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Blizzplanet Interview - Pop Cap Bejeweled WoW Addon

Blizzplanet had a round of questions with T. Carl Kwoh, PopCap Games Producer, about the Bejeweled Addon for World of Warcraft. This addon is expected to be among the top downloaded and played by millions of players. World of Warcraft is an addictive game, and there is a lot of things to do. However, there is downtime here and there: Fishing, waiting for the PvP Battleground/Arena queue, waiting for the LFG tool to find you a group, leveling a tradeskill, waiting for the raid group to fill up, and flying to distant locations. What to do during those downtimes? Play the Bejeweled addon without need to alt + tab to the desktop.

Is the Bejeweled addon a Pop Cap independent project? Will the Bejeweled addon be provided only from the Pop Cap website?

T. Carl Kwoh: We’re doing this independently as a third party add-on. The official place to get the addon is on the PopCap website here: though it will also be later mirrored on major WoW UI sites. This will not be offered through any sort of official patch.

Has Pop Cap Games talked with Blizzard prior to developing the World of Warcraft addon? If so, what was their stand?

T. Carl Kwoh: We showed the mod unofficially and “off the record” to some contacts at blizzard late in development and overall the response was pretty positive. However we have not approached them officially regarding this mod.

Are there plans to create new addons based on other Pop Cap games?

T. Carl Kwoh: At this time, we don’t have any plans to do other addons based around more of our games, though we certainly thought about what else could work during development of the Bejeweled mod. If there is enough interest in the Bejeweled mod, we may consider doing stuff with some of our other games down the line.

Will there be Bejeweled matches between players? If so, how many players are supported?

T. Carl Kwoh: There are friends and guild high scores lists that players can compete on, however there are no direct multiplayer games of Bejeweled in this addon.

Does the Bejeweled addon offer achievements integrated with the World of Warcraft Achievements system for accomplishing special and unique feats? Or does the addon has its own Achievement system interface?

T. Carl Kwoh: The addon does not integrate with WoW’s in-game achievements system, but rather has its own in-addon achievement and skill system. They are integrated into the Bejeweling “Trade Skill” as one time accomplishments that will net you extra skill points on your way to 375 (and eventually 450). Additionally we have Friend and Guild high scores lists that players can compete with each other on.

Any interaction or special features with Fishing tradeskill planned?

T. Carl Kwoh: There aren’t any specific hooks (hehe) that the addon has for the Fishing tradeskill, however you can scale down the window pretty small and tuck it into the corner so its easier to play while still keeping an eye on the bobber. After late stage feedback from several sources we’ve also added in quieter versions of the sounds that you can switch to in the options so that you won’t miss the bobber sounds as easily in your gem matching frenzy.

What was your goal with investing time and manpower to develop this addon free for World of Warcraft players?

T. Carl Kwoh: The goal was to create an awesome addon that a bunch of us in the office are guaranteed to be using for life, and one that we hoped other world of warcraft players could have fun with as well. Since Michael Fromwiller (the San Jose State University student who created the original “Besharded” mod) had already started the leg work it was an easy opportunity for us to support one of our fans and an aspiring developer, get something awesome made for ourselves, and get something cool into the world for others to enjoy.

Are you planning to update the addon, if needed, each time there is a World of Warcraft patch and/or add new features?

T. Carl Kwoh: We will be keeping the addon current for any patches/updates to WoW. We are already compatible with the 3.0/WotlK API changes, so when those come out we’ll just need to update the TOC file. We definitely want to keep the addon functioning, so we’ll be keeping it up to date.

There are no new features planned at the moment, however that’s not to say there won’t be feature updates down the road. However that process will be very organic and depend on interest and time of everyone involved.

Download the Bejeweled Addon at the official Pop Cap website.

Got questions of your own about the Bejeweled addon? Submit them here to forward them to Pop Cap Games for a second round of questions.

Update: WoW Insider interviewed the original creator of the Besharded addon, who now works at Pop Cap.

Women: From Punk/Metal to World of Warcraft - The Explicits Band Interview

In a macho-driven society there is no place for successful women who can both pursue a career, fulfill their dreams and be a competitive gamer. Such women are a myth. Right?  Or so shortsighted people think. World of Warcraft nowadays has a population of over 10 million players worldwide. A large percent is composed by women of all ages. I have been able to play alongside women playing Rogues or even tanking a raid with their Prot Warrior and doing a heck of a job like any man, if not better.

Today, Blizzplanet interviews a young woman age 20 who currently studies a career in college, has fulfilled her dream … to sing, compose, play the guitar and be founder of her own punk/metal band; and enjoys playing World of Warcraft. That singer you are listening right now in the background is a woman:  Renee Phoenix from The Explicits Band.

LOS ANGELES (Top40 Charts/ Explicit Records) – While her friends are consumed with college life, Renee Phoenix of the punk/metal band The Explicits was able to find time to close the books and record her self-titled debut, due out independently on Explicit Records on April 8, 2008. As a Junior at The University of North Florida, she somehow balances achieving her English degree with the demanding schedule that comes along with playing in an up and coming band. “The entire process was exciting for all of us,” she describes of the recording of the album. “I’m a very impatient person so I couldn’t wait for this project to be completed and blast it in my car.” When she is not knee-deep studying to finish her career, or singing in her punk/metal band The Explicits, Renee enjoys playing World of Warcraft.

Who are the members of the Explicits and their roles in the band?

Renee: We have Kevin Vu on lead guitars and backup vocals, Jarrod Welsh on drums, Noah Ray with bass and me, Renee Phoenix, on lead vocals and guitar. We’re all 20 with the exception of Noah who is 18.

When did the group decide to create this band and how did it happen?

Renee: I was, and still am, attending college at The University of North Florida. In my Sophomore year, 2006, I had an idea to form a band and quickly recruited by friend Jarrod on the drums. We then found a bassist, well we found and went through a few bassists, and finally ended up with Noah. We were originally a three-piece for quite some time, but I decided to add an extra guitar in there for some girth and got Kevin on board.

What type of music are you producing in this album?

Renee: We’ve been classified as everything from punk to metal to screamo. Honestly, I couldn’t pinpoint exactly what the hell we are. All the material I wrote for this release came from me. I refuse to write something to stay within a certain “genre.” I write whatever I feel like writing at the time and feels right.

Are you a World of Warcraft gamer? Or do any other members of the Explicits play it? If so, what are your character races, and level?

Renee: Sadly, I’m the only person in the band that plays Warcraft. During the recording process, our engineer and producer, Stan Martell, played as well so we had something to talk about and keep us entertained. I had a level 60 rogue gnome until I deleted that account and now I’m working on another character who is a warrior gnome.

What attracts you to World of Warcraft?

Renee: I love the controls, graphics, everything. It’s a game that one can get easily addicted to. The whole aspect of role-playing is appealing to me. Oh, god that sounds sexual…let me clarify…role-playing as a different character … you know, this just isn’t going to work. I like the game, I play it often, and it never gets old.

If you had the chance to be a World of Warcraft developer for a day, what features or fixes would you do to the game?

Renee: I’d change the overpopulation in the alliance areas. Starting from scratch is somewhat annoying when you have 10 different people killing all the boars when you only need 1 more boar’s rib.

What do you think of the social network aspect of World of Warcraft?

Renee: It’s a lot of fun when people group together for raids and dungeons. I like the multi-player aspect of the game. This one time my friend ran around half naked trying to get other people to take their clothes off and managed to be successful at it. Then they all proceeded to dance together and form a train. It was hilarious.

What do you think about women gamers?

Renee: It’s very sexy. I think more women should definitely play. I mean, I find it a lot of fun. Just because you’re a girl, doesn’t mean it’s not appropriate for you to play. F*ck societies labels, do what you want to do and have fun doing it damn it.

Talking about women, where do you get all this passion and energy to sing, or as you called it recently … a war cry?

Renee: I love singing. The energy from the audience is where a lot of my passion comes from as well as the enthusiasm a lot of our fans have for our music. It’s the best feeling in the world when someone likes what you’ve accomplished and have put a lot of hard work into.

What could you tell fellow World of Warcraft fans to encourage them to listen to your music?

Renee: It’s different from what you’ve been brain drained to on the radio. Just because people like to say we’re punk or metal, doesn’t mean we necessarily are. Give us a try, as it seems to be that a lot of people, who don’t like the all-encompassing rock genre, seem to like us for some reason. So listen to us or I’ll poop on your keyboard.

The Explicits will make a public appearance on March, 28 2008 at Bourbon Street Station *Studio 80*
1770 Saint Johns Bluff Rd., Jacksonville, Florida 32246.  If you wish to listen to some of their song clips visit their official MySpace Site. The Explicits are available soon at a place near you through their upcoming Spring Tour.


Hey, my conscious on the run.

It’s only cause I forgot to tell you
that you’re not the only one.

Come, and show me what you got.

My guess is better than yours as
its not what I am, it’s about what I’m not.

Whoa, come on and hate me.

My reputation precedes me.

In everything that you see.

May not be the best of me,
or of her, or of him that could be.

Nothing in the past relate.

Pledge to us your undying hate.

With these memories of few.

Suffocating me, suffocating you.

Breathe, in your fascination.

About how I overcame
how I suffered with our asphyxiation.

You, you’re not all that I got.

I hope with these last words that
I scream from my mouth, that you.

Starcraft: Dark Templar Trilogy - Book One: Firstborn Q&A with Christie Golden

Blizzard Entertainment and Pocket Star Books – a division of Simon & Schuster, inc., A Viacom Company – bring you Starcraft: The Dark Templar, a trilogy novel series written by Award-winning Christie Golden.  She has a track record of over a million books in print sold, fascinating sci-fi and fantasy readers.  Among her outstanding twenty-five novels and several short stories in the fields of science fiction, fantasy and horror are Steven Spielberg’s novelization of Invasion America, TSR Ravenloft line (1991) with her first novel, the highly successful Vampire of the Mists; Star Trek novels: “The Murdered Sun”, “Marooned”, “Seven of Nine”, and “The Dark Matters Trilogy,” “Cloak and Dagger”, “Ghost Dance”, “Shadow of Heaven” and “VOYAGER: HOMECOMING” among others.

