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World of Warcraft TCG: Fires of Outland Store

Upper Deck Entertainment just announced that the new Fires of Outland expansion for the World of Warcraft Trading Card Game is available in stores starting today.

This new set features the most sought-after LOOT Cards ever released for the WoW TCG – Goblin Gumbo, Gone Fishin, and Spectral Tiger. LOOT cards are randomly inserted into each WoW TCG set to give players access to unique in-game items in the World of Warcraft online game.

UPPER DECK ENTERTAINMENT RELEASES NEW WORLD OF WARCRAFT® TRADING CARD GAME ‘FIRES OF OUTLAND™’ EXPANSION SET

Available in Stores Now!

New Set Features the Hottest and Most Sought-After Loot™ Cards Ever Released For World of Warcraft TCG

Upper Deck Entertainment (UDE) turns up the heat this summer with the newest addition to the award-winning World of Warcraft® Trading Card Game (TCG) – Fires of Outland™.  Unleashing fury around the world, the new Fires of Outland expansion set will feature all-new content and the hottest Loot™ cards ever released in the TCG.  The new set is currently available at participating stores across the world.

Fires of Outland features new cards that allow players to now take on the role of Draenei and Blood Elf heroes from Blizzard’s World of Warcraft: The Burning Crusade™ expansion pack, in addition to new hero options from the previously available races.  Each expansion pack will contain 15 game play cards and 1 UDE point card.

Lucky players will have a chance to find brand-new, randomly inserted Loot cards in Fires of Outland that give players who receive them access to unique World of Warcraft in-game items.  The set’s new “Goblin Gumbo,” “Gone Fishin’” and “Spectral Tiger” cards offer a reusable gumbo kettle, a fishing chair and a mountable epic speed spectral tiger, respectively.  The set’s Loot cards will also feature foil versions of the Loot cards with a modified card template, which adds a great look to any player’s deck.  All Loot cards can only be found through the World of Warcraft TCG.

Additionally, Fires of Outland will feature amazing original artwork from today’s top creators such as Alex Horley Orlandelli, Dermot Power, Daren Bader, and Zoltan and Gabor, and UDE Point cards that players can use to cash in for exciting and exclusive products on http://www.ude.com.

All World of Warcraft TCG products are heavily supported by UDE Organized Play programs.  Upcoming tournaments and programs made especially for the TCG include the upcoming World of Warcraft TCG $100,000 World Championship Tournament (late November).  Each tournament will also feature numerous World of Warcraft TCG events and activities for players of all levels.

For more information on World of Warcraft TCG products and UDE Organized Play programs, log on to www.wowtcg.com or www.upperdeckstore.com.

World of Warcraft# 11 Comic Book - DC Comics / Wildstorm

DESCRIPTION


Magni returns to Ironforge, along with Lo’Gosh and his comrades in arms. In Stormwind, Marshall Windsor goes missing after stumbling upon clues to the disappearance of King Varian. It’s off to Blackrock Depths for our heroes; but are they prepared for what they will find?

Written by Walter Simonson
Art by Jon Buran & Jerome K. Moore
Covers by Samwise Didier & Ludo Lullabi

On sale September 17 – 32 pg, FC, $2.99 US

World of Warcraft# 9 Comic Book - DC Comics / Wildstorm

Lo’Gosh, Valeera, Broll, and Thargas make their way to Ironforge via a circuitous route through the Wetlands. And back in Stormwind, Prince Anduin suspects all is not as it seems with his father, King Varian.

On sale July 16 • 32 pg, FC, $2.99 US

Written by Walter Simonson. Covers by Samwise Didier and Ludo Lullabi

Art by Jon Landry & Jerome K. Moore

World of Warcraft# 2 Comic Book - DC Comics / Wildstorm

DESCRIPTION

Now battle-tested, Rehgar’s gladiators head to Dire Maul where they will square off against the reigning champions, the Gor’Dok Ogres! The mysterious fighter begins to unravel his past, but lucky for him and his unlikely elvish allies, he doesn’t need his memories to fight to the death!

  Written by Walter Simonson; Art by Ludo Lullabi & Sandra Hope; Covers by Jim Lee and Samwise Didier

JIM LEE COVER VARIANT

SPOILERS

Croc-Bait duels the orc blademaster Hyku Steeledge. The orc overreaches, is smacked with Croc-Bait’s cudgel, then bisected with the human’s sword. Valeera ponders where he learned to fight while Rehgar heals her wounds. He tells her he had arranged the battle for the team to expect the unexpected. Valeera apologizes to Bronn for mana tapping him earlier. Croc-Bait is awarded Hyku’s twin swords for being the winner of the fight.

