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World of Warcraft -  Tower of Medivh Instance

Tigole: “Karazhan is slated to be a max level, 10 person raid instance in the expansion. Its absolutely massive. Its also non-linear although it does become linear at certain points. There are at least a dozen bosses in there so far. Using the raid saving tech, well be able to make a small raid dungeon (only 10 people) where players can save their progress if they cannot do the whole thing in one night. We’re trying to implement ways for them to quickly get back to where they were if theyve already made progress in the dungeon. For example, after you kill certain bosses, you can open a door thats a shortcut from the entrance.”

This tower is known as the Tower of Kharazhan—located in Deadwind Pass, between Duskwood and Swamp of Sorrows.  This tower was mentioned in Warcraft: The Last Guardian novel—written by Jeff Grubb(famous D&D writer).  When Sargeras was inside Medivh’s body, it is said he would perform demonic rituals in the underground side of the tower.  The tower is very high, but underground is an exact copy of the tower, in reverse.  Since instances—like BRS and BRD, have a Lower and Upper side, this would be the case as well. Khadgar was the apprentice of Medivh, sent by the Kirin-Tor of Dalaran to spy upon Medivh.  Long time ago, there was an explosion of unknown origin in this area of the Redridge Mountains, that created a deep crater.  The explosion irradiatiated the crater with strange energy emanations … warping reality.  It is unknown what caused the explosion that carved the crater of Kharazhan.  The Tower of Medivh and later the town of Kharazhan were built upon the crater.

The crater is a place where the Universe wears thin, allowing it to double back on itself.  It may allow entry to the Twisting Nether or to other worlds—as described by Medivh—in page 89.  This tower was described by Medivh as an Hourglass.  As the sand particles flow slowly through the hourglass clock, time flows in different places of the glass—as described in page 92 of Warcraft: The Last Guardian.  Likewise, time flows through the tower, and randomly Khadgar was able to see visions of the past and the future in different areas of the tower.

Through one of these visions, Khadgar was able to see Aegwynn defeating Sargeras over eight hundred years in the past.  Another vision, Khadgar watched an old man with long white hair and beard.  The old man was with fellow Alliance soldiers behind a scarlet sky.  The old man saw into Khadgar’s eyes as if he could see Khadgar through the vision.  As Khadgar set his eyes upon the old man’s eyes, Khadgar panicked.  The old man was his future-self.  Shortly, the old man was surrounded by green-skinned beasts.  The vision vanished, leaving Khadgar with a sense of worriness and uncertainty. (Note: Khadgar had never seen an orc before this vision).  Later on, Khadgar met Garona and in the library a new vision manifested.  Garona’s future-self ripped King Llane’s throat with a knife.  Garona couldn’t believe she would kill a good man and friend like King Llane and refused to accept that would be her future.  A different vision, Khadgar saw Aegwynn and Medivh engage a verbal fight.  Medivh’s second psyche came forth revealing himself before Aegwynn to be Sargeras.  Over 800 years ago, Aegwynn thought to have slain the leader of the Burning Legion by transmuting his avatar and burrying him deep in the sea within the halls of an ancient temple.

In fact, Sargeras’s spirit inhabited her own body for hundreds of years until she conceived Medivh.  Sargeras possessed the baby at the womb, and awaited his plan to take effect.  Aegwynn had transfered the powers of the Guardian onto her successor and son Medivh.  Khadgar watched as Sargeras/Medivh exiled Aegwynn somewhere.  The human side of Medivh couldn’t kill his mother.  She was exiled to a place far enough that Stormwind and Azeroth would have been Sargeras’s before she were able to return.

Note: To see the fate of Aegwynn and her exile, and plenty of lore about the Order of Tirisfal—read World of Warcraft: Cycle of Hatred Pocketbook—released on February 2006.

Shortly, Khadgar searched the tower until he found a secret doorway to a basement.  Within, he discovered a perfect copy of the tower above, underground.  The tower goes backwards—in reverse—down to the bottom.  The copy of the Library above, is populated by demons instead of books.  The room of Medivh, at the top of the tower, exists as a copy at the very bottom of the tower below.  There Khadgar and Garona fought Sargeras-Medivh.  Sargeras grabbed Garona by the forehead, and her memories were twisted.  She was gone, leaving Khadgar alone (Her fate came to be as she traveled to Stormwind to kill King Llane).  With a spell, Sargeras accelerated Khadgar’s metabolism turning him into an old man.  Khadgar was afraid his vision of the future was too close, too early.

