wowx4-artwork-164-large

New Pandaria Story: “The Untamed Valley”

Written by Ian Bates on . Posted in Lore, Uncategorized, World of Warcraft: Mists of Pandaria

A new Pandaria faction story has been uploaded the official World of Warcraft site, this time focusing on everyone’s favorite farming, Harvest Moon-esque pandaren, the Tillers!

“The Untamed Valley” was written by Robert Brooks, who has also authored “Death from Above”, and the Diablo III: Reaper of Souls story “The End of her Journey”. Writing about simple farmers may appear a far cry from Brooks’ earlier focus on giant Old God worshiping insects and demon-slaying, light-blessed warriors, but to bring out a cliche, appearances can be deceiving.

Expansion Speculation: Demon Hunters our new class?

Written by Montoya on . Posted in Patch 5.2 Warlock Green Fire Questline, World of Warcraft News, World of Warcraft: Cataclysm

Montoya here, sharing some speculation I’ve been making concerning the new WoW expansion, which we will learn about soon.

After reflecting on Cataclysm and Mists of Pandaria, I realized there was quite a foundation being laid for Demon Hunters as a future playable class :

1. There is an achievement for finding a Demon Hunter in Darkshore “Ghosts in the Dark”.

2. There is a long quest chain with a Blood Mage that has us bring a Demon Hunter back from the dead, who nobly makes a big sacrifice right afterwards.

3. In Felwood, a Demon Hunter named Feronas Sindweller is a kill target for a quest. We soon find that he has been killing demons rather than druids, as he had been accused. He then proceeds to show us what most NPCs, and all of BC, seem to ignore: Illidan sought power, not to conquer or lord over others, but rather, to help his people and prove himself to Night Elves, particularly Tyrande. He did these things, however, with a reckless attitude (poor Lord Blackforest).

cheng monk dh

All of these were added in Cataclysm, which makes me wonder about the possibility of a Demon Hunter class in the next expansion. However, I find that there are a few things in the way:

1. Demonology Warlocks have become more and more like Warcraft III Metamorphosis Demon Hunters over time. A book in Stormwind explains that a human warlock, Kanrethad Ebonlocke, has learned and taught the secrets to Illidan’s transformation.

2. The Warlock challenge set in Mists of Pandaria is clearly Illidan themed, which, combined with the Demonology Warlock changes, makes me wonder if Blizzard is folding Illidan and Demon Hunters into the Warlock class. This would be an alternative to Demon Hunters having their own theme and class (with the obvious exception of not using warglaives).

3. In patch 5.2, the Warlock Green Fire quest was introduced, in which the Warlock visits Black Temple in present day and witnesses a conversation between two members of the Black Harvest, Ebonlocke and Jubeka. They discuss witnessing Illidan’s end; however, before Ebonlocke divulges information about it, the conversation conveniently shifts to something else in the middle of his thought.

4. Cheng, a Pandaren monk, makes a comment that can be taken multiple ways. He says “Yes, I am a monk, though I always dreamed of being a demon hunter.” What was the intent behind this flavor text?

While Demon Hunters could be folded into Warlocks, their combat and flavor could also be made distinct from one another. Unlike Warlocks, Demon Hunters exist to destroy the Legion. They use the Legion’s power against itself. Warlocks do not seem to have this focus at all; rather, they just utilize whatever powers are available to augment themselves. Demon Hunters blind themselves, receive tattoos in order to see Demonic magics and utilize the tattoo patterns Sargeras introduced to empower Illidan. As far as making 3 specs, tanking or healing could easily be achieved with some creative Fel magic and weapon mechanics.

So what does this evidence point to? Illidan is likely coming back. Chris Metzen recently tweeted, ”No. I think there’s a spark of him out there somewhere… Muahaha…” in response to someone asking if Illidan’s return referred to his appearance in the 4.3 dungeons. With, or prior to Illidan’s return, will Demon Hunters be a new class? Or will their theme be absorbed into Warlocks? What was the purpose of laying all this foundation in Cataclysm and dropping hints in Mists of Pandaria? While this is all speculation based on hints dropped in-game the last couple of years, we may find out in a few weeks with the upcoming expansion reveal at Blizzcon. Perhaps “The Dark Below” will be revealed, giving us further details.

Siege of Orgrimmar Ending Cinematics Revealed

Written by Ian Bates on . Posted in Dungeon & Raids, Dungeons & Regions Lore, Lore, Patch 5.4 - Siege of Orgrimmar, World of Warcraft News, World of Warcraft: Mists of Pandaria, Wrathion Legendary Questline

Thrall n Varian

THE FOLLOWING POST CONTAINS HEAVY SPOILERS AND ME LORE-NERD-ING ABOUT THEM. YOU HAVE BEEN WARNED.

First of all, I must give credit to Availed on Anvilmar-US for the world first Garrosh defeat, Apophasis for the first horde Garrosh defeat, and Silencer for uploading the following videos.

Now, in a first for Blizzard, upon defeating Garrosh, the raid receives a different cinematic depending on their faction. Each version has a scene unique to the Horde/Alliance showing their perspective on what should happen after Garrosh’s defeat.

HORDE BIAS! A Red Shirt Guy Editorial on the “Faction Bias” Arguments

Written by Ian Bates on . Posted in Activision Blizzard, Blizzard Developers, Blizzard Entertainment, Blizzard Product Reviews, Cataclysm, Lore, Novels, Uncategorized, World of Warcraft - Races, World of Warcraft: Mists of Pandaria

Orgrimmar

Hi readers and welcome to my first editorial type article. With the release of Patch 5.4′s trailer (see it here if you haven’t already), the debate on whether or not Blizzard is biased towards the Horde in content development has risen again. Its a subject that really came to a head with the release of Cataclysm, enough so that Blizzard actually had Dave Kosak make a blog post, “Dev Watercooler: Faction Favoritism“. It was very negatively received, and in fact was seen by many as further proof there was faction bias favoring the Horde enough to be detrimental to the Alliance among Blizzard’s developers. So, does this faction favoritism really exist? Is Blizzard ignoring half their playerbase because they can’t muster the effort to to create content for a faction they don’t like? Or is this all overblown outcry from WoW’s notoriously unpleaseable fanbase?

SoO

Patch 5.4: Siege of Orgrimmar Trailer Released

Written by Ian Bates on . Posted in Blizzard Games News, Patch 5.4 - Siege of Orgrimmar, World of Warcraft News, World of Warcraft: Mists of Pandaria, WoW Machinima

Blizzard has just released the trailer for Patch 5.4: Siege of Orgrimmar and it is amazing! Probably my favorite patch trailer they’ve ever done. We see exactly how the Vale of Eternal Blossoms became corrupted, and a showdown between Taran Zhu and Garrosh that’s been a long time coming. Let’s just say it doesn’t end too well for one of them.

