Diablo II - NPC Dialogue Lore - Act IV - The Fallen Angel

Written by Medievaldragon on . Posted in Diablo 2

Tyrael
It is good to see you again, hero.

Mephisto’s defeat is a great victory for the Light. I knew that you would eventually find your way here. The Pandemonium Fortress is the last bastion of Heaven’s power before the Gates of the Burning Hells.

This place has been hallowed by the blood of thousands of champions of the Light, many of whom were mortal, like yourself. Now the final battle against the Prime Evils draws near . . . and you must face it alone.

I have been forbidden to aid you directly, save for a few bits of wisdom. For this is the hour of mortal Man’s triumph . . . your triumph.

May the Light protect you and the powers of Heaven shine upon your path.

Quest Enabled

Tyrael
There is a dark, tortured soul who was trapped within this forsaken realm long ago. He was called Izual by mortal men, and in ages past he was my most trusted Lieutenant.

Yet, against my wishes he led an ill-fated assault upon the fiery Hellforge, itself.

Despite his valor and strength, Izual was captured by the Prime Evils and twisted by their perverse power. They forced him to betray his own kind and give up Heaven’s most guarded secrets.

He became a corrupt shadow of his former self – a fallen angel trusted neither by Heaven nor Hell.

For his transgressions, Izual’s spirit was bound within the form of a terrible creature which was summoned from the Abyss. His maddened spirit has resided within that tortured husk for many ages now.

It seems to me that he has suffered long enough. I implore you, hero, find Izual and release him from his cruel imprisonment.

Put an end to his guilt and suffering.

Though Izual no longer carries the Angelic Runeblade, Azurewrath, he may still possess great strength and power within his new form.

Also, he may not be able to tell friend from foe while in his present state. If you find him, he will almost certainly be hostile.

Proceed with the utmost caution.

Look for Izual in the Plains of Despair.

Tyrael
Long ago, I swore an oath to watch over the Horadrim and their descendants.

As Deckard Cain is the last of their esteemed Order, I will not allow him to perish here so far from the lands of his birth.

Be at ease, hero, I know that he is your friend. He shall come to no harm.

Destroy the demon that holds Izual’s soul.

After killing Izual’s new physical form, his spirit rises above the corpse.

Talk to Izual’s spirit.

Izual
Tyrael was a fool to have trusted me!

You see, it was I who told Diablo and his Brothers about the Soulstones and how to corrupt them. It was I who helped the Prime Evils mastermind their own exile to your world.

The plan we set in motion so long ago cannot be stopped by any mortal agency. Hell, itself, is poised to spill forth into your world like a tidal wave of blood and nightmares.

You and all your kind . . . are doomed.

See Tyrael for reward.

Deckard Cain
You should speak of this with Tyrael. He will know what to make of this.

Tyrael
Thank you, hero, for putting Izual’s tortured spirit to rest. May the Light protect you and the powers of Heaven shine upon your path.

But, if what you tell me is true, then I fear that we have been played for fools all along.

Izual helped Diablo and his Brothers trick me into using the Soulstones against them . . . Now the Stones’ powers are corrupted.

With the combined powers of the Soulstones under their control, the Prime Evils will be able to turn the mortal world into a permanent outpost of Hell!
GOSSIP

  • You’re lucky to be alive, my friend! It is imperative that you find and stop Diablo!

QUEST COMPLETED.

Diablo II - NPC Dialogue Lore - Act IV - Hell’s Forge

Written by Medievaldragon on . Posted in Diablo 2

Deckard Cain
Can you believe this place? Did you ever dare to dream that you’d one day stand upon the crossroads between Heaven and Hell? This Pandemonium Fortress is truly miraculous.

However, your journey is not yet over. Diablo still roams free in Hell, marshalling his demonic forces. Only when he is beaten will our world finally have peace.

Hurry now . . . the sands of time slow for no one!

The time has come for you to destroy Mephisto’s Soulstone!

Take the Stone to the Hellforge. Place it upon the forge and strike it soundly with the Hammer.

Only by doing this can you prevent Mephisto from manifesting in this world ever again.

GOSSIP

  • I have read much about the enigmatic Archangel Tyrael. He was revered in Horadrim lore both for his compassion for mortals and his unquenchable spirit.

    It was rumored that he went against the wishes of Heaven and gave the Horadrim the original Soulstones in order to trap Diablo and his Brothers.

Take Mephisto’s Soulstone to the Hellforge.

After reaching the River of Flame within Hell, you find a heavily protected Hellforge.

Destroy Mephisto’s Soulstone at the Hellforge.

Use the Hellforge Hammer on the Forge.

Hell Forge Hammer

One-Hand Damage: 6 to 16

Durability 30 of 66

Mace Class – Normal Attack Speed

Adds 6-20 Fire Damage

*36 Defense

Fire Resist *40%

*60% Damage to Undead

QUEST COMPLETED.

Diablo II – NPC Dialogue Lore – Act IV – Terror’s End

Written by Medievaldragon on . Posted in Diablo 2

Tyrael
Congratulations, hero!

Surely, even Diablo, himself, sensed the fury unleashed when you smashed his Brother’s Soulstone.

But beware, the Lord of Terror is not to be underestimated. He single-handedly destroyed the town of Tristam and corrupted the last noble hero who tried to stop him.

This time, you must defeat him for good. Only by destroying the Soulstone which he carries will his spirit be banished forever.

Good luck! Though this be our darkest hour, it may yet be your greatest moment.

Find Diablo in his Sanctuary.

When reaching the Sanctuary of Diablo, an angel stands at the entrance awaiting you, to warn you of what lies ahead.

Hadriel
Proceed, hero, into Terror’s lair.

Know that Diablo’s innermost sanctum is hidden by five seals.

Only by opening each of these seals can you clear your way to the final battle.

*Once opening the five seals, Diablo comes forth at the center of the pentagram. After a long fight, Diablo is defeated.

QUEST COMPLETED

Deckard Cain
I knew there was great potential in you, my friend. You’ve done a fantastic job.

Though my ancestors often struggled against the Three Evils and their minions, I’ve always lived a shut in, scholarly life. I’m glad that my wisdom aided you.

Now, I wish to leave this place. Though Heaven’s Gate are a marvel to behold, I hope I won’t have to see them again for many, many years.

Please talk to Tyrael about leaving this place now!

Tyrael
Praise be to the Light! You have accomplished the impossible!

Diablo and Mephisto have been banished back into the Black Abyss that spawned them, and the corrupted Soulstones are no more.

However, while you were fighting here, Baal remained behind in the mortal realm, building an army of hellish minions. Now, Baal’s army is searching for the Worldstone, the ancient source of all the Soulstones and their power, while leaving behind a wake of destruction. They have forged deeply into the Barbarian homelands, heading directly for the summit of Mount Arreat!

Baal knows, mortal hero! hat is the very site of the blessed Worldstone!

Now, enter the portal I have opened for you. It will take you to the Barbarian city of Harrogath, the last bastion of Order on the slopes of Arreat.

Diablo II - NPC Dialogue Lore - Act II - Intro

Written by Medievaldragon on . Posted in Diablo 2

Griez
I’ll bet you wonder how this town manages to stay safe with all the trouble going on out in the desert. Well, I can tell you that it’s got nothing to do with the local town guards… they’re all in the palace for some reason. Jerhyn hired me and my mercenaries to help keep the peace around here. We’re not cheap, but we’re the best this wasteland has to offer.

Elzix
Hmm… You look like a sturdy adventurer. You know, I used to be quite the scoundrel in my day. I led the fiercest group of bandits who ever terrorized these sands! Nowadays, I run this here Inn and pretty much stay out of trouble. My days of adventuring are behind me.

Ah… You must be one of the new heroes who’ve come to rid our city of evil. Under any other circumstances, I’d be surprised to see one of your kind in the city. But lately… Oh, never mind all that… You know, I used to be quite the scoundrel in my day. I led the fiercest group of bandits who ever terrorized these sands! Nowadays, I run this here Inn and pretty much stay out of trouble. My days of adventuring are behind me.

Warriv
Now that Andariel is dead, I can return and outfit the Rogues properly. Once I’ve made some trades here, I’ll be free to head back to their Monastery. Let me know if you want to travel along.

Atma
You’ll forgive me if I seem upset. I’ve suffered a loss recently, but that’s not your problem. It’s a relief to see some proper warriors come through here. My name is Atma. I run the tavern here in Lut Gholein.

Geglash
Bah! I don’t know why you people keep pestering me. Greiz seems to have this place locked down nice and tight. Not that I couldn’t have done the same! I’ve proven my valor in combat plenty of times.

Hey, you’re a Barbarian, aren’t ya? Ferocious as the wild beasts of the north, that’s what they say. I suppose you’ve come to help save this city. You needn’t bother. Greiz seems to have this place locked down nice and tight. Not that I couldn’t have done the same! I’ve proven my valor in combat plenty of times.

Meshif
Greetings. I’m Meshif, captain of this ship here. I make port runs around the Twin Seas and occasionally out to Kingsport in Westmarch. I haven’t sailed anywhere lately, though… Jerhyn has ordered me to stay docked here in case of emergency.

Greetings, Amazon. I haven’t seen one of your kind in many years…. It’s good to know that warriors of your caliber are protecting this city. I’m Meshif, captain of this ship here. I make port runs around the Twin Seas and occasionally out to Kingsport in Westmarch. I haven’t sailed anywhere lately, though… Jerhyn has ordered me to stay docked here in case of emergency.

Jerhyn
Greetings, honored traveler. I am Jerhyn, Lord of Lut Gholein, and I bid you welcome to my fair port-city. I’m glad to know that once again caravans are free to travel through the Western Pass. For some time now, we have been under siege by an evil power that I cannot identify. Strange… It all began when a Dark Wanderer came this way, looking for the Tomb of Tal Rasha. No one knows exactly where Tal Rasha, Keeper of Baal, is entombed, but it is certain to be far out in the desert. Now, my people whisper tales of the dead rising from their tombs and horrible creatures lurking amongst the moonlit dunes. Even I have witnessed things which I cannot explain. I’ve ordered the port closed and all trade ships moored until I am sure that my city is safe. Atma, the tavernkeeper, has an important mission for you. Go see her immediately. You’ll find her on the other side of town. Now, I must return to the palace. I apologize, but I can’t invite you in. Things are… rather a mess right now.

For trade in magic and the like, see Drognan or Lysander. Drognan is the wisest man I know – without equal in magic and ancient lore. Poor Lysander is nearly deaf, but he’s a reliable potion chemist. For travel back west, see Warriv, whom you already know. Our own Fara is a fine and honest armorer, and she can heal wounds as well. Elzix is the Innkeeper and may also have some items to trade. Greiz, the mercenary captain I hired to secure the gates of Lut Gholein, keeps order in town, as well. There are others here, too. I’m sure you’ll meet most of them. Just look around…

Things are getting worse by the hour. I know everything looks fine, but trust me, it isn’t!

Fara
I know much about the ancient religions. I was trained as a Paladin of Zakarum in the Eastern Kurast temple many years ago.

Welcome, brother Paladin. I am Fara. I was once a devout champion of Zakarum.

Lysander
How do I know I can trust you? Hmm? You may be as shifty as that pack rat, Elzix, who runs the Inn. But, if you need a potion, though, I suppose I can make you one… for a price, of course.

Potions are delicate mixtures. They’re just as liable to go off in your face as anything.

Drognan
I’ve heard that you are responsible for banishing Andariel back to the Burning Hells. I’m impressed, stranger. That couldn’t have been easy. My name is Drognan and I know what you’re up against, my friend. You ought to look over my inventory of items for trade.

Welcome, young Sorceress, to Lut Gholein. I hope your skills are a match for the horrors that lie beyond the city’s walls. A mage of your limited experience may find the evil too great to withstand alone. My name is Drognan and I know what you’re up against, my friend. You ought to look over my inventory of items for trade.

