Ben Brode narrates a Hearthstone match between a Priest and a Hunter in this Fireside Duel. Both contenders clashed in a spectacular way that definitely makes you wonder second by second who is going to win this match. It is hard to predict until the very end.
The press kit shows a few gameplay screenshots of different classes in Hearthstone, and some key artwork used for promo / announcements without the logo.
What is Hearthstone: Heroes of Warcraft?
Hearthstone: Heroes of Warcraft is a free-to-play digital collectible strategy card game that anyone can enjoy. Players choose one of nine epic Warcraft® heroes to play as, and then take turns playing cards from their customizable decks. Players are able to cast potent spells, use heroic weapons and abilities, or summon powerful characters to crush their opponent.
Why is Blizzard making Hearthstone?
We looooooove collectible card games and have been playing them since our Silicon & Synapse days. Creating a digital strategy card game felt like a natural next step for us, so we put together a small team and have been hammering away at Hearthstone for a while now. This is something we’ve wanted to do for a long time, and we’re excited to be working on something different from our other games. Same goes for creating a game for iPad in addition to PC. It’s been a thrill to work on Hearthstone, and we hope everyone has as much fun playing it as we’ve had building it.
Do I need to know anything about card games or Warcraft to play?
Not at all! We’ve designed Hearthstone so that anyone can get into it, no matter how familiar they are with the Warcraft universe or collectible card games. The game will teach you everything you need to know as you play it.
More after the break…
What are the key game modes and features?
Hearthstone’s key game modes and features include:
Practice mode: Hone your abilities and test out new deck ideas against A.I. opponents of basic or expert skill levels, and unlock playable heroes in the process.
Play mode: Duel other players to level up your heroes and complete quests along the way. To see how you stack up against the competition, enter Ranked mode, where you’ll increase your medal ranking as you duel others in a tiered ladder system. Whether you’re a grizzled veteran, a curious newcomer, or fall somewhere in between, Battle.net matchmaking will pair you up against a worthy opponent.
The Arena: Put your skills to the test in this mode where deck-building is half the fun. Assemble a new deck by choosing from a selection of randomized cards provided for the match, and then duel other Arena participants for a chance to win rewards. Players can use gold or real money in order to gain entry into the Arena. After winning or losing a specific number of matches, you will unlock a chest of loot based on how well you did.
Quests: Players can immerse themselves in new, ever-changing quests that will reward them with gold when completed. Gold can be used to purchase more card packs or gain entry into the Arena.
Collection Manager: Browse your ever-expanding card collection, disenchant cards for raw materials to craft new ones, and build a variety of custom decks to suit your shifting strategies.
What is the difference between Ranked, Unranked, and Friendly play?
In Ranked mode, you will move up through multiple tiers of medals based on your win/loss record. In Unranked play, you’ll still be matched with other players, but your performance doesn’t affect your matchmaking for Ranked play or your placement in the ladder. Both modes allow you to complete quests and level up. You’ll play ranked matches by default, but you can select the option to play in unranked mode.
Friendly duels are matches played against friends in your Battle.net friends list. Friendly duels do not contribute to your quest progression.
What are the different types of cards in Hearthstone?
Once you’ve selected your hero in Hearthstone, there are three types of cards you can use to construct your deck: spells, weapons, and minions. Individual cards are included in either the “basic” or “expert” card set (see below).
What’s the difference between “basic” and “expert” cards?
Basic cards are the “starter” cards that form the foundation of each hero’s class and are earned as you level up the hero. You can have up to two of every basic card in the game in your collection.
Expert cards are cards that can only be found in card packs, created using the crafting system, or won within The Arena (certain quests grant them as well). They’re distinguished by their rarity, which is shown in the form of a gem—common (white), rare (blue), epic (purple), or legendary (orange). Generally, the rarer a card is, the more complex it is, often providing you with new strategic options. You can have any number of the same expert card in your collection, though only two of any common, rare, or epic card, and one of any legendary card, can be placed in a deck (except when building a deck in the Arena).
Both basic and expert cards have important roles to play in all decks, regardless of whether you’re just starting out or are a Hearthstone grandmaster.
How much does it cost to play?
Hearthstone is free to play, and there are a number of different ways to acquire cards through gameplay. In addition, players will have the option to buy additional card packs through an in-game store using Battle.net Balance or other supported payment methods, such as major credit cards. However, there is no requirement to purchase card packs in order to play Hearthstone.
What are all the different ways a player can acquire cards?
Players will earn their first set of cards as soon as they start playing Hearthstone, while certain game modes and features will award additional cards through gameplay. In addition, players will have the option to purchase additional card packs through the in-game store using Battle.net Balance or other supported payment methods, such as major credit cards. Here are the different ways to get cards:
Practice Mode: Play against A.I. opponents representing different classes to unlock new heroes and basic cards.
Play Mode: Participate in traditional head-to-head matches to complete quests and earn gold for purchasing card packs.
The ArenBuild a deck by selecting one card from each of a series of randomized card choices, and then play against other Arena participants. After winning or losing a specific number of matches, you will open a chest of loot based on how well you did.
Crafting: Disenchant expert cards in your collection to receive Arcane Dust, and then use your collected Dust to craft other cards of your choosing. Basic cards cannot be disenchanted.
Card Packs: Purchase card packs containing five cards each using your Battle.net Balance or a variety of supported payment methods. One of the cards will always be “rare” or greater. In some cases, you can get more than one rare, or even an epic or legendary card.
Leveling: Participate in a duel against the AI or another player, and earn experience whether you win or lose. Once enough experience is earned, your hero will level up, potentially granting access to new cards for your collection. As you level, you’ll also unlock Golden versions of each class’s basic cards.
How many cards are available in the game?
There are over 300 cards in Hearthstone. Some cards are granted as you unlock and level up your heroes, some are earned from completing quests, and others are found inside card packs that can be purchased with gold earned through completing quests or by competing in the Arena. We plan to introduce additional cards over time.
Can I trade cards to other players or sell cards for real cash?
No, Hearthstone is not designed to support these types of transactions. The crafting system gives players a way to easily and quickly disenchant cards they don’t want—and create the cards they do want—without the complexities of a trading system.
Can players choose to battle against their friends in addition to taking part in match-made duels?
Of course! You will be able to play against your friends via your Battle.net friends list.
THE LAUNCH DETAILS (SO FAR)
When will Hearthstone be released?
We are in beta right now, and are aiming to have Hearthstone fully released this year. That being said, we’re also going to take as much time as necessary to make sure Hearthstone is as fun and polished as possible.
On which platforms will Hearthstone be available?
Hearthstone will initially be available for Windows® and Macintosh®, with a version for iPad coming later. We also announced at BlizzCon that we would be supporting iPhone and Android in the future.
Will Hearthstone be localized? Which languages will it be available in?
We’re planning to localize Hearthstone in the same languages as World of Warcraft wherever possible.
How do Hearthstone and World of Warcraft relate to each other?
