The ASUS ROG Summer 2013 tournament was held in Helsinki, Finland last weekend and we could see Taeja, MC and HyuN in the tournament roster. We could also find San, DieStar and Socke in the among the qualified players. If you don’t want to get spoiled you should stop here and watch the VOD’s before reading trough the whole post.
There wasn’t any big upsets in the first group stage round, and all the Korean players except MC qualified for the second group stage round. Six of the top eight players ended up being Koreans. Only Goswser and Happy managed to get out of the second group stage. Notable is that the qualifying player San managed to beat HyuN with 3-0 in the semifinals. But in the end he had to step back when TaeJa won the final with 3-1.
Round of 8
Happy < Alicia 1-3
TaeJa > Goswser 3-1
StarDust < HyuN 2-3
DongRaeGu > San 0-3
Alicia < TaeJa 2-3
HyuN < San 0-3
TaeJa > San 3-1
Download the replays here
To learn more about the ASUS ROS Summer 2013 final results visit the official website: http://www.asusrogtournament.com
Image source: https://www.facebook.com/rognordic
StarCraft in real life is in plans a we speak. Remember a few months ago when I mentioned applications were to open for people interested in training to be astronauts to travel to planet Mars in a one-way trip on 2023?
Mars One CEO Bas Lansdorp revealed that 78,000 applications were submitted.
On September 2022, two men and two women will be sent to Mars. The trip to the red planet will last about six months. In 2025, another ship will transport four people to Mars. And more ships will be launched to send people in groups of four each trip — to slowly increase the Mars Colony. More rovers will be sent to provide further broadcast coverage of their daily reality TV show experiences.
The company plans to build partnerships to break the world record on global TV viewership as they plan to make this a reality TV show. Before and after the spacecraft launches cameras will be transmitting live the astronauts’ experience.
A satellite will be rotating around planet Mars to facilitate communication back to Earth with somewhere around a 20-45 minute signal delay depending the position between Mars and Earth year-round.
The Mars One team plans to begin manufacturing of that satellite and astronaut supplies on 2014. The supply cargo consists 2500 kilograms of spare parts, solar photovoltaic panels, and general supplies. These will be launched into space on 2016 to reach Mars — seven years in advance — before the first four humans reach the red planet.
On 2018, a rover will land on Mars to scout the optimal spot where the 2023 spacecraft will land upon. That rover will video stream 24/7/365 back to Earth — much better than NASA’s rover.
Read more over at Yahoo news.
Check out the Mars One Roadmap showing what the company plans to do on 2014, 2016, 2018, 2021, 2022, 2023 and 2025.
Looks like supercarriers are about to launch in the next ten years to colonize another planet.
Carbot Animations posted a new episode of StarCrafts featuring the Terran Thor. The parody shows how tough, overconfident and arrogant the Thor unit enters a a Zerg hatchery able to decimate ground and air units. Once the SCVs are killed, the Thor is still overconfident because a Medi-vac can just lift it up and soar away.
However, the Thor didn’t account for the zerg viper to abduct it back into the welcoming blades of zerglings, hydralisks and roaches. Game over.
Activision Blizzard celebrated today their 2013 Second Quarter financial results conference call where Bob Kotick addressed their independence from Vivendi after purchasing their shares.
Bobby Kotick, Chief Executive Officer of Activision Blizzard, said, “We are pleased with our second-quarter results, which confirm the preliminary results we released last week when we announced our transaction with Vivendi. The agreement we reached with Vivendi will make us an independent company and should deliver meaningful earnings per share accretion to our shareholders. Our solid performance across our franchises and strong digital sales, including continued significant growth this quarter in our Call of Duty® downloadable content business over the previous year, validate our belief that we will enter this new period of independence in a position to leverage the flexibility and focus that it provides.”
On July 25, 2013, Activision Blizzard announced that it reached an agreement under which the company will acquire approximately 429 million company shares and certain tax attributes from Vivendi, in exchange for approximately $5.83 billion in cash, or $13.60 per share acquired before taking into account any future benefit from these tax attributes. In a related transaction, ASAC II LP, an investment vehicle led by CEO Bobby Kotick and Activision Blizzard Co-Chairman Brian Kelly, will purchase approximately 172 million company shares from Vivendi for approximately $2.34 billion in cash, or $13.60 per share. Following the completion of the transactions, which are expected to close by the end of September 2013, Vivendi will no longer be the majority shareholder, but will retain a stake of approximately 83 million shares, or approximately 12%.
