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Blizzard Entertainment is looking for a Lead Producer for a yet to be announced video game. The job opening description mentions this game is in development by a small team like that of Hearthstone.
On Twitter, Mike Booth posted he is looking for a Lead Producer for his team. I am not certain yet if this is not the same position, but it might be. Mike Booth joined Blizzard Entertainment on May 2013 as game director of this small team.
It is really hard to figure out what type of game a game developer with his calibre is working on based on his past work. He could be working on a different genre.
With Dustin Browder, when I first heard he worked at Blizzard, I looked at his past work and speculated he was working on StarCraft II. Some time later, StarCraft II was announced.
Michael Booth hails from Turtle Rock Studios as CEO — and if that studio doesn’t ring a bell to you, let me hit the gong hard for you. Turtle Rock Studios worked with Valve in the Counter-Strike series and Left 4 Dead. Michael Booth shares credit as one of the four Counter-Strike programmers, and he was the Project Lead for Left 4 Dead.
I ain’t saying this particular unannounced Blizzard game will have zombies, nor that this is a First-Person Shooter… but I really wish it was if this guy is on the steering wheel. Now if that didn’t get you excited, then I shouldn’t mention what genre StarCraft: Ghost is. Pew pew pew!
The same small team is looking for a 3D Weapons Artist and the description for the job requests that the candidate should have experience working with a diverse range of equipment, vehicles, and mechanical characters.
What’s Blizzard cooking? When will we hear about it? Those are fair questions for which we might not have an answer in quite some time.
In the meantime, spread the word. If you got the talent or know a family or friend with the talent or a friend of a friend … let them know this job opening is available.
Lead Producer| Blizzard
Blizzard’s newest game team is looking for someone to join its ranks as lead producer. With Hearthstone, Blizzard has revived its tradition of creating small and nimble game teams and we are following in those footsteps. As part of our team, you will join in the leadership of a small but mighty band of developers and exert your talents to help craft our processes, organization, goals and execution.
We can’t tell you exactly what the game is yet, but trust us, it’s awesome.
Ideally, you have passion for and experience in wrangling both small scrappy teams and large multi-discipline juggernauts. You enjoy getting your hands dirty in day-to-day game production as well as thinking strategically in solving high level challenges. Maybe you even enjoy personally jumping into databases or modeling packages from time to time. You speak the languages of art, engineering, game design and business – some fluently, the others enough to be dangerous effective. In short, you understand the science and appreciate the art of making amazing games, and have made it all come together in the shipping of world-class products.
- Project manages all aspects of the game.
- Provide leadership, guidance and execution to ensure both quality and timeliness of objectives and milestones.
- Champion the game to all external departments to build transparency, knowledge and passion for the project.
- Communicate with executive leadership on status, risks, and needs of the project.
- Do whatever it takes for the game to be great, the team to be healthy, and the execution to be flawless.
- A minimum of 3 years’ experience as a senior / lead producer
- Experience shipping at least one top quality online title in a senior or lead producer role
- Experience with the ongoing operation of a game after launch
- Development experience as an engineer, artist, or designer a plus
- Able to communicate effectively with engineering, art, design, and business personnel
- Unrelenting self-motivation and initiative
- A deep, abiding, and possibly somewhat untoward passion for games
Required Application Materials
- Cover Letter which should include:
- Why you are interested in working at Blizzard
- What games you are currently playing
**Only submittals with Cover Letters will be considered.
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer. – source
Whenever MARVEL launches an animated promo of their products such as the Astonishing X-men: GIFTED or the recent Planet Hulk, the Secret Invasion or Dark Reign — fans get excited.
When TOKYOPOP launches a teaser trailer for STARCRAFT: GHOST ACADEMY VOL. 1 Book Trailer — now … that’s a thrilling shocker full of Awesome!!! Discover the origin of the Terran’s most powerful weapon in StarCraft: Ghost Academy.
A few weeks ago, I reported that Pocket Star Books is launching STARCRAFT GHOST:SPECTRE on December 2009. Originally, at the New York Comic Con 2008, Keith R.A. DeCandido said he was hoping it would go out on the Summer 2009, but the 35 layoffs that hit the publishing company—including Marco Palmieri (Editor)—schedules were delayed.
The Tokyopop manga titled Starcraft Ghost: Academy (a trilogy) is aiming to hit the end of 2009. However, it is possible to be pushed to 2010. What I was informed is that Tokyopop hopes to unleash the three parts of the manga trilogy within 2010.
Keith R.A. DeCandido is currently writing Starcraft Ghost: Spectre and the Academy manga for Tokyopop. DeCandido offers many updates on how far he is with this book almost in a weekly basis. Here is some of the latest updates to amuse you.
|| Blizzard Quote:
||DeCandido: I turned in the script for the prologue and Chapter 1 of Ghost Academy Volume 1 on 19 December 2008. Chapter 2 is due 11 January (which will be do-able, assuming Blizzard’s feedback comes in a timely manner, as I don’t want to start it until I know I was on the right track with Chapter 1), with Chapter 3 due 31 January, Chapter 4 due 21 February, and Chapter 5 due 13 March.
