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Journey to the Timeless Isle – World of Warcraft Patch 5.4


Journey to the Timeless Isle

Chromie: The Bronze Dragonflight has discovered a most unusual pandaren phenomenon, (class). Emerging from the mists, far off the coast of the Jade Forest – an island that was lost in time!

It is a dangerous place, perhaps the most perilous in all of Pandaria. But we are determined to unravel its mysteries.

Here, take this timepiece. A single click will whisk you to the island. Get yourself established, and speak with Watcher Alundra. She will guide you to our chief investigator.

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Objectives

Speak with Watcher Alundra on the Timeless Isle, off the coast of the Jade Forest.

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Completion

Watcher Alundra: I see Chronormu has made good on her promise! You are right on time.

 

The Crown of Heaven – Wrathion Legendary Questline

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The Crown of Heaven

Wrathion: This continent does not give up its secrets easily.

Do you recall Mason’s Folly, the hilltop east of here where you and I met before?

I’m going to use the Lightning Lance to create something special, and I certainly can’t do it in here.

Meet me atop Mason’s Folly so that we may celebrate our victories together!

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Objectives

Meet Wrathion atop Mason’s Folly in the Veiled Stair and collect your reward.

Progression

Wrathion: Meet me atop Mason’s Folly, where we met before!

Prince Anduin: What are you two plotting?

Wrathion: I keep no secrets! You are welcome to accompany us, Anduin Wrynn. If your injury permits.

I implore my Horde friend here not to push you off of the cliff.

(Travel to Mason’s Folly)

Wrathion: Truly a splendor! Have you ever seen such a view, Prince Anduin?

Prince Anduin: It’s breathtaking.

Wrathion: It’s about to get even more awe-inspiring.

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Champion! Behold the fruits of your labors!

At the dawn of the world, when the mortal races were young, they did not yet possess the secrets of fire.

They shivered in the cold and the rain until – in one instant – lightning tore the sky!

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It rent a tree asunder and set it aflame.

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The mortals gathered around the fire in awe and wonder. It could cook their food and warm their homes. They seized it! And protected it!

They fed the fire every hour of every day. Hot coals were carried from one primitive camp to the next. Do you see? In a single flash of light, civilization was born.

Truly, lightning is a gift of the Gods.

The mogu, ah! The mogu! Their minds were so small! They were built to serve, and when they lost their masters, they served themselves.

But they could have been so much more.

They built an empire, when they could have built a new world.

We will do better, champion. Behold! The Crown of Heaven! My gift to you.

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You are the ember. You are the spark! You are the fire that will spread across the world. You will awaken Azeroth’s potential!

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Come to me.

(Spoke with Wrathion: 1/1)

Completion

Wrathion: The Crown of Heaven! Use this to augment any piece of headgear.

It will also act as a third eye – I will be able to follow your progress as we embark on the next stage of our journey.

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Crown of Heaven


Capacitive Primal Diamond
Courageous Primal Diamond
Indomitable Primal Diamond
Sinister Primal Diamond

 

Spirit of the Storm Lord – Wrathion Legendary Questline

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Spirit of the Storm Lord

Wrathion: Our next objective is to temper this weapon with the blood of a demigod, one imbued with the Thunder King’s powers.

My agent tell me that the mogu named Shan Bu is creating just such a creature, intended to gurd the Thunder King’s citadel.

Once your faction has fought your way to the front gates, attack Storm Lord Nalak and thrust this lance into his side. The creature will do everything in his power to stop you – stay alive long enough to siphon out the power of the Storm Lord!

Objectives

Progress through the isle of Thunder until you unlock the final courtyard. Obtain a Tempered Lightning Lance by thrusting the lance into Storm Lord Nalak and surviving long enough to siphon his power.

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Progression

Wrathion: You must thrust the spear into the heart of the Storm Lord while he still lives.

Be careful! The moment it pierces his hide, you will be assaulted by his power.

It is important to throw the spear just before slaying the beast. Not a moment too soon! Not a moment too late!

I must make preparations back on the mainland. Return to me at the Veiled Stair when you have what I need.

Oh, and don’t die.

