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StarCraft: Ghost Academy Vol. 3 On Sale

starcraft-ghost-academy-vol-3-cvr

Tokyopop launched today StarCraft: Ghost Academy Volume 3, wrapping up the series. The manga based in the StarCraft: Ghost universe was written by David Gerrold, with art by Fernando Heinz Furukawa.

You can find it at a bookstore near you, or order it online here.

Ghosts are the Dominion’s ultimate weapons – elite terran operatives capable of reading thoughts, becoming invisible, and much more. One location possesses the technology and expertise required to teach these mysterious individuals their unique and deadly talents: the Ghost Academy. Struggling to forget her harrowing past, Nova, a powerful psionic soldier-in-training, has found strength in her fellow trainees: Tosh, a hard-line Dominion supporter; Kath, a mouthy vice-president’s daughter; Delta, a bubbly newbie; and Lio, a scatter-brained technopath.

Together, Nova and her teammates undergo brutal physical and psychological exercises as their unique telepathic and telekinetic powers are twisted to serve the Dominion. Nova and her team are dispatched to an abandoned mining planet for a real-world training exercise. There, they pick up a distress signal from a nearby planet. Following the signal through hordes of terrifying zerg, they rescue what turns out to be friends from Nova’s past! But even if the ghosts-in-training escape from the zerg-ridden planet, will the Dominion allow them to keep the memories of their heroic deed?

Tokyopop Launches Online Shop: Blizzard Manga Available

World of Warcraft: Shaman Tokyopop

Tokyopop launched [about time] their own Online Shop, currently in beta. As such, only a handful of titles are available including the following Blizzard-themed titles:

Checking Amazon and Barnes & Noble, most of the prices in the Tokyopop Online Shop are two dollars cheaper — except for the Essential Sunwell Collection.

Among the Current Tokyopop Top 10 Manga Bestsellers are The Essential Sunwell Collection (position # 8 ) and the Cataclysm tie-in … World of Warcraft: Shaman (position # 10).

Review – Starcraft: Ghost Academy Vol. 2

imageStarcraft: Ghost Academy Vol. 2 hit the bookstores recently on August 3, 2010. The former author Keith R.A. DeCandido is no longer aboard as writer of the manga. He’s busy with Boom! Studios comic books; and for some months he was knee deep working with the U.S. Census 2010 — so at least we know he’s all good. We’ll miss him. He’s earned it.

Tokyopop’s David Gerrold (aka Jerrold David Friedman) took over the Starcraft: Ghost Academy mantle, and as you will soon find out, he’s quickly sync into the Nova universe. No surprise here. David Gerrold has written a Starcraft story before, which means he’s read the Starcraft Bible 101 and been in contact with Chris Metzen and the Blizzard Creative Team.

David Gerrold wrote the story titled “Fear the Reaper” in Starcraft: Frontline Vol. 4. He’s written several Star Trek novels and manga. He’s a celebrity among Trekkies as a matter of fact — don’t believe me? Guess who wrote the televised story of “The Trouble with the Tribbles” (Star Trek: The Original Series, TV) which aired on December 29, 1967. The original script was titled “A Fuzzy Thing Happened To Me…”

The artist Fernando Heinz Furukawa did a kick ass job through each page of the manga, specially the zerg scenes, but overall academy scenes were great. We’ll see more of him in Starcraft and Warcraft manga no doubt.

Starcraft: Ghost Academy Vol. 2 explores the ongoing happenings within the Ghost Academy under Mengsk’s close watch. The ghost academy was formerly a Confederate program, and as such, Mengsk needs to protect his image before the people; and to make sure the academy is run by the book to avoid inhuman treatment scandals. (more below)
For those fans who love to keep track of the Starcraft timeline, at the end of Starcraft: Ghost Academy Vol. 2, Emperor Mengsk is weeks away from celebrating the first anniversary of the Terran Dominion.

Mengsk controls every single word that airs on the UNN network, but there are pirated broadcasts sent by people working for Michael Liberty — and those do bite a dent into Mengsk’s reputation.

