World of Warcraft: Jaina Proudmoore: Tides of War takes place months after the Hour of Twilight and the defeat of Deathwing.
Prince Anduin continues his education in the Exodar with Velen and the draenei — in continuity with the Leader Short Stories: “Velen: Prophet’s Lesson” by Marc Hutcheson.
Kalecgos and the blue dragonflight continue to regret Malygos’ demise, the Nexus War and the Hour of Twilight which is their responsibility due to Arygos’ betrayal and the use of the Focusing Iris to give life to Chromatus — as seen in World of Warcraft: Thrall: Twilight of the Aspects.
Garrosh Hellscream recently set a plan in motion to invade Ashenvale — in the pages of World of Warcraft: Wolfheart by Richard A. Knaak. However, it backfired when the Alliance got word of it and reinforcements came in kind through Theramore marching toward Southern Barrens, Stonetalon Mountains and Ashenvale to respond to Garrosh’s atrocities.
Players have experienced this war in-game in the Cataclysm expansion’s low-level quests.
Garrosh has learned from his mistakes and came up with a master plan to now not only invade Ashenvale, but to take the entire Kalimdor continent for the Horde.
Christie Golden fully benefits from her years of hands-on experience playing World of Warcraft. She is played up to level 75, but still has plenty of material to work with. She used elements from each expansion to add to continuity. Garrosh uses elements from questlines seen in Terrokar Forest (Burning Crusade), Vash’jir (Cataclysm), Coldarra (Wrath of the Lich King) and fused them to mastermind Garrosh’s ultimate plan.
Tides of War is an epic battle between the Alliance and the Horde — rated M, with all the violence, blood and gore.
I was literally surprised by the large amount of characters that either take center stage in the story, or make a cameo. It shows Christie Golden and the Blizzard Creative Team worked really hard with each character that appears in the story and to keep track of continuity.
I’m still unsure about two characters who made a cameo, as they were supposed to be dead long ago, but in general I counted at least 84 characters. Some are established known NPCs who make a cameo, others were created by Christie Golden as they don’t even show up in WoWHead, and few are merely mentioned (i.e. Arthas and Admiral Daelin Proudmoore).
The story mainly focus on the point of view of Warchief Garrosh Hellscream, High-Chieftain Baine Bloodhoof, Lady Jaina Proudmoore, and Kalecgos the blue dragon. Supporting characters who get some relevant screen time in certain chapters are King Varian Wrynn and Thrall.
It’s no longer a spoiler to mention the focus of this book is to lay the groundwork for the destruction of Theramore — coming up in Patch 5.0.4 on August 28th.
This heinous crime is the trigger that starts the war that eventually causes the Alliance and the Horde naval fleets to get stranded within the Mists of Pandaria.
Thus, Tides of War novel serves as a prequel to the events of the upcoming World of Warcraft MMO expansion pack, which is expected to launch in September 25th.
Many changes are to come in the expansion, and I am not truly convinced some of these changes are currently seen in beta servers.
Not only Theramore, which will now become a crater, but even Dalaran might have some changes as well. Significant ones.
The events set in this novel will change Jaina Proudmoore in ways we have never expected, that will put her down the path of hatred and revenge her father Admiral Daelin Proudmoore and her former lover Prince Arthas walked. Will she come to her senses, or seek to return the atrocities of the Horde back at them in kind?
Whichever path she chooses, it will certainly change her forever.
I finished reading the novel. It shook me to the core at an emotion level no other Warcraft novel has at this magnitude. There will be countless loses of life — NPCs we have interacted with since 2004, and characters some players have grown fond with in past Warcraft novels.
I definitely recommend hardcore lore fans to pick up, and read World of Warcraft: Jaina Proudmoore: Tides of War — available as hardcover, mass market paperback and eBook formats.
Got questions for Christie Golden? Blizzplanet’s Eldorian will have a live phone interview with Christie Golden on Wednesday, August 22. Share your questions for her here.
More comprehensive spoilers here.
Non-spoiler reviews and interviews by other fansites:
It’s been ages since the first time I beat Diablo II and Diablo II: Lord of Destruction. I can’t say I played religiously everyday, nor multiplayer. Still, I have fond times spending hours and days clearing every single cave, basement, and underground levels.
Some people rush through the quests to reach Diablo. I’m more a completionist, and I just can’t rush through. Takes longer, but satisfaction and victory thrill is felt tenfold.