Both games take place in the Warcraft universe, and World of Warcraft players will recognize a lot of aspects of Azeroth in Hearthstone. That said, you don’t need to know anything about World of Warcraft to have loads of fun in Hearthstone.
THE GAME MECHANICS
What makes Hearthstone different from other card games?
We’ve designed Hearthstone to be easy to learn so that anyone can get into it—but it’s also deep enough that even the most elite duelists will find it a challenge to master. Hearthstone is designed around short, action-packed duels that generally take 10–15 minutes to play.
How many players can play in a multiplayer game?
More than one, but fewer than three.
Which heroes are featured in Hearthstone?
You’ll be able to build a deck based on one of nine epic Warcraft heroes, each representing one of the original World of Warcraft classes: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, and Warrior.
Wait, what about Monk? Where’s Death Knight?!
The roster of heroes represents the nine classes that were available at World of Warcraft’s launch. It’s still too early to discuss our plans for heroes aside from these, though the game will continue to evolve over time. So practice patience, young monk! And death knight, you’re immortal, so you can chill for now too, right?
Will additional content be available in the future?
We plan to add more content and additional cards as the game evolves, but we don’t have any details to share just yet. Right now, our focus is making sure the game is as fun and polished as possible right out of the gate.
How does Practice mode work?
In the game’s Practice mode, you play against a computer-controlled hero of any class at one of two different difficulty levels. Challenging that hero will unlock it for play and expand the types of cards you’re able to add to your collection. Players will earn a fledgling Mage deck just by launching the game, but that’s only the beginning of the journey. . . .
Can I create new decks or modify my current deck?
Absolutely! Customizing the perfect deck to suit your play style or to counter a rival is a huge part of Hearthstone. As your card collection grows, the in-game Collection Manager will help you create, save, and edit multiple decks for whatever situation or play style you can think of.
What if I’m new at deck-building and need some help?
We want anyone to be able to get into Hearthstone and build a deck without having to understand all the nuances of deck building. To that end, we’re developing a feature that will examine your deck and card collection and provide suggestions for what you should add.
What comes in a card pack?
Each pack comes with five cards. Your chance to receive a particular card depends on its rarity: common (white), rare (blue), epic (purple), or legendary (orange). You’re guaranteed to receive at least one rare or better card per pack. Each card in the pack also has a chance to upgrade to a “Golden” version of the same card.
What is a Golden card?
All cards found in a card pack have a chance to be upgraded to a Golden card when the pack is opened. This upgrade will affect the appearance of the card—it will animate and look extra cool— but not its power. Cards can also be crafted into their Golden version and acquired while leveling.
Does Hearthstone support asynchronous play?
Hearthstone is designed to be a fast-paced experience. That being said, we recognize that players may want to play the game in short bursts with their friends over a longer period of time, so we’re looking into the possibility of supporting asynchronous play.
How does The Arena work?
You’ll be able to purchase entry into the Arena with either gold or real money. Once you’re in, you will build a special Arena deck, choosing one card at a time from a series of card options until you have a full deck of 30. You’ll then duel with that deck against other Arena participants until you win or lose a specific number of matches. At the end, you will open a chest of loot based on how you did that can contain a variety of rewards like gold, card packs, and more!
How do I disenchant and craft cards?
Expert cards can be “disenchanted”—giving the player a resource called Arcane Dust but destroying the card in the process. Once a player collects enough dust, they can use it to create any card in the game, including Golden cards, permanently adding that card to the player’s collection. The amount of Arcane Dust received and/or the cost of the card created depends on the card’s rarity (common, rare, epic, or legendary).
Only expert cards—that is, cards that come in card packs or are earned through playing in the Arena—can be disenchanted. Basic cards (i.e., cards with no rarity indicator) cannot be disenchanted.
THE TECHNICAL STUFF
How do I pay for cards?
Windows and Macintosh players will be able to purchase card packs within the game using their Battle.net Balance or any other Battle.net-supported payment method attached to their account. On the iPad, players will be able to make purchases using the payment methods they’ve associated with their AppleID in the App Store. The exact process will differ slightly for each region. We’ll provide further details as we get closer to launch. Players will also be able to use gold to purchase card packs.
What are the system requirements for Hearthstone?
You can check out our system requirements for Windows and Mac on our support website.
Will I be able to add friends in Hearthstone and chat with people?
Yes! The folks in your Battle.net friends list (both BattleTag and Real ID friends) are available for games or conversation. Players will not be able to chat with anyone who is not on their friends list. However, players will be able to choose from a variety of emotes for basic communication during games.
How can I communicate with opponents during a game who are not on my friends list?
We have an emote system that lets you communicate in a safe way with random folks you are playing with online. You can thank, congratulate, or threaten your opponent with the voice of the hero you are playing.
Do you need a Battle.net account to play Hearthstone?
You will need a Battle.net account to play Hearthstone on PC. If you don’t already have a Battle.net account, you can create one at http://www.battle.net
Do you need a World of Warcraft, or any other Blizzard game accounts to play Hearthstone?
Nay, ye do not!
Do I have to play in the region I live in? I want to play with my buddies in that other country!
After the game is released, players will have the ability to connect to other game regions when playing Hearthstone, but their progress, card collections, and friends lists will not be shared across regions. Ye have been warned!
Will there be parental controls for Hearthstone?
Yes. At launch, parents will be able to use Battle.net’s Parental Controls system to restrict their child’s ability to make purchases within Hearthstone.
Can I play on the iPad against someone on the PC, and will my card collections carry over between the two?
Yes, Hearthstone will have cross- platform compatibility to allow iPad and PC players to all be in the same pool when matchmaking. Your collection will also be available across both the PC and iPad versions of the game.
© 2013 Blizzard Entertainment, Inc. All rights reserved. Hearthstone is a trademark, and Warcraft, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S., and/or other countries. Windows is a trademark of the Microsoft group of companies. Mac and IPad are registered trademarks of Apple, Inc. All other trademarks referenced herein are the properties of their respective owners.
Blizzard Entertainment’s Hearthstone: Heroes of Warcraft is a free-to-play strategy card game for Windows, Macintosh, and iPad. Designed to be deceptively simple and epically engaging for players of all backgrounds, Hearthstone features quick and lively duels that evoke the spirit of a friendly match played beside a crackling tavern fire.
Each player’s card deck centers around a hero representing one of nine iconic Warcraft classes, customized with a set of minions, spells, and/or weapons based on individual strategy and available cards. Players will be able to hone their skills in practice matches against the computer, and when they’re ready for the challenge, they can take on their Battle.net friends and other players in friendly duels on PC or iPad. To further develop their decks, players will be able to acquire cards by crafting them and by winning or purchasing new card packs. With hundreds of unique cards to choose from, the potential card combinations and possible strategies are endless!
Play Mode: Duel other players to level up your heroes and complete quests along the way. Whether you’re a grizzled veteran, curious newcomer, or fall somewhere in between, our Battle.net matchmaking will pair you up against a worthy opponent.
