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Warcraft Legends Marathon Day 4

TOKYOPOP continues their Warcraft Legends manga marathon posting one story each day from volume 1 and 2, celebrating the upcoming release of volume 3—on sale March 17. Today marks the fourth story offered for free. You can only watch it for 24 hours. So, make sure to watch today’s story by Richard A. Knaak titled Fiend.

This story has all the whistles and potential to carry on into World of Warcraft: Wrath of the Lich King’s Icecrown Citadel dungeon.  The undead tauren Trag Highmountain continues his journey toward Icecrown, aided by the Warchief Thrall.

We have 29 exclusive preview scans of Warcraft Legends Vol. 3 at the Worldofwar.net Wiki.

WoW Patch 3.1 Blessing of Wisdom & Mana Spring Totem change

The WoW developers are planning changes for mana regeneration and certain buffs in patch 3.1.0 by lowering down the amount of shamans and paladins required for a raid. They want raids to have an even amount of classes participating, rather than stacking 4-5 paladins or shamans.  Mana Spring will now benefit all the raid. Only one Shaman is now needed to benefit from that ability.

The major impact to how raids are usually done is that you can no longer stack mana regeneration. How is that?  From what Eyonix said, what can be understood is that Mana Spring Totem and Blessing of Wisdom will no longer stack.  So now the raid leader needs to synchronize which abilities must be used according to the raid’s class setup—depending on which classes are online at a given time.

If there is a shaman and a paladin, the way to go would be to have the shaman drop mana spring totem and the paladin to do blessing of kings.  If there are two paladins and no shaman, one will do Blessing of Kings and the second shall cast blessing of wisdom. The wrong way to go now is having a paladin cast wisdom and a shaman drop mana spring—both mana regen won’t stack, thus wasting a group buff.

This decision could probably benefit alchemists a tad in theory, as players will want to buy mana regen flasks more often than pre-patch 3.1.

We are making a change to these spells so that their benefits are exclusive in patch 3.1.0. The buffs will be equivalent, but will no longer stack. Mana Spring will affect the entire raid instead of just the shaman

PTR Testing Schedule Updated - March 13-18

It looks like double posting the news, but it is rather an update to the previous one.  A new PTR testing schedule update has been released.  Blizzard needs you to type /combatlog before engaging these bosses and then submit the log to them. The log may be found in your WoW folder within the logs folder. The numbering matches the date. To disable logging you can type oncreen again: /combatlog.

Blizzard Quote:
Here’s the current schedule for Ulduar PTR testing. We’re currently in a mild holding pattern while we wait for a new PTR build with updated changes to most all the bosses, Mimiron, Auriaya, more loot, etc. As a reminder, this schedule could change further depending on build status.

On the North American test realms:

Mimiron – Friday Night, March 13, starting at 7pm EDT/4pm PDT.
Hodir – Saturday Night, March 14, starting at 7pm EDT/4pm PDT.
Flame Leviathan – Sunday, March 15, starting at 2pm EDT/11am PDT.
Ignis the Furnace Master – Monday Night, March 16, starting at 7pm EDT/4pm PDT.
XT-002 Deconstructor – Tuesday Night, March 17, starting at 7pm EDT/4pm PDT.
Kologarn – Wednesday Night, March 18, starting at 7pm EDT/4pm PDT.

On the European test realms:

Mimiron – Friday Night, March 13 at 19:00 CET.
Auriaya – Saturday Night, March 14, at 19:00 CET.
Flame Leviathan – Sunday Night, March 15, starting at 19:00 CET.
General Vezax – Monday Night, March 16, starting at 19:00 CET.
Thorim – Tuesday Night, March 17, starting at 19:00 CET.
Freya – Wednesday Night, March 18, starting at 19:00 CET.

This schedule could change at a moment’s notice due to server, bug, or patch status. I’ll try to keep everyone informed as much as possible. Ulduar and the bosses to be tested will remain also open a variable length of time. How long they stay open depends upon a host of factors including designer availability, bug status, etc.

We’re very interested in seeing combat logs and parses for all raid testing on the PTR.