The manga starts with a UNN TV show titled “The Dominion and You” by reporter E.B. James [suspiciously sounding like EB Games]. He interviews the Ghost Academy director Kevin Bick in relation to the recent expulsion of Aal Cistler from the ghost academy. This took place at the end of volume 1.

It’s kinda funny to have two non-heroes take centerfold in the story. Kevin Bick runs the academy with unscrupulous drug experiments to research how ghosts’ abilities can be affected or increased. Some students are panbrained, brainwashed, and tortured in secrecy.

Aal Cistler by the other hand is a young playboy with wits who thinks his every whim comes into reality by paying the right price. He might not be too far from being right though — he’s the son of Emperor Mengsk’s finance minister — ouch. Not an enemy you would want to cross with in your path.

Aal isn’t a telepath, but he loves challenges. He came to the ghost academy to train, but was caught selling drugs to Lio Travski (a technopath, student). While the Ghost Academy knew about the drug addiction of Lio and that Aal was providing it, they allowed it to happen to study Lio’s performance under heavy addiction. When the ghost academy grew tired of Aal, they expulsed him from the academy and provided the UNN with camera recordings of Aal’s drug selling activities.

Aal, however, goes to the UNN to denounce he was framed, and the unusual training practices held at the ghost academy. The reporter E.B. James crucified director Kevin Bick in the show. The director got the message … Emperor Mengsk disapproves.

Mengsk controls everything the UNN says, so this was a direct on-your-face slap message to Kevin Bick to immediately detox Lio, and to stop underground experimentation with students. Most of this is in the Starcraft: Ghost Academy Vol. 2 preview scans.

From what we have learned in Starcraft: Frontline, Mengsk is turning around the old-ways of the Confederate who used cruel brainwashing and aggression inhibitors to control the Ghosts, who were likely former criminals.

Mengsk is now using Wranglers [psi-sensitive agents with a PI 3.5] to hunt for kids and teens with latent telepathic abilities to train them as teams in the ghost academy under the excuse they are too dangerous to themselves and to the populace if not trained properly — because untrained ghosts attract the Zerg.

In reality, that’s a lie. Mengsk has used psi-emitters before to control the zerg, and he continues to do so underground without the knowledge of the public. Such was the case of the Colin Pash story in Starcraft: Frontline Vol. 1-4 — where wranglers are authorized to use lobotomized zerglings with a neural gadget to control them to hunt for the telepath kid.

The same can be proved with Starcraft: Ghost Academy when we see an unidentified terran vessel launching a drop-pod on planet Shi [of the Baker's Dozen] which contained a … zerg drone. Mengsk has much more under his sleeve than we originally taught — as you can see in Starcraft II: Wings of Liberty [Piercing the Shroud mission].

Why should you read this manga? It brings a fresh view into the ghost academy with at least four cliffhangers. Don’t you love cliffhangers? I do. They keep the plot in suspense. Sometimes you can foresee things, but sometimes the writer surprises you with a twist. That’s what keeps you coming back for the next volume.

GHOST ACADEMY

Nova Anabelle Terra, Gabriel Tosh, Lio Travski, Kath Toom and Delta Emblock of Team Blue continue their ghost training with high stake life-threatening missions within the academy where they must learn to use their abilities in a teamwork environment.

When you see an older Gabriel Tosh in Starcraft II: Wings of Liberty, and see this younger Gabriel Tosh in the Ghost Academy and compare both — you can already see where the story is heading to. Tosh used to be an idealist teen who idolized and believed in Mengsk as a humble leader who works for the people and for the benefit of humanity.

What the Ghost Academy does is to train the best telepaths to service humanity and to unite it under the flag of Mengsk, who fights for freedom — Or so used to think Gabriel Tosh in his early days at the Ghost Academy.

Considering we will see more of Gabriel Tosh in Starcraft II: Heart of the Swarm — now that Jim Raynor sided with him to free New Folsom’s Spectre prisoners — it would be nice to keep in touch with this character’s past and backstory, and how his loyalty to Mengsk shattered. We will learn more of that in Starcraft: Ghost Academy Vol. 2 and Vol. 3 — and hopefully in the upcoming novel Starcraft: Ghost Spectres by Nate Kenyon (on sale November 1, 2010).