The Arena: Put your skills to the test in this mode where deck-building is half the fun. Assemble a new deck by choosing from a selection of randomized cards provided for the match, and then duel other Arena participants for a chance to win rewards. After winning or losing a specific number of matches, you will unlock a chest of loot based on how well you did.
Practice Mode: Hone your skills and test out new deck ideas against basic or expert AI opponents, and unlock new playable heroes in the process.
Collection Manager: Browse your ever-expanding card collection, disenchant cards for raw materials to craft new ones, and build a variety of custom decks to suit your shifting strategies.
Quests: Players can immerse themselves in quests that will reward them with gold when completed. Gold can be used to purchase more card packs or gain entry into The Arena.
Crafting: Disenchant those extra cards in your collection to receive arcane dust, the building block used to construct Hearthstone cards. You can then use this dust to craft the cards needed to complete one or more of your decks or your overall collection.
Friendly Duels: Want to challenge your buddy to a quick match (or just show off your shiny new cards)? Hearthstone is connected to Battle.net, so you’ll be able to fire up a game with a friend right from your friends list.
Blizzard Entertainment Rob Pardo announced Hearthstone will enter open beta on December 2013 (January 2014 tops). In addition, the BlizzCon 2013 exclusive card to be given to BlizzCon attendees and the Virtual Ticket viewers is The Elite Tauren Chieftain.
Rob Pardo also announced the Android version of Hearthstone is coming.
The Activision Blizzard Third Quarter Financial conference call took place on November 6th, 2013 at 1:30pm PDT.
Bobby Kotick, Chief Executive Officer of Activision Blizzard, said: “Our third-quarter results exceeded our expectations, and we are able to raise our outlook for 2013 net revenues and earnings per share.
Robust continued engagement with our core franchises drove digi tal revenue, which constituted a majority of all revenue. This quarter demonstrates that games like Call of Duty and World of Warcraft engage and entertain our fans year round.”
Kotick added, “We recently released new titles in two of the most popular franchises in entertainment, Call of Duty: Ghosts and Skylanders SWAP Force. We are thrilled by the quality of those games and we are excited to show what we can do with them on next-generation consoles in the coming weeks. We are also in the process of a beta launch for our first major free-to-play game, Hearthstone: Heroes of Warcraft.
However, we continue to believe that the fourth quarter this year presents a unique and challenging landscape due to increased competition and uncertainties surrounding the console transition.
We are confident in our ability to navigate these challenges successfully, particularly in light of the recent completion of our transaction with Vivendi and the focus and flexibility provided by our return to independence.”
- As of September 30, 2013, Blizzard Entertainment’s World of Warcraft remains the #1 subscription-based MMORPG, with approximately 7.6 million subscribers.
- In North America, Blizzard Entertainment’s StarCraft® II: Heart of the Swarm® was the #1 PC game for the first nine months of 2013.
Morhaime: Q3 was an eventful quarter for Blizzard. We launched our first console game in many years with Diablo III. We also announced an expansion pack for Diablo III — Reaper of Souls.
Additionally, beta testing for Hearthstone kicked off and we released significant content update for World of Warcraft.
All of this activity has netted out to a strong quarter where we ended higher in net revenue and operating income versus Q2 mostly due to the Diablo III console launch on September.
Revenues and income were down year over year — as expected — due to the successful launch of Mists of Pandaria and the ongoing sales of Diablo III during the same quarter last year.
Going into more specific details with World of Warcraft, we’re very pleased with the response to Siege of Orgrimmar — the massive content update we released in September. This update included a huge new raid dungeon with major story elements, as well as a new area to explore and features that improved the game’s accessibility.
Flexible rates now allow groups of variable size to participate in the end-game raiding dungeons. Meanwhile, the Proving Grounds feature trains players to improve their play in specific roles, preparing them to participate in end-game content. Player response to the content has been good, and we saw increased engagement that has contributed to maintaining relatively stable subscribership quarter-over-quarter. We’ll continue to invest heavily in World of Warcraft to deliver frequent, high-quality content to our players.
Moving on to Diablo III, we are pleased with the response to the games launched on PlayStation 3 and Xbox 360. Lifetime sell-through of the game across all platforms has reached over 14 million copies, and reviews have been very positive about how the game plays on console. Much of the praise has been centered on changes we made to the loot system and our decision to keep the auction house off of the console platform. Players and critics alike have noted that these changes have resulted in a more fun and satisfying game experience. That reaction factored in our decision to remove the auction house from the PC version of Diablo III effective next March, which players have also responded very positively to.
We’re building upon those design philosophies for loot and incorporating them into Reaper of Souls, the Diablo III expansion pack — which is coming for PC and PS4 in 2014.
In addition to the new loot system, Reaper of Souls will include an additional player class, the Crusader, and more gameplay modes for the endgame to keep players engaged. The reaction to Reaper of Souls at Gamescom was very positive, and we are looking forward to revealing more about the game at BlizzCon.
It was also a busy quarter for Hearthstone, our free-to-play digital card game for PC and iPad based on the Warcraft universe. In Hearthstone, players build decks of cards that feature familiar spells and creatures from World of Warcraft, and battle against each other using the cards. Players can collect cards simply by playing or by purchasing digital packs. They can also purchase entries into a special competitive mode of play called The Arena in exchange for either in-game currency or a small fee.
We’ve seen a great response from the community with the closed beta test, which kicked off in August. Hearthstone quickly became one of the most popular streaming games on Twitch, and we have been expanding the beta test to encompass more regions and a wider group of players. We’re continuing to work on polishing the game as we drive towards open beta testing.
Rounding out our big announcements since the last call is the name change of Blizzard All-Stars to Heroes of the Storm, which is our take on free-to-play hero brawlers. We’ve done an extensive internal test on Heroes over the past several months, and as the game has evolved, we felt it was appropriate to change the name to something more fitting of the gameplay experience.
We’re looking forward to sharing more details about Heroes at BlizzCon, which is taking place this weekend at the Anaheim Convention Center. This is another sold-out show, with more than 20,000 attendees coming to Anaheim from more than 40 different countries.
Our global community will also follow along through DIRECTV, online pay-per-view on blizzcon.com and partner broadcast in other regions. We will be showcasing our biggest pipeline of games ever and showing our appreciation for our community through contests, meet-and-greets and of course, major eSports spectacles.
The World of Warcraft Arena invitational and the global grand finals of the StarCraft II World Championship Series will be taking place, along with an invitational tournament for Hearthstone, featuring popular community personalities.
All of us at Blizzard can’t wait to get back to BlizzCon and connect with our players. We hope you’ll join us there or follow along online with a virtual ticket available online at blizzcon.com.
We are looking forward to celebrating a shared passion of gaming with our players, hearing their feedback on our newest game content and taking that energy and knowledge back to work as we drive towards an exciting 2014 for Blizzard.