Tips

You need a raid of about 25 people or more. Ask at Trade Chat at any city if anyone needs Nalak. Once you gather a few players, everyone go to the Isle of Thunder.

You will usually find other people waiting there. No need to merge groups, unless you need healers. You may also ask at the Chat room of OpenRaid.US.

Nalak is found at The Foot of Lei Shein. If you are a melee player, his hitbox is pretty big, so stand back as far as you can from him and be ready to run.

When Nalak channels Arc Nova, run away. You have about 3 seconds to get clear from the massive radius. Those affected by Arc Nova will be knockback several yards away, and suffer 350,000 damage on plate (about 80% of your health).

When Nalak is around 10% health, open your inventory. Click Nalak, then click the Lightning Lance.

A spectre in the shape of a Undead Shade will begin to chase you. Run away from it. If you have a sprint-like ability or a speed potion feel free to use it, if you think the mob is too close. It might insta-kill you on melee hit. Wait until you get a quest completed message.

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Completion

Wrathion: Tong, is that our friend?

Prince Anduin: I can’t believe you’re still alive.

Wrathion: What did I tell you? Few mortals possess such courage and tenacity.

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Come, have a drink. The prince here is showing me how to play one of the local games.

What of Storm Lord Nalak? And the lance? Details!

You’ve done it! The lance seethes with power and potential!

Oh my friend, you have earned a great reward…

 

The Thunder Forge – Wrathion Legendary Questline

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The Thunder Forge

Wrathion: Everything is prepared, (name), and I have selected you to be my champion.

Next, we must infiltrate the legendary Thunder Forge of Lei Shen himself! You and your faction will need to advance forward until the Thunder Forge is exposed, if it isn’t already.

Once you have infiltrated the forge, meet me there. Be ready for a fight!

Objectives

Progress through the Isle of Thunder until you unlock the Thunder Forge. Meet Wrathion outside the Thunder Forge and complete his task.

Progression

Wrathion: Champion, return now to the Isle of the Thunder King. I will meet you at the forge, where together we will create an instrument of legendary power.

Prince Anduin: To what end? What are you two working towards?

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Wrathion: … world peace!

Prince Anduin: Using a mogu weapon forge whose powers you barely understand?

Wrathion: My dear prince, you and I share the same goals. We only differ in our level of commitment.

Come, hero! Let us shape a new Azeroth together!

Prince Anduin: Champion, I know that our people are at war, but if you blindly trust this black dragon in the pursuit of power, are you any better than your warchief?

Please – just be careful.

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Window Dialogue

(Anduin’s bodyguards edge closer the moment you address the prince.)

Prince Anduin: It’s okay. I’d just like to have a chat with my friend. We’re far from any battlefronts here. Can some part of the world still be safe for civilized conversation?

Come, sit down! Join us!

(What happened to your leg? Are you wounded?)

Prince Anduin: Oh, this?

(Anduin indicates his crutch.)

Garrosh Hellscream tried to use an ancient mogu artifact to summon and control sha energy. I found a way to stop him, but probably shouldn’t have confronted him on my own. He thought I was dead when he left me buried under the wreckage of his failed plan. I swear he shattered every bone in my body.

The pandaren mistweavers got me back on my feet again, but it may be some time before I can walk without assistance.

(What do you make of Wrathion?)

Prince Anduin: Wrathion claims to be the last living black dragon. Do you think that’s true? Weren’t there others still in Outland somewhere?

Regardless, I find him fascinating. He’s not like any other dragon I’ve ever met. He is honesst, almost painfully so. I can’t decide if he thinks mortal lives are absolutely precious or completely expendable.

Sunwalker Dezco: Greetings, (class)! Chieftain Baine Bloodhoof was distressed to learn of Garrosh’s savage attack on the human prince. Our causes for grievance agaisnt the Alliance are many, but none are the responsibility of this little one.

The prince and I met at the Temple of the White Tiger. On my honor I have pledged that I will do what I can to keep him safe.

(Despite his words and the warmth the prince directs his way, the tauren paladin suffers distrustful glances from the royal bodyguards in the corner of the room.)