It’s been over a decade, and we waited so long for this game to ship. After defeating Diablo III in Normal Difficulty, I can only say: It was worth the wait. Blizzard Entertainment’s creative team and the Diablo III team built something that feels like Diablo II, but improved so many areas of the game.
The storyline is awesome. I never saw many of these plots and characters coming. The story feels truly epic, be it quests, in-game lore books, or dialogues between the NPCs. I explored it all. From what I saw in the achievements, I barely missed a few in-game books.
I only found one flaw with the game, and that’s mostly because the Auction House is currently disabled until further notice. So hard to make space in your inventory and stash.
I’d say the cost for each stash 14 slots needs to decrease, and the cost of the tabs as well. The second tab costs 100,000. The third tab costs 200,000. That’s 300,000 — not counting the additional 10,000 per 14 slots.
At the time of finishing Diablo III, I only managed to get the second tab (100,000), and only have 50,000 gold (a quarter of what the third tab costs).
All my focus went into spending gold to buy 14 stash slots, and to buy the second stash tab, and all its slots. I was not able to invest in upgrading the Blacksmith. At all. Thus didn’t even use the Blacksmith’s recipes to build gear.
There’s a work around if you are running out of inventory space and stash space while you manage to get all three stash tabs. You have up to 10 character slots. Create two level 1 characters you won’t be using for a long while. Empty the stash onto both characters’ inventory — use them as bank characters so to speak. When the Auction House is launched, put all those items in those two bank characters for sale. Much better to use this method, than to trash stuff that might have potential value at the Auction House. Go, empty your inventory and stash to make space so you can keep farming Nightmare Difficulty items until the Auction House opens.
At level 32, I beat Diablo III Normal Difficulty wearing only what I looted from bosses and rare elites. Lot of yellow gear. No Blacksmith gear. I’m so glad I could experience the entire gameplay and storyline, and to be able to say indeed Darkness Falls, Heroes Rise. Mission accomplished. Yet so much work to do. Next step: Nightmare Difficulty.
Other than my suggestion to lower the stash costs, this game was worth the wait. Very polished, awesome scenarios, cool random events and game mechanics, and quests. Diablo III is everything Diablo II should have been, now in the flesh, made reality. I love this game, and truly hope to play it often in coop-mode. Big <3 to Jay Wilson, Christian Lichtner, Andrew Chambers, Kevin Martens, Jason Bender, Wyatt Cheng, and the remaining Diablo III Team.
I'm amazed by all the information found in-game about the story. Now I understand how important it is for fans to read Diablo III: Book of Cain and Diablo III: The Order. Reading those two books will prepare players to the video game’s storyline, and overall help them understand what’s going on, and who the characters and locations mentioned are.
Big kudos to Chris Metzen, Micky Neilson, James Waugh and the whole Creative Team for their truly epic story. As usual, there’s a cliffhanger. What’s next? As Jay Wilson mentioned throughout these past few years, there will be Diablo III expansions. Who do we fight now? There are some characters in the game whose whereabouts are still unaccounted for.
Update: Because of the ending, the repercussions are palpable, and yet unpredictable. Will the expansion be set several years in the future? Will Sanctuary have to fight in other worlds where the Burning Hells still have foothold? If you don’t know what I’m talking about, I recommend reading Diablo: The Sin War Box Set (Kindle edition). To read the eBook on your PC/Mac computer or mobile device download the Kindle app.
As a mass market paperback, you can get it here:
- Diablo: The Sin War, Book 1: Birthright
- Diablo: The Sin War, Book 2: Scales of the Serpent
- Diablo: The Sin War, Book 3: The Veiled Prophet
Chronologically, Diablo: The Sin War is the earliest event in the Diablo story — about 3,000 years in the past. In this book, the Angiris Council voted against or in favor of humanity. The true origin of Sanctuary and the Worldstone are revealed too. Material that is widely used in the Diablo III quests, in-game books and NPC dialogues. Some important characters that play a role in the book trilogy: Trang’Oul, Rathma, Kalan, Lilith, Mephisto, Tyrael, Imperius, and Uldyssian.
Possible Expansion Characters – Spoilers
- There are seven lieutenants of Azmodan. We only fight two: Ghom (Lord of Gluttony) and Cydaea (Maiden of Lust).