In the Blizzard Entertainment universes, Christie Golden has given us Warcraft: Lord of the Clans, and World of Warcraft: Rise of the Horde … novels that have influenced canon content in the MMORPG.

The questions of this interview have mostly been provided by fans of the Starcraft Community.  Find out more about Starcraft: The Dark Templar trilogy—which immerses fans into the Protoss history, showing us a glimpse of what to expect in the Starcraft 2 storyline.

Will we see protoss characters we have been previously introduced to, such as Raszagal, Zeratul, Adun, Tassadar and Artanis? Will there be terrans such as Raynor, General Edmund Duke, Arcturus Mengsk, Dan Liberty or other characters from previous novels or from the game? What role will they play?

Christie: Yes, you will see all kinds of familiar faces throughout the series. Since this is set after Brood War, though, no Duke I’m afraid. Don’t want to give too much away, but this is a very big and important series and many of the main players in the game will make appearances. Some of them have very significant roles indeed! It’s been very exciting to be able to use well-established characters in addition to creating my own. I hope the readers enjoy it!

What timeframe is the Starcraft: The Dark Templar novel trilogy based on?

Christie: Post Brood War, about four years on. Many things have changed …and some things remain the same.

Will the novel trilogy fathom into when, where, and why the templars broke away from the other protoss, becoming the dark templar and Adun’s involvement? How much of the protoss history and culture will be covered?

Christie: You’re going to get to see a lot of protoss history revealed in this series and you’ll meet some major historical figures. Some of the most important moments in their development will be portrayed. Again, I don’t want to give too much away, but you’ll learn some things that will, I hope, be exciting and fresh. It was very fun for me to be able to address these moments in history and be the author who got to bring them to life. I find the protoss fascinating and I’ve really enjoyed getting to go in depth with them, their culture, and their history.

Will we read about the Xel’naga, hybrid experiments, abandoned temples and such?

Christie: The Dark Templar Trilogy is going to touch on many, many things that have been mentioned, hinted at, or left unexplored. While on the one hand it is a very intimate story, focusing on three primary characters, it’s also rather universal in scale as well. Big things are happening in the StarCraft world, and this series will reflect it. There is indeed a temple, with something unique inside it that our main character will discover.

What locations and planets will the story take place in throughout the trilogy?

Christie: Hmm … well, there are few backwater planets that many events occur on. But we’ll also travel to places that have great meaning to the protoss, like Aiur and Shakuras. As I haven’t yet started Book 3 … who knows where else we’ll go?

How much will Firstborn vary from the plot of the game and the manual?

Christie: Since it’s not a direct novelization of any segment of the game, hopefully it won’t vary at all! I want to keep the flavor of the game—dark and gritty and rough around the edges — and augment it at the same time. My hope is that this will be a great addition to the game.

What is the basic plot of the trilogy? Who is Jake Ramsey, what Terran faction he works for, and what is his role?

Christie: Ah, my poor Jacob Jefferson Ramsey. He’s no superhero, just a rather ordinary guy with a few extraordinary traits who’s gotten caught up in the whirlwind of a desperate moment in the galaxy’s history. Jake is an archeologist, a very good one…known for some rather outrageous theories and for having a mind that has a knack for puzzle-solving. He’s been given the task of getting inside one of the Xel’naga temples by a benefactor known as Mr. V. Eventually, of course, he figures it out … but what he finds there is completely unexpected and changes his life—and those of everyone he touches—irrevocably. He’s our main point-of-view character, a sort of Everyman who is much more special and unique than he first appears. He’s a wonderful character to explore this storyline with.

Where is this Xel’naga temple located at? Is it the same temple from StarCraft: Shadow of the Xel’Naga book?

Christie: No. It seems as though new temples are, more and more, coming to light….

Did you play Starcraft and its expansion: Broodwar to research info about the dark templars for the creation of this trilogy?

Christie: My husband played it through while we were abroad for six months. I watched over his shoulder and got a pretty good understanding of it, as well as the chance to see all the cut scenes. I understand why StarCraft fans are so die-hard in their admiration of the game.

Did Chris Metzen give you an outline of how the trilogy should start and end, and most of its plot? How much freedom do you have when writing Starcraft: The Dark Templar? Have you been given specific guidelines in terms of story elements and/or characters and then your job is to flesh things out, or can you come up with pretty much anything you want and hope that Blizzard thinks it’s a good idea and goes with it?

Christie: When I wrote Lord of the Clans, I definitely worked from a very well fleshed out outline. For Rise of the Horde of course, it covered a part of history that was already pretty well established. With this series there were a few things that Chris really wanted to see addressed, and we did a lot of back and forth about where we wanted to take the story. I also consulted with Andy Chambers and Evelyn Fredericksen, who have ended up being my chief points of contact. All are wonderful and creative people who are very excited about the game and the trilogy.

Since it is a trilogy, it is obvious you have a lot of time to get back and forth with Chris Metzen over the phone and email. How often do you both discuss details of the book? Does he check each chapter as they are written?

Christie: Chris, Andy and Evelyn are very “hands on” and accessible when I have questions, which is rare and wonderful in the world of tie-in fiction. Most of what we need to do is handled by email. Because of a time crunch for Book Two, “Shadow Hunters,” they did start perusing the manuscript before it was finished, but they certainly don’t look at it chapter by chapter.

Is the trilogy canon enough to impact, influence or carry-on into future StarCraft projects such as your Rise of the Horde did in World of Warcraft: Burning Crusade?

Christie: A good question. Rise of the Horde was truly a unique and wonderful experience. I was inspired by the story and the anticipation of the expansion, and Chris and the designers in turn were excited by some of the things I was developing. It was such a thrill to be invited to play-test and actually see some of the thing I had created come to life in the game. I’m currently grinding warbeads for a talbuk—hey, I gotta ride the thing I created, don’t I? Considering the nature of some of the events that are portrayed, I can safely say that yes, Starcraft: The Dark Templar series is going to be considered canon.

How much of StarCraft Ghost: Nova plot will affect the trilogy?

Christie: To the best of my knowledge, the plot of StarCraft Ghost: Nova has been pretty completely novelized by Keith R.A. DeCandido. Some of the information about how things work in the government, though, particularly the structure of the ghost program, have found their way into the series.

I know writers are given freedom to an extent to write material of their own, specially in a trilogy. Lot of ground to fill in. Since you have played World of Warcraft and interact with the roleplaying community, I got to ask. Have you had contact with the starcraft community for feedback, read fanfic at, or heard community petitions that might be useful in your book to satisfy what fans want to read?

Christie: Actually, I did not, other than to understand that people were very hungry for more protoss. Other stories are being developed to tackle specific things Blizzard knows the readers want. This is more of an epic storyline that encompasses much of what it is to be protoss…oh, and a leeetle secret of galactic proportions.

Do you listen to the voice-acting in the game to learn the personality of the characters?

Christie: It’s nice to be able to do so! Yes, I did. Blizzard always does a great job with the voices.

The book description says Jake Ramsey finds the remains of a dark templar and its spirit merges with Jake. This brings up an interesting thought. Tassadar learned to wield dark templar energies. Do you think Tassadar’s spirit could be lingering on somewhere?

Christie: As you say, that is an interesting thought. Actually the being Jake finds is known as a preserver, a protoss who has all the memories of all protoss who have ever lived. And as I said…you’re going to learn some things about key moments in protoss history. To say more might spoil things.

Will you write new Starcraft, Diablo or World of Warcraft novels after Starcraft: The Dark Templar? We hope you do =)

Christie: Why thank you! I hope so too. As many of you already know I am an avid fan of World of Warcraft, and I have thoroughly enjoyed writing both the books set in that game. I’d be thrilled to do more.

If Blizzard gave you the freedom to let you choose a timeframe or event set in the protoss or terran history for a new book or trilogy, which would it be and why?

Christie: Wow, excellent question…I think I’d love to get really in depth with more of protoss history. In this series, it’s a subplot, though a major one. Doing it that way seemed to whet my appetite for exploring their past more thoroughly. They’re a fascinating people.

Thank you, Christie for answering the community-submited questions.  And thanks to Chris Metzen and the folks over at Blizzard Entertainment.  The local bookstore confirmed the first novel in the trilogy is on stock. Go grab your copy or order online Here.

Now that the Q&A is out, and you know what the novel trilogy is about, feel free to submit further questions.  Christie is open and excited to discuss more details of the trilogy with the Starcraft Community.  Visit the official Starcraft 2 website for features, screenshots, gameplay video and teaser trailer.

Post a Comment at our Starcraft 2 Forums.


Archeologist Jacob Ramsey has spent the last two years on a fruitless excavation. It seems like a miracle when he gets an invitation to join an elite group of archeologists in the excavation of one of the Xel’Naga artifacts that are suddenly appearing on various worlds. When Jake stumbles across a dying Protoss and attempts to revive him, the alien psychically and violently begins to “upload” its memories, essentially rewriting and rewiring Jake’s human brain. Jake soon learns a terrible secret—one so important that the dying alien was willing to pass it on to an enemy in order to ensure that the knowledge survives. And what Jakes decides to do with the information will seal the fate of worlds throughout the galaxy.

The marketing info provided by the catalog says the novel will be showcased at BlizzCon 2007. Hopefully that means Christie Golden will be at the Pocket Books booth, book signing.


“Jake Ramsey—an unassuming, yet talented archaeologist—has been given the chance of a lifetime. Hired to investigate a recently unearthed Xel’Naga temple, he knows this latest assignment will open up whole new possibilities for his career. Yet, when Jake discovers the remains of a long-dead protoss mystic, his hopes and dreams are irrevocably drowned in a flood of alien memories. Bonded to the spirit of the dead protoss, Jake has become the sole inheritor of the protoss’s total history—every event, every thought—every feeling.

