motion for us and inform Tyrande of our plans without alerting Staghelm.

(Malfurion sighs)

A fall from grace a thousand years in the making …

Quest Objectives

Travel to the continent of Teldrassil and find Malfurion’s agent somewhere outside the walls of Darnassus.

Eranikus, Tyrand of the Dream – part 2

Forest Wisp – North of gate to Darnasus

The wisp is silent except for a low humming sound.  Oddly enough.  It is able to communicate with you through thoughts.

Malfurion Stormrage: Be steadfast, champion.  I know why it is that you are here and I know what it is that you seek.  Eranikus will not give up the shard freely.  He has been twisted … twisted by the same force that you seek to destroy.

Are you really surprised?  Is it hard to believe that the power of an Old god could reach even inside the Dream?  It is true – Eranikus, Tyrant of the Dream, wages a battle against us all.  The Nightmare follows in his wake of destruction.

Understand this, Eranikus wants nothing more than to be brought to Azeroth from the Dream.  Once he is out, he will stop at nothing to destroy my physical manifestation.  This, however, is the only way in which you could recover the scepter shard.

You will bring him back into this world, champion.

The Nightmare’s Corruption

Keeper Remulos – Moonglade

You must travel to the four dream portals of Azeroth.  From each you must draw a fragment of the Nightmare’s corruption.  The dragonkin that inhabit these areas will hold such fragments.  Return to me when you have gathered these fragments.

Quest Objectives

Travel to the four Emerald Dream portals in Azeroth and collect a Fragment of the Nightmare’s Corruption from each.  Return to Keeper remulos in the Moonglade when you have completed this task.

NOTE: 3 of the shards drop from Dragonkin trashmobs at the Emerald Dream portals: Feralas, Hinterlands and Ashenvale.  The fourth drops from the dragon boss at Duskwood.

Spirit of Azuregos

Spirit of Azuregos: You seek the scepter shard charged to the protection of the Blue Flight?

(Azuregos appears to be smiling.)

>I am a treasure hunter in search of powerful artifacts.  Give them to me and you will not be harmed.

> How did you know?  I mean, yes … Yes I am looking for that shard.  Do you have it?

Spirit of Azuregos: Of course I do not have the shard.  That would be asinine.  I walk amongst savages in this cursed land!  I cannot take five steps without some crazed orc or human trying to thrust a sharp stick into my hide.  At any given time you could very well be speaking to my ghostly spirit.

Anyhow … I hid it.

Go on … ask me where.

> Alright.  Where?

Spirit of Azuregos: You are going to love this story, human.  See, here is the thing.  As soon as Malygos charged me wiht protecting the scepter shard, I knew I was in for an eternity of headache and pain.

All I want to do is study these magic rich shorelines and take in what artifacts might remain from the Sundering.  You know, these was once a thriving Highborne civilization here!  You don’t have to tell me that there is going to be some solid magical items around here, human.  I can smell it!

> By Bronzebeard’s … um, beard!  What are you talking about?

Spirit of Azuregos: As I was saying, I held onto that scepter shard for a good five-hundred years and it was nothing but trouble.  It attracted all kinds of attention – the wrong kind of attention.  I want to be left alone to my studies not babysit some would be hero’s ticket to glory.  So … I gave it to the fish.

> Fish?  You gave a piece of what could be hte key to saving all life on Kalimdor to a fish?

Spirit of Azuregos: Not just any fish, mortal.  This fish was a minnow.  A very special minnow.

> A minnow?  The oceans are filled with minnows!  There could be a hundred million minnows out there!

Spirit of Azuregos: Exactly!

> …

Spirit of Azuregos: Genius. I know … it will never be found but, in case it is found, I gave the minnow some special powers.

> You put the piece on a minnow and placed the minnow somewhere in the waters of the sea between here and the Eastern Kingdoms? And this minnow has special powers?

Spirit of Azuregos: Correct.  You’ve been listening!  This minnow is really quite a terrible creature of my own creation.  When I am relaxing I like to think of hte unlucky fishermen who have run into this minnow and been devoured whole.  I bet they were quite surprised!

(Azuregos laughs.)

> You’re insane.

Spirit of Azuregos: Genius is often misunderstood, human.  Now, about the scepter shard … if you want that shard and do not wish to spend the next ten thousand years searching for it, you are going to have to listen very carefully.

> I’m all ears.

Spirit of Azuregos: Two words: Arcanite buoy.

Come again.

Spirit of Azuregos: Right then … You have to build an arcanite buoy and place it in the ocean.  My minnow will be attracted to the magical emanations.  When he gets near the buoy – BLAMO!  It will explode in a glorious pulse of arcane energy, revealing the minnow’s true form.  Also, you may or may not incur the wrath of Neptulon.  A 50/50 chance I would say.

