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PTR 3.1 Build 9637 Ulduar Raid Schedule March 4-6

Daelo posted the new PTR 3.1 (build ) Ulduar Raid Testing Schedule. Start making arrangements with your guild, or schedule your testing time in advance. This will allow you to get a feeling of the event, but please submit your feedback and bug findings to the developers.

Blizzard Quote:

On the North American test realms:

Flame Leviathan (Normal, i.e. 10 Player Mode ONLY) – Tuesday Night, March 3 at 4PM PST (or after the PTR servers come back up) through tomorrow. We want a lot of testing on this, but take note that the Heroic version of this fight should NOT be tested at this time. Players should only form 10 player raids to test this. The Heroic/25 Player version is not properly tuned.
Ignis the Furnace Master – Wednesday night, March 4, starting at 7pm EST/4pm PST.
Hodir – Thursday night, March 5, starting at 7pm EST/4pm PST

On the European test realms

Flame Leviathan (Normal, i.e. 10 Player Mode ONLY) – Wednesday Morning, March 4 at 01:00 CET (or after the PTR servers come back up) through tomorrow. We want a lot of testing on this, but take note that the Heroic version of this fight should NOT be tested at this time. Players should only form 10 player raids to test this. The Heroic/25 Player version is not properly tuned.

Thorim – Thursday night, March 5, starting at 7pm CET.
Freya – Friday Night, March 6, starting at 7pm CET.

We should have General Vezax (EU), XT-002 Deconstructor (US), and Razorscale(EU) available for testing soon after this.

This schedule could change at a moment’s notice due to server, bug, or patch status. I’ll try to keep everyone informed as much as possible. Ulduar and the bosses to be tested will remain also open a variable length of time. How long they stay open depends upon a host of factors including designer availability, bug status, etc.

We also hope to have the zone open on off days for each respective realm for a longer period of time. We have a couple special versions of Patchwerk setup. One of them is called Patchwerk (DPS Test) and is essentially a massive training dummy for your raids. The other is Patchwerk (Tank Test), and he does not have a Hateful Strike, but his melee damage increases over time.

We’re very interested in seeing combat logs and parses for all raid testing on the PTR.

Quick Ulduar FAQ:

Q) Will there be testing available on Oceanic, Korean, or other time zones?
A) There will be some testing available. Flame Leviathan will be up for an extended time, for instance.

Q) Where’s all the trash?
A) We don’t have everything turned on for these tests, and this sometimes includes trash creatures before each boss encounter.

Q) Where’s the loot?
A) We don’t have this attached to bosses yet, but we’ll have loot hooked up soon.

Q) What about achievements?
A) These aren’t implemented yet.

PTR 3.1 Lifebloom Changes

Lifebloom seems to have been nerfed yet again in the new PTR 3.1 patch update released today. However, the developers don’t share the sentiment.  Lifebloomd heals as much as it currently does in life realms. Just it costs more mana. The logic behind this is that with the changes in mana regeneration, they had to balance the amount of lifeblooms a druid can pump out in comparison with the mana capacity of other healers once patch 3.1 is released.

If you think about it, if Lifebloom remained as it is, with no penalties, when priests and shamans are suffering from a lower mana regeneration, Druids would be less strained spamming lifeblooms and topping the healing meters.

In that sense, I would have to question whether this is necessarily a nerf, when most other classes will experience different issues with their mana regen lowered.

Blizzard Quote:
Recently, Blizzard Entertainment [finally] installed the massive bronze wolfrider statue at the center of the new headquarters in Irvine, California. The replicas were given to Blizzard employees a couple of years ago, and a very few were seen on eBay for auction. The OCRegister Blizzard Blog has eight exclusive photos showing the installation of the 12-feet tall statue.

This statue was developed by WETA Workshops, a New Zeland-based film special-effects company that has worked with Stephe Spielberg and Peter Jackson and have been involved in films such as Lord of the Rings, King Kong, I, Robot and X-Men 3—to name a few. Personally, I have a feeling WETA Workshops is knee-deep in the development of the World of Warcraft film. But that’s something that hasn’t been confirmed.

Wolfrider Statue Lands On Blizzard Entertainment Campus

Recently, Blizzard Entertainment [finally] installed the massive bronze wolfrider statue at the center of the new headquarters in Irvine, California. The replicas were given to Blizzard employees a couple of years ago, and a very few were seen on eBay for auction. The OCRegister Blizzard Blog has eight exclusive photos showing the installation of the 12-feet tall statue.

This statue was developed by WETA Workshops, a New Zeland-based film special-effects company that has worked with Stephe Spielberg and Peter Jackson and have been involved in films such as Lord of the Rings, King Kong, I, Robot and X-Men 3—to name a few. Personally, I have a feeling WETA Workshops is knee-deep in the development of the World of Warcraft film. But that’s something that hasn’t been confirmed.

Blizzard Announces Arena Shoutcasting Contest

A lot of podcasters are going to love this.  Blizzard has a new contest to crown the best Arena shoutcaster. Simply download the video provided by Blizzard, and record your own commentaries and submit your entry. What are the prizes?  Dell Ultrasharp 2007WFP-HC monitor and a BlizzCon 2008 polar bear mount.  According to article 2 of the terns and conditions only participants age 15 and above; and the competition is opened to residents of France, in Belgium, in the United Kingdom or in Luxemburg, or anyone aged 18 or more residing in Germany, Austria, Sweden, Finland, Denmark, Norway, the Netherlands, Spain, Russia, or in Ireland, and who have an open subscription to the World of Warcraft game.

