Project Blackstone entry log # 6 is Dr. Talen Ayers’ personal journal.
He isn’t comfortable with co-workers Dr. Held and Jake Ramsey and writes down his thoughts about this situation as a way to drain his frustration out.
What I find truly interesting is the continuity nods in this story. I finished the StarCraft II: Heart of the Swarm single-player campaign, and I have to admit this Project Blackstone is still an enigma to me.
Did Cameron Dayton and the Creative Team meant Project Blackstone to be a StarCraft II: Heart of the Swarm teaser? Or is Project Blackstone somewhat related to whatever Blizzard Entertainment is announcing at PAX East on Friday, March 22nd?
Only a week to find out the latter, but I can assure you Project Blackstone and none of the characters are mentioned in the StarCraft II: Heart of the Swarm single-player campaign.
Back to continuity nods, first Jake Ramsey (from StarCraft: Dark Templar Trilogy by Christie Golden) shows up out of the blue as new member of Project Blackstone. Now Dr. Talen Ayers mentions Dr. Warren G. Held (Xenobiologist, Senior Protoss Specialist) was part of the Project Gestalt!
Now this is EXTREMELY interesting. Project Gestalt was introduced into the StarCraft universe in the pages of TOKYOPOP manga StarCraft: Frontline Volume 3 (Story: Do No Harm by Josh Elder — published on July 14, 2009).
Dr. Stanley Burgess was the Terran Dominion scientist in charge of Project Gestalt, where Dr. Held worked.
Project Gestalt was a Korhal IV Primary Resocialization Center where Protoss specimens were held captive to conduct experiments. Project Blackstone now has living Protoss specimens in captivity too.
Basically, Project Gestalt added spliced protoss DNA and protoss appendage implants on Terran Dominion ghosts with the intention of allowing the ghosts to become powerful warriors with psi-blades and access to the Khala, but under the controlled environment of the Terran Dominion’s neural inhibitors.
There was only one successful specimen: Gestalt Zero — a Terran/Protoss hybrid. He destroyed Project Gestalt and killed Dr. Burgess. Finally, Gestalt Zero joined the Protoss. Nothing has been known of him afterwards either in printed media or in-game. I remember telling Chris Metzen at the Irvine Headquarter this character reminded me of Rexxar, but there are no plans to bring him to StarCraft II as a character. Who knows, he might actually show up in printed media or future StarCraft-related games.
During our video interview with Chris Metzen, he said the following when I asked him about Gestalt Zero:
Press-only StarCraft II: Wings of Liberty Single-player Hands-on event (July 2009)
Blizzplanet: There is an interesting concept played out through the short story Do No Harm by Josh Elder. A Terran Dominion scientist has been capturing Protoss and experimenting with their DNA to create a Human-Protoss hybrid prototype. There have been other previous prototypes, but this one in particular is pretty strong and uses Ghost technology to stealth. The Terran Dominion plans to create an army of these hybrids to protect the core-worlds. Are we going to see a follow-up of this play out into the Single Player? This guy is pretty much the Rexxar of Starcraft.
Metzen: I think that one, for now, is kind more of a one-off. I don’t think there’s any plans to follow up on that theme anytime soon in terms of the game itself, in terms of the game story. But I dig that story a lot that I think it’s more of just a really cool story by itself.
Blizzard Entertainment updated the Project Blackstone website today. Jacob Ramsey (Xenoarchaeologist/Protoss Specialist) has an interesting dialogue with Dr. Talen Ayers (Xenobiologist, Senior Zerg Specialist).
Ramsey complaints the Blackstone team is currently conducting experiments and taking samples from living Protoss specimens held captive.
Dr. Talen Ayers had no idea this was happening. Apparently, Jacob Ramsey’s brain has changed since Zamara’s mind was removed from it. He can hear the screams of the Protoss captives.
I can’t wait to find out where Ramsey has been since StarCraft: Dark Templar trilogy, and why exactly he was transferred to join the Project Blackstone team.
It’s very clear he is against Emperor Mengsk and against the Project Blackstone’s experiments.
I wish to take the opportunity to congratulate Cameron Dayton (Transmedia strategist and story developer). A few minutes ago he announced on Twitter that he has been promoted to Senior Story Developer. Congratulations!!!
May the new upgraded pen with +500 intellect and spirit give you the wisdom to write even better Azeroth / Kropulu / Sanctuary stories.
StarCraft II: Heart of the Swarm hits retail stores in a week on March 12th. The collective hearts of millions of fans are pounding with excitement — not only to play the new Terran, Zerg and Protoss units; but to savor the single player campaign’s storyline.
If you haven’t read StarCraft II: Flashpoint, I recommend you to read it before March 12th. The story begins few seconds after Jim Raynor shot his handgun at Tychus Findlay in Planet Char.
Toward the end of the novel, Sarah and Jim Raynor are brought by Valerian Mengsk to a secret lab on an orbital platform within the Umojan Protectorate.
Something the Heart of the Swarm tie-in novel by New York Times bestselling author Christie Golden establishes throughout the story is that this is a very vulnerable and human Sarah Kerrigan. I think the objective of the novel was well written and received by the readers. There is no doubt this is the Jim’s loved Sarah. We even get to see some flashbacks from the point of view of Sarah at Antiga Prime and how her love affair with Jim escalated.
In early screenshots and video clips dating back to BlizzCon 2010-2011, we have seen Sarah wearing a ghost uniform. She is very human except for the tendril-like hair which shows she retains some zerg DNA in her system.
As detailed in my “Vengeance” analysis article, there are two messages we got across from Blizzard Entertainment. One: Sarah will remain Sarah for a while during the single player campaign. We’ll enjoy her very human emotions in cutscenes, cinematics and as she engages some of her missions.
On the other hand, two: We see Sarah at a Xel’Naga Temple emerging from a crystal-like crysalis or cocoon — during the scene where we see a bright flash followed by an explosion.