 

Now that you’ve watched it, lets discuss something I found interesting about this trailer: Garrosh’s reason for destroying the Vale. He claims “the heart thirsts”, and this along with several quotes datamined from the actual Garrosh fight allows us to draw the conclusion that the heart of Y’Shaarj is directly telling Garrosh what to do. This of course opens a can of worms in regards to what is really going on here, and who exactly is in charge. Dave Kosak has been adamant that Garrosh is not corrupted, he is fully in control of his actions here, and yet the heart is giving him directions.

What can we take from this? There is of course the idea that yes, Garrosh is corrupted if he’s taking instructions from an old god, but there’s another, perhaps more chilling idea. Could Garrosh be listening to Y’Shaarj and fulfilling the hearts will for his own gain, of his own free will? In other words, is he the one controlling Y’Shaarj? Y’Shaarj is in a state of existence we haven’t seen any old gods in before, a “dead dead” state according to Blizzard. Perhaps he is weaker, unable to corrupt someone as strong-willed as Garrosh, allowing the Warchief to use an old god as a tool. The idea of a mere mortal controlling an old god is a tantalizing one, and assuming this is what Blizzard was going for, I’d love to see it explored further.

bp-logo-template-skype-template

Blizzplanet Interview: Cory Stockton Discusses Patch 5.4 Siege of Orgrimmar

Written by Medievaldragon on . Posted in Blizzplanet Interviews, Interviews, Patch 5.4 - Siege of Orgrimmar, World of Warcraft News

Blizzplanet and several fansites had the opportunity to interview the World of Warcraft: Mists of Pandaria developers. In our case, I interviewed lead content designer Cory Stockton to talk about the Siege of Orgrimmar, and the Timeless Isle.

Some of the questions came from members of the Scrolls of Lore forums, including The RedShirtGuy (known as Insane Guy of Doom).

Note: Uploading video # 1 of 2 in about an hour from now.

Interview – Part 1

I added subtitle captions directly into the YouTube video. Click the (cc) icon in the embeded video to enable it. Transcript can be found below after the video. There are potential spoilers in the video (gameplay and a couple quests in the Timeless Isle), thus watch at your own discretion. Otherwise, the transcript is available.

Hi everyone! I am Tomas Hernandez also known as Medievaldragon from Blizzplanet.com

Today I have the honor to interview Cory Stockton, the lead content designer for World of Warcraft: Mists of Pandaria

Hi Cory, welcome to Blizzplanet!

Cory: Hi, How are you doing?

 

Fine. My first question will likely make you sweat a little bit.

I’m beginning with two questions submited by the Red Shirt Guy. Uh-oh! (laughs)

Cory: Great!

 

So here we go. In Patch 5.2 there was a ton of build up for the Throne of Thunder outside the raid dungeon itself. There was a server effort going from Stage 1 to Stage 5. What was the reason behind this direction of not building up toward the Siege of Orgrimmar in Patch 5.4?

Cory: We’ve been planning Throne of Thunder and Lie Shen and that concept for a long time and we really felt like there was a ton of value in explaining the background story behind the mogu.

The mogu were one of the key enemies that we’ve created for Pandaria. We just felt like there is a ton to exploit there a lot of great opportunity to do unique boss fights that really fit with the kit that we were shooting for.

And I think in general it all played in to the concept that of what Garrosh was trying to do with the Horde, with him trying to gain control — essentially he was trying to gain control of the mogu as well, to use them. He didn’t succeed, obviously, but I think — be able to explain these concepts behind that was all valuable stuff to us. We really feel like it was one of the greatest raids that we’ve made along with — you know — the island and everything that went along with it.

We learned a ton … from the questing and the style of stuff that we did there — but we really felt like that was, at that time, that was the direction we really thought like that was the right way to go.

I don’t think we have any regrets about choosing to focus on the Thunder King.

 

Why aren’t the worgen nor the draenei involved in the Siege of Orgrimmar? Both have involved in the Siege of Orgrimmar? Both have their own reasons to drop the hammer on Garrosh.

Cory: I mean, in theory, everyone have their own reasons why they want to take out Garrosh. If he’s able to complete the plans that he is, as you has seen, what he is building up to do … Basically, Garrosh could destroy all of Azeroth if he’s got the power that he’s trying to get.

So I think that’s generally what we’re trying to get across. Obviously, some people have more personal vendettas against him (what he is doing), but in general all the races of Azeroth really should feel like he’s a giant threat that they need to take him out.

And, hopefully, we made that clear through the patch cycle leading up to this.

 

Is the Mogu Rune of Fate going to work on Siege of Orgrimmar, or will players use a new type of token for free loot roll? Actually, I found Mogu Runes of Fate in the Timeless Isle in the PTR.

Cory: I believe the current plan is to keep Mogu Runes of Fate. I don’t think that’s changing. We can confirm that, but I’m pretty sure that’s not changing them that’s why you are seeing them drop on the Timeless Isle.

Last minute changes: Mogu Runes of Fate can be found on the Timeless Isle, but Warforged Seals will be the new currency for bonus rolls in Siege of Orgrimmar. As with previous tiers, Lesser Charms of Good Fortune will be used to obtain Warforged Seals from the weekly quest NPC. For players still running Throne of Thunder for loot in patch 5.4, we’ve added several new ways to obtain Mogu Runes of Fate for bonus rolls, including throughout the Timeless Isle.

 

Are we going to see new recipe loot for professions in Siege of Orgrimmar? Like a new shield from Blacksmiths, new inscriptions — or something like that?

Cory: Yea, there is new recipes all across the patch and lots of different areas. There are stuff that drops from the raid.

There’s stuff that you can find as outdoor world drops. There’s things that you can buy. There’s a pretty massive selection of new stuff that is coming in 5.4; and spread across a lot of places, but yea, you’ll definitely get some out of the raid.

 

Currently in the PTR, Vereesa and Aethas Sunreaver seem to have placeholder armor. Are they getting a new model or new armor for the Siege of Orgrimmar?

Cory: At this point, I do not think, most of the art that is in for patch 5.4 is in at this point. I don’t think we’ll be seeing any — there might be some late updates that are coming but mostly what you see now should be what the final art is going to be.

 

What’s the reasoning for the developers to go with Gamon as part of Siege of Orgrimmar, and not have Alliance NPCs for Alliance players, specificly like Admiral Taylor vs Nazgrim, or Varian and players versus Garrosh.

Cory: I mean, I don’t think we’ve a specific reason necessarily other than the fact that we thought that character really fit as far as like what we were trying to get across for players for what they are doing.