Blizzard Entertainment sent a press release to all Battle.net subscribers giving a round up of events to happen at BlizzCon, and the goodies obtained by purchasing the BlizzCon Virtual Ticket to watch the livestream.
IRVINE, Calif. –(BUSINESS WIRE)– BlizzCon® 2013, Blizzard Entertainment’s two-day gaming festival, makes a long-awaited return on Friday, November 8 , at the Anaheim Convention Center in Anaheim, CA. The sold-out show celebrates all things geek, featuring sneak peeks at what’s going on behind the scenes at Blizzard Entertainment .
This year’s BlizzCon includes discussion panels with Blizzard developers; community cosplayers; and Duncan Jones , director of the upcoming Warcraft® film. Also taking place are the StarCraft® II World Championship Series Global Final and World of Warcraft® Arena Invitational, in which top pro gamers from around the world will be competing for cash prizes and ultimate glory. Jay Mohr is back this year to host the ever-popular community contests, and SoCal punk legends Blink-182 will be performing an epic rock concert to wrap up the show on Saturday night.
BlizzCon tickets once again sold out in seconds, but anyone can still attend the event from the comfort of their home with the BlizzCon Virtual Ticket. Viewers will receive over 60 hours of live HD coverage of the event (including Blink’s sure-to-be-wild performance) across five channels over the Internet. Virtual Ticket holders will also receive all the BlizzCon-exclusive in-game goodies:
- World of Warcraft in-game pet—the valiant Murkalot
- To-be-revealed Hearthstone™: Heroes of Warcraft™ card
- BlizzCon-themed “Mark of Death” Diablo® III banner
- “Tearin’ Stitches” StarCraft II portrait and Stitches’ Hook decal
DIRECTV® customers in the United States can also order BlizzCon 2013 as a Pay Per View event and receive a free Virtual Ticket. In addition, the BlizzCon opening ceremony and eSports tournaments will be streamed free online at www.blizzcon.com. More info on the Virtual Ticket can be found at www.blizzcon.com/virtual-ticket/.
“We can’t wait to get back to BlizzCon and share details about our latest games with our most passionate players,” said Mike Morhaime , CEO and cofounder of Blizzard Entertainment . “It’s going to be a truly unforgettable weekend.”
BlizzCons of years past have featured an array of exciting panels, unveilings, and entertainment, including the world debuts of the latest World of Warcraft content, the first-ever public hands-on with StarCraft II and Diablo III, and epic rock performances by Foo Fighters and Tenacious D.
BlizzCon would not be possible without the enthusiasm of Blizzard Entertainment gamers around the world and the generous support of the event’s partners, who provide demo-station hardware, peripherals, and more. This year’s sponsors are Intel, NVIDIA, Sony Computer Entertainment , DIRECTV, SteelSeries, GIGABYTE, Rosewill, and EVGA.
Anyone attending BlizzCon who’s looking to join the ranks at Blizzard should bring their resumes, portfolios, or business cards. The Blizzard recruiting team will be on hand to review materials and discuss any job-related questions. More information on available Blizzard career opportunities can be found at http://jobs.blizzard.com, LinkedIn Blizzard Careers, and http://twitter.com/@blizzardcareers.
The Hearthstone forums is a treasure trove of arguments and interesting discussions. They aren’t always productive or poignant but the forums can be a good way to see other minds at work and breaking down bits of the game. A diligent Hearthstone player, Values, has broken down how Arena wins and losses work, where wins come from, where losses go, and a simple (and possibly accidental) introduction to economics.
Values describes how only a small number of players will ever break even in the Arena (that is, recoup their entry fee). According to most, it takes approximately 7 wins to earn enough gold to reenter the Arena. 6 or fewer wins means that you’ll have to earn gold from quests, wins, or buy into the Arena with real money. Values continues and states that because Hearthstone wins and losses in the Arena come against players, someone is always winning a game and someone is always losing. There are a finite number of players in Hearthstone, even if that size is growing, and every win a player earns comes at the expense of another player.
Let that sink in. It’s an obvious statement but the implications are immense. It’s explained eloquently here, by another player by the name of Kithros.
What does this all mean? Don’t be too hard on yourself if you go 0-3, 1-3, or any unsuccessful run of games. It’s very difficult to get to 9-X, the odds aren’t in your favor on a level field and the draft hardly makes the field level. Enjoy the Arena for what it is – a random draft for fun and prizes.
Blizzard Entertainment sent out a press release to reveal that Blink-182 will play music during the closing ceremony at BlizzCon 2013 on November 9th.
This concert will be aired via DirecTV and through the Virtual Ticket’s livestream. Visit the BlizzCon Virtual Ticket order page.
IRVINE, Calif. –(BUSINESS WIRE)– Thousands of gamers are about to come to a party and celebrate all the big things (and all the small things too) . . . and maybe even fall in love with a gnome at a rock show when legendary Southern California punk rock trio Blink-182 headlines the closing concert at Blizzard Entertainment’s sold-out BlizzCon® gaming convention, taking place November 8—9 at the Anaheim Convention Center.
Acclaimed worldwide for their influential and groundbreaking pop-punk sound, Blink-182 has achieved massive critical and commercial success, with over 35 million albums sold. Their third album, Enema of the State, went quintuple platinum and catapulted the band into superstardom.
Unfortunately for fans of Blink-182’s “What’s My Age Again?” video, Anaheim city ordinances strictly forbid the band from running naked through the streets around the convention center. BlizzCon attendees are kindly asked to adhere to the same policy.
“After two days of hard work watching games and playing games and talking about games, we can’t think of a better way to kick back and relax than to have your face melted by Blink-182,” said Mike Morhaime , CEO and cofounder of Blizzard Entertainment . “We’re thrilled to have such an awesome band helping us bring BlizzCon to an epic conclusion.”
“Nothing beats touring and playing in front of a live crowd,” said Tom DeLonge , Blink-182 guitarist and vocalist. “Our roots are in Southern California , so playing at BlizzCon will be like having a show in our own backyard—only with a couple thousand more orcs and elves in loincloths and bikini armor.”
BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment’s Warcraft®, Diablo®, and StarCraft® game universes. The show will have an array of activities, including discussion panels, competitive and casual tournaments, contests, hands-on playtime with current and upcoming Blizzard Entertainment games, and more.
While tickets to the convention are no longer available, viewers at home can join the excitement by ordering a BlizzCon Virtual Ticket, which offers comprehensive live coverage of both days of the event, including Blink-182’s performance, via multi-channel HD Internet stream for $39.99 USD (pricing and availability may vary by region).
DIRECTV customers in the United States can order the BlizzCon 2013 Pay Per View event, priced at $49.99 USD , which includes access to the Virtual Ticket online stream. Visit www.directv.com/blizzcon for more details.
With multiple games in development, Blizzard Entertainment has numerous positions currently available—visit http://jobs.blizzard.com for more information and to learn how to apply. As BlizzCon draws closer, further details about the show will be announced at www.blizzcon.com.