Sarah emerges as a new Queen of Blades right in front of Jim Raynor.
I think you have been sharp-eye enough to have noticed her face as the brand-new Queen of Blades looks slightly different than when she was the old Queen of Blades prior to the Wings of Liberty-finale. Her eyes and the sides of her face have a special glow she lacked previously. A radiance of never-before untapped power.
The old Queen of Blades emerged from a zerg crysalis. This new Queen of Blades seems to emerge from Xel’Naga or Protoss technology — as seen in the “Vengeance” trailer. An enhanced Queen of Blades.
We don’t know exactly how Sarah becomes the Queen of Blades again. I can only interpret what I thought I saw. I know some lore fans might not like to see Sarah lose her humanity, especially after all Jim Raynor did to revert her back to human. However, the StarCraft II: Wings of Liberty storyline was very specific on what Kerrigan’s role in the three-episode shall be.
StarCraft II: Wings of Liberty – Protoss Campaign in a Nutshell
This quick summary will open up your eyes on why Sarah must be the Queen of Blades again.
Zeratul sought the three fragments of “The Return of the Xel’Naga” prophecy in planet Ulaan. Both, Zeratul and Kerrigan the Queen of Blades were drawn to planet Ulaan. Kerrigan said she heard whisperings from the stars which drew her to the prophecy fragments. A storm is coming.
Kerrigan also knows more about what’s coming and about the prophecy than Zeratul gives credit. He simply refuses to understand the words coming from an abomination like Kerrigan.
She knows there’s a war coming like a tidal wave from where none shall survive. There is no time to fancy a life as a normal human, in love, alongside Jim Raynor. The Fallen One and his minions are bringing about the extinction of the entire universe. It’s to go out in flame, and then eternal utter darkness. Kerrigan knows this. She must prepare to save everyone. It’s her role. This is what the Overmind created her for.
During the “Zeratul’s Warning” cinematic, Zeratul brings tidings of doom and asks Jim Raynor to save Kerrigan the Queen of Blades even if justice demands she is slain.
Zeratul: “I have pierced the veil of the future and beheld only … oblivion. Yet one spark of hope remains. You will hold her life in your hands … And though justice demands that she die for her crimes, only she can save us.”
During his quest to learn what the prophecy fragments said, Zeratul visited the three immortal protoss preservers in the remote planet Zhakul.
The protoss preservers were held captive by a hybrid protoss, who was siphoning their lifeforce to augment his own powers and to gain immortality. Presumably, it was also stealing their sacred archive’s knowledge for his master: The Fallen One.
Zeratul and some allies he met in planet Zhakul rallied together and defeated the hybrid. The protoss preservers revealed the following:
Protoss Preserver: “The Cycle shall draw to its end. The Xel’Naga who forged the stars will transcend their creation … Yet, the Fallen One shall remain … Destined to cover the Void in shadow … It begins with the Great Hungerer. It ends … in utter darkness.”
Zeratul determines the Great Hungerer is a reference to The zerg Overmind. Thus, Zeratul embarks into a journey toward his former homeworld … planet Aiur. There, he plans to draw psionic imprints from the tendrils and the cortex off the dead husk of the zerg Overmind.
To Zeratul’s surprise, he got more than he bargained for. Tassadar’s avatar materialized from the beyond. Somehow, Tassadar did not die at all in his final sacrifice plunging the Ganthritor protoss carrier into the zerg Overmind (as seen in the original StarCraft video game, 1998).
In the original StarCraft game, Zeratul was teaching Tassadar the way of the Dark Templar. If you watch the cinematic above, Tassadar channeled the High Templar and Dark Templar energies and became a being of pure light. The Ganthritor is shown to actually desintegrate long before the energy ball hit the Overmind, which means Tassadar trascended his corporeal form to become something else.
Tassadar told Zeratul the Overmind had been programmed unwillingly with an all-consuming directive and assigned with the mission to destroy the Protoss. The Overmind was imprisoned within his own mind with lack of free will.
Tassadar admited he did not know who programmed the Overmind with these directives. It seems as if someone sabotaged the Xel’Naga’s original plans for the Overmind. Maybe a traitor from within?
Before the zerg arrived to the Koprulu Sector, the Overmind had seen a vision of the future. In this vision, the Terrans had fallen. The universe was aflame. Only the protoss remained alive in a distant world holding the last bastion of the protoss civilization. In this future, Zeratul, High Executor Selendis, Hierarch Artanis and other heroes fought to the bitter end in a glorious battle against the Hybrid and the enslaved zerg.
In this future, Kerrigan the Queen of Blades had been killed earlier. It seems Jim Raynor had eventually killed Kerrigan as he originally planned.
The Fallen One whispered into the minds of the Protoss the only one who could have posed a threat to him was the Queen of Blades. The protoss in their arrogance did not see.
The Fallen One: “Foolish, prideful children … There was one among you who could have jeopardized my great plan … but in your recklessness – you mistook her for the true threat!”
Zeratul: “The Queen of Blades … how could we have known?”
The Overmind orchestrated a hope to set itself and the zerg race free. It created the Queen of Blades. She will destroy the hybrids, the harbingers of the Fallen One. This is the role she was created to undo. This is why Sarah must be the Queen of Blades once more in “Heart of the Swarm”.
Wait — but how comes if this is her role, she died in that dark future? Jim Raynor had something to do with her demise. Or maybe Tychus Findlay was meant to shoot her in this alternate timeline. Somehow the prophecy came to the past from the future. I think I can explain that one. The bonus objective in the “Utter Darkness” mission is to protect the “Protoss Archive” vault.
A High Templar says the following:
High Templar: “High Templar: Great one, the vault is prepared. Guard us while we preserve our knowledge for those that may follow. They must not make the mistakes we did.”