I don’t think we have any sort of agenda that we’re trying to say, we are trying to say, you know, we’re building something specificly for Horde, or specificly for Alliance. We try to make sure that our content is appealing
to both factions.

Obviously, we’re raiding Orgrimmar here so there’s going to be some stuff that’s more unique to that, but in general — you know — we try to take these things into account to make sure that we’ve things that players from both factions can enjoy and feel that they fit into the game for them.

 

Each raid usually has a brand-new boss mechanics. Something new that you consider exciting in this patch?

Cory: There’s way too many brand-new raid mechanics to even pick. One unique fight – I mean there are a massive amount of bosses in this raid and a ton of new artwork.

Gameplay-wise, we are doing a lot of new stuff here but that’s going to be for players to figure out when they get in there and actually fight the fights.

 

Are there any drastic permanent changes to happen to Orgrimmar after the Siege — considering Theramore is a crater? Or even a new Horde capital to replace Orgrimmar?

Cory: You are not going to see anything dramaticly right away. We might end up doing some changes to Orgrimmar over time.

As things move forward and the story develops. There’s still a lot of things to be figured out when 5.4 comes out, and the story plays out for players.

I think then we’ll have a better sense of what we want to do; but there isn’t going to be any dramatic changes to Orgrimmar right away.

 

There is no particular daily quest hubs in the Timeless Isle. Some are found through exploration. What purpose the development team has for the Timeless Isle from its early concept to its current state?

Cory: The reason why you’re seeing that is because our big concept there is “discovery.” And allowing players to discover and find things on their own on the Timeless Isle that’s why there’s so many rares, there’s unique treasure chests, there’s tons of stuff all over the island for players to find and we very intentionally did not direct players to these things by daily quests and stuff like that, because we wanted to really explore the option of doing things that are much more exploration for the players.

It feels like a sense of discovery we do have a few simple quests there to kinda introduce people to the island, and guide them around and encourage them to check out the new places. But those are just single one time quests. We don’t have a daily quest chain. That’s very much specificly on purpose to try this new kind of style out.

 

Should fans bother exploring under the water?

Cory: There is some stuff … I mean, the majority of the content is on the island proper, but there are definitely things to be found off the shore around the island.

 

I found some stuff underneath the water, near boats. So it was cool.

Cory: Yea, I know. There are definitely some stuff in the water; but we know that water doesn’t always provides the best gameplay experience for WoW.

But in some cases, we just love the fact that it changes the environment up a little bit, and it let us ### that we can’t do elsewhere like for example the sunken ships

 

Is the Timeless Isle content aimed as an intro to patch 5.5? Or even the next expansion?

Cory: No. I mean, the Timeless Isle is really its own unique piece of content. Obviously, we’re offering the raid for our raiding players while in the Timeless Isle is single-player all the way up to raid content.

There’s tons of things you can solo in the island; but there’s also things that require a group, that require all the way up to like huge world bosses that require tons and tons of people. So really that’s kind of like we see it as the plate of content. We’ve got stuff for our raiding more hardcore of players, and then we’ve got stuff for solo players as well.

 

I really like what I have seen so far. There’s an exciting, and random way to gear up alt level 90 characters in the Timeless Isle. What motivated you to include these gear in randomly spawned chests rather than using Justice Points or other currency?

Cory: I think it just goes on with our idea where we are trying to try new things on the island and really get a vibe for something that doesn’t feel so grindy, necessarily and can feel like — “oh man, I just found this, this is a super-exciting moment. I found a chest, I don’t know what’s in it. I’m going to open it. It could have something awesome.”

Versus the idea of kind of like looong … sloooww … slug — that you know will end, and it’s a great item for you to get, but the process of going to do that might not be as fun.

 

It was kinda fun, because I was killing some frogs; and suddenly, I saw this chest and I clicked it and “Wow! I have an account-bound gear to send to my alt.” I was like: “Oh, my gah!”

Cory: Yea. It’s a cool feeling. We want to make sure that people get a chance to find — I think WoW over the years has developed to place that is not as much of that sense of awesome discovery, and I know I keep repeating that, but It’s like we’ve lost some of that. There’s always something in the map that tells you where to go.

There’s always a quest that tells you what to do.

It’s not really a cave anymore that you can go and actually think that you are gonna find something cool in there, that is hidden. And I think that’s really the key; and the point of the Timeless Isle is for people to get out there and just explore it. Find out what’s there.

Check it out, and you never know what you are going to find.

 

Interview – Part 2

The second part of the interview deals with Flexible Raid, Connected Realms, PvP and Pet Battles Tournament. Nice description of Pet Battles. Every week random rotation of bosses.

bp-logo-template-skype-template

patch-5-4-proving-grounds-7

Patch 5.4 – Proving Grounds (Videos) | World of Warcraft: Mists of Pandaria

Written by Medievaldragon on . Posted in Patch 5.4 - Siege of Orgrimmar, World of Warcraft News

The Proving Grounds is a new feature Blizzard Entertainment is introducing in World of Warcraft: Mists of Pandaria Patch 5.4.

The Proving Grounds allow players at level 90 to test their mettle as either Tank, DPS or Healer.

There are three types of Proving Grounds: Bronze, Silver and Gold. Each type increases the difficulty level and each one reduces the countdown time.

Some of these tests are truly insane and require a lot of concentration, skills, and swiftness. Overall, a lot of patience too as you might have to start all over again if you fail.

To start go to the Golden Terrace (Shrine of the Two Moons|Horde) or to the Summer Terrace (Shrine of the Seven Stars|Alliance) in the Vale of Eternal Bloosoms, and look out for Trial Master Rotun. It’s the same NPC on both factions. Horde and Alliance players may queue with this NPC to enter the Proving Grounds scenario.

patch-5-4-proving-grounds-1


Proving Grounds Instructor

Trial Master Rotun: Are you ready to begin the trials?

Bubble option: (Enter the Proving Grounds)

Note: Clicking this option queues the player to enter the Proving Grounds scenario. It is a round room, and mobs are static, standing still on the same spot — there is an exception at Gold trials.

patch-5-4-proving-grounds-2

The player is teleported into the Proving Grounds scenario where Trial Master Rotun can begin the trial once the player is ready to start the event.

TIP: Before you start the Proving Grounds trial, take a look near Trial Master Rotun. You will see Nadaga Soulweaver. Click the fountain next to her to loot a Healthstone. Near her is Mystic Quillstar – a grummle who provides Arcane Reforger services. Finally, players will find Furnisher Echoroot – a grummle who provides Training Supplies. Among these supplies are Tome of the Clear Mind which is used to reset specific talent tree’s talents. He also sells water and food. Some of these with buff properties.

patch-5-4-proving-grounds-4

If you have one of the Celestial Offering coins, the Blessing of the White Tiger buff will automatically benefit you once you enter the Proving Grounds. The Proving Grounds scenario is within the Temple of the White Tiger.