- Missing Lieutenants of Belial
- Zoltan Kulle
The short review: “I’m totally in love with Diablo III: The Order”. Ok, I have a couple of rants that a few trolls might also point out: Tyrael’s voice never talks to Cain (not even in dreams), and a pivotal moment could have had someone like Archangel Auriel (Hope), Trang’Oul or even a necromancer slipping in into the story to guide Deckard Cain in his most darkest time, but in general this book is a [must-have] to all Diablo III fans.
Curiously, there aren’t really Diablo III single player spoilers; except for maybe the epilogue which ties-in with one of the Acts. Even so, the epilogue happens probably 10-12 years before Diablo III.
While these might be spoilers, I think they might serve as key information to those wondering what the book is about. Don’t worry, these only comprehend about the first 50 pages of the book. You decide whether the topic interests you enough to buy the book, or not.
The prologue starts with Aderes Cain telling the story of Jered Cain and the Horadrim (as they hunt and imprison Diablo and his brothers) to a group of children, including her 11-year-old son: Deckard Cain.
This prologue serves as a foreshadowing or primer to understand Deckard Cain’s regrets for wasting so much of his younger life ignoring the stories and scripts about the Horadrim and the demons.
A young Deckard Cain who grew bored of the stories, angry for the loss of his father to disease, who wanted to pursue adventures and dreams away from Tristram — a place where nothing happened, and where he feared he would spend all his life working at a shop like his father. Typical attitude of a young rebel living in a farm, far away from cities.
After the prologue, sadly we jump forward in time to 1272 (59 years later). Deckard Cain should be around age 70.
It’s been ten years since the defeat of Baal and the destruction of the Worldstone (at the end of Diablo II: Lord of Destruction).
Deckard Cain journeys with the Paladin Akarat to the Vizjerei secret repository to search for scrolls that might give him knowledge about the End Days. Cain faces a demon who talks a mix of truths and lies, knowledge which Cain later uses to his advantage after the demon is swiftly defeated.
Deckard Cain travels to Caldeum to visit Gillian the Barmaid (check out her background at our colleague wikia site). She’s a well-known character from Diablo I (voiced by Glynnis Talken, alias Sarah Kerrigan). Adria left Leah to her care, and Cain wanted to keep tabs on the girl.
There’s a flashback (via Cain’s dreaming) of the events of Diablo I: mentioning Aidan, Gillian, King Leoric and Lachdanan.
Gillian sends Cain to bookseller Kulloom. Among the scripts found by Cain at the Vizjerei secret repository were Zakarum, Bartuc, and Horadrim texts. Kulloom hints at having heard of a Horadrim group. This revelation amazes Cain, who thought he was the last Horadrim, and sets to pursue any hints that may lead him to find them.
Nate Kenyon fleshes out the growing bond that unites Deckard Cain and a very young Leah. It’s touching how Leah changes dramatically her initial rebellious behavior to a caring one for the old man.
There are two main plots: the search for the Horadrim group in Kurast, and the one bound by prophecy.
A monk named Mikulov has read the prophecies of the patriarchs of Yvgorod. He has gathered scrolls from several locations around Sanctuary. Scrolls which have something in common: a time juncture that triggers the upcoming End of Days prophecy: The first day of the month of Ratham, the month of the dead.
On the side of the demons, Belial has powerful servants in Sanctuary with the gift of vision and prophecy. Several paths lead to different futures. Different outcomes. However, it’s intriguing none of them foresaw Mikulov in any of the visions — a monk who has visions of the future, too. He’s a wild card. Unexpected. Mysterious. Undetected in visions of the large tapestry of destiny. Intriguing.
After learning so much about Mikulov, and what he’s capable of doing, after playing Diablo III beta — I’m inclined to create a Monk character as my first Diablo III retail character. Mikulov rocks! It seems it won’t be the last we will see of him. I’m inclined to think we’ll see him in future novels. As Richard A. Knaak’s Zayl the Necromancer, many fans will truly get fond of of Mikulov the Yvgorod monk as one of the heroes of Sanctuary.
The author uses the moments Deckard Cain goes to sleep to give readers a quick intro to the lore of the previous three Diablo games (Diablo I, Diablo II and Diablo II: Lord of Destruction) via flashbacks tormenting Deckard Cain in his dreams. He sleeps often throughout a span of seven days.