Struggling to maintain his own fragile identity amidst the raging psychic storm in his mind, Jake soon realizes that he has stumbled upon a secret so cataclysmic in magnitude—that it will shake the very foundations of the universe.”


An original tale of space warfare based on the bestselling computer game series from Blizzard Entertainment.

Contributors: Kimera757, Artanis,  Livewyr7 @ USEast, arschneider, iMAniaC, cassius987@Uswest, Medievaldragon and Darktemplar.

Starcraft: Dark Templar, book one: Firstborn

World of Warcraft: Tides of Darkness Q&A with Aaron Rosenberg

The topic of this new Q&A is the upcoming novelization of Warcraft 2: Tides of Darkness RTS Game.  Blizzard Entertainment and Simon & Schuster Pocket Star Books present us WORLD OF WARCRAFT: TIDES OF DARKNESS written by Aaron Rosenberg, author of STARCRAFT: QUEEN OF BLADES. The novel will be at local and online libraries on August 28, 2007. Get your copy!

Medievaldragon: The first question about your new novel is, What characters can we expect to see in this new book?

AaronR: There may be a few too many to list quickly. smile Well, it centers on Lothar and Khadgar over on the Alliance side, and Orgrimm and Gul’dan on the Horde side. Turalyon plays a major part as well, of course.

Medievaldragon: What timeframes in the Warcraft timeline are covered in World of Warcraft: Tides of Darkness?

AaronR: The book follows the events of the war, from the time the Stormwind refugees reach Lordaeron to the end of the conflict. I won’t give away who wins, in case anyone doesn’t know. smile

Medievaldragon: What did Simon & Schuster (Pocket Books) and Chris Metzen tell you when they brought to you this new project?

AaronR: Chris and I had talked about doing a WarCraft book before, when I was finishing up StarCraft: Queen of Blades. He was really excited about the prospect of covering WarCraft 2’s events, and so was I. So that’s what we agreed to work on next.

Medievaldragon: This questions is from Xaran Alamas: How much the Tides of Darkness book will vary from the plot of the game and also from what we already know of the period?  This is a main concern by many fans.  We have seen some lore retcons in the past.

AaronR: I try to stay very close to the details from the games. And Blizzard checks over everything to make sure. There were a few minor retcons, but those came directly from Blizzard, so they are official.

The Horde rescued Zul’jin from Hillsbrad, which gave the Horde a new ally: Amani Forest Trolls. Will the illustrous troll Zul’jin appear in your book?

AaronR: Zul’jin and the Amani trolls do indeed appear, and you get to see them joining the Horde.

Do we get to see Deathwing and Zuluhed through the early stages of the Demon Soul affair?

AaronR: There are scenes of the Dragonmaw clan learning to control the Demon Soul, and through it the dragons. Deathwing, however, doesn’t appear.

Is the book mostly narrated from the point of view of the Alliance, or do we shift back and forth from Alliance to Horde perspectives? Third person view? I think many fans liked that in your recent Starcraft: Queen of Blades, which is a novelization of Starcraft 1 map by map. – by Axscrum

AaronR: I shift back and forth between the two—through most of the book I alternate chapters, one Alliance and one Horde, though in a few places I break that rule. I wanted to make sure readers got an idea of what both sides were planning and what leaders on both sides were thinking.

I really have to ask because fans want to know. Did you play Warcraft 2: Tides of Darkness in order to write a novelization of that game? Or did you only read through the warcraft documentation provided by Blizzard?

AaronR: I did play as much as I could, given my own time constraints (my kids, mainly). I always try to immerse myself as much as possible. And right now I’ve got Burning Crusade at home, which I’m itching to try out!

What role will Stromgarde play in the upcoming book… will it go into detail on the events that occured there? – by Kestenvarn

AaronR: We do see Stromgarde, though briefly. We see Alterac a good deal, however.

You have been co-writer of some White Wolf Publishing licensed World of Warcraft RPG books, specially some Northrend lore in Warcraft RPG: Lands of Mystery. I suppose you gathered some references from the RPG Books to write this new novel. Which RPG Books and pocketbooks did you read to use as reference?

AaronR: Well, I read three novels: The Last Guardian, Rise of the Horde, and Day of the Dragon. I also read back through the RPG corebook and both Lands of Conflict and Lands of Mystery.

Should we expect at least a World of Warcraft: Beyond the Dark Portal as continuation to the novelization of Tides of Darkness?

AaronR: Unfortunately I can’t say. If there is one, though, I hope I get to write it!  (Update: Months after this interview it was revealed Aaron Rosenberg is writing World of Warcraft: Beyond the Dark Portal slated for June 24, 2008)

Does your new novel have anything to do with new content coming down the pipe for the MMORPG? The latest books are tie-ins with the MMORPG and Burning Crusade.

AaronR: Ah, I’m afraid I can’t comment on that.

Will relationships such as Alleria and her sister Sylvanas be featured? Or the relationship between Turalyon and Alleria?—(They have a son named Arator in the Burning Crusade expansion).—by Alex

AaronR: We do see quite a bit of Alleria, and the start of her relationship with Turalyon. We also briefly see her with both of her sisters.

Will your book go into detail on the events that happened at Tol Barad? It seems Blizzard retconned what happened there a bit, but what exactly happened has never really been made clear. – by Warlock

AaronR: Unfortunately, no—I didn’t get to go into Tol Barad much, since I was trying to fit everything into a single book.

Anything involving Commander Mograine and the Ashbringer? In Caverns of Time, Mograine reveals to Tirion Fordring, Isillien, Fairbanks and Abbendis that he found a peculiar crystal in Blackrock Spire during the Second War.—by Capoeira

AaronR: No, that one was outside my purview.

Will the Alliance have a heroic presence in the novel or will it be portrayed as shades of grey?—by Kenzuki

AaronR: The Alliance definitely has a heroic presence, but so does Orgrimm Doomhammer. I wanted to show throughout the novel that almost everyone involved (with a few notable exceptions) believed they were doing the right thing. Very few people ever consider themselves bad or villainous.

Submit further questions to Aaron Rosenberg at

  • Pre-Order World of Warcraft: Tides of Darkness Here

  • Read our previous interview with Aaron Rosenberg (Starcraft: Queen of Blades)
  • Aaron Rosenberg Blog

Special thanks to RP-PvP Warcraft Lore Forums and Scrollsoflore Community for their Q&A submissions.

And to Stratics, and mmorpgdot.

Special Thanks for the international advertising of World of Warcraft: Tides of Darkness at the official Wow-Europe forum (courtesy of our friendly MVP
Schwick), Judgehype (France), (Germany), (Germany), (Germany), Baidu (Asia), (Germany), (Germany), (Hungary), Jeuxonline (France), among others.

Thank you, Blizzard for picking the best book writers to expand the Warcraft Universe.


Christie Golden – World of Warcraft: Rise of the Horde Interview

World of Warcraft: Rise of the Horde is a novel written by Christie Golden, which serves as an introduction to the origin of the Draenei and a prologue to the World of Warcraft: The Burning Crusade expansion (MMORPG). Christie Golden is a veteran novel writer of Star Trek: Voyager, Ravenloft: Vampire of the Mists, Warcraft: Lord of the Clans, Invasion America, and A.D.999 among other works.

Chris Metzen revealed at BlizzCon 2005 that you would be writing World of Warcraft: Rise of the Horde. The book would feature the story of the revealed new Wow race: the Draenei. However, the book title is Rise of the Horde. What is the plot of World of Warcraft: Rise of the Horde and from whose main character’s point of view is the story told?

Christie: The reason we went with that title is that’s truly what the book is about, the tale of how the original Horde came into existence. And the draenei, as the story shows, were the primary reason. The Horde was created by Kil’jaeden to be used as a weapon against the draenei, who in this book are revealed to be uncorrupted eredar. The basic storyline is that of how the orcs went from being essentially peaceable people in harmony with their world to demonically tainted beings capable of genocide. Our main point of view character is Durotan, Thrall’s father.

This story fascinated me because in recent history, we have seen repeatedly how good people end up doing horrific things to other human beings. How does that happen? What steps have to occur in order for people to forsake their morals?or, rather, rewrite them so completely? Durotan is “Everyman someone who sees what’s going on, but is torn between standing up and fighting it and doing what will protect people he is responsible for. He’s a great point of view character in that respect.

What characters are featured in the book?

Christie: Ha, you name it! This is the fantasy equivalent of writing a historical novel. Durotan as I have said is the point of view character for most of the book. We also see Orgrim, Blackhand (and his kids, whom I loved portraying as teenage thugs), Ner’zhul, Drek’Thar, Gul’dan, and many others who are familiar names.


In the beginning of the book you mention playing on an RP server. I assume you play Horde there? If so, what have you enjoyed playing the most on a role-playing server?

Christie: Very few people know who I am there (as of this writing anyway!) and that gives me a wonderful freedom to just play and make friends and do role-play just as “myself” without the encumbrance of “ZOMG you’re Christie Golden!” out there. In the end, I am as big a fan as anyone, and I love the friends I have made and the stories I’ve been involved in. People are so very, very creative! As for what I play, I play both factions and enjoy them equally. I’ve played every single class one time or another. I’ve played orc, troll, tauren, human, night elf and gnome. Can’t wait to play blood elf and, of course, a draenei!


Did the in-game Roleplaying experience help you with writing Rise of the Horde at all? – by Grushnak @ Cenarion Circle Realm

Christie: I think it would have helped more if the novel had been set in present day Azeroth. Knowing things like how far away Ratchet is from Stormwind is invaluable in making a place feel “right” to someone who knows the game well. What it did do was let me play with the orcs as characters, and nail down how certain spells looked. For instance, I would have had a harder time describing shaman and warlock spells had I not known how they “looked” to an observer.


I will mention some locations from World of Warcraft: Burning Crusade: Terokkar Forest, Hellfire Peninsula, Nagrand, Zangarmarsh, Blade’s Edge Mountains, Netherstorm, Shattrath City, Shadowmoon Valley. Which are mentioned in the book?

