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Diablo II - NPC Dialogue Lore - Act IV - The Fallen Angel

Tyrael
It is good to see you again, hero.

Mephisto’s defeat is a great victory for the Light. I knew that you would eventually find your way here. The Pandemonium Fortress is the last bastion of Heaven’s power before the Gates of the Burning Hells.

This place has been hallowed by the blood of thousands of champions of the Light, many of whom were mortal, like yourself. Now the final battle against the Prime Evils draws near . . . and you must face it alone.

I have been forbidden to aid you directly, save for a few bits of wisdom. For this is the hour of mortal Man’s triumph . . . your triumph.

May the Light protect you and the powers of Heaven shine upon your path.

Quest Enabled

Tyrael
There is a dark, tortured soul who was trapped within this forsaken realm long ago. He was called Izual by mortal men, and in ages past he was my most trusted Lieutenant.

Yet, against my wishes he led an ill-fated assault upon the fiery Hellforge, itself.

Despite his valor and strength, Izual was captured by the Prime Evils and twisted by their perverse power. They forced him to betray his own kind and give up Heaven’s most guarded secrets.

He became a corrupt shadow of his former self – a fallen angel trusted neither by Heaven nor Hell.

For his transgressions, Izual’s spirit was bound within the form of a terrible creature which was summoned from the Abyss. His maddened spirit has resided within that tortured husk for many ages now.

It seems to me that he has suffered long enough. I implore you, hero, find Izual and release him from his cruel imprisonment.

Put an end to his guilt and suffering.

Though Izual no longer carries the Angelic Runeblade, Azurewrath, he may still possess great strength and power within his new form.

Also, he may not be able to tell friend from foe while in his present state. If you find him, he will almost certainly be hostile.

Proceed with the utmost caution.

Look for Izual in the Plains of Despair.

Tyrael
Long ago, I swore an oath to watch over the Horadrim and their descendants.

As Deckard Cain is the last of their esteemed Order, I will not allow him to perish here so far from the lands of his birth.

Be at ease, hero, I know that he is your friend. He shall come to no harm.

Destroy the demon that holds Izual’s soul.

After killing Izual’s new physical form, his spirit rises above the corpse.

Talk to Izual’s spirit.

Izual
Tyrael was a fool to have trusted me!

You see, it was I who told Diablo and his Brothers about the Soulstones and how to corrupt them. It was I who helped the Prime Evils mastermind their own exile to your world.

The plan we set in motion so long ago cannot be stopped by any mortal agency. Hell, itself, is poised to spill forth into your world like a tidal wave of blood and nightmares.

You and all your kind . . . are doomed.

See Tyrael for reward.

Deckard Cain
You should speak of this with Tyrael. He will know what to make of this.

Tyrael
Thank you, hero, for putting Izual’s tortured spirit to rest. May the Light protect you and the powers of Heaven shine upon your path.

But, if what you tell me is true, then I fear that we have been played for fools all along.

Izual helped Diablo and his Brothers trick me into using the Soulstones against them . . . Now the Stones’ powers are corrupted.

With the combined powers of the Soulstones under their control, the Prime Evils will be able to turn the mortal world into a permanent outpost of Hell!
GOSSIP

  • You’re lucky to be alive, my friend! It is imperative that you find and stop Diablo!

QUEST COMPLETED.

Diablo II - NPC Dialogue Lore - Act IV - Hell’s Forge

Deckard Cain
Can you believe this place? Did you ever dare to dream that you’d one day stand upon the crossroads between Heaven and Hell? This Pandemonium Fortress is truly miraculous.

However, your journey is not yet over. Diablo still roams free in Hell, marshalling his demonic forces. Only when he is beaten will our world finally have peace.

Hurry now . . . the sands of time slow for no one!

The time has come for you to destroy Mephisto’s Soulstone!

Take the Stone to the Hellforge. Place it upon the forge and strike it soundly with the Hammer.