Belial, the Lord of Lies is omnipresent throughout the story without making much of a screen time. There are spies everywhere. Anything or anyone can be the eyes or ears of Belial in subtle ways.
This book sets a pivotal point for readers to understand the Deckard Cain we will see in Diablo III. The book, of course, delves more into his weaknesses, and his personal regrets than the game itself.
Deckard Cain is a man that carries a heavy burden upon his shoulders. He blames himself for the sins of the past. As a young boy, he refused the Horadrim teachings shared down by his mother. He felt them to be mere unfounded stories.
He blames himself for the death of everyone in Tristram, and thinks Aidan wouldn’t have died if he had focused his young years to learn more from the Horadrim scrolls concerning Diablo and the other Prime Evils. However, how much of his self-doubt is his? How much are [lies]?
Diablo III: The Order is a tragic story of great proportions. I have never seen Deckard Cain so powerless, desolated, lonely, desperate, hopeless. Nate Kenyon delivered as a writer in this book revealing to fans (on-your-face) several facets of Deckard Cain we never knew of him, while capturing that essence of him we have grown fond with over a decade in the previous games.
Deckard Cain has reached rock bottom at a delicate juncture. And the sad part is Cain is out of time. The story locomotions toward a spiraling countdown. Each chapter, and each step taken, each day passed leading toward the first day of the month of Ratham.
A day Belial has designated for the death of the 8-year-old Leah, and the rising of the death — an army of the Mage Clans who died in a lost city of Kehjistan.
We’ll learn something new about Deckard Cain’s past. It seeps in slowly throughout the story. In stages.
Three powerful things will be used for the final showdown against Belial’s servants: hope (as their strength), courage, and a Diablo II item long-thought to be lost.
It’s safe to read the book before finishing the Diablo III single player. No spoilers there, except for a hint at the epilogue — at the end of the book, which ties-in directly with one of the Acts.
The book will change everyone’s perception of Deckard Cain. We’ll now see his most intimate thoughts and memories. His weaknesses, and his strengths through the mind-eye of the author: Nate Kenyon.
Is Deckard Cain a failure? A coward? Or a Heroe? Fans will see him like never before on both sides of the spectrum. For a first work in the Diablo universe, Nate Kenyon is welcome among the hall of legends alongside Richard A. Knaak. Hope to see more Diablo novels from both authors. Dark and gritty enough for old Diablo book readers, and informative to new readers who missed previous Diablo video games.
Order Diablo III: The Order (Hardcover) now. Kindle edition can be downloaded here. Don’t have Kindle? Did you know you can read Kindle eBooks on your PC/Mac internet browser? Download the Kindle Reading app.
Share questions for Nate Kenyon at our following forum thread. (One copy of the book will be giveaway)
For more than ten years, Diablo has been one of PC gaming’s iconic and blockbuster franchises, with millions of players experiencing to this day all the adventure and terror in the world of Sanctuary. Now, DIABLO III: THE ORDER (Gallery Books, May 15, 2012; $26.00) will tie-in with the long-awaited release of Blizzard Entertainment’s all-new game, Diablo III. This original novel reveals the untold story of Deckard Cain, one of Diablo’s most popular characters.
Now a much older man, Deckard Cain is on a mission to find the remnants of a rumored Horadric cell, and must call upon all of his knowledge and wit to teach and inspire those around him even as they face danger and death at every turn. Can he lead the return of a ragtag group of Horadrim and their ideals to Sanctuary … or will they die out with Cain himself?
About the Author
Nate Kenyon is the author of StarCraft: Ghost–SPECTRES. He is a Bram Stoker Award finalist and he has had stories published in Shroud Magazine, Permuted Press’s Monstrous Anthology, Horror World, Dead Lines, The Harrow, and Legends of the Mountain State 2, and has several others forthcoming. He is a member of the Horror Writers Association and International Thriller Writers.
