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Warcraft RPG: Alliance and Horde Compendium - Content List

Credits

2

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Introduction

8

Chapter One: The New Blood

11
New Races of Warcraft 11
Dwarf, Wildhammer 11
Elf, Blood 14
Furbolg 16
Gnome 17
Naga 19
Pandaren 21
Troll, Jungle 22
Prestige Classes 24
Death Knight 24
Demon Hunter 27
Dwarven Avatar 30
Marksman 33
Necromancer 35
Primal 38
Warmage 40
Windrider 43
New Skill 45
Feats 45

Chapter Two: Choosing Sides

53
The Alliance 54
Humans 55
Ironforge Dwarves 56
Wildhammer Dwarves 57
High Elves 58
Night Elves 59
Gnomes 60
Half-Elves 60
The Horde 62
Orcs 63
Tauren 64
Jungle Trolls 64
Independent Factions 66
Blood Elves 67
Furbolgs 69
Goblins 70
Half-Orcs 71
Naga 72
Pandaren 73

Chapter Three: The Craft of War

76
The Basics 77
Unit Combat Sequence 77
Unit Combat Statistics 77
Baseline and Rendezvous Point 81
Initiative 81
The Battle Round 82
Unit Actions 82
Attacks and Damage in Unit Combat 84
Unit Actions Without Orders 84
Commanders and Orders 88
Kinds of Orders 92
Injury and Death 97
Movement and Position 97
Combat Modifiers 100
Unusual Attacks 102
Cavalry Units and Mounted Combat 102
Morale 104
Morale Check DCs 105
Terrain and Obstacles 106
Battlefield Magic 111

Appendix One: Weapons of War

119
Ballistae 120
Catapults and Trebuchets 122
Siege Crossbows 123
Special Ammunition 123

Appendix Two: Legal Information

125

Tables

Table 1-1: The Death Knight (Dkn) 26
Table 1-2: The Demon Hunter (Dmh) 29
Table 1-3: The Dwarven Avatar (Dav) 31
Table 1-4: The Marksman (Mkm) 34
Table 1-5: The Necromancer (Ncr) 37
Table 1-6: The Primal (Pml) 39
Table 1-7: The Warmage (Wmg) 41
Table 1-8: Warmage Battlemagic 42
Table 1-9: The Windrider (Wdr) 44
Table 3-1: Average Weapon Damage 79
Table 3-2: Weapon Damage Modifiers 79
Table 3-3: Unit Combat 85
Table 3-4: Common Unit Actions 89
Table 3-5: Miscellaneous Unit Actions 90
Table 3-6: Summary of Orders 95
Table 3-7: Conditional Command Check and DC Modifiers 96
Table 3-8: Unit Space and Reach 99
Table 3-9: Attack Roll Modifiers 100
Table 3-10: Armor Class Modifiers 100
Table 3-11: Concealment 101
Table 3-12: Morale Modifiers 105
Table 3-13: Spell Areas 114
Table 3-14: Area Spells vs. Units 117
Table 3-15: Damage to Units from Spells 118
Table 4-1: Siege Weapons 121
Table 4-2: Special Ammunition 124

Warcraft RPG: Magic and Mayhem - Content List

Credits

1

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Introduction

9
Chapter One: Flame and Faith 13
Arcane Magic 14
Spellcasters 15
Variant Rule: Arcane Corruption 16
Divine Magic 22
Ordeals 22
Tests of Faith 23
Fel Energy 24
Fel Offerings 24
Fel Poison 24
Rune Magic 24
Creating Rune Families 25

Chapter Two: Prepare Yourselves!

29
Feats 30
New Core Class and Prestige Classes 33
Runemaster 34
Bombardier 38
Engineer 40
Graven One 42
Shadow Hunter 45
Spiritwalker 48
Steamwarrior 50
Warden 53
Witch Doctor 55

Chapter Three: Fountains of Mana

60
Rune Families 61
Runes 62
New Spells 79

Chapter Four: Destiny and Reward

113
Armor and Shields 114
Weapons 116
Potions 129
Rings 133
Rods, Staffs and Wands 134
Scrolls 135
Wondrous Items 137
Minor Artifacts 155

