Just got into Hearthstone Beta? What to do first? follow this steps:
Credits to fr0d0b0ls0n
Just got into Hearthstone Beta? What to do first? follow this steps:
Credits to fr0d0b0ls0n
This should be definitely useful to all Hearthstone Players!
Credits to worm929 from Reddit for making this awesome “Secret Cheat Sheet”
ManaGrind and Noxious were having fun buffing and created something very special for all the Hearthstone fans to see.
If you can’t see properly, Click on the picture.
A picture is worth a thousand words. 1.3 Billion Attack & Health Lorewalker Cho. They also have it on video!
I had some free time in the afternoon, so I did a quick match in Hearthstone Beta… and whoa.. I didn’t expect things to get this crazy.
If you can’t see properly, Click on the picture. If not: Here
Yes that’s 23 Attack / 15 Defense on a creature. I still won though, he had only 3 health left and his creature couldn’t attack my hero. Had one taunt creature, he had to force himself to attack it, then on my turn just used Arcane Shot & Steady Shot to get the win!
Greetings everyone, my name is Andy “Pandy” Go, I am very happy and thrilled that I am now part of the Blizzplanet Team. I have always been a loyal fan to Blizzplanet ever since the website started back in 2003. I have always been a huge Blizzard fan from Starcraft to Diablo to Warcaft and now Hearthstone.
I hope to provide you all the in-depth information and latest news of all Blizzard Games, and mainly Hearthstone.
The back of the book says: “Something stirs in the depths of Maraudon. Something wicked.”
The tribes of the centaur have banded together and begun attacking Horde farms, villages and outposts without mercy or provocation. They murder every man, woman and child. What could bring these volatile tribes together? What are the centaur more afraid of than the imposing armies of the Horde?
In World of Warcraft: Bloodsworn, a small militia group is the only chance the Horde have of stopping an immense centaur war machine bent on overrunning all of Azeroth. Writer Doug Wagner and artist Jheremy Raapack deliver a tale of disparate heroes who must learn to embrace their differences if they are to save everything they believe in…
The front cover is a book jacket wrapped around the book. On the inner flap, is read:
Honor, Duty, and Loyalty: words fought and paid for in blood by every member of the Horde. Constantly fighting for their freedom, this faction of outcast races stands side by side against tyranny and persecution, but now something dark and powerful threatens their very existence. The Horde’s only hope is a small band of outcasts forced to team together. Their quest begins in the Horde capital city of Orgrimmar and will take them across Azeroth to the dreaded caves of Maraudon. Malgar, an orc hunter who desires nothing more than to be alone, is thrust together with a small Horde militia unit in hopes of stopping an enemy from an age long forgotten. This group of misfits must learn to put their differences aside if they have any hope of surviving. For to save all of Azeroth, they must defeat a god…
The story starts with a Horde militia chanting the Blood Oath of the Horde that players witnessed in Dragonblight when the Taunka pledged to join the Horde in the quest titled: “Blood Oath of the Horde” and later when Roanauk of the Icemist Village pledges the Taunka in “All Hail Roanauk!.”
“Lok’tar ogar! Victory or death – it is these words that bind me to the Horde. For they are the most sacred and fundamental of truths to any warrior of the Horde.
I give my flesh and blood freely to the Warchief. I am the instrument of my Warchief’s desire. I am a weapon of my Warchief’s command.
From this moment until the end of days I live and die – FOR THE HORDE!”
Right away the reader knows the story starts shortly after Deathwing’s Cataclysm. Garrosh has ordered the creation of the Garad’kra – a militia that will spread across all Kalimdor to report any enemy transgression into Horde territory, a militia able to act swiftly and in unison.
Readers will begin to know, separately, a little bit about each of the characters that end up banding together to follow Garrosh’s orders. These are the main characters and their bios:
The warchief Garrosh Hellscream killed the leader of the tauren in a duel, allowing the grimtotem tauren (a dissident faction among their race) to capitalize on the opportunity and seize control of Thunder Bluff. Garrosh neither aided nor hindered the grimtotem, who were eventually deposed and driven out of the tauren lands, but this left the tauren less trustful of the Horde as a whole. Despite the events, the aged Ironhoof longs to prove he’s still a strong warrior and an asset to both the tauren people and the Horde.
The self-proclaimed “Forsaken” are an undead faction within the Horde. Its members have made several contributions to their allies, but have placed their own secretive agenda ahead of duty to the Horde in the past, a recent treachery from within the forsaken’s own ranks has made the Horde even more distrustful of their undead allies. Felgrim has grown weary of the suspicion directed towards him and reacts harshly to any sign of it.