Select the links below to open the page for each type of trial: contains transcripts, images and videos. Each Wave has a separate video to facilitate pin pointing the wave you are looking for.

 

Work in Progress — Adding Proving Grounds DPS Silver Trial videos throughout Monday.
Gold Trial on Tuesday.

the-burdens-of-shaohao-short

World of Warcraft Patch 5.4 – The Burdens of Shaohao Prelude: The Vision

Written by Medievaldragon on . Posted in Patch 5.4 - Siege of Orgrimmar, World of Warcraft News

Blizzard Entertainment released an interesting oriental-art-styled animation by Blizzard concept artist Laurel Austin featuring the moment the last emperor of Pandaria, Shaohao, consulted the Great Waterspeaker elder about his future as emperor.

The waterspeeker peered into the future and saw the arrival of the Burning Legion during the War of the Ancients — 10 milennia ago.

Blizzard mentioned this is but the first of a series of six dramatic shorts we will see in YouTube. Read below my personal speculation.


The Burdens of Shaohao – Prelude: The Vision

In a new series of six dramatic shorts, we travel back to the time of the last pandaren emperor, a golden age before the land was enveloped by mist.

Ten thousand years ago in the ancient empire of Pandaria, Emperor Shaohao asked the Great Waterspeaker to peer into his future. What did the rippling waters foretell? Journey into Pandaria’s history in “The Burdens of Shaohao Prelude: The Vision.”

 

Speculation-Mode On

“Six dramatic shorts” … Now that’s certainly a curious thing. I will tell you why. Players who delved into the Lorewalkers faction’s reputation scavenger hunt for scrolls of lore know [the story] of the Emperor of Shaohao — follow the link to read Blizzplanet’s compendium.

One might argue Blizzard is going to showcase that entire story in this six-part dramatic shorts. It is certainly a possibility. It’s official each short will be posted once a day for the next five days.

Patch 5.4 is in PTR right now, and might hit live servers in September. Patch 5.4 Siege of Orgrimmar features the Timeless Isle — off the southeastern coast of the Jade Forest.

The Bronze Dragonflight are bunching up at the Timeless Isle because it is an enigma to them. A dangerous one. Prince Anduin and Wrathion are there too. I recently [posted] video and a transcript of the dialogues.

According to Timekeeper Kairoz the Timeless Isle might be a byproduct of the first invasion of the Burning Legion upon Azeroth:

Time Keeper Kairoz: Time is frozen in perpetuity. Cause and effect – rendered all but meaningless.

Prince Anduin: What could create such a thing?

Time Keeper Kairoz: I should like to find out! Perhaps it is related to the mists? Or the power that was unleashed in the sundering ten thousand years ago? We must investigate!”

 

To me the Timeless Isle sounds like the trigger for the next expansion. Usually there is a world event a week or two prior to the next expansion. We are still at least a year away from that, but the Timeless Isle seems to be the prelude to the return of the Burning Legion.

Even more intriguing is the fact that Emperor Shaohao is at the Timeless Isle too. Those who missed the return of Emperor Shaohao, he appears in an achievement quest introduced in Patch 5.3 Escalation. Check out Blizzplanet’s Patch 5.3 Escalation compendium for the quest The Old Seer.

patch-5-4-emperor-shaohao-at-timeless-isle-1

Why is Emperor Shaohao at the Timeless Isle?

It is unknown at the moment, but maybe listening to his last words in Patch 5.3 Escalation might shed some light.

Shaohao: Beware of Pride! Be humble! The world is plunging into chaos. Old enemies must work together. Proud races must admit they need help. Things are going to get worse before they get better. Only by working together can we overcome the darkness. All that stands in our way… is pride.

 

Blizzard Entertainment doesn’t spend time and resources on a short animation for giggles. The previous short was Diablo III: Wrath (May 8, 2012) released 7 days before the launch of Diablo III.

Thus, it is possible this shaohao six-part short is leading up to something in the near future as a sort of countdown to something Blizzard Entertainment wishes to reveal.

The Timeless Isle is obviously involved somehow with the Burning Legion. To put it simple, the Timeless Isle is stuck in time exactly as it was ten thousand years ago. Some demons might be in the Timeless Isle, or maybe the Timeless Isle might become as a bridge between the present and the past — which is a no good thing. Something might happen there that might lead up to the world event before the next expansion.

the-burdens-of-shaohao-short

It is no longer a secret the next expansion deals with the return of the Burning Legion. Wrathion has openly announced his vision in the Legendary Questline – “A Legend in the Making”. Watch the video showing his vision of the future.

Garrosh Hellscream - Siege of Orgrimmar

World of Warcraft Patch 5.4 – Blizzard on RPPM Change Table

Written by Medievaldragon on . Posted in Patch 5.4 - Siege of Orgrimmar, World of Warcraft News

We have got official data from Blizzard Entertainment concerning the new Patch 5.4 RPPM changes made to several Throne of Thunder iLevel 528 quality items, Legendary Crown of Heaven Meta Gems, Trinkets, Wrathion’s Legendary Questline Cloaks, and these RPPM changes even affect (permanent) Enchanting proc/stats for weapons.

The list below shows the RPPM changes. “Budget” in this list is definted as accounting for the item budget difference between a standard ilevel and the ilevel of the item in question. The standard ilevel for Throne of Thunder trinket is 528. The standard ilevel for the legendary cloak is 600.