Christie: They’re all mentioned. Terokkar Forest, Hellfire Peninsula, Nagrand and Shattrath get a bit more “air time” as it were.


What races will be featured in the book beside orcs and draenei?

Christie: We’ll see ogres and their really nasty masters, the Gronn, as well as a variety of demons. But primarily, this is a tale of two races.


While I thoroughly enjoyed Lord of the Clans (A certain scene towards the end did in fact bring a tear to my eye and caused my jaw to drop), I thought that some of the novel was slightly too slow and felt like ‘standard’ fantasy but this was probably at least due to the requirements and limitations of the canon and the 6-weeks deadline. Will you truly have a great deal more creative freedom with Rise of the Horde? – by Ben “Magic” Brown

Christie: I’m glad you liked the book, and I do think this one will feel much richer. When I wrote LORD OF THE CLANS I did not have the advantage of the deep familiarity I now have with the world, and as you mentioned, six weeks is a pretty short time to write an entire novel. Of course I needed to stick to the history Blizzard gave me, and I wanted the orcs to feel real to people who already knew (and played) them. But I had a wonderful opportunity to create some lore of my own, as well as creatures, as well as the chance to really flesh out Durotan, Velen, and even Kil’jaeden. I think you’ll find it’s a richer reading experience because of that.


How in-depth will we see Draenor and the orcish culture? — by Ben “Magic” Brown

Christie: Pretty deep! I was able to create many rituals and clan structure on my own, and the draenei were still very “new” at this point.


What role will Orgrim Doomhammer play in your book, and what can you tell us about Orgrim’s past, his relationship with Durotan and the other clans? — Jonathan Pichard

Christie: I’ve always enjoyed writing about Orgrim, and it was wonderful to get to establish both him and Durotan as youngsters. Chapter One details how they meet, and the novel follows their friendship even as their destinies take them on seemingly different paths. We’ll also learn about the prophecy of the Doomhammer.


What scenes in Warcraft: Lord of the Clans and World of Warcraft: Rise of the Horde have you especially enjoyed writing? Do you have any particular favorite moments or characters? – by Ben “Magic” Brown

Christie: Oooh, I think I’ll need a “spoiler” warning on this one if I’m to talk about it?



I loved showing Durotan and Orgrim as “kids.” I loved the scene where Orgrim, Durotan and Velen are at dinner together. I loved the conflict between the older Durotan and Velen. I loved Mother Kashur, and the spirits of Oshu’gun. I loved being able to make things a little grayer and less black and white when it came to Ner’zhul. I loved revisiting Drek’Thar as a young, keen-sighted, intense young man who is not as wise as he later becomes. I loved the cameos of Rend and Maim as sneering punk kids. And I think most of all, I loved the storming of Telmor, because it was painful to write, and such things should never be easy.

Do we get to witness Grom Hellscream become the first orc to drink Mannoroth’s blood? This is an event many fans wish to read about since he was the first orc to drink it and the liberator of the race by slaying Mannoroth in Warcraft III: Reign of Chaos. His sacrifice meant redemption for himself and his race.

Christie: Yes indeed. Another scene that was really fun to write, and also a big responsibility, since is such a pivotal moment in the history of the orcs. I hope it’s disturbing enough for you all!


Do we get to read about the first contact between Medivh and Gul’dan, or the creation of the Dark Portal?

Christie: Yes, you’ll see all of that!


I have played World of Warcraft: Burning Crusade closed beta for three months and I have heard – from people that already has read your book – that many quests in the MMORPG have close ties to the events in your book. What can you tell us about the Draenei crystals, what is their importance, and can you please share the name of each crystal?I know we get one from Nexus-Prince Haramad to deliver to A’dal; and Akama in the Warden’s Cage (Shadowmoon Valley) leads us to another crystal held by Shadowlord Deathwall at the Atamal Terrace in Ruins of Karabor (Black Temple).

Christie: One of the really remarkable and wonderful things about this whole experience is that Blizzard is a company that doesn’t just look at things from one direction. Usually, when an author does a tie-in novel such as RISE OF THE HORDE, things all go one way?from the original creation (the game) to the novel. Seldom if ever does anything that is mentioned in a media tie-in novel make it into the game/TV show/etc. Usually such novels aren’t even considered “canon.” Not only is my work canon, but characters I have created (such as Taretha) are showing up in the game as a solid part of the history.

When the folks at Blizzard read the first draft of RISE OF THE HORDE, they liked a lot of the things I had brought to the book and incorporated them into the expansion. Honestly, there really aren’t words for how excited and honored I am by this. It’s an enormous compliment. I’ve played Beta but I haven’t seen everything yet, so I can’t tell you exactly how things got incorporated. I did get a sneak peek at a few things when I met with Chris Metzen and some other great members of his team at Blizzard HQ a few months ago. What a great time that was! :D


On our previous interview, you mentioned to have written Lord of the Clans in 6 weeks. How much time did you have now to write Rise of the Horde?

Christie: I had four months total. MUCH more time, and I’m glad to have had it as this is a much more epic storyline. LORD OF THE CLANS focused on one person, Thrall; this is a story of how an entire people became corrupted and lost.


Did you get in contact with White Wolf Publishing’s writers (Luke Johnson) about the Wow RPG: Horde Player’s Guide, or did you only have contact with Chris Metzen? – by Baggins

Christie: Mainly Chris Metzen, though I do have the Player’s Guide and used it as a reference as well. Because the expansion was in actual development at this time, his was the final word.


Any anecdotes with communication between you, Chris Metzen and/or other Blizzard developers during the writing of Rise of the Horde?

Christie: As I mentioned, I had the chance to meet Chris and other members of his team for a tour of Blizzard HQ a few months ago. When you enter the lobby, you are greeted by the statue of Illidan that was at E3. WOW is that thing huge and intimidating! It was wonderful to meet some of the artists and lore masters and designers as well as catch a glimpse of a few things that are coming. My husband and I were the first non-employees to see the cinematic trailer for the expansion, so we knew you were all in for a treat! I think the most fun was going out to lunch and just jamming for a bit.

My husband and I are avid RPers and we were able to let Chris and the others know how RPers were really making good use of the world. RPers are a minority of course, so it was nice to be able to be their “reps”. One thing I requested if they could manage it was more character slots, because you see, we need those extra alts to help move our stories along? *coughs* We’ll have to see if we get more slots in the expansion. I left with some cool Blizzard goodies, including the Burning Crusade mousepad of Outland from Chris’s own desk. That was a highlight of a business relationship that?well?is pretty much composed of highlights.


Are there any future plans for you to write upcoming Warcraft or Starcraft novels beyond Wow: Rise of the Horde and the Starcraft: Dark Templar Trilogy? We would like to see it happening. – by Braizenwrack @ Silver Hand

Christie: Thank you, I would to! I hope it comes to pass. We have mentioned such things and it will depend on where they want to take the novels and also my own schedule. But I am keeping my fingers crossed, because this has been an amazing experience.


Why should fans read Rise of the Horde and play Burning Crusade expansion?

I think it will add a layer of richness to the gaming experience. I know that some are uneasy about the draenei’s role in the world, this might make it make a bit more sense. There’s also a lot of stuff there for RPing, ideas for rituals that could be part of your characters background or the basis for an RP event. Mostly, though, because I think readers will enjoy it!


How are doing your Final Dance Series and the reprint of your 1991 book, Vampire of the Mists? By the way, I love the bookcovers of Final Dance.

Christie: Yes, I love the covers for all of these. Vampire of the Mists is doing very well. Of all the books I’ve written, I think that is my most beloved with readers. It’s wonderful that it’s back in print for diehard fans to have a new copy and for new readers to meet Jander. And I’m indirectly responsible for the elven vampires you see playing in WoW, as Jander Sunstar was the first elven vampire ever. I really believe that that archetype will be my writing legacy, and I think it’s a pretty good one. The “Final Dance” series, ON FIRE’S WINGS and IN STONE’S CLASP, have hit a bit of a snag. I’m waiting to hear from the publisher if they plan to continue the series. I certainly hope so, I don’t want to leave readers hanging! A lot of people who have read my Warcraft and Ravenloft novels have read this series and enjoyed it. There are excerpts on my website if anyone’s curious.


Will any of your previous books make it into Film / TV? If not, which book(s) you dream could make it to the big screen someday? – take notes Film Directors.

Christie: So far nothing’s been optioned, but never say never, right? I think ON FIRE’S WINGS would make a great movie personally, or Vampire. And since a Warcraft movie is underway I think they’ll be doing a brand new story for that, but obviously a Warcraft movie would totally rock! I actually do have a couple of ideas for screenplays, we’ll see what happens with that.


If you had anything to tell Chris Metzen and Blizzard from the bottom of your heart, what would that message be?

Christie: Ah, that’s the easiest question yet. From the bottom of my heart? “Thank you!”


Thanks once more for sharing some time out of your busy schedule to address your fans. The community appreciates you. Hope to meet you soon for the follow up on Starcraft: Dark Templar Trilogy, book one: Firstborn.

Thanks to Blizzard and Simon & Schuster Pocketbooks for the wide and warm support over the years, and for choosing the best writers to expand the Warcraft universe.

  • Previous interview with Christie Golden (Warcraft: Lord of the Clans)
  • Wow: Rise of the Horde Excerpt
  • Order now World of Warcraft: Rise of the Horde pocketbook
  • Post a Comment at the Warcraft Lore forum.

I am traveling this week to my local Barnes & Noble to pick this book. I hope you all read the RISE OF THE HORDE. Christie was a bit shy in sharing a link to her Final Dance website. Because I and many fans love her writing work, I will share the link. We love you, Christie! =)

Buy World of Warcraft: Rise of the Horde Interview with Christie Golden

Interview Spotlighted by:


Luke Johnson Q&A - World of Warcraft RPG Books

Firence: Thanks again to Luke and everyone here in attendance. Great to have you all aboard

Luke: Thanks to you. Good to be here

Medievaldragon: Welcome to the Public Q&A with Luke Johnson—author and developer of Warcraft RPG books from White Wolf Publishing, inc. Great to have you here tonight Luke.

