warcraft-ii-tides-of-darkness-box

Warcraft II: Tides of Darkness – Human Campaign – Assault on Blackrock Spire

Written by Medievaldragon on . Posted in Warcraft II: Tides of Darkness

Act 4: Return to Azeroth

The remnants of the routed Orcish fleet have managed to reach the northern shores of Azeroth. Admiral Proudmoore believes that the Horde will attempt to reinforce their main Fortress at Blackrock Spire.

Leading a large strikeforce of Lordaeron troops, Lord Lothar was sent to attempt a parlay with the Orcish Chieftain Orgrim Doomhammer. No reports have been heard in days … Assuming the worst, Admiral Proudmoore and King Terenas agree that it falls upon you to stage a final siege upon Blackrock Spire.

The feral Dwarves of the Northern wildlands have offered the service of their Gryphon Riders to assist in the decimation of the foul Orcs that have desecrated their homeland and slain the leader of the Alliance forces.

warcraft-ii-assault-on-blackrock-spire-mapMission:

  • Destroy Blackrock Spire
  • Eradicate any and all enemy forces

FACTIONS:
Nation of Azeroth
Nation of Dalaran

ENEMIES:
Blackrock Clan
Burning Blade Clan


Act 1: Seas of Blood Act 2. Khaz’ Modan Act 3: Quel’Thalas Act 4: Tides of Darkness
Zul’dare Tol Barad The Runestone at Caer Darrow The Tomb of Sargeras
Raid at Hillsbrad The Badlands The Razing of Tyr’s Hand The Siege of Dalaran
Southshore The Fall of Stromgarde The Destruction of Stratholme The Fall of Lordaeron
Assault on Hillsbrad The Dead Rise as Quel’Thalas Falls Finale Cinematic Screenshots

ALLIANCE CAMPAIGN

Act 1: Shores of Lordaeron Act 2. Khaz’ Modan Act 3: The Northlands Act 4: Return to Azeroth
Hillsbrad Tol Barad Tyr’s Hand The Battle of Crestfall
Ambush at Tarren Mill Dun Algaz The Battle at Darrowmere Assault to Blackrock Spire
Southshore Grim Batol The Prisoners The Great Portal
Attack on Zul’dare Betrayal and the Destruction of Alterac Finale Cinematic Screenshots
warcraft-ii-tides-of-darkness-box

Warcraft II: Tides of Darkness – Human Campaign – The Great Portal

Written by Medievaldragon on . Posted in Warcraft II: Tides of Darkness

Act 4: Return to Azeroth

warcraft-ii-the-great-portal-mapThe Orcs have been driven from the Northlands as the hulking remains of Blackrock Spire lay silent amongst the freed lands of Azeroth.

The battered remains of the once mighty Horde have rallied to protect their last bastion of hope … the Great Portal.

With Lord Lothar dead, you have been given the duty of leading the forces of Lordaeron to ultimate victory over the Horde – a victory that lies with the destruction of the Great Portal itself …

Mission:

  • Destroy the Great Portal

FACTIONS:
Nation of Azeroth

ENEMIES:
Blackrock Clan
Burning Blade Clan
Black Tooth Grin Clan
Dragonmaw Clan


ORC CAMPAIGN

Act 1: Seas of Blood Act 2. Khaz’ Modan Act 3: Quel’Thalas Act 4: Tides of Darkness
Zul’dare Tol Barad The Runestone at Caer Darrow The Tomb of Sargeras
Raid at Hillsbrad The Badlands The Razing of Tyr’s Hand The Siege of Dalaran
Southshore The Fall of Stromgarde The Destruction of Stratholme The Fall of Lordaeron
Assault on Hillsbrad The Dead Rise as Quel’Thalas Falls Finale Cinematic Screenshots

ALLIANCE CAMPAIGN

Act 1: Shores of Lordaeron Act 2. Khaz’ Modan Act 3: The Northlands Act 4: Return to Azeroth
Hillsbrad Tol Barad Tyr’s Hand The Battle of Crestfall
Ambush at Tarren Mill Dun Algaz The Battle at Darrowmere Assault to Blackrock Spire
Southshore Grim Batol The Prisoners The Great Portal
Attack on Zul’dare Betrayal and the Destruction of Alterac Finale Cinematic Screenshots
warcraft-ii-tides-of-darkness-box

Warcraft II Cheat Codes

Written by Medievaldragon on . Posted in Warcraft II: Beyond the Dark Portal, Warcraft II: Tides of Darkness

These are the cheat codes for Warcraft II: Tides of Darkness and the expansion Warcraft II: Beyond the Dark Portal.

on screen disable fog of war
glittering prizes obtain 10,000 gold, 5,000 wood and 5,000 oil.
unite the clans win the current mission / level
deck me out armor and weapon upgrades
hatchet chopping wood speed increase
its a good day to die god-mode
there can be only one campaign victory
noglues disable traps
every little thing she does all upgrades and infinite mana
disco enables hidden soundtrack: “I’m a medieval man”
tigerlily

jump to level command. In Tides of Darkness specify “human#” without
the quotes. If you wish to jump to level 5 type “human5″. Same thing
for the orc campaign “orc5″.