Blizzard Quote:
We’re proud to present our first http://www.wow-europe.com/en/legal/contests/arenashoutcasting-09.html

AT&T Renews Hosting Agreement With Blizzard Entertainment

AT&T renewed their hosting agreement with Blizzard Entertainment, Inc. for online games over Battle.net and World of Warcraft servers. A press release is available.

Blizzard Quote:
AT&T Renews Hosting Agreement With Blizzard Entertainment, Inc. for Online Games

LOS ANGELES, March 3—Online gamers will continue to enjoy a rich and reliable gaming experience thanks to an agreement struck between AT&T* and Blizzard Entertainment, Inc. Today, AT&T and Blizzard Entertainment, Inc., a premier developer and publisher of entertainment software, agreed to a two-year renewal for hosted services in North America.

Blizzard Entertainment(R) is best known for its Warcraft(R), StarCraft(R), and Diablo(R) PC games as well as its massively multiplayer online (MMO) role-playing game World of Warcraft(R), which is available in eight languages and played by more than 11.5 million subscribers worldwide.** AT&T has been working closely with Blizzard Entertainment for 9 years, providing hosting for World of Warcraft and the Battle.net(R) online-gaming service.

“We’ve been pleased with AT&T’s service over the years, and we’re confident in their ability to continue to provide the quality support we need,” said Paul Sams, Chief Operating Officer of Blizzard Entertainment. “This renewed agreement allows us to stay completely focused on our games while AT&T applies its hosting expertise to help us offer the speed, reliability and security our players expect.”

Through multiple Internet Data Centers (IDC), AT&T will provide strategic hosting and proactive, 24/7 network monitoring and management for the online infrastructure of Blizzard Entertainment’s games and services. The AT&T Gaming Core Team will provide comprehensive networking support to Blizzard Entertainment.

The AT&T Gaming Core Team was formed in 2004 to meet the infrastructure needs of customers’ gaming operations across AT&T’s Internet Protocol (IP) network. The team consists of engineers and hosting specialists who provide round-the-clock support to companies offering MMO games. The team provides global, end-to-end support of customers’ gaming operations across AT&T’s hosting infrastructure, applications and IP network and supports trouble resolution, incident command and control, post incident review and root cause analysis.

According to the Entertainment Software Association, which represents computer and video game publishers, U.S. computer and video game software sales grew almost 23 percent in 2008 to $11.7 billion.

For more information on AT&T Hosting and Application Services, go to http://www.business.att.com/hosting.

*AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc.

Wrath of the Lich King Nominated 2008 Game of the Year by BAFTA

The 2009 British Academy Video Games Awards has nominated World of Warcraft: Wrath of the Lich King for 2008 Game of the Year. The fans can cast their vote to decide this category’s winner at the following webpage. Vote entries will be closed on Monday 9 March 2009.

UK residents have an extra incentive to cast a vote by marking the checkbox to participate in a prize draw: Read the Terms & Conditions.

Voting for your favourite game is quick and easy. Simply click on the game you wish to select then complete the form below.

Voting automatically entitles you to enter the prize draw for a collection of goodies worth

PTR 3.1 Ulduar Patchwerk Test Results

Yesterday, Sunday, Blizzard opened Ulduar with two copies of Naxxramas’ Patchwerk: One was tagged as DPS Test and the second was tagged as Tank Test. My group was able to kill the DPS test Patchwerk twice with some difficulty. However, we couldn’t kill the Tank Test dummy. We went as far as 1.3 million health.before he killed the tank. Daelo revealed the reason. It hits a 10% harder every 10 seconds. It is recommended to bring consumables and flasks to these tests in order to help fine-tune the event. Make sure to share your feedback about the Patchwerk DPS and Tank Tests at the following official forums thread.

Blizzard Quote:
Here will be a thread for everyone to post their test results from attempts against the two versions of Patchwerk on test.

One version is essentially just a normal patchwerk with double the HP for use as a DPS test. This is Patchwerk (DPS Test).

The other version we currently have is Patchwerk (Tank Test). This is Patchwerk without the Hateful Strike, double the HP, but most importantly every 10 seconds his melee damage increases by 10%. Not only are we looking to see just how long tanks can be kept up given maximum effort from the entire raid, but also how long can tanks be kept up with more limited numbers of healers.

Also, if there are suggestions for modifications or new versions of test Patchwerks, we’d love to here it.

On a side note, we’re working to get a test glyph vendor created. It won’t be ready for the next build to hit PTR, but we’ll have it later.

PTR 3.1 Ulduar DPS Test With Patchwerk

Today Saturday, the WoW Developers want to test players DPS by placing a copy of Patchwerk inside Ulduar. The classes have had a lot of tweaking, specially the Tanks and the mana regen changes. In order to test these please join the Europe PTR in the evening. Visit the PTR 3.1 Bug Forums to report anything out of the normal.

Blizzard Quote:
Daelodev: So we have a version of Patchwerk at the entrance of Ulduar to be used for DPS testing. We’ll turn it on during various times of testing. Please post links to parsed combat logs here. This will be of great help to us!—source
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