Royal Bodyguard: (The bodyguard glowers at you, his fist tightly clenching his sword.) The Prince wants to have a quiet chat, (class). If you start any trouble, we’ll respond in kind.

Completion

Wrathion: YOu made it! Excellent. Now we can begin.

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(I am ready!)

Continues in the Solo Scenario: The Thunder Forge.

Scenario: The Thunder Forge

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Wrathion: Good to see you again adventurer. Are you ready to begin?

(Let’s go!)

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Wrathion: The trillium you brought me must be refined for our purposes. This foundry should be sufficient. Help me manipulate the molds.

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Wrathion: The Shado-Pan are here! They may be of use to us. We should help.

Shado-Pan Defender: Thank you for your help, adventurer. We will assist you as best we can in fending off the mogu.

Wrathion: This foundry should be sufficient. We will empower the metal with an electrical charge. Be ready to fight if we draw too much attention.

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Wrathion: Excellent! The materials are prepared. Follow me.

How interesting! This forge is built atop of ancient Titan machinery. Lei Shen, you clever, clever tyrant, you!

Now if I were a dwarf I would just start randomly pushing buttons. But you and I are here for a purpose.

Look at that. How easy it must have been for Lei Shen to build an empire, for he wielded the power to create worlds.

The mogu were using only a fraction of the resources available to them. Few among them possessed the cunning of the Thunder King.

Are you ready for me to start up the Thunder Forge? Things could get a bit hairy.

(Start it up!)

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Wrathion: What’s this – “Anomaly detected.” Anomaly?

Look at that. This old Titan technology is acting like a magnet for the sha.

You’re an expert at destroying sha by now. Clean up this mess!

Wrathion: Perhaps if I overcharge the forge, it will destabilize this sha nuisance? Let’s try it.

 

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Wrathion: There. Problem solved.

Oh – I may have spoken too soon. The sha grows in strength! Destroy it!

You aren’t harboring any bad thoughts, are you?

I’ve overcharged the anvils. They will be VERY effective against the sha, but each one can only be used once more!

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Wrathion: The lance is finished. Quickly, hurl it at the sha!

(Complete Wrathion’s Task: 1/1)

Wrathion: There! Our work is complete – we have forged a masterpiece!

We are done here, but the weapon is not yet tempered.

Behold! The Lightning Lance! A conduit that can channel and control the very same power that the Thunder King used to found an empire.

It is dormant … but you’re about to change that. If you’re worthy.

Videos

These two videos contain the quest titled “The Thunder Forge” which contains dialogues and voice over. I split this into two videos of about 10 minutes each. The quest leads you to talk to Wrathion at the stairs near the Thunder Forge. Talking with Wrathion triggers the queue for the “The Thunder Forge” Scenario.

Note: I’m a clicker, and a Holy Paladin. Don’t know squat about Retribution rotations, so please focus on the content not on my lack of skills. I also play while laying on my bed with no mousepad.

 

Incoming … – Wrathion Legendary Questline

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Incoming …

Wrathion: The Pandaren campaign is only beginning! We turn our attention now to the ongoing conflict between the Alliance and the Horde.

My contacts in Ravenholdt tell me that the Alliance 7th Legion and a considerable Horde invasion force are converging toward Pandaria’s southern shores. Like it or not, Pandaria may soon become a battlefield.

We are done for now, but I want you to contact me when your fleet arrives. Then … together we will spring into action!

Objectives

Contact Wrathion once your naval fleet makes landfall on the southern coast of Pandaria.

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Progression

Wrathion: We are just getting started, friend! Our greatest challenges lie ahead. But when war comes to these shores, you and I will be ready for it!

Completion

Wrathion: They’re here!

(Wrathion claps his hands and rubs them together, excitedly.)

Oh (name). Things are about to get exciting.

 

The Measure of a Leader – Wrathion Legendary Questline

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The Measure of a Leader

Wrathion: We’ve progressed to a new part of the Pandaren campaign. Your Warchief aims to impress the Pandaren with the full might of the Horde’s military. He will lay claim to the resources of this land, with or without Pandaren aid.