Chapter Five: Temple of Boom

162
Creating and Using Technological Devices 163
Vehicles: Movement and Maneuverability 164
Malfunction Effects 164
Collaborative Construction 167
Masterwork Devices 167
Special and Favored Materials 168
Technological Devices 169
Adventuring Gear 169
Special Substances and Items 182
Vehicles 186
Weapons 190
Zecker Devices 196
Appendix One: Constructs 198
Appendix Two: Legal Information 207

Tables

Table 1

World of Warcraft: The Roleplaying Game Corebook Content List

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Introduction 4
General Introduction 5
Creating Characters 7
History and Peoples 9
The World of Warcraft 13
Cosmology 22

Part I: Heroes

26
Chapter 1: Abilities 27
Chapter 2: Races 33
Dwarf, Ironforge 34
Elf, High 36
Elf, Night 38
Gnome 40
Goblin 41
Human 43
Orc 45
Tauren 46
Troll, Jungle 49
Undead, Forsaken 51
Chapter 3: Classes 54
Arcanist 56
Mage 59
Necromancer 60
Warlock 60
Barbarian 62
Healer 65
Druid 67
Priest 70
Shaman 71
Hunter 73
Paladin 77
Rogue 80
Scout 83
Tinker 86
Warrior 88
Multi-Class 90
Chapter 4: Prestige Classes 92
Archmage of Kirin Tor 92
Assassin 93
Beastmaster 95
Berserker 97
Duelist 99
Elven Ranger 100
Fel-Sworn 103
Gladiator 104
Infiltrator 106
Mounted Warrior 108
Chapter 5: Skills 112
Chapter 6: Feats 138
Chapter 7: Description 163

Part II: Equipment

175
Chapter 8: Equipping a Character 176
Chapter 9: Weapons, Armor and Shields 178
Chapter 10: Goods and Services 195
Chapter 11: Technological Devices 203

Part II: Playing the Game

216
Chapter 12: Combat 217
Chapter 13: Abilities and Conditions 242

Part IV: Magic

247
Chapter 14: Magic in Warcraft 248
Chapter 15: Spellcasting 253
Chapter 16: Spell Lists 263
Arcanist Spells 263
Mage Spells 265
Necromancer Spells 265
Warlock Spells 266
Healer Spells 267
Druid Spells 268
Priest Spells 269
Shaman Spells 270
Paladin Spells 274
Chapter 17: Spells 275