I gathered up all the Basic and Expert cards per class found in the Hearthstone collection book. The Basic Cards list contains the mana cost. The Expert Cards list contains the mana cost, how many arcane dust the card disenchants into, and how many arcane dust is required to Craft a specific card.
Hovering the mouse over the cards will display the card’s graphic, info and flavor text added to each card by the developers.
The list can be accessed through the menu on the right-side of the layout under the “Hearthstone: Heroes of Warcraft” sub-menu.
Anduin is in a powerful place. Before the Big One, the priest’s options for fighting were weak and clumsy. Velen had few uses, Fade was mostly useless, Greater Heal was entirely useless. But some redesign and new cards swooped in to bolster Azeroth’s priestly princeling into a powerful Hero.
But there might be a bit of a problem with him now. The priest has, perhaps, the best removals in the game. Holy Nova doesn’t hit as hard as Flamestike but it does heal your minions. Shadow Words Pain and Death are leagues better than Corruption or Naturalize. There are a host of powerful 4 attack minions, Ysera and the Auctioneer for example, but those can still be countered by silences or even a +1 buff from your end. That leaves the priest with Mind Control. Yes, the controlled minion has summoning sickness. Yes, it costs 8 mana, putting it behind Flamestrike by 1 turn and it’s twice the cost of Polymorph. Despite the high cost and delay in its effect, Mind Control is devastating. It’s at minimum a 2 card counter: you steal a card from a player, and force them to deal with the threat.
The Masters of Hearthstone’s mechanics aren’t unaware of Mind Control’s potency and the priest’s recent empowerment. In a post by Takralus, the community rep said:
We are talking about the issue here and looking at the power of Mind Control at different skill levels and in different modes so we can make any adjustments that may be needed. We’re still deliberating the right course of action, but we have heard you guys and we understand your concerns.
I’ve got some ideas for how to bring Mind Control under control.
- Make the cost 10. A longer delay that allows you to rush the priest a little faster. This is the least elegant option, I think.
- Limit the targets. Maybe only 6 attack, or undamaged units.
- The Mind Controlled target is weakened – a penalty to attack and health or is automatically silenced, since Anduin seems to enjoy that mechanic anyway.
- The Mind Control effect can be silenced and the creature returns to its original owner.
Obviously, Mind Control is being examined by Blizzard’s team and they’re testing and watching it closely. Keep submitting suggestions to them and posting comments on the Hearthstone forums. The priest may have been over corrected but that’s how design works: a tweak this way, a twist that way, and eventually things are balanced out.
I don’t like Garrosh Hellscream very much. Not many people do. The raid on Orgrimmar was met by nearly frothing fans, anxious to break into the city and cut down the wayward Warchief. The Warcraft community wasn’t divided over wanting to see Garrosh dead, it was divided over who should get to kill him. He had a few moments of courage and honor, ably leading the Warsong Offensive into Northrend and teaching players what it means To Be Horde. his legacy, however, is marred by his arrogance, racism, and stubbornness. His orders resulted in the destruction of Theramore and war, his lack of respect of the other Horde races resulted in a rebellion, and his defeat didn’t come with honor: Garrosh is alive, shackled, and imprisoned. An orc’s life should end on his feet, fighting, not as a prisoner in a distant jail. For all of his mistakes, Garrosh’s father Grom had a good heart and redeemed himself in a single, noble act of sacrifice. If Garrosh was ever capable of such an act, the time has long passed.
His personality, legacy, and reputation make it odd for him to be the Warrior hero in Hearthstone. He’s a villain. “But so is Gul’dan!” you cry. Not necessarily. Gul’dan may have consorted with demons and darkness but he’s also the de facto founder of the Horde. Gul’dan invaded Azeroth, razed Stormwind, and essentially ushered in Orgrim Doomhammer. His legacy is complicated, and ultimately terrible, but it had profound effects on everyone, both good and bad.
But who could replace Garrosh?
He’s dead, but so are Uther and Gul’dan. He’s Thrall’s dad, a skilled warrior, a former Chieftan of the Frostwolves, he refused to drink Mannoroth’s Blood, and attempted to free the orcs from the demonic blood. He’s a hero, honorable, courageous, and known throughout the Horde as a champion. It’s too late to make the swap but I’d rather have Durotan as my Hero than the condescending Garrosh.
Which brings up another Hero I’d like to see jettisoned: Anduin.
Why is Anduin here? He’s becoming a talented priest but he’s hardly an earth shaker like the giants around him. Is he really representative of the priests of Azeroth? He’s had some effect in Mists of Pandaria with the Bell but he’s still young and has much to do to prove himself. Given his accomplishments, most player priests have the same exalted status of Anduin, or higher.
And replacing him seems obvious to me: Tyrande. It’s strange she’s not a Hero, or even in the game. She was the box art for World of Warcraft’s launch, an important figure in Warcraft III, she’s connected to both Illidan and Malfurion, and she’s a priestess of Elune. Anduin could have easily been a neutral legendary, what with his desire for diplomacy and pacifist nature, while Tyrande used the power of Elune to defeat her enemies. Her presence would have also upped the count of female Heroes by 50%, something I don’t think anyone would complain about.
But it’s too late for this. Maybe they’ll make appearances as in a Hero pack expansion or as legendaries? For now, though, I have to feel a little churlish whenever Garrosh says “Heh, Greetings.”
We have some news for the Brazilian fans who visit the Blizzard booth at the Brazil Game Show 2013. Throughout the five-day event, Blizzard will giveaway 10,000 keys to access the Hearthstone : Heroes of Warcraft closed beta.
The distribution will be made for those who test the game at the Brasil Game Show stations and through various activities – such as contests from the beginning to the end of each day to those who visit the Blizzard booth.
There will be several Diablo III console stations for the attendees, and of course, Hearthstone stations.
Not attending the Brasil Game Show? You might be able to join Hearthstone beta through yout Battle.net account opt-in option. Register now: http://www.PlayHearthstone.com. From time to time new keys are distributed to the Brazilian players enrolled in the official Hearthstone website.
Since the wipe I’ve been trying to create a strong Constructed deck to complete quests and generally just muck about in Hearthstone’s often surprising Constructed mode. When I acquired my gold I decided not to invest in the Arena but instead purchase packs and bolster my meager card collection. I knew that any legendaries I received would dictate the decks I constructed, at least at first. Before the wipe I had The Black Knight and Cenarius. My Malfurion deck was fairly strong but slow and built around ramping quickly in the early game. I was sad to lose the Black Knight; he’s limited but the Battlecry can be devastating against Ironbark Protectors, Sunwalkers, and the heavy taunts that slow down an onslaught.
So I opened my new packs and got two legendaries to replace the two I lost: Edwin VanCleef and Grommash Hellscream. No general legendaries but two of the better ones. I assembled a warrior deck as quick as I could and started playing. After a handful of games getting crushed I reworked it into a theme around Battle Rage and Enrage effects.