For Beyond the Dark Portal, you must type instead “xhuman5″ or
“xorc5″ — the 5 can be any level number you wish to jump to. Choose
from 1 to 10.

Warcraft II: Tides of Darkness History & Lore

Written by Medievaldragon on . Posted in Warcraft II: Tides of Darkness

Lord Lothar rallied the remnants of Azeroth’s armies after their defeat at Stormwind Keep, and then launched a massive exodus across the sea to the northern kingdom of Lordaeron. Convinced that the Horde would overcome all of humanity if left unchecked, the leaders of the seven human nations met and agreed to unite in what would become known as the Alliance of Lordaeron. For the first time in nearly three thousand years, the disparate nations of Arathor were once again united under a common banner. Appointed as Supreme Commander of the Alliance forces, Lord Lothar prepared his armies for the coming of the Horde.

Aided by his lieutenants, Uther the Lightbringer, Admiral Daelin Proudmoore, and Turalyon, Lothar was able to convince Lordaeron’s demi-human races of the impending threat as well. The Alliance succeeded in gaining the support of the stoic dwarves of Ironforge and a small number of high elves of Quel’Thalas. The elves, led at that time by Anasterian Sunstrider, were largely uninterested in the coming conflict. However, they were duty-bound to aid Lothar because he was the last descendent of the Arathi bloodline, which had aided the elves in ages past.

The Horde, now led by Warchief Doomhammer, brought in ogres from its homeworld of Draenor and conscripted the disenfranchised Amani forest trolls into its fold. Setting out on a massive campaign to overrun the dwarf kingdom of Khaz Modan and the southern reaches of Lordaeron, the Horde effortlessly decimated all opposition.

The epic battles of the Second War ranged from large-scale naval skirmishes to massive aerial dogfights. Somehow the Horde had unearthed a powerful artifact known as the Demon Soul and used it to enslave the ancient Dragonqueen, Alexstrasza. Threatening to destroy her precious eggs, the Horde forced Alexstrasza to send her grown children to war. The noble red dragons were forced to fight for the Horde, and fight they did.

The war raged across the continents of Khaz Modan, Lordaeron, and Azeroth itself. As part of its northern campaign, the Horde succeeded in burning down the borderlands of Quel’Thalas, thereby ensuring the elves’ final commitment to the Alliance’s cause. The greater cities and townships of Lordaeron were razed and devastated by the conflict. Despite the absence of reinforcements and overwhelming odds, Lothar and his allies succeeded in holding their enemies at bay.

However, during the final days of the Second War, as the Horde’s victory over the Alliance seemed almost assured, a terrible feud erupted between the two most powerful orcs on Azeroth. As Doomhammer prepared his final assault against the Capital City of Lordaeron – an assault that would have crushed the last remnants of the Alliance – Gul’dan and his followers abandoned their posts and set out to sea. The bewildered Doomhammer, having lost nearly half of his standing forces to Gul’dan’s treachery, was forced to pull back and forsake his greatest chance at victory over the Alliance.

The power-hungry Gul’dan, obsessed with obtaining godhood itself, set out on a desperate search for the undersea Tomb of Sargeras that he believed held the secrets of ultimate power. Having already doomed his fellow orcs to become the slaves of the Burning Legion, Gul’dan thought nothing of his supposed duty to Doomhammer. Backed by the Stormreaver and Twilight’s Hammer clans, Gul’dan succeeded in raising the Tomb of Sargeras from the sea floor. However, when he opened the ancient, flooded vault, he found only crazed demons awaiting him.

Seeking to punish the wayward orcs for their costly betrayal, Doomhammer sent his forces to kill Gul’dan and bring the renegades back into the fold. For his recklessness, Gul’dan was torn apart by the maddened demons he had set loose. With their leader dead, the renegade clans quickly fell before Doomhammer’s enraged legions. Though the rebellion had been quelled, the Horde was unable to recoup the terrible losses it had suffered. Gul’dan’s betrayal had afforded the Alliance not only hope, but also time to regroup and retaliate.

Lord Lothar, seeing that the Horde was fracturing from within, gathered the last of his forces and pushed Doomhammer south, back into the shattered heartland of Stormwind. There, the Alliance forces trapped the retreating Horde within the volcanic fortress of Blackrock Spire. Though Lord Lothar fell in battle at the Spire’s base, his lieutenant, Turalyon, rallied the Alliance forces at the eleventh hour and drove the Horde back into the abysmal Swamp of Sorrows. Turalyon’s forces succeeded in destroying the Dark Portal, the mystical gateway that connected the orcs to their homeworld of Draenor. Cut off from its reinforcements and fractured by infighting, the Horde finally buckled in upon itself and fell before the might of the Alliance.

