Diablo III: Reaper of Souls will introduce several UI changes which alter the way you usually create a new game. For example, in Diablo III you would usually hit the Resume Game or Change Game buttons to start a game.
When you change a game, you will notice the level difficulty tab at the bottom. This is what you usually see in Diablo III when you wish to change a game and the difficulty:
It might get a bit confusing for people, if they don’t look at the bottom options some people might start a normal difficulty game instead of an Inferno or Nightmare game. So the Diablo III Team learned something there. The UI was setup in a vertical visual navigation; and that may cause problems. So the Diablo III Team came up with a horizontal navigation UI instead which simplifies how players visualize their options with a numbering system: 1, 2 and 3. Easy to understand. More user-friendly. This is how the UI looks like now in Reaper of Souls:
Option 1 is Game Mode: You have two options – Campaign Mode or Adventure Mode. In this case, I’ll choose the Campaign Mode.
Option 2 is Options: This tab allows you to change the Act (I-V), Sanctuary location and quest you wish to create a game in. Example: The Fallen Star, Bastion’s Keep, Beneath the Spire, Westmarch, etc.
Option 3 is Type: This tab offers two options. The difficulty (Normal, Hard, Expert, Master, or Torment) and the type of game (Public or Private). The Difficulty button opens a new window with a mosaic that allows you to choose any difficulty mode. Torment difficulty is available at level 70, by the way.
PlayStation®4 players can now experience the full adventure of Blizzard’s epic action RPG, Diablo® III, and the upcoming expansion, Reaper of Souls™ . . . all from the comfort of their couch in Diablo III: Ultimate Evil Edition! Take on the role of one of six powerful character classes— Barbarian, Demon Hunter, Monk, Witch Doctor, Wizard, or the all-new Crusader—and embark on a dark journey through Acts I-V to save the world of Sanctuary from ancient and sinister forces. With the new DUALSHOCK®4 wireless controller and a custom-designed console interface, players will be outfitted with touch pad functionality and new social features as they engage in pulse-pounding combat with hordes of monsters and acquire items of incredible power.
Blizzard Entertainment provided the press a brief gameplay video featuring the monk battling it out against the Siegebreaker, Halls of Agony, the High Heavens, Southern Highlands, and other areas of Sanctuary.
The Siegebreaker part shows how some of the new features work. Loads of demons rush at players right in the middle of the Siegebreaker event, upping the difficulty a few notches.
New Game Mode: Adventure — Explore the world of Sanctuary and complete Bounties and Random Dungeons to earn awesome loot! You can adjust difficulty.
The video shows a new Waypoint map that allows you to see all of Act I waypoints as a map. Some of the locations, for example, Caverns of Araneae or Halls of Agony Level 3 will display a blue question mark which denotes a Bounty quest which lets you earn bonus reward which includes Experience (XP) and Gold.
The example reward shown was 340,000 Experience and 136,000 Gold.
A Nephalem Obelisk may be found next to Cain’s House. It allows the entry to Nephalem Rift events.
The video below also shows Clan Channel Information, News, Roster and Settings UI. Each Clan member can be given a rank or privilege setting.
The new game systems: The Mystic Enchanting UI and Transmogrification and the updated Paragon System.
Reaper of Souls™ is the upcoming expansion to Blizzard Entertainment’s epic action RPG Diablo® III—a dark and terrifying new chapter in the ongoing conflict over the mortal realm of Sanctuary.
What is the story of Reaper of Souls?
Following the defeat of the Prime Evil by the Nephalem in Diablo III, the mortal realm of Sanctuary should have entered an age of hope and prosperity. Instead, this event has drawn out a shadowy being of immense power, one more sinister than any demon.
Malthael, the fallen Archangel of Wisdom, vanished long ago. In Reaper of Souls, he returns as the Angel of Death and seizes the Black Soulstone, the ancient artifact containing the essence of the Prime Evil. It is now up to the Nephalem to track down Malthael and thwart his plans, a journey that will take them through the legendary city of Westmarch, across the fetid swamps of the Blood Marsh, and into the ancient halls of the Pandemonium Fortress.
The defeat of Diablo, Lord of Terror, should have given rise to an age of hope. Instead, it has drawn out a shadowy being of immense power whose malevolent purpose has yet to be revealed. Reaper of Souls™, the upcoming expansion to Blizzard Entertainment’s epic action RPG Diablo® III, opens a dark and terrifying new chapter in the ongoing conflict over the mortal realm of Sanctuary.
Malthael, the fallen Archangel of Wisdom, vanished long ago. In Reaper of Souls, he returns as the Angel of Death and seizes the Black Soulstone, which contains the essence of the Prime Evil. Should this dark power be unleashed upon the world, the results would be catastrophic.
Fortunately, a new hero is ready to join the cause and bring Malthael to justice—the Crusader. Clad in massive armor and bearing an impenetrable shield, this new playable class charges into battle wielding a range of cruel and punishing weapons and employing powerful battle magic to strengthen allies and weaken foes. A natural walking tank, the Crusader adds might and versatility to any party of adventurers.
I also recently posted photos of the booksigning of Diablo III: Book of Tyrael held at the 2013 New York Comic Con where I met Joseph Lacroix (DC Comics Diablo: Sword of Justice artist) and Doug Alexander (Senior Art Editor in Creative Development at Blizzard Entertainment).
Note: Added a transcript at the below the video embed. The interview lasted about 24 minutes. (Added Sub-titles to the video through YouTube CC/Closed Captions)
This is Medievaldragon from Blizzplanet. We’re here to interview Micky Neilson and Matt Burns about Diablo III: Book of Tyrael. We also have Montoya from Blizzplanet.
(Everyone says Hi)
Let’s start with the first question here.
MD: Blizzard Entertainment and Insight Editions published Diablo III: Book of Cain as a primer to Diablo III mythos. Where does Diablo III: Book of Tyrael fit in Blizzard’s grand design? What is the purpose?
Neilson: There was a lot of reasons for doing Book of Tyrael. Probably the main reason was — because we did Book of Cain and we came up with a ton of amazing content, and all kinds of great ideas and everything else, and backstory and characters and all this juicy stuff, and then we figured — you know, ok — we’ve a certain number of pages to be able to tell up this ending and we just didn’t have enough room for everything.
So the biggest thing for Book of Tyrael was — Ok, we’ve got all this amazing information that we want to share with people. Let’s do it in a follow up book and let’s see what other opportunities we have to convey this information. So that was one of the big ones; and then of course, tying into upcoming game content and having something that’s going to serve us to bridge to the next expansion — you know — that was also a big consideration. Matt do you want to add to that? (More after the break)