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Micky Neilson tweeted to a fan “stay tuned” in response to the question: “Any chance that we could see the rise of the Kaldorei empire, and their origins in a book?”.
What does this mean? There was no Publishing Panel at the 2013 New York Comic Con nor at BlizzCon 2013. So we are in collision course into 2014 without a book line-up. We are heading blind into what Blizzard Creative has in store for us. All we have on the plate for World of Warcraft is:
Fans have asked for stories based on many past eras of Azeroth. The War of the Three Hammers, The Troll Wars with the Quel’dorei teaching magic to 100 Arathi men. The birth of the Council of Tirisfal, Aegwynn and The Dragon Hunt. Many more stories out there that have been merely described in a few paragraphs, but never fleshed out as a novel or a trilogy to expand the universe.
Hearing Micky tease something is in the oven, lights up everyone’s heart. We are lore fans. These stories are our fuel to munch on and savor.
What seems strange to me is that it is been a long time since we ever got a story that doesn’t tie-in directly with a current or upcoming World of Warcraft expansion. The Tokyopop Manga was a mix of independent stories and contemporaneous stories/tie-in stories.
Is this new project a stand-alone story not tied to Warlords of Draenor? If it is tied, does that mean time-travel is involved? After all, this new parallel reality has a unmolested Azeroth with its own Nozdormu. We don’t know what an Azeroth where Sargeras has not been discovered within Medivh yet looks like. He never got to open the Dark Portal after Garrosh prevented the orcs from drinking the blood of Mannoroth. How would events have developed through without the orcs coming through the Dark Portal?
Could there be wrong-happenings and exploits of the timeways in that new reality? If Sargeras couldn’t sway the orcs to come to Azeroth, did he find a replacement to move his agenda forward upon Azeroth?
Between the time-lapse that Garrosh built the Iron Horde and the moment Kairoz opens a portal to the present to move forth the Iron Horde into Azeroth … where was Kairoz? Was he on a trip to mess further with the timeways? Just a loose thought.
Hopefully, this new story isn’t that complicated, and just sticks to the facts as they originally happened. Yet, looking into that parallel Azeroth would be so interesting. Makes me think of Age of Apocalypse where Legion went back in time to kill Magneto, but instead accidentally kills his own father Xavier in the 1970s, which gave path to a world without Xavier and the X-Men. Things got chaotic and out of of control. A domino effect that re-wrote history.
That would be a great story, and a complex one to write, but in the meantime a good old-fashioned Rise of the Kaldorei-like story would be pleasing to read, picking up right after the War of the Ancients.
Legendary Entertainment announced today new casting details for the Warcraft Film which starts recording on January 12, 2014. Daniel Wu and Clancy Brown join the casting along with those recently announced.
Clancy Brown has been most recently in Cowboys & Aliens (2011), and he has a long acting history with Starship Troopers (1997), The Shawshank Redemption (1994).
What catches my eye is that throughout 2000-2013 Clancy Brown has mostly been a voice actor for video games and TV Series/animations such as G.I. Joe: Renegades, The Penguins of Madagascar, Thundercats, Green Lantern (The Animated Series), The Spectacular Spider-Man, and Wolverine and the X-Men — just to name a few.
This is interesting. Clancy might be playing as a real actor, or as a voice actor for a CGI character in the Warcraft film. Want to know something few may know? Clancy Jones voiced Thrall in the cancelled video game: Warcraft Adventures. He also voiced Scourgelord Tyrannus (Wrath of the Lich King’s Icecrown Citadel: Pit of Saron).
WARCRAFT fans, we have an exciting casting update…
Daniel Wu and Clancy Brown are joining the cast of WARCRAFT, based on Blizzard Entertainment’s award-winning Warcraft universe. They join previously announced cast members including Ben Foster, Travis Fimmel, Paula Patton, Toby Kebbell, and Rob Kazinsky.
Production is set to begin this January in Vancouver. – source: Legendary
Blizzplanet has been reporting news about all Blizzard games since 2003. I have also posted previews and reviews about upcoming Blizzard Licensed Products. Interviewed book writers and game developers. Attended a few conventions in search of the news to share with fans. So far I have posted over 7000 pages in those 10 years. I’m that passionate about Blizzard and about informing fellow fans.
Now with Warlords of Draenor, Diablo III: Reaper of Souls, Hearthstone and Heroes of the Storm in the horizon, there is more news reporting to share with fans from around the globe.
Contributors are the driving force of a fansite, because each of us are loyal fans of Blizzard’s video games. Many of you have visited Blizzplanet for years. Some have messaged me to tip about a breaking news. It is that type of passionate fan what Blizzplanet needs. I’m looking for contributors to help with the new blogs. Contact me at:
Email: medievaldragon@ | blizzplanet. | com
Subject: Blizzplanet Contributor
Please, choose which blog to be a contributor writer for and mention it in the email message:
Blizzard Entertainment is looking for a Lead Producer for a yet to be announced video game. The job opening description mentions this game is in development by a small team like that of Hearthstone.