Although the Darkspear trolls served the Horde faithfully since Thrall’s arrival on Kalimdor, Garrosh saw them as weak and pushed them aside to make room for stronger allies. The Darkspear leader Vol’jin, threatened Garrosh and returned to the Echo Islands with most of his people, but ultimately was convinced to stay with the Horde despite growing tensions.
Rada’jin believes the answer is to prove how powerful the trolls can be, and as a shapeshifting druid he aims to do just that. He will show the Horde’s leaders that his tribe is a strong ally at any cost.
Betrayal in their hour of greatest need drove the blood elves from the Alliance quickly discovering that their race could not survive without the support of allies and having no viable alternatives, these elves swore allegiance to their former enemies: the Horde. Ashra endeavors to elevate his people within the Horde, as he personally believes the orcs are using the blood elves for their own machinations.
A shaman is called to seek harmony between the elements and themselves; an ancient tradition of the orcs that was reawakened when Thrall reformed the Horde under his leadership.
Shagara honors the ideals the former warchief upheld during his time as its leader, even when her new companions pursue their own goals over serving the greater good.
Although he was a soldier in the Horde when they invaded Azeroth, Malgar felt he was a slave to the Horde’s masters and the demonic corruption that fueled them. When the Horde fell, Malgar was placed in a prison camp with other survivors. Thrall freed the orcs and took them to a new land, but now Malgar wants nothing more to do with the Horde. He wants the freedom to make his own way without the burden of serving others.
Doug Wagner has a very interesting story going on in World of Warcraft: Bloodsworn. It’s mostly focused on the centaur threat and the banding of a special Horde strike team. A dysfunctional one. Malgar is an orc hunter who used to be one of the corrupted orcs coming through the Dark Portal alongside Warchief Blackhand, and faced time in the internment camps. He doesn’t want nothing to do with Orgrimmar and the Horde. He won’t serve anyone.
A blood debt with Ironhoof bound him into this militia venture when the tauren warrior saved his hide during a centaur attack. The shaman lady orc Shagara is the leader of this team. The Undead Warlock Felgrim has to deal with hatred from other Horde races because of what Putress and his forsaken did at the Wrathgate. He has a deep regret crawling within his hollow skull. The blood elf guy lives in turmoil every single day of his life due to an important loss suffered presumably when the scourge invaded Quel’Thalas.
Criticism should be part of all reviews. There should be more about each character and revelations. It’s important to develop characters with a rich background. It’s a graphic novel, not a series, so in part due to frame space it’s nigh impossible to cover all the characters and still maintain a plot and a climax. Yet, there was enough individual character spotlight about their own inner-demons, there was a slight revelation about Felgrim the forsaken warlock which cements him into in-game events.
I think Rada’jin should have had more background lore considering he’s a troll druid and may have known
I’d personally like to see these characters again in future short stories in the website, and maybe another graphic novel or short limited series a la Ashbringer and Curse of the Worgen.
The dysfunctional team happens to grow into something else, united by a new team member whom is not even a Horde race.
Doug Wagner presents a very intriguing plot with this new teammate. Expectatives should be really high with this book, because certainly I have my doubts whether it is a simple bluff or whether Blizzard Entertainment is playing with the thought of a new playable race in an upcoming expansion. I totally didn’t see this one coming, not by a long shot. Yet it’s right there, wide open. In the canon in his graphic novel. Could it be possible?
“Lok’tar ogar! Victory or death – it is these words that bind me to the Horde…” — ‘Nuff said!
This graphic novel is going to give you an itch in the back of your mind that can’t be sated until BlizzCon for sure. A race that shares the same controversy as a playable naga race in a different way.
On the artistic side, Jheremy Rapaack totally nailed the Horde artwork. Very rich details in the armor, weapons, faces, hair. Jheremy was the perfect match to go with this World of Warcraft graphic novel, and I’m glad DC Comics and Blizzard Entertainment signed him to pencil it. Certainly, Jheremy should be in future Blizzard graphic novels, and other projects.
Grab your copy of World of Warcraft: Bloodsworn while supplies last.
Post a comment below for a chance to take home a copy of World of Warcraft: Bloodsworn. You can sign in using your facebook, twitter, livefyre, google+, Linkedin, or open ID username and password.