It seems the Protoss Preservers managed to send the archive back in time, securing the knowledge of this dark future so that the wisdom could be used to change the outcome. We have seen time manipulation before in the StarCraft lore. In StarCraft II: The Dark Templar trilogy we see Zamara halts her death by placing her dying body in a time bubble. Maybe the protoss are not capable of traveling back in time, but they might be able to send a signal back in time? If that can’t be believed, then let’s just see how Tassadar pulled an Obi-Wan trick and cheated death. For instance.
This vision of the future was given to Zeratul by Tassadar, who saw into the Overmind’s memories as it died. It is then how Zeratul recorded his experience into the Ihan Crystal and gave it to Jim Raynor during the “Zeratul’s Warning” cinematic.
Only Jim Raynor can save Kerrigan. And so he did.
It’s now Kerrigan’s turn to fulfill the role she was created to accomplish. There is no doubt whatever Blizzard’s Creative Team has cooked up for StarCraft II: Heart of the Swarm is going to leave fans hungering for more with an epic storyline.
The Project Blackstone website was launched on February 6th as we reported earlier. The password login has been removed allowing easy navigation. I am still uncertain on what the purpose of Project Blackstone is. It’s a very different way of storytelling what the Creative Team assigned to the project is introducing to fans. Fun and amusing in a way. Makes you want to read more as weeks go by.
Blizzard developers involved in the Project Blackstone website content: Cameron Dayton, Matt Burns, Robert Brooks, Cate Gary, Evelyn Fredericksen, Micky Neilson, Sean Copeland, Justin Dye, Cynthia Hall, Katherine Joplin, Kevin Johnson, Justin Parker. Micah Whipple (Bashiok). I’m sure you know some of these illustrious names.
This is what Cameron Dayton posted a few days ago on Facebook:
“The transmedia campaign that I have been building with our creative development team over the last two years is officially LIVE. It’s a combination of short stories, blog posts, science journals, and twitter accounts that tie exciting, agile storytelling in with the gameplay that has made StarCraft an international gaming phenomenon. Stay tuned for more excitement at www.projectblackstone.com and http://us.battle.net/sc2/en/game/lore/“
The method of storytelling is through social media. The Project Blackstone xenobiological research team communicates like everyone else does in real life: via email, twitter and facebook-like means.
This ends up in a charming series of silly and elaborate dialogues between the characters throwing in some comedy lines and investigative talk.
Project Blackstone is an undercover top-notch laboratory sponsored by the Terran Dominion. There is still much to learn about this lab, its director and its research team.
In the latest Twitter-like entry found in the Project Blackstone website, a new member has joined the Project Blackstone team. His name is briefly mentioned, but I find this enough to classify it as a massive cliffhanger. I recommend everyone to keep visiting the Project Blackstone website in a weekly basis … Jake Ramsey is the new member.
Now I know many fans might not know who Jake Ramsey is. StarCraft lore fans know the name vividly, and I bet they felt a thrill going through their spine. Jake Ramsey — or — Jacob Jefferson “Jake” Ramsey is one of the top Terran Dominion archeologists hired by Prince Valerian Mengsk to investigate Xel’Naga temples across the Koprulu Sector.
While Jake Ramsey didn’t appear in any fashion in the StarCraft II: Wings of Liberty‘s single player campaign, his archaeological work did influence the outcome of its story. It was Jake Ramsey who determined what the Xel’Naga artifacts collected by Jim Raynor’s team would do to Kerrigan the Queen of Blades in the final mission. His archeological work is what led Prince Valerian Mengsk to offer Jim Raynor a deal to use the artifact on Kerrigan.
This character debuted in the StarCraft: Dark Templar — Firstborn by New York Times Bestselling author Christie Golden. This was by far the best StarCraft-themed novel trilogy.
Jake Ramsey found a Protoss Preserver named Zamara in a Xel’Naga temple. She had slowed time around her to remain alive until she could transfer her vast knowledge and a secret — that spells doom to the entire universe — before her demise.
What’s a Protoss preserver? This caste of protoss functions as a living archive of every single protoss mind that ever existed — including Adun, Khas, and Tassadar’s memories.
With Jake disabling the time bubble, Zamara quickly touched Jake, transferring her mind and all her knowledge into Jake’s brain. This caused his brain to quickly evolve and adapt to the countless knowledge invading his mind. Thus he gained ancient knowledge through the eyes of Khas and other protoss characters in history.
To make the story short, Jake Ramsey is a key character in the entire StarCraft universe who we should keep a close watch on now that he has emerged back into the lore. Jake was able to accomplish something we have never seen in StarCraft. In a desperate moment, while Terran Dominion ships chased his vessel, Jake triggered a Khala mindwave linking all Terran minds as one. This was an amazing feat.
I won’t go into detail here considering those who haven’t read the trilogy. The preserver Zamara left Jake’s brain at the end of the trilogy having secured her knowledge and her dire secret would be preserved by the protoss, and Jake Ramsey ended up returning home with Prince Valerian Mengsk — who we know has ties with the Moebius Foundation and its founder Dr. Emil Narud.
With the introduction of StarCraft II: Flashpoint by New York Times Best Selling author Christie Golden, we also learned Prince Valerian was deceived. The Moebius Foundation had secret ties with his father, Emperor Arcturus Mengsk. The Moebius Foundation created the Hybrids.
Thus, one has to ponder what exactly is Project Blackstone, and what is its connection with the Moebius Foundation. Why is Jake Ramsey joining the Project Blackstone team? What has he been up to all this time since early pre-”Wings of Liberty” time-frame?
Project Blackstone has been revealed. For weeks, it was rumored Blizzard Entertainment acquired the Project Blackstone domain name. Speculation was split between whether this was related to the Next-Gen MMO Titan, the unannounced MMO or even Diablo III expansion (considering the name hits close to the Black Soulstone).
Our host Chris Arnone discussed this rumor a few weeks ago (December 17th) in the Blizzplanet Weekly videocast.