I understand your leader’s aims, but I really want to understand the Warchief himself. What drives him? And where is the Horde ultimately going? I’d like to talk to you about this leader of yours.

Objectives

Speak with Wrathion at the Tavern in the Mists.

  • Speak to Wrathion

Wrathion: We are just beginning our Pandaren campaign, (name).

(Let’s talk!)

Progression

Wrathion: Garrosh Hellscream. Warchief of the Horde. He did not always command such power. On Draenor, he was a miserable wretch. The actions of his father hung heavy on his heart.

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I understand you, Garrosh. I know what it is like to bear the weight of your father’s deeds.

A warrior like Garrosh comes to power with something to prove.

Your Horde finds itself at a turning point. This war will define you. What IS the Horde?

Is it an instrument of vengeance, hellbent to carve out a future for its people?

Is it a refuge for those who need shelter, a commonwealth of the downtrodden, built for mutual support?

Or is it an alliance of convenience, a confederacy of unlikely partners free to pursue their own agendas?

This is my question to you: What is the SOUL of the Horde?

You will find the answers here in Pandaria. Show me what your Horde is made of, Champion! Prove to me that your Horde is worthy of ruling over Azeroth.

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Completion

Wrathion: Like all great leaders, Garrosh has greatly extended himself. Just what is he ultimately capable of?

More importantly, what YOU are capable of? Fresh bloodshed along the coast gives us an opportunity to find out…

 

Wrathion Legendary Questline – World of Warcraft: Mists of Pandaria

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World of Warcraft: Mists of Pandaria introduced the longest lore questline to date in the MMO. The Wrathion Legendary Questline uncovers several lore plots surrounding the secrets of Pandaria, and opens a window into the future of World of Warcraft. Wrathion shows players there is an incoming war threatening all life in Azeroth. The Burning Legion is returning. The petty conflict between the Alliance and the Horde must come to an end if this world is to withstand the coming conflict.

In order to secure the future, you must help Wrathion gather several items of knowledge and power.

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Chapter III: The Two Princes

(Work in Progress) – Uploaded a few videos. Need to transcribe the dialogues and quests. Check back tomorrow.

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Blizzplanet Preview: PTR 5.4 – Siege of Orgrimmar – Kor’Kron Dark Shamans

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The Dark Shamans encounter in the Siege of Orgrimmar 10-players Normal Raid testing took place yesterday. These two bosses and their mounts can be found inside the Grommash Hold. However, fighting inside the Grommash Hold is not recommended at all.

The two wolves: Darkfang and Bloodclaw die pretty fast. Focus fire on them while the tanks build aggro on the bosses. That encounter felt really hard with the Wavebinder Kardris summoning tornadoes and oozes. Healers have to really spam heals and be on their toes ready to run out of the way of the tornadoes if they wish to survive.

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The storm places a dot that last a bit over 20 seconds in which time the healers need to constantly spam heals on the raid. Three healers might be needed for this encounter.

For my first three attempts, the raid wiped as soon as the tornadoes covered the entire area. I kept wondering if some kiting might be needed to reduce the amount of tornadoes slaughtering raid players. The area around the Grommash Hold has no obstacles preventing players from kiting.

Something fans might have overlooked is that these two Siege of Orgrimmar bosses were actually Shaman trainers. Haromm was located at Stonard in Swamp of Sorrows. Kardris Dreamseeker was found in Orgrimmar at the Valley of Wisdom next to the campfire.

Disclaimer: My main is a Holy Paladin. In PTR I use a shadow priest for the mind vision spell (used in some videos for close ups). I don’t know Shadow Priest rotations and whatnot. Please, focus on the bosses and their abilities before commenting about how horrible the shadow priest is. Thank you.

Blizzplanet – closeup preview

Kor’kron Dark Shamans (Kill)

Dungeon Journal

  • Spell Icon Spirit Link: Damage dealt is shared between Earthbreaker Haromm and Wavebinder Kardris.

  • Spell Icon Bloodlust: When the Dark Shaman reach 30% health remaining, they will go into a blood frenzy, incresing all damage dealt by 30% and haste by 30%.