Luke: Thanks, man

Medievaldragon: Could you introduce yourself and tell us what your duties in White Wolf are? And some details of your career and personal life?

Luke: Sure. Hi, everyone! I’m Luke Johnson. As you know, I am a full-time freelance game designer and developer. It’s my sole source of income. I am the developer for the World of Warcraft RPG line. I am also an author on the line. Being the Warcraft RPG developer means that I’m pretty much in charge of the line: I hold the vision for the line’s future; I conceptualize the books; I hire the authors; I design the books’ overall structure and follow them through to completion; I look at proofs of the books to make sure everything is cool; I write indexes and advertising copy; I liaise with Blizzard Entertainment; I edit the authors’ text and make sure—

As for my career, I’ve been doing this stuff part-time for about 3 years, and full time for about 6 months. It’s an awesome way to make a living. In addition to White Wolf, my clients include Wizards of the Coast, Goodman Games, and numerous others. (For you D&D players, look for my name on Player’s Guide to Eberron, due out in January.) Personal life wise, I’m 25, single, and I live in Sharon (a suburb of Boston, MA, USA), at the moment. For more Luke trivia, you can check out my website,

Medievaldragon: What motivated you to enter the world of Fantasy and Roleplaying Genre as a writer? Are there influences or favorite books or writers that helped you fall in love of this genre?

Luke: As to the first question: Looking back on it, I’ve been playing RPGs since 5th grade, and I’ve been writing since I was old enough to dictate stories to my mom. My current career seems like a natural evolution of those interests. I got my professional start when Dungeon magazine published a D&D adventure I wrote (“Bloodlines” in issue #94). The timing was also right: the d20 boom was just kicking off.

Second question: Oh yes. I read loads of books. Back in the early days, it was Redwall and Dragonlance. Then I progressed. The Death Gate Cycle. Shannara. The Wheel of Time. Song of Ice and Fire. And so forth. I really dig Perdido Street Station, by China Mieville.

Firence: You mentioned playing RPGs since the 5th grade. Any ones that had a more profound influence on your over the years?

Luke: Well, Dungeons & Dragons, for sure. I played a lot of Palladium games back in the day as well

Medievaldragon: That is a long experience on the field. So can we assume it was your childhood dream to work as a fantasy writer?

Luke: You could assume that, but I don’t know if you’d be right. I don’t know that I had a childhood career dream. I never really thought I’d be able to make money doing this. Crazy. And firggin’ awesome …and I still make typos

Medievaldragon: How did Blizzard Entertainment and White Wolf come to partner with a license to create Warcraft RPG books?

Luke: Beats me. I just work here. I think that WotC (Wizards of the Coast) had the rights originally. I seem to recall some old files from Wizards for the very first book. How it passed to White Wolf involves arcane legalities of which I am unaware

Medievaldragon: I have read in the credits of each Warcraft book the names of Chris Metzen and Bob Fitch from Blizzard and I have seen Samwise—popular Artwork artist of Blizzard. How involved are they in each Warcraft RPG book? How often are they in contact with White Wolf and with you during the development of the book?

Luke: They are very involved, Chris Metzen especially. They (and some other fine folks at Blizzard) are always available to answer our questions. Totally random ones; I’m sure some of them they haven’t even really thought of before. (For example, what do murlocs speak? How long do satyrs live? What do you call that crazy weapon that shadow hunters wield?) They’re very nice and patient about it. I (or one of the other writers) emails someone at Blizzard a few times a week, probably. One of these days they’re going to go crazy and tell us to stop. Bob Fitch (a programmer at Blizzard) has done a good deal of writing for us as well, when his schedule permits. You can see some of his work next week, in More Magic & Mayhem. As for Samwise, we’re fortunate to have his artwork grace many of our books, but I don’t deal with him directly—the art director does. I think Samwise is in charge of signing off on the artwork for Blizzard. For example, recently he asked for some revisions on the sketches for the Monster Guide cover. (Which ended up being totally kickass, I’ll have you know.)

Medievaldragon: Any fun anecdotes during the development of previous and current RPG books with Chris Metzen, or Bob Fitch?

Luke: Hmm. Well, when Metzen found a typo in the latest book, he asked, “Where’s my +5 vorpal sword of editor slaying?” I think this was in reference to the Thrall-Grom killing that has at least one of our fans all riled up.

Medievaldragon: Yea many fans get trollish about that one

Luke: Well, we all know what really happened

Medievaldragon: mistakes happen sometimes

Luke: Especially when we used to hire wombats

MagusRogue: or still do

Luke: – I told you not to talk about Bob Fitch like that!

Medievaldragon: Hope Bob isnt among the audience

Luke: If he is, he’s using a stealthy nickname

Medievaldragon: This is a question many fans make themselves. Is each entry in the Warcraft RPG books to be considered canon to the Warcraft Lore?

Luke: Oh, there was a question. I don’t think I have the power to make that declaration, since I’m not a Blizzard employee. What I can tell you is that Blizzard signs off (approves) every book before we publish it. So, they look it over, ask us to make any changes (i.e., “tauren don’t know about the Green Dream; can you remove this paragraph?”), then say, “Okay, publish this.” I also think that these days we (and by “we” I mean “I”) put more effort into making sure Metzen is cool with everything before the material makes it into the final manuscript. Also, sometimes when I ask Blizzard for reference material (i.e., “What can you tell me about Sandfury trolls?”), they quote my own books back at me.

Medievaldragon: We want to find out if you live what you preach plastering the essence of Warcraft like a painter giving shape to a masterpiece through the Warcraft RPG books. Have you played previous Warcraft RTS games and/or World of Warcraft MMORPG? What is your perception of those games lorewise?

Luke: I played through Warcrafts II and III. I played some WoW, but my schedule doesn’t permit it anymore. Warcraft III is, however, the only video game I still play at all. (Primarily a mod called dota; check it out at The lore is awesome. The Warcraft world is ultra cool, and I am thrilled to get to work on it. I dig all the history; if I played WoW, the biggest thing I’d be looking forward to is all that business in the Caverns of Time, visiting earlier epochs. Awesome stuff.

Medievaldragon: There is a question outside of the Q&A session that Idriel asked me to ask you. He was supposed to be working tonight but he got lucky and is here with us. I know Illidan will be in the World of Warcraft: Monster Guide. I just mainly want to know about the Lich King and whether or not his stats will be done right now, like they were supposed to?

Luke: Good question, but I don’t want to reveal specifics about the Monster Guide yet. Sorry!

Medievaldragon: How are the new World of Warcraft line of RPG Books up to date, compared with the current World of Warcraft status and The Burning Crusade’s period? Especially if Illidan will represent his current form, etc.?

Luke: Well, since we’re in contact with Blizzard fairly often, I *hope* they’re up to date! Lands of Mystery, for example, includes loads of info on the South Seas and Northrend that hasn’t appeared in the game (yet). It was very cool of Blizzard to get us this information.

Medievaldragon: That is an exclusive then. This content might not be released before the RPG book comes out

Luke: True dat

MagusRogue: the Burning Crusade stuff, really, is up in the air too

Medievaldragon: Its great to know. I have Lands of Mystery tagged as one of the books I plan to get =]

Luke: Should be a good read, too. Narrated by famed dwarven explorer Brann Bronzebeard!

Medievaldragon: OHHH Thats what i wanted to know. I had a hunch it was the continuation of Lands of Conflict also narrated by Brann Bronzebeard, brother of King Magni of Ironforge

Luke: Yes indeed. And of the (late) Muradin Bronzebeard

Medievaldragon: Well thats definitely will be my most treasured book to have when it comes out

Luke: Chapter 4 is especially good. Heh

Medievaldragon: To the fans, World of Warcraft: Lands of Mystery is scheduled for release on January 2006

Luke: Yep. And has cool cover art.

Medievaldragon: as just said by Luke, it will have Brann Bronzebeard narrating most of it. Actually Twincruiser revealed the new cover on his personal website on November 1

Luke: Yeah, it’s my desktop

Medievaldragon: This is the Lands of Mystery artwork. or part of it To the left of that artwork is supposed to be a Centaur. Will we get some details of the Centaur history based on what we found out in Maraudon(Desolace)?

Luke: Yes, some

Medievaldragon: or any updates after Pariah left? The centaur Pariah said he would try to unite all the clans.

Luke: Well, I can’t go into details…

Medievaldragon: ok we understand. The Alliance and Horde guides will be interesting. current history, leaders and such. What can be revealed about both Guides content-wise?

Luke: Lots of crunch, too. New races, classes, spells, gadgets, and the like. We’re also introducing some new rules concepts that might be familiar to players of other RPGs but are new to this line, like variant classes. I’m pretty proud of them.

Medievaldragon: Will there be new lore on the Blood Elves, Pandaren and the Mok’nathal?

Luke: Can’t reveal that yet. Mwa ha ha!

Medievaldragon: ohhh evil grin. good stuff then

Medievaldragon: Mok’Nathal is the race of Rexxar half orc half ogre

Luke: Doubtlessly

Medievaldragon: I initially purchased a few of your previous Warcraft RPG books in search of new lore, but as I continued to read the books I wanted to dive into the Pen and Paper and d20 game. I personally know squat of d20 and many fans share the same misfortune. After all many of us are after the Warcraft RPG books in search of more lore. I’m not sure where I should begin. What would you suggest I do since I’m completely new to the Pen and Paper and d20 world?

Luke: Well, Mr. Dragon, I’m glad you feel that way! World of Warcraft: The Roleplaying Game has all the information you need to play the game, including a small introduction about pen-and-paper RPGs in general. You can get loads of supplementary, compatible information for free from the SRD (System Reference Document), which is available online. I urge you to check out our forums ( for additional tips; the fans there are really helpful. If you can do it, your best bet is to hook up with an experienced gamer who can GM for you; you’ll learn a lot that way. You can check out the “What is the Warcraft RPG?” section on our website for a general introduction to pen-and-paper RPGs.