It’s not the most novel deck but it works well – I’m 14-2 with it, and the losses were close. It’s quick but the real power rests in its blitz potential. A few charge minions, Cruel Taskmasters, and Inner Rages and suddenly the creatures aren’t only charging, they’re devastating. Combined with the warrior’s weapons, control is somewhat maintained. Establishing an army of minions isn’t the focus – drop one or two creatures, let them be ignored, then punish the following turn.
Here’s the card list:
Inner Rage x2
Fiery War Axe x2
Battle Rage x2
Amani Berserker x2
Cruel Taskmaster x2
Raging Worgen x2
Warsong Commander x2
Kor’kron Elite x2
Arcanite Reaper x2
Gurubashi Berserker x2
My sideboard is simple. If I’m concerned the deck is weak or feeling anxious about the late game I use Frothing Berserker and Spiteful Smith is great for bumping up the weapons equipped. If you don’t have a Grom, swapping in either of those or an extra Arathi Weaponsmith would be good moves. Combined with Spiteful Smith and an Arcanite Reaper, Bloodsail Raider is another sneaky power play. Warsong Commander lets her hit right out of the gate, too.
It’s a fun deck and it allows for ample card draw. Give it a whirl and tell me what you think.
Blizzard deployed a new patch build for Hearthstone beta which addresses a few bug fixes. Warriors get a minor balance tweak decreasing the cost of “Battle Rage” and only counts friendly characters when the card is played.
Today is patch day! This patch contains several quality of life improvements, as well as additional bug fixes. We’ve also tuned one card during this patch, Battle Rage, as noted below. Read on to check out the full patch notes.
- Battle Rage now costs 2 (down from 3) and now only counts friendly characters.
- Temporarily increased the amount of dust that you get from disenchanting Battle Rage such that it is equal to the amount of dust that it would have originally cost to craft Battle Rage.
- Matchmaking music can now be adjusted with the volume slider.
- Fixed a bug where renaming a deck prevented players from editing the deck.
- Fixed a bug where players could not create or edit a deck on the accounts first attempt.
- Credits can now be viewed in enGB clients.
- Fixed an issue where using the spacebar to rapidly open packs made it so you couldn’t view all your cards.
- Unlocking Advanced Collections in crafting mode will no longer cause players to become stuck in crafting mode.
- Opened chat windows no longer overlap challenges from friends.
- Credits roll properly when viewed in any mode.
- Playing Druid of the Claw while Snipe is active no longer causes the client to halt.
Thank you for continuing to provide feedback through our forums during the closed beta testing phase of Hearthstone! Have a bug to report or feedback to share with us? You can find a link to our forums here.
The British daily newspaper has a solid write up of Hearthstone. It doesn’t describe much beta-players and close watchers won’t already know but it’s a good read regardless. The author, Rich Stanton, has some good quotes from Eric Dodds and Jason Chaynes about Hearthstone’s simple game mechanics as compared to other CCGs and the difficulties of playing those games online.
Dodds also mentions that the kinect feedback for Hearthstone was very important. “…when we started working on the online game we wanted to keep the soul of [physical cards] which is why we made the box, and the cards in the way they sway as you’re moving them through the environment, and the buttons that feel and respond like physical buttons.”
Staton also comments on the paradoxical fun of the Arena. He, like many, enjoys the Arena the most but finds the gold flow too slow for regular runs. Blizzard is walking a tight rope to find the proper balance between earning money from Hearthstone and opening up all the play modes easily.
The other major highlights? There’s one more patch coming before the game is launched, which is still slated for this year. The beta-less shouldn’t fret too terribly – everyday brings the game’s official launch closer and closer.
Staton’s article is available here.
As someone who has played Hearthstone beta quite a lot, I can tell you right off the bat it is not so easy to get 1600 Arcane Dust the old-fashion way.
As you win games, you obtain gold either by winning three games (10 gold reward) or by completing quests (usually 40-60 gold). With the 100 gold you can buy individual card packs; or with 150 gold you can buy a pass to the Arena Mode gameplay; and if you already have some card duplicates the Crafting Mode button will pop an Arcane Dust Jar to alert you there are duplicate cards that need to be disenchanted.
In Arena, you get rewarded Arcane Dust, gold and cards, so it is recommended to play Arena Mode to collect as much Arcane Dust as possible.
Better Arcane Dust for your Buck
I did never play a TCG/CCG game ever, and don’t know the rules. I’ll mention it as often as I am able. When I first started playing Hearthstone a few months ago, I went with buying single packs of cards for 100 gold each. The results weren’t so great, but I did get a few nice cards.
After the character wipe patch, I have focused my gold spending on Arena-mode gameplay to get my new cards. Alright, an Arena Mode costs 150 gold, and you might not win many games; but this is the way to go to get better cards, and to collect your way to the 1600 Arcane Dust you need to craft the uber card you want. So this is a time investment that will eventually pay off.
Just a few minutes ago, I played Arena Mode two times. Won only 2 games each run. On my third Arena Mode run I won 4 times.
In this attempt, I got one rare, one epic and ta-da! … one Legendary golden card: King Mukla.
King Mukla costs 3 mana to play in a match and he has 5 damage and 5 health. His Battlecry is to give your opponent two bananas. However, the opponent can use each banana to add +1/1 to a selected minion. I don’t like King Mukla much. So I disenchanted it to obtain Arcane Dust toward the card I do want to craft.
When you obtain a Legendary Card that doesn’t have much appeal to you, go to the Crafting Mode browse through the card book and locate the Legendary Card. Right-click it and the Disenchant UI pops up. Click the Disenchant button and you will get 400 Arcane Dust for a Legendary Card. A rare Golden Legendary card provides 1600 Arcane Dust. According to Colorhammer and Eswift in the comments it is extremely rare to find a Golden Legendary card, so you might have to disenchant about 4 Legendary Cards to obtain 1600 Arcane Dust (400 Arcane Dust x 4 Legendary cards). Thanks for the correction.
In my case, I entered Crafting Mode again, clicked the (7+ mana) icon at the bottom to locate Ragnaros, the Firelord. Personally, I like this card a lot. It was used against me so many times, I tested its effectiveness.
It requires 8 mana. Usually by this eighth round most Hex/Sheep/Kill Command/Assassinate (etc.) have been used. If you are lucky, this card will put your opponent in serious trouble. The card itself can’t melee attack. However, at the end of your turn it will hurl an 8-damage fireball at a random enemy minion or at the enemy hero.
If the opponent throws a silence on your Ragnaros, the “Can’t Attack” rule is dismissed. In that eventuality, Ragnaros can melee attack and still kick some booty.
If you aren’t into buying cards for real money, then I recommend spending your gold efficiently in running the Arena Mode. Increase your chances to acquire Legendary cards this way, or other rarity cards and amass those 1600 Arcane Dust. It’s your best shot at crafting your desired card.