Only by doing this can you prevent Mephisto from manifesting in this world ever again.

GOSSIP

  • I have read much about the enigmatic Archangel Tyrael. He was revered in Horadrim lore both for his compassion for mortals and his unquenchable spirit.

    It was rumored that he went against the wishes of Heaven and gave the Horadrim the original Soulstones in order to trap Diablo and his Brothers.

Take Mephisto’s Soulstone to the Hellforge.

After reaching the River of Flame within Hell, you find a heavily protected Hellforge.

Destroy Mephisto’s Soulstone at the Hellforge.

Use the Hellforge Hammer on the Forge.

Hell Forge Hammer

One-Hand Damage: 6 to 16

Durability 30 of 66

Mace Class – Normal Attack Speed

Adds 6-20 Fire Damage

*36 Defense

Fire Resist *40%

*60% Damage to Undead

QUEST COMPLETED.

Diablo II – NPC Dialogue Lore – Act IV – Terror’s End

Tyrael
Congratulations, hero!

Surely, even Diablo, himself, sensed the fury unleashed when you smashed his Brother’s Soulstone.

But beware, the Lord of Terror is not to be underestimated. He single-handedly destroyed the town of Tristam and corrupted the last noble hero who tried to stop him.

This time, you must defeat him for good. Only by destroying the Soulstone which he carries will his spirit be banished forever.

Good luck! Though this be our darkest hour, it may yet be your greatest moment.

Find Diablo in his Sanctuary.

When reaching the Sanctuary of Diablo, an angel stands at the entrance awaiting you, to warn you of what lies ahead.

Hadriel
Proceed, hero, into Terror’s lair.

Know that Diablo’s innermost sanctum is hidden by five seals.

Only by opening each of these seals can you clear your way to the final battle.

*Once opening the five seals, Diablo comes forth at the center of the pentagram. After a long fight, Diablo is defeated.

QUEST COMPLETED

Deckard Cain
I knew there was great potential in you, my friend. You’ve done a fantastic job.

Though my ancestors often struggled against the Three Evils and their minions, I’ve always lived a shut in, scholarly life. I’m glad that my wisdom aided you.

Now, I wish to leave this place. Though Heaven’s Gate are a marvel to behold, I hope I won’t have to see them again for many, many years.

Please talk to Tyrael about leaving this place now!

Tyrael
Praise be to the Light! You have accomplished the impossible!

Diablo and Mephisto have been banished back into the Black Abyss that spawned them, and the corrupted Soulstones are no more.

However, while you were fighting here, Baal remained behind in the mortal realm, building an army of hellish minions. Now, Baal’s army is searching for the Worldstone, the ancient source of all the Soulstones and their power, while leaving behind a wake of destruction. They have forged deeply into the Barbarian homelands, heading directly for the summit of Mount Arreat!

Baal knows, mortal hero! hat is the very site of the blessed Worldstone!

Now, enter the portal I have opened for you. It will take you to the Barbarian city of Harrogath, the last bastion of Order on the slopes of Arreat.

Diablo II - NPC Dialogue Lore - Act II - Intro

Griez
I’ll bet you wonder how this town manages to stay safe with all the trouble going on out in the desert. Well, I can tell you that it’s got nothing to do with the local town guards… they’re all in the palace for some reason. Jerhyn hired me and my mercenaries to help keep the peace around here. We’re not cheap, but we’re the best this wasteland has to offer.

Elzix
Hmm… You look like a sturdy adventurer. You know, I used to be quite the scoundrel in my day. I led the fiercest group of bandits who ever terrorized these sands! Nowadays, I run this here Inn and pretty much stay out of trouble. My days of adventuring are behind me.

Ah… You must be one of the new heroes who’ve come to rid our city of evil. Under any other circumstances, I’d be surprised to see one of your kind in the city. But lately… Oh, never mind all that… You know, I used to be quite the scoundrel in my day. I led the fiercest group of bandits who ever terrorized these sands! Nowadays, I run this here Inn and pretty much stay out of trouble. My days of adventuring are behind me.