> Ok, let me get this straight.  You put the scepter shard entrusted to your Flight by Anachronos on a minnow of your own making and now you expect me to build an … an arcanite buoy or something … to potentially incur the wrath of an Elemental Lord?  Did I miss anything?  Perhaps I am to do this without any clothes on, during a solar eclipse, on a leap year?

Spirit of Azuregos: If I did not know better I would think that you were mocking me, mortal: but yes, that is mostly correct.  You may remain fully clothed.

> FINE!  And how, dare I ask, am I supposed to acquire an arcanite buoy?

Take this ledger to an old acquaintance of mine in Tanaris.  His name is Narain Soothfancy – terrible, terrible, psychic but an amazing engineer!  He should be able to make sense of it all.

No need to thank me, human.  It’s the least I could do.

Good day!

> But …

Azuregos’s Magical Ledger

Steamwheedle Port, Tanaris

(Narain holds an unopened envelope to his forehead)

Narain Soothfancy: What is … Mmmm … Velvet!

Am I right?

(You give Narain the Magical Ledger)

Narain Soothfancy: Ooooh! Magical pulsing thingy!  For me?

(Narain eagerly examines the letter)

Outstanding, human!  What is it?  I can’t read a lick of Draconic.

Translating the Ledger

 

Narain Soothfancy, at your service!  Retired engineer and master soothsayer!  I can tell your future before it even happens!

Narain Soothfancy: First things first, human!  We need to figure out what Azuregos wrote in this ledger.

You say that he’s told you to make an arcanite buoy and that this is the schematic?  Strange that he would write this in Draconic.  That old goat knows I can’t read this nonsense.

If this is going to work, I’m going to need my scrying goggles, a five hundred pound chicken and volume II of “Draconic for Dummies”.  Not necessarily in that order.

(Narain offers three quest options)

  • Stewvul, Ex-B.F.F.

  • Never Ask Me About My Business
  • Draconic for Dummies

Stewvul, Ex-B.F.F.

Narain Soothfancy: If I am to translate anything, I will need my scrying googles.  Unfortunately, those were stolen quite some time ago by my ex-best friend forever, Stewvul.  He broke my heart in five places and then left me here to rot.

With the help of my trusty crystal ball, I’ve isolated his whereabouts to either the Greymane Wall in Silverpine or what appears to be a portal world in the Outland that is currently being overrun by the Burning Legion.

You are going to have to track him down and get my googles back, human!

Quest Objectives

Narain Soothfancy wants you to find his ex-best friend forever (BFF), Stewvul, and take back the scrying googles that Stewvul stole from him.

Draconic for Dummies

Narain Soothfancy: I knew that book would come in handy some day!  Thankfully, I had the wit and foresight to stow it somewhere safe.

Don’t worry, it’s in a place nobody could ever hope to find it!  I needed a gyrocopter just to get there the first time.  Unfortunately I crashed it on the beach on my way back.  It was through that accident that I gained these super gnomish psychic powers!

Look for my crashed gyrocopter somewhere on Land’s End Beach and swim south from there!  You’ll know the spot when you see it!

Quest Objectives

Find Narain Soothfancy’s book, buried on an island in the South Seas.

Never Ask me About My Business

Narain Soothfancy: If there is one thing that you should know about me, it is this:  NEVER ask me about my business!  I work with things you simply cannot understand.  Like for example: Do you know what a psychotronic muzzledorf is?  Of course you don’t!  And that’s why we leave the planning to me and the fetching to you.

As I said earlier, if this is going to work, we’re going to need a 500 pound chicken.

Head to Gadgetzan and speak with Dirge Quickcleave – he’ll get you started on finding a suitable specimen.

Quest Objectives

Narain Soothfancy in Tanaris wants you to speak with Dirge Quickcleave in Gadgetzan.

Never Ask Me About My Business – Part 2

Dirge Quickcleave – Gadgetzan

(Dirge scratches his head)

A 500 pound chicken? There’s no such thing!  Not anymore, at least.  I knew of such a chicken … The Black Chicken of Death …

(Dirge’s voice trails of)

But yes, nobody ever saw that chicken and lived to tell the tale.  I’ve got an idea that could benefit the both of us, kid.

The Isle of Dread!

Dirge Quickcleave: Legend has it that the chimaerok of the Isle of Dread in Feralas have the most succulent and tender vittles in existence!  Now these chimaerok also have a daddy who, with proper preparation, may or may not look like a 500 pound chicken.

Head to the Isle of Dread and kill Lord Lakmaeran and bring me his fresh carcass.  That should satisfy the gnome.  To satisfy me, you’ll need to get your hands on some chimaerok tenderloin.

Do this and you’ll have your 500 pound chicken and a little something extra.

Quest Objective

Recover Lakmaeran’s Carcass and 20 Chimaerok Tenderloins for Dirge Quickcleave in Tanaris.

Stewvul, Ex-B.F.F.

Greymane Wall, Silverpine Forest

Inconspicuous Crate: I can’t believe he found me.  I thought for sure that I’d lost him when I was in the Outland.  I’m not going back there, human!  No way, no how!  I’m through being his part time best friend forever and full time slave.