- World of Warcraft subscribers: 7.7 Million
- Next-Gen MMO Titan is likely to be a non-subscription based MMO
- Titan staff was moved to World of Warcraft, Diablo III and Blizzard All-Stars
The second quarter was a relatively quiet quarter when compared against last quarter, which included the StarCraft II: Heart of the Swarm launch; and Q2 2012 when we launched Diablo III. We’ve been making great progress on Diablo III console and Hearthstone along with other ongoing projects, which I’ll discuss shortly.
Starting off with World of Warcraft, we ended the quarter with about 7.7 million subscribers worldwide, with the declines split about evenly between East and West. The most recent content update in late May has had a positive impact on stabilizing the churn rate in both regions.
Our next major content update, “Siege of Orgrimmar” is currently in the public testing phase. This update includes a massive new raid dungeon and a new questing area, as well as some new features. Proving grounds is a way for players to learn the skills they need for in-game contents and flexible raids allows groups of varying sizes to enjoy in-game rating. This will make it easier for players to experience compelling in-game contents with their friends. In addition to sustaining engagement for existing players, we believe these features can help make the transition back to the game more compelling for returning players as well. We look forward to releasing this update in the coming weeks.
Before I get into the other game updates, I want to say a few words about our unannounced project codenamed Titan. We’re in the process of selecting a new direction for the project and re-envisioning what we want the game to be. And while we can’t talk about the details yet, it is unlikely to be a subscription-based MMORPG. I also want to reiterate that there has not been an official announced or projected release date. What I can say is that the commitment to quality has always been at the core of Blizzard values. And we’ve gone through this type of iterative development process several times in the past on the way to creating genre-defining games. As we continue our assessment, we have shifted some of the resources from the team to our other franchises, including World of Warcraft and Blizzard All-Stars, which we believe will add immense value to those projects.
On the Diablo III side, we announced a September 3rd date for the Xbox 360 and PlayStation 3 versions to the game. Our showing at E3 was a great opportunity to reinsure ourselves to the console gaming audience. The development team has done a lot of work to tailor Diablo III for a living room experience and these subtle changes have been very well-received by the press. We’ll be sharing more Diablo-related news at GamesCom later this month.
Moving on to StarCraft II. We just launched Heart of the Swarm in China a couple of weeks ago and in these early stages have seen a jump in concurrency in the region. In addition, our year-long StarCraft II World Championship Series is currently in its second season with the season finals taking place later this month at GamesCom in Germany.
We’ve also been putting a lot of focus on Blizzard All-Stars, our upcoming free-to-play online game. Action RTS games have become increasingly popular over the years. As we have in the past with games like World of Warcraft and the original Diablo, we’re looking to put our own spin on this genre and challenge some of the existing design paradigms. We’ve reached a significant internal milestone with Blizzard All-Stars going into wider internal testing and we’ll have more to say about the game later this year.
Rounding out our announced game projects is Hearthstone, our new free-to-play digital collectible card game. Hearthstone will launch initially on Windows and Mac PC followed by iPad soon after. We’ve made great progress polishing the game through internal testing and will be reaching the external test phase very soon. Our promotions in the last quarter, which included several live streamed game-play demos have generated great budge for the game since we revealed it at PAX East in March. Not only will this be our first game on iPad, it will also be the first time in a very long time that we have announced a game and launched it within the same year. This reflects the philosophy behind a small team of Blizzard veterans developing Hearthstone to create Blizzard-quality games on a smaller scale.
Looking ahead, we have BlizzCon coming up on November 8 and 9 at the Anaheim Convention Center. The show will be a good one with the latest Blizzard news, hands-on with games and development and of course, the global finals for our StarCraft II World Championship Series. We hope to see you there or following along via the online stream or on DirecTV.
As we enter the back half of 2013, what we’re showing at Blizzard is a broadening of our gaming portfolio. Just 3 years ago, we had one active game. Moving into the rest of 2013 and beyond, we will have several active and vibrant games across 3 major franchises on multiple platforms and with different business models. We’ll continue to work hard on creating epic game experiences for our players and look forward to delivering those experiences in a variety of ways.
Brian J. Pitz: With respect to the wild sub declines, I think last quarter was more Asia based, now it seems to be ramping up more on the West. Can you just give us a little more color there on the split?
Morhaime: Concerning subscription decline, in aggregate in Q2, we did see a smaller decline than we saw in Q1, and I think it’s very important to note the impact that our content updates have had since the most recent update, mid-May. We have seen a very positive impact on the churn rate, and that’s across both regions.