The scattered orc clans were quickly rounded up and placed within guarded internment camps. Though it seemed that the Horde had been defeated for good, some remained highly skeptical that peace would last. Khadgar, now an Archmage of some reknown, convinced the Alliance high command to build the fortress of Nethergarde that would watch over the ruins of the Dark Portal and ensure that there would be no further invasions from Draenor.

warcraft-ii-tides-of-darkness-box

Warcraft II: Tides of Darkness – Alliance and Horde Clan Flags

Written by Medievaldragon on . Posted in Warcraft II: Tides of Darkness



Alliance Flags | Horde Flags


warcraft-ii-azeroth-flagAZEROTH

Leader: Regent Lord Anduin Lothar
Nation Color: Blue

Background: Before the coming of the Age of Chaos when the Portal was first opened, the kingdom of Azeroth was the mightiest of all Human nations. Ruled by the wise and just King Llane, Azeroth stood as a beacon of light and truth throughout the known world. After the First War, Azeroth and all of its lands were devastated by the Horde. With King Llane dead, Sir Lothar took charge of the shattered armies of Azeroth and led the survivors across the Great Sea to the shores of Lordaeron. King Terenas, ruler of Lordaeron, agreed to support the landless Azerothiens. The peoples of Azeroth settled near the Southshore region of Lordaeron, pledging their loyalty to the Alliance. Battle-hardened and brave, the last of the once great armies of Azeroth now seek retribution for the loss of their homeland.

warcraft-ii-stromgarde-flagSTROMGARDELeader: Thoras Trollbane
Nation Color: Red

Background: The kingdom of Stromgarde retains a strict martial philosophy which makes it a highly regarded addition to the Alliance. Situated among the foothills of the Alterac Mountains, Stromgarde serves as a sentinel against any invasion across the Orc-controlled borders of Khaz Modan. Possessing a long history of warfare against the Trolls, the warriors of Stromgarde are well prepared to engage in open combat with all enemies of humanity.

warcraft-ii-kultiras-flagKUL’TIRAS

Leader: Lord Admiral Daelin Proudmoore

Nation Color: Green

Background: Before the First War, the far ranging merchant ships of Kul’Tiras made it the most prosperous nation in the known world. When the Orcs began to raid the coastal settlements of Lordaeron, Admiral Proudmoore took it upon himself to construct an Armada of Warships. At the behest of his long time friend Anduin Lothar, Proudmoore has pledged the assistance of his merchant-nation to the Alliance.

warcraft-ii-gilneas-flagGILNEAS

Leader: Lord Genn Greymane

Nation Color: Black

Background: Despite the impending Orcish invasion, Gilneas has remained separate from the Alliance of Lordaeron. As ruler of one of the strongest Human nations, Genn Greymane is convinced that his own armies can deal with the threat, and has therefore remained unmoved by Lord Lothar’s pleas for unity. Despite this apparent disdain for the Alliance, the denizens of Gilneas harbor no fondness for the Orcs or their allies and are prepared to meet them blade for blade.

warcraft-ii-dalaran-flagDALARAN

Leader: The Kirin-Tor

Nation Color: Violet

Background: Dalaran is a small, magocratic nation ruled by a conclave of Wizards known as the Kirin-Tor. The Capital of Dalaran is the Violet Citadel at Cross Island. This nexus of supernatural forces is home to the four great towers that are sanctum to many of the land’s greatest sorcerers. The Kirin-Tor are strong supporters of the Alliance and to its cause have devoted the knowledge contained within their voluminous libraries as well as the power of their awesome magiks.

warcraft-ii-alterac-flagALTERAC

Leader: Lord Perenolde

Nation Color: Orange

Background: Alterac is the weakest of the Human nations and is only a minor contributor of troops and equipment to the Alliance. Although Lord Perenolde praises Lothar and Terenas for their ongoing efforts, he is beset by the fear that when the Horde comes, the Alliance will fall, and only the surrender of his forces and his sovereignity will save the lives of his subjects. Perenolde alone knows whether or not – when the final call to arms is sounded – Alterac will fight for its own freedom alongside the other nations of the Alliance.