Old PPM & Mods

New PPM & Mods

Breath of the Hydra

0.53

Haste

0.55

Bad Juju

0.55

Haste

0.55

Wushoolay’s Final Choice

0.59

Haste

0.61

Renataki’s Soul Charm

0.62

Haste

0.70

Fabled Feather of Ji-Kun

0.62

Haste

0.70

Cha-Ye’s Essence of Brilliance

0.81

Haste+Crit

0.85

Crit

Gaze of the Twins

0.83

Haste+Crit

0.72

Crit

Primordius’ Talisman of Rage

3.30

Haste

3.50

Talisman of Bloodlust

3.30

Haste

3.50

Spark of Zandalar

5.50

Haste

5.50

Rune of Re-Origination

1.00

Haste+Budget

1.10

Budget

Unerring Vision of Lei Shen

0.53

Haste+Budget

0.58

Budget

Horridon’s Last Gasp

1.05

Haste

0.96

Haste

Inscribed Bag of Hydra-Spawn

1.79

Haste

1.64

Haste

Stolen Relic of Zuldazar

3.15

Haste

2.89

Haste

Lightning-Imbued Chalice

6.30

Haste

5.78

Haste

Haromm’s Talisman

0.50

Haste

0.46

Kardris’ Toxic Totem

0.50

Haste

0.46

Nazgrim’s Burnished Insignia

0.50

Haste

0.46

Black Blood of Y’Shaarj

0.61

Haste

0.51

Skeer’s Bloodsoaked Talisman

0.61

Haste

0.51

Ticking Ebon Detonator

0.61

Haste

0.57

Dysmorphic Samophlange of Discontinuity

0.61

Haste

0.51

Haste

DPS Warrior 2T15

1.00

Haste

1.10

DPS Death Knight 2T15

1.00

Haste

1.15

Hunter 2T15

1.00

Haste

1.00

Haste

Hunter 4T15

3.00

Haste

3.00

Haste

Enchant: Colossus

6.00

Haste

5.50

Haste

Enchant: Elemental Force

10.00

Haste

9.17

Haste

Enchant: Windsong

2.00

Haste

2.20

Enchant: Jade Spirit

2.00

Haste

2.20

Enchant: Spirit of Conquest

2.00

Haste

2.20

Enchant: Dancing Steel

2.30

Haste

2.53

Enchant: Bloody Dancing Steel

2.30

Haste

2.53

Enchant: Flowing Water

4.00

Haste

3.67

Haste

Capacitive Primal Diamond

21.00

Haste

19.27

Haste

Sinister Primal Diamond

1.18

Haste

1.35

Courageous Primal Diamond

1.40

Haste

1.61

Indomitable Primal Diamond

1.40

Haste

2.57

Xing-Ho, Breath of Yu’lon

3.00

Haste+Budget

3.00

Haste+Budget

Fen-Yu, Fury of Xuen & Gong-Lu, Strength of Xuen

1.50

Haste+Budget

1.50

Haste+Budget

Jina-Kang, Kindness of Chi-Ji

1.00

Budget

1.00

Budget

Garrosh Hellscream - Siege of Orgrimmar

patch-5-4-timeless-isle-journey-to-the-timeless-isle-4

Time Keeper Kairoz – World of Warcraft Patch 5.4 – Timeless Isle

Written by Medievaldragon on . Posted in Patch 5.4 - Siege of Orgrimmar, World of Warcraft News


Time Keeper Kairoz

Watcher Alundra: You have found your way to the Timeless Isle, (class). The Bronze Dragonflight is keen to investigate the mysteries of this place, but the island is dangerous, and we will need your help.

Mid-way down this beach, you will find a paved path to the east.

It will lead you to the ancient Celestial Court. You will find Kairoz there, one of the Keepers of Time that we are working with.

Kairoz will answer any questions you might have. Be careful: The way may not be safe.

patch-5-4-timeless-isle-journey-to-the-timeless-isle-1

Objectives

Speak with Kairoz on the Timeless Isle.

Completion

Time Keeper Kairoz: Ah! Well met, (name)!

I was told you would be coming, but had not expected you so soon.

… or has it been a long while? It is difficult to tell, here.

So! Shall we begin?

Dialogue

Prince Anduin: What IS this place?

Time Keeper Kairoz: A pandaren enigma, my young prince! A mystery in the mists.

patch-5-4-timeless-isle-journey-to-the-timeless-isle-4

Prince Anduin: I’ve been here for hours and the sun hasn’t moved…

Time Keeper Kairoz: Exactly. Time is frozen in perpetuity. Cause and effect – rendered all but meaningless.

Prince Anduin: What could create such a thing?

Time Keeper Kairoz: I should like to find out! Perhaps it is related to the mists? Or the power that was unleashed in the sundering ten thousand years ago? We must investigate!

Prince Anduin: Is it dangerous?

Time Keeper Kairoz: Indeed. This place overturns our very notion of time, and how it shapes the universe. Stranded on this island you will find the most dangerous creatures in all of Pandaria. Explore if you must, Prince Anduin. But be cautious.

Prince Anduin: I will.

 

Journey to the Timeless Isle – World of Warcraft Patch 5.4

Written by Medievaldragon on . Posted in Patch 5.4 - Siege of Orgrimmar, World of Warcraft News


Journey to the Timeless Isle

Chromie: The Bronze Dragonflight has discovered a most unusual pandaren phenomenon, (class). Emerging from the mists, far off the coast of the Jade Forest – an island that was lost in time!

It is a dangerous place, perhaps the most perilous in all of Pandaria. But we are determined to unravel its mysteries.

Here, take this timepiece. A single click will whisk you to the island. Get yourself established, and speak with Watcher Alundra. She will guide you to our chief investigator.

patch-5-4-timeless-isle-journey-to-the-timeless-isle-2

Objectives

Speak with Watcher Alundra on the Timeless Isle, off the coast of the Jade Forest.

patch-5-4-timeless-isle-journey-to-the-timeless-isle-1

Completion

Watcher Alundra: I see Chronormu has made good on her promise! You are right on time.

 
wrathion-the-crown-of-heaven3

The Crown of Heaven – Wrathion Legendary Questline

Written by Medievaldragon on . Posted in World of Warcraft: Mists of Pandaria, Wrathion Legendary Questline


The Crown of Heaven

Wrathion: This continent does not give up its secrets easily.

Do you recall Mason’s Folly, the hilltop east of here where you and I met before?

I’m going to use the Lightning Lance to create something special, and I certainly can’t do it in here.

Meet me atop Mason’s Folly so that we may celebrate our victories together!

wrathion-the-crown-of-heaven

Objectives

Meet Wrathion atop Mason’s Folly in the Veiled Stair and collect your reward.

Progression

Wrathion: Meet me atop Mason’s Folly, where we met before!

Prince Anduin: What are you two plotting?

Wrathion: I keep no secrets! You are welcome to accompany us, Anduin Wrynn. If your injury permits.

I implore my Horde friend here not to push you off of the cliff.

(Travel to Mason’s Folly)

Wrathion: Truly a splendor! Have you ever seen such a view, Prince Anduin?

Prince Anduin: It’s breathtaking.

Wrathion: It’s about to get even more awe-inspiring.

wrathion-the-crown-of-heaven2

Champion! Behold the fruits of your labors!

At the dawn of the world, when the mortal races were young, they did not yet possess the secrets of fire.

They shivered in the cold and the rain until – in one instant – lightning tore the sky!

wrathion-the-crown-of-heaven3

It rent a tree asunder and set it aflame.

wrathion-the-crown-of-heaven4

The mortals gathered around the fire in awe and wonder. It could cook their food and warm their homes. They seized it! And protected it!