Fans who perused the HTML code found the correct password to access the page is: Y7_$0>0k_3<$m
One doesn’t need to be a genius to figure out what Project Blackstone is related to. No need to even enter the password. The background shows you the StarCraft II Terran Insignia. Sounds like someone at Blizzard loved The Avengers Nick Fury and its S.H.I.E.L.D. logo a lot.
StarCraft II: Heart of the Swarm will be on sale March 12. Exactly 5 weeks from today. Blizzard will update a new teaser each week from what I can see in the links to Twitter and Facebook (within the website). This teaser is named week 1.
From what we can read in the images, Project Blackstone is a secret organization within the Terran Dominion involved into genetic research. One of the images seen in a classified email is a Zerg Larva.
In addition, there are a few real-life Twitter accounts based on Project Blackstone characters continuously tweeting roleplaying dialogues or comments. You can read all of their tweets here.
Emperor Mengsk freed Tychus from jail to infiltrate Raynor’s Raiders. It was Dr. Emil Narud’s Moebius Foundation who paid Tychus Findlay for the missions Jim Raynor completed.
All those Xel’Naga artifacts collected by the Raynor’s Raiders were helping the Moebious Foundation to create the Xel’Naga stone that neutralized Kerrigan the Queen of Blades.
Dr. Emil Narud (who many fans speculate might be Duran) is the leader of the Möebius Foundation. In the Flashpoint novel, it is revealed that Narud is actually involved with Emperor Arcturus Mengsk without Valerian’s knowledge. Narud was who created the Zerg/Protoss hybrids in the Space Station Prometheus located within the Kirkegaard Belt. Narud is an expert in Xel’Naga and Zerg matters, seems to have psionic powers and a Xel’Naga amulet that grants him the ability to cloak himself.
Is Dr. Emil Narud behind Project Blackstone? Only time will tell.
What the novel revealed has a domino effect on all the plots found in StarCraft II: Wings of Liberty. Think about it. What was the real intention behind neutralizing the Queen of Blades? Mengsk orchestrated that through Emil Narud. I can’t wait to play through the single-player campaign.
PCGamer interviewed Dustin Browder to discuss the hardships of race balance in Heart of the Swarm and the most contrasting differences between Wings of Liberty and HOTS multiplayer.
When asked about eSports, Dustin Browder says it is growing.
From your perspective, what is killing eSports?
Browder: [Laughs] I thought I was killing eSports. I thought that was my title. I have the crown! That’s what Twitter keeps saying.
That’s the silliest question, because nothing is killing eSports. It’s growing at logarithmic rates. Did you ever think we would be here, in this, place, two and a half years later? We’re just swimming in pros, and so many events you can’t even keep track of them all. Like, we used to talk about timing patches relative to major eSports events. Now there’s no way.
There is no way for us to patch Wings of Liberty without it hitting an eSport event. We went live with our beta in the US, because we thought that was going to be enough to give us testing. And we have had nothing but feedback from all over the world that’s, “So, when can I run my tournament? I want to run a [Heart of the Swarm] tournament. I’m in Korea, or I’m in Europe. When can I run a HotS tournament?”
It’s just constant. The amount of constant input coming into this studio, “More! More! This! That!” It’s just insane. So, the idea that anything is killing eSports is nuts. eSports is growing out of control. It’s alive and breathing and flying away. I have no idea when it’s going to stop.
And I think the StarCraft community should take some pride and joy in that. They should take some ownership of that, and say, “We did that. We helped build this. We are ground-floor, core contributors to what makes any eSport going forward.” They should, in their minds and hearts, claim some of that. Because they’ve absolutely earned it. They were on the ground floor. They were here when it really started to happen.
StarCraft II: Flashpoint by New York Times best selling author Christie Golden hits bookstores today November.6.2012. The novel bridges the gap between the events of StarCraft II: Wings of Liberty and StarCraft II: Heart of the Swarm.
The very first page starts two seconds after the last StarCraft II: Wings of Liberty cinematic with Jim Raynor sinking in what just happened. He just shot his best friend Tychus Findlay in order to safe Sarah.
This novel explores the love relationship between Jim Raynor and Sarah Kerrigan both in the present and the past (the original StarCraft game via Flashbacks). This is no longer the Queen of Blades. Sarah has been reborn after the Xel’Naga artifact zapped the Queen of Blades. This is a weakened and vulnerable Sarah, with no vestiges of her Queen of Blades personality. A purely human and emotional Sarah.
The novel’s story has its share of smart and radical twists and turns. Is Prince Valerian Mengsk holding up to his alliance with Jim Raynor, or do his machinations end up backstabbing the former-Marshal? On the other hand, readers learn more about the Moebius Foundation and Dr. Emil Narud[uran?].
Micky Neilson discusses StarCraft II: Flashpoint at the New York Comic Con 2012 (Videos)
An all-new hardcover based on the eagerly anticipated StarCraft II videogame expansion, Heart of the Swarm!
The Queen of Blades is gone. On the hellish planet Char, Jim Raynor harnessed the power of an ancient Xel’Naga artifact in a desperate bid to stop the zerg Swarm from overrunning the Koprulu sector, and the relic restored Sarah Kerrigan to her human form. Without their queen to guide and unify them, the Swarm has fractured into several broods scattered throughout the Koprulu sector. One of the greatest threats to the galaxy has been neutralized… or so it seems.
Sarah Kerrigan is on the loose. Even without the terrible powers of the Queen of Blades or the might of the Swarm at her command, the former Ghost remains a foe not to be taken lightly. But if the artifact really did set her free, then why is Kerrigan seeking out zerg broods scattered throughout the Koprulu sector? Is she still pursuing her quest for vengeance, or has her transformation given Kerrigan a new purpose? Just who is Sarah Kerrigan?
The Queen of Blades has fallen.
The sinister zerg leader no longer commands her legions of bloodthirsty aliens against the humans of the Koprulu sector, all thanks to the combined courage and tenacity of Jim Raynor, General Horace Warfield, and a mismatched team of Dominion soldiers and outlaw rebels.