Diablo II - NPC Dialogue Lore - Act I - Intro

Written by Medievaldragon on . Posted in Diablo 2

Warriv
Greetings, stranger. I’m not surprised to see your kind here. Many adventurers have traveled this way since the recent troubles began. No doubt you’ve heard about the tragedy that befell the town of Tristram. Some say that Diablo, the Lord of Terror, walks the world again. I don’t know if I believe that, but a Dark Wanderer did travel this route a few weeks ago. He was headed east to the mountain pass guarded by the Rogue Monastery. Maybe it’s nothing, but evil seems to have trailed in his wake. You see, shortly after the Wanderer went through, the Monastery’s Gates to the pass were closed and strange creatures began ravaging the countryside. Until it’s safer outside the camp and the gates are re-opened, I’ll remain here with my caravan. I hope to leave for Lut Gholein before the shadow that fell over Tristram consumes us all. If you’re still alive then, I’ll take you along. You should talk to Akara, too. She seems to be the leader of this camp. Maybe she can tell you more.

Well met, noble Paladin. It’s been a while since I’ve seen any of your kind in the west. It would be an honor to aid you in any way that I can. No doubt you’ve heard about the tragedy that befell the town of Tristram. Some say that Diablo, the Lord of Terror, walks the world again. I don’t know if I believe that, but a Dark Wanderer did travel this route a few weeks ago. He was headed east to the mountain pass guarded by the Rogue Monastery. Maybe it’s nothing, but evil seems to have trailed in his wake. You see, shortly after the Wanderer went through, the Monastery’s Gates to the pass were closed and strange creatures began ravaging the countryside. Until it’s safer outside the camp and the gates are re-opened, I’ll remain here with my caravan. I hope to leave for Lut Gholein before the shadow that fell over Tristram consumes us all. If you’re still alive then, I’ll take you along. You should talk to Akara, too. She seems to be the leader of this camp. Maybe she can tell you more.

Akara
I am Akara, High Priestess of the Sisterhood of the Sightless Eye. I welcome you, traveler, to our camp, but I’m afraid I can offer you but poor shelter within these rickety walls. You see, our ancient Sisterhood has fallen under a strange curse. The mighty Citadel from which we have guarded the gates to the East for generations, has been corrupted by the evil Demoness, Andariel. I still can’t believe it… but she turned many of our sister Rogues against us and drove us from our ancestral home. Now the last defenders of the Sisterhood are either dead or scattered throughout the wilderness. I implore you, stranger. Please help us. Find a way to lift this terrible curse and we will pledge our loyalty to you for all time.

Greetings, young Sorceress. It is good to see more of your kind at work in the world these dark days. In my opinion, the world needs more women to fight against the great shadow. But I am forgetting my manners… I am Akara, High Priestess of the Sisterhood of the Sightless Eye. I welcome you, traveler, to our camp, but I’m afraid I can offer you but poor shelter within these rickety walls. You see, our ancient Sisterhood has fallen under a strange curse. The mighty Citadel from which we have guarded the gates to the East for generations, has been corrupted by the evil Demoness, Andariel. I still can’t believe it… but she turned many of our sister Rogues against us and drove us from our ancestral home. Now the last defenders of the Sisterhood are either dead or scattered throughout the wilderness. I implore you, stranger: please help us. Find a way to lift this terrible curse and we will pledge our loyalty to you for all time.

Kashya
Welcome, outlander, to our glorious hovel. I know you’re here to challenge the evil that’s driven us from our ancestral home. But, know this. Akara may be our spiritual leader, but I command the Rogues in battle. It will take more than just killing a few beasts in the wilderness to earn my trust.

Well, well, I never expected to see an Amazon in these lands. You’re very brave to have come here. Many of my fellow Sisters have fallen under some dark spell, and if you’re not careful you may fall prey to it as well.

Charsi
Hi there. I’m Charsi, the blacksmith here in camp. It’s good to see some strong adventurers around here. Many of our Sisters fought bravely against Diablo when he first attacked the town of Tristram. They came back to us true veterans, bearing some really powerful items. Seems like their victory was short-lived, though… Most of them are now corrupted by Andariel.

Wow. You’re a Barbarian, huh? It’s really great to meet you. I’ve seen a few of your kind around here lately. I’m a little jealous… I wish I could go off adventuring with you. Oh, by the way… I’m Charsi, the blacksmith here in camp.

Gheed
Good day to you partner! I’m Gheed and I can already tell that I’ll be your best friend in this forsaken camp. A spare weapon, some gold, a small gem is all I want in exchange for the equipment you’ll need on whatever quests you might undertake. Now, now, now… Don’t be shy, all of my items are guaranteed for life and come with a two-day warranty!

A Necromancer! I hoped I’d never have to lay my eyes on one of your kind again. … The recent troubles in this area have brought out all kinds, I see. Nevertheless, your money’s good… A spare weapon, some gold, a small gem is all I want in exchange for the equipment you’ll need on whatever quests you might undertake! Now, now, now… Don’t be shy, all of my items are guaranteed for life and come with a two-day warranty!

Diablo II - NPC Dialogue Lore - Act III - The Golden Bird

Written by Medievaldragon on . Posted in Diablo 2

Killing monsters in the Jungle, one random monster will drop a jade figurine, which triggers a new quest:  The Golden Figurine.

Ask Cain about the Jade figurine.

Show Meshif the Figurine.

Meshif
Praise you! That jade figurine will complete the set I was collecting.

Here! I’ve had this statuette of a golden bird for years, but I consider it a fair exchange.

Ask Cain about the Golden Bird

.

Deckard Cain
I’ve read legends about a sage named Ku Y’leh, who studied the mysteries of life beyond death.

If I remember correctly, his ashes were ensconced within a golden statuette. It was a very strange tale.

GOSSIP
So, Meshif had the Golden Bird all along. I wonder if he knows what he gave up for that jade figurine.

Give the Golden Bird to Alkor.

Natalya
I’m having fun just watching you run from place to place searching for a Golden Bird. Some hero you are.

Hratli
You will have to take Ku Y’leh’s ashes to Alkor.

Asheara
Such a beautiful statuette . . . But, you’d think it would’ve been better cared for. There’s a compartment here that’s full o’ dust.

Alkor
Ah, the Golden Bird of Ku Y’leh. Thank you, my friend.

Busy yourself while I experiment with the ashes within it. Then, return and see what I have made for you.

Return to Alkor for a reward.

Alkor
From the ashes of Ku Y’leh I have mixed for you a potion.

POTION OF LIFE: RIGHT CLICK TO PERMANENTLY ADD 20 TO LIFE.

QUEST COMPLETED

Diablo II - NPC Dialogue Lore - Act III - The Guardian

Written by Medievaldragon on . Posted in Diablo 2

Ormus
You have done well, my friend. Your courage and valor are an inspiration to us all.

But now the time has come to face those responsible for the evil that has stifled our land. You must destroy the High Council of Zakarum!

Long ago, these elders were charged with the stewardship of Mephisto, the Lord of Hatred, who was imprisoned within the Guardian Tower.

Through the generations, these pious men slowly fell more and more under the sway of Mephisto’s malevolent power and the Council became an evil mockery of its former glory.

It is Mephisto’s Hatred that has corrupted Zakarum and turned its devout followers into paranoid fanatics. That is why you must travel to the Temple City of Tranvincal and slay the Council.

Once they are gone, Mephisto’s hold over this land and its people will be broken!

Diablo and Baal have surely found the Temple City by now. They seek to free their Brother, Mephisto, who was imprisoned by the Horadrim in the Temple’s Guardian Tower.

You must reach him before his Brothers do and prevent them from releasing Hatred upon the world.

Ormus: Make haste! Though the Three are sure to reunite, it is uncertain as to what they have planned once they do.

Be cautious, my friend. Though you are mighty, no mortal can stand alone against the power of the Prime Evils.

Smash the Compelling Orb with Khalim’s Will to open the way to Mephisto’s Durance.

Alkor
We have seen Diablo, but remain unsure of his Brothers’ whereabouts.

Meshif
Move quickly, my friend, and end this curse once and for all!

Natalya
Now you rush to face Mephisto. Don’t give in to your hatred. That is his greatest weapon against you.

Hratli
I hear there is a little family reunion about to take place in Kurast. The Three brothers draw close.

Alkor
I’m afraid both fear and a large dose of elixir preclude me from answering.

Ormus
I am loath to describe what will happen if Diablo and Baal release Mephisto.

Deckard Cain
Search the Tower thoroughly. Mephisto must not escape.

Hratli
Shouldn’t you be running frantically up and down stairs about now?

NOTE: Once you enter the halls of the Durance of Hate, the Quest Log updates.

Search for Mephisto in his Durance.

NOTE: At Durance of Hate level 3, Quest Log updates.

Kill Mephisto.

Quest Completed

Deckard Cain
Our faith in you was well deserved. But Diablo has made his way to Hell; and it is likely that Baal followed him there.

Enter the Infernal Gate and kill the Lord of Terror before all is lost. Only then will our world be saved!

Ormus
You have defeated a Prime Evil in combat. Ormus is impressed beyond words. But staying here will not end this conflict.

You must enter the Infernal Gate and stop Diablo once and for all.

Meshif
Ahh . . . Now, Kurast can begin the task of rekindling its former glory . . . I thank you.

Asheara
Well done, my friend. You are a great champion of Order. Please, consider yourself an honorary Iron Wolf.

Alkor
Your news is great indeed. You have saved us all. I would smile, but I’m afraid my face might collapse.

Hratli
It looks like you’re going to Hell before me.

Put in a good word.

Diablo II - NPC Dialogue Lore - Act III - The Blackened Temple

Written by Medievaldragon on . Posted in Diablo 2

Ormus
You must know that the Guardian Tower in the Temple City was built by the Horadrim for one purpose – to hold Mephisto. Once the Council is dead, you may enter the Tower.

Alkor
I am but a potion dealer and an avid reader of occult books. What do I know of the Travincal?

Asheara
There are many zealots among the followers of Zakarum. It will be difficult to get past them.

Meshif
It has been said that Ormus speaks most clearly when his ideas are utterly mad.

Natalya
Beware the followers of Zakarum. Their fanaticism is their greatest weapon.

Alkor
If only we could have found the Black Book. I feel as though a malevolent hand has led us away from it.

NOTE: As you enter the Blackened Temple of Travincal the Quest Log updates.

Kill the High Council.

Ormus
If you die on this quest, I will commemorate your sacrifice in an epic poem. You will not need a potion to achieve immortality. Ormus’ words will do that.

Deckard Cain
Sankekur may be using a Compelling Orb to control the minds of the Children of Zakarum.

Asheara
The Iron Wolves and I are at the ready to aid you.

Alkor
Kill as many as you can. I have a morbid love of excess.

Natalya
I respect your need to do this. Honor demands that you see this through. Yet your chances are so slim . . .

Hratli
The followers of Zakarum demand complete allegiance to their creed. They have slaughtered many of their own for minor grievances.

They will not hesitate to kill you.

NOTE: After killing the High Council at the Guardian Tower, the Quest Log updates.

Ask Cain for Help.

Deckard Cain
Ridding Kurast of the Council of Zakarum was essential. Still, there is more you must do. The Compelling Orb, too, must be destroyed.

Diablo and Baal must be close to finding their brother, Mephisto, by now. You’ve no time to waste.

Ormus
Ormus is grateful to you, stranger. You have broken the long, dark reign of Zakarum and delivered the first paralyzing blow against the Three.

Yet still, the true test lies ahead. For he whom the Council guarded still lives within the Blackened Tower.

Asheara
The sun has set on the Religion of Light.

Meshif
It seems the jungle is already dying back. You’ve broken the curse, my friend! May the Light bless you!

Natalya
I can hardly believe you did it. Your power blankets you like a shining aura.

Hratli
The followers of Zakarum lacked all sense of moderation. The collapse of their tainted religion gives me hope.

Alkor
You’ve accomplished the impossible! By killing the Council, the curse of Zakarum will be lifted and our land will be free!