On Twitter, Mike Booth posted he is looking for a Lead Producer for his team. I am not certain yet if this is not the same position, but it might be. Mike Booth joined Blizzard Entertainment on May 2013 as game director of this small team.
It is really hard to figure out what type of game a game developer with his calibre is working on based on his past work. He could be working on a different genre.
With Dustin Browder, when I first heard he worked at Blizzard, I looked at his past work and speculated he was working on StarCraft II. Some time later, StarCraft II was announced.
Michael Booth hails from Turtle Rock Studios as CEO — and if that studio doesn’t ring a bell to you, let me hit the gong hard for you. Turtle Rock Studios worked with Valve in the Counter-Strike series and Left 4 Dead. Michael Booth shares credit as one of the four Counter-Strike programmers, and he was the Project Lead for Left 4 Dead.
I ain’t saying this particular unannounced Blizzard game will have zombies, nor that this is a First-Person Shooter… but I really wish it was if this guy is on the steering wheel. Now if that didn’t get you excited, then I shouldn’t mention what genre StarCraft: Ghost is. Pew pew pew!
The same small team is looking for a 3D Weapons Artist and the description for the job requests that the candidate should have experience working with a diverse range of equipment, vehicles, and mechanical characters.
What’s Blizzard cooking? When will we hear about it? Those are fair questions for which we might not have an answer in quite some time.
In the meantime, spread the word. If you got the talent or know a family or friend with the talent or a friend of a friend … let them know this job opening is available.
Lead Producer| Blizzard
Blizzard’s newest game team is looking for someone to join its ranks as lead producer. With Hearthstone, Blizzard has revived its tradition of creating small and nimble game teams and we are following in those footsteps. As part of our team, you will join in the leadership of a small but mighty band of developers and exert your talents to help craft our processes, organization, goals and execution.
We can’t tell you exactly what the game is yet, but trust us, it’s awesome.
Ideally, you have passion for and experience in wrangling both small scrappy teams and large multi-discipline juggernauts. You enjoy getting your hands dirty in day-to-day game production as well as thinking strategically in solving high level challenges. Maybe you even enjoy personally jumping into databases or modeling packages from time to time. You speak the languages of art, engineering, game design and business – some fluently, the others enough to be dangerous effective. In short, you understand the science and appreciate the art of making amazing games, and have made it all come together in the shipping of world-class products.
Project manages all aspects of the game.
Provide leadership, guidance and execution to ensure both quality and timeliness of objectives and milestones.
Champion the game to all external departments to build transparency, knowledge and passion for the project.
Communicate with executive leadership on status, risks, and needs of the project.
Do whatever it takes for the game to be great, the team to be healthy, and the execution to be flawless.
A minimum of 3 years’ experience as a senior / lead producer
Experience shipping at least one top quality online title in a senior or lead producer role
Experience with the ongoing operation of a game after launch
Development experience as an engineer, artist, or designer a plus
Able to communicate effectively with engineering, art, design, and business personnel
Unrelenting self-motivation and initiative
A deep, abiding, and possibly somewhat untoward passion for games
Required Application Materials
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing
**Only submittals with Cover Letters will be considered.
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer. – source
New York Times best selling author Richard A. Knaak launched a Kickstarter to develop a novel titled… Legends of the Dragonrealm: The Turning War.
According to Richard, this is a three-volume saga which answers many questions concerning the Legends of the Dragonrealm and the Dragon Masters that never got answered.
That truly sounds powerfully interesting.
Blizzard Entertainment, Pocket Books/Gallery Books have published in past years several novels based on Warcraft, Diablo and Starcraft which tie-in with a Blizzard video game or expansion that’s in development.
That’s a great practice because it allows players to learn what happened in between one game and the next as a bridge to inform and draw the players into an immersive story.
However, a long time passes by between the release of these novels.
Warcraft, for example, is very rich in lore, spanning more than 10,000 years of life-changing events, but most of it is given to the player through an in-game book in a very brief medium.
Who hasn’t read about the Three Hammers War?… where the Bronzebeards, the Wildhammers, and the Dark Irons went into a civil war that culminated in the eruption of the Blackrock Mountains with the accidental summoning of Ragnaros 300 hundred years before the opening of the Dark Portal.
How about the story that led the Darkspear to flee from Stranglethorn Vale?
Or the story about the first humans led by Tyr to safety.
Or how the first Highborne arrived to Tirisfal Glades prior to the founding of Quel’thalas.
The TOKYOPOP Warcraft Legends manga filled a great niche to tell some of these stories, but a novel is longer than a manga. Better yet, novels can extend into trilogies. Or even an entire series of more than three.
Why, oh why–hasn’t Blizzard Entertainment not caved in to the pleas of lore fans?
That’s a question that will haunt me yet for several years. I know the answer down in my heart. Chris Metzen’s plate has been full these past years with multiple games currently in development and other games not yet announced. He’s also co-producer of the Warcraft film. Not to mention the countless meetings he must participate in at each team department. Plus leading a normal life at home with his children and wife.