Although the queen is no more, Sarah Kerrigan is very much alive. The woman who once controlled countless alien minds in a rampage across the stars has been spirited away by the man who dethroned her. Now Arcturus Mengsk’s Dominion armada is on her heels, roaring for blood. Jim Raynor will need to test his strength, his wit, and his loyalties against impossible odds to protect the woman he loves.
StarCraft II: Flashpoint bridges the events that take place in StarCraft II: Wings of Liberty and the upcoming StarCraft II: Heart of the Swarm. Featuring never-before-seen glimpses into Jim Raynor’s and Sarah Kerrigan’s past, this novel opens a window into a world of passion, action, and adventure.
Chapter One Excerpt – Spoiler Alert
“We all got our choices to make.”
Those were the last words Tychus Findlay— criminal, former marine, and traitor— would ever hear from his old friend James Raynor.
Tychus had made his choice first— to betray Jim’s trust and friendship by attempting to murder Sarah Kerrigan, the former Queen of Blades, who now sprawled shivering and vulnerable in a red-black cavern inside the planet Char.
Jim had chosen not to let him.
“I made a deal with the Devil, Jimmy.”
And for that deal, Sarah lay limp and trembling and alive, and Tychus Findlay lay stiffening in the armor that had turned out to be first a prison and then a metal coffin.
Jim lowered his pistol. Smoke still drifted upward from its muzzle, mingling with the steam that curled and coiled at his feet. The bullet meant for Arcturus Mengsk, the man he hated above all others, had instead ended the life of the man Jim had once called his best friend.
What have I just done?
Jim fought back the tidal wave of emotions that threatened to overwhelm him. This was no time for rejoicing that the artifact to restore Kerrigan had worked, for berating his own lack of judgment regarding Tychus, for mourning the giant of a man whose rumbling voice would never again utter either jokes or threats.
They needed to get out of this murky, hellish cavern, off this world, and fast.
With Sarah Kerrigan.
His men moved forward as their commander holstered his weapon, clearly intending to bring Tychus’s body with them. Jim barked sharply, “Leave him!”
“Sir?” Cam Fraser asked, confused. “We don’t leave no one behind.”
“We’re leaving him. I ain’t gonna risk any of your lives for the sake of carrying the corpse of a traitor,” Jim snarled. It was a valid argument. But even as he spoke the words, Jim knew it wasn’t the only reason for his decision.
He wanted to leave Tychus behind. Findlay had cut a deal with Arcturus Mengsk. He would have traded Kerrigan’s life for his freedom. Now Sarah Kerrigan lived, and Tychus would rot inside his suit. There was a brutal justice about it that Jim suspected would rack his soul if he thought about it too much. But, perhaps mercifully, there was no time for thinking.
They had come here, to the zerg base world of Char, to do what no doubt seemed like madness: to make the Queen of Blades human again. They had found her deep inside the volcanic, ashy planet. She seemed completely stripped of her zerg-given abilities and appearance. Gone were the bony wings, the scaly skin that had once covered her toned body. But her hair was still—
It looked like it had worked. And “looked like” was close enough for Raynor, for now.
“We need a dropship, Matt,” Raynor said into his comm.
Matt Horner, captain of the battlecruiser Hyperion, sounded stunned. “It . . . it worked?
That alien thing Valerian had us go find for him . . . it really worked?” Raynor knelt and, as gently as possible in the giant metalsuit, slid his arms beneath Sarah and lifted her. She whimpered, once, and his heart broke.
“Looks like,” he said. He didn’t voice his concern about her to Matt as his gaze was drawn again to what crowned her head.
The long red, silky tresses Raynor had once run his hands through were still only things of memory. This part of the Queen of Blades had not changed; instead of soft tendrils, what looked like a hideous cross between tentacles, sectioned insect legs, and quills adorned her skull. Maybe, like a tail that wasn’t needed anymore, it was just a vestigial relic left behind after the artifact worked its voodoo.
Maybe it wasn’t.
“I . . . really can’t believe it, sir.” Matt was still stuck in astonishment.
“I said we need a dropship, unless we’ve gone to all this trouble to free Sarah only to have her die along with the rest of us, Matt,” Raynor said. He rose. Sarah’s form, naked as any newborn’s, shifted with the gesture, rolling closer to him.
If only he were really holding her in his arms, not just carrying her in his armor, he thought fleetingly. If only he could feel her against him, as he had once, a few years ago, a lifetime ago.
Sarah . . . I’m gonna keep you safe.
“Of course, sir,” said Matt, snapping to attention again. “The zerg are going crazy without Kerri— without the Queen of Blades to direct them. Some of them are fleeing, but a whole mess of them are apparently just interested in suicide runs.
It’s going to be tough getting something down to you, but we’ll do it.”
“Attaboy,” Raynor said. He headed back toward the entrance, carrying Sarah carefully. “Now listen up: We’ve got alittle complication. Your dropship needs to wait for two groups, not just one. I had to split up my team. My group went to find out what the xel’naga artifact did to Kerrigan, and Lisle and Haynes stayed behind to protect it. Once you’ve figured out where you’re going to land that dropship, they’ll bring it with them and meet us there.”
There was no way they were leaving the artifact behind. Jim could see it in his mind’s eye: sleek and black, slightly longer than a man was tall, with blue luminescent lines that revealed where five separate pieces had come together to create a single astonishing device. Raynor knew that although they had only begun to understand what it was capable of, he would always remember it and be grateful for what it had done for Sarah.
“I’ll start analyzing the terrain for the safest place to park one, sir,” Matt said.
“You do that.” Jim ended the conversation and switched to another channel. They stepped out of the cavern—
—I killed my best friend and left him to rot in there—
—into the red glow of what passed for sunlight on Char. It was an ugly and unpredictable world. The surface was rocky and black, or gray with ash, or simply just liquid fire. The atmosphere was survivable without hardskins . . . barely. It was Hell, pure and simple, and a fitting place for the zerg to call their home.