In the Hall of Legends, Rehgar and his gladiators enter the Crimson Ring’s secret armory containing spoils of war. Valeera, Broll, and Croc-Bait get to pick something for themselves to use in the arena match at Dire Maul. Valeera picks twin orc daggers, Broll picks a stag-head staff, and Croc-Bait picks a lion’s head belt. When he touches it, he gets a flashback. A bald, bearded man stands on the deck of a boat on the ocean in a storm. He is wearing the lionhead belt, and calls Croc-Bait “lad” and refers to an ongoing war.

The goblin Captain Grizzgear transports the team to Dire Maul via zeppelin. Underway, he talks of Sparkeye, the leader of the recently bested arena team, and of Rend Blackhand’s Blackrock orcs wreaking havoc beyond Grim Batol and skirmishing across the Burning Steppes with Dark Iron dwarves who are moving from their deep caverns out into the world. Valeera mentions that Croc-Bait never smiles.

Dire Maul was built 12,000 years ago as Eldre’Thalas. The ogres stage yearly games in a small pocket near the city’s northeastern wall. Rehgar’s team is met with mockery and insults. An ogre boy throws a rotten pear on Broll, who enrages and goes into bear form. Only Croc-Bait keeps him from killing the ogreling by appealing to the night elf’s conscience.

Last year’s Dire Maul champions are the “Gordunni Clan of Ancient Draenor”. They are three ogres named Two-Heads, Giago and Brlee. They are all melee fighters, and Giago has ogre boss armor.

In individual trials, Broll defeats a centaur, Valeera kills a quilboar, and Croc-bait offs a Frostmane troll by throwing his blademaster sword through its throat. The crowd is is angered and keeps betting against the team while taunting them. The next day, the team faces the ogre trio.

Brlee engages Croc-Bait, Two-Heads attacks Valeera, and Giago goes for Broll. The ogres attack, and only Broll doesn’t manage to avoid the blow, taking the flail to the shoulder, then going bear form and hamstrimming the ogre boss. Croc-Bait lures Brlee closer to them and makes him accidentally kill Giago with a wide axe-swipe. Broll then gets trapped under the corpse.

Valeera tricks Two-Heads’ two heads into arguing with each other. As he headslams himself, she slips off and helps Broll up. Meanwhile, Brlee’s managed to cut up Croc-Bait’s thigh, but a second blow is parried. Valeera runs in to help, but gets hit by Brlee’s third swing. Croc-Bait, furious, drives his sword through the ogre’s head.

A purple (dark?) troll in the stands yells in surprise that the human moves like the spirit of Lo’Gosh himself. Broll carries Valeera away to heal her while Croc-Bait attacks Two-Heads who’s just realized he’s been duped. Croc-Bait leaps up, avoiding the ogre’s blow, and cuts one of its heads off. The troll excitedly calls him Lo’Gosh, and the chant gets picked up by the crowd. The newly renamed human kills off the formerly two-headed ogre with a solid stab. The crowd screams Lo’Gosh repeatedly.

Rehgar says “Log’Gosh” means “Ghost Wolf”. Two days later, he sells Valeera for 2000 gold to Helka Grimtotem, who likes the blood elf’s spunk, intelligence, and unpredictabilty, to use her as leader for an all-female arena team.

Summary by varghedin

Starcraft: Ghost: Nova - Excerpt

November 2006
Pocketbook, 320 pages


Description

Four years after the end of the Brood War, Emperor Arcturus Mengsk has rebuilt much of the Terran Dominion and consolidated a new military force despite an ever-present alien threat. Within this boiling cauldron of strife and subversion, a young woman known only as Nova shows the potential to become Mengsk’s most lethal and promising “Ghost” operative. Utilizing a combination of pure physical aptitude, innate psychic power, and advanced technology, Nova can strike anywhere with the utmost stealth. Like a phantom in the shadows, she exists only as a myth to the enemies of the Terran Dominion.

Yet Nova wasn’t born a killer. She was once a privileged child of one of the Old Families of the Terran Confederacy, but her life changed forever when a rebel militia murdered her family. In her grief, Nova unleashed her devastating psychic powers, killing hundreds in a single, terrible moment. Now, on the run through the slums of Tarsonis, she is unable to trust anyone. Pursued by a special agent tasked with hunting down rogue telepaths, Nova must come to terms with both her burgeoning powers and her guilt—before they consume her and destroy everything in her path….