In this volume, we learn the two most important ghost trainees in observation by Superintendent Angelini are Nova and … Lio the technopath. No one else matters. Just those two. Thus … we should keep an eye on what plans Blizzard might have for Lio, if any. Will he be an ally when we next see him in future games, or will he be a dangerous enemy (knowing his special power set)?

Lio can telepathically control technology, he created an android that resembled his girlfriend, and he seems to be a powerful telekinetic — [in a scene he telekinetically floats some PDAs into the air and sorts them out to his teammates, and he also blocks incoming projectiles with a TK shield]. Now that he’s not under the influence of hab (a drug), he seems to have better control of his powers.

We get to see the influence that Team Red’s jealousy and rivalry has on Team Blue. Things get more complicated when Aal Cistler makes his triumphant return to the Ghost Academy and this time around he joins Team Red to make Nova and her team’s lives more pleasant … not.

With how Lio has been manipulated by director Bick and superintendent Angelini, one has to wonder … how such a powerful telepath as Nova and her teammates never detect the psi-screams of Lio when he gets panbrained? Why are all these odd things going on backstage without other telepaths knowing about them?

The answer is too complex to guess in its entirety, but the author gives you enough hints to figure out some of it … Colin Phash.

The Ghost Academy is using this boy’s ability to project his astral form away from his body as a surveillance system. Nova has been able to see his astral projection, but never manages to talk to him. However, there must be something else shielding other telepaths from the atrocious acts of the Academy’s leaders. Maybe a mysterious figure from the past? Likely someone we have heard of in Starcraft: Ghost Nova [Looks at the odd humanoid in Chapter 2: Shadows Before Them].

There was one male telepath as high-level a telepath as Nova and Sarah Kerrigan who is mentioned in DeCandido’s StarCraft: Ghost Nova book to be dead, but you never know. Maybe his body and brain were kept alive to serve as an instrument of the Confederates? Those cables coming out of the skull with no pupils on his eyes made me remember that deceased character. Matter of fact, that figure is never shown in Vol. 2, so we might learn who exactly this guy behind Angelini is. Maybe a half-cybernetic-enhanced Old Family slave of the Dominion? I might be seeing too much into it.

COLIN PHASH

Like in the first volume, the fate of Colin Pash continues to be unfold in short scenes that let you figure out how the Ghost Academy tutors do what they do with the students, and why the telepaths aren’t aware of what’s going on.

Colin Pash is the telepath child son of ex-Dominion Senator Corbin Pash. Colin was captured by the Dominion in the Starcraft: Frontline series. His father Corbin Phash now resides as a guest of the Umojan Protectorate, plotting to take revenge against Mengsk and to recover his son back. The story of Colin Phash is told throughout Starcraft: Frontline Vol. 1-4, and continues in Starcraft: Ghost Academy.

THE OLD FAMILIES

Another plot hanging in the manga is the fate of the offsprings of the Old Families. Ever wonder if any of the Old Families survived the Zerg invasion to Tarsonis? Let’s remind you a bit of old-school Starcraft lore … The invasion was caused by the Psi-emitter Arcturus Mengsk ordered Kerrigan to activate. Ya’ know, that Starcraft mission where Mengsk abandons Kerrigan to her fate before the Zerg.

As the invasion of the Zerg hit Tarsonis, the Old Families sent their offsprings to safety to planet Shi — the fourth planet in the Baker’s Dozen system: a collection of 13 mining planets owned by Arturro Calabas [one of the Old Families].

This story runs parallel with the main plot without interacting with each other; using the narrative technique of going back and forth in the timeline.

Every now and then, the narration about the fate of the offsprings of the Old Families takes you to a year before the present time [ghost academy Vol. 2's time which is nigh a year after Brood War]. Then to the present.

When least you know, you are taken to 8 months before the present, seven months, six months … so and so until we reach the point of a month before the present.

I love those interludes in stories to be honest. All that apparent, unrelatedness with the main plot comes to an end when the next ghost academy mission is scheduled to take place in the fifth planet of the … Baker’s Dozen. That’s a cliffhanger alright. That takes us straight into collision course with Starcraft: Ghost Academy Vol. 3 [in stores March 1, 2011].

