Blizzard Entertainment deployed a press release to go in detail about the new expansion titled Diablo III: Reaper of Souls which introduces a new class: The Crusader, and a whole new Act featuring the new villain: Malthael, the Archangel of
Upcoming expansion to the fastest-selling PC game of all time playable at gamescom
“Death, at last, shall spread its wings over all . . .”
COLOGNE, Germany—August 21, 2013 – The defeat of Diablo, Lord of Terror, should have given rise to an age of hope. Instead, it has drawn out a shadowy being of immense power, whose malevolent purpose is yet to be revealed. Announced today at gamescom, Diablo® III: Reaper of Souls™, the upcoming expansion to Diablo III, opens a dark and terrifying new chapter in the ongoing conflict over the mortal realm of Sanctuary.
Malthael, the fallen Archangel of Wisdom, vanished after the events depicted at the end of Diablo II: Lord of Destruction®. In Reaper of Souls, he returns as the Angel of Death and seizes the Black Soulstone, which contains the essence of the Prime Evil. It now falls to the players to track down Malthael and stop him before he unleashes irreversible havoc on the world.
Fortunately, a new hero is ready to join the cause and bring Malthael to justice—the Crusader. Driven by a centuries-long quest to cleanse the corruption blighting their beloved Zakarum faith, Crusaders are warriors of righteousness who have been hardened through relentless, brutal combat with the foul evils plaguing eastern Sanctuary. In addition to wearing immensely heavy armor and wielding a wide range of cruel and punishing weapons, this new playable class in Reaper of Souls uses battle magic to strengthen allies and weaken foes. A natural walking tank, the Crusader adds power and versatility to any party of adventurers.
“From the beginning, Diablo has always been about the struggle between good and evil, and Reaper of Souls explores the darker notes of that conflict,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “This expansion also represents a big milestone in the ongoing evolution of Diablo III, with key enhancements to the core gameplay, along with a new act to experience, a powerful new character class, tons of new loot, and even more end-game options. We think players will love playing Reaper of Souls, and we can’t wait to get it into their hands.”
In addition to taking the story of Diablo III from the legendary city of Westmarch to the unhallowed halls of the Pandemonium Fortress in Act V and introducing the incorruptible Crusader class, Diablo III: Reaper of Souls increases the game’s level cap to 70. Players continuing on with their existing Barbarian, Witch Doctor, Demon Hunter, Wizard, and Monk characters will benefit from an array of fearsome new spells and abilities as they advance in level.
The expansion also accentuates the key features of the Diablo franchise, with a greater emphasis on randomized environments to explore; epic new quests; horrific new monsters to defeat; and substantial updates to the loot experience, enabling players to further customize their characters with new and improved multilevel Legendary items, new Blacksmith and Jeweler item-crafting options, and more.
Diablo III’s Paragon progression system is also being majorly upgraded for the expansion, adding even *more end-game character advancement and replayability. Two new game modes—Loot Runs and Nephalem Trials—are being added as well, providing fun and rewarding challenges for players to tackle when they’re not busy saving the world.
Diablo III: Reaper of Souls is playable on the show floor at gamescom, and Blizzard will be revealing further details about the expansion at BlizzCon and beyond as development progresses. For further information related to today’s announcement and all the latest news about Diablo III: Reaper of Souls, visit http://www.diablo3.com/reaperofsouls.
With multiple games in development, Blizzard Entertainment has numerous positions currently available—visit http://jobs.blizzard.com for more information and to learn how to apply.
Blizzard Entertainment announced the GDC 2013: Through the Grinder panel has been published to the public in the GDC Vault section. You can watch a video of Wyatt Cheng and another frame shows the live slideshow sync’ed with the video.
Through the Grinder: Refining Diablo III’s Game Systems
by: Wyatt Cheng
The Chapter selection allows you to jump through the video timeline toward a desired topic. Visit the GDC 2013 panel video.
- System 1: Health Recovery
- Compat Pacing
- Iteration 1: Potion Dilution
- Iteration 2: Non-combat Regeneration
- Iteration 3: Defensive Regeneration
- Iteration 4: Health Globes
- Lessons Learned: Health Recovery
- System 2: Command Input
- Command Input: “Lost” Clicks
- Command Input: Animation Structure
- Command Input: Wizard Skills
- Iteration 1: Secondary Animation Power
- Iteration 2: Interrupting Powers
- Iteration 3: Queue
- Command Queuing Details
- Command Queuing Rules
- Command Input Summary
- Lessons Learned: Command Input
- System 3: Skill System
- Starting Point: Traditional D2
- Skill Runes As Items: Result
- 10 Runes Become 5
- Runestone System: Result
- Lessons Learned: Skill System
- Recap: Big Picture Lessons
- Thank You