Scrying Googles?  No Problem!

Greymane Wall, Silverpine Forest

(You hear a sigh of relief escape the crate)

Insconspicuous Crate: You just want his scrying googles?  Great!  That will be no problem … Just give me a minute to … Hey!  Where the … Dagnabbit!

Well, there’s some bad news and some worse news.  The bad news is that I lost the googles.  The worse news is that I lost them when I was nosing around in the Molten core last month.  Yet, the Molten Core … I guess that concludes our business!  Bye!

Quest Objectives

Find Narain’s Scrying Googles and return them to Narain Soothfancy in Tanaris.

NOTE: The Scrying Googles drop from Trashmobs in Molten Core—happy hunting!

Draconic for Dummies

Frostwhisper Gorge, Winterspring

NOTE: You dress the 3-piece set of Narain Soothsaying to disguise like if you were him to talk to Dr. Weavil in a high top mountain-hill at Frostwhisper Gorge, Winterspring

Dr. Weavil (lvl 63 Elite): So … You thought you could fool me, did you?  The greatest criminal master Azeroth has ever known???

The War of the Shifting Sands

It has been nearly a thousand years since the War of he Shifting Sands.  It was during this war, in the heart of the Silithus desert that a great tragedy and even greater burden beset Fandral Staghelm.  It is thought that the events described herein are what ultimately shaped the unsavory disposition of the Arch Druid.

An Ancient sentient insectoid race known as the Qiraji vied for dominance over much of kalimdor at one point in time.  iT was the pompous, imperialistic Staghelm and his army of Night Elves who met the Qiraji head on in battle.

Father and son fought fervently to contain the rising tide of the insectoid swarm in silithus.  From the fortress of Ahn’Qiraj, a seemingly endless stream of silithid continued to bolster the ranks of the invading Qiraji forces.  The whole of Silithus was under siege.

In a decision that Staghelm would regret, the younger Staghelm.  Valstann, was ordered to defend the night elf outpost of Southwind Village.  Regrettably, Valstann would lose his life that day as Southwind Village would fall to the armies of Ahn’Qiraj.

Undaunted and with heavy heart, a vengeful Fandral Staghelm would push on.  Defeat in Silithus would result in great loss for the night elf nation and quite possibly the world.

The battle raged on for months.  All of Silithus was overtaken by the Qiraji.  Staghelm and his army were pushed back to Tanaris.  With a decimated army and countless innocents slain, the arrogance that had driven Fandral Staghelm was snuffed out completely.

His pride wholly crushed.  Staghelm would, for the second time in his existence, feel the flutter in the pit of his stomach that could only be brought on by fear.  It was in Tanaris, then, that Staghelm would approach Anachronos, progeny of Nozdormu, and plead for the assistance of the Bronze Flight.

Initially, Anachronos refused to involve the Bronze Flight in the affairs of the lesser races.  It was not until the Qiraji brashl attacked the Caverns of Time that Anachronos would agree to join forces with the Night Elves.

Anachronos would soon realize that even the mighty Bronze Flight could not stem the tide of the invading Qiraji forces.  For every fifty of the insects that were annihilated by his breath, one hundred would be waiting to take their place.  With the night elf lines faltering and the threat of being pushed further north to the wilds of Feralas ever looming.  Anachronos decided that the children of the Aspects must be made aware.

He would call out to Ysera’s dragonflight first: Merithra of the Dream would answer his call and from there, Alexstrasza’s Dragonflight and Malygos’s Dragonflight would be made aware.

The dragons would meet in the stratosphere high above Silithus.  Thousands of feet above the fortress of Ahn’Qiraj.

There was Anachronos, child of the Nozdormu.  Aspect of Time.

From the Emerald Dream would come Meirthra, child of Ysera.  Aspect of Nature.

Caelestrasz, child of Alexstrasza. Aspect of Life, would represent the Red Dragonflight.

Arygos, child of Malygos.  Aspect of Magic, would represent the Blue Dragonflight.

The dragons watched as an endless stream of silithid and Qiraji poured out of Ahn’Qiraj.  It became clear to them that no amount of force could ever end this war.  From inside the main temple, tens of thousands of the Qiraji forces waited.  With each passing second, more were hatched and primed.  Ready to be unleashed into the world.

Arygos was the first to notice the strange emanations.  The monolithic temple in the southern quadrant of Ahn’Qiraj radiated a dim magic unlike anything they had sensed coming from the Qiraji.  Try as they might, none were able to penetrate further into the temple to find the source of this energy.  Only something of immense power could shield itself so completely.  Perhaps something controlling the insects.  Something controlling even the Qiraji.

The dragons knew that they had to react quickly.  Lest the world suffer another epic catastrophe.  After careful deliberation, it was decided that the best course of action would be to stop the host armies at or near their source.