PTR 3.1 Ulduar Test Schedule March 10-15

Here’s the current schedule for Ulduar PTR testing starting today:

On the North American test realms:

Hodir – Tuesday Night, March 10 at 7pm EDT/4PM PDT.
Mimiron – Wednesday Night, March 11, starting at 7pm EDT/4pm PDT.
Ignis the Furnace Master – Thursday Night, March 12, starting at 7pm EDT/4pm PDT.
XT-002 Deconstructor – Friday Night, March 13, starting at 7pm EDT/4pm PDT.
Kologarn- Saturday Night, March 14, starting at 7pm EDT/4pm PDT.
Flame Leviathan – Sunday, March 15, starting at 2pm EDT/11am PDT.

On the European test realms:

Auriaya – Wednesday Night, March 11 at 19:00 CET.
Mimiron – Thursday Night, March 12 at 19:00 CET.
Thorim- Friday Night, March 13, at 19:00 CET.
General Vezax – Saturday Night, March 14, starting at 19:00 CET.
Flame Leviathan – Sunday Night, March 15, starting at 19:00 CET.

This schedule could change at a moment’s notice due to server, bug, or patch status. I’ll try to keep everyone informed as much as possible. Ulduar and the bosses to be tested will remain also open a variable length of time. How long they stay open depends upon a host of factors including designer availability, bug status, etc.

We’re very interested in seeing combat logs and parses for all raid testing on the PTR.

Quick Ulduar FAQ:

Q) Where’s all the trash?
A) We don’t have everything turned on for these tests, and this sometimes includes trash creatures before each boss encounter.

Q) Where’s the loot? (UPDATED)
A) 25 player raid bosses should have all of their loot attached.

Q) What about achievements? (UPDATED)
A) After the next PTR build goes live, you’ll see some Achievements in the list. Most all of these are not actually functional yet, and the list is not final.

PTR 3.1 Ulduar XT-002 Deconstructor

The XT-002 Deconstructor boss can be found at the Scrapyard in Ulduar. He uses an altered version of the Void Walker model. If that doesn’t chill your spine, with the dread memories, nothing will.  He has a very funny movement sub-routine: after he patrols back and forth, he will stand by the stairs to do exercises. To get ready to pull, wait until he moves either to the left or right side.  Then move all your players to the center. The tank must pull him and position him on top of the stairs by its center. The farthest he is from the scrapyard piles the better.

All players must stand together, stacking on top of each other.  This boss is like Tempest Keep: The Eye’s High Astromancer Solarian.  Players need to wake up and be alert if they don’t want their leader yelling and cussing. This video had to be slightly edited for that reason (for lack of options to edit sound).  When Deconstructor casts Light Bomb, you will be visibly surrounded by a yellowish glow that flashes every tick. Easy to see. It will cause up to 3000 damage to all nearby players within 10 yards for 9 seconds. The player must run either left or right, then return to where the players are stacking at.

At random, a player will be affected by Gravity Bomb. This one is very, very important to be alert with. It is an irregular-shaped purplish bubble surrounding the target, and after a short length of time it will attract all nearby players to the target and explode for up to 21000 damage. This is pretty much overkill for most cloth and leather class players, including holy paladins.

The one ability healers need to be alert with is the Tympanic Tantrum (Earthquake) which causes a lot of damage over time, and will kill anyone that is low in health. Healers need to know when to cast AOE heals, that includes Paladins. Holy Light is a mild AOE heal. Use it. Priests should spam AOE heals. Shamans should focus chain heal, and everyone else should place HOTs on everyone they can.

When Phase two kicks in, Deconstructor will stop all attacks and stand still. You will see huge sparks coming off him, and landing far away to each of the four scrapyard piles. A bunch of bots will spawn ranging three types of bots.  The first target range players need to kill are obviously the bomb shaped ones: XE-321 Boombot. These can do up to 13000 damage to all nearby players.

However, the ones you should also watch out for—make sure you assign players to take care of them—are the XS-013 Scrapbots.  These will merge with Deconstructor, healing him. You really don’t want this to happen. As you will see in our video, the raid players were close to kill him after 11 minutes, but he went into enrage mode wiping us.  If these Scrapbots heal him, you better call it and reset to save time, because most likely he will enrage. The phases are rinse and repeat until he dies. Train your guild players to take care of the boombots and scrapbots, and to run when they should during Light Bomb and Gravity Bomb, and this boss will surely be cake. Just needs coordination.