Warriv
Now that Andariel is dead, I can return and outfit the Rogues properly. Once I’ve made some trades here, I’ll be free to head back to their Monastery. Let me know if you want to travel along.

Atma
You’ll forgive me if I seem upset. I’ve suffered a loss recently, but that’s not your problem. It’s a relief to see some proper warriors come through here. My name is Atma. I run the tavern here in Lut Gholein.

Geglash
Bah! I don’t know why you people keep pestering me. Greiz seems to have this place locked down nice and tight. Not that I couldn’t have done the same! I’ve proven my valor in combat plenty of times.

Hey, you’re a Barbarian, aren’t ya? Ferocious as the wild beasts of the north, that’s what they say. I suppose you’ve come to help save this city. You needn’t bother. Greiz seems to have this place locked down nice and tight. Not that I couldn’t have done the same! I’ve proven my valor in combat plenty of times.

Meshif
Greetings. I’m Meshif, captain of this ship here. I make port runs around the Twin Seas and occasionally out to Kingsport in Westmarch. I haven’t sailed anywhere lately, though… Jerhyn has ordered me to stay docked here in case of emergency.

Greetings, Amazon. I haven’t seen one of your kind in many years…. It’s good to know that warriors of your caliber are protecting this city. I’m Meshif, captain of this ship here. I make port runs around the Twin Seas and occasionally out to Kingsport in Westmarch. I haven’t sailed anywhere lately, though… Jerhyn has ordered me to stay docked here in case of emergency.

Jerhyn
Greetings, honored traveler. I am Jerhyn, Lord of Lut Gholein, and I bid you welcome to my fair port-city. I’m glad to know that once again caravans are free to travel through the Western Pass. For some time now, we have been under siege by an evil power that I cannot identify. Strange… It all began when a Dark Wanderer came this way, looking for the Tomb of Tal Rasha. No one knows exactly where Tal Rasha, Keeper of Baal, is entombed, but it is certain to be far out in the desert. Now, my people whisper tales of the dead rising from their tombs and horrible creatures lurking amongst the moonlit dunes. Even I have witnessed things which I cannot explain. I’ve ordered the port closed and all trade ships moored until I am sure that my city is safe. Atma, the tavernkeeper, has an important mission for you. Go see her immediately. You’ll find her on the other side of town. Now, I must return to the palace. I apologize, but I can’t invite you in. Things are… rather a mess right now.

For trade in magic and the like, see Drognan or Lysander. Drognan is the wisest man I know – without equal in magic and ancient lore. Poor Lysander is nearly deaf, but he’s a reliable potion chemist. For travel back west, see Warriv, whom you already know. Our own Fara is a fine and honest armorer, and she can heal wounds as well. Elzix is the Innkeeper and may also have some items to trade. Greiz, the mercenary captain I hired to secure the gates of Lut Gholein, keeps order in town, as well. There are others here, too. I’m sure you’ll meet most of them. Just look around…

Things are getting worse by the hour. I know everything looks fine, but trust me, it isn’t!

Fara
I know much about the ancient religions. I was trained as a Paladin of Zakarum in the Eastern Kurast temple many years ago.

Welcome, brother Paladin. I am Fara. I was once a devout champion of Zakarum.

Lysander
How do I know I can trust you? Hmm? You may be as shifty as that pack rat, Elzix, who runs the Inn. But, if you need a potion, though, I suppose I can make you one… for a price, of course.

Potions are delicate mixtures. They’re just as liable to go off in your face as anything.

Drognan
I’ve heard that you are responsible for banishing Andariel back to the Burning Hells. I’m impressed, stranger. That couldn’t have been easy. My name is Drognan and I know what you’re up against, my friend. You ought to look over my inventory of items for trade.