Oh. Thank you!

Note: The Quest log updates.

Quest Completed

Diablo II - NPC Dialogue Lore - Act III - Lam Esen’s Tome

Written by Medievaldragon on . Posted in Diablo 2

Alkor
It pains me to waste time with you, so I’ll get right to the point.

There is a very special book which you must find for me. It was written long ago by a sage known as Lam Esen, who studied Skatsimi magic and the effects of the Prime Evils on the mortal world. The Black Book was lost when the Children of Zakarum took over this land.

Now, you must reclaim it without delay! Its knowledge may aid us in this dark time ahead.

NOTE: Quest Log updates after talking to Alkor.

Search the six temples in the Bazaar, Upper Kurast and the Causeway for Lam Esen’s Tome.

Alkor
The Black BOok contains powerful secrets of Skatsim, the Old Religion, long eclipsed by Zakarum.

I should warn you. The Black Book is much sought after by both good and evil. Be wary.

Asheara
Many things can be found in the city of Kurast. The book may be there.

Meshif
Oh. No one really believes that the Black Book exists. It’s just a symbol of Zakarum’s anti-Skatsim propaganda.

Natalya
I’ve heard of the Black Book. My Order’s code is based on many of its passages. If you find it, I will be greatly impressed.

Hratli
We have long sought the Black Book of Lam Esen. Rumors of its whereabouts spread as fast as jungle plagues. If you find it, take it to Alkor.

NOTE: After finding the Lam Esen’s Black Book in any of the six temples either on Upper Kurast or Kurast Bazaar. The spawn of the Black Book is random, so it may be in any of the temples. You will identify the temples’ doors in the map as a pink dot. The book is not a mob-drop. You will find it on a Book-stand. The Quest Log will update.

Talk to Alkor.

Deckard Cain
You have found a source of information powerful enough to turn the tide against the Zakarum.

Ormus
Why is the Black Book of Lam Esen like a coffin? Simple. Each holds the shape of our future.

Meshif
Thank all that’s holy. You’ve returned with the Black Book! Maybe now you can put an end to the Evil that has destroyed my homeland.

Natalya
So, you’ve returned with the Book. You surprise me. You must be very resourceful.

Hratli
We have the Book. Now we must see if we can bear its revelations.

Asheara
The Iron Wolves are very impressed by your skills.

Alkor
You have found the Book! It should give all of us here some insight into the nature of the Prime Evils . . .

Ah, but as for you . . .

NOTE: Alkor grants you new Stats

Diablo II - NPC Dialogue Lore - Act III - Khalim’s Will

Written by Medievaldragon on . Posted in Diablo 2

Deckard Cain
Never forget that your ultimate purpose here in Kurast is to destroy Mephisto. The ancient Horadrim imprisoned the Lord of Hatred inside the Guardian Tower that is located within the Temple City of Travincal.

Know this, friend. The only way to gain entry to Mephisto’s prison is to destroy the artifact known as the Compelling Orb.

Mephisto used this device to control the Zakarum Priests and their followers. The Orb can only be destroyed with an ancient flail imbued with the spirit of the one incorruptible priest.

Soon after his imprisonment, Mephisto worked his evil corruption on the Zakarum priesthood. All were turned to his dark ways, save one – Khalim, the Que-Hegan of the High Council.

Mephisto directed the other Council priests to slay and dismember Khalim and then scatter his remains across the Kingdom. The Priest Sankekur succeeded Khalim as Que-Hegan, eventually becoming the embodiment of Mephisto here on the mortal plane.

The corrupted High Council fashioned an Orb to control the rest of the Zakarum faithful and used their powers to hide the lair of their master from mortals.

Your task is to collect the scattered relics of Khalim – his Heart, his Brain, and his Eye. Then, using the Horadric Cube, transmute Khalim’s Flail with his relics.

Once this is accomplished, you must destroy the Compelling Orb with Khalim’s Will to open the way into the corrupt sanctum of Mephisto.

Find Khalim’s relics. Search for his Eye in the Spider Cavern.

Ormus
Ormus remembers the tale of Ku Y’leh. That venerable sage forgot that there is no life beyond death. There is only life.

Once prolonged unnaturally, it can become a living hell.

Meshif
Immortality is definitely not for me.

Can you imagine having to wake up every night just to piss for the next thousand years?

Natalya
I must admit, your foolish quest made little sense to me. But now I see the value of your actions. I believe you do possess great wisdom.

NOTE: After finding the Eye of Khalim within the Spider Cavern(Spider Jungle), you get prompted by the Quest log.

Search for Khalim’s Brain in the Flayer Dungeon.

Deckard Cain
Ahh … Khalim’s Eye! Only it can reveal the true path to Mephisto.

Place the Eye in the Horadric Cube along with Khalim’s other relics – the Heart, the Brain, and the Flail.

NOTE: When killing Witch Doctor Endugu at the Flayer Dungeon level 3 (Flayer Jungle)—he drops the Khalim’s Brain. This mob is Demon Magic Resistant Fire Enchanted [Immune to Fire]. Quest log updates.

Search for Khalim’s Heart in the Sewers under the Kurast Bazaar.

Deckard Cain
This is most fortunate! Khalim’s Brain knows Mephisto’s weakness.

Place it in the Horadric Cube along with Khalim’s other relics – the Eye, the Heart, and the Flail.

Hratli
You’re very brave to have come here. In the old days, mages who didn’t belong to one of the great Mage Clans were hunted down as renegades. But now, the Mage Clans have little authority.

NOTE: Khalim’s Heart is found at the Sewer level 2 at Kurast Bazaar. The Quest log updates.

Search for Khalim’s Flail in Travincal. Beware the High Council.

Deckard Cain
You have found Khalim’s Heart, and it still bears the courage to face Mephisto!

Place it in the Horadric Cube along with Khalim’s other relics – the Eye, the Brain, and the Flail.

NOTE: When you kill Mind Eater the Impaler at the Guardian Tower, he drops Khalim’s Flail. One-hand Damage: 1 to 16, Durability: 19-30, Required Dexterity: 36, Required Strength: 41, Mace Class – Very Fast Attack Speed, +60% Increased Attack Speed, +40 to attack rating, Adds 1-20 Lightning Damage, +60% Damage to Undead. Quest Log updates.

Ask Cain about Khalim’s relics.

Deckard Cain
Once properly imbued, Khalim’s Flail can destroy the Compelling Orb and reveal the way to Mephisto.

Place it into the Horadric Cube along with Khalim’s relics – his Heart, his Brain, and his Eye. Then, transmute them to carry out Khalim’s Will.

Transmute Khalim’s relics – the Flail, Eye, Heart, and Brain – with the Horadric Cube.

Deckard Cain
Masterfully done, hero! You have crafted Khalim’s Will. Employ it to destroy the Compelling Orb and open the way to Mephisto.

May the true Light guide your way.

Use Khalim’s Will to smash the Compelling Orb.

Meshif
I ought to return to the ship. We may have to sail from here very quickly.

Natalya
Beware, my friend. Sankekur may be the most powerful mortal in the world. He controls thousands of fanatical worshippers and embodies the Lord of Hatred himself. His death will be no easy task.

NOTE: Once destroying the Compelling Orb at the Guardian Tower of the Blackened Temple of Travincal, the entrance to Mephisto’s Durance level 1 is opened by the wall. Quest log updates.

Quest Completed.

Diablo II - NPC Dialogue Lore - Act III - INTRO

Written by Medievaldragon on . Posted in Diablo 2

Meshif
Well, I gave you my word, and brought you here as promised.

But by all that’s still holy, I wish I’d never returned to this accursed place. This fetid jungle can’t be the fair Kurast I left behind.

I don’t know what all this evil is, my friend, but it’s obvious that you must stop it. I only pray that you can before the jungle consumes the last vestiges of my beloved homeland.

Ormus
You now speak to Ormus.

He was once a great mage, but now lives like a rat in a sinking vessel. You have questions for Ormus and doubt in yourself. Ormus sees a strange dichotomy in you … as he dows in all would-be heroes.

Speak to him and he may grant you wisdom in turn. Or turn from him and seek wisdom in thyself.

Deckard Cain
I’ve not set foot in glorious Kurast for many years. But I never would have imagined it could be so corrupted.

Certainly, this ust be Mephisto’s work! You’d best get going, my friend. Diablo and Baal are still out there and you must find them.

Alkor
Damn it, I wish you people would just leave me alone! I . . .

Oh, you’re new here, aren’t you?

I am Alkor, the Alchemist. I dabble in potions and salves, and I can sell you some if you really need them.

But don’t make a habit of coming here. I don’t like to be disturbed while I’m studying!

Hratli
Welcome to Kurast, young Sorceress. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here.

My name is Hratli. I am a sorcerer skilled in metal work. It’d be a pleasure to help you . . . I don’t have many customers these days. Though my own magic is only useful for making enchanted weapons, I’ll bet yours will put an end to this terrible evil once and for all. May the spirits of Skatsim watch over and protect you.

As you can see, the populace has been brutally decimated by the forces of Mephisto. The canals run red with blood and demons roam the land.

The wretched jungle-hell has already reclaimed much of Kurast. The only safety you’ll find is here at the dockside, where a magical warding holds the jungle evils at bay . . . but I don’t know how long it will last.

To make matters worse, the Children of Zakarum are in league with the forces of Mephisto. The Zakarum have concentrated their power in the Temple City of Travincal, located within Kurast deep in the jungle wilderness.

It’s true . . . Their zeal is unmatched. But I say the so-called “Warriors of Light” are nothing more than the twisted puppets of a hidden hand.

Natalya
Greetings, hero. I’ve heard of your exploits and . . . I’m quite impressed. Very few mortals are capable of dealing with the Three and their minions as you have.

My name is Natalya. I am a hunter of Evil, part of an ancient Order sworn to hunt down corrupted sorcerers.

If I could, I would gladly join your quest to stop the Three. But I must wait here for further news. I can’t predict what will happen, but the danger is greater than we can know.

Until I receive my orders, I’ll assist you with the information I have.

Asheara
Hello, there. You must be a great adventurer to risk coming here.

My name’s Asheara, and I lead the mercenary band of mages known as the Iron Wolves. We’ve been hunting down demons in the jungle for months, but no matter how many of them we kill, they just keep comin’. Seems this whole place has been overrun by evil.

Rumor has it that you’ve come here to help. If that’s true, then I’ll let you hire some of my mercenaries.

But be careful . . . If you piss them off they can be worse than those monsters out in the jungle.

Diablo II - NPC Dialogue Lore - Act III - Blade of the Old Religion

Written by Medievaldragon on . Posted in Diablo 2

Hratli
As I told you before, I placed an enchantment upon the dockside in order to keep the demons at bay. But lately, the enchantment seems to be weakening.

If memory serves me correctly, there is a holy Skatsimi blade that could revitalize the enchantment. The blade is called the Gidbinn.

Find it, and our sanctuary here will remain safe.

As far as I know, the Gidbinn is in the possession of the Children of Light. They do not wish it to fall into the hands of those who can restore its powers.

GOSSIP

  • You may not believe it, but Ormus is the one who can use the Gidbinn to protect us. I trust you already know Meshif. But did you know that he was born and raised here?

    I suspect that like many of us his spirit is near broken at the sight of Kurast’s decline. Only our brand of gallows humor saves us from utter despair.

Look for the Gidbinn in the Flayer Jungle.

Natalya
Don’t let the Gidbinn’s size fool you. Though it is only a small dagger, it holds tremendous power when in the hands of a true Skatsimi mage.

The Gidbinn is one of the few remaining relics of Skatsim, the Old Religion. It is reputed to have great powers.

GOSSIP

  • You’d best get back out there and find that blade. The jungle creeps further into this camp by the hour.

Ormus
Ormus is familiar with the Gidbinn. But how would a powerful Skatsimi artifact aid an unbeliever like you?

Once the gidbinn is found, Ormus will use it to strengthen the protective barrier around the dockside.