The aweful part of this manga is the long wait for the next one. Can’t you guys clone your staff to pump these babies monthly? I want more!!!

Special thanks to Troy Lewter (Tokyopop Editor) and Hope Donovan (Tokyopop Editor).

You can view the Starcraft: Ghost Academy Vol. 2 preview here.

Keith R.A. DeCandido @ 2010 Shore Leave 32 in July 9-11

The convention-hopper Keith R.A. DeCandido just boarded an airplane from Indianapolis where he attended InConJunction 30 as its Guest of Honor. He’s back in New York City, but not for long, because he is heading to Maryland.

If you are a Trekkie, or a Star Wars junkie, or any other sci-fi nerd and you are attending the Shore Leave 32 at the Marriott’s Hunt Valley Inn in Baltimore, Maryland — you might want to cross paths with Keith R.A. DeCandido throughout July 9 – 11, 2010.

Bring your copies of StarCraft: Ghost novels and manga; or World of WarCraft: Cycle of Hatred for book signing. Shake hands and take a photo with the writer. Send it our way to post it in the front page.

While Keith has no Blizzard-related panels at the event, if you are going to the event for kicks concerning other sci-fi worlds, still feel free to approach him with your Blizzard collections for signing. You can find his three-days schedule here.

Blizzard’s Next-Gen MMO: Job Opening Reveals Armor and Weapons Game

Blizzard Entertainment posted this week a brand-new job opening for the still-unannounced Next-Gen MMO. Based on this job opening for a 3D Character Equipment Artist it might be hard to tell if this fourth game currently in development will be based on one of the existing franchises: Diablo, WarCraft or StarCraft. This is the first time we know anything substantial about the enigmatic Next-Gen MMO, nevertheless. This job opening is for a developers that will be in charge of modeling armor and weapons based on the concept art from Blizzard’s Art Team.

The fifth game in development, not to be confused with the Next-Gen MMO, is still young, but it is confirmed unofficially through Blizzplanet to be a brand-new IP.

The Next-Gen MMO hasn’t been confirmed to be based on a new IP or on an existent IP, but this game is a strong candidate to be revealed at BlizzCon 2010. Personally, I have said it many times in the past couple of years, and still think it is based on StarCraft and StarCraft: Ghost. Only time will tell, and Blizzard fans are know to be loyal and patient.

Blizzard Quote:
3D Character Equipment Artist – NextGen MMO at Blizzard Entertainment

Location: Irvine, CA (Orange County, California Area)

URL: http://www.jobs.blizzard.com/

Type: Full-time
Experience: Mid-Senior level
Functions: Art/Creative
Industries: Animation, Arts and Crafts, Computer Games, Computer Software, Entertainment
Posted: June 8, 2010

Job Description

Blizzard Entertainment is looking for an exceptionally skilled 3D character equipment artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of character armor and weapons. A solid grasp of armor and weapon design, structure, color, and light for the creation of both 2D and 3D art assets is essential. The 3D character/character equipment artist must have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing), and be well-versed in related tools — Maya, Photoshop, etc.

Skills

Requirements

  • 2+ years game development experience modeling and texturing sci-fi and fantasy character armor and weapons for next-gen art pipelines

  • An exceptional understanding of visual design and a keen eye toward form, shape, structure, and silhouette with regard to modeling and texturing character equipment
  • Superior eye for light, color, and detail in creating texture maps of different material types
  • Self-motivation, good communication skills, and a great team-player
  • Skill in one or more of the related creation tasks — illustration, modeling, texturing, animation, or concept drawing

Pluses

  • Have shipped AAA PC or console titles as a 3D character artist

  • Experience with Mudbox, ZBrush, (or equivalent modeling program) and the process of converting high-poly sculpted characters into lower poly game models
  • Experience with the creation of next-gen shaders and materials
  • Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
  • Passionate gamer with experience playing a wide range of games

StarCraft: Ghost Academy Vol. 2 Cover

Ghosts – the Terran’s powerful assassins, capable of reading minds and calling nuclear strikes… These ultimate weapons are crafted at a sinister instiution – the Ghost Academy.