Welcome, young Sorceress, to Lut Gholein. I hope your skills are a match for the horrors that lie beyond the city’s walls. A mage of your limited experience may find the evil too great to withstand alone. My name is Drognan and I know what you’re up against, my friend. You ought to look over my inventory of items for trade.

Diablo II - NPC Dialogue Lore - Act I - Intro

Warriv
Greetings, stranger. I’m not surprised to see your kind here. Many adventurers have traveled this way since the recent troubles began. No doubt you’ve heard about the tragedy that befell the town of Tristram. Some say that Diablo, the Lord of Terror, walks the world again. I don’t know if I believe that, but a Dark Wanderer did travel this route a few weeks ago. He was headed east to the mountain pass guarded by the Rogue Monastery. Maybe it’s nothing, but evil seems to have trailed in his wake. You see, shortly after the Wanderer went through, the Monastery’s Gates to the pass were closed and strange creatures began ravaging the countryside. Until it’s safer outside the camp and the gates are re-opened, I’ll remain here with my caravan. I hope to leave for Lut Gholein before the shadow that fell over Tristram consumes us all. If you’re still alive then, I’ll take you along. You should talk to Akara, too. She seems to be the leader of this camp. Maybe she can tell you more.

Well met, noble Paladin. It’s been a while since I’ve seen any of your kind in the west. It would be an honor to aid you in any way that I can. No doubt you’ve heard about the tragedy that befell the town of Tristram. Some say that Diablo, the Lord of Terror, walks the world again. I don’t know if I believe that, but a Dark Wanderer did travel this route a few weeks ago. He was headed east to the mountain pass guarded by the Rogue Monastery. Maybe it’s nothing, but evil seems to have trailed in his wake. You see, shortly after the Wanderer went through, the Monastery’s Gates to the pass were closed and strange creatures began ravaging the countryside. Until it’s safer outside the camp and the gates are re-opened, I’ll remain here with my caravan. I hope to leave for Lut Gholein before the shadow that fell over Tristram consumes us all. If you’re still alive then, I’ll take you along. You should talk to Akara, too. She seems to be the leader of this camp. Maybe she can tell you more.

Akara
I am Akara, High Priestess of the Sisterhood of the Sightless Eye. I welcome you, traveler, to our camp, but I’m afraid I can offer you but poor shelter within these rickety walls. You see, our ancient Sisterhood has fallen under a strange curse. The mighty Citadel from which we have guarded the gates to the East for generations, has been corrupted by the evil Demoness, Andariel. I still can’t believe it… but she turned many of our sister Rogues against us and drove us from our ancestral home. Now the last defenders of the Sisterhood are either dead or scattered throughout the wilderness. I implore you, stranger. Please help us. Find a way to lift this terrible curse and we will pledge our loyalty to you for all time.

Greetings, young Sorceress. It is good to see more of your kind at work in the world these dark days. In my opinion, the world needs more women to fight against the great shadow. But I am forgetting my manners… I am Akara, High Priestess of the Sisterhood of the Sightless Eye. I welcome you, traveler, to our camp, but I’m afraid I can offer you but poor shelter within these rickety walls. You see, our ancient Sisterhood has fallen under a strange curse. The mighty Citadel from which we have guarded the gates to the East for generations, has been corrupted by the evil Demoness, Andariel. I still can’t believe it… but she turned many of our sister Rogues against us and drove us from our ancestral home. Now the last defenders of the Sisterhood are either dead or scattered throughout the wilderness. I implore you, stranger: please help us. Find a way to lift this terrible curse and we will pledge our loyalty to you for all time.

Kashya
Welcome, outlander, to our glorious hovel. I know you’re here to challenge the evil that’s driven us from our ancestral home. But, know this. Akara may be our spiritual leader, but I command the Rogues in battle. It will take more than just killing a few beasts in the wilderness to earn my trust.

Well, well, I never expected to see an Amazon in these lands. You’re very brave to have come here. Many of my fellow Sisters have fallen under some dark spell, and if you’re not careful you may fall prey to it as well.