Product Details
Pocket Star, November 2006
Mass Market Paperback, 320 pages
ISBN-10: 0-7434-7134-2
ISBN-13: 978-0-7434-7134-3

Excerpt

As soon as she felt Cliff Nadaner’s mind, Nova knew that she could destroy her family’s murderer with but a thought. She’d spent days working her way through the humid jungles of the smallest of the ten continents of Tyrador VIII. ‘Funny how I tried so hard to avoid this planet’s twin, and now I wind up here’, she had thought when the drop-pod left her smack in the middle of the densest part of the jungle—before the rebels had a chance to lock onto the tiny pod, or so her superiors on the ship in high orbit insisted. The eighth planet in orbit of Tyrador was locked in a gravitational dance with the ninth planet, similar to that of a regular planet and a moon, but both worlds were of sufficient size to sustain life. They also both had absurd extremes of climate, thanks to their proximity to each other—if Nova were to travel only a few kilometers south, farther from Tyrador VIII’s equator, the temperature would lower thirty degrees, the humidity would disappear, and she’d need to adjust her suit’s temperature control in the other direction.

For now, though, the form-fitting white-with-navy-blue-trim-suit—issued by her teachers at the Ghost Academy when her training was complete—was set to keep her cool, which it did, up to a point. The suit covered every inch of her flesh save her head. The circuity weaved throughout the suit’s fabric might interfere with Nova’s telepathy, and since her telepathy was pretty much the entire reason WHY she was training to become a Ghost, it wouldn’t do to interfere with THAT. This suit wasn’t quite the complete model she would be using when she became a Ghost—for one thing, the circuitry that allowed the suit to go into stealth mode had yet to be installed. Once that happened, Nova would be able to move about virtually undetected—certainly invisible to plain sight and most passive scans. But she wasn’t ready for that yet. First she had to accomplish this mission.

The suit’s design meant that sweat dropped into her eyes and plastered the bangs of her blond hair to her scalp. The ponytail she kept the rest of her hair in was like a heavy damp rope hanging off the back of her head.

“At least the rest of my body is comfortable”.

The suit’s stealth mode would probably have been redundant in this jungle in any case. The flora of Tyrador VIII was so thick, and the humid air so hazy, she only knew what was a meter in front of her from the sensor display on the suit’s wrist unit. Intelligence Section told her that Cliff Nadaner was headquartered somewhere in the jungle on this planet. They weren’t completely sure where—though still only a trainee, albeit not for much longer, Nova had already learned that the first half of IS’s designation was a misnomer—but they had intercepted several communiqu?s that their cryptographers insisted used the code tagged for Nadaner.

In the waning days of the Confederacy, Nadaner was one of many agitators who spoke out against the Old Families and the Council and the Confederacy in general. He was far from the only one who did so. The most successful, of course, was the leader of the Sons of Korhal, Arcturus Mengsk—in fact, he was so successful that he actually did overthrow the Confederancy of Man and replaced it with the Terran Dominion, of which he was now the emperor and supreme leader. Nadaner did somewhat more poorly in the field of achieving political change, though he was very skilled at causing trouble and killing people.

Days of plowing through the jungle had revealed nothing. All Nova was picking up was random black ground radiation, plus signals from the various satellites in orbit of the planet, holographic signals from various wild animals that scientists had tagged for study in their natural habitat, and faint electromagnetic signatures from the outer reaches of this continent or one of the other nine more densely populated ones. All of it matched existing Tyrador VIII records and therefore could be discarded as not belonging to the rebels. And now she was reading a completely dead zone about half a kilometer ahead, at the extreme range of the sensors in her suit.

“This is starting to get frustrating”.

She had completely lost track of time. Had it been four days? Five? Impossible to tell, since this planet’s fast orbit gave it a shorter day than what she was accustomed to on Tarsonis, with its twenty-seven-hours day. She supposed she could have checked the computer built into her suit, but for some reason she thought that would be cheating.

“Let’s see, I’ve got enough rations for a month, which means ninety packs. I’ve been eating pretty steadily, more or less on track for three squares a day, and I’ve gone through fourteen packs, so that makes—“

Then, suddenly, it hit her.

“A dead zone.”

She adjusted the sensors from passive scan to active scan. Sure enough, they didn’t pick up a thing—nothing from the satellites, nothing from the animal tags, nothing from the cities farther south.