Part V: Campaigns

358
Chapter 18: Warcraft Campaigns 359
Chapter 19: Choosing Sides 368
Chapter 20: Community Rules 377
Appendix One:
Legal Information 395
Index 396
Character Sheet 399
Table 1-1: Ability Modifiers 27
Table 1-2: Bonus Spell Slots 30
Table 1-3: Carrying Capacity 31
Table 1-4: Carrying Loads 32
Table 2-1: Racial Ability Modifiers 33
Table 2-2: The Ironforge Dwarf 35
Table 2-3: The High Elf 37
Table 2-4: The Night Elf 40
Table 2-5: The Tauren 48
Table 2-6: The Jungle Troll 51
Table 2-7: The Forsaken 53
Table 3-1: Experience and Level-Dependent Benefits 54
Table 3-2: Base Save and Base Attack Bonuses 55
Table 3-3: The Arcanist (Arc) 57
Table 3-4: Arcanist Spell Slots per Day 58
Table 3-5: Familiars 60
Table 3-6: Familiar Abilities by Master Level 61
Table 3-7: The Barbarian (Bbn) 64
Table 3-8: The Healer (Hlr) 66
Table 3-9: Healer Spell Slots per Day 68
Table 3-10: Animal Companion Abilities by Master Level 69
Table 3-11: The Hunter (Hnt) 75
Table 3-12: Hunter Companion Abilities by Master Level 76
Table 3-13: The Paladin (Pal) 79
Table 3-14: Paladin Spell Slots per Day 80
Table 3-15: The Rogue (Rog) 82
Table 3-16: The Scout (Sct) 85
Table 3-17: The Tinker (Tkr) 87
Table 3-18: The Warrior (War) 89
Table 4-1: The Archmage of Kirin Tor (Amg) 93
Table 4-2: The Assassin (Asn) 95
Table 4-3: Assassin Spell Slots per Day 95
Table 4-4: The Beastmaster (Bst) 97
Table 4-5: The Berserker (Bsr) 98
Table 4-6: The Duelist (Dst) 100
Table 4-7: Elven Ranger Favored Enemies 102
Table 4-8: The Elven Ranger (Elr) 102
Table 4-9: Elven Ranger Spells Slots per Day 102
Table 4-10: The Fel-Sworn (Fsw) 104
Table 4-11: The Gladiator (Gla) 106
Table 4-12: The Infiltrator (Inf) 108
Table 4-13: The Mounted Warrior (Mow) 110
Table 5-1: Skill Points per Level 112
Table 5-2: Skills 114
Table 5-3: Craft DCs 118
Table 5-4: Trade Skill Equivalents 119
Table 5-5: Possible War Experiences 120
Table 5-6: Use Technological Device Check DCs 137
Table 6-1: Feats 140-141
Table 6-2: Tracking Modifiers 160
Table 7-1: Affiliation Rating 164
Table 7-2: Random Starting Ages 173
Table 7-3: Aging Effects 174
Table 7-4: Random Height and Weight 174
Table 8-1: 1st-Level Character Wealth 176
Table 8-2: Character Wealth by Level 176
Table 9-1: Tiny and Large Weapon Damage 180
Table 9-2: Weapons 182-184
Table 9-3: Explosives and Gunpowder 184
Table 9-4: Armor and Shields 191
Table 9-5: Donning Armor 192
Table 10-1: Adventuring Gear 197
Table 10-2: Spells for Hire 198
Table 10-3: Class Tools and Skill Kits 199
Table 10-4: Clothing 200
Table 10-5: Food, Drink and Lodging 200
Table 10 -6: Mounts and Related Gear 201
Table 10-7: Transportation 201
Table 10-8: Buildings 202
Table 11-1: Technological Device Function Difficulty Benchmarks 203
Table 11-2: Technological Device Features 205
Table 11-3: Malfunction Effects 210
Table 11-4: Maneuverability Ratings 211
Table 11-5: Technological Devices 212
Table 12-1: Size Modifiers 217
Table 12-2: Actions in Combat 221
Table 12-3: Tactical Speed 229
Table 12-4: Creature Size and Scale 231
Table 12-5: Attack Roll Modifiers 232
Table 12-6: Armor Class Modifiers 232
Table 12-7: Common Armor, Weapon and Shield Hardness and Hit Points 238
Table 12-8: Turning Undead 239
Table 12-9: Two-Weapon Fighting Penalties 241
Table 13-1: Special Ability Types 242
Table 15-1: Prepared Spells 253
Table 15-2: Items Affected by Magical Attacks 262
Table 18-1: The Aristocrat (Ari) 365
Table 18-2: The Commoner (Com) 366
Table 18-3: The Expert (Exp) 366
Table 18-4: The Soldier (Sol) 367
Table 20-1: Community Levels 377
Table 20-2: Community Ability Score Cost 378
Table 20-3: The Civilian Community (Cco) 379
Table 20-4: The Military Community (Mco) 380
Table 20-5: The Arcane Community (Aco) 381
Table 20-6: The Religious Community (Rco) 383
Table 20-7: Community Skills List 384
Table 20-8: Community Reputation Score Bonuses 387
Table 20-9: Community Defense Score Bonuses 388
Table 20-10: Community Wealth Level 388
Table 20-11: Initial Factor Scores 392
Table 20-12: Sample Community Events 393

World of Warcraft: More Magic and Mayhem Excerpt

Credits

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Introduction

4

Chapter 1: Spell Slingers and Gear Grinders

6
Base Classes 6
Inscriber 6
Witch Doctor 8
Runemaster 10
Prestige Classes 14
Argent Dawn Templar 14
Enchanter 17
Ley Walker 20
Steam Warrior 22
Feats 25

Chapter 2: Enchantments, Runes and Brews

28
Alchemy 28
Enchantments 35
The Runic Art 41
Rune Patterns 43
Runes 48

Chapter 3: Power Overwhelming

63
Spell Lists 63
Arcanist Spell Lists 63
Mage Spell List 63
Necromancer Spell List 64
Warlock Spell List 65
Argent Dawn Crusader Spell List 65
Healer Spell Lists 66
Druid Spell List 66
Priest Spell List 66
Shaman/Witch Doctor Spell List 67
Hunter 67
Paladin Spell List 67
Spell Descriptions 68

Chapter 4: So Shiny!