- Deckard Cain
- Aderes Cain (Deckard’s mother)
- Gillian (cameo: Diablo II character, Caldeum barmaid, adoptive mother of Leah)
- Leah (Age 8 )
- Kulloom (Caldeum bookseller)
- Belial, Lord of Lies
- James (Caldeum blacksmith)
- Mikulov (Ivgorod Monk)
- Cyrus (owner of the Red Circle Inn in Lower Kurast)
- Lord Brand
- Garreth Rau (scholar, one of the finest bookmakers in Sanctuary, leader of the Horadrim cell)
- Captain Hanos Jeronnan (cameo – Diablo: Legacy of Blood)
- Egil (Horadrim member)
- Lund (Horadrim member)
- Farris (Horadrim member)
- Cullen (Horadrim member)
- Thomas (Horadrim member)
- Jordan (Horadrim member)
- Anuk Maahnor (Bartuc’s captain)
Flashback or Mentioned
- Farnham (lost his daughter to The Butcher)
- King Leoric
- The Butcher
- Asheara (Diablo II character, Caldeum’s Iron Wolves mercenary leader)
- Ratham (founder of the priests of Rathma)
- Amelia (Deckard Cain’s wife, died 35 years earlier)
- Thomas Abbey (Captain, Khanduras Royal Guard)
- Archangel Tyrael
- Kara (Necromancer) — looking back, while this character is only mentioned by Captain Hanos Jeronnan, and never appears in the story, she’s a canon-character from Richard A. Knaak’s Legacy of Blood along with her companion: Norrec. The book doesn’t mention her last name: Kara Nightshadow.
- Tristram (flashbacks)
- Vizjerei Secret Repository (Bartuc followers’ runes and a closed portal to the Burning Hells)
- Flating Sky Monastery (Ivgorod)
- Kingsport (mentioned)
- Lower Kurast
- Gea Kul
- Captain’s Table (Gea Kul Inn by Jeronnan)
- The Black Tower (near the sea, Gea Kul)
- Al Cut
- Sand Wasp
- Fallen One
- Khazra (Goatmen)
- Prologue: Tristram, 1213
Part One: Gathering Shadows
- Chapter 1: Ruins of the Vizjerei Secret Repository, The Borderlands, 1272
- Chapter 2: The Hidden Chamber
- Chapter 3: The City of Caldeum
- Chapter 4: Gillian’s Residence, Caldeum
- Chapter 5: The Black Tower
- Chapter 6: The Bookseller’s Tale
- Chapter 7: The Burning
- Chapter 8: One for the Madhouse
Part Two: Darkness Descending
- Chapter 9: The Cavern in the Hills
- Chapter 10: Out of Caldeum
- Chapter 11: Dreams of Tristram
- Chapter 12: The Walled Town
- Chapter 13: Lord Brand’s Manor
- Chapter 14: A Stranger Comes
- Chapter 15: The Graveyard
- Chapter 16: The Hidden Room
- Chapter 17: The Road to Kurast
- Chapter 18: Tristram’s End
- Chapter 19: The Red Circle
- Chapter 20: The Docks
- Chapter 21: The Feeder
- Chapter 22: The Blood of Al Cut
Part Three: The Lord of Lies
- Chapter 23: The Road to Gea Kul
- Chapter 24: The Horadric Chambers
- Chapter 25: The Camp
- Chapter 26: The First Ones
- Chapter 27: Lund’s Bow
- Chapter 28: The Possession
- Chapter 29: The Warning
- Chapter 30: Blood Ritual
- Chapter 31: A Plan Emerges
- Chapter 32: The Tunnels
- Chapter 33: Al Cut
- Chapter 34: The Courtyard
- Chapter 35: The Ritual Chamber
- Chapter 36: The Walking Dead of Al Cut
- Chapter 37: Gea Kul, Resurrected
- Chapter 38: The Road Ahead
- The Lord of Lies
I have now about 5-6 months experience with the SteelSeries Diablo III Gaming Headset.
I can say “this is the best headset I have ever had”. The first time I unpacked this review copy, I was awed by its design and the box design.
The design is just a complimentary feature for Diablo III fans. This SteelSeries Diablo III Gaming Headset is actually a customized SteelSeries Siberia v2.
It has a 50mm speaker unit surrounded by leather, with XL-sized ear cups which cancel out noise. I have a hard time listening to people talking to me while playing video games because the ear cup does an amazing job at what it was designed to do — giving you that much of an immersion into the video games music, special effects and ambient sounds.
I play Half-Life 2: Deathmatch, World of Warcraft, Diablo III beta, Crysis, and other video games with the Diablo III Headset.
I feel this SteelSeries Diablo III Gaming Headset gives me an extra edge while playing FPS games. The sound is so amazingly crisp and clear, I can hear people walking nearby — allowing me to prepare an ambush. I can more or less determine where other players are by listening the direction in which their shooting sounds come from.