GOSSIP

  • If we are to have peace from the shadow, you must find the weapon which will destroy the Light.

Deckard Cain
I’ve done some research on the Taan mage-clan, and it seems that most of their magical studies were focused on Skatsimi rites. If anyone is qualified to use the powers of the Gidbinn, it would be Ormus.

Alkor
Have you not heard of the Gidbinn? Well, allow me to reduce your ignorance on the subject.

The Gidbinn is an enchanted dagger – a religious artifact greatly valued by the Old Religion, Skatsim.

GOSSIP

  • Legend has it that the Skatsimi priests placed great power within the small blade. Power enough to repel this terrible jungle-curse which encroaches on our sanctuary.

Asheara
The Gidbinn will reinforce the enchantments that protect the dockside from the evil that infest Kurast.

GOSSIP

  • I’m certain that the Gidbinn is very closely guarded.

Meshif
The jungle is like nothing you’ve ever seen before. Imagine Paradise festering like a wound . . . then bursting!

GOSSIP

  • Hratli seems to be the only one left here with any common sense. Yet how sensible is it to remain here?

NOTE: Deep in the Flayer Jungle you find the Gidbinn among the ruins. Quest log is updated.

Return the Gidbinn to Ormus.

Ormus
You have done well, noble hero. Ormus congratulates you. The old spirits of Skatsim will watch over you for returning their sacred blade.

Now, after all these years, Ormus will once again use his powers to protect the innocent from the shadow. The spell that protects the dockside shall now be reinforced.

Deckard Cain
Have you met Natalya? She appears to be a member of the Khral-Harzhek, a secret order that has been around for centuries . . . almost as long as the Horadrim, itself.

Her presence here makes me uneasy, for they are traditionally sworn to hunt down Magi who have betrayed the trust of their order.

I wonder why she is here.

GOSSIP

  • Who could have foreseen that the Old Religion would play such an effective role in our war against the Three? Again, your efforts amaze me, my friend.

Alkor
Hah! You have stolen the fabled blade from right under Zakarum’s nose! This is a great day, indeed!

GOSSIP

  • I hope you don’t object to my badgering the witless.

Asheara
Now that fewer of the Iron Wolves are needed to guard the dockside, some of them have volunteered to accompany you free of charge.

GOSSIP

  • The jungle can take you down fast. Try to avoid getting trapped out there if you can.

Deckard Cain
This magic ring does me no good. Here . . . Wear it proudly!

GOSSIP

  • Asheara is both proud and self-conscrious of her womanhood.

Meshif
With any luck, the spirits of Skatsim will grant us revenge upon the powers that ravaged this land.

GOSSIP

  • That woman, Natalya, seems to be waiting for something important to happen. She’s a strange one, I think.

Natalya
You are truly amazing, stranger. There are precious few items in the world that would tempt me to go up against the Children of Zakarum and their midget minions.

GOSSIP

  • My Order has been keeping watch over Ormus for many years, now. He seems to champion the cause of good, but who knows what shadow lurks within his soul?

Diablo II - NPC Dialogue Lore - Act II - The Seven Tombs

Written by Medievaldragon on . Posted in Diablo 2

Jerhyn
I have heard of your many deeds of skill and bravery. I feel I can trust you with something I have been hesitant to speak of… Drognan and I have concluded that the Dark Wanderer who passed through here recently was Diablo, himself! Drognan believes that Diablo is searching the desert for the secret tomb where the great Horadric mage, Tal Rasha, keeps Baal imprisoned. You must find Diablo and put an end to the terrible evil that has fallen upon our city. Drognan is wise and is sure to have some helpful advice for you as to how Tal Rasha’s tomb may be found. It may take you quite some time to find The Tomb. May you be ready when you do.

It is well-known that there are seven great Horadric tombs hidden beneath the sands in the furthest reaches of the desert. One of them surely must be Tal Rasha’s prison. You must explore each of the tombs to find Tal Rasha’s exact location. Of course, Diablo is searching for the Tomb as well… No one can guess as to what terrors he has unleashed in his search.

Meshif
So… You’re going to search for the Seven Tombs, huh? Don’t you know that they’re just desert legends passed between merchants and travelers? No one really believes that they exist.
Warriv
Be very careful, my friend. I think I’ve seen enough recently not to doubt that these Tombs exist. And if they do, they’re most certainly guarded by terrible creatures.
Atma
I’ve heard legends of the Tomb of Tal Rasha, but I thought they were just old tales meant to scare young children.
Geglash
Ohh… I’d go with ya’ to those tombs… But… umm… I don’t like all that living dead stuff.
Meshif
I’m sorry, I can’t help you much here. Now, if the tombs were across the ocean, then I’d be the guy to talk to.
Fara
Legend has it that Tal Rasha lies imprisoned within his tomb, forever struggling to keep the Lord of Destruction bound. His was a selfless act, although perhaps foolhardy.
Lysander
When Tal Rasha chose to embody the spirit of Baal, he knew his doom was to wrestle eternally against the will of the greater Evil. Look around you and ask yourself, ‘Has the battle been won or lost?
Drognan
Tal Rasha’s tomb is hidden deep in the desert among six others. Tal Rasha’s symbol marks the True Tomb. If you want to know what that symbol is, you should be able to find it within the legendary Arcane Sanctuary.
Deckard Cain
Diablo nears his goal. We have little time to lose. Remember, my friend, that Andariel gave herself willingly to Diablo’s cause. It would be prudent to assume that the other Evils will attempt to aid their master as well.
Greiz
If you’re going into the deep desert, why not hire a few of my men to watch your back?
Jerhyn
You have done very well. Few could have come this far, let alone discover the True Tomb of Tal Rasha. Unfortunately, I hear that Diablo and Baal have eluded your grasp. This is most unfortunate… If you wish to travel East, I have authorized Meshif to give you passage by sea. I imagine he should be very anxious to leave by now. Good luck on your quest, and thank you again for saving my beloved city. You will always be welcome in Lut Gholein, my friend.
Elzix
I heard that Diablo has managed to best you, at least for the time being. I hope you catch up with him soon, and send him back to Hell for good!
Lysander
I’m sorry things didn’t turn out as you had hoped. Go and remember us fondly. You know, you bothered me far less than most.
Atma
You have proven to be the greatest of heroes, and I am honored to call you friend. Thank you for bringing peace to our lives again.
Warriv
Never fear, my friend. You did the best you could. I suspect that Diablo and Baal are now heading east, towards Kurast. You’ll find them… I know you will.
Atma
This is terrible news! Baal is in possession of one of mankind’s most powerful mages, and the Lord of Terror guides his path. They must be stopped, for I am sure they mean to free their elder brother Mephisto, the Lord of Hatred, who lies imprisoned under the corrupted city of Kurast. I fear you are walking into a great evil, but your faith can save you. May you walk in the light always.
Geglash
You’re an inspiration! And such a hero that it makes me look twice as bad… Ahh, you’re OK… Hey! Just save some glory for us little guys, huh?
Drognan
This is a serious setback… It is most unfortunate that Tal Rasha has been consumed by Baal’s destructive influence. There are many secrets known to the Horadrim, which could be used by Baal against us. You must travel east by sea to Kurast and stop Diablo and Baal before they free their eldest brother, Mephisto. Hahh… The lands of the eastern Empire are not the same as they used to be. There has been little word for some time. Speed is of the essence. Go quickly, my friend. May the fates smile on you.
Meshif
Jerhyn tells me I should take you east to Kurast. I haven’t been there for several years, but rumor has it that things are pretty grim.
Greiz
I’ve heard that your foe got away from you this time. Well, look at it this way… you’ve got the demons on the run. If you’re going to be leaving, then… Well, thanks for your help.
Deckard Cain
The Archangel Tyrael was the one who gave the Soulstones to the Horadrim two hundred and sixty years ago. It is highly unusual for the forces of Heaven to so directly interfere with man’s destiny, but Tyrael was said to act of his own volition. We have never been able to discern why. Perhaps, he goes against the consensus of Heaven because he doubts our ability to defend ourselves, or perhaps, he sees more threat than his peers. Where the actions of Hell often seem straightforwardly bent on destruction, the motives of Heaven are unfathomable. Now make haste… Both Diablo and Baal must be stopped before they join with their brother, Mephisto. If the three Prime Evils unite once again, the world as we know it will be no more.