Hello, my name is Ian Bates, more commonly known as the Red Shirt Guy, and I am happy to say I am now Blizzplanet’s newest contributor! In the coming days, weeks, months etc I hope to provide a variety of, perhaps not news but “flavor” articles for the site. You can expect lots of speculative ideas on future content, as I love imagining expansions, zones, where the game could go. I’m also planning on doing an article about the current “faction bias” issue that has reemerged with patch 5.3.
I hope you will enjoy these future articles and that they will help make Blizzplanet a fun read for all fans of Blizzard’s products.
Blizzplanet and several fansites had the opportunity to interview the World of Warcraft: Mists of Pandaria developers. In our case, I interviewed lead content designer Cory Stockton to talk about the Siege of Orgrimmar, and the Timeless Isle.
Some of the questions came from members of the Scrolls of Lore forums, including The RedShirtGuy (known as Insane Guy of Doom).
Note: Uploading video # 1 of 2 in about an hour from now.
I added subtitle captions directly into the YouTube video. Click the (cc) icon in the embeded video to enable it. Transcript can be found below after the video. There are potential spoilers in the video (gameplay and a couple quests in the Timeless Isle), thus watch at your own discretion. Otherwise, the transcript is available.
Hi everyone! I am Tomas Hernandez also known as Medievaldragon from Blizzplanet.com
Today I have the honor to interview Cory Stockton, the lead content designer for World of Warcraft: Mists of Pandaria
Hi Cory, welcome to Blizzplanet!
Cory: Hi, How are you doing?
Fine. My first question will likely make you sweat a little bit.
I’m beginning with two questions submited by the Red Shirt Guy. Uh-oh! (laughs)
So here we go. In Patch 5.2 there was a ton of build up for the Throne of Thunder outside the raid dungeon itself. There was a server effort going from Stage 1 to Stage 5. What was the reason behind this direction of not building up toward the Siege of Orgrimmar in Patch 5.4?
Cory: We’ve been planning Throne of Thunder and Lie Shen and that concept for a long time and we really felt like there was a ton of value in explaining the background story behind the mogu.
The mogu were one of the key enemies that we’ve created for Pandaria. We just felt like there is a ton to exploit there a lot of great opportunity to do unique boss fights that really fit with the kit that we were shooting for.
And I think in general it all played in to the concept that of what Garrosh was trying to do with the Horde, with him trying to gain control — essentially he was trying to gain control of the mogu as well, to use them. He didn’t succeed, obviously, but I think — be able to explain these concepts behind that was all valuable stuff to us. We really feel like it was one of the greatest raids that we’ve made along with — you know — the island and everything that went along with it.
We learned a ton … from the questing and the style of stuff that we did there — but we really felt like that was, at that time, that was the direction we really thought like that was the right way to go.
I don’t think we have any regrets about choosing to focus on the Thunder King.
Why aren’t the worgen nor the draenei involved in the Siege of Orgrimmar? Both have involved in the Siege of Orgrimmar? Both have their own reasons to drop the hammer on Garrosh.
Cory: I mean, in theory, everyone have their own reasons why they want to take out Garrosh. If he’s able to complete the plans that he is, as you has seen, what he is building up to do … Basically, Garrosh could destroy all of Azeroth if he’s got the power that he’s trying to get.
So I think that’s generally what we’re trying to get across. Obviously, some people have more personal vendettas against him (what he is doing), but in general all the races of Azeroth really should feel like he’s a giant threat that they need to take him out.
And, hopefully, we made that clear through the patch cycle leading up to this.
Is the Mogu Rune of Fate going to work on Siege of Orgrimmar, or will players use a new type of token for free loot roll? Actually, I found Mogu Runes of Fate in the Timeless Isle in the PTR.
I believe the current plan is to keep Mogu Runes of Fate. I don’t think that’s changing. We can confirm that, but I’m pretty sure that’s not changing them that’s why you are seeing them drop on the Timeless Isle.
Last minute changes: Mogu Runes of Fate can be found on the Timeless Isle, but Warforged Seals will be the new currency for bonus rolls in Siege of Orgrimmar. As with previous tiers, Lesser Charms of Good Fortune will be used to obtain Warforged Seals from the weekly quest NPC. For players still running Throne of Thunder for loot in patch 5.4, we’ve added several new ways to obtain Mogu Runes of Fate for bonus rolls, including throughout the Timeless Isle.
Are we going to see new recipe loot for professions in Siege of Orgrimmar? Like a new shield from Blacksmiths, new inscriptions — or something like that?
Cory: Yea, there is new recipes all across the patch and lots of different areas. There are stuff that drops from the raid.