Without the headset I can’t hear nearby movement nor determine the direction where people is shooting from as I do while using the Diablo III headset.
For those using FRAPS, you can record videos using FRAPS while the Diablo III Headset is plugged into the computer, and the sounds can be heard in the uploaded videos.
Bang for your Buck
Alright. The SteelSeries Diablo III Gaming Headset is pricy: $117.78 (approximately). However, every single buck is worth it.
Ever spent $2.99 for a cheapo noname-brand headset from those 99-cents Stores? (guilty)
Ever got one of those $19.99+ Logitech headphones? (guilty)
How long have those lasted? A few months. Let me tell you what’s likely what caused 98% of your headphone’s malfunction. It’s the poor cabling protection.
The cabling is usually thin. As you handle it back and forth the cable bends, and the connection is lost between the jack and the ear cup receiver.
The Diablo III Headset (Siberia v2 D3H) is a diamond for anyone who wants the best sound quality, but the most important thing about this headset is its lifetime.
Cheap headsets usually malfunction within a few months. The secret of the Diablo III Headset (Siberia v2 D3H) is that it shares the same cable material as the Diablo III Mouse. The double-braided nylon cord prevents the internal cable from bending — the natural cause of the death of most other headsets.
The USB jack connector is gold-plated. The only benefits for gold-plated USB connectors is a better contact and that they do not oxidize or corrode, which of course extends the lifetime of the product another notch.
There’s a small box in the cabling that allows the user to adjust the volume of the headset’s sound, and it also has a slide-button to enable or mute the microphone.
The noise cancelling pull-out microphone is located on the left ear cup. You can pull out to use it, or hide it back in when not using it. Ideal for Skype and in-game chat via ventrilo.
Another wonderful feature of this Diablo III Gaming Headset is the length of the cable. The headset has a 1 meter (3 feet) cable, but a 2-meter (6.5 feet) extension cable comes along in the box to attach the headset’s USB connection. In total, you have a cable length of 3 meters (9.5 feet).
I am able to walk around the room to the small refrigerator and back without removing the headset. If you are listening to music, that’s great to be able to multi-task away from the computer.
The Diablo III-themed illumination around the back of the ear cups can be programmable.
The illumination intensity has the off, low, medium and high options.
Pulsation can be customized to steady, slow, medium, fast or trigger.
It’s Diablo-III themed, thus the illumination only has a solid red as a color option. No biggies.
The SteelSeries Engine driver icon sits accessible at all times in the bottom-right of the Windows Vista/7 quick launcher area. Drivers can be found at Steelseries.com/support/downloads
The Diablo III Headset software has an equalizer UI to change the intensity and depth of the sounds. You can create profiles for each game, and assign a specific profile to be triggered by the launch of a game/exe by browsing the game location in your computer.
The box has the golden Diablo III logo with a runic-like-embossed texture. The Blizzard logo and SteelSeries logo. Headset specifications and description.
The box is made of strong cardboard, and it’s designed to be opened easily.
The front of the box can actually be opened like a book. The frontal flap is kept closed with a tiny magnet hidden somewhere within the cardboard.
In the interior you can see Tyrael and Imperious artwork, as seen in the Diablo III: Book of Cain.
The text is localized in english, french, german and spanish:
“And the Heavens shall tremble. Enhance your senses and prepare to safeguard the mortal realm from the rising powers of the Burning Hells. Hear the world of Sanctuary the way it was intended.
Co-designed with Blizzard Entertainment, the official Diablo III Headset brings players an immersive audio experience through its optimized soundscape, clear microphone communication and an illuminated, Diablo III-themed design. hear your fate. Prepare for victory.”
Customizable Soundscape: Multiple Diablo III-themed options.
Plug-and-Play: In-line controls with USB connection.
Long Lasting Comfort: Lightweight suspension design
I only have one cons. Just one. I am not able to record sound in the Windows Moview Maker’s Narration timeline while the Diablo III Headset is plugged into the USB, and it is not even displayed in the sound source options. I can only see my internal sound card.
Not a big deal if you aren’t into video making. All you need to do is remove the Diablo III headset.
I’m waiting for the price to go down to get a second headset for two family members who would no doubt love this as a gift.