With the help of Lothar who joined the fight, Medivh was beheaded.  Medivh’s spirit was thrown into the astral plane, free to roam.  Sargeras’s spirit fell to the abyss.  Khadgar grabbed the most important books of Medivh, including the Spellbook of Medivh, and sealed the Library with a magic ward.  Lothar fled to Stormwind to let the King know of what transpired in the Tower of Medivh.  Khadgar buried Medivh’s beheaded corpse near the Tower.  Suddenly, Medivh’s spirit came upon the Tower’s entrance looking down to Khadgar.

Khadgar asked how long he had been standing there.  Khadgar had sensed his presence since he arrived to the Tower of Medivh announcing himself as new apprentice of Medivh.  Medivh’s spirit had been there transfixed in time looking at the events. Medivh’s spirit thanked Khadgar for freeing his spirit, and revealed that he had come from the future to meet Khadgar.  Khadgar left to Dalaran to report to the Kirin-Tor, and shortly was sent to Black Morass, where he built Nethergarde Keep to watch for any new intrusions of orcs from the Dark Portal.  Fullfiling his destiny, Khadgar led a squadron of heroes, including Alleria the Ranger, Danath, Kurdran and Turalyon, through the Dark Portal to shut the portal from within Draenor.  Once in Draenor, the vision of Khadgar’s future-self was now his present as he beheld the Scarlet sky of Draenor—Warcraft 2: Beyond the Dark Portal

Medivh’s spirit timetraveled back in time to syphon the energies of the Tower within himself:

“A single tear ran down the side of Medivh’s face.  So much sacrifice, so much pain.  Both to keep the plan of the Guardians in place, and then so much sacrifice to break that plan, to break the world free of its lock-step.  To bring about true peace.”  ….. as he syphoned the last of the tower’s energies, and memories of past and future, Medivh held his hands together embracing his new gift … ” and now all starts anew”.  Medivh shapeshifted into a raven and left.Warcraft: The Last Guardian novel.

NOTE:  It is possible that Medivh’s spirit at the end of the War of Hyjal with the Burning Legion in Warcraft III: Reign of Chaos timetraveled back in time.  At the final cinematic, Medivh said he would be gone now to return to the legends of the past.  Back in time to the moment Khadgar killed his physical form.  It is a mystery what the plan of the Guardians is or where Medivh went to after syphoning the energies off the tower in the past.

Update: SPOILER – don’t read this part if you are spoiler sensitive – Medivh was resurrected by his mother Aegwynn.  More details at World of Warcraft: Cycle of Hatred pocketbook.


Tower of Kharazhan:
Burning Crusade Expansion


Between Duskwood and the Swamp of Sorrows lies the desolate region of Deadwind Pass, where jagged, brooding spires of granite loom over petrified, lifeless forests. As its name suggests, it is a land devoid of life.

But it was not always so…

Medivh, the Last Guardian, made his home in Deadwind, in the bright tower of Karazhan. Though he was the greatest wizard of his day (and humanity’s intended custodian) Medivh was secretly possessed by the dark spirit of Sargeras, the Destroyer of Worlds. Through Medivh, Sargeras opened the Dark Portal and allowed the orcs to wage war upon the mortal kingdoms of Azeroth.

As the war progressed, Medivh fought against Sargeras’ control. The raging conflict within him finally drove the wizard irrevocably insane. His childhood friend and the king’s lieutenant-at-arms, Anduin Lothar, suspected the mage of treachery. With the aid of Medivh’s young apprentice, Khadgar, Lothar stormed Karazhan and killed his one-time comrade. Since that day, a terrible curse has pervaded both the tower and the lands around it – casting a dark pall over Deadwind Pass and the region that is now known as Duskwood.

In recent years, nobles of Darkshire ventured into Deadwind Pass to investigate the blight that had settled over the region. They entered the dark tower ? but never emerged. In fact, witnesses maintain that the dread spirits of the nobles now reside within Karazhan’s walls, cursed to revel in the tower’s crumbling opera house for eternity. Yet far more perilous spirits reside within Medivh’s macabre study, for it was there that demonic entities responded to the deranged wizard’s summons.

Despite the myriad terrors that lie within, adventurers are still drawn to Karazhan – tempted by rumors of unspeakable secrets that may be found within the tower’s arcane libraries. It is said that the vast, magical halls house the powerful spellbooks of Medivh himself.

Only one thing is certain when visiting the dreaded tower of Karazhan…

…you may never find your way out.