91
Magic Item Overview 91
Magic Armor 95
Magic Weapons 104
Potions and Oils 120
Rings 121
Rods 124
Scrolls 126
Staffs 128
Wands 130
Wondrous Items 132
Set Items 148
Minor Artifacts 152
Special Materials 153
Creating Magic Items 156

Chapter 5: Things That Go Boom in the Night

163
Tech-Mods 164
Steam Armor 171
Technological Devices 179

Index

200

List of Tables

Table 1-1: The Runemaster 13
Table 1-2: Runemaster Rune Slots per Day 13
Table 1-3: The Argent Dawn Templar (Tmp) 16
Table 1-4: The Enchanter (Enc) 19
Table 1-5: Enchantments Learned by Level 19
Table 1-6: The Ley Walker (Ley) 22
Table 1-7: The Steam Warrior (Stm) 24
Table 2-1: Mark of Ultimate Shielding 56
Table 2-2: Sigil of Ultimate Shielding 61
Table 4-1: Random Magic Items by Category 95
Table 4-2: Magic Armor and Shields 96
Table 4-3: Random Armor Type 96
Table 4-4: Random Shield Type 96
Table 4-5: Armor Special Abilities 97
Table 4-6: Shield Special Abilities 98
Table 4-7: Magic Weapons 105
Table 4-8: Random Weapon Type 105
Table 4-9: Common Melee Weapons 105
Table 4-10: Uncommon Weapons 105
Table 4-11: Common Ranged Weapons 106
Table 4-12: Melee Weapon Special Abilities 107
Table 4-13: Ranged Weapon Special Abilities 108
Table 4-14: Specifi c Magic Weapons 109
Table 4-15: Potions and Oils 121
Table 4-16: Rings 122
Table 4-17: Rods 125
Table 4-18: Scroll Types 127
Table 4-19: Scroll Spell Levels 127
Table 4-20: Staffs 129
Table 4-21: Wands 130
Table 4-22: Wondrous Items 132
Table 4-23: Summary of Magic Item Creation Costs 156
Table 4-24: Estimating Magic Item Gold Piece Values 157
Table 4-25: Potion Base Prices 159
Table 4-26: Base Cost to Brew a Potion 159
Table 4-27: Scroll Base Prices 160
Table 4-28: Base Magic Supplies and XP Cost to Scribe a Scroll 160
Table 4-29: Wand Base Prices 161
Table 4-30: Base Magic Supplies and XP Cost to Craft a Wand 161
Table 5-1: Tech-Mod Power Sources 165
Table 5-2: Tech-Mod Bonus Equivalent Values 167
Table 5-3: Steam Armor Critical Hits 173
Table 5-4: Steam Armor Sizes 174
Table 5-5: Steam Armor Hull Compositions 175
Table 5-6: Weapon Damage by Size 176
Table 5-7: Technological Devices 180

World of Warcraft: Alliance Players Guide Excerpt

So I got this email the other day. ?Please write an article about the Alliance Player?s Guide.? Well, I haven?t even thought about the Alliance Player?s Guide. I?m up to my eyebrows in More Magic & Mayhem and up to my knees in Lands of Mystery. (Of course I?m not going to tell my editor that?) So, the Alliance Player?s Guide, huh? I?ll get right on that.

(Several days pass?)

Okay. The Alliance Player?s Guide gives you a wealth of information about the Alliance. No surprises there. The book specifically targets players who run characters who are members of the Alliance, but GMs will certainly appreciate the information about the Alliance?s structure and history, as well as the information on the races that make up the Alliance. You?ll find descriptions of how each of the Alliance races think and function?what?s important to them and what their daily life is like?all of which helps you roleplay these guys, whether you?re controlling a PC or an NPC.

Players get even more benefit from the Alliance Player?s Guide, making full use of the feats, classes, and spells focused specifically on the Alliance and its races (though most are usable by anyone). Horde players can take the information in the APG and use it to infiltrate, sabotage, and topple the Alliance. ?Information is ammunition,? according to a card in an old CCG I used to play.

