Karune announced there will be changes to the JASS functionality in the next WarCraft III patch that map makers need to be aware of in order to make their old maps functional. Otherwise, the maps won’t work at all, or may not work correctly.
This guide has been written to help advanced Warcraft III map developers understand the changes that we
Magic from the Star Alliance Modding Community (Samods) has posted the follow up to his script commentary series. To give you an idea of what this article is, it is a transcript of all in-game dialogues, mission campaign briefings and cinematic dialogues from StarCraft. On top of the transcript, Magic offers his personal views and insights such as a Director’s Cut would.
It is an interesting read for those who wish to catch up on the StarCraft lore. Thus far he has posted the Terran Campaign and the Zerg Campaign. He is already working on the Protoss one. So stay tuned.
Since you are visiting the Samods community, once you are done reading his article, feel free to explore their website, which is full of StarCraft mods, total conversions, map tutorials and their famous voice actors guild (SAVAGE).
Magic, from the Star Alliance Modding Community (Samods), has posted an article titled: “StarCraft Script Commentary – 1 – Terran Campaign: Rebel Yell”. His initial analysis compares certain aspects of the original Starcraft game’s Terran Campaign with the real life American Civil War. In this article, Magic dissects quotes of each mission campaign of the entire Terran Campaign to add comments of his own like a Director’s Cut would. It could be an interesting read to fans. Read the article.
T-08. “THE BIG PUSH”
Command Ship Hyperion
Holding perimeter orbit over
Confederate Capitol World Tarsonis
Comment: The title of this level is another reference to military terminology, specifically the enormous assault by the allies in the Battle of the Somme of World War 1 (1916). In the stale-mate of horrific trench warfare, the
Planetbattlefield.com is hosting a mod named Space Combat which is still in development. The team’s goal was originally to convert BF1942 to Starcraft and within the plans were to create units for all 3 races of Starcraft. Recently, we contacted the masterminds behind this Mod. Rekkon and Zylock were kind to answer few questions. And they went straight to the point towards the status of the project and what happened when they were contacted by the Big Kahunas. We will let you read the interview to find out more.
We are looking forward to view more screenshots of this popular conversion. The mod requires you to own the game Battlefield 1942. Nevertheless, we wanted to show you the screenshots of how this mod looked like previous to its cancellation. If you also have Battlefield 1942, stay tuned to our news section or visit periodically the BF1942 mod site for the latest press release. The units originally shown to public few months ago were a Valkyrie, Siege-mode Tank, a Bunker and Wraiths.
Rekken[Space Combat Co-leader]
Zylock[Space Combat staff]
We heard that you are creating a Battlefield 1942 Total Conversion to Starcraft, is this correct?
Sorry to say it, but Blizzard said NO! The Space Combat mod is now of original design.
Aye, I struggled futiley against it, even called and talked to the guy that gave us the notice, to no avail.
Hmm, Some friend told me recently there was a BF1942 project that got Blizzard’s mighty axe. I had no idea it was this same project.
Can you go into more details of the current stages of the mod?
Currently, more planning is getting done than work. *glares at certain modelers*. Coders for BF are difficult to come by, and the holiday/flu season is still being felt. I believe if we get our inertia going through we can make significant progress. Currently, about five factions are planned. Two human (having civil war), the Tachor (the cyborgy things), the Raath and the Nemesis.
Are none of the Starcraft units present in the mod currently, or are you creating a variation of the Starcraft known units? I saw a concept art by Jason Felix that looks like a variation of a protoss, but more cyborg-looking(specially the legs).
No, everything is original, though some of the more recent concepts to look similar to certain Starcraft units, all ties to the original mod idea have been severed.
Is Jason Felix part of the staff as Concept art designer?
Is this Jason Felix the same artist of Nihilistic?
Jason Felix is not part of the staff. I believe Zylock found some of his concept art that become the original inspiration for the Tachor race. Zylock contacted Felix Jason and asked if we could use it, and we got permission, but that is as far as our contact has been, so I do not know if he is the same artist.
The Jason Felix who drew the concept sketch that I decided to use for the Tachor is the same Jason Felix who works for Blizzard. In fact, in one of the first e-mails I got back from him he mentioned that he was hard at work on SC: Ghost, and therefore didn’t want to join us…
Besides the Wraith and Valkyrie there is very little to show. A few gun models, an early Vulture, and….. thats about it.
When is the mod going to be released or expected? Last reference for a guessed release was winter 2003 according to a news post of All2neat.
There is no current date set at the moment. Previous projections were hasty and unplanned, and given the restrictions of BF coding, the possibility exists of moving to Battlefield Vietnam or Halflife 2. Nothing has really been discussed yet, but the thought is there.
Can you provide us with more screenshots of the current project? Maybe some freebies of the old project before Blizzard axed it? There is a lot of people already with enthusiasm after they saw the Wraith screenshots. Although the project had to change due to Blizzard’s request to halt the project, I am sure many fans that also play BF1942 will keep their hypes high on this project.
There is currently not much to see ingame. As for the old stuff, there may be some screenshots laying around, and if all else fails, we can make some new ones. Zylock and I still have the old Starcraft builds. We just packrat everything, be it physical or electronic.
Thanks a lot for your cooperation
If there are some modelers or coders of BF1942 reading this interview, and want to join the team of BF1942: Space Combat mod, please contact Rekken at their official forum.
Space Combat Mod site:
Space Combat Forum:
Details of Story and Units Page (PDF file):
Image Gallery Here