Nothing at all. Nova smiled. She cast her mind outward gently and surgically—not forcefully and sloppily, the way she always had back in the Gutter—and sought out the mind of the man who killed her family. In truth, Nadaner had not personally killed her family. That was done by a man named Gustavo McBain, a former welder who was working a construction contract on Mar Sara when the Confederates ordered the destruction of Korhal IV—an action that killed McBain’s entire family, including his pregnant wife Danielle, their daughter Natasha, and their unborn son. McBain had sworn that the Confederacy of Man would pay for that action. However, instead of joining Mengsk—himself the child of a victim of Korhal IV’s bombardment with nuclear weapons—he looked up with Cliff Nadaner’s merry band of agitators. Nova learned all that when she killed McBain. Telepathy made it impossible for a killer not to know her victim intimately. McBain’s last thoughts were of Daniella, Natasha, and his never-named son. Now, three years later, having come to the end of her Ghost training, her “graduation” assignment, which came from Emperor Mengsk himself, was to be dropped in the middle of Tyrador VIII’s jungle, and to seek, locate, and destroy the rest of Nadaner’s group. Mengsk had even less patience for rebel groups than the government his own rebel group had overthrown.

Within five minutes, she found the mind she was looking for. It wasn’t hard, once she had a general location to focus on, especially since they were the first higher-order thoughts she’d come across since the drop-pod opened up and disintegrated. (Couldn’t risk Dominion tech getting into the wrong hands, after all. If she completed her mission, they’d send a ship to extract her, since then they could land a ship without risk, as Nadaner’s people would be dead, and her suit was designed to do to her what was done to the drop-pod if her life signs ceased. Couldn’t risk Dominion telepaths getting into the wrong hands, either, dead or alive.)

It was Nadaner. Also about a dozen of Nadaner’s associates, but their thoughts were focused on Nadaner—those that were focused at all. The man himself was chanting something. No, singing. He was singing a song, and half his people were drunk, no doubt secure in the kinowledge that no one would find them in their jungle location, with its dampening field blocking any signals. It probably never occurred to them that an absence of signals would be just as big as a signpost.

“Complacent people are easier to kill”, she thought, parroting back one of Seargent Hartley’s innumerable one-sentence life sessions.

She was to kill them from a d
istance, using her telepathy. Yes, her training was complete, and sh
e should have been able to take down Nadaner and his people physically with little difficulty—espacially since half of them were three sheets to the wind—but that wasn’t the mission. The mission was to get close enough to feel their minds clearly and then kill them psionically.

That was the mission. For the next two hours, Nova ran through the jungle, getting closer to her goal. After her “graduation”, the suit would be able to increase her speed, allowing her to run this same distance in a quarter of the time, but that circuitry hadn’t been installed, either.

“The hell with the mission. That bastard ordered McBain and the rest of his little gang of killers to murder my family. I want to see his face when I kill him right back.”

Soon, she reached the dead zone. She could hear Nadaner’s thoughts as cleary as if he’d been whispering in her ear. He’d finished singing and was now telling a story of one of his exploits in the Confederate Marines before he got fed up, quit, and started his revolution, a story that Nova knew was about ninety percent fabrication. He had been in the Marines, and he had been on Antiga Prime once, but that was where his story’s intersection with reality ended.

With just one thought, she could kill him. End him right there.

“That is the mission. You don’t need to see his face, you can feel his mind! You’ll know he’s dead with far more surety than if you just saw him, his eyes rolling up in his head, blood leaking out of his eyes and ears and nose from the brain hemorrhaging. Kill him now.”

Suddenly, she realized what day it was.

“Fourteen packs, which means the better part of three days. Which means today’s my eighteenth birthday. It’s been three years to the day since Daddy told me I was coming to this very star system.”

She shook her head, even as Nadaner finished his story, and started another one, which had even less truth than the first.