Charsi
Hi there. I’m Charsi, the blacksmith here in camp. It’s good to see some strong adventurers around here. Many of our Sisters fought bravely against Diablo when he first attacked the town of Tristram. They came back to us true veterans, bearing some really powerful items. Seems like their victory was short-lived, though… Most of them are now corrupted by Andariel.

Wow. You’re a Barbarian, huh? It’s really great to meet you. I’ve seen a few of your kind around here lately. I’m a little jealous… I wish I could go off adventuring with you. Oh, by the way… I’m Charsi, the blacksmith here in camp.

Gheed
Good day to you partner! I’m Gheed and I can already tell that I’ll be your best friend in this forsaken camp. A spare weapon, some gold, a small gem is all I want in exchange for the equipment you’ll need on whatever quests you might undertake. Now, now, now… Don’t be shy, all of my items are guaranteed for life and come with a two-day warranty!

A Necromancer! I hoped I’d never have to lay my eyes on one of your kind again. … The recent troubles in this area have brought out all kinds, I see. Nevertheless, your money’s good… A spare weapon, some gold, a small gem is all I want in exchange for the equipment you’ll need on whatever quests you might undertake! Now, now, now… Don’t be shy, all of my items are guaranteed for life and come with a two-day warranty!

Diablo II - NPC Dialogue Lore - Act III - The Golden Bird

Killing monsters in the Jungle, one random monster will drop a jade figurine, which triggers a new quest:  The Golden Figurine.

Ask Cain about the Jade figurine.

Show Meshif the Figurine.

Meshif
Praise you! That jade figurine will complete the set I was collecting.

Here! I’ve had this statuette of a golden bird for years, but I consider it a fair exchange.

Ask Cain about the Golden Bird

.

Deckard Cain
I’ve read legends about a sage named Ku Y’leh, who studied the mysteries of life beyond death.

If I remember correctly, his ashes were ensconced within a golden statuette. It was a very strange tale.

GOSSIP
So, Meshif had the Golden Bird all along. I wonder if he knows what he gave up for that jade figurine.

Give the Golden Bird to Alkor.

Natalya
I’m having fun just watching you run from place to place searching for a Golden Bird. Some hero you are.

Hratli
You will have to take Ku Y’leh’s ashes to Alkor.

Asheara
Such a beautiful statuette . . . But, you’d think it would’ve been better cared for. There’s a compartment here that’s full o’ dust.

Alkor
Ah, the Golden Bird of Ku Y’leh. Thank you, my friend.

Busy yourself while I experiment with the ashes within it. Then, return and see what I have made for you.

Return to Alkor for a reward.

Alkor
From the ashes of Ku Y’leh I have mixed for you a potion.

POTION OF LIFE: RIGHT CLICK TO PERMANENTLY ADD 20 TO LIFE.

QUEST COMPLETED

Diablo II - NPC Dialogue Lore - Act III - The Guardian

Ormus
You have done well, my friend. Your courage and valor are an inspiration to us all.

But now the time has come to face those responsible for the evil that has stifled our land. You must destroy the High Council of Zakarum!

Long ago, these elders were charged with the stewardship of Mephisto, the Lord of Hatred, who was imprisoned within the Guardian Tower.

Through the generations, these pious men slowly fell more and more under the sway of Mephisto’s malevolent power and the Council became an evil mockery of its former glory.

It is Mephisto’s Hatred that has corrupted Zakarum and turned its devout followers into paranoid fanatics. That is why you must travel to the Temple City of Tranvincal and slay the Council.

Once they are gone, Mephisto’s hold over this land and its people will be broken!

Diablo and Baal have surely found the Temple City by now. They seek to free their Brother, Mephisto, who was imprisoned by the Horadrim in the Temple’s Guardian Tower.

You must reach him before his Brothers do and prevent them from releasing Hatred upon the world.

Ormus: Make haste! Though the Three are sure to reunite, it is uncertain as to what they have planned once they do.