The decrepit tower of Karazhan once housed one of the greatest powers Azeroth has ever known: the sorcerer Medivh. Within its halls and corridors, he summoned all manner of otherworldly beings, researching magics no other would dare touch. Karazhan now stands abandoned; with its master gone, the monstrous things and untamed powers have grown unchecked, waiting to pounce on whoever is brave or foolish enough to enter its halls. Forge a group of ten stalwart adventurers and journey to the wasted land between Duskwood and the Swamp of Sorrows known as Deadwind Pass, where the mystical tower lies. Only the strongest need apply: only those who have achieved level 70 are skilled enough to face what lies within. Prepare for:

  • Boss encounters scripted to unveil the mysteries of Karazhan and challenge your skill as a team;

  • Dozens of new items from the vaults and experiments within the tower;
  • Brand new monsters, the likes of which Azeroth has never seen;
  • And much more!

View more screenshots of the Tower of Medivh

 


Tower of Medivh Map

Source:

World of Warcraft - Ulduar Instance

There is a third base of the Titans named Ulduar. Warcraft RPG: Shadow & Light—page 107, says Ulduar is located at the Storm Peaks of Northrend Continent. Northrend is not yet part of World of Warcraft MMORPG.  Northrend will possibly be available in a future expansion pack after Burning Crusade expansion.

The Storm Peaks are an important place in Warcraft History.  800 years ago, Aegwynn the Guardian of Tirisfal, mother of Medivh, united forces with the dragons to fight the Burning Legion.  The demons’ mission was to drain magic from the dragons to initiate a new invasion of the Burning Legion.  However, Aegwynn and the dragons defeated the demons.

Enough magic was drained to summon a tiny portal that allowed Sargeras’ avatar to enter Azeroth.  It was at the Storm Peaks of Northrend where the epic-legendary battle between Aegwynn and Sargeras’ avatar took place.

The tale of this battle may be read in detail in Warcraft: The Last Guardian, when Khadgar sees a vision of the past within the Tower of Kharazhan.

A very substantial source to read about Ulduar may be found in World of Warcraft: Lands of Mystery—released on April 3, 2006 by White Wolf Publishing.

The residents of Ulduar are the Storm Giants—created by the Titans. The Storm Giants are low in numbers nowadays. Brann Bronzebeard calculates nearly 150. To have labor support, the Storm Giants created constructs to help gather minerals and to guard Ulduar. These constructs are named Crystalline Golems. Places of interest in the Storm Peaks are Ulduar and the Temple of Storms—Titan-made building far to the west of Ulduar.  There is more info in the RPG Book.


Ulduar Map

Source

World of Warcraft - Uldum Instance



Un’Goro Crater was revealed to be the landing site of the Titans during the Ahn’Qiraj Solo quests. However, there are three known ancient Titan ruins that served as base of operations.  The Earthen (former rock-based ancestors of the dwarves) and the Stone Watchers of Norgannon hibernated for thousands of years within these three bases after the earthquakes of the Sundering affected their underground diggings:  Uldamar, Uldum and Ulduar.

The Explorers’ League Prospectors that came along with Jaina Proudmoore during the Third War, found important ruins in the Barrens by the excavation site known as Bael Modan(”Red Mountain”).  These titan ruins suggested the existence of Uldum far south at the Tanaris Desert.  However, until recently, Prospector Gunstan found Uldum.

Uldum is the second base of the Titans located in southern Tanaris.  Expect this instance to unveil a lot of new lore on races of Azeroth and the Titans. The first Titan base:  Uldaman—in Badlands—revealed the origin of the Dwarves and Troggs as degenerated versions of the rock-based humanoids: Earthen—created by the Titans.  When you grab the discs of Uldaman and bring them to Uldum and activate a pad on the left side of Uldum’s gate, the hologram of a Stone Watcher of Norgannon tells you that you need the Uldum coins-set along with the coins-set of Uldaman; as if it was a keychain, in order to gain access to Uldum.  The Stone Watcher of Uldum also said the Titans scheduled revisitation of Azeroth.  Read the quests below and check out the screenshots of the Stone Watcher of Uldum.

Quest related to Uldum

Portents of Uldum (horde) lvl 45

Ahh, it is fortuitous that you have come to me again.  Your revelations at the Uldaman dig site have certainly given us sages much discuss.  I was doing just that with one of the druids, Nara Wildmane, when it dawned on me that her past adventuring experiences may have some great importance as to the next step we need to take.

I would like for you to speak with her concerning her travels to the Valley of the Watchers in the Tanaris desert.  She waits for you on the Elder Rise.