They fed the fire every hour of every day. Hot coals were carried from one primitive camp to the next. Do you see? In a single flash of light, civilization was born.

Truly, lightning is a gift of the Gods.

The mogu, ah! The mogu! Their minds were so small! They were built to serve, and when they lost their masters, they served themselves.

But they could have been so much more.

They built an empire, when they could have built a new world.

We will do better, champion. Behold! The Crown of Heaven! My gift to you.

wrathion-the-crown-of-heaven5

You are the ember. You are the spark! You are the fire that will spread across the world. You will awaken Azeroth’s potential!

wrathion-the-crown-of-heaven6

Come to me.

(Spoke with Wrathion: 1/1)

Completion

Wrathion: The Crown of Heaven! Use this to augment any piece of headgear.

It will also act as a third eye – I will be able to follow your progress as we embark on the next stage of our journey.

wrathion-the-crown-of-heaven7


Crown of Heaven


Capacitive Primal Diamond
Courageous Primal Diamond
Indomitable Primal Diamond
Sinister Primal Diamond

 
wrathion-spirit-of-the-storm-lord3

Spirit of the Storm Lord – Wrathion Legendary Questline

Written by Medievaldragon on . Posted in World of Warcraft: Mists of Pandaria, Wrathion Legendary Questline


Spirit of the Storm Lord

Wrathion: Our next objective is to temper this weapon with the blood of a demigod, one imbued with the Thunder King’s powers.

My agent tell me that the mogu named Shan Bu is creating just such a creature, intended to gurd the Thunder King’s citadel.

Once your faction has fought your way to the front gates, attack Storm Lord Nalak and thrust this lance into his side. The creature will do everything in his power to stop you – stay alive long enough to siphon out the power of the Storm Lord!

Objectives

Progress through the isle of Thunder until you unlock the final courtyard. Obtain a Tempered Lightning Lance by thrusting the lance into Storm Lord Nalak and surviving long enough to siphon his power.

wrathion-spirit-of-the-storm-lord

Progression

Wrathion: You must thrust the spear into the heart of the Storm Lord while he still lives.

Be careful! The moment it pierces his hide, you will be assaulted by his power.

It is important to throw the spear just before slaying the beast. Not a moment too soon! Not a moment too late!

I must make preparations back on the mainland. Return to me at the Veiled Stair when you have what I need.

Oh, and don’t die.

Tips

You need a raid of about 25 people or more. Ask at Trade Chat at any city if anyone needs Nalak. Once you gather a few players, everyone go to the Isle of Thunder.

You will usually find other people waiting there. No need to merge groups, unless you need healers. You may also ask at the Chat room of OpenRaid.US.

Nalak is found at The Foot of Lei Shein. If you are a melee player, his hitbox is pretty big, so stand back as far as you can from him and be ready to run.

When Nalak channels Arc Nova, run away. You have about 3 seconds to get clear from the massive radius. Those affected by Arc Nova will be knockback several yards away, and suffer 350,000 damage on plate (about 80% of your health).

When Nalak is around 10% health, open your inventory. Click Nalak, then click the Lightning Lance.

A spectre in the shape of a Undead Shade will begin to chase you. Run away from it. If you have a sprint-like ability or a speed potion feel free to use it, if you think the mob is too close. It might insta-kill you on melee hit. Wait until you get a quest completed message.

wrathion-spirit-of-the-storm-lord3

Completion

Wrathion: Tong, is that our friend?

Prince Anduin: I can’t believe you’re still alive.

Wrathion: What did I tell you? Few mortals possess such courage and tenacity.

wrathion-spirit-of-the-storm-lord2

Come, have a drink. The prince here is showing me how to play one of the local games.

What of Storm Lord Nalak? And the lance? Details!

You’ve done it! The lance seethes with power and potential!

Oh my friend, you have earned a great reward…

 
wrathion-thunder-forge-1

The Thunder Forge – Wrathion Legendary Questline

Written by Medievaldragon on . Posted in World of Warcraft: Mists of Pandaria, Wrathion Legendary Questline


The Thunder Forge

Wrathion: Everything is prepared, (name), and I have selected you to be my champion.

Next, we must infiltrate the legendary Thunder Forge of Lei Shen himself! You and your faction will need to advance forward until the Thunder Forge is exposed, if it isn’t already.

Once you have infiltrated the forge, meet me there. Be ready for a fight!

Objectives

Progress through the Isle of Thunder until you unlock the Thunder Forge. Meet Wrathion outside the Thunder Forge and complete his task.

Progression

Wrathion: Champion, return now to the Isle of the Thunder King. I will meet you at the forge, where together we will create an instrument of legendary power.

Prince Anduin: To what end? What are you two working towards?

wrathion-thunder-forge-1

Wrathion: … world peace!

Prince Anduin: Using a mogu weapon forge whose powers you barely understand?

Wrathion: My dear prince, you and I share the same goals. We only differ in our level of commitment.

Come, hero! Let us shape a new Azeroth together!

Prince Anduin: Champion, I know that our people are at war, but if you blindly trust this black dragon in the pursuit of power, are you any better than your warchief?

Please – just be careful.

wrathion-thunder-forge-2

Window Dialogue

(Anduin’s bodyguards edge closer the moment you address the prince.)

Prince Anduin: It’s okay. I’d just like to have a chat with my friend. We’re far from any battlefronts here. Can some part of the world still be safe for civilized conversation?

Come, sit down! Join us!

(What happened to your leg? Are you wounded?)

Prince Anduin: Oh, this?

(Anduin indicates his crutch.)

Garrosh Hellscream tried to use an ancient mogu artifact to summon and control sha energy. I found a way to stop him, but probably shouldn’t have confronted him on my own. He thought I was dead when he left me buried under the wreckage of his failed plan. I swear he shattered every bone in my body.

The pandaren mistweavers got me back on my feet again, but it may be some time before I can walk without assistance.

(What do you make of Wrathion?)

Prince Anduin: Wrathion claims to be the last living black dragon. Do you think that’s true? Weren’t there others still in Outland somewhere?

Regardless, I find him fascinating. He’s not like any other dragon I’ve ever met. He is honesst, almost painfully so. I can’t decide if he thinks mortal lives are absolutely precious or completely expendable.

Sunwalker Dezco: Greetings, (class)! Chieftain Baine Bloodhoof was distressed to learn of Garrosh’s savage attack on the human prince. Our causes for grievance agaisnt the Alliance are many, but none are the responsibility of this little one.

The prince and I met at the Temple of the White Tiger. On my honor I have pledged that I will do what I can to keep him safe.