Be cautious, my friend. Though you are mighty, no mortal can stand alone against the power of the Prime Evils.

Smash the Compelling Orb with Khalim’s Will to open the way to Mephisto’s Durance.

Alkor
We have seen Diablo, but remain unsure of his Brothers’ whereabouts.

Meshif
Move quickly, my friend, and end this curse once and for all!

Natalya
Now you rush to face Mephisto. Don’t give in to your hatred. That is his greatest weapon against you.

Hratli
I hear there is a little family reunion about to take place in Kurast. The Three brothers draw close.

Alkor
I’m afraid both fear and a large dose of elixir preclude me from answering.

Ormus
I am loath to describe what will happen if Diablo and Baal release Mephisto.

Deckard Cain
Search the Tower thoroughly. Mephisto must not escape.

Hratli
Shouldn’t you be running frantically up and down stairs about now?

NOTE: Once you enter the halls of the Durance of Hate, the Quest Log updates.

Search for Mephisto in his Durance.

NOTE: At Durance of Hate level 3, Quest Log updates.

Kill Mephisto.

Quest Completed

Deckard Cain
Our faith in you was well deserved. But Diablo has made his way to Hell; and it is likely that Baal followed him there.

Enter the Infernal Gate and kill the Lord of Terror before all is lost. Only then will our world be saved!

Ormus
You have defeated a Prime Evil in combat. Ormus is impressed beyond words. But staying here will not end this conflict.

You must enter the Infernal Gate and stop Diablo once and for all.

Meshif
Ahh . . . Now, Kurast can begin the task of rekindling its former glory . . . I thank you.

Asheara
Well done, my friend. You are a great champion of Order. Please, consider yourself an honorary Iron Wolf.

Alkor
Your news is great indeed. You have saved us all. I would smile, but I’m afraid my face might collapse.

Hratli
It looks like you’re going to Hell before me.

Put in a good word.

Diablo II - NPC Dialogue Lore - Act III - The Blackened Temple

Ormus
You must know that the Guardian Tower in the Temple City was built by the Horadrim for one purpose – to hold Mephisto. Once the Council is dead, you may enter the Tower.

Alkor
I am but a potion dealer and an avid reader of occult books. What do I know of the Travincal?

Asheara
There are many zealots among the followers of Zakarum. It will be difficult to get past them.

Meshif
It has been said that Ormus speaks most clearly when his ideas are utterly mad.

Natalya
Beware the followers of Zakarum. Their fanaticism is their greatest weapon.

Alkor
If only we could have found the Black Book. I feel as though a malevolent hand has led us away from it.

NOTE: As you enter the Blackened Temple of Travincal the Quest Log updates.

Kill the High Council.

Ormus
If you die on this quest, I will commemorate your sacrifice in an epic poem. You will not need a potion to achieve immortality. Ormus’ words will do that.

Deckard Cain
Sankekur may be using a Compelling Orb to control the minds of the Children of Zakarum.

Asheara
The Iron Wolves and I are at the ready to aid you.

Alkor
Kill as many as you can. I have a morbid love of excess.

Natalya
I respect your need to do this. Honor demands that you see this through. Yet your chances are so slim . . .

Hratli
The followers of Zakarum demand complete allegiance to their creed. They have slaughtered many of their own for minor grievances.

They will not hesitate to kill you.

NOTE: After killing the High Council at the Guardian Tower, the Quest Log updates.

Ask Cain for Help.

Deckard Cain
Ridding Kurast of the Council of Zakarum was essential. Still, there is more you must do. The Compelling Orb, too, must be destroyed.

Diablo and Baal must be close to finding their brother, Mephisto, by now. You’ve no time to waste.

Ormus
Ormus is grateful to you, stranger. You have broken the long, dark reign of Zakarum and delivered the first paralyzing blow against the Three.

Yet still, the true test lies ahead. For he whom the Council guarded still lives within the Blackened Tower.