Darkfang and Bloodclaw:

The riding wolves of the Dark Shaman, Darkfang and Bloodclaw will visciously defend their masters.

  • Spell Icon Swipe: Inflicts 185000 to 215000 Physical damage to targets in a 5-yard cone in front of the caster.

  • Spell Icon Rend: Visciously rends a player, causing them to bleed for 20000 Physical damage every 1 sec. for 15 sec. This effect stacks.

Totems

The Dark Shaman will drop Totems during the fight that grant them new abilities.

  • Poisonmist Totem: Poisonmist Totem grants Earthbreaker Haromm the Toxic Mist ability, and grants Wavebinder Kardris the Toxic Storm ability. The Dark Shaman drop Poisonmist Totems upon reaching 90% health.

  • Foulstream Totem: Foulstream Totem grants Earthbreaker Haromm the Foul Stream ability, and grants Wavebinder Kardris the Foul Geyser ability. The Dark Shaman drop Foulstream Totems upon reaching 80% health.

  • Ashflare Totem: Ashflare Totem grants Earthbreaker Haromm the Ashen Wall ability, and grants Wavebinder Kardris the Falling Ash ability. The Dark Shaman drop AshflareTotems upon reaching 70% health.

  • Rusted Iron Totem: Rusted Iron Totem grants Earthbreaker Haromm the Iron Tomb ability, and grants Wavebinder Kardris the Iron Prison ability. The Dark Shaman drop Rusted Iron Totems upon reaching 60% health.

Earthbreaker Haromm

  • Spell Icon Darkstorm Strike: Strikes a player with charged weapons, inflicting 200000 Nature damage and causing the player to take 100% additional Nature damage for 1 min.

  • Spell Icon Toxic Mist: Injects several players with a toxic mist, inflicting 150000 Nature damage every 3 sec. for 30 sec and causing growing Toxicity. Due to the internal nature of the corruption, Toxic Mist pierces all immunities. This ability is granted by Poisonmist Totem.

    • Spell Icon Toxicity: Increases Nature damage taken by 10% per stack.

  • Spell Icon Foul Stream: A stream of foul liquid inflicts 300000 Nature damage to all enemies on a line. This ability is granted by Foulstream Totem.

  • Spell Icon Ashen Wall: Summons a line of stationary Ash Elementals that will attack any nearby enemies. This ability is granted by Ashflare Totem.

  • Spell Icon Iron Tomb: Inflicts 500000 Physical damage to players within 3 yards and creates an Iron Tomb. This ability is granted by Rusted Iron Totem.

Wavebinder Kardris

  • Spell Icon Darkstorm Bolt: Fires a bolt of ionized lightning, inflicting 600000 Nature damage.

  • Spell Icon Toxic Storm: Summons a powerful toxic storm that inflicts 200000 Nature damage to players within 9 yards every 2 sec. and periodically creates Toxic Tornadoes. The storm will move around and lasts for 1 min. This ability is granted by Poisonmist Totem.

    • Spell Icon Toxic Tornado: Toxic winds inflict 200000 Nature damage to players within 5 yards every 1 sec. and knock them up.

  • Spell Icon Foul Geyser: Conjure foul water that inflicts 300000 Nature damage to players within 3.5 yards every 0.5 sec. for 8 sec. Each splash creates a Foul Slime. This ability is granted by Foulstream Totem.

    • Foul Slime: Foul Slimes are coated in Foulness.

      • Spell Icon Foulness: Inflicts 100000 Nature damage to players within 3 yards every 1 sec.

    • Spell Icon Falling Ash: Summons a core of smouldering ash that will fall over 30 sec. Inflicts 999999 Fire damage to players within 10 yards and 200000 Fire damage to all players on impact. This ability is granted by Ashflare Totem.

    • Spell Icon Iron Prison: Encases the player in a prison of iron that slowly asphyxiates them, inflicting 100% of maximum health as Physical damage after 1 min. This ability is granted by Rusted Iron Totem.

 

Gallery

World of Warcraft Patch 5.4 – Orgrimmar and Razor Hill Changes

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The World of Warcraft PTR 5.4 has shown a few changes in Orgrimmar City and Razor Hill.