In addition to all this goodness, the APG introduces several new races that are members or friends of the Alliance. These folks are not as populous as the gnomes, humans, Ironforge dwarves, or night elves, nor have they made as big an impact on recent history as the other races. They are, however, still valued and skillful individuals, important to the Alliance. The APG includes descriptions for half-elves, furbolgs, and Wildhammer dwarves? and they?re not all. Here?s a sneak peak at the Wildhammer dwarves, which probably

won?t change too much between now and when the finished version hits your store shelves. Enjoy!

P.S. Swing by our website some day for cool information, free downloads, and lively discussion: http://www. warcraftrpg.com/.

Dwarf, Wildhammer

Description: Wildhammer dwarves are feral and untamed, prone to revelry, shamanism, and daring acts of bravery (or stupidity). They eschew technological gadgets in favor of nature magic and straightforward weapons, including their famous stormhammers. Wildhammer dwarves are famous across Azeroth for their unique relationship with gryphons. They treat these noble creatures as equals rather than mounts or pets. The gryphons respond to their handlers? respect and are steadfast and resolute in return. This close relationship produces the most famous Wildhammer dwarves: the gryphon riders, heroes of the Second and Third Wars.

Wildhammer dwarves are fearless warriors and unswerving opponents of evil. They take to the skies astride gryphons to combat vile creatures such as harpies and drakes, and unnatural contraptions like goblin zeppelins. They are distant, even distrustful, toward members of other races; they?re content to deal almost exclusively with gryphons and nature spirits. Yet despite their insular nature, Wildhammer dwarves do not hesitate to come to the aid of their allies when the need arises.

The fanatical archaeological fervor that seizes the Ironforge dwarves does not fall upon the Wildhammers. Perhaps they are descended from these mysterious Titans, but what does that matter? Wildhammer dwarves live in the present and do not dwell on the past. Their rejection of their titan ancestry denies them the power that their Ironforge brethren discover, but the Wildhammers make up for it with

bravery, determination, and wildness.

Appearance: Wildhammer dwarves are similar in appearance to their Ironforge kin, though many shave their heads. Exposure to sun and high winds darkens and toughens their skin. Wildhammers string beads into their hair and beards as good luck charms, and they paint tattoos on their bodies in homage of the totems, ideas, and creatures they revere.

Region: The Wildhammer clan hails from Aerie Peak in the Hinterlands of Lordaeron, a region as yet untouched by the Scourge. Here they work to preserve nature and prevent evil from tainting their lands, waging a constant war against the native forest trolls. Though cool to humans and to Ironforge dwarves, many Wildhammers traveled to Kalimdor with Jaina Proudmoore to combat the Horde. Those in Kalimdor avoid Theramore, preferring the open skies. Wildhammers are wanderers and explorers, skirting large cities and concentrating in mountains and other wilderness areas.

Affiliation: Alliance. Wildhammer dwarves are distant with humans and Ironforge dwarves, but have formed a kinship with high elves. Wildhammers and high elves shared much in common in the past, including a love of nature and hatred of evil. Many high elves have grown introverted and brooding of late, which concerns the Wildhammers. The dwarves are appalled at the existence of the blood elves, and they see their high elven allies with new eyes. Wildhammers also get along well with night elves, as the two races share much.

Ironically, the Wildhammers might have more in common with the Horde than with the Alliance, but longtime rivalry and natural distrust prevents meaningful contact. Like other members of the Alliance, Wildhammers fought orcs in generations of warfare and cannot let old rivalries die. (Continues Next Page)

Continues – Pages 1  |  2

If you liked the excerpt, then pre-order your paperback copy of
World of Warcraft: Alliance Player Guide Here

Alliance Player?s Guide, a 160-page hardcover character book for World of Warcraft: The Roleplaying Game, arrives in stores in April.

Copyright White Wolf Publishing
http://www.white-wolf.com

World of Warcraft: Lands of Mystery - Content List

Uncover Warcraft’s Secrets

Battle across the unexplored continent of Kalimdor. Unearth dead civilizations in chilling Northrend. Hunt evils in the jungles of the Echo Isles. A world of adventure awaits!