Asheara
The sun has set on the Religion of Light.

Meshif
It seems the jungle is already dying back. You’ve broken the curse, my friend! May the Light bless you!

Natalya
I can hardly believe you did it. Your power blankets you like a shining aura.

Hratli
The followers of Zakarum lacked all sense of moderation. The collapse of their tainted religion gives me hope.

Alkor
You’ve accomplished the impossible! By killing the Council, the curse of Zakarum will be lifted and our land will be free!

Oh. Thank you!

Note: The Quest log updates.

Quest Completed

Diablo II - NPC Dialogue Lore - Act III - Lam Esen’s Tome

Alkor
It pains me to waste time with you, so I’ll get right to the point.

There is a very special book which you must find for me. It was written long ago by a sage known as Lam Esen, who studied Skatsimi magic and the effects of the Prime Evils on the mortal world. The Black Book was lost when the Children of Zakarum took over this land.

Now, you must reclaim it without delay! Its knowledge may aid us in this dark time ahead.

NOTE: Quest Log updates after talking to Alkor.

Search the six temples in the Bazaar, Upper Kurast and the Causeway for Lam Esen’s Tome.

Alkor
The Black BOok contains powerful secrets of Skatsim, the Old Religion, long eclipsed by Zakarum.

I should warn you. The Black Book is much sought after by both good and evil. Be wary.

Asheara
Many things can be found in the city of Kurast. The book may be there.

Meshif
Oh. No one really believes that the Black Book exists. It’s just a symbol of Zakarum’s anti-Skatsim propaganda.

Natalya
I’ve heard of the Black Book. My Order’s code is based on many of its passages. If you find it, I will be greatly impressed.

Hratli
We have long sought the Black Book of Lam Esen. Rumors of its whereabouts spread as fast as jungle plagues. If you find it, take it to Alkor.

NOTE: After finding the Lam Esen’s Black Book in any of the six temples either on Upper Kurast or Kurast Bazaar. The spawn of the Black Book is random, so it may be in any of the temples. You will identify the temples’ doors in the map as a pink dot. The book is not a mob-drop. You will find it on a Book-stand. The Quest Log will update.

Talk to Alkor.

Deckard Cain
You have found a source of information powerful enough to turn the tide against the Zakarum.

Ormus
Why is the Black Book of Lam Esen like a coffin? Simple. Each holds the shape of our future.

Meshif
Thank all that’s holy. You’ve returned with the Black Book! Maybe now you can put an end to the Evil that has destroyed my homeland.

Natalya
So, you’ve returned with the Book. You surprise me. You must be very resourceful.

Hratli
We have the Book. Now we must see if we can bear its revelations.

Asheara
The Iron Wolves are very impressed by your skills.

Alkor
You have found the Book! It should give all of us here some insight into the nature of the Prime Evils . . .

Ah, but as for you . . .

NOTE: Alkor grants you new Stats

Diablo II - NPC Dialogue Lore - Act III - Khalim’s Will

Deckard Cain
Never forget that your ultimate purpose here in Kurast is to destroy Mephisto. The ancient Horadrim imprisoned the Lord of Hatred inside the Guardian Tower that is located within the Temple City of Travincal.

Know this, friend. The only way to gain entry to Mephisto’s prison is to destroy the artifact known as the Compelling Orb.

Mephisto used this device to control the Zakarum Priests and their followers. The Orb can only be destroyed with an ancient flail imbued with the spirit of the one incorruptible priest.

Soon after his imprisonment, Mephisto worked his evil corruption on the Zakarum priesthood. All were turned to his dark ways, save one – Khalim, the Que-Hegan of the High Council.

Mephisto directed the other Council priests to slay and dismember Khalim and then scatter his remains across the Kingdom. The Priest Sankekur succeeded Khalim as Que-Hegan, eventually becoming the embodiment of Mephisto here on the mortal plane.