In this never-before-seen chapter in ghost prodigy Nova’s life, the doors of the Ghost Academy are flung wide open! Join Nova as she navigates the challenges of brutal training, both physical and psychological, along with fellow cadets whose unusual powers are being twisted to serve the Dominion. But no matter how terrible their training, the ghost cadets will remember none of the pain…upon their memory-wiping graduation!

As a result of a troubled past, Nova has learned she can only depend on herself. Nova’s great strength – self-reliance – becomes her greatest weakness when the Ghost Academy implements team-based training. Saddled with a hard-line Dominion supporter, a mouthy President’s daughter, an opportunistic playboy and a scatter-brained geek with a habit of making machines go haywire, Nova’s challenge lies in learning her greatest strength may lie outside herself.

Writer: David Gerrold
Artist: Fernando Heinz Furukawa

Keith R.A. DeCandido @ Forbidden Planet - New York City

Keith R.A. DeCandido will be at Forbidden Planet signing some Farscape comics today April 22 at 6:30pm. Bring your copies of World of Warcraft: Cycle of Hatred, StarCraft: Ghost: Nova, and StarCraft: Ghost Academy and say hi to the author.

Take the # 4 or # 6 Subway Train to 14 street (Union Square) and walk a few blocks)

Forbidden Planet (Map)
840 Broadway (corner with East 13 Street)
New York, NY 10003

Keith R.A. DeCandido and Aaron Rosenberg at LunaCon 2010

The Con-hopper Keith R.A. Decandido barely got back from Emerald City Con in Seattle, and now he’s heading to Lunacon 2010 — New York’s Oldest Science Fiction and Fantasy Convention — this coming weekend, and then to I-Con the following week.

Lunacon 2010 will be held at:

Hilton Rye Town Hotel (Map)
699 Westchester Avenue
Rye Brook, NY 10573
(914) 939-6300

Keith R.A. DeCandido wrote Starcraft: Ghost Nova, Starcraft: Ghost Academy and World of Warcraft: Cycle of Hatred.

Aaron Rosenberg is also attending the Lunacon to direct some panels. Aaron wrote Starcraft: Queen of Blades, World of Warcraft: Tides of Darkness and co-wrote World of Warcraft: Beyond the Dark Portal. Bring these with you and catch them for a quick photo and signing.

While none will have any Blizzard novel signings or panels there, if you are going to Lunacon, you might wish to say hi, and get your novels signed.

These are their Schedules:

Will Write For Dice
Saturday, March 20 10:00 AM – 11:00 AM
Room: Westchester D6

So you wrote a game or module for an existing game… What’s the next step?  Can you just send it straight to your favorite game publisher?  Should you camp on Steve Jackson’s doorstep?  What are realistic steps for getting started writing for the gaming industry?  Should you borrow money from you friends and strike out on your own?  (Is this one time the self-pub press actually works?)

Kevin DiVico [M], Charles Gannon, Mike McPhail, Aaron Rosenberg

Reading
Saturday, March 20 11:30 AM – 12:00 PM
Room: Elija Budd

Autographing
Saturday, March 20 12:00 PM – 1:00 PM
Room: Westchester Assembly


Aaron Rosenberg

Bite Me
Saturday, March 20 12:00 PM – 1:00 PM
Room: Grand North

Blood Ties. True Blood. Being Human. Vampire Diaries. Vampires have always been a major (if rather dark and alluring) presence in our printed media, but lately they’ve sunk their fangs deep into our airwaves as well. What do they bring to this form of entertainment and what does the television offer them? Will the rest of their supernatural cohorts be far behind?

Joshua Bilmes, Ginjer Buchanan, Tanya Huff [M], Kim Kindya, Aaron Rosenberg, Lisa Sullivan

Short Fiction and Its 9 Lives
Saturday, March 20 7:00 PM – 8:00 PM
Room: Odelle

Though some have been predicting its demise for years, why hasn’t short fiction died yet? Are we really entering into a new golden age for short fiction?