If you haven’t seen how Crafting and Disenchanting works, check out my recent article to view the UI screenshots.
Activision Blizzard announced they will broadcast the Third Quarter 2013 Financial Results after the close of the market on Wednesday, November 6, 2013. Coincidence? BlizzCon 2013 takes place on November 8-9. Will Mike Morhaime have a few spoilers to share?
Personally, that would be a great move considering some people might want to watch the BlizzCon DirecTV or Livestream. Not all these conferences yield juicy announcements, but some have proven to provide approximate launch dates for beta testing.
Wednesday, November 6, 2013
1:30 p.m. Pacific Time ( 4:30 p.m. Eastern Time )
- ATV Q2 2013 – August 1, 2013
- ATVI Q4 2012 – February 7, 2013
- ATVI Q3 2012 – November 7.2012
- ATVI Q2 2012 – August 5.2012 – Heart of the Swarm to launch first half 2012 & WCS (November 17-18) Shanghai, China
- ATVI Q1 2012 – May 9.2012 – New arcade system & Hearth of the Swarm beta approx dates
- ATVI Q4 2011 – February 8.2012 – Morhaime announced Diablo III would release on Q2 2012 & Mists of Pandaria press invite on March 19.
- ATVI Q2 2011 – August 3.2011 – Morhaime reveals Diablo III Beta
- ATVI Q1 2011 – May 9.2011 – Morhaime announced internal Diablo III testing and BlizzCon ticket sale
- ATVI Q4 2010 – Feb 9.2011 – No news. More of a Status update
- ATVI Q3 2010 – Nov 4.2010 – No news. More of a Status update
- ATVI Q4 2009 – Feb 10, 2010– Morhaime announces StarCraft II: Wings of Liberty Mid-2010 release, WoW: Cataclysm, Auction House iPhone app, Windrider/Gryphon Pet
- ATVI Q4 2009 – Feb 10.2010 – Morhaime announces StarCraft II Beta
Five of the nine Heroes have weapons, and several. It makes sense that they’d swing swords or axes or shoot arrows and the casting classes wouldn’t. A melee mage isn’t a viable build in Hearthstone’s progenitor. But mages, priests, warlocks, and druids still use weapons. A warlock without a weapon is half a warlock. I’ve taken the liberty of creating some epic quality weapons for the Heroes currently unarmed. To keep things balanced I’ve also added some epics for the already equipped.
Staff of the Shadowflame
6, 1/5 – +2 Spell Damage. Each time you cast a spell, lose 1 durability.
Anathema and Benediction
5, 1/1 – Your hero power now heals friendly targets and damages enemy targets.
4, 0/3 – Lose 1 durability, restore 3 health to a friendly target
Fist of Cenarius
6, 2/3 – Draw a card each time you attack.
And for the weapon ready:
6 – You are immune until your next turn.
Silver Hand Champion
7, 4/5 – Battlecry: Give all other friendly minions Divine Shield.
5 – Deal 3
4 damage to your next 3 attackers.
5 – Deal 1 damage to all enemy minions and reduce their attack 1 until your next turn.
6 – Your opponent cannot cast any spells
any cards next turn.
They’re almost certainly not balanced so why not offer some suggestions in comments?
I was playing Hearthstone last night when around 3:00am New York Time I got the message onscreen: “Congratulations (2-star Gold) Medal earned last week.” When I won my next game, I was greeted with a Copper Medal. This didn’t bode well, and I double checked the Ranked Mode UI. Indeed, I had been ranked with a Copper medal. The server reset the Ranked Mode Medal.
At first I thought this was a bug and reported it so. After discussing the matter with Narull (Australia/New Zealand Diablo III MVP) it was obvious that the Congratulations message stating “earned last week” means the reset was intended. Blizzard Entertainment is planning as of the current Hearthstone beta build 3890 to reset the Ranked Mode Medal on a weekly basis.
Of course, this is beta. Things can change overnight as Blizzard continues to test and iterate beta and listens to fan feedback.
What does it mean for players to reset Ranked Mode Medals on a weekly basis? At the moment that is unknown. Blizzard did not mention this reset in the patch notes nor on the official forums or via Twitter. A response will likely be revealed in the next few hours. Stay tuned for an update to this post.
The first thing to come to mind is that Blizzard might be planning some juicy Hearthstone rewards if the reset is weekly. Those medals have a very short lifespan and resetting weekly might burn out players’ interest unless the rewards are so awesome they keep coming week after week to reach the highest possible medal.
Rewards might be different rarity of cards, extra Arcane Dust to create new cards, or something beyond my imagination. Arena Mode works this same way, but requires 150 gold to enter.
There was a blue response from Community Manager Aratil at the official Hearthstone forums
The ranked ladder was reset yesterday. This was done in order to help us to test the ladder reset functionality as we continue to work on and develop how ladder systems will be implemented for Hearthstone. We appreciate your continued testing efforts through the Hearthstone closed beta to make this game the best it can possibly be for everyone on release!
Quality Assurance Rolkyr posted the forum thread: “Hearthstone Closed Beta Known Issues” on October 3rd.
I found curious the choice of words: “Mac retina resolutions are not yet supported.” The “not yet” part gives away there are plans to support .
Blizzard Entertainment has supported Mac users for over a decade, so it is no surprise they might be planning to support Retina users. However, MacBooks are not the only Apple product using the Retina display. The Apple iPad with Retina Display is a good example.
The Retina display on iPad makes everything look crisp and lifelike. Text is razor sharp. Colors are vibrant. Photos and videos are rich with detail. All thanks to its 3.1 million pixels — a million more pixels than an HDTV.
Blizzard plans to launch Hearthstone on iPad later in 2014. The internal iPad alpha testing apparently began a few days ago, as Rob Pardo implied via Twitter.
- Setting a custom deck name can cause issues when trying to edit the contents of the deck. Restarting the client will allow you to edit the deck again.
- The first custom deck you create on the account can cause the client to halt. This only occurs with a mage custom deck and a client restart is needed.
- Sometimes daily quests are not granted immediately.
- Sometimes minions will shift positions on the board.
- The AI can make incorrect choices.
- The End Turn button can appear at the incorrect angle.
- An already opened chat history window overlaps any pop ups for friendly challenges.
- The Credits do not roll properly when viewed from the lobby of Play Mode, Practice Mode or The Arena.
- Opening multiple packs in a row using ‘Spacebar’ can cause the client to become unresponsive. A client restart is needed to work around the issue. This is only a visual bug and the cards are added to your collection properly.
- Alt+tabbing while on a loading screen can cause graphical issues.
- Alt+tabbing on a Mac can cause the Dock to remain visible.
- The client can become unresponsive when quitting from the menu.
- The sound effects from pack opening can loop.
- Mac retina resolutions are not yet supported.
- Alt+tabbing can cause audio to be heard when the client is not in focus or to not be heard in-game.
- OSX specific keyboard commands do not function consistently with other Blizzard title.