“Jim?” The voice was weak, but it was hers. Human. And she knew who he was.
“It’s okay; I gotcha.” And that was all he needed to say. He walked slowly, carefully, then, feeling her gaze, met her eyes. He did not give her a reassuring smile. His feelings ran too deep for that. He looked at her for a moment, then returned his attention to the ugly world around him. Words could come later. Right now, he needed to get her to safety.
“Hey, boys,” he said into his comm, “it worked. You kept that xel’naga thing safe for me like I asked?”
“Yes, sir!” came Lisle’s voice. “Had to fight back a bunch of ’em when it first started, but they’ve steered clear of it for awhile. Was the damnedest thing— critters just started attacking each other.”
“And I bet you ain’t complaining.”
“No, sir, not one damn bit!”
“I’ll let you know the rendezvous point as soon as we know ourselves.” Jim glanced up at the red sky. He could see that the battle was still raging above the planet; here and there were explosions, appearing as small puffs from this distance. He could even see the tiny shapes of mutalisks closer to the surface. “We—”
Kerrigan’s body suddenly spasmed, and she began to cough. Jim swore. He should have thought of this. They still didn’t know what, exactly, had happened to Kerrigan— it could be that the transition back to human had weakened her more than they thought.
“Medic!” he called as he placed Kerrigan on the ground, kneeling beside her. Lily Preston hurried up to him, striding swiftly in her medic’s hardskin while pulling out a respiratory unit from her pack. She too knelt beside Kerrigan, fastening the unit over the gasping woman’s mouth and nose. A thin blanket, featherlight but made of a material known as insulweave that would ensure that the patient’s body heat stayed at a steady 37 degrees Celsius, was gently wrapped around Kerrigan. She whimpered softly as her limbs were lifted and tucked in like a doll’s, but the coughing and spasming stopped.
Preston peered at Jim. “We don’t know what she is anymore, Jim,” she said.
“I’m treating her like a human, but—”
“She is human, dammit!” Jim snapped, insisting on it even though he himself was gripped with a cold fear that Kerrigan really wasn’t. “She has trouble breathing the air just like we do. Her body temperature—”
The ground on which the two knelt suddenly pitched like a wild animal, and there was a huge, reverberating sound that seemed to go on forever. Several other Raiders were knocked clean off their feet. Jim held Sarah close, trying to keep her stable. Out of the corner of his eye he glimpsed a huge red glow, and he whirled to see what had happened.
A gigantic chunk of what had once been a battlecruiser was now nothing more than blazing wreckage, burning sullenly in the crater it had made. Things out of nightmares were swarming all over it. They were zerglings, the smallest package in which zerg hell came. Hydralisks were a maglev train-wreck combination of insects with scythelike arms, snake bodies, teeth that never ended, and neosteel-penetrating spines they fired from their backs. Mutalisks were monsters that brought the ability to fly in atmosphere and in deep space, acidic blood, and parasitic glave wurms into the mix. What the zerglings lacked in size and unique attacks compared to their brothers, they made up for in numbers. Seemingly composed entirely of teeth and claws and carapaces, the zerglings threw themselves on the wreckage, attracted like insects to the brightness and the heat, and screamed horribly as their bodies were burned to a crisp. Jim glanced skyward and shouted, “Brace for impact!” as the rest of the battlecruiser, in fiery chunks as small as a helmet and as large as a house, followed, slamming into the surface of Char like an armored fist into an unprotected face.
Despite Jim’s warning and the stability the hardskins provided, the ground trembled so violently that more than one of them fell. Jim hung on tightly to Sarah, swaying and fighting to remain steady out of sheer cussedness.
Many of the remaining zerglings were suddenly silenced, but others continued to scramble and shriek. Any second now the hideous things, utterly undirected, would no doubt turn and come for Jim and his team. Not because they were bearing away the zerg Queen of Blades, who had once controlled and directed them completely, but simply because the terrans were moving, and thus they were prey.
In his head, Jim suddenly saw the image that had haunted him for four years: the disturbed, broken fantasy of what Sarah’s last moments as a human woman had been like.
He heard again her request for aid, heard Arcturus’s despicable words: “Belay that order. We’re moving out.” Arcturus Mengsk— he who used people until he had used them up, then threw them away once they were of no more use or had become too dangerous. Jim heard himself screaming, “What? You’re not just gonna leave them?” The disbelief— it had still been a question then. Jim had still somehow thought he had misunderstood, that Arcturus wasn’t really doing what it looked like.
But that ice-hearted bastard had intended to do exactly that. Sarah’s voice had come again, a slight tremor of worry in its normally cool tones: “Uh, boys . . . ? How about that evac?”
“Damn you, Arcturus! Don’t do this.”
And you are damned. You are. . .
“Commander . . . ?”
“. . . Jim? What the hell’s going on up there?”
And then nothing. Jim had imagined her looking in all directions as they came, endless wave after wave of horror, chittering and shrieking in triumph. And after that? The Queen of Blades, part psionic human but more monstrous zerg, had been born.
He had tormented himself with wondering how she had faced what should have been her death: Firing till her ammunition ran out, then leaping on them? Standing quietly and letting them take her? Attempting to kill herself first?
I thought they’d killed you. There were times— a lot of ’em— that I wished they had.
And now, even with all you’ve done, even with so many dead—I’m so glad you’re alive.
He heard the sounds of weapons being fired in the distance, and then the inevitable high-pitched chittering and screaming of the zerg. Jim rose and reached for his pistol, taking a huge step so that he stood protectively over Sarah. They would get her only over his dead body— literally. Except he would take the precious second to kill her before they got him. Sarah Kerrigan would never again be their creation.
And today was not a good day to die. Not when his life had a chance of restarting after hurtling to a heart-shattering stop four years ago.