Diablo II - NPC Dialogue Lore - Act II - The Arcane Sanctuary

Written by Medievaldragon on . Posted in Diablo 2

Drognan
I’ve been researching the old records, trying to find the location of Tal Rasha’s Tomb. Though I haven’t found the Tomb, itself, I may have a good lead for you. The great Vizjerei Summoner, Horazon, built his Arcane Sanctuary somewhere around here. He was a powerful spellcaster and kept demons as slaves within the Sanctuary. He kept a close eye on great events, too—such as the imprisonment of Baal within Tal Rasha’s Tomb. If you could find Horazon’s Sanctuary, I’m sure that it would hold some clue as to the Tomb’s location. Though I doubt Horazon is still alive, you must proceed with caution. There’s no telling what could be waiting inside. When I spoke of this with Lord Jerhyn, he asked that I send you to him. Perhaps he knows of a secret entrance or the like.
Fara
Ah, the ancient mage Horazon! He believed that he could bend Evil forces to his will. What he didn’t know was that Evil uses man, not the reverse. The Vizjerei still revere him as a symbol of man’s ability to triumph over other worldly forces. The Church of Light, however, cites him as an example of man’s folly.
Greiz
The only thing in Jerhyn’s cellar are the harem girls that have been hiding there since the troubles began.
Elzix
An ‘Arcane Sanctuary’ under the palace? I’d heard that there were some underground cellar levels that Jerhyn used as chambers for his treasure and such, but no Arcane Sanctuary.
Jerhyn
When the troubles began here, I allowed the terrified Harem guilds to join me within the safety of the palace. All was fine, until one night… Screams echoed up the stairwells from the harem. My guards arrived to find the poor girls being slaughtered by a merciless band of hell-spawned demons. My brave guardsmen tried to push the demons back into the mysterious rift from which they came. Ever since, my men have fought a losing battle. Demons have continued to pour through the rift into the palace. Ultimately, I hired Greiz and his mercenaries to help protect the rest of my fair city. Drognan believes that the Arcane Sanctuary lies buried underneath this palace, since Lut Gholein occupies the site of an ancient Vizjerei fortress. My palace is open to you now… Take care.
Deckard Cain
I very much doubt that Horazon still lives in his Sanctuary. He possessed great power and influence over demons, but even that may not have been enough in the end. One of his notoriety cannot easily remove himself from the vengeful reach of Hell.
Geglash
Look, look… I’m just about as tough and arrogant as they come, but you’d never catch me trying to tame a demon for a pet. That’s just asking for a lot of trouble.
Atma
Arcane Sanctuary? That place sounds awful! Even if you find a way into it, what makes you think you’ll be able to leave again?
Warriv
A careful caravan gives wide berth to sleeping bandits. If Horazon is gone, let him remain so.
Lysander
Horazon found it necessary to lock himself up for all time, just to protect himself from those angry demons. Such is the fate of one who practices the summoning arts… that, or eternal damnation. There’s old summoners and bold summoners, but no old, bold summoners.
Drognan
Nearly a thousand years ago, Horazon rose to the fore of the Vizjerei mage clan. Horazon used the knowledge of the Vizjerei to summon and control demons from Hell. Though a powerful Summoner, Horazon feared that the Lords of Hell would punish him for enslaving their brethren. Thus, the Summoner created for himself an Arcane Sanctuary. He believed that his Sanctuary would not only protect him from Hell’s vengeance, but also allow him to continue his studies free from the ravages of time and disease. Horazon had crafted many wondrous scrying devices through which he observed the events of the world outside. It is certain that he took careful study of Tal Rasha’s imprisonment and recorded the location of his forgotten Tomb. The Arcane Sanctuary was believed to have been constructed here in Lut Gholein. An entrance may be hidden somewhere in the palace, as that building is very old, and was once a Vizjerei fortress.
Meshif
Ahh… The legend of Horazon is an old one, especially around these parts. You wouldn’t believe the feats and strange events that are attributed to him.
Elzix
I understand that you’ve been talking to Jerhyn. Well, if so, then you’re the first in a long while… since the trouble began, actually. Do us a favor and try to find out what’s got Jerhyn so edgy all the time. OK?
Jerhyn
There was an eastern mage… a Vizjerei, I believe… who visited me almost a year ago. He was very interested in the history of this site, and he seemed particularly fascinated with the palace architecture. I gave him a tour. When he found the ancient seals over a passageway in the cellar, he became very agitated. He asked for some time alone to study them, and I granted it. Shortly after, he left with no further word and I never saw him again. Odd… Don’t you think?
Greiz
What’s got you so occupied in the palace? Don’t tell me you’re finding the Harems more compelling than killing demons? That would be out of character for one such as yourself.
Drognan
I am certain that you will find the information you need when you find Horazon’s Journal. I suggest you find it quickly, for Diablo may be getting closer to freeing his brother as we speak.
Lysander
Huh? The horizon is always out of reach, you should know that. Oh, Horazon! Oh, I see. Uh. Yes. Well. He was insane. Brilliant, yes, but… total lunatic.
Fara
Even a sanctuary such as Horazon’s can be breached by the tentacles of Evil. Such a haven could have become a chamber of unspeakable horrors. Be wary of what you may unleash!
Geglash
All my years of brawling, of pummeling both the unsuspecting and the deserving, have yielded two insights. You can either fight or you can run. All other strategies are variations of these.
Meshif
So… Now that you’re such a pal of Jerhyn, why don’t you ask him if I can set sail one of these days? I’m running out of patience.
Atma
So you’ve been in the palace, have you? Tell me, why does Jerhyn keep that place locked up so tight?
Warriv
Fate is like a caged gorilla. It will pelt you with dung if you mock it.
Deckard Cain
I’ve been thinking about the problems in Jerhyn’s palace. Perhaps this has occurred to you as well… If those cellar passageways lead to the Arcane Sanctuary, then that is where the demons came from. Horazon’s haven must have been breached!
Book at the Tomb of Tal Rasha
Seekers of the Tomb of Tal Rasha will find it through the Portal. But know that the glowing glyphs recorded here in my Arcane Sanctuary are the signs of the six False Tombs. The missing Seventh Sign marks the Tomb of Tal Rasha… Of the Horadrim he might be called the foremost. It was a shining – but brief – moment for the Mage Clans when they set aside their differences and worked together against the common enemy. The Horadrim relentlessly pursued the Three across the desolate Empires of the East, and even into the uncharted lands of the West, leaving the Archangel Tyrael’s hands unblemished. Presuming the Three to be vanquished, the Horadrim’s unstable fellowship began to dissipate. Abandoning their sacred charge to safeguard the three Soulstones, the disparate Mage Clans began to squabble amongst each other over petty differences. Their conflicts not only dissolved their brotherhood, but strengthened the Evils which they had buried beneath the cold earth.
Greiz
Unbelievable! The Harem girls are dead! The palace guards have been fighting off demons from the cellar. How could that happen without my knowledge?
Jerhyn
I thank you for your heroic aid! I’m also glad that you found something you were looking for. The journal should help you find the True Tomb of Tal Rasha. Hopefully, there is still time to get there before Diablo. Go now. And good luck.
Drognan
You have found Horazon’s Journal. Excellent… But, I must caution you. The mark of the True Tomb of Tal Rasha, is sought, if not already known, by Diablo. I needn’t elaborate on the implications of that.
Elzix
News of the tragedy in the palace is spreading fast. How awful! And to think, this whole time I thought Jerhyn and his guards were in there playing with the harem girls.
Geglash
Hah! I wish Jerhyn would’ve let me in the palace. I would’ve saved those girls and kicked demon ass back to the fire-pits o’ Hell!
Meshif
So… Now we know Jerhyn’s little secret. Well… I guess I can see why he wanted me to stay, though… I’m just glad it didn’t come to that. Now he tells me to wait some more, in case you need to get out of here. Well, for you I’ll do it. Maybe they’ll mention me in the epic ballads, eh?
Warriv
Well, the news going around town is very unsettling. Apparently, we were in more danger than anyone thought. Good work friend… you may have saved all our skins.
Fara
Faith is stronger than any armor. The shield will protect the body, but Faith will strengthen the courageous heart.
Lysander
Horazon’s urinal? Oh, journal! Yes, well… Glad you found it. Such a shame about those poor harem girls, huh? I shall miss them deeply… I mean their conversations, of course.
Atma
Oh, those poor women! Will the slaughter never end? Thank you once again for protecting our city.
Deckard Cain
You must move quickly now, friend, for Diablo is undoubtedly close to finding what he seeks. Find the Tomb of Tal Rasha before he frees the Lord of Destruction.

Diablo II - NPC Dialogue Lore - Act II - The Summoner

Written by Medievaldragon on . Posted in Diablo 2

Greiz
That guy really talks like that? Sounds like either Horazon has gone stir-crazy or that’s some impostor.

Jerhyn
The man you describe is probably not Horazon. He sounds like the very mage who came around here a while ago. He was very curious about this palace and seemed especially interested in the seal on the passageway in the cellar. He left shortly after that. I wonder how he got down there? The seal was never broken… That mage spoke a great deal to Drognan. Why don’t you ask him about it?

Drognan
Yes… The man you speak of sounds like the mage who came here many months ago. He claimed to have fought Diablo in the passages beneath Tristram. No doubt the fool wandered into Horazon’s Sanctuary and lost whatever was left of his ravaged mind. He is beyond salvation. It is possible that the fool has been possessed by the spirit of Horazon. If that’s true, then you’d better put an end to his tortured existence. Once done, I believe the demons who were summoned and imprisoned within the Sanctuary will cease to exist as well.

Lysander
Ah, yes. I remember. There was a… fellow around here many months ago who asked almost as many questions about Horazon as you. So… He discovered enough to assume Horazon’s place in the Arcane Sanctuary, huh? What a fool!

Meshif
Ah, yes. As a ship captain I am well aware of the phenomenon of a false Horazon. Sorry, just a little joke.

Warriv
There’s nothing more dreadful than a powerful being driven by a frayed mind.

Atma
You always seem to find the worst trouble. I don’t know how you handle it.

Geglash
So! Horazon’s crazy, eh? I’d be surprised if he wasn’t. All those centuries without ale would drive anyone to drink… but then you couldn’t drink. And that would drive you to drink… Hah?… What was the question?

Fara
Hmmm… That doesn’t sound like Horazon. I’ll agree that he may have gone mad, but from what you tell me, I don’t think that’s the case. Talk to Drognan… he may know more than I.

Elzix
Ugh… Crazy mages give me the creeps. Just kill him and get on with your business.

Deckard Cain
The appearance of the mage you describe sounds like one I met back in Tristram. Many Vizjerei came to fight against Diablo, the Lord of Terror. Perhaps, this is one of them. You know, fate seems to have frowned upon all of the heroes who confronted that terrible Evil. Take care or the same may happen to you.

Greiz
So, Horazon’s been dead for some time. I take it you at least found what you were looking for.

Geglash
The way I see it… Well, it’s all pretty blurry.

Jerhyn
The demonic force that was emanating from the corrupted Sanctuary has dissipated. I thank you greatly for your help. Now, we can look to rebuilding our lives. All will be for nothing, though, if you do not stop the greater Evil which is rapidly gaining ground.

Drognan
Larger forces are moving inexorably towards us. You must now make haste to the Tombs.

Elzix
You make me long for the days of glory. When I had both hands, both eyes and more of a foot…

Warriv
I guess you’ll be heading to the Tombs now? I hear that they’re in the deepest desert regions.

Meshif
Well! You’ve got what you’re after. Now get a move on before it’s too late.

Lysander
Huhhh… Such is always the fate of those who meddle with evil.

Atma
You’re more the hero than I could have dreamed. Perhaps, there is hope for us after all.

Fara
I feel no pity for that would-be Summoner. His terrible ambition for demonic power was his undoing. You merely hastened the inevitable.

Deckard Cain
I hope that this false Summoner found peace in death. Unfortunately, it is more likely that he will be dragged down into Hell by the demons he was bound to. Let this be a lesson to you… Demonic magic is a quick path, but its powers are seductive and deadly.

Diablo II - NPC Dialogue Lore - Act II - The Tainted Sun

Written by Medievaldragon on . Posted in Diablo 2

Jerhyn
My astrologers failed to predict this eclipse. You should seek Drognan’s advice.

Greiz
This midday darkness reeks of foul magic! My men and I are trying to keep the peace, but this kind of thing really scares people.

Elzix
Two men arrived late last night bearing a story about evil magic. They said they saw a gathering of giant snake creatures performing some arcane ritual. They sound like the Serpent Men of the desert.

Warriv
The sun has grown disgusted with the terrible deeds it must shine upon each day. Damnation is upon us all.

Atma
Drognan, the wizard, will have some idea as to what is happening.

Geglash
This whole place is one big ale fog.

Fara
This unnatural nightfall is no doubt caused by evil sorcery. Drognan might know what we are dealing with.

Lysander
Claw Vipers! This outer darkness mirrors the inner blackness of their souls. It is they who have eclipsed the sun, I’ll wager. They are a venomous band.

Drognan
I’ve been researching this lengthy eclipse and I believe it to be the work of Claw Vipers. Find their temple beneath the desert sands and you may find the source of this curse.

Meshif
This permanent darkness is very unsettling. Hmmm… It would make navigation by stars easier for me, though.

Deckard Cain
Drognan may have some advice on this matter. Hmm… I think I’ll speak with him myself.

Jerhyn
This eclipse is a definite manifestation of evil.

Greiz
Don’t worry! My men and I have an iron grip on this town. If those cursed Claw Vipers are plotting anything against us, we’ll be prepared for ‘em.

Warriv
The calculated coldness of the reptilian brain makes the Claw Vipers uncanny adversaries.

Geglash
It’s strange when the morning after the night before… is still the same night.

Meshif
I’ve had about enough of this darkness. I don’t even know what day it is anymore.

Fara
The Claw Vipers practice evil magic. They have also been known to kidnap travelers and sacrifice them to their dark gods.

Lysander
Well… I don’t know much about the habits of Claw Vipers, to be honest. Drognan will probably know something about the nature of the magic at work.

Drognan
I’ve discovered a reference to a similar eclipse several hundred years ago. It says that some desert-dwelling snake demons had erected an evil altar, which caused the sun to go black. Perhaps we are dealing with something similar here. Look for an altar in the Claw Viper temple.

Elzix
I usually charge for rooms by the night. But I may have to soon change that.

Deckard Cain
The source of this spell is probably a magical altar. It will not be enough to kill the Claw Vipers. To reverse the spell you must destroy the altar.

Atma
I was going to go to bed, but then I realized that I have no idea what time it is. It could be the crack of dawn, for all I know.

Jerhyn
The sun again shines on Lut Gholein! I’m beginning to like you, traveler.

Greiz
I’m glad that’s over with!

Elzix
Ahh… It takes but one eye to revel in the beauty of our restored sun.

Geglash
So, this is daylight… It’s over-rated.

Warriv
With renewed daylight, one may gather the wits that were scattered about like restrictive undergarments in the darkness.

Meshif

Meshif
So… Did you plunder any booty?

Atma
You have done well to restore light to our world.

Fara
Drognan seems to have taken you into his confidence. This is good, for you will benefit from his wisdom.

Lysander
Ahhh… Claw Vipers are fond of magical artifacts. Did you happen to find one in their temple?

Drognan
You did well in destroying the Claw Vipers. We are all glad to see the sun returned to its former glory.

Deckard Cain
I’ve been speaking with Lord Jerhyn, and I sense that he is becoming more and more agitated by something. You should try to talk to him again. If he still won’t take you into his confidence, seek to prove yourself a bit more. I gather that his respect for you is growing.