Medievaldragon: With Lands of Conflict on the shelves, and Lands of Mystery coming out in the near future, I’m curious to know whether another geographical edition of the World of Warcraft RPG books will be released detailing Draenor/Outland?

Luke: Well, I can’t comment on that directly, since we haven’t announced any books along those lines. But if we didn’t address Outland in some way, we’d be morons.

Medievaldragon: Is World of Warcraft: More Magic and Mayhem a remake of the Warcraft: Magic and Mayhem book or is it an addition with supplementary content? What would be of interest to fans of d20 on this new book?

Luke: It is a sequel to the original M&M; not a replacement. It does update a few things from M&M (like the runemaster), but it includes mostly new stuff.

Medievaldragon: Im sure many guys wanted to know that

Luke: Fans of other RPGs would get huge amounts of use from this supplement, as it’s crunch-based. New base and prestige classes, magic items, and tech devices. It also includes new rules (compatible with many other games) for things like alchemy and steam armor. (Think of a Warcraft mech. Yeeeeah!)

Medievaldragon: Will Lands of Mystery talk about the Nerubians of Northrend and the Aqiri of Ahn’Qiraj in Silithus?

Luke: Big yes on the nerubians, big no on aqiri. Well, maybe tangentially

Medievaldragon: Well, hopefully in a future RPG book?

Luke: I hope so!

Medievaldragon: As soon as I saw the World of Warcraft: Monster Guide in your Wow RPG line, I automatically tagged it as a Must-have in my list of priority. I enjoyed the earlier version of Warcraft: Manual of Monsters. Your description of the new book suggests there will be 200 monsters. Are these updated with the current status of World of Warcraft the MMORPG and/or Burning Crusade Expansion? Which Monsters you feel you can talk about outside the NDA that for sure we should expect?

Luke: Ohhh, this book is going to rock. You should expect most of the monsters you can currently see in the computer game to appear in the book, as well as monsters from Warcraft III. It also includes about a dozen famous villains from the Warcraft world.

Medievaldragon: Can we expect some lore about Rend and Maim? Many fans are having a headache with both characters. Rend apparently died during the Second War. Then we fought Rend and Maim as Chaos Orcs in Warcraft III: The Frozen Throne, killing them. Now we see Rend again in Blackrock Spire as Warchief of the Blackrock Clan, working for Lord Nefarious aka Nefarian the Black Dragon. If you have Rend in the Monsters Guide, please tell us if that plot-hole will be cleared up?—Since the book is not in printing yet, maybe you could call Chris Metzen and think of something for Rend’s storyline to fix any mistakes?

Luke: Ha ha! Am I becoming a liaison between the fans and Metzen? I can’t comment about Rend and Maim. Sorry!

Medievaldragon: Can we expect more lore about the origin of the Obsidian Statues? Will there be lore about the Oozes, Faceless Ones, Loa Gods, Old gods? If not could you promise to develop a book entirely focused on them and other shadow and divine characters of Warcraft? So far, Blizzard revealed the name of one of the Old gods. C’Thun—creator of the Aqiri race. We really want some Old gods lore and their names in an RPG book.

Luke: I afraid I can’t say much about these issues yet, save that at least some of the monsters you mentioned will appear in the Monster Guide.

Medievaldragon: Warcraft: Shadow & Light mentions that it is possible there are other sub-species of Titans besides the Aesir and the Vanir. Any hope we could get to read about the sub-species in a future RPG book? Or was Brann Bronzebeard just speculating?

Luke: There’s always hope, my friend. I don’t think Brann narrated that book.

Medievaldragon: Actually sorry Brann isnt in shadow and light

Luke: Aha, I said it first!

Medievaldragon: ok, i think we can now start taking questions from the fans. Please, whisper Firence to get an answer from Luke Johnson

Firence: First question: Luke, Tamir Nadav from Full Sail here. Given that you spent a lot of time at Full Sail, how do you think the General Design Fundamentals classes prepare people to be writers and designers?

Luke: Whoa. That totally wasn’t a question I was expecting

Firence: Or more generally speaking, what would you recommend for people looking to get into the field

Luke: Full Sail, by the way, is a college in Florida. That’s where I used to teach, and where the students here are from. They’re in the Game Design and Development degree program. Full Sail teaches electronic game design, but many of the skills can be applied to other media. For people, looking to become game designers: If you want to make electronic games, school is not a bad idea. I can recommend Full Sail; it’s hard, but you get out of there knowing your stuff. I’m sure there are other schools as well. If you want to write for RPGs, like I do, you should check out open call forums on sites like EN World and I’ve got work through them, and I check them daily. It’s also a good idea to think of the exact companies you want to work for, then email them cover letters, resumes, and writing samples. It worked for me. I think my website has some more advice

Firence: Since you’ve interacted with so many facets of the Warcraft world, what races and creatures have appealed to you most (what are your favorites)?

Luke: I really like satyrs. I don’t really know why; I like their demented mindset and their crazy voices and their cool carved swords. The fact that they have cool lore backing them up is also a plus

Luke: And they’re so different from standard fantasy satyrs

Medievaldragon: World of Warcraft: Lands of Mystery will have some details of Satyrs?—- January 2006 release

Luke: Some. They also show up in the Monster Guide. There, you made me leak something; happy?

Medievaldragon: double-goodie

Luke: I designed them. And I think I did a good job

MagusRogue: Hey, I loved them so much I’m already playing a satyr, luke

Luke: Sweet

Firence: We have some troll fanatics in the audience. Any chance you could divulge some information such as the whereabouts of Zul’jin? Dead, totally missing or in Outlands? any info on that guy in any of the upcoming books? For being such a big hero for the forest trolls, all trolls, he seem to be ignored or simply killed off by Blizzard.

Medievaldragon: Or what book we should aim if its revealed anywhere

Luke: I don’t think Blizzard ignores or kills off anyone. Anyone that the fans like so much. Okay, nevermind; that’s totally not true. Uther’s dead. Um… You might see his name in the Horde Player’s Guide

Firence: This may be covered in a previous title, but with the reformation of the new Silver Hand by Tirion Fordring—well supposed reformation since there has been no news since, Simply put what is going on with the new Silver Hand?

Luke: I’m afraid I can’t comment on that.

Firence: Despite your closed nature, I’d like to let you know that during the course of this interview, a couple of members in our audience have already gone out to purchase some of your books. There is some invaluable information for all of us out there

Luke: I have a closed nature? Well, that’s awesome! Lots of cool stuff in the books. And cool artwork, especially on the new one. That is a beautiful, beautiful book

Firence: Great to hear, we have another question from a full sailor if you don’t mind

Firence: What methods do you use to upkeep your writting skills and keep your creativity flowing?

Luke: Well, I work every day (7 days a week), so that tends to upkeep my writing skills. I don’t seem to have a problem with creativity flowing, either. On days when it doesn’t seem to be flowing, I just put words on paper anyway and they end up being pretty good. One of the coolest pieces of advice I ever got from a creative writing teacher: “You are free to write the worst crap in the world.” Really simple, but really freeing

Firence: Do you find yourself being a traditionalist or do you do everything through computer now?

Luke: Oh, it’s totally all computer. Sometimes I worry that I’m losing out on some valuable skill set by not writing stuff by hand. But, meh.

Firence: With so much emphasis being put on the digital side of things, several players have chosen to start reading via PDFs which are not only accessible but also great for referencing knowledge. Will the eletronic version (PDF) of MM&M be released at the same time of the actual book or earlier?

Luke: Probably around the same time, but I don’t actually have any say in the matter, so I can’t be sure

Firence: Are all previous titles currently available via PDF?

Luke: I believe so, yes. On

Medievaldragon: I think it is very handy to download PDFs specially countries that do not get access to the hardcover book outside USA. Or simply for the Search ability of PDFs. I can find things quickly doing a search.

Luke: It’s true

MagusRogue: they are. I’ve checked. only place you can get Alliance/horde now

Luke: I use them as reference when I’m writing/developing

MagusRogue: i always got a PDF as well as the paper versions. easier to reference, as luke said.

Firence: I think I can guess the comment to this, but What can you tell us about what areas will appear in Lands of Mystery, besides Northrend and Kalimdor? More specifically (Pandaria)

Luke: Can’t comment on Pandaria. It covers Kalimdor, the South Seas, and Northrend

Medievaldragon: Will any of these World of Warcraft RPG books line be translated to other languages? Which?

Luke: I have not idea. I hope so. Not a very good answer, I know. Sorry!

Medievaldragon: Teron Sals told me some books are translated to Portuguese up to the Alliance and Horde compendium

MagusRogue: thought so

Firence: Well, on behalf of Blizzplanet and, I’d like to thank you for taking time out today to chat with us.

Luke: Thanks, man! Good to be here

Firence: It was great having you.

Post a Comment about this Q&A Topic at our Lore Forums

Pre-Order Links
Wow: More Magic & Mayhem
Wow: Lands of Mystery
Wow: Alliance Player Guide
Wow: Horde Players Guide

Diablo: The Sin War Trilogy - Public Q&A with Richard A. Knaak

English  |  Espa?ol

Deathshade|EU: Ok guys, the interview with Richard A. Knaak is about to start. Medievaldragon of BlizzPlanet will be asking a few questions first. You guys will get a chance after that.

Hi, Richard. Not long ago, you wrote Diablo: The Moon of the Spider with Zayl the Necromancer. Those who already read or will read Diablo: Moon of the Spider may wish to know if Diablo: The Sin War ties directly with the events of your previous book.

Sin War takes place long before, but its events lead to all that is Diablo.

Which character from Diablo: Moon of the Spider will make an appearancec in Diablo: The Sin War, Book One: Birthright?