Still waiting for the formal approval of the plots for Volumes 2-3 of Ghost Academy, but I can’t even start scripting that until late March anyhow… *laughs*
Ghost: Spectres is in progress, due to Pocket by the end of this month. Not sure when this is scheduled to be published. I’m hoping it and GA will both come out around the end of 2009/beginning of 2010.
I also have some pitches rummaging around for future volumes of the Frontline manga anthologies, but that’s all preliminary right now.
Blizzard has announced the Echoes of War soundtracks are now available on iTunes store allowing you to purchase individual tracks or the whole album.
|| Blizzard Quote:
||Head on over to the iTunes store to get your copy of one or all of the 15 unique arrangements from Echoes of War: The Music of Blizzard Entertainment. This new album was recently released on CD, and has now been added to iTunes as well. It features 90 minutes of music in all, based on tracks from our games, including the upcoming StarCraft II and Diablo III. Individual tracks are available on iTunes for 99 cents each. For more details, check out the Echoes of War site or head to the Eminence Online Store to order a physical copy.
Celebrating the Christmas season, Blizzplanet launches a new contest that will chill everyone’s heart with joy. The prize of this contest is courtesy and sponsored by Eminence:
The Music of Blizzard Entertainment: Echoes of War
It contains music from Starcraft, Diablo II, World of Warcraft: Wrath of the Lich King, Starcraft: Ghost, Diablo III and Starcraft II. You can take home this product by participating in this contest. Ends on January 2, 2009 at 11:59 EST (New York time)
Simply folloiw and complete all of the instructions listed below:
Blizzplanet is currently spotlighted at the official World of Warcraft website. Read our Echoes of War review to find out what’s inside the prize’s box in detail.
Keith R.A. DeCandido is hard at work as I speak on the Starcraft Ghost: Spectre (Pocket Star Book) and the Starcraft Ghost: Academy (Tokyopop).
He already pitched the Starcraft Ghost: Academy plot to Tokyopop and Blizzard. The manga will be a trilogy, and volume one was approved. He just needs to start writing the full script.
On to Starcraft Ghost: Spectre, he just finished writing the first chapter where Nova has a big battle against the Zerg. Keith has been through a detailed research for that scene.
Keith R.A. DeCandido hoped at the New York Comic Con 2008 to see both projects go on sale on Summer 2009, but sadly both have been pushed. Pocket Star Books informed me last week that Starcraft Ghost: Spectre is aiming to release on December 2009. Tokyopop informed me the Starcraft Ghost: Academy trilogy will be out throughout 2010.
If we start a speculation ball rolling, it looks like Starcraft: Ghost development is no longer postponed. And that 2010 is the year we might see this game reborn from the ashes on the PC, where it belongs. Wouldn’t it be interesting if the next-gen MMO turned out to be a revamped Starcraft: Ghost?
The economic recession across the United States is seriously affecting every industry: from General Motors and other Automobile manufacturers down to book publishers and beyond. Sadly, I have to inform that my personal contacts at Pocket Star Books and Tokyopop have been laid off. I had heard a few weeks ago that Tim Beedle (Starcraft/ Warcraft manga editor) and Susan Hale were no longer at Tokyopop. I don’t know the perks, but now I have figured out it is due to lay offs.
Today, after visiting Keith R.A. DeCandido’s blog, I found out that Marco Palmieri was among the 35 employees laid off by Simon & Schuster on December 3. He was the editor of all Warcraft, Starcraft and Diablo novels, and more notoriously known as editor of 65% of the Star Trek pocket star books published in the past 11 years. It is a very sad day for hundreds of writers, including Richard A. Knaak, Keith R.A. DeCandido, Christie Golden, Jeff Grubb, Graham McNeill, and Aaron Rosenberg who had the opportunity to meet and work with him. I am still in shock. I sent him an email just a day ago on Saturday not even knowing he may not even be able to read it from the office.
In my email I was letting him know the URL to the Night of the Dragon review and to ask a few things about the Starcraft Ghost: Spectre. I am really saddened to hear about his sudden departure. I have been in contact with Marco Palmieri for about two or three years. He would ship review copies of most Warcraft, Diablo and Starcraft pocket star books to my home. The latest ones Diablo Archive, World of Warcraft: Beyond the Dark Portal and World of Warcraft: Night of the Dragon.