A great barrier would be created, drawing from the essence of both the night elves and the dragonflight.  A magical barrier that could contain the silithid and their overlords within the walls of Ahn’Qiraj and prevent future incursions.  Ahn’Qiraj would itself become a prison.

Gates of Ahn’Qiraj: First Stage Video


Gates of Ahn’Qiraj: First Stage

Many Guilds united in Zul’jin (PvE) realm to complete the First stage to opening the Gates of Ahn’Qiraj.  The Qiraji War is relived as players see the faint ghosts of the past, when a thousand years ago the Gates of Ahn’Qiraj were sealed by the progeny of the Dragon Aspects.

Download (17.59 MB – 640×480)

PC Widows XP: Windows Media Player 10
PC Windows 98/SE/ME/2000: Windows Media Player 9
Mac OS X: Requires the latest Windows Media Player 9 or you can install VLC player here

Many guilds united to complete all the materials and the head of the Broodlord as part of the Cenarion Circle Quests leading to the opening of the Gates of Ahn’Qiraj on Zul’jin Server. It was indeed a community effort. Blizzard Entertainment Dev Team created a fun way to do World Events, which unites members of different guilds to do a shared effort, which leads to building a strong community.

We were witness of what transpired after the guilds turned in the quest.  A vision of the past was relived once more to demonstrate what happened a thousand years ago when the Night Elves and the Qiraji clashed in war. To stop the menace of the Old god C’thun and his army, the Dragon Aspects sent their progeny: Merithra, child of Ysera of the green flight; Caelestrasz, child of Alexstrasza from the red flight, and Arygos, child of Malygos from the blue flight to seal the Gates of Ahn’Qiraj.

To read the whole Ahn’Qiraj War lore storyline visit the Official website.

Transcendence Guild and other guilds will work hard to be the first in opening the Gates of Ahn’Qiraj on Zul’jin Server. Feel free to submit a link to your own videos.

Broodthorn @Zuljin: This morning, the combined forces of Zul’Jin struck the first blow in the war againt the Silithids. The Bronze Dragonflight has been contacted! The Viel of Time has been pulled aside and we have seen the closing of the gates of Ahn’Quiraj!

Such an accomplishment was the work of many hands. Legions flocked to Silithus to aid the Army in fighting the cursed bugs and taking their shell fragments. Old feuds were put aside and we fought as one!

In no particular order, a hearty congratulations should be given to those who have helped out!

Blood Reign

OSW Horde

Dark Alliance

Valorous

Dawn of the Dead

47 Ronin

Untold Prophecy

Transcendence

And so many others who joined us throughout the epic conflict!

There will be other battles, and the Army has moved on. We will keep you posted as it happens. Congratulations Zul’Jin! —Thanks to Grock @Zuljin from Trascendence for sharing the info of the hardwork of many guilds to accomplish the event.

Below is the text triggered after initiating the Quest:

QUEST: Lost Forgotten Memories
You can feel a great sorrow revolving around this crystal.  The force is so powerful that you feel as if you might collapse and die of sadness.

NOTE: This quest text starts when you click the tear

Anachronos the Ancient:  We must act quickly or all shall be lost!

Fandral Staghelm:  My forces cannot overcome the Qiraji defenses.  We will not be able to get close enought to place your precious barrier, dragon.

Merithra of the Dream glances at her compatriots

Merithra of the Dream:  There is a way …

Arygos nods knowingly

Caelestrasz:  Aye, Fandral, remember these words:  Let not your grief guide your faith.  These thoughts you hold … dark places you go, night elf.  Absolution cannot behad through misguided vengeance.

Merithra:  We will push them back, Anachronos.  This I vow.  Uphold your end of this task.  Let not your hands falter as you seal our fates behind the barrier.

Merithra of the Dream: Succumb to the endless dream, little ones.  Let it consume you!

Arygos:  Anachronos, this diversion will give you and the young druid time enough to seal the gate.  Do not falter.  Now, let us see how they deal with chaotic magic.  Let them feel the wrath of the Blue Flight!  May Malygos protect me!

Caelestrasz: Do not forget the sacrifices made on this day, night elf.  We have all suffered immensely at the hands of these beasts.  Alexstrasza grant me the resolve to drive our enemies back!

Anachronos:  NOW, STAGHELM!  WE GO NOW!  Prepare your magic!

Fandral Staghelm:  It is done, dragon.  Lead the way.

Anachronos:  Stay close …  There is but one duty that remains …  Before I leave this place, I make one final offering to you, Lord Staghelm.  Should a time arise in which you must gain entry to this accursed fortress, use the Scepter of the Shifting Sands on the sacred gong. The magic holding the barrier together will dissipate and the horrors of Ahn’Qiraj will be unleashed upon the world once more.

Anachronos the Ancient hands the Scepter of the Shifting sands to Fandral Staghelm.

Fandral Staghelm:  After the savagery that my people have witnessed and felt, you expect me to accept another burden, dragon?  Surely you are mad.  I want nothing to do with Silithus, the Qiraji and least of all, any damned dragons!