Fraser glanced at him quickly, then away as he too took a defensive stance. “I kinda feel sorry for the zerg right now, tackling you, Jim.”
Jim looked upward, relieved to see that, for now at least, the mutalisks were busying themselves attacking the Dominion vessels in the air, which were better prepared to fight them off. Of more immediate concern to him was the cloud of ashy gray dust stirred up from the enemy’s approach. Jim could distinguish the shapes of multijawed, scythe-armed monstrosities slithering on their tail-torsos. He counted four hydralisks. Swallowed by the powdery dust were lumps that had to be several more zerglings racing forward like a pack of wild dogs, only infinitely more lethal and terrifying.
Jim took aim as the cloud drew closer and ordered, “On my mark— fire!”
His soldiers were good. Jim felt sweat trickling into his own eyes and blinked it back, ignoring the sting. He waited until that sweet second, when the attack would have the most effect but not be so late that they would be overrun. In some distant part of his mind, he lamented that he had become so familiar with how best to slaughter zerg that the timing was almost second nature.
Still they came, crying out for blood and death, crazed with the lack of guidance from their missing queen.
“Mark!” he shouted. The clacking, gleeful screams of triumph and lust to kill changed abruptly into sharp keening sounds as the zerg were blasted to bloody chunks. Pieces of the insectoid horrors flew wildly into the air. A chunk of carapace thunked on Jim’s helmet before sliding off. He didn’t change his pace. He kept firing, moving the pistol with a steady sweeping motion back and forth, mowing them down as they came. He had never seen independent thought in their actions or movements, but he had often seen intelligence. Kerrigan’s intelligence, directing and maneuvering them. Now, he saw only chaos and insanity glinting in their tiny, bright eyes, erratic choppiness in their movements.
He blew off the last one’s head. It dropped six paces from him, spewing blood and ichor, twitched, and lay still.
At once Jim knelt beside Sarah. She was curled up in a ball, clutching the blanket about her. Oddly enough, the gesture reassured Jim. It was . . . very human.
“Matt, where is that dropship?” Raynor shouted into his comm.
“Sir, it just launched.” Matt’s voice was sharp with anxiety. Judging by what remained of the battlecruiser still smoldering nearby, Jim could make a good guess as to what he was dealing with up there. But there was no time for sympathy. They had to get Sarah aboard, and then they had to get the fekk away from this hellhole.
“Tell them I’ll double their pay if they get here in five minutes.”
“Sir, you haven’t paid them in weeks.”
“Well, if I’m dead by the time they get here, that ain’t gonna change, now, is it?”
Matt’s faint chuckle was heartening. “There’s truth in that, sir. I’ll let them know, but there’s no guarantee when they’ll get there. Rendezvous coordinates are bearing eight four seven mark eight.”
“Good. We’re not far from that plateau.”
“Sir,” said Fraser, “readings indicate that it’s crawling with zerg.”
“Of course it is,” said Jim. “Whole damn planet is. We just got to get there and hold them off till the ship comes.”
He gathered Kerrigan in his arms. Her eyes opened. They were now back to their normal shade of green, no longer glowing and terrifying. She gave him a small smile, the pale lips of her too-wide mouth curving slightly. Her hand lifted to touch his chest, then fell back limply as her head rolled and her eyes closed, her body exhausted by that simple effort.
Oh yes. He’d hold them off. He’d hold them off forever.
Jim had notified Lisle and Haynes where the dropship would be landing and had to simply hope that the two soldiers would be able to hold off the zerg on their own. The plateau where rescue would come loomed ahead, only a few kilometers and yet a world away. Even as they ran steadily, their hardskins carrying them gracefully and easily, Jim heard a distant, low sound. He was incongruously reminded of the hot summers he had experienced, growing up on Shiloh, of the descent of twilight accompanied by the droning music of insects.
This sound, though, snapped him to full attention. He could see the creatures now, heading toward him and his team. Uncontrolled, they were reacting like the beasts they were, scenting prey and closing in on it. Jim felt a flash of grim humor as he realized that Lisle and Haynes were probably safer than he was this time.
Without Kerrigan to control them, the zerg would likely be less interested in the two humans with the artifact than the four humans without it, simply because Jim’s group would provide more food.
“Stand your ground!”
There was a clatter as the soldiers came to a halt, lifted their rifles, and stood ready to attack on his command. Jim could distinguish three separate packs. There was no order to them, no uniform numbers or types, no flanking on one side or the other, no strategy at all. There was only hunger.
Wait . . .
The Raiders butchered the zerg relentlessly. Some of the things stopped dead in their tracks and whirled, turning on their fallen colleagues for sustenance with the same enthusiasm they would have turned on Raynor’s Raiders. While Jim held Sarah, the others kept firing, dropping more and more of the wretches, and when at last no attacking zerg remained, only diners and dinners, he gestured to his soldiers to go around the feast. The Raiders ran past while zerglings cannibalized hydralisks. As he left the grotesque sight behind, he suddenly wondered if the zerg would find and devour the body of a man he had once regarded as “friend,” cracking open the metal shell of Findlay’s armor to get to what was inside. . . .
He recoiled from the image for an instant and then forced himself to harden his heart against it. Tychus was dead. He didn’t have to be. He could have still been alive, have still been Jim’s friend, if he had turned his back on his “deal with the Devil.” If only he had not been about to murder the woman Jim loved. But Tychus had made his choice, and he had to have known going in what Jim would do. He knew Jim better than anybody.
Tychus. Damn, there was a time when I’d have done anything for you. And when I thought you would’ve done anything for me. A time when you did give up everything for me.
A zergling was charging up to him, slaver dripping from its jaws. Without a pack its run was suicidal, but it didn’t know that. It just knew it was hungry. Jim cradled Kerrigan close and turned so his back was to the creature, protecting her with his own body. Fraser leveled his rifle and fired a spike right between the thing’s gleaming eyes. It kept coming for a stride or two, as if its body required a few seconds to understand that its brain had just been impaled, then it collapsed. Fraser took a bead on a second one, but it was unnecessary. The other zergling came to a halt and began to tear chunks out of its pack mate.