Diablo II - NPC Dialogue Lore - Act II - Horadric Staff

Written by Medievaldragon on . Posted in Diablo 2

Deckard Cain
Ahh… The lost Horadric Scroll! What a fortunate turn of events… As the last living Horadrim, I alone have knowledge of its meaning. Now, to read the Horadric runes it bears. Hmmm… The Horadric Mages, after binding Baal within Tal Rasha, magically sealed off his Burial Chamber from the mortal realm. Those same Mages also crafted fearsome Horadric Staves and imbued them with the special power to open the Chamber’s hidden door. After nearly losing one to the thievery of a rogue sorcerer, they divided all the Horadric Staves into two parts – wooden shaft and metal headpiece – hiding them separately to safeguard them. The Horadrim foresaw our current plight and designed the hiding places to reveal themselves to worthy heroes like you. Collect both parts of a Horadric Staff and unite them using a Horadric Cube. Then, you may enter Tal Rasha’s Burial Chamber.

The Viper Amulet you bear is actually the headpiece of a Horadric Staff! Yes… You have an uncanny knack for finding rare and valuable artifacts. Of course, you’ll have to use a Horadric Cube to combine the headpiece with the shaft.

The Staff of Kings! You astound me, my friend. You have discovered the shaft portion of a Horadric Staff. I trust you know how to use a Horadric Cube to unite the shaft with its headpiece.

You have quite a treasure there in that Horadric Cube. According to Horadric lore, the Cube can restore a Horadric Staff. To do it – use the Cube as you would a scroll. When the Cube opens, place both pieces of the Staff into it and use the Cube’s transmute power. You’ll be pleased to know that the Cube has other alchemical uses as well… Six gems plus one sword transmute into a socketed long sword. You may also transmute two quivers of crossbow bolts into one quiver of arrows, while two quivers of arrows yield one quiver of bolts. I must leave it to you to discover other formulae.

Excellent! You have a Horadric Staff. Carry it with you into Tal Rasha’s Tomb. Find within the Tomb the chamber whose floor is inset with the Circle of Seven Symbols. Place the Staff into the receptacle you find there. That will open the secret passage into Tal Rasha’s Burial Chamber. But, be prepared for a fight – you’ll likely have to kill Tal Rasha to destroy Baal.

Diablo II - NPC Dialogue Lore - Act II - Radament’s Lair

Written by Medievaldragon on . Posted in Diablo 2

Atma
I don’t expect this of you, but if you want to help me, I would be grateful. In the sewers below our city, there lurks a horrid creature that hungers for human flesh. The creature has killed many, including my son and my husband. If you destroy it, I will reward you. Please be careful though, that beast has taken enough from us already. The sewer entrance is through the trap door just up the street.

Greiz
I’ve personally found some of that devil’s victims washed up out of the sewer. Often, they are missing limbs or a head, and their bodies have always been skinned. At first the creature raided the town at night… That’s how Atma lost her family. Now we’ve got him barricaded in the sewers. You’re safe up here on the surface, but every now and again some fool wants to be a hero and heads down to the waste tunnels with a pig-sticker.

Elzix
I hear that the creature kills his victims in order to hack off their limbs! I guess that makes me a less likely candidate, eh?

Warriv
I’ve heard tales of walking corpses out in the desert at night, though I’ve never actually seen one.

Geglash
Hey… Don’t touch my drink or I’ll bore a hole into your skull with my thumb.

Fara
I believe that the creature you refer to is one of the ancient Horadric mummies from the tombs that lie buried beneath the desert sands. It is unusual for one of his kind to be so far away from his resting place. I sense in this entity a restless and malevolent spirit.

Atma
The creature makes its lair in the tunnels beneath this city. He butchered my husband and son… I simply cannot bear to talk about it…

Meshif
There are two entrances to the sewers, I believe. One of them is right near here, down by the water beneath the docks. I can see it from my ship, and you can bet I keep an eye on it every night.

Drognan
Fara and I have been talking about the creature recently. From my studies, I have deduced that it is Radament the Fallen, an ancient Horadric mummy that has for some reason left his tomb to prey on mortals. I’m doing some more research now. If you check back later, I may have some more insight as to his nature.

Lysander
I hear that beast is after body parts. Does he eat them? Oooh… Ghastly!

Deckard Cain
The Horadrim used to mummify their highest mages, and infuse them with spells that would allow them to protect their tombs, even after death. I have no idea why one of them would be acting so malevolently. Perhaps Drognan or Fara would know more about this.

Warriv
Death is not afraid of the living, but the living abhor death.

Meshif
I noticed a rotting, human arm floating in the harbor this morning. I suspected foul play, so I told Greiz. He didn’t seem too concerned since there haven’t been any folk reported missing lately.

Atma
I am starting to have second thoughts about my request… I couldn’t bear the thought of you losing your life on my behalf. Please be careful.

Greiz
We’ve been meaning to send an organized group down there to kill that thing, but it would be dangerous. We just can’t afford the chance of losing any men with all the trouble that’s going on in the desert.

Geglash
Ah-hah! Back for a small shot of courage… Believe me, it doesn’t help for long. Drinks, barkeep!

Elzix
If you’re going to fight that thing, use some common sense. Be knowledgeable about what harms the undead. Poison, for instance, will have little effect.

Lysander
Huh? Peppermint? Oh, Radament! Yes, yes. Ooh, a foul creature… Some of my exploding potions should do quite nicely against him. They usually work well against the undead.

Drognan
I’ve just been reading something interesting about this sort of undead. Apparently, certain Horadric funereal priests altered the bodies of their dead mages with magical and surgical techniques—often replacing body parts with those of animals. This was thought to augment their powers, and raise their status in the afterlife.

Fara
Drognan told me something interesting earlier today. It might explain why Radament is so restless, and it might have something to do with why he is stealing human body parts.

Deckard Cain
The Horadric mummies were created to protect the tombs, but Radament is far from his burial chamber. Given the aberrations that have been witnessed lately, it comes as no surprise that even the ancient guardian spells have begun to unravel. Be wary of this as you venture farther into the desert.

Greiz
You’ve killed Radament, eh? That’s quite a nice piece of work! If you ever need a job as a mercenary, I’d be happy to sign ya’ up.

Drognan
From what you tell me, it would seem that Radament was bent on the task of reviving his own mummified corpse with the flesh of the living. This is very unusual indeed. It takes an incredible magic power to alter the singular purpose of an undead mind. Perhaps there is a power at work here which is beyond my ken.

Lysander
Uh… Little of what I am able to hear is of any value. Radament’s death, however, is news worth hearing. I’m sure Atma will be glad to hear of this.

Meshif
Good job mate! At night out on my ship, I was often awakened by that fiend’s awful moaning. I bet I rest easier now.

Geglash
Whoah oh… ‘Radament the Fallen’, is it? I’ve fallen off many a barstool and no one calls me ‘Geglash the Fallen’. They might go so far as to say, ‘Geglash, you’ve fallen!’

Elzix
We ran into one of those old tomb guardians when I ran with my bandits. I know they aren’t easy foes to face, so you sure have my respect. Have you told Atma yet?

Warriv
Atma’s been telling everyone what you’ve done for her.

Fara
As you have helped Atma and all of us, so shall I help you.

Deckard Cain
If you haven’t already, tell Atma that Radament is dead. It may help to ease the weight of her mourning.

Atma
They say that the taste of vengeance is bittersweet, but I find it to my liking. In addition to my undying gratitude, I have spoken on your behalf with the rest of the townspeople. The merchants have agreed to show their gratitude by offering their wares and services at lower rates. Oh… Jerhyn wants to see you, too. You’ll find him in front of the palace.

Diablo II - NPC Dialogue Lore - Act I - Sisters of the Slaughter

Written by Medievaldragon on . Posted in Diablo 2

Deckard Cain
It is certain that we face the demon queen, Andariel, who has corrupted the Rogue Sisterhood and defiled their ancestral Monastery. This does not bode well for us, my friend. Ancient Horadric texts record that Andariel and the other Lesser Evils once overthrew the three Prime Evils—Diablo, Mephisto and Baal—banishing them from Hell to our world. Here, they caused mankind untold anguish and suffering before they were finally bound within the Soulstones. Andariel’s presence here could mean that the forces of Hell are once again aligned behind Diablo and his Brothers. If this is true, then I fear for us all. You must kill her before the Monastery becomes a permanent outpost of Hell and the way east lost forever.

Diablo is heading east for some foul purpose. And the only passage east is through the Monastery gate. Obviously, Diablo summoned Andariel to block any pursuit. For her part Andariel hopes to win Diablo’s favor… the lesser demons are always vying for positions of power within the unholy hierarchy!

Akara
Andariel has desecrated all we hold dear. She must not be permitted to serve Diablo. Destroy her! Her corruption of our Order must be undone!

Charsi
Send Andariel back to the Hell she came from!

Gheed
You’re going after Andariel? … One of my wagon wheels is in need of repair. I’ll be under the wagon, if I’m needed.

Warriv
The mapmakers tell us the shortest distance between two points is a straight line. Our way east is a line that runs through Andariel’s stronghold, the Monastery.

Kashya
I can imagine a thousand different ways to kill Andariel. You need only choose one.

Deckard Cain
It is clear that Andariel is acting on behalf of Diablo to prevent anyone from following him eastward. Her defeat would allow you to continue the pursuit. Ancient lore has it that while Andariel was spawned in the Burning Hells, she is not fond of fire.

Akara
You have done much to help us, but I sense that this has only fueled Andariel’s fury. She will not stop until we are all dead. You must kill Andariel before her army can gain the upper hand.

Gheed
Have you stumbled upon that Demon Queen, yet? I hear she’s quite the beauty… as far as Maidens of Anguish go, that is.

Charsi
If you are the hero that you seem to be, now is the time to prove it.

Warriv
May I remind you that my caravan can only go east, if the Monastery is cleansed?

Kashya
Deckard Cain has important information about Andariel.

Akara
Finally, we may rejoice! We owe you a debt we can never repay. I only hope that in time we will be able to rebuild our Order. All our thanks go with you, my friend.

Charsi
You’ll probably go east now… It was good to know you. I hope you’ll come back if you ever need anything.

Kashya
Andariel’s death brings about renewed life for us all. We mourn the loss of our dear Sisters, but at least now we can get on with our lives. I… may have misjudged you, outlander. You are a true hero and testament to the noble spirit which has inspired our Order for generations. Fare well… my friend.

Gheed
I’m going to party like it’s 999!

Warriv
The caravan is prepared. We may now journey eastward to Lut Gholein.

Deckard Cain
This is a great victory indeed, but many more battles await. I will accompany you on your journey, lending what assistance I can… Remember… Diablo is still out there, seeking something in the desert. I’m afraid that this nightmare will not end until you find what it is that he seeks.

Diablo II - NPC Dialogue Lore - Act I - Tools of Trade

Written by Medievaldragon on . Posted in Diablo 2

Charsi
When I fled the Monastery, I left behind the Horadric Malus, my enchanted smithing hammer. If you can retrieve it for me, I’ll use its magic to strengthen your equipment.

Deckard Cain
The Malus was forged and enchanted by the ancient Horadric Mages during the Sin Wars. When their union dissolved, the Malus was entrusted to the Sisterhood guarding the pass into the East.

Kashya
Charsi is wasting her time and talents using an inferior hammer! Had she the Horadric Malus, she could make the steel sing and craft you a suit of armor as impenetrable as the Great Eye

Charsi
The Monastery can confuse even those who know it well. Stay alert in there.

Gheed
Charsi talks of nothing anymore, but this Horadric Malus. Between you and her my ears need a rest. Just find it and bring it back quickly.

I have offered my nomadic phallus, but to no avail.

Warriv
Just as an archer needs bow and arrow, or a draughtsman pen and paper, so Charsi needs the Horadric Malus with which to ply her trade.