Vol’jin and Baine Bloodhoof are no longer at the Razor Hill tower. They can be found at the center of Razor Hill between the Barracks and the Inn. They continuously play the same dialogue. Troll Darkspear Headhunters and Tauren Thunder Bluff Warriors are guarding the Razor Hill entrances. I found curious to see a Troll Worker carrying crates has a long mohawk, meaning the survivors of the Amani or Gurubashi empire are serving the Darkspear as workers. There are at least 3 Horde Demolishers at Razor Hill, and even Orc refugees with their families including children outside Razor Hill.

I found funny to see these orc refugees carrying their belongings in a bindle sack (a sack wrapped/tied to the end of a cane, with the cane positioned over a hobo’s shoulder for counter-balance). On second thought, not funny. =(

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Doyo’da (troll) and Kozish (goblin) are surrounded outside the Orgrimmar Inn by Kor’kron Elite warriors. The city has a heavier presence of Kor’kron guards.

Gamon is no longer outside the Auction House (where currently in live realms he’s surrounded by Kor’kron Elite). Gamon is part of the upcoming Patch 5.4 raid according to MMO-Champion.

Two new NPCs are standing in front of the Grommash Hold: Earthbreaker Harrom and Wavebinder Kadris. They don’t have quests at the moment.

A Kor’kron Overseer is watching over Kor’Kron Elite warriors practicing combat with each other in front of the Warchief’s Command Board at Grommash Hold.

Garrosh is missing in the Throne Room at Grommash Hold. He is now underground beneath Ragefire Chasm readying himself for the Patch 5.4 raid.

Three Kor’kron Dark Shamans are riding Kor’kron Direwolves patrolling around Grommash Hold and half way through The Drag. I haven’t seen these heavily-armored Direwolf mounts before. Hopefully these are raid loot or obtained through an achievement.

In the Cleft of Shadows, the warlock trainers are surrounded by Kor’kron Grunts with shotguns. Ureda of the Black Flame is leading the grunts and asking the warlocks to cease their demonic pacts. Garrosh ordered to put them under custody as prisoners.


Razor Hill – Dialogue

Vol’jin: Almost all of da troops be here now.

Baine: I am uneasy, old friend.

Vol’jin: An me as well. We dun know what Garrosh been plannin this whole time. What he’s got in store for us.

Baine: I fear for the safety of our people.

Vol’jin: Not everyone gonna come out of this alive.

Baine: And for what? What did the Horde gain from such actions? Garrosh is a fool, and a betrayer. I should have killed himn long ago, when he betrayed my father.

Vol’jin: You gonna get your chance mon. But first we gotta take da city.

Baine: Have you been communicating with the humans?

Vol’jin: Both da alliance and da horde got ships sailing for da harbor. We gonna split der forces an assault da front gate.

Baine: A bold plan. Let us hope we do not run into any surprises.

Vol’jin: I don’t think we got a choice, mon.

Cleft of Shadows – Dialogue

Ureda of the Black Flame: Garrosh will not tolerate demon worship within the walls of Orgrimmar. You will submit and allow yourselves to be taken into custody or be destroyed.

Ureda of the Black Flame: These warlocks will suffer for their demonic pacts.

 

Armored Bloodwing now available in BlizzStore

Armored Bloodwing

If you’re a datamining hound like the author of this news item, you were aware of a mount added to the World of Warcraft game files in patch 5.2, the Armored Bloodwing. Fans of the Warcraft franchise have waited for a bat mount for a very long time, and once the bat mount was datamined, speculation about the method of obtaining it ensued. Well, wait no more, because it was just released on BlizzStore!

Soar into battle atop the undisputed ruler of the night skies—the all-new Armored Bloodwing mount. This monstrous, flesh-eating bat is the perfect companion for trips that call for death and destruction. Once purchased from the Blizzard Store, the mount will be available to all present and future characters on a single Battle.net® account.

 

If you can’t wait to use this exclusive and long-demanded mount, go now to the BlizzStore and buy it!

Links:
Blizzard Announcement
Blizzard Store (USA)
Blizzard Store (Europe)

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