(Despite his words and the warmth the prince directs his way, the tauren paladin suffers distrustful glances from the royal bodyguards in the corner of the room.)

Royal Bodyguard: (The bodyguard glowers at you, his fist tightly clenching his sword.) The Prince wants to have a quiet chat, (class). If you start any trouble, we’ll respond in kind.

Completion

Wrathion: YOu made it! Excellent. Now we can begin.

wrathion-thunder-forge-3

(I am ready!)

Continues in the Solo Scenario: The Thunder Forge.

Scenario: The Thunder Forge

wrathion-thunder-forge-scenario-1

Wrathion: Good to see you again adventurer. Are you ready to begin?

(Let’s go!)

wrathion-thunder-forge-scenario-2

Wrathion: The trillium you brought me must be refined for our purposes. This foundry should be sufficient. Help me manipulate the molds.

wrathion-thunder-forge-scenario-3

Wrathion: The Shado-Pan are here! They may be of use to us. We should help.

Shado-Pan Defender: Thank you for your help, adventurer. We will assist you as best we can in fending off the mogu.

Wrathion: This foundry should be sufficient. We will empower the metal with an electrical charge. Be ready to fight if we draw too much attention.

wrathion-thunder-forge-scenario-4

Wrathion: Excellent! The materials are prepared. Follow me.

How interesting! This forge is built atop of ancient Titan machinery. Lei Shen, you clever, clever tyrant, you!

Now if I were a dwarf I would just start randomly pushing buttons. But you and I are here for a purpose.

Look at that. How easy it must have been for Lei Shen to build an empire, for he wielded the power to create worlds.

The mogu were using only a fraction of the resources available to them. Few among them possessed the cunning of the Thunder King.

Are you ready for me to start up the Thunder Forge? Things could get a bit hairy.

(Start it up!)

wrathion-thunder-forge-scenario-5

Wrathion: What’s this – “Anomaly detected.” Anomaly?

Look at that. This old Titan technology is acting like a magnet for the sha.

You’re an expert at destroying sha by now. Clean up this mess!

Wrathion: Perhaps if I overcharge the forge, it will destabilize this sha nuisance? Let’s try it.

 

wrathion-thunder-forge-scenario-6

Wrathion: There. Problem solved.

Oh – I may have spoken too soon. The sha grows in strength! Destroy it!

You aren’t harboring any bad thoughts, are you?

I’ve overcharged the anvils. They will be VERY effective against the sha, but each one can only be used once more!

wrathion-thunder-forge-4

Wrathion: The lance is finished. Quickly, hurl it at the sha!

(Complete Wrathion’s Task: 1/1)

Wrathion: There! Our work is complete – we have forged a masterpiece!

We are done here, but the weapon is not yet tempered.

Behold! The Lightning Lance! A conduit that can channel and control the very same power that the Thunder King used to found an empire.

It is dormant … but you’re about to change that. If you’re worthy.

Videos

These two videos contain the quest titled “The Thunder Forge” which contains dialogues and voice over. I split this into two videos of about 10 minutes each. The quest leads you to talk to Wrathion at the stairs near the Thunder Forge. Talking with Wrathion triggers the queue for the “The Thunder Forge” Scenario.

Note: I’m a clicker, and a Holy Paladin. Don’t know squat about Retribution rotations, so please focus on the content not on my lack of skills. I also play while laying on my bed with no mousepad.

 
wrathion-incoming

Incoming … – Wrathion Legendary Questline

Written by Medievaldragon on . Posted in World of Warcraft: Mists of Pandaria, Wrathion Legendary Questline


Incoming …

Wrathion: The Pandaren campaign is only beginning! We turn our attention now to the ongoing conflict between the Alliance and the Horde.

My contacts in Ravenholdt tell me that the Alliance 7th Legion and a considerable Horde invasion force are converging toward Pandaria’s southern shores. Like it or not, Pandaria may soon become a battlefield.

We are done for now, but I want you to contact me when your fleet arrives. Then … together we will spring into action!

Objectives

Contact Wrathion once your naval fleet makes landfall on the southern coast of Pandaria.

wrathion-incoming

Progression

Wrathion: We are just getting started, friend! Our greatest challenges lie ahead. But when war comes to these shores, you and I will be ready for it!

Completion

Wrathion: They’re here!

(Wrathion claps his hands and rubs them together, excitedly.)

Oh (name). Things are about to get exciting.

 
wrathion-the-measure-of-a-leader

The Measure of a Leader – Wrathion Legendary Questline

Written by Medievaldragon on . Posted in World of Warcraft: Mists of Pandaria, Wrathion Legendary Questline


The Measure of a Leader

Wrathion: We’ve progressed to a new part of the Pandaren campaign. Your Warchief aims to impress the Pandaren with the full might of the Horde’s military. He will lay claim to the resources of this land, with or without Pandaren aid.

I understand your leader’s aims, but I really want to understand the Warchief himself. What drives him? And where is the Horde ultimately going? I’d like to talk to you about this leader of yours.

Objectives

Speak with Wrathion at the Tavern in the Mists.

  • Speak to Wrathion

Wrathion: We are just beginning our Pandaren campaign, (name).

(Let’s talk!)

Progression

Wrathion: Garrosh Hellscream. Warchief of the Horde. He did not always command such power. On Draenor, he was a miserable wretch. The actions of his father hung heavy on his heart.

wrathion-the-measure-of-a-leader

I understand you, Garrosh. I know what it is like to bear the weight of your father’s deeds.

A warrior like Garrosh comes to power with something to prove.

Your Horde finds itself at a turning point. This war will define you. What IS the Horde?

Is it an instrument of vengeance, hellbent to carve out a future for its people?

Is it a refuge for those who need shelter, a commonwealth of the downtrodden, built for mutual support?

Or is it an alliance of convenience, a confederacy of unlikely partners free to pursue their own agendas?

This is my question to you: What is the SOUL of the Horde?

You will find the answers here in Pandaria. Show me what your Horde is made of, Champion! Prove to me that your Horde is worthy of ruling over Azeroth.

wrathion-the-measure-of-a-leader2

Completion

Wrathion: Like all great leaders, Garrosh has greatly extended himself. Just what is he ultimately capable of?

More importantly, what YOU are capable of? Fresh bloodshed along the coast gives us an opportunity to find out…

 
wrathion-and-prince-anduin

Wrathion Legendary Questline – World of Warcraft: Mists of Pandaria

Written by Medievaldragon on . Posted in World of Warcraft News, Wrathion Legendary Questline

World of Warcraft: Mists of Pandaria introduced the longest lore questline to date in the MMO. The Wrathion Legendary Questline uncovers several lore plots surrounding the secrets of Pandaria, and opens a window into the future of World of Warcraft. Wrathion shows players there is an incoming war threatening all life in Azeroth. The Burning Legion is returning. The petty conflict between the Alliance and the Horde must come to an end if this world is to withstand the coming conflict.