Deckard Cain
The Malus has eluded you so far. Well, search thoroughly in the Barracks… That is where the Rogues kept their forge.

Akara
If you can’t carry out this quest, how will you face the greater evils ahead?

Kashya
To do battle with Andariel requires more than thick skin and a strong will. You’ll want armor and weaponry forged with the hammer’s enchantments.

Charsi
The Malus is a Horadric artifact of great power. Please bring it back.

Gheed
I have heard that you bear us no Malus.

Warriv
What better opportunity to show your mettle?

Deckard Cain
The magical effects imbued by the Malus are impossible to predict, but are always to the good.

Akara
Well done, my friend. But remember, the return of the Horadric Malus is but one step in reclaiming the Monastery.

Kashya
Now that the Horadric Malus is back in our possession, we shall use it to deliver a great blow against the Evil which torments this land.

Charsi
Oh! Thanks so much for returning the Horadric Malus! I will now imbue one of your items with magical powers.

Gheed
I guess it’s too late to take back some of the names I called you.

Warriv
I am glad the hammer has returned and you with it.

Diablo II - NPC Dialogue Lore - Act I - Forgotten Tower

Written by Medievaldragon on . Posted in Diablo 2

Tome
…And so it came to pass that the Countess, who once bathed in the rejuvenating blood of a hundred virgins, was buried alive… And her castle in which so many cruel deeds took place fell rapidly into ruin. Rising over the buried dungeons in that god-forsaken wilderness, a solitary tower, like some monument to Evil, is all that remains.  The Countess’ fortune was believed to be divided among the clergy, although some say that more remains unfound,  still buried alongside the rotting skulls that bear mute witness to the inhumanity of the human creature.

Gheed
The only wealth you’re likely to find there is a wealth of vermin.

Charsi
That old tower is as rotten on the inside as it appears on the outside. I heard that several Sisters came to a gruesome end when a stairwell collapsed on them.

Akara
The dangers there are not solely architectural. Once inside that wretched place, many succumb to a vile miasma.

Deckard Cain
That tower marks a place of danger.  There is an epic poem about it…  How much sorrow one can stand was tested there.

Warriv
Rumors of treasure are no different from rumors of any other kind. They hold false promise to those who should know better.

Kashya
The tome speaks of treasure. Yet, all we have found are death, delirium, and disappointment.

Have you suddenly lost your taste for wealth?

Deckard Cain
Quickly in and quickly out is all the advice I can give you.

Warriv
Better an empty pocket than a full grave.

Charsi
You’re not ready to give up, are you?

Akara
There is no more I can tell you about that ancient tower.

Gheed
Guess what! I’ve named a boil on my ass after you. It, too, bothers me every time I sit down.

Kashya
Your rewards are well-earned. To us,  the tower was nothing more than a headstone looming over a long forgotten grave.

Warriv
Remember. Wealth is as insubstantial as a cloud and passes as quickly.  Ignore Gheed. All that twitters is not bold.

Gheed
Warriv’s advice is like corpse gas; it befouls the air for a moment and then it disappears.

Akara
I thought the stories of treasure in the tower were nothing but lies. I am glad you found something of value in that death-trap. Would that our Sisters had been so fortunate.

Charsi
Those riches will serve you well on the long road ahead.

Deckard Cain
Well done, my friend. Courage and opportunity together have created in you a kind of alchemy.

Diablo II - NPC Dialogue Lore - Act I - The Search for Cain

Written by Medievaldragon on . Posted in Diablo 2

Akara
It is clear that we are facing an Evil difficult to comprehend, let alone combat. There is only one Horadrim sage, schooled in the most arcane history and lore, who could advise us… His name is Deckard Cain. You must go to Tristram and find him, my friend. I pray that he still lives.

Kashya
The bark of Inifuss holds mystical runes. Akara can translate them… into our revenge!

Akara
Tristram is too far to journey by foot… Cain would likely be dead, when you arrived. However, there is a magical portal that will take you there instantly. To open it, one must stand within the circle of Cairn Stones and touch them in a certain order. The proper order can be found in the runes written on the bark of the Tree of Inifuss. You must find the sacred Tree of Inifuss and bring back its bark. I will translate the runes to unlock the Stones’ mystic pattern.

Charsi
If you bring back the bark of Inifuss, Akara will tell you how to get to Tristram.

Warriv
Months ago, I came across a few survivors from Tristram. They said that Cain had gone half-mad and could no longer distinguish fact from fantasy.

Gheed
I would sooner micturate in a tankard of my own ale than journey to Tristram!

Charsi
Without the bark of Inifuss you can’t find Cain.

Akara
How will you find Cain without going to Tristram? Finding the Tree of Inifuss is the first step on your journey.

Kashya
The Tree of Inifuss is hard to find, but you’ll know it when you see it.

Gheed
Barking up the wrong tree, huh? You’ll find it, just keep looking.

Warriv
He who seeks that which cannot be found must look inside himself for further guidance… or look harder!

Kashya
With this scroll you may open a portal back to Tristram. Only Akara can decipher its logic.

Charsi
Get this to Akara. Only she can understand it.

Gheed
Look, friend… I trade a lot of strange items, but I’m not going to start dealing in bark. Okay?

Warriv
This looks like gibberish to me. Akara may know what to make of it.

Akara
Ah, very good. I have translated the runes on this scroll. You must find the Cairn Stones and touch them in the order that I have written.

Kashya
Deckard Cain has crucial knowledge about the Evils we face. You must find him!

Charsi
I have heard that Tristram is now in ruins! Without Cain I fear for the ruin of all of us.

Gheed
I’m told that Tristram now resembles a mead hall… after a Barbarian wedding! I will wait here for your most glorious return.

Warriv
It is too dangerous to travel to Tristram. I won’t be leaving here until the way is clear!

Akara
If he still lives, Deckard Cain may be in grave peril! You must hurry to Tristram before all is lost!

You have risked your life to rescue Cain. For that we thank you. We must seek his counsel immediately.w

Kashya
Again, you amaze me, outlander. The Sisterhood is grateful to you for delivering Cain to us. I believe Akara has something to tell you.

Gheed
Ah, Cain is here… another customer. I haven’t been this pleased since a love-starved maiden let down a bit more than her hair.

Charsi
Akara wishes to reward you for your bravery in returning Deckard Cain.

Warriv
Only a brave adventurer could return with Deckard Cain. Akara has a reward for your valor.

Deckard Cain
… I thank you, friend, for coming to my aid.  Oh… Blessings on the Rogues! They finally rescued me from that cursed place!

Regrettably, I could do nothing to prevent the disaster which devastated Tristram. It would appear that our greatest fears have come to pass. Diablo, the Lord of Terror, has once again been set loose upon the world! As you know, some time ago Diablo was slain beneath Tristram. And when our hero emerged triumphant from the labyrinth beneath town, we held a grand celebration that lasted several days. Yet, as the weeks passed, our hero became increasingly aloof. He kept his distance from the rest of the townsfolk and seemed to lapse into a dark, brooding depression. I thought that perhaps his ordeal had been so disturbing that he simply could not put it out of his mind. The hero seemed more tormented every passing day. I remember he awoke many times—screaming in the night—always something about ‘the East’. One day, he simply left. And shortly thereafter Tristram was attacked by legions of foul demons. Many were slain, and the demons left me to die in that cursed cage. I believe now that Tristram’s hero was that Dark Wanderer who passed this way before the Monastery fell. I fear even worse, my friend… I fear that Diablo has taken possession of the hero who sought to slay him. If true, Diablo will become more powerful than ever before. You must stop him or all will be lost.

As a token of my gratitude, I will identify items for you at no charge.

Diablo II - NPC Dialogue Lore - Act I - Sister’s Burial Grounds

Written by Medievaldragon on . Posted in Diablo 2

Kashya
My Rogue scouts have just reported an abomination in the Monastery graveyard! Apparently, Andariel is not content to take only our living. Blood Raven, one of our finest captains in the battle against Diablo at Tristram, was also one of the first to be corrupted by Andariel. Now, you’ll find her in the Monastery graveyard raising our dead as zombies! We cannot abide this defilement! If you are truly our ally, you will help us destroy her.

Death has done nothing to weaken Blood Raven’s combat skills. If anything, she’s more deadly than ever.

Charsi
Blood Raven was the leader of a Rogue band that once fought Diablo at Tristram.

Gheed
I’m sorry… The undead are bad for trade. I have a strict no-return policy.

Akara
Blood Raven fought valiantly against Diablo in the catacombs beneath Tristram… She was never quite the same afterwards. It is now obvious she brought an evil influence back with her.

Warriv
Hmmm… How can one kill what is already dead?

Kashya
Each moment you delay adds another undead Sister to Blood Raven’s army.

Akara
If you fail to destroy Blood Raven, I fear that our Order will perish forever.

Charsi
Akara felt something was wrong even before Andariel descended upon us. She feared that Blood Raven had stumbled upon some evil force beneath Tristram. I wish we had acted then…

Gheed
I wonder if that old gossip, Melra, is among the undead? Oh, she had dirt on everybody.

Warriv
When the dead return to prey upon the living, it is a terror beyond understanding.

Kashya
I can hardly believe that you’ve defeated Blood Raven! Though she was once my closest friend, I pray that her tortured spirit remains banished forever. You have earned my respect, stranger… and the allegiance of the Rogues. I have placed several of my best warriors at your disposal.

Akara
Andariel must be made to pay for her sacrilege!

Charsi
Kashya wishes to reward you for your defeat of Blood Raven. I thank you, too, even though Blood Raven was once my friend.

Gheed
Some of those gals weren’t so nice the first time around.

Warriv
You’ve done well, stranger. I hope all your efforts are worth it.

Diablo II - NPC Dialogue Lore - Act I - Den of Evil

Written by Medievaldragon on . Posted in Diablo 2

Akara
There is a place of great evil in the wilderness. Kashya’s Rogue scouts have informed me that a cave nearby is filled with shadowy creatures and horrors from beyond the grave. I fear that these creatures are massing for an attack against our encampment. If you are sincere about helping us, find the dark labyrinth and destroy the foul beasts. May the Great Eye watch over you.

I should add that many Rogue scouts have died in that horrible place. We cannot afford to lose any more. If you choose to enter that Den of Evil, you must do so alone.

Kashya
The demons in that cave have claimed many of my finest archers. I wonder how you will fare!

Charsi
The beasts from the cave have begun to roam throughout the countryside. You’d better be careful out there.

You seem like a noble warrior. I hope you can help us.

Gheed
You’re a brave soul! I’d sooner thrust my sacred scepter into the foulest, carbuncular trull than set one boot into that cave.

Warriv
One who seeks that cave, seeks death.

Akara
Your task is not complete until you have killed all the demons in that cave.

Kashya
You’d better come through on this. Your reputation depends on it.

Charsi
You haven’t cleared the cave, yet? Do you need anything?

Gheed
Demons still befouling that cave, huh? I think you might need a new weapon.

Warriv
One who hesitates … does so with good reason.

Akara
You have cleansed the Den of Evil. You’ve earned my trust and may yet restore my faith in humanity. Your reward is training in the skill of your choice.

Kashya
Hmm. I’m surprised you survived that test, outlander. Go see Akara. She may reward you.

Charsi
You are truly brave and skillful … Akara was worried about you.

Gheed
The only good demon is a dead one, I say. By the way, did you happen to find anything in that cave you’d like to sell?

Warriv
… That which does not kill you makes you stronger.

Diablo II History

Written by Medievaldragon on . Posted in Diablo 2


LONG ROAD’S END

“What fires burn within my heart and force me to contend
With the perils that await me at this tragic journey’s end?”

“I have walked the roads that lead to Hell, I have challenged all but Fate.
I have fought and bled and carried on just to reach this final gate.
And now the task before me looms, this dire deed undone;
I shall make my stand against the Three until the battle’s won.”

“What fear or wound could ever still this last defiant cry.
As I stand against the Shadow ‘neath the endless burning sky?”