There’s stuff that you can find as outdoor world drops. There’s things that you can buy. There’s a pretty massive selection of new stuff that is coming in 5.4; and spread across a lot of places, but yea, you’ll definitely get some out of the raid.
Currently in the PTR, Vereesa and Aethas Sunreaver seem to have placeholder armor. Are they getting a new model or new armor for the Siege of Orgrimmar?
Cory: At this point, I do not think, most of the art that is in for patch 5.4 is in at this point. I don’t think we’ll be seeing any — there might be some late updates that are coming but mostly what you see now should be what the final art is going to be.
What’s the reasoning for the developers to go with Gamon as part of Siege of Orgrimmar, and not have Alliance NPCs for Alliance players, specificly like Admiral Taylor vs Nazgrim, or Varian and players versus Garrosh.
Cory: I mean, I don’t think we’ve a specific reason necessarily other than the fact that we thought that character really fit as far as like what we were trying to get across for players for what they are doing.
I don’t think we have any sort of agenda that we’re trying to say, we are trying to say, you know, we’re building something specificly for Horde, or specificly for Alliance. We try to make sure that our content is appealing
to both factions.
Obviously, we’re raiding Orgrimmar here so there’s going to be some stuff that’s more unique to that, but in general — you know — we try to take these things into account to make sure that we’ve things that players from both factions can enjoy and feel that they fit into the game for them.
Each raid usually has a brand-new boss mechanics. Something new that you consider exciting in this patch?
Cory: There’s way too many brand-new raid mechanics to even pick. One unique fight – I mean there are a massive amount of bosses in this raid and a ton of new artwork.
Gameplay-wise, we are doing a lot of new stuff here but that’s going to be for players to figure out when they get in there and actually fight the fights.
Are there any drastic permanent changes to happen to Orgrimmar after the Siege — considering Theramore is a crater? Or even a new Horde capital to replace Orgrimmar?
Cory: You are not going to see anything dramaticly right away. We might end up doing some changes to Orgrimmar over time.
As things move forward and the story develops. There’s still a lot of things to be figured out when 5.4 comes out, and the story plays out for players.
I think then we’ll have a better sense of what we want to do; but there isn’t going to be any dramatic changes to Orgrimmar right away.
There is no particular daily quest hubs in the Timeless Isle. Some are found through exploration. What purpose the development team has for the Timeless Isle from its early concept to its current state?
Cory: The reason why you’re seeing that is because our big concept there is “discovery.” And allowing players to discover and find things on their own on the Timeless Isle that’s why there’s so many rares, there’s unique treasure chests, there’s tons of stuff all over the island for players to find and we very intentionally did not direct players to these things by daily quests and stuff like that, because we wanted to really explore the option of doing things that are much more exploration for the players.
It feels like a sense of discovery we do have a few simple quests there to kinda introduce people to the island, and guide them around and encourage them to check out the new places. But those are just single one time quests. We don’t have a daily quest chain. That’s very much specificly on purpose to try this new kind of style out.
Should fans bother exploring under the water?
Cory: There is some stuff … I mean, the majority of the content is on the island proper, but there are definitely things to be found off the shore around the island.
I found some stuff underneath the water, near boats. So it was cool.
Cory: Yea, I know. There are definitely some stuff in the water; but we know that water doesn’t always provides the best gameplay experience for WoW.
But in some cases, we just love the fact that it changes the environment up a little bit, and it let us ### that we can’t do elsewhere like for example the sunken ships
Is the Timeless Isle content aimed as an intro to patch 5.5? Or even the next expansion?
Cory: No. I mean, the Timeless Isle is really its own unique piece of content. Obviously, we’re offering the raid for our raiding players while in the Timeless Isle is single-player all the way up to raid content.
There’s tons of things you can solo in the island; but there’s also things that require a group, that require all the way up to like huge world bosses that require tons and tons of people. So really that’s kind of like we see it as the plate of content. We’ve got stuff for our raiding more hardcore of players, and then we’ve got stuff for solo players as well.
I really like what I have seen so far. There’s an exciting, and random way to gear up alt level 90 characters in the Timeless Isle. What motivated you to include these gear in randomly spawned chests rather than using Justice Points or other currency?
Cory: I think it just goes on with our idea where we are trying to try new things on the island and really get a vibe for something that doesn’t feel so grindy, necessarily and can feel like — “oh man, I just found this, this is a super-exciting moment. I found a chest, I don’t know what’s in it. I’m going to open it. It could have something awesome.”