A Sourcebook for World of Warcraft: The Role-Playing Game

  • Explores the regions of Kalimdor, Northrend, the Echo Isles, Undermine, and other uncharted regions in Azeroth, from inhabitants to geography to key individuals.

  • New prestige classes (including the South Seas buccaneer), new feats, new monsters, and new magic items appeal to all Warcraft players.
  • Three adventures set in the lands of mystery make this a great game master resource.
  • Designed with extensive input from the creative minds behind Blizzard’s best-selling World of Warcraft computer game and chock full of lore for fans of the online game.

Sword & Sorcery books are published under the Open Game License and are 100% compatible with v.3.5 rules and the d20 System.

192 page hardcover


TABLE OF CONTENTS

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Credits 1
Legal Information 2
Introduction 4
Chapter 1: Northern Kalimdor 6
Ashenvale 7
Azshara 9
Darkshore 11
Felwood 13
Hyjal Summit 17
Moonglade 18
Teldrassil 20
Winterspring 23
Chapter 2: Central Kalimdor 27
The Barrens 27
Desolace 31
Durotar 34
Dustwallow Marsh 37
Mulgore 39
Orgrimmar 41
Stonetalon Mountains 44
Thunder Bluff 46
Chapter 3: Southern Kalimdor 49
Feralas 50
Silithus 53
Tanaris 56
Thousand Needles 60
Un?Goro Crater 63
Chapter 4: The South Seas 66
The Broken Isles 67
The Eye 70
Isle of Kezan 74
Plunder Isle 79
Zandalar 80
Chapter 5: Northrend 84
Azjol-Nerub 88
The Borean Tundra 92
Coldarra 95
Crystalsong Forest 97
The Dragonblight 99
Grizzly Hills 101
Howling Fjord 104
Icecrown Glacier 106
The Stormpeaks 109
Zul?Drak 111
Chapter 6: Civilizations 114
The Blue Dragonflight 114
Magnataur 125
Murlocs 132
Nerubians 141
Chapter 7: Adventures 150
Off to the Races 150
Ghost Ship 160
Troll Meat 170
Chapter 8: Organizations 179
The Bloodsail Buccaneers 179
The Burning Blade 182
Druids of the Fang 184
The Scourge 186
Chapter 9: New Rules 192
Prestige Classes 192
Buccaneer 192
Holy Strider 195
Techno Mage 198
Feats 202
Magic Items 205
Steam Armor and Equipment 206
Special Material 207
Spells 207
Tables
Table 6-1: The Blue Wyrmkin 120
Table 6-2: The Murloc 138
Table 9-1: The Buccaneer (Buc) 194
Table 9-2: The Holy Strider (Hst) 197
Table 9-3: The Techno Mage (Tmg) 201

Warcraft RPG: Lands of Conflict - Content List

CONTENTS


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Credits 4
Introduction 10

Chapter One: History & Culture

15
Lands of the Past 16
Lands of Savagery, Lands of Magic 16
Lands of Chaos, Lands of Empire 18
Lands of Darkness, Lands of Demons 20
Lands of Storms, Lands of the Horde 21
Lands of Conflict, Shadows of the Past 23

Bronzebeard

Warcraft RPG: Shadow and Light - Content List

CONTENTS


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SHADOWS AND LIGHT

Contents

Introduction 8

Chapter One: Forge of Power

12
Epic Core Classes 13
Epic Prestige Classes 18
New Epic Feats 24
New Feat 28

Chapter Two: Legends

31
Legends and Your Campaign 32
Heroes and Villains 34
Cairne Bloodhoof 34
Muradin Bronzebeard 36
Orgrim Doomhammer 37
Gul’dan 38
Grom Hellscream 39
Khadgar 41
Krasus (Korialstrasz) 42
Sir Anduin Lothar 43
Medivh 44
Sidebar: Guardian of Tirisfal 46
Jaina Proudmoore 47
Rhonin 49
Maiev Shadowsong 50
Malfurion Stormrage 51
Thrall 53
Uther the Lightbringer 54
Tyrande Whisperwind 55
Alleria Windrunner 57