Chris Vincent Metzen


- EX LIBRIS HORADRIM -



The Hunt for the Three

“The passages contained herein are first-hand accounts of the hunt for
the three exiled Prime Evils: Mephisto of Hatred, Baal of Destruction, and Diablo
of Terror.  Be advised: Though these entries were inscribed hundreds of years
apart and found in lands far removed from one another, they each contain
glimpses into the shadowy nether-realm of the Prime Evils.  These passages
are not intended for the uninitiated . . .”

HISTORY

Diablo II History – The Awakening and the Wanderer

Written by Medievaldragon on . Posted in Diablo 2

An excerpt from the manuscripts of Deckard Cain: Last of the Horadrim

Regretably, I was the only man in Tristam who knew about the Soulstone buried beneath the ancient Monastery.  As the last descendant of the Horadrim, I alone knew the truth about what the crimson stone held locked within it.  Perhaps if I’d told them all about it, our quiet little village would have been spared.  Perhaps this horrible chain of events might never have come to pass.

In truth, I suspect that it was the Archbishop Lazarus who first fell prey to the Soulstone’s burning power.  He had been sent from Kurast as an ambassador of the Zakarum Church.  Cloaked in the Light as he was, no one even suspected the treachery he proved capable of.  Apparently, it was he who discovered the crimson stone within the labyrinth under the Monastery . . . and shattered it.

Whether it was madness or some insidious agenda that drove him, Lazarus released upon us an unspeakable horror.  Diablo, the Lord of Terror, who was imprisoned within the Soulstone by my ancestors, was set loose upon the world once again.  Somehow, Diablo used his hell-borne powers to transform the dank labyrinth into a gateway that led straight into the gaping maw of Hell itself.  His murderous servants took up residence within it and awaited anyone foolish enough to plumb its darkened recesses. Our own noble sovereign, King Leoric, fell under Diablo’s sway and spiraled down into the depths of madness and fear.  As our maddened King gripped the land in an iron fist, his only son, Prince Albrecht, was kidnapped by Lazarus and spirited away into the ruined Monastery.  We watched as the dark things under the earth began to venture into our village, terrorizing all who had chosen to remain.  Those were dark days for all of us . . .

By day we worked our farmlands as we always had, trying in vain to ignore the growing sense of the terrors which emanated from the ruined Monastery.  By night, we huddled with our families and prayed for the light of dawn to come.  After what seemed like an eternity, deliverance finally made its appearance.

A steady stream of heroes and adveturers from all across the known world came to investigate the rumors they’d heard about the growing evil in Tristam.  Some came seeking fortune and glory, while others sought to test themselves against the mysterious beasts which slept beneath the earth. Even Sorcerers from the ancient Vizjerel Mage Clan came to study the evil that had awakened in our land.  Though the many adventurers nearly bled our village dry, all our hopes for salvation rode on their shoulders.

There was one warrior among them, a quiet, brooding man, who stood out from the rest.  None of us ever caught his name, or spoke more than just a few words with him.  Yet he radiated a calm and a focus that unnerved even the staunchest of the other would-be heroes.  It was this mysterious warrior who fought his way into the deepest recesses of the labyrinth.  It was he who finally defeated the Lord of Terror in single combat.

When I close my eyes, I can hear the sound of Diablo’s tortured death cry echoing in my ears.  It rumbled up from the deep earth and shattered the windows of the decrepit Monastery.  It may only have been my imagination, but I distinctly remember the sound of a young child screaming in the midst of the anguished roar.  The echoes of that cry still torture the few hours of sleep I am able to get.

I still remember the sight of the warrior as he crossed the Monastery’s threshold and stepped out into the light of the sun.  He looked as if he had walked through Hell itself.  And who’s to say . . . maybe he had.

He was covered in both his own blood and that of his enemies.  Yet strangely enough, my eye was drawn to a strange wound on his forehead.  It looked as if he had somehow gouged himself above his eyes, yet the wound already appeared to have healed.  I never did get a chance to question him about it.

Suffice it to say, we believed that our village had been saved, and we bequeathed all manner of rewards upon our nameless hero.  Despite the praises and accolades given him, he slipped further and further into a deep, brooding depression.  I could only imagine the mind-numbling horrors he had seen beneath the dark earth.  I could only speculate as to how they had affected his heart and mind.

He stayed among us for a time.  He had no family and nowhere else to go, so it seemed logical that he should be welcomed in Tristam.  Though he was cordial to those who approached him, he usually kept to himself and seldom came out of the house that we had given him.  Ogden suggested that we throw a celebration in the hope that strong drink and good company would snap him out of his dark mood.  We were mistaken.  At some point during the celebration he slipped away and left us none the wiser.  Later in the evening I paid a visit to his home.  Nothing could have prepared me for what I saw there.

The nameless man sat alone in his own entryway, muttering to himself in different languages, many of which had not been used in centuries.  He had donned a dark travelling cloak, and its deep hood hung low over his face.  When he turned toward me, the firelight glinted off his tortured features, revealing the distorted visage of a man who was no longer himself.  His eyes shone with a crimson haze and an eerie red light pulsed from the depths of the hood.  The wound on his forehead had opened . . .  And I thought
I saw . . . No, it was probably just a trick of the light playing with an old man’s overactive imagination.

I asked him if he was well, yet he just continued to ramble on.  I was thoroughly unnerved by the whole scene and had made up my mind to leave him in order to bring help, when suddenly he seemed to snap to atention and spoke with an icy voice that filled my heart with a paralyzing dread.  “The time has come to leave this place.  My brothers await me in the east.  Their chains will bind no longer.”  I had then no idea what he was talking about.  We were all under the impression that he had no family.  Yet, seeing that he had come back to his senses, I decided to take my leave and let him rest.  In fact, at that moment, I was quite terrified by him and wished to escape his burning gaze.  It was the last time I ever saw him.

Our nameless hero left Tristam early the next morning.  In secrecy he set off towards the eastern pass with only a pack of provisions and his sturdy sword.  I can only guess what he went searching for.  Shortly after his departure, our worst nightmares came true.  The demonic servants of Hell returned to Tristam.

As of this writting, I am the only survivor left.  I have evaded the foul beasts for many nights, but I know that my time is running short.  Why they’ve returned and why they butchered so many innocents.  I’ll never know.  All that I am sure of is that their arrival is somehow tied with the nameless one’s departure . . . I have written all of this down in the hope that someone will find these passages and attempt to right what transpired here.  I expect that my life will end soon, but perhaps these writtings will help to prevent this tragedy from befalling other villages, other lands.  I will remain here until help arrives or the creatures finally come for me.  Heaven help me.  Even after all that’s happened, I cannot bring myself to abandon this dismal place.
Seek out the nameless Wanderer.  Find out what he is searching for I fear that Tristam is only the first of many villages to be consumed by the evil he sought to combat.

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Diablo II History


Diablo II History – Lut Gholein: The Binding of Destruction

Written by Medievaldragon on . Posted in Diablo 2

On the fifty-eighth day of our campaign, we caught up with Baal near the ancient port city of Lut Gholein. We had tracked the great Lord of Destruction all the way from the lands of Kehjistan some months before.  Our leader, Tal Rasha, believed that Baal was headed north, towards the wintry lands of Scosglen, but for some reason the demon chose to forfeit his lead and take refuge within the sandblasted city.

Wishing to avoid a confrontation in which innocents might be hurt, Tal Rasha ordered us to stay our attack until Baal had left the city’s walls.  We waited and watched for three days before the treacherous creature emerged from Lut Gholein.  Heading north as Tal Rasha had predicted, Baal set off once more.  Before he had traveled more than a few miles into the surrounding desert, we were on him.  With the strongest spells we could muster, we battered the great Lord of Destruction and forced him to give ground before us.

The enraged demon let loose the full fury of his powers.  The earth itself exploded under our feet, swallowing many of our brethren.  Fire leapt up from the split rock and burned many more.  Destruction spilraled around us in every conceivable form, but we had traveled too far to be stopped just then.  Weakened by his exertions, Baal let loose one final strike against Tal Rasha; yet, thankfully, the mage was left relatively unhurt.  Unfortunately, the sacred Soulstone that he had been given by the Archangel Tyrael was shattered into several small pieces.  Reeling in panic, we pressed our attack and succeeded in temporarily subduing the raging demon.

Knowing that the Soulstone’s broken shards would not be enough to contain Baal’s powerful essence, Tal Rasha quickly devised a reckless plan to contain the demon forever.  With a feverish light in his eyes, he coldly walked over to Baal’s writhing form and slit the creature’s throat.  As Baal’s spirit fled the dying body, Tal Rasha chose the largest of the Soulstone’s shards and jammed it into the open wound.  Just as with Mephisto, Baal spirit was sucked into the golden shard’s vacuous recesses and trapped.  The shard pulsed and hummed as though unable to hold its terrible content in check.  Though we questioned his judgement, Tal Rasha seemed confident that the shard would hold Baal until our task was complete.

At this moment, the Archangel Tyrael appeared and held Tal Rasha in his penetrating gaze.  The angel’s shimmering visage was beautiful beyond comprehension, and I distinctly remember him whispering to Tal Rasha, “Your sacrifice will be long remembered, noble mage.”  With the golden shard in hand, Tyrael led us to a series of secret caves buried deep beneath the burning desert sands.  There we found seven ancient tombs built by some long-forgotten people. Our grim procession stopped at the last enourmous vault, and Tyrael bade us to begin constructing a binding stone at the chamber’s center.  It was only then that I realized what he and Tal Rasha had in mind . . .

We etched powerful runes of containment upon the binding stone and used our magic to craft unbreakable chains from the chamber’s walls.  Once preparations were completed, Tal Rasha ordered that he be shackled and bound to the stone.  To our horror, Tyrael walked forward and brandished the glowing shard before him.  Before any of us could react, the Archangel drove the shard into Tal Rasha’s bare chest.  Golden fire blazed from Tal Rasha’s eyes as the Lord of Destruction flooded into his writhing body.  We gaped in awe as the realization of what had transpired took root in our minds.  Tal Rasha had made the ultimate sacrifice: He would remain chained forever, cursed to wrestle with Baal’s foul spirit until the end of time.

Sorrowfully, we made our way back into the sunlight and watched as Tyrael closed the tomb’s giant doors forever.  The last sound to escape the cold tomb was a tormented scream not born of this world.  I pray that Tal Rasha’s sacrifice was not in vain.  I pray that the evil buried under the desert sands remains bound until men forget that there ever were evils that walked among them.

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Diablo II History


Diablo II History – Custodians of Hatred

Written by Medievaldragon on . Posted in Diablo 2

A letter to Archbishop Lazarus written by Sankekur, Que-Hegan, Supreme Patriarch of the Zakarum Church.

Faithful Lazarus,

I write you to address my growing concerns regarding your recent petulance and that of your fellow Archbishops.  For the past few months, I have witnessed a certain darkening of your spirits that I can hardly account for.  You and your brethren are First amongst the Chosen of the Light.  If our retainers and followers so much as suspected a rift in authority between us, I fear we would lose much of the control we have gained over this ancient, troubled land.

Our line was charged, long ago, with watching over Kurast and its peoples.  As you well know, it is our duty to spread the glory of the Light to all corners of the known world, whether it be welcomed or not.  But most important, the Horadrim trusted our Church to maintain the wardings, that keep our dark guest chained beneath the Temple City.  Since it has been your sole responsibility to safeguard Mephisto’s Soulstone.  I wonder if perhaps your dread task isn’t affecting your noble spirit in some malign way.

Whatever the cause of your recent rebellions against my will, I wish to see you and your Archbishops in council immediately.  If you have not the strength of heart to perform your duties like a true Servant of the Light, then I will find someone to replace you.  The binding of the Lord of Hatred is paramount to the safety and future of the Zakarum Church.  I will not see the Church threatened by the pettiness and jealousy of its servants.  I will be expecting you.

Sansekur,
Que-Hegan

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Diablo II History