Versus the idea of kind of like looong … sloooww … slug — that you know will end, and it’s a great item for you to get, but the process of going to do that might not be as fun.
It was kinda fun, because I was killing some frogs; and suddenly, I saw this chest and I clicked it and “Wow! I have an account-bound gear to send to my alt.” I was like: “Oh, my gah!”
Cory: Yea. It’s a cool feeling. We want to make sure that people get a chance to find — I think WoW over the years has developed to place that is not as much of that sense of awesome discovery, and I know I keep repeating that, but It’s like we’ve lost some of that. There’s always something in the map that tells you where to go.
There’s always a quest that tells you what to do.
It’s not really a cave anymore that you can go and actually think that you are gonna find something cool in there, that is hidden. And I think that’s really the key; and the point of the Timeless Isle is for people to get out there and just explore it. Find out what’s there.
Check it out, and you never know what you are going to find.
The second part of the interview deals with Flexible Raid, Connected Realms, PvP and Pet Battles Tournament. Nice description of Pet Battles. Every week random rotation of bosses.
Sideshow Collectibles opened pre-orders for the Starcraft II Raynor – Terran Space Marine – Sixth Scale Figure.
The size and dimensions of this figure is 15.5″ H (393.7mm) x 9.5″ W (241.3mm) x 6.75″ L (171.45mm). Sideshow Collectibles is pre-ordering this item for $499.99, and offers monthly payment plans as little as $56.25 a month. The figure is slated to ship on August 2014. Don’t worry, the pre-order will only charge you $50 today to reserve your copy as a non-refundable deposit.
The StarCraft II Raynor 1:6 Scale figure was announced recently at the 2013 San Diego Comic Con. Blizzplanet recorded video of the entire Blizzard Licensing Panel where this product was announced. Watch it now.
From the hit Blizzard Entertainment title, Starcraft II, Sideshow Collectibles is proud to introduce Jim Raynor -Terran Space Marine. Confederate marshal turned outlaw rebel, Jim Raynor does not back down from a fight. Equipped with technologically advanced armor and weaponry, the Raynor – Terran Space Marine was assembled from over 525 individually engineered components, making it one of Sideshow’s most ambitious Sixth Scale projects to date. The detailed armor features light up elements in the chest and engine vents, an impressive cache of weapons includes a C-14 Impaler Gauss rifle, a massive sniper rifle, and Jim’s signature revolver.
The Raynor Sixth Scale Figure features:
Manufactured by: Sideshow Collectibles
I have been waiting for this book for about 8 months. On October 13, 2012, Michael A. Stackpole, Micky Neilson and Dave Kosak revealed plans to publish this book. You can watch later the video I posted of that Blizzard Entertainment Publishing Panel to learn more about the story from the writer.
I had many expectations for this book. I have played the PTR and the live realm for months, experiencing the Patch 5.1 Landfall and the Dagger in the Dark Scenario where Vol’jin is betrayed. His throat slit by an assassin sent by Garrosh to eliminate the Darkspear leader from the chessboard.
I enjoyed later Patch 5.3 Escalation, and of course look forward to Patch 5.4. This novel covers all the bases, all what Vol’jin experienced after we gathered the ingredients in Binan Village to save Vol’jin’s life. The story we missed in between the Dagger in the Dark scenario and Vol’jin’s return to Sen’jin Village in Patch 5.3 Escalation.
(Information here may be considered Spoilers — Read at your own discretion)
Vol’jin is taken to the Shado-Pan Monastery to be tended by Chen Stormstout and the monks. In his fevered dreams, Vol’jin stands before the Guardian of the Dead Loa Bwonsamdi and Sen’jin. Bwonsamdi is pretty pissed off at Vol’jin for the lack of sacrifices these past months, and for anchoring himself to life so fiercely rather than embracing death, tended by his Loa master. Vol’jin has so much to do for the Darkspear, for the Horde.
Bwonsamdi releases his claim over Vol’jin with a warning about his future. Vol’jin shall wish he had embraced death now instead of what Vol’jin will endure in the future.
Vol’jin wakes up a month after the events of the Dagger in the Dark scenario. Lord Taran Zhu and the Shado-Pan have been afflicted by unbalance lately. He sees in Vol’jin an enigma. He is Tushui, in contrast with Garrosh’s Horde. The Shado-Pan must teach Vol’jin the pandaren ways, and in return they must learn from Vol’jin and his vision of the Horde. However, there’s a twist. Two months earlier, the Shado-Pan Monastery harbored an injured human hunter. Both the human and the troll leader must learn to live together and tend to each other while on sacred ground.