Fandral Staghelm hurls the Scepter of the Shifting Sands into the barrier, shattering it.

Anachronos the Ancient: Lord Staghelm, where are you going?  You would shatter our bond for the sake of pride?

Fandral Staghelm: My son’s soul will find no comfort in this hollow victory, dragon.  I will have him back.  Though it takes a milennia, I WILL have my son back!

Anachronos the Ancient shakes his head in disappointment.

Blizzplanet: Caverns of Time in the Burning Crusade expansion is said to allow us to timetravel to the Battle of Mount Hyjal, the opening of the Dark Portal for first time by Medivh, and rescueing young Thrall from the internment camp of Durnhold Keep.  However, that last comment from Fandral Staghelm has a few fans wondering if one of the sub-instances of Caverns of Times will lead to rescuing Staghelm’s son.

Messing with the timestream could be a bad idea if Staghelm is conspiring to do so. It was proven in the recent War of the Ancients Trilogy books that the Old gods attempted to escape their eternal prison by disturbing the timestream … attacking Nozdormu the dragon guardian of time.

Announcements

Don’t miss Upper Deck Public Q&A Chat on Monday, January 9 to talk about the World of Warcraft TCG 2006—Trading Card Game.  Details Here

Watch 4 videos of Ahn’Qiraj Bosses (Test Server)

Dire Maul Library Lore

Shen’dralar Zealot

Dire Maul Library

  • I suspect that the imps are stealing knowledge.

  • We mustn’t anger the Master.  His is a wrath that is cruel beyond measure.
  • The Master holds great interest in the lair of Nefarian. If only someone would defeat the dragon and his minions and retell the tale to the Prince.  I bet that would loosen the Prince’s lips.  The Ashbringer could be found!
  • Has the Prince recanted the tale of the Ashbringer?  It is our most favorite of his stories.  His favorite is the follow-up to the Ashbringer.  Of course, nobody has ever been able to get that story out of him.
  • Keep your voice down, stranger.  You do not want to disrupt the Master’s meditations.
  • The Lorekeeper is an ancient.  He has served under our glorious Queen!
  • Books have been disappearing as of late.  The Lorekeeper and his assistants are in a frenzy.  They suspect foul play within Eldre’Thalas.
  • Many have come to this sanctuary, few have left.

Lorekeeper Kildrath

Dire Maul Library

  • Oh dear, where is the “Codex of Defense?” Lydros will be most assuredly displeased.

  • “The Arcanist’s Cookbook” is also gone!  This is a disaster!
  • Where is “Garona: A Study in Stealth and Treachery!”  These texts must be returned!
  • They’ve been stolen!  Three of our most prized volumes.  Should you reurn the tomes, a reward will most certainly be yours.

Lorekeeper Mykos

Dire Maul Library

  • Imbecile!  Have you not learned the Dewey Decimal System?  It has been 3,000 years since you began working for us! Incompetent buffoon.

  • Kildrath tends to overdramatize the situation.  For example, “Garona: A Study on Stealth and Treachery.” has been stolen over 400 times.  The mark of the Athenaeum protects the tomes, preventing any unauthorized viewings.

Lorekeeper Javon

Dire Maul Library

10,000 years of recorded knowledge tends to draw the wrong element to the Atehnaeum.  Books are stolen, recovered and stolen again on a daily basis.

 

Prince Tortheldrin

Dire Maul Library

For 10,000 years, I have ruled this kingdom.  In that time, I have heard many fascinating tales from those that would walk the hallowed grounds of the House of Shen’dralar.

As I am bound to this place, I often exchange stories with visitors.  Do you have a story for me or perhaps you would like to hear a story?

Skeletal Remains of Kariel Winthalus

Dire Maul Library

A cursory examination of the skeletal remains indicates that the flesh was seared off.  Quite a grisly sight.

Lorekeeper Lydros

Dire Maul Library

Oh the drama and fuss the young Master exerted.  You would think the fate of the world rested squarely o his shoulders.  Only mortals could have such a skewed perspective on our world.

Alas, he left me with his meager magical secrets … Librams or some such nonsense.  I have no use for these paultry magics but perhaps you might be interested in their enchantments.

  • Libram of Rapidity

  • Libram of Focus
  • Libram of Proection

Caer Darrow Ghosts: Scholomance

Note: To talk to Joseph Dirte you need to wear first the Spectral Essence trinket: “Allows communication with the deceased of Caer Darrow.”

Joseph Dirte

Caer Darrow, Western Plaguelands

My job title is Waste Management Specialist.  The Barov house does keep me busy.  Always some sort of refuse coming out of there.  Ah, my sweet Brandy.  I miss her so!  Perhaps you should speak into these sound enhancing devices attached to my FISTS OF FURY.

Note: He is on the west side of Scholomance entrance(Outdoors)

Rory

Caer Darrow, by the docks at shore

They don’t realize that they’re dead.  They are cursed to relive the last memory they had before the town was easten alive from the inside out.  Most of them, anyway.  Some were less fortunate.