- The Warcraft 2 music is incorrectly controlled with the SFX slider as opposed to the music slider.
- Returning a card to a player’s hand can cause the card to remain facedown on the board.
Before the patch that wiped characters I can only remember when hovering your mouse over a card in the “card history” tab — on the left side of the Hearthstone board, you only saw the card name, type and flavor description text.
Now the card history contains a bit more information such as what cards it destroyed, or what card or hero it healed.
This new feature actually makes me wonder if Blizzard is planning to introduce some sort of Replay feature as seen in StarCraft/StarCraft: Brood War, StarCraft II and Warcraft III. There isn’t really much time to play your cards, and check out the history and checkout what happened last round or several rounds before the current round.
Maybe some sort of lobby where one can only browse through the detailed history outside Play Mode, where the player can actually see the name of that hateful card that annihilated your gameplay, to later plan to craft that card. A way to learn from other players’ strategies outside of a Play Mode game.
The new “Card History” feature is useful and interesting, but will Hearthstone have a Replay feature? Does it need a Replay feature? Share your thoughts.
Disenchanting and Crafting in Hearthstone got a few UI changes in the latest beta patch build 3890. I can see people who buy many cards with real-money and those who play Arena-mode might benefit more than those who buy single packs with gold in terms of the amount and speed rate in which you obtain Arcane Dust to spend in crafting new cards.
You will see now a few screenshots of the Disenchanting and Crafting UI to give you an idea how it works. It’s very straightforward and intuitive. (More after the break)
Fear the Murlocalypse, brothers! I was so convinced I had this game. Every time he came up with units I would have a counter and at the end of my turn he didn’t have any units. I had a few, and more coming.
I grew overconfident, and let him slip a couple of murlocs, while I used all of my units to hit his hero. Out of the blue things got really, really ugly for me when his Murloc Tidecaller began to grow in health and damage as he summoned murloc after murloc. Then the cherry on top for his Murlocalypse sundae … Old Murk-eye.
If you see a single murloc out — my suggestion is to squash it right away. Otherwise you will get ambushed by a legion of murlocs with their battlecry in unison: “RwlRwlRwlRwl” which will leave you screaming in agony: “Nooooo!!!! I want my mommy =(”
All United States and Europe players with a Battle.net account who enabled the Hearthstone Opt-in option have a good chance to be among those Blizzard Entertainment just invited to test Hearthstone Beta. Check out your email in the next 24-48 hours and double-check if you got one.
Yong Woo tweeted both US and EU Opt-in players were invited to test Hearthstone, and more waves of invites are coming in the near future. Additionally, there was a record of concurrency of players flooding the servers.
Yong Woo clarified that by US (United States servers) — he means players from South East Asia (SEA), Oceania: Australia/New Zealand (ANZ), North America, Latin America were invited yesterday, and many more will be invited more often in waves. This is the largest batches of invites ever going in Hearthstone.
I know you are very excited, but always precaution first and foremost. Beware of scams. Do not click on links blindly before checking the URL destination carefully.
Don’t forget to visit your Battle.net account page in case the Hearthstone beta has been enabled on your game list. Good luck everyone! See you at an Inn near you, matey!
Rob Pardo tweeted he is testing Hearthstone beta on his iPad. The way he phrases it, it seems the iPad team just gave the green light to begin internal testing of the iPad version:
Rob Pardo: “Feels like an early Xmas – I get to start “testing” in the Hearthstone beta from my iPad”
The question is: Will players have the chance to beta test the iPad version in an upcoming Patch? Would you love to?
And no longer has stealth.
The patch notes for the upcoming Hearthstone patch have been released and they’re lengthy. Lots of balance changes (the ringleader has less health now) and piles of bug fixes. Secret and fatigue animations have been sped up and there’s some clarity as to why you get a coin when going second.
The full notes are available here.
Today is the day for our Hearthstone Closed Beta patch! This patch also includes the account wipe, so when the servers are available for play once more, you’ll be starting again as if you were a new player. For more information on the wipe itself, please revisit our Account Wipe Incoming blog post, found here. Now, onto the patch notes!
- The maximum level is now 60, and you can earn XP in any game mode up to max level.
- Chat has been rejiggered.
- Gold gained in Play mode has changed from 5 gold per 5 wins to 10 gold per 3 wins.
- You can now acquire Golden Basic minions at higher experience levels.
- Arena rewards now give less dust and more cards.
- More gold is guaranteed at 5 & 6 Arena wins.
- At 9 Arena wins, you are now guaranteed an extra pack or a Golden card.
- The animations for Secrets and Fatigue have been sped up dramatically.
- All cards now have flavor text when you view them in your collection.
- “Spell Power +1” has been renamed “Spell Damage +1”.
- Heroes can be unlocked in any mode (Play/Arena/Practice)
- Play, Practice and Friendly Play modes will now default to the custom deck selection UI if you’ve previously created a deck
- You can now click on chat bubbles to respond
- Social – When your friends complete an Arena run or get a Legendary card in a pack, you’ll be notified so you can tell them, “Grats!”
- Quests that required you to win with a class now give you a choice between 2 classes.
A lengthy preview of the upcoming Hearthstone patch hit today. While it doesn’t contain the patch notes themselves (those will come when the patch hits), it does describe some of the incoming changes for the game and provide some hope for those of us sick if being pummeled by Valeera.
My favorite announcement is a simple one:
Thank you. Thank you so much. There are some hero balancing acts coming as well which should make Anduin more fun to play but the variety is greatly appreciated. He’s not a bad hero, I just like Thrall so much more.
Some golden cards are getting new animations, there’s means to craft specific golden cards, and the wins for the Arena are being retooled to be more valuable. Nine wins now guarantees another card pack or a golden card.
The trickle rate for gold income is also getting a desperately needed buff. Rather than 5 wins for 5 gold, it’s 3 wins for 10 gold. It now takes 30 wins for a card pack, not 100.
I’m waiting eagerly for the patch. The full preview is available here, with a link for beta opt-ins at the bottom.
More than flair, Hearthstone’s Arena is about solid cards that carry themselves. Synergy is something to spot as the deck is drafted but each pick is more about the best card at face value and not its potential when combined with a complex strategy. Constructed decks are where theme and flair can manifest with real power and presence.
But what cards have the best potential in a draft? Exact favorites vary from drafter to drafter, from deck to deck, but four out of five times I pick these cards over anything else presented. I wish I could swap most of these for a rare or even an epic when my choices are things like Angry Chicken, Coldlight Seer, or Hungry Crab.
Venture Co. Mercenary
Its effect isn’t great, but he’s a nasty threat. It also puts your opponent in an uncomfortable position – they have to deal with him or risk him running over a weaker taunt minion or chopping the health pool down in big swings. But dealing with him removes the minion inflation cost, usually meaning you’ve baited out a polymorph, hex, or a heavy hitter of the enemy’s. Not bad for a five cost.