A tear ran slowly down Nova’s cheek. “It was such a good party, too…”

  • To find out more … order
    Starcraft Ghost: Nova Pocket Book

  • Read our Interview with its writer Keith R.A. DeCandido—veteran of Star Trek Pocket Books

Starcraft Pocket Books Store


Warcraft  |  Starcraft  |  Diablo



Starcraft: The Dark Templar, First Born

Starcraft: The Dark Templar, Shadow Hunters

Starcraft: The Dark Templar, Twilight

(May 2009)

Starcraft: Liberty’s Crusade

Starcraft: Shadows of the Xel’Naga

Starcraft: Speed of Darkness

Starcraft: Queen of Blades

Starcraft Archive: An Anthology

[Collection contains: Uprising, Liberty’s Crusade, Shadows of the Xel’Naga and Speed of Darkness]

Starcraft Ghost: Nova

Starcraft: I, Mengsk

(Pocket Books – Dec 2008)

Starcraft: Heaven’s Devils
(Dec 1, 2009)

Starcraft Ghost: Spectres


Warcraft Pocket Books Store


Warcraft  |  Starcraft  |  Diablo


Below are the book-novels available to all Warcraft lore fans. The books expand the Warcraft Universe, and most of the content and quests in World of Warcraft are based on details from these books. Among them is Durnholde Keep where Thrall grew up as a slave may be read in Warcraft: Lord of the Clans. Tower of Medivh in Kharazhan from Warcraft: The Last Guardian, Rhonin’s adventure in Grim Batol during the Second War may be read in Warcraft: Day of the Dragon, and its sequel War of the Ancients Trilogy features Queen Azshara, the Highborne, Malfurion, Tyrande and Illidan. You can purchase these books by clicking on the images.



Warcraft: Day of the Dragon

War or the Ancients Trilogy, book one: Well of Eternity
War or the Ancients Trilogy, book one: Well of Eternity

War or the Ancients Trilogy, book two: Demon Soul
War or the Ancients Trilogy, book two: Demon Soul

War or the Ancients Trilogy, book three: The Sundering
War or the Ancients Trilogy, book three: The Sundering


War of the Ancients Archive

Compiles all 3 books


World of Warcraft: Rise of the Horde

Warcraft: The Last Guardian
Warcraft: The Last Guardian

World of Warcraft: Tides of Darkness
World of Warcraft: Tides of Darkness


World of Warcraft: Beyond the Dark Portal


Warcraft: Lord of the Clans


Warcraft: Of Blood and Honor
(PDF – PC Only)


World of Warcraft: Cycle of Hatred


Warcraft Archive

Compiles 3 books: Last Guardian, Day of the Dragon and Lord of the Clans

World of Warcraft: Night of the Dragon


World of Warcraft Vol. 1
DC Comics (Wildstorm)
Issues# 1-7

World of Warcraft: Arthas
(April 21, 2009)


World of Warcraft: Ashbringer Hardcover
(May 2009)


Warcraft  |  Starcraft  |  Diablo


Warcraft RPG Books Store

The d20 system-based Warcraft RPG Books—were developed by Luke Johnson, Game Developer of White Wolf Publishing and his team. Chris Metzen participated as Creative and Rule Design Assistant. The books offer a great deal of official Warcraft Lore. Not only d20 gameplay. Make sure to read the table of content of each book. You can order Warcraft RPG Books in hardcover or eBook PDF version. The RPG books in PDF format are Electronic Books that you can download and read from your desktop at a cheaper price. You require Adobe Acrobat Reader. We chose this eBook supplier because fans may pay via Paypal or via Credit Card for convenience—which is cool for international fans. Mac and Linux users may now download Warcraft RPG Books with no hassle. (Now PC/Mac/Linux compatible)

Product Name Paperback eBook (PDF)
Warcraft: The Roleplaying Game
Front Cover
Buy Now eBook PDF
WarCraft: Alliance & Horde Compendium
Front Cover | Content List
Buy Now eBook PDF
WarCraft: Magic & Mayhem
Front Cover | Content List
Buy Now eBook PDF
WarCraft: Lands of Conflict
Front Cover | Content List
Buy Now eBook PDF
Warcraft: Manual of Monsters
Front Cover | Content List
Buy Now eBook PDF
Warcraft: Shadows & Light
Front Cover | Content List
Buy Now eBook PDF

Product Name Paperback eBook (PDF)
World of Warcraft the Roleplaying Game
Front Cover | Content List
Buy Now Buy Now
World of Warcraft: More Magic and Mayhem
Front Cover | Content List
Buy Now Buy Now
World of Warcraft: Lands of Mystery
Front Cover | Content List
Buy Now
World of WarCraft: Alliance Player Guide
Front Cover | Content List | Hill Dwarves Sample
Buy Now
World of WarCraft: Horde Player Guide Buy Now
World of WarCraft: Monster Guide Buy Now
World of WarCraft RPG: Dark Factions
Front Cover | Content List
Buy Now
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