XT-002 Deconstructor abilities:

  • Gravity Bomb: Charges the target with dark energy (the gravity well), causing them to explode and pull in nearby allies after 9 sec. This sucks people in, so stay away from others! It creates Gravity Well on the player: This pulls various players within 10 yards and deals up to 21000 damage.

  • Light Bomb: Charges the target with divine energy, causing them to sear nearby allies for 9 sec. Inflicts up to 3000 damage per tick to nearby allies.
  • Tympanic Tantrum: Deals 10% damage every 1 sec for 12 sec. Nearby enemies are also dazed for the duration. This is an earthquake effect when he punches his fists onto the ground.

On phase two he stops attacking and you will see big sparks launching off him toward the four scrap piles in the area. This will spawn three types of mobs in large numbers.:

  • XS-013 Scrapbot: These must be killed soon before they reach the boss. They are absorbed by the boss to repair itself.

  • XM-024 Pummeler: They do the least damage, causing 2000 damage with Arcing Smash.
  • XE-321 Boombot: These must be your primary target. Need to be max dps’ed. Otherwise they inflict up to 13000 damage to all nearby players.

Warcraft Legends Marathon !!!

Today, Chapter 3 of Warcraft Legends Vol. 1 is available: How to Win Friends—by Dan Jolley. (47 pages). Watch on the media player below.

On March 17, Warcraft: Legends Vol. 3 goes on sale in bookstores everywhere. To celebrate, TOKYOPOP is sponsoring a FREE Warcraft: Legends marathon! Eight stories in eight days—just enough time to get hyped up for the next installment of Warcraft Legends.

And while you’re checking out these stories, make sure you check out the Warcraft: Legends Vol. 3 Preview HERE.

I will provide a link to each Marathon day everyday to make it easier for you to find them. This is a real nice touch by TOKYOPOP to let you read these for free.

Warcraft: Legends Volume 1

Friday, March 6: Fallen by Richard A. Knaak & Jae-Hwan Kim (Available)

Monday, March 9: The Journey by Troy Lewter, Mike Wellman & Mi-Young No

Tuesday, March 10: How to Win Friends by Carlos Olivares

Wednesday, March 11: An Honest Trade by Troy Lewter & Nam Kim

Warcraft: Legends Volume 2

Thursday, March 12: Fear by Richard A. Knaak & Jae-Hwan Kim

Friday, March 13: Warrior: Divided by Grace Randolph & Erie

Monday, March 16: Miles to Go by Dan Jolley & Elisa Kwon

Tuesday, March 17: Family Values by Aaron Sparrow & In-Bae Kim

Recent In-Game Fixes 3-10-09

The WoW Developers have applied very welcome fixes to the Ring of Valor Arena that will allow players to reduce their damage taken during fear or roots.  The flame wall was an exploitable mechanic for druids who would root players at the right moment and place to cause players to get flame wall damage without the ability to move away from it.  Fear could also cause players to take excessive damage with Flame Wall.

Now players can start fighting as soon as the elevator reaches to the top. The gates that used to surround the elevator have been removed.

  • The flame wall in the Ring of Valor arena will now be able to break spells like fear and roots after a player takes damage.

  • The gates in the Ring of Valor arena have been removed so players are now free to begin combat as soon as the elevators reach the floor of the arena.
  • We modified the small side pillars in the Ring of Valor arena to start in the up position instead of rising up a few seconds after the start of the match.

CrossOver Games Support For DirectX 10 Linux and Mac Soon

I rarely post news outside the Blizzard games scope, but I thought this one was very interesting to share with Mac and Linux Blizzard gamers. Codeweaver—developer of the CrossOver Games—announced their roadmap for 2009 highlighted by their support of DirectX 10 right out of the box.—Full Article.

We’ve just shipped a lot of those ‘under the hood’ improvements for games out in CrossOver Games 7.2. We’re really pushing Direct X 9 support pretty far along, and getting ready to move on Direct X 10.

In the next few months, we’ll be shipping CrossOver Linux 8.0, and CrossOver Mac 8.0. That revision of our flagship product will bring support for IE7, modern QuickBooks versions, Quicken 2009 (at a nice speed), Photoshop CS3, and many many other improvements, particularly around Microsoft Office and specifically Outlook. —via Slashdot

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