You really need to get the SteelSeries Diablo III Gaming Headset. Best sound quality, best cabling material, great length allows you to walk around the room. Microphone, mic mute and sound adjustment buttons. Long lifetime. Diablo III-themed equalizer UI (via SteelSeries Engine) and product design. It’s awesome. Go. Get. It.
Note: Blizzplanet is giving away one Diablo III Gaming Headset. Check out our Diablo Dialogue web show hosted by The Bearded Gamer to learn how to participate to win one.
Choose a country for faster shipping:
The artwork by Livio Ramondelli is awesome, and well-complemented by the coloring and special effects. You don’t see this level of visual F/X in comics very often consecutively from panel to panel in merely 8-pages. It’s pure raw action.
Letters by Robbie Robbins add an extra depth to the story using noise F/X such as CHA-KOOOOM, KRAAK, CHAMMK, BWAM and others with special fonts.
Transformers: Autocracy # 3 quickly puts the 12-part series into high-speed heartbeat-rate.
In this issue, everyone gets their answer about StarScream’s massacre in Megatron: Origin. There were no survivors to relay who perpetrated the assassination of the Senate of Kaon — as you can read in this image.
As Chris Metzen said during our recent Autocracy # 3 interview, this issue is a Soundwave spotlight.
In the previous issue, Zeta Prime ordered his best officer Orion Pax (later to be known as Optimus Prime) to capture the Decepticon spy Soundwave.
Orion Pax and his autobots team are now hunting down the spy to prevent critical classified info from falling into the hands of the Decepticons.
The aerial defences of Iacon won’t allow an emergency evac, thus Soundwave has no other option than to run for it toward the Kaon border — identified as a Decepticon-controlled territory in continuum consistency with the events of Megatron: Origins.
As Metzen said in the Autocracy # 3 video teaser, you will see Soundwave making use of its cassette minions in a surgical way to make his escape. He uses all of them, thwarting the Autobots hunt. Soundwave is definitely one of the more interesting Decepticons. Flint Dille and Chris Metzen make him shine in this story.
Something curious about the citizens of Iacon is how much they fear Zeta Prime’s forces: the Autobots. Something you should put attention to. The citizens fear the Autobots as much as they do the Decepticons.
The only autobot remaining in the hunt is Orion Pax, and you know what that means. “Crack!!!”, It’s Clobbering Time!!!
The end of this issue just makes you wish you could read Autocracy # 4 already, craving for more.
I don’t know if Livio Ramondelli created this front cover artwork with this in mind, but the metaphorical vibes of this image are mind-boggling. That’s a close up on Soundwave with Orion Pax (Optimus Prime)’s reflection in the middle of Soundwave’s chest. See the decepticon insignia on Orion Pax?
Throughout the story, you will see Orion Pax and the Autobots feared as much by the citizens as they fear the Decepticons. Zeta Prime has reached a point where he will rather massacre an entire district than to let the Decepticons continue their hit-and-run terrorist tactics. Zeta Prime is like Machiavelli: The end result justifies the means.
This is definitely not the heroe Optimus Prime we know and love. This was a time of desperate conflict. Orion Pax had been deactivated prior to all this, and reactivated by Zeta Prime to be his best officer. There is a hollowness within Orion Pax, and his loyalty to the law enforcement clouded his vision to see the truth.
In issue # 2, readers can find out what Zeta Prime’s plans are. It’s genocide. Not only the Decepticons, but the innocent citizens who will serve as fuel to the Vamparc Ribbon weapon wielded by the Omega Destructors. As Metzen implied, Autocracy # 3 starts to pave the ground to the truth. Orion Pax was not in the Senate room to hear Zeta Prime’s speech. He was ordered to hunt Soundwave who managed to infiltrate the Iacon Citadel and fled with the recording of Zeta Prime’s plans.
What will happen if Orion Pax sees the video footage? Will he side with the Decepticons? Will he turn against Zeta Prime? This front cover has an interesting vibe.
You can read Transformers: Autocracy # 3 for only $.99 cents in your iPhone, iPad, or at Comixology (PC,Mac,Android).
Check out our interview with Chris Metzen concerning Autocracy # 3.
Autocracy # 3 Teaser Video
A few hours before Autocracy # 3 went on sale, Chris Metzen and Flint Dille posted a video in YouTube to tease the release of this issue. Check it out!