Brian J. Pitz: Got it. And just one more follow-up on WoW. There’s kind of been rumors in and out of the press on a potential movie set with the WoW theme. Any updates there?
Morhaime: I don’t have any updates other than to say that we are continuing to work with Legendary Pictures. Duncan Jones has been selected as the director, who has been actively working on a movie, and we continue to be very excited about it.
Colin A. Sebastian : In the scenario that WoW were to continue declining, I’m wondering whether your priority, ultimately, would be to protect profitability of the franchise or to continue spending on potential growth initiatives?
Morhaime: Our priority is to continue delivering great contents to our players. We feel the WoW continues to be the top most compelling, possibly multiplayer online role-playing game available, and we think it still has a very long life ahead of itself. We think that over time, we have seen players come and go and return to World of Warcraft, and we recognize that there’s a lot that we can do to make the experience of coming back to World of Warcraft and the transition back into the game and meeting up with your friends much easier than it currently. And so I think that’s a big opportunity for us.
Brian J. Pitz (Jefferies LLC, Research Division)
Colin A. Sebastian (Robert W. Baird & Co. Incorporated, Research Division)
Sideshow Collectibles opened pre-orders for the Starcraft II Raynor – Terran Space Marine – Sixth Scale Figure.
The size and dimensions of this figure is 15.5″ H (393.7mm) x 9.5″ W (241.3mm) x 6.75″ L (171.45mm). Sideshow Collectibles is pre-ordering this item for $499.99, and offers monthly payment plans as little as $56.25 a month. The figure is slated to ship on August 2014. Don’t worry, the pre-order will only charge you $50 today to reserve your copy as a non-refundable deposit.
The StarCraft II Raynor 1:6 Scale figure was announced recently at the 2013 San Diego Comic Con. Blizzplanet recorded video of the entire Blizzard Licensing Panel where this product was announced. Watch it now.
From the hit Blizzard Entertainment title, Starcraft II, Sideshow Collectibles is proud to introduce Jim Raynor -Terran Space Marine. Confederate marshal turned outlaw rebel, Jim Raynor does not back down from a fight. Equipped with technologically advanced armor and weaponry, the Raynor – Terran Space Marine was assembled from over 525 individually engineered components, making it one of Sideshow’s most ambitious Sixth Scale projects to date. The detailed armor features light up elements in the chest and engine vents, an impressive cache of weapons includes a C-14 Impaler Gauss rifle, a massive sniper rifle, and Jim’s signature revolver.
The Raynor Sixth Scale Figure features:
- Fully Articulated Figure Body with highly detailed, fully articulated armor
- Removable Helmet with retractable visor
- Alternate Head(s) to display with helmet on or off
- C-14 Impaler Gauss Rifle
- Pistol with fabric holster
- Sniper Rifle
- Light up effects in chest, engine vents, and rifle (Images of finalized light-up effects, coming soon)
- Anthony Mestas (Paint)
- Michael Fictenmayer (Paint)
- Big Shot Toyworks (Sculpt and Development)
- Trevor Grove (Sculpt)
- Kevin Ellis (Costume Fabrication)
- The Sideshow Collectibles Design and Development Team
Manufactured by: Sideshow Collectibles
Car Bot Animations posted a new video in YouTube titled “Mutalated”. In this episode, they address the balance issues with Mutalisks versus Terran and versus Protoss.
When Mutalisks attack a Protoss base, they can swing in and out of there if there aren’t enough photon cannons laid around to protect probes. By the time an Archon or an Immortal gets there, the zerg player can spirit the Mutalisks away, and simply harass the protoss player. Or so Car Bot Animations pictures it — don’t kill the messenger. =)
When a bunch of Mutalisks approach a Terran base, however, out of the blue a Widow Mine can shoot a missile and AOE all the Mutalisks whereas the Protoss has to suffer harassment without much of a damage dealt to the Mutas.
In the animation all Mutalisks are decimated by the Widow Mine’s Sentinel Missile — which is kinda funny, but in reality they don’t kill all the mutalisks in a normal melee game.
Sentinel Missiles: Attacks by launching missiles at enemy ground and air units that get too close. Missiles deal 125 damage to primary target and 40 splash damage to units nearby.
A Mutalisk has 120 Life, and that sentinel missile’s 40 splash damage can at most drop the nearby Mutalisks’ health down to 80 Life. The only way this Mutalated animation scenario might happen is if all Mutalisks were at most 40 Life each or less. It’s still a fun watch.