Jim shouted. Fraser whirled and dropped two more. The other zerglings chattered excitedly at the banquet Jim and his Raiders had spread out before them. Jim didn’t even bother to wrinkle his nose in disgust. He simply held Kerrigan and started, again, to run straight for the rendezvous point.
It would be hypocrisy to condemn the zerg for turning on their own. They, at least, had excuses. Once completely controlled by the Overmind and then by the Queen of Blades, now they were nothing but simple minded beasts. What excuse did humans have for doing the same thing?
Mengsk had turned on Kerrigan without batting an eye, abandoning her to what he expected would be a horrifically brutal fate. Tychus, at least, seemed to have taken an instant to mourn what he saw as a necessity. “Damn shame,” he had muttered.
Before starting to squeeze the trigger.
Before choosing to murder a helpless, traumatized woman right in front the man who loved her.
Damn him any way.
It was becoming brutally rote: Zerg, one or two or twenty, would come out of nowhere. Jim would shout the orders. His Raiders would fire, and the zerg would fall, sometimes quickly, sometimes not. And when enough were dead, as if there were some kind of tipping point unknown to the Raiders, the zerg would stop hunting humans and start eating their own kind.
He wondered if his people resented the fact that their leader, who had chosen to put all their lives in jeopardy, stood by, holding Sarah Kerrigan, the former Queen of Blades— the one responsible for the deaths of so very many— while they fought to protect them all. Jim realized with a sick sensation that no matter how well you thought you knew someone, you didn’t. You couldn’t. Only the protoss could know someone through and through, by linking their minds and essences in the great psychic meeting space they called the Khala. And even some of their own kind, the dark templar, had chosen not to reveal themselves so profoundly.
I’m flying blind, Jim thought as he kept running, trying to cover as much ground as he could while jostling Sarah as little as possible. We all are. Every man, every woman. We’re flying blind, and we never really know shit about any other heart or mind but our own.
“Sir!” cried Fraser. “Look!”
Mortified, Jim realized he had been so lost in his thoughts that he hadn’t seen the tiny speck in the sky that was growing larger and larger, its shape becoming clearer until he could see the familiar and welcome curves of the dropship Fanfare. It looked more beautiful to Jim than just about any other sight he had ever seen . . . except for the look Sarah had given him as he bore her away.
But as cheers and whoops of delight went up from the weary soldiers, the sound was joined by another— a buzzing, humming noise. Jim swore. The Fanfare, like all dropships, had no weapons, and it couldn’t land to rescue them until Jim’s team cleared the area first.
“Fire at will!” Jim ordered. “Ain’t gonna let a few pesky zerg get in our way!”
The soldiers agreed, and they fired on the zerg with evenmore intensity than they had demonstrated before. Zerg blew apart into pieces, and this time the Raiders didn’t spare those that stopped to eat. Jim and his soldiers kept going, winning the prize step by slogging step, spattered in zerg blood and ichor. And finally, blessedly, the Fanfare settled on the rocky but mostly flat ground.
The ramp extended and the pilot, Wil Merrick, beckoned furiously. “Hurry! There’s a whole slew of them heading this way!”
“Any sign of the second team?”
“None,” Merrick said, then his eyes fell on the blanket-wrapped form. “Damn, that her?”
“That’s her,” Jim said.
“She’s in shock,” said Preston. She reached to take Jim’s precious burden away from him, lifting Sarah as easily as he did thanks to the medic’s armor. Jim didn’t want to let Sarah go, but she needed what the medics could do for her right now more than what he could do. He handed her over to Preston, feeling a lurch in his heart as he watched the medic carry her inside. Kerrigan was eased into a seat and hooked up to an IV drip and (what looked to Jim) about six thousand other tubes or portable monitors. The words forced themselves out of Jim’s mouth, a quiet plea: “Be gentle.”
The irony did not escape him; it was a hell of a request to show gentleness to the murderess of billions. But Preston understood, nodding wordlessly as she went about her job of trying to save Kerrigan’s life. Sarah gave no sign that she was even peripherally aware of anything.
Hang on, Sarah. You’re tough; you can survive. Don’t let it be too late. Not after all this. . . .
“Damn, sir, we need to get going!” the pilot shouted. “We got another bunch of zerg incoming.”
“We had to evade a whole shitload of mutalisks just to get down here, sir,” Merrick replied. “Once we hit atmosphere, they went after someone else, but sensors indicate there’s a mess of zerglings and hydralisks that seem intent on finishing the job.”
Jim glanced over at Sarah. He desperately wished she could be gone, out of danger, safely in the Hyperion’s sick bay, but he couldn’t abandon the men who had risked everything to save her.
“We ain’t leaving my men to be zerg fodder nor that artifact to be destroyed!” Jim snapped. “Keep her as stable as possible. Her survival is paramount. If I give the order for you to take off and get to safety and leave me behind, you do it, do you understand?”
Jim looked again at Sarah, her skin painted an unnatural hue by the artificial lighting, then jumped out of the dropship. The doors closed behind him.
His Raiders joined him, one of them handing Jim a gauss rifle. While he had treasured every moment he had tasted with Sarah in his arms again, Jim was also glad to be hoisting a rifle and tackling an active role in the fight once more.
He could hear the zerg coming now, feel the earth tremble beneath their onslaught. Grinning a little, Raynor lifted his rifle, pointed it at the roiling cloud of gray dust, and began to fire.
It’s been a while since my last login to the StarCraft II: Heart of the Swarm beta. Here are some of the latest UI changes for the main lobby, the chat rooms, Clan channels, Level XP/Stats and Profile updates.
I wouldn’t be surprised to see further UI changes in future beta patches. Blizzard Careers is looking for a UI Designer for StarCraft II and Blizzard All-Stars.