You thought the Scourge did this?  The Scourge did not yet exist and if they had, we would have at least put up a damned fight.

No, this was the result of a plague that came out of Scholomance and ravaged the town.  It was horrifying and devastating.  None survived.  Now leave me to my sorrows.

Caer Darrow Citizen

Caer Darrow, most NPCs and Knights say it

Welcome to Caer Darrow, stranger.

Can’t you see we’re trying to prepare for Uther’s visit?  Now get out of my way, I have much work to do!

We’re not really rude people, stranger.  It’s just that everyone is in a rsh, trying to make sure that everything is perfect for Uther’s arrival.  It’s not often that the Lightbringer comes to town.

Caer Darrow Citizen

Roaming NPC

Have you tried our bread? Baker Masterson must be the most gifted chef to have ever lived!

Artist Renfray

Caer Darrow, Cabin by the shore

Is someone there?  Tirion, my old friend.  IS that you?  Have you come to save us?  So dark …  Are they all … dead?

Eva Sarkhoff

Caer Darrow, Entrance of Scholomance

Hello young.  I am Eva Sarkhoff and this is my husband, Lucien.  It is a pleasure to make your acquintance.

Tablets of Mosh’aru—Hakkar the Faceless One

This story arc is very informative as it makes connections of other plots within World of Warcraft.  The Nightmare, the Old god C’thun and Hakkar the Soulflayer might be connected.  Molthor in Yojamba Isle(Stranglethorn Vale) refers to Hakkar the Soulflayer as a Faceless One.

Players of Warcraft III: The Frozen Throne may know what the Faceless Ones are, when Arthas and the Cryptlord King entered the Inner Kingdom of the Nerubian Caverns.  The Faceless Ones and the Forgotten One were buried deep below the Nerubian Kingdom for thousands of years, imprisoned.  The Earthquakes caused by Illidan with the Eye of Sargeras seem to have freed by accident the underground prison, when he attempted to crush the Icecrown to destroy the Lich King.  We also know that Flying Serpents are cousins of Hakkar.  The sons of Hakkar in Zul’Gurub are flying serpents. Furthermore, when summoning Dukes of the Abyssal Council in Silithus by the Twilight’s Hammer encampments—among these dukes are Flying serpents and Hydras—servants of the Old gods.

Back to subject, this below comes from a series of quests that start in Tanaris:

Spirit Screechers

Yeh’kinya: I seek the spirits of the vale screechers of Feralas. They are the cousins of an old, old god, and their spirits are linked to him.
Take this bramble wand and go to Feralas. Find and defeat vale screechers in southern and central Feralas, then wave my bramble over their fallen bodies. This will coax their spirit to reveal itself. Touch the spirit and collect its essence.
Return to me with my bramble and with the collected essence, and I will tell you more of the old god of which I spoke.

Note: Yeh’kinya is a Troll located at the Steamwheedle Port, northeastern Tanaris.

The Prophecy of Mosh’aru

Yeh’kinya: The ancient prophecy of Mosh’aru speaks of a way to contain the god Hakkar’s essence. It was written on two tablets and taken to the troll city of Zul’Farrak, west of Gadgetzan.

Bring me the Mosh’aru tablets!

The first tablet is held by the long-dead troll Theka the Martyr. It is said his persecutors were cursed into scarabs and now scuttle about his shrine.

The second tablet is held by the hydromancer Velratha, near the sacred pool of Gahz’rilla.

When you have the tablets, bring them to me.

The Ancient Egg

Yeh’kinya: The Prophecy of Mosh’aru speaks of an ancient egg. It is a relic of a time when trolls ruled vast empires, and it has the power to hold the essence of Hakkar. It may be the only way to keep our world safe from his evil.

Bring me the ancient egg. It is said to lay hidden deep within Jintha’Alor in the Hinterlands, in a cave behind the amphitheater at the top of the city.

The god Hakkar

Yeh’kinya: Now it is time to capture the essence of the avatar of Hakkar.

Take the Egg of Hakkar to the Sanctum of the Fallen God in the Sunken Temple in Azeroth. Invoke the egg’s power to stir the dead god.

He will send his minions against you. Defeat his bloodrinkers and take their Hakkari blood, then use the blood to dowse the eternal flames that hold Hakkar’s spirit. When all the flames go out, the avatar of Hakkar will enter our world.

Defeat him, and place his essence within the egg of Hakkar.

Note: You have to go to the Pool of Tears in eastern Swamp of Sorrows(Eastern Kingdoms).  There is a Sunken Temple in the middle of the Lake. You need five players. After you kill the Avatar of Hakkar and drain it by clicking the egg, return to Yeh’kinya.  If you talk again to him, he now will have an option:

Through my studies, I see that defeating the god Hakkar’s avatar has weakened him.  But the bulk of his strength remains, lurking at the far end of the Nether.