Micky Neilson, Sean Copeland, Matt Burns and others are busy with other projects too, and the logistics to prepare those stories before it comes to reality on paper is mind-blowing.
Still … I dream. As any other Warcraft / StarCraft / Diablo lore fan out there, I dream. I have always dreamt of the community getting involved somehow in the initial development of Blizzard novels or graphic novels. Even if everyone involved needs to sign an NDA.
The community has been influencing in the past on the forums, or via Twitter. Even at BlizzCon. Heroes of the Storm has been forged and shaped through BlizzCon and by BlizzCon feedback. TheRedShirtGuy (Ian) was very influential with his lore ABCs. Got immortalized as the Fact-checker NPC in Iron Forge. I do have an anecdote that only some fans in the Scrolls of Lore forums know about. Back in 2009, a fan by the username Timolas pointed out the unnamed captain (Warcraft III: Reign of Chaos) who spoke with the emissary of King Terenas in the scene where he recalls Arthas’ troops to return immediately to Lordaeron is named Captain Luc Valonforth. At the time, I think World of Warcraft: Wrath of the Lich King was in beta testing. Pocket Star Books (Simon & Schuster, Inc. Division) had begun printing the novel titled World of Warcraft: Arthas: Rise of the Lich King. I contacted really an awesome editor, Jaime Costas. We had been in contact for a few years. Some of our past giveaways, and interviews on and before 2009 came to happen through her. I infomed her that the captain in the quest titled: The Truth Shall Set Us Free had been given a name in-game: Captain Luc Valonforth. I had read a review copy two weeks before the novel went on sale. As soon as I told Jaime Costas, she edited the scene where the captain talked with the Lordaeron emissary. The novel then was printed with that name. As I was writing this article, I was double-checking some links and found my tale was added (without my knowledge) to the WoWpedia. See how the lore community works? It’s awesome. The original forum thread is here.
Back to the main topic… say some of the most influential lore fans around the community are picked, and invited to a Skype session or chat room with Chris Metzen, Micky Neilson, Sean Copeland or other members of the Creative Team. Prior to the meeting each is sent by mail an NDA that must be signed, notarized, and sent back. Whatever fancy or legal procedure is needed for such a thing.
Those fans then brainstorm with the creative team. Talk about the different stories, and choose one story. Everyone provides an idea, or ideas on what races or characters existed in that time-frame, what possible stories could exist within that sandbox and timeframe.
Then, Micky Neilson (Publishing Lead) posts a Kickstarter to fund the project. Here is where this dream gets interesting. The project is community-driven from concept to execution. We have seen the success of Blizzard novels.
Pre-Order and Kickstarter are basically the same thing. People commits to buy a product they are interested in, and enlist themselves. There is a slight difference, though. When you enlist to a pre-order in Amazon or another retailer you will get that item delivered on release date. On Kickstarter or other type of crowdsourcing the item isn’t shipped if the item doesn’t reach the targeted price goal when the kickstarter expires.
However, the lore fans are there. It has been proved once and again in Amazon and the New York Times best selling lists.
It would be nice for Blizzard to have a Kickstarter-like page on the Blizzard Store or even in the World of Warcraft in-game store, but Kickstarter is more abroad in terms that non-Blizzard fans can also jump in and participate.
It’s all a bunch of dreams. However, they say dreams do come true. Hope the right people read this, and I know they do.
From the World of Warcraft MMORPG series from Blizzard, Illidan Stormrage has been given the Pop! Vinyl treatment with this World of Warcraft Illidan Pop! Vinyl Figure! Illidan stands 3 3/4-inches tall, and makes a great gift for children and adult collectors alike. When you see just how cool the World of Warcraft Illidan Pop! Vinyl Figure looks you’ll want to collect the rest in this line of WoW Pop! Vinyl figures from Funko! Ages 5 and up.
Experience the thrill of Thrall with the Doomhammer LARP Hammer!
Transfer the excitement of WoW into the real world.
Wrapped with genuine leather, it measures 22-inches long and weighs 3 pounds!
Can’t get enough WoW? Well, the Doomhammer Live-Action Roleplaying (LARP) Hammer is for you! Transfer your roleplaying excitement from the World of Warcraft game into the real world of LARP with this exquisite Doomhammer.
Meticulously fashioned of polyurethane with PVC tube piping to maintain product integrity, it’s wrapped with genuine leather, measures 22-inches long x 10-inches tall x 7-inches wide, and weighs 3 pounds!
The World of Warcraft Doomhammer wields easily and freely for those dedicated activists desiring to experience the full thrill of Thrall. Ages 14 and up.
The Wrap reports Dominic Cooper is joining the Warcraft Film cast. Yesterday, Legendary Pictures announced the cast of actors to bring to life the main characters of the Warcraft film which is focused on the clash between Sir Anduin Lothar and Durotan of the Frostwolf clan during the First War.