I am sure the Diablo Archive will be a jewel among my Blizzard novels collection. Better to have four Diablo novels on a single tome, than have invididual books all around the place unable to find them at times. There is one thing I disapprove from the Diablo Archive however. For such a big tome, and quiet heavy in weight, the cover designer Richard Yoo or whoever chose the cover material should have gone for thick cardboard material. This huge archive is no pocket book. It is about two inches thick. The cover material is made of the same material as any other pocket book with the same thin thickness. The result is a jellyfish-effect when you handle the heavy book around. I usually read on my bed. At times when I am uncomfortable, I usually lie on my back and rise the book above me in the air. The weight is almost unbearable after 20 minutes, but the material doesn’t help. Enough with the material rant.
What can be found inside is worth the nuisance. For years, I have heard of Diablo: Demonsbane. A lecture painted in myth. Something I knew existed, but couldn’t reach. It was a few years ago, when I first heard of its existence. It was released on 2000 in ebook format. I have a lot of Warcraft RPG books in ebook format, and even purchased Warcraft: Of Blood and Honor as an ebook. But for some odd reason I never got around reading Diablo: Demonsbane, even when I craved it more than any other book. Curiosity compels one’s craving. I have never read a review of Demonsbane, or heard what it was about. I just knew it was the first of the Diablo stories ever released.
I reported about the first printing of Diablo: Demonsbane on paper two years ago on July 2, 2006. It was titled Blizzard Legends Vol. 1. It contained a printed version of three ebooks from each game franchise: Warcraft: Of Blood and Honor (by Chris Metzen), Starcraft: Uprising (by Micky Neilson), and Diablo: Demonsbane (by Robert B. Marks).
However, it is now with the release of Diablo Archive that fans have the opportunity to get this craved story more broadly as it comes bundled along with Diablo: Kingdom of Shadow, Diablo: The Black Road, and Diablo: Legacy of Blood.
Personally, I was expecting something different in Diablo: Demonsbane. More of a dark fantasy meets Lord of the Rings with some fancy Shakesperian old-english language accent. Part of the myth I envisioned for lack of any knowledge of a Demonsbane’s summary.
I started reading on Sunday evening and couldn’t stop reading. It caught my attention. It is a short novella spanning through page 685-738. According to the epilogue, these events take place on year 302 and seem to happen during the Sin War. Right at the end when I read the epilogue, it made me wonder. Did Diablo: The Sin War somehow retconned Demonsbane? I have no idea. What I do know is that none of the events of the Sin War trilogy seem to be mentioned in it. Nor did the main character in Demonsbane show up in the Sin War trilogy.
Which book comes first in the timeline is also a mystery to me. One thing does gets mentioned that might help those who have better knowledge of the timeline than me. Sarnakyle the Kejistan mage of the Spirit Mage Clan mentioned he was among the party of mages that killed Bartuc the Warlord of Blood at Viz-jun two years earlier.
The story is centered around Siggard, a warrior who fought at Blackmarch with the Entsteig’s army. They had fought demons there led by the favored archdemon of the Lord of Terror: Lord Assur. This archdemon has a peculiar glyph of invincibility that makes him feared by the Vizjerei Mage clans. There is however one thing that may kill him, and that would be spoiling it. I did see it coming when I read what could kill him, but was unsure as the requirements for it to happen were not clear at sight, specially with the interaction of Siggard with the other characters.
Ever since the Night of Souls through the events in Brennor, it kept bouncing around my mind why Siggard can’t remember anything about Blackmarch until certain point as if he had magically forgotten. As I was reaching the last pages of the story, it was more evident my suspicions were right, but the idea resulted contradictory. Making me doubt. Robert B. Marks wrote here a very nice story, and wrapped up with a surprise few could have seen coming. It keeps a fast pace, while adding elements of suspense. I enjoyed the read and don’t regret it. One well-known character appears a couple of times, but heavily weights on the outcome of the story: Tyrael.
I will be reading through the Diablo Archive in upcoming days. One thing I am glad of doing, however, is to have started backwards, reading Diablo: Demonsbane first. It is a pity this story was brought as an ebook and as a short novella. As an ebook, it didn’t get the attention it deserved in 2000. And as a novella, it was too short. The story was worth an entire book of 378 pages. I hope the author writes a continuation of Siggard’s adventures. Otherwise, I would like to read a new story from him again. Take note Blizzard. Cheers, Robert B. Marks.
Go grab your copy of the Diablo Archive.