You have defeated his avatar once.  Perhaps if you defeat it again you can further weaken the god so that, one day, we might face his true self.

I have preapared a spell that you may use to again summon an avatar of Hakkar within the Sanctum of the Fallen god.  Do you want to confront it once again?

>Yes.  Give me the spell to summon the Avatar

The Lost Tablets of Mosh’aru

Prospector Ironboot: The troll with whom you spoke did not tell the truth. The two tablets you gained for him spoke of containing the essence of Hakkar, but there is more to that legend. I have studied long, and found that there are six Tablets of Mosh’aru, not two! Six!

And I fear that we will not like what secrets the others hold …

Find the third and fourth tablets of Mosh’aru. They’re in the Eastern Plaguelands, held by the Mossflayer trolls. Find them, and bring them to me.

The Final Tablets

Prospector Ironboot: While I look over the third and fourth tablets of Mosh’aru, you must find the fifth and sixth! It will not be easy, for they are held by the Smolderthorn trolls within Blackrock Spire. The spire is a dark mountain of fire between the Burning Steppes and the Searing Gorge.
Good luck. Blackrock Spire is no place for decent folk…

Confront Yeh’kinya

Prospector Ironboot in Steamwheedle Port, Tanaris

Prospector Ironboot: My delvings into the Mosh’aru Tablets bear grim news.  Hakkar’s true form, the god himself, can be born again through the very egg into which you captured him.  Yeh’kinya told you it was to contain his evil, but it is to recreate it!  The troll has led you astray!

Go to Yeh’kinya and demand the egg from him.  Pray that it is not too late to stop Hakkar’s return!

Confront Yeh’kinya – part 2

Yeh’kinya: So, you have been speaking with that old dwarf Ironboot and uncovered the lost Mosh’aru Tablets, have you?  That meddling prospector …

No matter.  It is too late to save this world.  Hakkar has been reborn, and even now grows in power … deep in the ancient troll kingdom of Zul’Gurub!  He has come!  And he will rule in blood and terror!

Thank you.  Your help has sped the return of the Soulflayer!

It is true.  The wheels of doom now turn, inevitably toward the true return of Hakkar!  Blood and souls for Hakkar!  HAHAHAHA!

Note: Strangely, Yeh’kinya shapeshifts into a Flying Serpent of Hakkar, a green ghostly form as if an emerald dream form; and flies away from you toward the east.

The Hand of Rastakhan

Prospector Ironboot: Our worst fears have come.  Legend speaks of the Soulflayer ruling the ancient troll world through evil and terror, and his power was absolute.  If he cannot be stopped now, then his new reign may spread across all of Azeroth!

There is a contingent of Zandalarian trolls who may help us stem this tide of darkness.  They have camped on Yojamba isle, off the coast of Stranglethorn, west of the ruins of Zul’Kunda.  Speak with their leader Molthor, and pray he knows how to defeat Hakkar.

The Hand of Rastakhan – part 2

Molthor: If you have come to save the world then you have come to the right place.  The Faceless One – the Blood god Hakkar—has been brought into our world!

You were sent by the prospector Ironbloot?  His kind are wise, and wiser still to bring you to me, for I and the Zandalarian trolls may know a way to defeat the Soulflayer.

Speak with the trolls of this isle, heed their words, and prepare yourself for the task before you is soaked in blood.

Altar of Zanza

Behind the troll village of Yojamba Isle is an altar of Zanza that reads:

We call upon you, Zanza of Zuldazar.

Bless those that ask for your help. Loa Zanza, Bless those that would ally with the Zandalarian people.

Aid us in this time of need.  Aid us Loa. Give us the power to strike down our enemis. Give us the power to once more defeat the Blood god.

Scarlet Crusade: Scarlet Monestary Statues

The Scarlet Monastery in Tirisfal Glades is heavily inhabited by Scarlet Crusade Priests, Myrmidons and Paladins, formerly members of the Silver Hand.  Others were recruited and joined into the ranks of the Organization in the past few years after the Fall of Lordaeron. South is the tomb of the founder of the Silver Hand, Archbishop Alonsus Faol—at Faol’s Rest.  Little would Faol know the fate of his Order and of his most loved disciple Uther Lightbringer.

  The Fall of Lordaeron led to the formation of the Scarlet Crusade by High Inquisitor Isillien and High General Abbendis.  The result of the unending war between the Scarlet Crusade and the Undead Scourge brought the passing of many high ranking members.  A statue and a plate is what remains of these fallen heroes of the Scarlet Crusade. While some are missing, they are thought deceased.