I have no words to thank him for his great support to keep fans updated with lore and upcoming books. Thanks to him, Blizzplanet has been the main source of Blizzard novel news for other fansites, fans and even wiki enthusiasts in the past years. I had the opportunity to hand-shake Marco Palmieri this year at the New York Comic Con and to thank him face-to-face. I was looking forward to meeting him again on 2009. I will get in contact with the new editor, but it will not be the same without Marco. I am not the only one with that sentiment. All of the Blizzard novel writers feel the same way. We hope Marco Palmieri finds a new job doing what he does and loves best. Not only for him, but for his wife and two children. Best wishes to the other 34 employees who were laid off too.
The next Warcraft novel is expected to hit bookstores on April 21 as a hardcover (retail price: $ 25) under the title World of Warcraft: Arthas, The Rise of the Lich King—by Christie Golden. Hopefully, the layoffs won’t delay the release dates and script proposal and revisions for upcoming books.
Source: Keith R.A. DeCandido’s blog
Keith R.A. DeCandido sent the script proposal for StarCraft: Ghost Academy to Tokyopop and Blizzard for approval. If everything goes well (laughs—it is DeCandido’s … of course it will be) this manga will be sitting on your lap fresh off the bookstore on Jun 16, 2009.
Keith: I just e-mailed off the revised proposal for the first volume of StarCraft: Ghost Academy to TokyoPop and Blizzard, along with an overview for Volumes 2 and 3. I think this puppy is shaping up nicely. We’ll see if the folks at those two companies agree. *grin*
An artist has also been assigned, but hasn’t been formally announced yet. However, I’ve seen samples, and the work is excellent.
Tomorrow, I dive into “The Unhappy Ones,” my Klingon wrath novella for Seven Deadly Sins.
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According to GameInformer Magazine Online Staff Jeff Cork, Blizzard showed a slide presentation at D.I.C.E. in Las Vegas talking about the games Blizzard has discarded such as Warcraft Adventures. An elusive game all of us wanted released and that was thought dead was missing from the slide presentation … Starcraft: Ghost. GameInformer immediately approached Frank Pearce to squeeze out the reason Starcraft: Ghost wasn’t part of the list of cancelled games … find out what he replied here.
Starcraft: Ghost isn’t dead.
Kotaku also posted the list of games that Blizzard cancelled and no one ever knew were in development:
- Games People Play
- Shattered Nations
- Pax Imperia
- Warcraft Adventures
Strangely, there is a cancelled game that doesn’t show up in that list … Diablo II: Salvation which shows up in the abandoned Blizzard trademarks dating 2003.
Gamespot has a lengthy article covering the D.I.C.E. event with quotes from Mike Morhaime and a few screenshots.
One of the most exciting features in StarCraft: Ghost is the inclusion of vehicles. Several of them are familiar and popular vehicles from the strategy game, while a few are brand-new creations. Vehicles are a key component of multiplayer games, adding another level of strategy to ordinary competitive play. Some vehicles will also be available for Nova to use in the single-player game. Here are just a few of the vehicles you will be able to drive in StarCraft: Ghost.
StarCraft players will recognize the speedy Vulture as the ultimate scout vehicle. In Ghost, this single-person, sleek hovercraft is the fastest and most maneuverable vehicle. It also boasts a mounted laser cannon to give it offensive capabilities as well. The Vulture can be piloted by both Ghosts and Light Infantry and is a highly valuable vehicle in multiplayer games due to its great speed. However, beware of enemy players, who can grab onto your Vulture, kick you to the ground, and commandeer it from you.
This mammoth engine of destruction is one of the most recognized vehicles from StarCraft. Armor-plated and slow-moving, it is a mobile artillery platform that protects its occupant while also leveling crippling fire on enemy players. It has a thunderous primary cannon attack and can also switch to siege mode to launch devastating bombardments at enemies from afar. Both Light Infantry and Ghosts can pilot a Siege Tank, which is perhaps the most powerful vehicle in StarCraft: Ghost.
The Grizzly is one of the new vehicles created for Ghost. It is a fighter- bomber with limited troop carrying capacity. In Capture the Base multiplayer games, it?s the perfect vehicle. With its heavy armament, it can muscle through enemy defenses, and thanks to its troop carrier slots, it can ferry a full five-man team into a hovering factory. The Grizzly has a pilot?s seat and gunner position, both of which can be manned by Ghosts or Light Infantry. With both spots occupied, a Grizzly can launch a withering barrage of attacks at enemies below, including dual machine guns, lasers, rockets, and bombs. Three additional compartments allow passengers to ride aboard the Grizzly: two spots on the wings for Marines and Firebats and a third stowaway spot for an additional Ghost passenger.
Another of the new vehicles created specifically for StarCraft: Ghost, the Stinger is a rugged and versatile jeep. Its six-wheels give it better stability for navigating difficult terrain, making it ideal for all-terrain transport and support. Occupying the middle ground between the Vulture’s speed and the Siege Tank’s overwhelming power, the Stinger provides good mobility with respectable firepower. It has room for a single driver and a gunner, who rides in the back of the vehicle to man the mounted heavy assault cannon.