James Chambers, Neil Clarke [M], Keith DeCandido, Marvin Kaye, Ian Randal Strock

System vs. Setting
March 20 7:00 PM – 8:00 PM
Room: Birch

Nearly all RPGs share some similiarities: they have a set of rules that govern play, and most have a setting or world where play takes place. Some people love systems for their rule systems, and other are drawn in to the romance of a particular setting. Which is it for you: the math or the poetry, that makes or breaks a game?

Kathryn Baker, Steve Brinich [M], Heidi Hooper, Hal Johnson, Mike McPhail, Aaron Rosenberg

Comic Book Crossovers
Saturday, March 20 8:00 PM – 9:00 PM
Room: Birch

Everyone knows that adapting books for the big screen takes some skill. But not everyone realizes that adapting books for comics is just as demanding. But it’s not just books that make the cross, either. TV shows and movies are being adapted and expanded as comic book series as well. Panelists discuss both the process of these adaptations and why they’re worth doing.

Keith DeCandido [M], Glenn Hauman, C.J. Henderson, Hal Johnson

SUNDAY

To Write, Or To Have A Life? Can You Do Both?
Sunday, March 21 10:00 AM – 11:00 AM
Room: Odelle

The life of a writer is hard, yet rewarding, like a body-building genie.  How to balance multiple projects and get them all done, without killing yourself. Being able to get them all done and still have an active social life…well, that may take more than one panel to explain.

Ty Drago,Laura Anne Gilman, Bob Greenberger, C.J. Henderson, Aaron Rosenberg [M]

Knowing Your Place: The Role of a Tie-In Writer
Sunday, March 21 11:00 AM – 12:00 PM
Room: Odelle

You may be the writer, but you’re not the license holder, and that means you have to set your ego—and sometimes your narrative—aside. Is it possible to write tie-ins and still maintain creative control, even a little? Are media tie-ins and fanfiction just two sides of the same coin?

Keith DeCandido, Bob Greenberger [M], Glenn Hauman, Aaron Rosenberg

Whither Wander You?
Sunday, March 21 3:00 PM – 4:00 PM
Room: Birch

The physical journey can mirror and drive the spiritual journey of the characters, while providing an interesting and amusing source of external conflict.  When done poorly, it can devolve into tedium, and wreak havoc on the pacing of the novel.  How do you keep one from sliding into the other?  What are some of the best travel scenes we’ve written and read?  Which have been done poorly?  How do you write a compelling travel scene without losing the reader to what seems like a hundred pages of endless trudging through snowy wastelands?

Alma Alexander [M], Peter V. Brett, Sam Butler,  Keith DeCandido, Josepha Sherman

Keith R.A. DeCandido signing at 2010 Emerald City Comic Con

Gamers attending the Emerald City Comic Con 2010 should know Keith R.A. DeCandido — the convention-hopper — is there today at booth 502 signing Farscape and Farscape: D’Argo’s Lament and D’Argo’s Trial.

He recently announced he’s gonna be writing some D&D stuff.

Bring your copies of Starcraft: Ghost Nova, Starcraft: Ghost Academy and World of Warcraft: Cycle of Hatred for signing.

The 8th Annual ECCC is taking place at:

Washington State Convention Center (Map)
800 Convention Place
Seattle, WA 98101

Get Directions
(206) 694-5030

Keith R.A. DeCandido Signing at Fairpoint 2010 in Baltimore

The convention-hopper and writer Keith R.A. DeCandido is attending the Farpoint 2010 this coming weekend. He will be autographing and book-selling at various points throughout the weekend. A good chance to get your Starcraft: Ghost Nova and Starcraft: Ghost Academy signed. If you are into Farscape, he will be selling and signing the Farscape comic book.

Saturday

11:00 am: Boogie Knights concert (Main Ballroom – Greenspring 2/3/4)
1:00 pm: An Hour with Keith R.A. DeCandido (Dulaney 2)
5:00 pm: 2009 Comics in Review (Chesapeake 1)
6:00 pm: Comics to Movies (Chesapeake 1)

Crowne Plaza Hotel – Baltimore North, located in Timonium, Maryland off Timonium Road, at Interstate 83 exit 16

Crown Plaza Hotel (view map)
2004 GREENSPRING DRIVE
BALTIMORE, MD 21093 UNITED STATES

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