Admiral Barean Westwind

Grand Admiral of the Scarlet Fleet

Citizen of Kul’Tiras

Lost off the Frozen Coast of Northrend

Harthal Truesight

Lord Paladin of the Scarlet Crusade

Citizen of Azeroth – Knight of the Silver Hand

Last seen entering the cursed city of Stratholme

Valea Twinblades

Warrior of the Scarlet Crusade

Citizen of Alterac

Last seen deep in the Eastern Plaguelands

Dorgar Stoenbrow

Warrior of the Scarlet Crusade

Lord of the Red Caverns

Last seen in the Mountains of Alterac

Fellari Swiftarrow

Ranger Captain of the Scarlet Crusade

Citizen of Quel’Thalas

Lost in the Forests of Silverpine

Orman of Stromgarde

The First Captain General of the Scarlet Crusade

Citizen of Stromgarde

Lost at the Mouth of Icecrown Glacier

Yana Bloodspear

The second Chief Assassin of the Scarlet Crusade

Citizen of Dalaran

Lost in the Tirisfal Glades

Ferren Marcus

High Abbot of the Scarlet Monastery

Citizen of Stratholme

Killed defending the Scarlet Monastery at the First Summertide Assault

Holia Sunshield

Defender of the Scarlet Crusade

Killed while slaying the Dreadlord Beltheris

Arellas Fireleaf

High Wizard of the Scarlet Crusade

Citizen of Quel’Thalas

Locked in eternal combat with the Necromancer Diesalven

Invar One-Arm

The First Chief Assassin of the Scarlet Crusade

Citizen of Dalaran

Last seen on the shores of Northrend

Ashbringer – Initial NPC Dialogues Spreading the Legend

There are few NPCs in World of Warcraft that directly or indirectly refer to Ashbringer or its creator, assumingly to be Archmage Timolain.

Bardu Sharpeye
The Bulwark, Tirisfal Glades

Hello. I’ve set up camp here at the Bulwark to make my preparations for my journey into the Plaguelands. I’ve heard rumor that a great human wizard took up residency in Hearthglen not terribly long ago. He was commissioned by the Scarlet Crusade to fashion their warriors and hunters new bows and guns. It’s said that he completed a remarkable weapon before the Crusade killed him.

I guess their mistrust of the arcane has grown.

Caretaker AlenLight’s Hope, Eastern Plaguelands. The what-bringer? Oh, ASHbringer? Never heard of it … What? Stop bothering me!I come from the land down under … where women plague and men sunder.

Shen’dralar Zealot
Dire Maul Library

The Master holds great interest in the Lair of Nefarian. If only someone would defeat the dragon and his minions and retell the tale to the Prince. I bet that would loosen the Prince’s lips. The Ashbringer could be found!

Shen’dralar Zealot
Dire Maul Library

Has the Prince recanted the tale of the Ashbringer? It is our most favorite of his stories. His favorite is the follow up to the Ashbringer. Of course, nobody has ever been able to get that story out of him.

Alexia Ironknife
Chillwind Camp, Western Plaguelands

Greetings. Don’t have too much time to talk—I’m just using Chillwind as a camp to get some rest before heading to Hearthglen. I’ve heard word that before they went crazy, the Scarlet Crusade had a mage working for them who was trying to create powerful bows and guns for their soldiers. I’m not sure if he succeeded or not … the Crusade killed him before any of his finished product made it out. Maybe they killed him to keep it a secret … or maybe they distrust the arcane that much.

Narain Soothfancy
Steamwheedle Port, Tanaris

Don’t tell me! Shhh! You are here about the Ashbringer?!? Yes … Yes … No! My bad.

What can I help you with, (race)?

BOOKS

Nat Pagle’s Guide to Extreme Angling

… and so that’s where you’ll find the legendary sword of the Scarlet Highlord, Ashbringer.

Ain’t it amazing, what you run into in an ordinary day of fishin’?

For the Origin of the Ashbringer, visit the Burning Crusade Story Arcs section where you may find a transcript of what Mograine tells his friends in South Shore within Caverns of Time: Old Hillsbrad. Go here

Update

The Burning Crusade expansion introduced the Caverns of Time: Old Hillsbrad where an expanded lore of the origin of the Ashbringer is revealed. Watch the dialogue video.

Ralo’shan the Eternal Watcher—The Nightmare

Greetings, traveler.  It was here nearly 1,000 years past, that the Qiraji began their march of destruction across Kalimdor.

Thousands of lives were lost during the war, most in this cursed desert during the initial invasion.

I am one of only a few that remain, chained to both the past and the present.  I know not why I am to remain stationed here but I know that I must.

> How do you know?

I have been slain a hundred times.  I always wake here, alive.  Some say I am cursed and others …

> What do they say?

They say that I am blessed: A herald to harken in a new age.

> And what do you say?

Ancient forces stir – forces that have not been seen or felt for thousands of years.  The world weeps.  Perhaps a new sundering comes.  A sickness born from within.

The foulness has begun to seep into our lands.  From the Dream come nightmares.  Nightmares to befoul us in our waking hours …


Ralo’shan can be found at the top of a tower by the mountain north of Staghelm Point, Silithus.

Return to Wow Story Arcs

World of Warcraft® and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment®.

Copyright © Blizzplanet.com All Rights Reserved

DMCA.com