As there are demons involved, we will see our friend Astrogha, although long before his own ambitions. He is not the threat, but a part of it.

Who are the main characters of Diablo: The Sin War, and what could you tell us about each of them?

Uldyssian is the central character, a farmer who lost most of his family. He is the pawn chosen to begin a terrible shift in Sanctuary. Mendeln is his brother, with his own path to come, which fans will recognize. There is also Achilios the hunter and Serenthia, both of whom will prove significant.

Why did Blizzard, and by saying so, Chris Metzen and/or you decide to release a trilogy based on the Sin War—an event of the far past—at this point? And why not start at the Great Conflict which is a previous event in the Diablo history?

This is the pivotal event for humans. It is how they become drawn into the conflict between the two sides. It is a human story, with human actions causing events. It is the basis for all that goes on after.

Will Diablo: The Sin War, book One: Birthright show hints of the origin of Sanctuary and men? If so, will we find out more through book two and three?

We will see hints of its origins as the story unfolds throughout all three books.

According to the book, the existence of Sanctuary was kept hidden from the High Heavens. However, the Worldstone is a physical link between Heaven and Sanctuary. This will trail off some fans point-blank. So, I am forced to ask … Will the creation of the Worldstone appear in any of the three books of the Trilogy? Or is the Worldstone built far after The Sin War event?

The creation will not be shown, as that, according to Blizzard’s material, took place at the beginning of Sanctuary, but we will see it. We would have to. We will find out more about it, especially in the second volume.

It caught my attention that Birthright seems to reveal the origin of the first classes. Of the first, I am still not sure if to call Uldyssian a Barbarian. Of his brother it is more obvious as the plot progresses. Are there more Diablo Classes emerging through the Trilogy?

I would not call Uldyssian a Barbarian, no. He is something far removed from it. Yes, of Mendeln, people will see a more recognizable character. The Diablo classes develop more after this trilogy, but you will see some hints, I believe.

What is the mysterious rock that Mendeln and Achilios find? If you can’t say at this point, will it be revealed in more depth at book two?

The rock has to do with Mendeln’s path and those secrets will be revealed more in the sequel, yes.

Hope I am not spoiling much at this point, however I really have to ask. Blizzard introduced a new Pandemonium Event monster named Lilith (Act V) in Diablo II Patch 1.11. You can read about her at the official Arreat Summit Website.

Is she the same Lilith mentioned in Birthright? What could you tell us about her through the development of the trilogy? It is interesting to see this character become the catalyst of the Sin War.

She is, I believe, although she will look a little different by the game’s point. Her part in the trilogy is major. Definitely an interesting character.

How much of the book is creation of yours, and how involved is Chris Metzen behind the canon storyline of Diablo: The Sin War Trilogy? Do you think the ramifications of this book impact in the storyline of Diablo 3 the game?

This is a pure collaboration between myself and Chris Metzen/Blizzard. All that is written is passed by him and the others there. This will be canon and has adjusted earlier info. The ramifications here will be used for any future project … and I ain’t writing for a dead game. smile

This is my last question to give fans an opportunity to ask you questions. However, something I know many will be pleased with. Will we see Rathma, Angel Tyrael or Angel Izual show up later through the Trilogy?

Yes, and more.

AdiTT (Phrozen Keep)
I see one of the questions almost covers what I would like to ask – the storyline of the Sin War Trilogy. It is a well-known story on gaming world. Do you felt the need to add/change things to make the Diablo universe more complete?

We altered what needed to be altered for the sake of the game’s growth. We didn’t want to change anything for the sake of just changing it. We felt this story will better serve the fans.

Silghtly off topic, but which of the blizzard worlds do you prefer writing for?

I like both for different reasons. I like the epic LOTR feel of Warcraft and the shadowy, inner quest and dark aspect of Diablo.

When you write a book that already has a start and a finish like The Sin War books. Do you feel that because the story has already been told just not in great detail you are restricted in your freedom to write the books? That you have to follow a certain path?

Not really. There is so much in between and even the beginning and end have countless details to be revealed. Its been fun.

AdiTT (Phrozen Keep)
Were you inspired for new universe while working on the trilogy?

The trilogy has inspired ideas. what those become, time will tell. That’s part of the fun.

So … Diablo 3?

I am not writing for a dead world … but a world with dead. ‘nuff said!

AdiTT (Phrozen Keep)
Would you like to “see” your books on the big screen? smile Would you write a script?

I would like that. Definitely would enjoy working on a script. Wouldn’t we all?

I read the 3rd Diablo series book … Diablo: Moon of the Spider (about the City of Ureh) … great stuff … just want to say thanks for writing these. My imagination blooms from this literature. Go, Zayl!

Zayl has been fun and has a big following. Blzzard has some ideas for him already…

AdiTT (Phrozen Keep)
Thank you for your wonderful work smile

Thank you for reading!

How do you come up with character names in your books? Most of them are quite unique, and thinking them up must be tough.

It involves discussion and a study of ancient names or other names already used in the games. Always a tough part of the story creation, believe me.

Rathi (WCRadio)
Is the book recommended to people that know only what is taught in Diablo ? Or should they start reading another book first?

The Sin War is a good place to start for those looking to the future of the world, however, for those wanting to enjoy the feel, starting with any of the earlier books is good (I recommend Legacy of Blood and Kingdom of Shadow, naturally)

Who is your favorite character in you books?

In Warcraft, Krasus. In Diablo, Zayl … and Humbart.

Rathi (WCRadio)
Any information on Diablo3? Have you been asked to write a further story? Can we expect anything?

What happens in the Sin War is significant, as I mentioned, toward the future. I know that Blizzard is very eager to make Diablo fans happy.

Rathi (WCRadio)
I know this isnt really “your section” but can we hope to see more, and cheaper artwork, like posters based on diablo?

I’d like that, too. I’ll ask.

Good evening Mr. Knaak. I want to personally thank you for writing such great novels about the universe of Warcraft, especially Day of the Dragon. Your unique style is what I particularly like, to the point that I actually devour your novels. Again, I’m sending you one big THANK YOU!

Thank you. I appreciate it. The Blizzard worlds are wonderful to be involved with.

When you wrote the Day of the Dragon, how much of the events in it were created by you, as opposed to being already established history?

Pretty much all of the events inside were based on my ideas. Not the war, obviously, but the Demon Soul, Deathwing’s disguise, the characters involved, etc. but all were discussed with Blizzard. Chris and I developed the other dragons together, a good time.

Another off topic question: What are your thoughts, as a writer in the universes, about the voiced dismay, from some fans, over what they see as mistreatment of the lore (Warcraft)?

I understand their concern, but, having worked with other gaming worlds, often the first storylines are shorter and less usable as time goes on. We have had to adjust for the growing worlds. We will not satisfy everyone, but we are trying.

Do you have any plans, or at least hope, to work with the continuing Warcraft story of the Dragon Aspects, Korialstrasz, and Rhonin in the future?

Yes. Coming after the Sin War is a follow up to Warcraft: Day of the Dragon.

Have any advice for any aspiring authors that would like to write for an established world like Dragonlance, Diablo, or Warcraft, as you have?

Keep writing, keep honing your skills. To be able to work in Warcraft or such, you need to prove you can write your own worlds first. All writers chosen are established. I encourage you to write and submit your own projects. Its how I made it to this point.

Is the title of the next Warcraft book available, or will it be announced at a later time?

It has not been decided yet.

I love you smile

um … ok

Do you play Diablo, World of Warcraft, or any other Blizzard titles avidly?

I’ve played several versions of both worlds I write in, but to play avidly would take away from my writing time. Therefore, my characters generally die a glorious death soon after they set foot on their quests. It is a little annoying…. smile

Will more information be revealed about the wars between the mage clans in the next books?

We will hear of the first mage clans, but they are not at the stage where their wars will be center.

Are there any more plans for future Warcraft mangas in line with The Sunwell Trilogy? Either translated from Korea or made by writers from other countries?

A second manga is being discussed, with the Burning Crusade involved. I will be writing and hopefully the same artist will lend his excellent work.

What can you tell us of Warcraft: The Sunwell Trilogy book 2 and 3?

Book 2 is a great romp with a Tauren, a Foresaken, and a frostwyrm that leads into book 3, which is called Ghostlands and is in the Plaguelands, of course. There will be an appearance by a well-known character, or two in the third.

Blizzard showed a teaser of Anveena and Dar’Khan in the Blood Elves section – chapter 4-6 of World of Warcraft: Burning Crusade. Why should fans read Warcraft Manga: The Sunwell Trilogy book 1 through 3? Chapter 4-6 of the Blood Elves section may be read here.

Because, as with all things written, these will tie into the games. The manga has some parts that are already planned and some have been implemented. The fate of the Sunwell is most important and other characters will be appearing in the expansions.


Who would you say is your favorite author, and who would you say has been your biggest inspiration, if it is someone different?

Inspiration. Edgar Allan Poe, Zelazny, ER Burroughs

Belfadin or Shamanei?

I’ll never tell… smile

Was there any part or chapter you particularly enjoyed/disliked writing from the books? or was it fairly samey for the whole?

I enjoy the magic and battles the most, of course, but I enjoy the whole experience.

I’m sure people will appreciate me for asking this question: Pie or Cake?


Have you been granted some autonomous power in crafting the novels or does Blizzard need to pour over every detail to make sure they stay in line with lore or level of mature content?

While they respect my work, I insisted from the beginning that I work hand in hand. I want these to be the books that Blizzard and its readers want, although we can never satisfy everyone, of course.

What in your eyes is better or worse about writing for a already established world than creating you own?

Better is that there are things in place that I can draw new ideas from. Obviously, creating your own world is always best because you are ultimate master there… smile

What other projects are you working on or are available at stores? I know you have a Conan series fresh from the oven.

I am working on background story for a different gaming project, starting up the Ogre Titans Trilogy (2007) for Dragonlance, finishing THE VEILED PROPHET (March 2007) for The Sin War, and have just had my AGE OF CONAN trilogy released. That’s some of it smile

Many thanks for spending some time with the Diablo and Warcraft fans Community, Richard. We hope to meet you soon.