In order to secure the future, you must help Wrathion gather several items of knowledge and power.

chapter-1-trial-of-the-black-prince

chapter-2-wrathions-war

Chapter III: The Two Princes

(Work in Progress) – Uploaded a few videos. Need to transcribe the dialogues and quests. Check back tomorrow.

wrathion-and-prince-anduin

WoWScrnShot_062413_195947

Blizzplanet Preview: PTR 5.4 – Siege of Orgrimmar – Kor’Kron Dark Shamans

Written by Medievaldragon on . Posted in Patch 5.4 - Siege of Orgrimmar

The Dark Shamans encounter in the Siege of Orgrimmar 10-players Normal Raid testing took place yesterday. These two bosses and their mounts can be found inside the Grommash Hold. However, fighting inside the Grommash Hold is not recommended at all.

The two wolves: Darkfang and Bloodclaw die pretty fast. Focus fire on them while the tanks build aggro on the bosses. That encounter felt really hard with the Wavebinder Kardris summoning tornadoes and oozes. Healers have to really spam heals and be on their toes ready to run out of the way of the tornadoes if they wish to survive.

WoWScrnShot_062413_195947

The storm places a dot that last a bit over 20 seconds in which time the healers need to constantly spam heals on the raid. Three healers might be needed for this encounter.

For my first three attempts, the raid wiped as soon as the tornadoes covered the entire area. I kept wondering if some kiting might be needed to reduce the amount of tornadoes slaughtering raid players. The area around the Grommash Hold has no obstacles preventing players from kiting.

Something fans might have overlooked is that these two Siege of Orgrimmar bosses were actually Shaman trainers. Haromm was located at Stonard in Swamp of Sorrows. Kardris Dreamseeker was found in Orgrimmar at the Valley of Wisdom next to the campfire.

Disclaimer: My main is a Holy Paladin. In PTR I use a shadow priest for the mind vision spell (used in some videos for close ups). I don’t know Shadow Priest rotations and whatnot. Please, focus on the bosses and their abilities before commenting about how horrible the shadow priest is. Thank you.

Blizzplanet – closeup preview

Kor’kron Dark Shamans (Kill)

Dungeon Journal

  • Spell Icon Spirit Link: Damage dealt is shared between Earthbreaker Haromm and Wavebinder Kardris.

  • Spell Icon Bloodlust: When the Dark Shaman reach 30% health remaining, they will go into a blood frenzy, incresing all damage dealt by 30% and haste by 30%.

Darkfang and Bloodclaw:

The riding wolves of the Dark Shaman, Darkfang and Bloodclaw will visciously defend their masters.

  • Spell Icon Swipe: Inflicts 185000 to 215000 Physical damage to targets in a 5-yard cone in front of the caster.

  • Spell Icon Rend: Visciously rends a player, causing them to bleed for 20000 Physical damage every 1 sec. for 15 sec. This effect stacks.

Totems

The Dark Shaman will drop Totems during the fight that grant them new abilities.

  • Poisonmist Totem: Poisonmist Totem grants Earthbreaker Haromm the Toxic Mist ability, and grants Wavebinder Kardris the Toxic Storm ability. The Dark Shaman drop Poisonmist Totems upon reaching 90% health.

  • Foulstream Totem: Foulstream Totem grants Earthbreaker Haromm the Foul Stream ability, and grants Wavebinder Kardris the Foul Geyser ability. The Dark Shaman drop Foulstream Totems upon reaching 80% health.

  • Ashflare Totem: Ashflare Totem grants Earthbreaker Haromm the Ashen Wall ability, and grants Wavebinder Kardris the Falling Ash ability. The Dark Shaman drop AshflareTotems upon reaching 70% health.

  • Rusted Iron Totem: Rusted Iron Totem grants Earthbreaker Haromm the Iron Tomb ability, and grants Wavebinder Kardris the Iron Prison ability. The Dark Shaman drop Rusted Iron Totems upon reaching 60% health.

Earthbreaker Haromm

  • Spell Icon Darkstorm Strike: Strikes a player with charged weapons, inflicting 200000 Nature damage and causing the player to take 100% additional Nature damage for 1 min.

  • Spell Icon Toxic Mist: Injects several players with a toxic mist, inflicting 150000 Nature damage every 3 sec. for 30 sec and causing growing Toxicity. Due to the internal nature of the corruption, Toxic Mist pierces all immunities. This ability is granted by Poisonmist Totem.

    • Spell Icon Toxicity: Increases Nature damage taken by 10% per stack.

  • Spell Icon Foul Stream: A stream of foul liquid inflicts 300000 Nature damage to all enemies on a line. This ability is granted by Foulstream Totem.

  • Spell Icon Ashen Wall: Summons a line of stationary Ash Elementals that will attack any nearby enemies. This ability is granted by Ashflare Totem.

  • Spell Icon Iron Tomb: Inflicts 500000 Physical damage to players within 3 yards and creates an Iron Tomb. This ability is granted by Rusted Iron Totem.

Wavebinder Kardris

  • Spell Icon Darkstorm Bolt: Fires a bolt of ionized lightning, inflicting 600000 Nature damage.

  • Spell Icon Toxic Storm: Summons a powerful toxic storm that inflicts 200000 Nature damage to players within 9 yards every 2 sec. and periodically creates Toxic Tornadoes. The storm will move around and lasts for 1 min. This ability is granted by Poisonmist Totem.

    • Spell Icon Toxic Tornado: Toxic winds inflict 200000 Nature damage to players within 5 yards every 1 sec. and knock them up.

  • Spell Icon Foul Geyser: Conjure foul water that inflicts 300000 Nature damage to players within 3.5 yards every 0.5 sec. for 8 sec. Each splash creates a Foul Slime. This ability is granted by Foulstream Totem.

    • Foul Slime: Foul Slimes are coated in Foulness.

      • Spell Icon Foulness: Inflicts 100000 Nature damage to players within 3 yards every 1 sec.

    • Spell Icon Falling Ash: Summons a core of smouldering ash that will fall over 30 sec. Inflicts 999999 Fire damage to players within 10 yards and 200000 Fire damage to all players on impact. This ability is granted by Ashflare Totem.

    • Spell Icon Iron Prison: Encases the player in a prison of iron that slowly asphyxiates them, inflicting 100% of maximum health as Physical damage after 1 min. This ability is granted by Rusted Iron Totem.

 

Gallery