Blizzard Entertainment Senior Composer II Glenn Stafford shared via Twitter a link to Canadian Astronaut Chris Hadfield’s music video titled: “Space Oddity”, recorded entirely on board the International Space Station.
Chris Hadfield became viral famous for uploading YouTube videos from the International Space Station. After his return back to Earth he retired on May 2013. As his parting gift, to millions of fans he posted this video
The music video is amazing unbelievable! It has been watched 17 million times in YouTube in just two months and a half.
Glenn Stafford shares credits for StarCraft and StarCraft: Brood War along with many other Blizzard games.
Update: As Eredalis said in the comments below, the song was written by David Bowie. Below is the original music video of the David Bowie song “Space Oddity” from his promotional film, ‘Love You Till Tuesday’ (1969).
A bit of a easter egg: David Bowie was inspired by 1968 British-American film Stanley Kubrick’s 2001: A Space Odyssey.
Sideshow Collectibles announced the StarCraft II Jim Raynor 1:6 Scale Figure during the 2013 San Diego Comic Con’s Blizzard Licensing panel. During the panel, Sideshow said pre-orders would start in the ext couple of weeks.
A preview of the making of the Jim Raynor Sixth scale figure is now available.
San Diego Comic Con
Watch all the Blizzard Licensing Panel videos brought to you by Blizzplanet.
Blizzard Entertainment announced their attendance to the 2013 GamesCom in Cologne, Germany through August 21-25.
Now this is kinda awesome in a few ways. This event takes place less than three months before BlizzCon (November 8-9).
Just a few days ago, San Diego Comic Con attendees had the opportunity to play Diablo III (PS3). GamesCom attendees are likely going to play the latest build just prior to the game shipping (September 3).
However, GamesCom might have a few surprises that could breath-take fans.
For example, Blizzard revealed the World of Warcraft: Mists of Pandaria Opening Cinematic at GamesCom 2012 (August 15-19).
GamesCom 2011 spawned Diablo III screenshots, Diablo III Interviews, Diablo III Inferno-Mode, StarCraft II: Heart of the Swarm single-player screenshots, World of Warcraft Patch 4.3 details and even Blizzard DOTA info (now Blizzard All-Stars).
Something to note is that Diablo III Beta started a month later on September 20, 2011.
In the 2010 GamesCom, Blizzard invited key press journalists to discuss a secret feature of Diablo III with Jay Wilson.
It isn’t Blizzplanet unless I wrap up with a round of speculations. As you can see, based on past precedents, this 2013 GamesCom might have a few surprises under Blizzard’s sleeve. Could Duncan Jones and Thomas Tull make a surprise appearance to reveal more about the Warcraft film? Hearthstone Opening Cinematic? Hearthstone demo stations|screenshots|gameplay video|interviews? Blizzard All-Stars tease? Only time will tell.
Blizzard Entertainment will be at gamescom 2013, the world’s biggest games convention, taking place August 21-25. Join us there for the latest news on our games, great entertainment, and fantastic competitions with great prizes!
We’ll be at the Koelnmesse in Cologne, Germany to meet players from across Europe and the world and give everyone a chance to play our latest games. All kinds of entertainment will also be on offer to visitors to the Blizzard booth (B40 in Hall 7): show matches, live music, quizzes, competitions and much more.
You can find out more about this incredible games show, including how to attend, here.
Making a welcome return to gamescom will be our celebrated costume and dance contests. Always wanted to appear on stage as a witch doctor, a pandaren monk, or a Protoss Zealot? Or are you brave enough to show off your goblin, night elf or tauren dance moves? This is your big chance! In the coming days we’ll have signups ready so you can reserve your place in the contests, but for now you can already start stitching, welding and practicing.
Stand by for more contest information, prizes, a full schedule, and details on what you can play, see and watch with Blizzard at gamescom 2013! — source
Activision Blizzard announced the upcoming Second Quarter 2013 Financial results will take place on August 1, 2013.
SANTA MONICA, Calif. –(BUSINESS WIRE)– Activision Blizzard, Inc. (Nasdaq: ATVI) intends to release its second quarter 2013 results after the close of the market on Thursday, August 1, 2013 . In conjunction with this release, Activision Blizzard will host a conference call that will be broadcast over the Internet.
Thursday, August 1, 2013
1:30 p.m. Pacific Time ( 4:30 p.m. Eastern Time )
To listen to the call, please log onto:
U.S. and Canada : 888-339-3466
Anyone planning to dial in to the call should RSVP to Pam Beaver at:
Previous Activision Blizzard Conference Call Transcripts