It’s been a great pleasure. I appreciate the interest of the fans!

You can visit Richard A. Knaak’s website to join his Newsletter listing, or to read his Bios and Bibliography at

I recommend ordering Diablo: The Sin War, Book One: BIRTHRIGHT right away. After the unmerciful teasing the book will be sold out like hot bread right off the oven! Otherwise you will have to wait until the second print edition.

  • Order Diablo: The Sin War, Book One: Birthright.

  • Read an Excerpt of Birthright
  • Read lore of the Sin War from the original Diablo Game Manual.
  • Previous Interviews with Richard A. Knaak

Expect in the upcoming days an interview with Christie Golden covering details of the World of Warcraft: Rise of the Horde book and the still unannounced Starcraft: The Dark Templars Trilogy – you can submit your questions for Christie Here. Hopefully, a UDE-World of Warcraft TCG Public Q&A pre-Gen Con SoCal too.

Post a comment at the Forums

Special thanks to Blizzard Entertainment and Richard A. Knaak for the interview, and Pocket Star Books / Simon & Schuster for providing a review copy of Diablo: The Sin War, Book One: Birthright.

Extended thanks to Tranqer (Wowirc IRC Network) and TotalBiscuit, Deathshade, Sm0ke0ut and Athalus (WCRadio) for organizing the bot and IRC channel moderation for the Q&A.

To loyal supporters in the media such as, Gamespot, PlanetDiablo, InsideMacGames, Kotaku, Shacknews, Judgehype (France), SCLegacy, Phrozen Keep, (Germany), (Germany), Eurogamer, Onlinewelten (German), (Sweden),, Nordicgamers (Sweden), (Finland),, Fragland, Dailyrush, Softpedia, HardGame2 (Spanish), Diablo2Latino (Spanish), 3dnews (Russia), (Korea).

Copyright ? 2006 by Blizzard Entertainment

Warcraft III: Dawn of Chaos Mod - Realm Designs Q&A

Realm Design is a team of 3D artists, programmers, voice actors and story-writers hosted by Star Alliance (Samods). Realm Design is currently developing a total conversion titled: Warcraft: Dawn of Chaos.  It attempts to replicate Warcraft: Orcs and Humans to the point it won’t look like Warcraft III.  Everything including: units, buildings, tilesets, doodads, and interface will be converted to look like Warcraft: Orcs and Humans in 3D.  The team will also include few cinematics of their own and voice acting.

Who are the leaders of Realm Design Team?

Tarnis Skullpitter
Skullpitter. John Drake and I own Realm Design.

Is Dawn of Chaos mod a total conversion to Warcraft: Orcs and Humans?

Tarnis Skullpitter
That’s the essential conceit. However the levels are mostly expanded, particularly the later ones. It’s more of an enhanced remake in that it goes for more story and more varied gameplay. All the units and buildings are freshly remade, as well as the interface, tilesets, and any other art, to the point where there is nearly nothing from Warcraft III left. All cinematics and units are voice-acted.

Interesting. does Blizzard know of this project? If not, do you think they would try to stop it—since it is trying to duplicate WC1?

Tarnis Skullpitter
Blizzard probably has no real knowledge of the project’s existence, but first of all, it is remaking a game no longer on the market in any way (considered abandonware) and it ALSO requires the purchase of two of their current products for it to work, so they aren’t losing anything.  Blizzard is mostly supportive of mods anyway.

who is writing the story? And who is involved in 3D models and effects?

Tarnis Skullpitter
The story, as well as the dialogue in all the cinematics, and the tooltips, and in-game text, and much of the unit soundset dialogue is written by me. The modeling is a shared responsibility. We have about ten people who have contributed to the project at this point with models and model edits. John Drake is the most prolific one, editing and fixing models for our use.  A lot of Human buildings were modeled by Challis, and we have many pieces from STURMGuy, Xaran Alamas, Albiino-I, and Whitehorn as well, along with a bunch of others.  We have a lot of model skinners as well, with John contributing to a lot of it.

Whats the homepage URL?

Tarnis Skullpitter

When did the project start, how much percent of the project has been completed, and can you estimate when the mod might be released? late-2006, early 2007?

Tarnis Skullpitter
The project started not quite two years ago, and has been hampered by a few unfortunate coincidences (such as members needing time off and Warcraft 3 Campaigns going down for an extended period of time). I wouldn’t dare speculate on a release date except to say that a comprehensive demo isn’t far in the future.  Our ‘site’ is here:  It’ll be heavily updated soon as it currently has little or no content.  The project is extremely well along with most of the modeling and skinning completed at long last.

Chronologically, when is the storyline of the mod set?

Tarnis Skullpitter
The early cinematics will cover the early days of the First War, including the sixteen years of Orcish presence in Azeroth before Warcraft: Orcs and Humans takes place. It then covers roughly five years of war and the final cinematic ends with the arrival of the last of the survivors on the shores of Lordaeron.  Essentially the period between the Orcish invasion and the beginning of Warcraft II.

I see some lore issues. According to Warcraft RPG: Lands of Conflict timeline, medivh opened a tiny portal 5 years before the invasion. The portal took 5 years to open with Gul’dan’s spellwork from Draenor’s side.

Tarnis Skullpitter
We have a particularly snarky approach to the current state of Warcraft lore. We tend to assume that, unless current changes to continuity seem better suited to telling a good story, that the early explanations hold more water. As Warcraft I asserted a certain timeframe that seemed much more reasonable we have chosen to go with it. Although we rarely directly contradict the current storylines or events.  We do make conscious decisions when it comes to what we think has been retconned badly or handled poorly, and there is a lot of that.

? 0
Orc scouts enter the Portal and begin exploring for a settlement area. They construct a small outpost in the uninhabited marshlands known as the Black Morass.

Tarnis Skullpitter
Just a moment and I’ll refute that wink
From the Warcraft I story: 583 is the year the Orcs invade and kill King Wrynn. 584 is the year Llane is proclaimed king.  599 is the year Warcraft I takes place.  The storyline was unfairly compressed recently, and we consider that no more artistic than ‘Troy’ compressing the Trojan war from 7 years to one week.

I have the WC1 manual—=) My point of view is based on the retcon. Actually, my timeline quote came from World of Warcraft RPG corebook (White Wolf Publishing)

Tarnis Skullpitter
The main reason for our stance is that while many elements of Warcraft III and World of Warcraft are charming, many are ridiculously bad and actually harm the story or cheapen it. We try to select the elements that tell the best story possible; and we don’t have trouble sleeping at night because of it, since Blizzard can’t make up their mind, so we don’t mind making our own order of events wink

I agree, the timeline was unnecesarily compressed. Making Garona being half-human hard.

Tarnis Skullpitter
Extremely.  It was -just- possibly previously, and now it’s impossible.  Added to the fact that King Llane’s father appears to have been vaporized 8-)

Do you need more staff to work on Dawn of Chaos mod or are you complete as a team?

Tarnis Skullpitter
We could always use people to help model and skin, and particularly animate. We have an excellent concept artist.  We are moving towards securing a new composer.  We’re just fine for writing, and we’re equally secure for triggerers. Our team is committed and productive, but we can always use new artists for modelling and skinning.

Are there going to be some WC1 heroes in your mod? Such as Blackhand, Lothar, Medivh, Khadgar?

Tarnis Skullpitter
- takes a deep breath-
Lothar, Uther, Turalyon, Khadgar, Llane, Wrynn, Lady Varia, Garona, Doomhammer, Medivh, Aegwynn, Blackhand, Rend, Maim, Kilrogg, Fenris, Alonsus Faol, Turok, Cho’gall, Gul’dan, Nekros, Zuluhed, Teron Gorefiend … etc.  Everybody relevant really.

Sounds cool.  Will you show cinematics of Medivh opening the Dark Portal?

Tarnis Skullpitter
Our cinematics will work this way: The original WCI intro remade. A large intro displaying the overall backstory. Each campaign will have a separate racial backstory. Then cinematics for every third level.  And two endings. And then a ‘real’ ending. The entire relevant story will be told in all its glory, including the Orcish origins, the portal, etc.

I bet writing the lore to make sense, and to keep track of known chronological events has been a nightmare for you to write?

Tarnis Skullpitter
It can be. I try to stay within the original lines, keeping the elements from later works that are not directly contradictory, and making everything fit in the best possible way.  For example, Mannoroth and Kil’jaeden remain the corrupters of the Orcs, but they were never really ‘peaceful’ before that. That’s just not a supportable premise. And as for the new Draenei stuff…  It’s just a matter of what the best, coolest, most intriguing story is. And trying to make sure it can still fit.

Well, Warcraft: Orcs and Humans (WC1) isnt affected much chronologically with the Eredar-Draenei stuff retconned recently. I still can’t digest Sargeras arrived to Argus 25,000 years ago. Thats about the time the Azi’Aqir insectoids fought the trolls. The Geologist Larksbane at Cenarion Hold says the crystal of Roman’khan— the emisarry of the Ahn’Qiraj—has 20,000 years of history recorded within.  The Titans arrived to Azeroth (-147,000) and departed Azeroth (-64,001).  Where was Sargeras all that time until (-25,000)?  Makes no sense.

Tarnis Skullpitter
My problem is this: The original premise was that Sargeras was corrupted by the evil of the Eredar because as a pure being his mind was unable to comprehend total evil. That was a neat psychological story. The current iteration has Sargeras corrupting THEM. That’s just another of Blizzard’s new “ABSOLUTELY NOBODY IS EVIL” philosophy, and that’s the stuff we take issue with.  That more or less tells you the sort of things we ‘ignore’ from the new lore for the story of our mod: Dawn of Chaos.

Thanks for sharing some details of your mod. Hope fans look forward for a demo and the final release. We will keep tabs on your upcoming updates to inform everyone.

Dawn of Chaos Site



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