The corrupted High Council fashioned an Orb to control the rest of the Zakarum faithful and used their powers to hide the lair of their master from mortals.

Your task is to collect the scattered relics of Khalim – his Heart, his Brain, and his Eye. Then, using the Horadric Cube, transmute Khalim’s Flail with his relics.

Once this is accomplished, you must destroy the Compelling Orb with Khalim’s Will to open the way into the corrupt sanctum of Mephisto.

Find Khalim’s relics. Search for his Eye in the Spider Cavern.

Ormus
Ormus remembers the tale of Ku Y’leh. That venerable sage forgot that there is no life beyond death. There is only life.

Once prolonged unnaturally, it can become a living hell.

Meshif
Immortality is definitely not for me.

Can you imagine having to wake up every night just to piss for the next thousand years?

Natalya
I must admit, your foolish quest made little sense to me. But now I see the value of your actions. I believe you do possess great wisdom.

NOTE: After finding the Eye of Khalim within the Spider Cavern(Spider Jungle), you get prompted by the Quest log.

Search for Khalim’s Brain in the Flayer Dungeon.

Deckard Cain
Ahh … Khalim’s Eye! Only it can reveal the true path to Mephisto.

Place the Eye in the Horadric Cube along with Khalim’s other relics – the Heart, the Brain, and the Flail.

NOTE: When killing Witch Doctor Endugu at the Flayer Dungeon level 3 (Flayer Jungle)—he drops the Khalim’s Brain. This mob is Demon Magic Resistant Fire Enchanted [Immune to Fire]. Quest log updates.

Search for Khalim’s Heart in the Sewers under the Kurast Bazaar.

Deckard Cain
This is most fortunate! Khalim’s Brain knows Mephisto’s weakness.

Place it in the Horadric Cube along with Khalim’s other relics – the Eye, the Heart, and the Flail.

Hratli
You’re very brave to have come here. In the old days, mages who didn’t belong to one of the great Mage Clans were hunted down as renegades. But now, the Mage Clans have little authority.

NOTE: Khalim’s Heart is found at the Sewer level 2 at Kurast Bazaar. The Quest log updates.

Search for Khalim’s Flail in Travincal. Beware the High Council.

Deckard Cain
You have found Khalim’s Heart, and it still bears the courage to face Mephisto!

Place it in the Horadric Cube along with Khalim’s other relics – the Eye, the Brain, and the Flail.

NOTE: When you kill Mind Eater the Impaler at the Guardian Tower, he drops Khalim’s Flail. One-hand Damage: 1 to 16, Durability: 19-30, Required Dexterity: 36, Required Strength: 41, Mace Class – Very Fast Attack Speed, +60% Increased Attack Speed, +40 to attack rating, Adds 1-20 Lightning Damage, +60% Damage to Undead. Quest Log updates.

Ask Cain about Khalim’s relics.

Deckard Cain
Once properly imbued, Khalim’s Flail can destroy the Compelling Orb and reveal the way to Mephisto.

Place it into the Horadric Cube along with Khalim’s relics – his Heart, his Brain, and his Eye. Then, transmute them to carry out Khalim’s Will.

Transmute Khalim’s relics – the Flail, Eye, Heart, and Brain – with the Horadric Cube.

Deckard Cain
Masterfully done, hero! You have crafted Khalim’s Will. Employ it to destroy the Compelling Orb and open the way to Mephisto.

May the true Light guide your way.

Use Khalim’s Will to smash the Compelling Orb.

Meshif
I ought to return to the ship. We may have to sail from here very quickly.

Natalya
Beware, my friend. Sankekur may be the most powerful mortal in the world. He controls thousands of fanatical worshippers and embodies the Lord of Hatred himself. His death will be no easy task.

NOTE: Once destroying the Compelling Orb at the Guardian Tower of the Blackened Temple of Travincal, the entrance to Mephisto’s Durance level 1 is opened by the wall. Quest log updates.

Quest Completed.

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