Alliance Flags | Horde Flags

Warcraft II: Tides of Darkness - Overview

Written by Medievaldragon on . Posted in Warcraft II: Tides of Darkness

With the death of the Orcish Warchief Blackhand, his underling Orgrim Doomhammer was quick to seize control over the most powerful of the Orcish forces on Azeroth. Although each day finds other factions growing stronger within the chaotic Horde, it seems certain that all of the clans will follow Orgrim’s plans to hunt down and destroy the renegade Azerothiens wherever they choose to run …

Sir Lothar, in charge of the scattered armies of Azeroth since the death of King Llane, has led his people across the Great Sea to the shores of Lordaeron. By enlisting the armies of Lordaeron, and making new allies in the Elves and Dwarves, a mighty force known as the Alliance has been forged. Now, the last of the once great armies of Azeroth seek retribution for the loss of their homeland.

Warcraft II: Tides of Darkness - Features

Written by Medievaldragon on . Posted in Warcraft II: Tides of Darkness

Return to the Age of Chaos and wage war against live Orc and Human opponents with the same skill and fearless intensity you lived and breathed in your Warcraft II Career.  Warcraft II Battle.net Edition brings you real-time combat with up to eight players from around the globe.  Put your skills to the ultimate test in the most epic Warcraft II? Battles ever.

The All-new version of the legendary strategy game, including new Battle.net multiplayer mode and all 28 original single-player scenarios.

Intense Internet Competition

  • Challenge players worldwide with FREE
    access to Blizzard’s Battle.net gaming service.  Up to eight players supported for
    head-to-head, allied or team play.  Enhanced features include global player rankings, tournaments and challenge ladders.

Over 100 New Battlefields

  • Continue the struggle for the domination
    of Azeroth across move than 100 new and updated multiplayer maps.

Improved Combat Controls

  • Command your armies with newfound ease.
    Enhancements include:
    • Hot-key unit groupings
    • Improved auto-commands
    • Instant event-alert centering
    • Shared vision

Additional Features

  •   Multi-player support for as many as 8 players via Battle.Net or IPX network

  • Blizzard’s spawning technology that allows up to eight players to compete over Battle.net by installing multiple copies from the original CD-ROM.
  • Automatic map passing over Battle.net
  • Implementation of Top vs. Bottom multi-player template
  • Shared Vision in multi-player games
  • Ability to /Whisper in and out of games
  • Improved game set-up, game options, dropping of players and inclusion of Battle.net chat
  • Setting of game speed before the game starts that cannot be switched back and forth during game play.
  • Incorporation of the 3 Pauses per player / per game rule
  • Assigning and selection of Groups through # keys
  • Ability to choose Random starting race, resources and tileset.
  • Ability to set Latency Tolerance within games
  • Attack Move command will now function correctly
  • Patrol command now sends units to the selected location rather than stopping after any contact
  • Set maps and game parameters for Ladder Games
  • Scroll Speed fixed on faster computers
  • Town Hall / Great Hall is required as the first building in your technology tree
  • Ctrl+click or double-click will select closest 9 units of that type currently on the screen
  • Space bar centers the map on last 8 transmissions (sequential)
  • Current food displayed along with gold/oil/lumber
  • Maintained compatibility with the DOS version of Warcraft II via local area network or modem
  • Unit limit raised from 600 to 1200 for Enhanced games
  • Added upper limit of 200 food for each player, like StarCraft
  • Mining out an oil rig completely no longer returns a small amount of lumber and gold to the player.
  • Flying Machines, Goblin Zeppelins, Goblin Sappers, Dwarven Demolition Teams now have a Patrol option.
  • Canceling Foundries no longer uses all of the oil you spent to build it.
  • Allies can see friendly invisible units now.
  • Allies’ towers and flying units will now reveal enemy subs.
  • Partially-built towers can no longer see submarines.
  • Death Coil will no longer damage allies.
  • New sounds have been added for Skeletons, Runes, Eye of Killrogg, and for completed upgrades.
  • Death & Decay and Death Coil now have the proper icons
  • First Town Hall / Great Hall now build at the speed of a Farm. All other Town Halls / Great Halls build at the normal rate.
  • You can now take 1000 screenshots instead of just 100.
  • 2 new game speeds (slowest and fastest)

Warcraft II: Tides of Darkness - System Requirements

Written by Medievaldragon on . Posted in Warcraft II: Tides of Darkness

Windows PC 98/95/NT 4.0

  • Pentium 60 or equivalent

  • 16 MB RAM
  • 80MB Hard Drive space
  • 2x CD-ROM drive for gameplay
  • 4x CD-ROM drive for Cinematic
  • Local bus SVGA video card (Direct X-Compatible)
  • Microsoft-compatible Mouse
  • DirectX-compatible sound card for Audio

Mac OS 7.6 or Higher

  • Power PC

  • 16MB RAM
  • 80MB Hard Drive space
  • 2X CD-ROM drive for gameplay
  • 4X CD-ROM drive for Cinematics
  • Monitor support for 256 colors at 640×480 resolution

  • Multiplayer Options
    2-8 Players, Appletalk Network, IPX Network or Battle.net (requires low latency internet connection with support for 32-bit applications.