Seeing What Happens (Horde) Elite lvl 45

Nara Wildmane – Thunderbluff

Bring the miniature platinum discs to the gates of Uldum in Tanaris and look for clues as to the connection between the two.

Sage Truthseeker and I would like you to take the miniature discs you found to the sealed gates of Uldum.  We… we aren’t sure what will happen when you do this.

This sounds risky, sure, we acknowledge that.  It might, however, do nothing.  You might need to use the discs on something.  Perhaps the doors unlock when you have the discs in your possession.  Be open to try anything, and be ready for anything to happen.

Learn what you can, then return to me. We will have much to discuss.

Portents of Uldum (Alliance) lvl 45

High Explorer Magellas – Ironforge

Greetings once again!  Your discovery inside Uldaman has set the Explorers’ League abuzz with excitement.  The League has been working to unlock the secrets of the miniature platinum discs you found.  Your fortuitous arrival here in the Hall allows me to share with you that we are quite possibly on to something!

Historian Karnik has uncovered some important clues as to the true origins of the Valley of the Watchers in the Tanaris desert.  He would like to speak with you as soon as possible!

Source

Warcraft: The Roleplaying Game Corebook – page 211

World of Warcraft: Burning Crusade - Caverns of Time Instance

This is the lair of Nozdormu—the Dragon Aspect of Time, as mentioned in Warcraft: Day of the Dragon novel. It is southeast of Gadgetzan in Tanaris. Nozdormu is one of the five dragon aspects. A titan blessed him with the aspect of Time.

Nozdormu is known to be obsessed with collecting artifacts from different time eras. The bronze dragonflight monitors different alternate realities as revealed by Chromie in Andorhal(Western Plaguelands).

As has been revealed, despite the attempts of Nozdurmu and his dragonflight, the gateway into Azeroth’s past will be opened through the Caverns of Time.  Venture to the Black Morass?? and witness firsthand, the creation of the Dark Portal.  Travel through Hillsbrad and into Durnholde Keep as a young orc slave named Thrall first starts on his path towards destiny as Warchief of the Horde.

Visit the World Tree Nordrassil at Mount Hyjal in the recent past, as the races of Azeroth rally to fight and defend it from the demonlord Archimonde (Warcraft III: Reign of Chaos)—fight alongside Thrall, Malfurion and Jaina Proudmoore against the Burning Legion and its Undead Scourge.

Travel back in time 30 years into the past, and witness the opening of the Dark Portal when Medivh—under Sargeras influence—calls forth the Orcish Horde into Azeroth.

Fight beside Khadgar’s Alliance Expedition Force in the Hellfire Peninsula against the Orcish Clans during the Second War (Battlegrounds)—read the Campaign missions of Warcraft II: Beyond the Dark Portal.

The possibilities are truly endless when you can tread back into time.

Expect to experience these exciting possibilities when World of Warcraft: The Burning Crusade Expansion is released.

?? Black Morass was formerly Swamp of Sorrows and Blasted Lands.  Blasted Lands was part of the Swamp, but the energies of the Dark Portal and the Warlock and demonic magic drained the life off the surrounding area turning it into a redish clay.  The same fate of Draenor’s terrain.

Sources:

World of Warcraft - Dungeon and Regions Lore

Many players ignore that there are Warcraft novels (Pocketbooks) with official lore.  Books written by D&D writers Jeff Grubb and Richard A. Knaak, also Star Trek book writers Christie Golden and Keith R.A. DeCandido.  There are also Warcraft Roleplaying (RPG) Books developed by Luke Johnson – White Wolf Publishing d20 Developer. These writers kept in contact very often with Chris Metzen – Blizzard Entertainment Creative Design Director -  thoughout the development of the books.  Chris Metzen contacted and supplied material to them and approved the publishing of the books before the books were published.  Read our interviews with the writers mentioned above.

The Warcraft pocketbooks and Warcraft RPG books provide in-depth history and lore of Warcraft and World of Warcraft and may help you find out more about the Warcraft Universe, and what to expect in the MMORPG.  This is an Unofficial list of 25 upcoming MMORPG-content comprehending instances, new zones, and expansion add-ons that will be released through the lifespan of World of Warcraft MMORPG.


Locations


Uldum
Ulduar
Caverns of Time
Tower of Medivh
Mount Hyjal
Nazjatar
Emerald Dream
Quel’Thalas
Dalaran
Gilneas
Kul’Tiras
Grim Batol
Outland
The Vault
Old Ironforge
Placeholder Areas
Northrend
Undermine
Tirisfal Grove
Naxxaramas

 

Ahn’Quiraj

Zul’Gurub

More Soon

 

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