Lords of the Burning Legion

58
Archimonde the Defiler 58
Kil’jaeden the Deceiver 59
Mannoroth the Destructor 61
Tichondrius the Darkener 62

Chapter Three: Eternals

66
Powers of Azeroth 67
New Template: Eternal 69

The Ancients

71
Agamaggan 71
Aviana 73
Queen Azshara 75
Cenarius 77
Elune 79
Malorne 81
Ursoc and Ursol 83
Lord Xavius 85

The Dragon Aspects

87
Alexstrasza the Life-Binder 87
Malygos the Spellweaver 90
Neltharion the Earth-Warder (Deathwing) 92
Nozdormu the Timeless 94
Ysera the Dreamer 97

The Elemental Lords

99
Special Abilities 99
Al’Akir the Windlord 99
Neptulon the Tidehunter 101
Ragnaros the Firelord 103
Therazane the Stonemother 105

The Titans

107
Titan Races 108
Aggramar the Avenger 110
Aman’Thul the High Father 112
Eonar the Lifebinder 114
Golganneth the Thunderer 116
Khaz’goroth the Shaper 118
Norgannon the Dreamweaver 119
Sargeras the Destroyer 121

Chapter Four: Cosmology

127

Chapter Five: The Planes

135
The Elemental Plane 136
New Template: Elemental Conglomerate 141
The Emerald Dream 143
New Template: Corrupted 147
Outland 149
Fungal Horror 151
The Twisting Nether 152
Infernals 154
Adamantine Stalker 156
Nether Dragon 157
Tothrezim 159

Appendix One: Spells & Magic Items

161
New Spells 162
Paramount Spells 163
New Magic Items 164

Appendix Two: Legal Information

175
Tables
Table 1-1: The Epic Healer 14
Table 1-2: The Epic Runemaster 15
Table 1-3: The Epic Scout 16
Table 1-4: The Epic Tinker 17
Table 1-5: The Epic Druid of the Wild 18
Table 1-6: The Epic Elven Ranger 19
Table 1-7: The Epic Marksman 20
Table 1-8: The Epic Necromancer 21
Table 1-9: The Epic Paladin Warrior 22
Table 1-10: The Epic Priest 23
Table 5-1: Elemental Hierarchy 141
Table 5-2: Elemental Conglomerate Types 142
Table 5-3: Spell-Like Abilities by Conglomerate Type 142
Table 5-4: Emerald Dream Random Encounters 145
Table 5-5: Corrupted Special Attacks 148
Table 5-6: Outland Random Encounters 150
Table 5-7: Twisting Nether Random Encounters 153

Diablo III—- Diablo 3 Overthrown Polystone Diorama

Sideshow Collectibles Sneak-Peek
Next in our line of Blizzard Entertainment collectibles is the Overthrown Diorama from the Diablo III game, which features an enraged warrior from the Barbarian class wielding dual weapons and caught in the heat of battle. The early unprimed, unpainted sculpt was recently unveiled at the San Diego Comic-Con, revealing some of the intricacies in the piece. We were able to catch up with Pablo Viggiano, the sculptor of this dynamic piece, to hear what he had to say about the project:

As a fan of all the Blizzard games out there, I found myself working this time on an exciting Diablo 3 project, thanks to Sideshow once again. The project was really tough. I had been provided with exhaustive reference drawings and had to be very accurate with all the detailing and forms of the parts, such as the 2 massive axes on his hands, the 3 elaborated swords on his back, the extremely detailed armor, the 2 heads, the huge skull Demon portrait as base, etc. As sculptor, I learn a lot working on projects like this. You know, it requires a high amount of “let’s think what to do first” before starting to move forward at different stages so, it was a very welcome project, as usual.

In order to get started, the first thing that came to my mind was working on a rough anatomy of both the Demon skull and the Barbarian. This way I could get things proportioned and in pose, approved for the next stage. From there, I will end up working each and every part of the figure in Apoxy by modeling, cutting, sanding, carving and devastating pieces with Dremmel, the usual steps. Since the making of this figure was very complex, it makes it hard to explain a step by step in words, however, the following images below explain it a bit better. Now, I can’t wait for the painted version!

I want to thank specially to Tom Gilliland, Brock Otterbacher and Jason Bischoff from Blizzard, for being so patient.

While you wait for images of the final painted diorama, take a gander at the in-progress photos below, courtesy of Mr. Viggiano himself, to see some of the fine detail before heading over to the Pre-Order page for more information on this barbaric new diorama!

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