Taran Zhu knows that once these two enemies heal and depart, they will be back to their old ways and kill each other. Taran Zhu seeds in them the pandaren ways, and the strength to defeat the emotions of the sha. In this way, bringing up a sliver of hope for the Alliance and the Horde.
I completely loved all the wisdom lines and elaborate parables poured in by the author Michael A. Stackpole. At times it reminded me of one of my favorite childhood TV series: Kung Fu.
It’s clear that Vol’jin will leave the Shado-Pan Monastery eventually as a different person. He will find a balance in his soul, he didn’t have before. He will return home to lead his people to victory with courage, determination and a complete domination over his fears and doubts.
He’s going to be the leader his people, his family needs. The Horde must safeguard its sense of family and unity.
Among the supporting characters readers will find Li Li Stormstout and Yalia Sagewhisper. Looks like Chen Stormstout has finally found someone to give meaning to his wanderer life.
If Yalia Sagewhisper rings a bell, you are right. She can be seen in the Shado-Pan Garrison (Townlong Steppes).
There are many interesting scenes in this book. The action is very quick paced to the point one can get overwhelmed taking everything in. By page 50, so many things had happened I couldn’t figure out where the story was heading to. I was just hooked wanting to learn more.
Vol’jin manages to have some dreams during his sleep, communing with the Loa, or receiving their visions. In one of them there is this scene of ancient Zandalari trolls making sacrifices on their altars. The sacrifices were … Aqir. Sacrifices feeding Hir’eek the Bat Loa.
Better yet, the story shifts to present time Zandalari in Pandaria, those harbored in the Isle of Thunder probably before the Alliance and Horde got there. Readers will get a brief glimpse how the first troll and first mogu united forces, and why they were later separated. The mists and the Sundering. Note: The mists were lifted by Shaohao in an attempt to protect Pandaria from the coming destruction as per the portents of the Jinyu 10,000 years ago.
The Zandalari are worried. They had planned in advance. They were confident with the support of the Loa spirits. They accounted for the Alliance and Horde presence, however the full attention of the Loa was now shared. This is something they did not expect. They don’t know who the troll be, but he is a wild card to their plans and their portents. They must eliminate this wild card, this shadow hunter distracting their power sources: Vol’jin.
The Zandalari fear this unknown troll occupying the Loa attention. The storm, the curtain disconnecting the Zandalari from the Loa might herald the birth of a troll destined to greatness. And in fact, this is no longer the old Vol’jin. Through the Shado-Pan conditioning and training this Vol’jin is reborn a new troll.
Chen Stormstout has his share of screen-time in the story, and the author alternates between both points of views. At one point, Chen Stormstout leaves the Monastery with Yalia to go in search of Li Li at the Temple of the White Tiger, but learn she has traveled to the Zouchin Village — Yalia’s family live there.
After the novel, players can find Yalia Sagewhisper at the side of Lord Taran Zhu in the Bleak Hollow (Isle of Thunder).
This review is just the tip of the iceberg within the first 90 pages. Looks like the novel will go into the Patch 5.2 Isle of Thunder campaign — as hinted in page 106. I have so much to read and learn in this 301-pages novel.
Order the World of Warcraft: Vol’jin: Shadows of the Horde (July 2, 2013).
Check out the World of Warcraft: Dawn of the Aspects Part V review also available.
If you haven’t played World of Warcraft in a while, Blizzplanet has you covered. Check out the Patch 5.1 Landfall, Patch 5.2 Isle of Thunder and Patch 5.3 Escalation quest/dialogue transcripts and videos.
Li Li Stormstout
Bwonsamdi (Loa, Guardian of the Dead)
Lord Taran Zhu
Tyrathan Khort (human)
Gyran’zul (youngest Zandalari shaman)
Tswen-luo (Yalia’s father at Zouchin Village, master of the fishing fleet)
Brother Kwan-ji (Shado-Pan monastery monk)
Brother Xiao (Shado-Pan Monastery monk)
Captain Nir’zan (Zandalari)
Lieutenant Trag’kal (dead Zandalari)
Master Gadrin (Witch Doctor trainer)
Bolten Vanyst (human)
Yenki and Chinwa (Yalia’s marriage candidates in her youth)
Vilnak’dor (one of the darker Zandalari Loa)
Akil’darah (Eagle Loa)
Elortha no Shadra (the Silk Dancer Loa)
Larsi (female hunter following Tyrathan’s orders, dead)