Error: Only up to 6 widgets are supported in this layout. If you need more add your own layout.

IDW Transformers: Autocracy # 3 : Blizzplanet interviews Chris Metzen and Flint Dille

chris-metzen-flint-dille-interview

Last summer, during the BotCon 2011 celebrated in Pasadena, CA through June 2-5, Chris Metzen and Flint Dille revealed they would launch Transformers: Autocracy — an 8-page digital format comic book spanning 12-parts. It sets the ground that ignited what will later be known as the great civil war of Cybertron. A world ruled by Zeta Prime. This is where the Optimus Prime we love and cherish was forged. At the time, he was the best officer of Zeta Prime. But things weren’t black and white in this era, and back then Optimus Prime was still known as Orion Pax.

Transformers: Autocracy launched on January 18th, and it’s published every two weeks in Comixology (PC/Mac), and the iPad and iPhone mobile platform.

In the eve of the launch of Transformers: Autocracy # 3 (available Wednesday, February 15th) I had the awesome opportunity to ask Chris Metzen and Flint Dille some questions about the digital comics.

When did you get hooked up with Transformers, and what’s your geek out story around the franchise?

Metzen: Well the opportunity to write a Transformers story for IDW popped a few years ago now. It’s taken awhile to get it (all) together. Thankfully the editors at IDW have been very patient!

As for favorite geek-out? There’s no question (IMHO) that the franchise’s greatest moment (across all media) is the throw-down mega-fisticuffs slug-fest between Prime and Megatron in the animated film. “Why throw away your life so recklessly?” Heh. Still makes me smile like an idiot?

Which Transformers stories did you read as background for Autocracy prior to writing the 12-part story?

Metzen: Ooof. Everything I could get my hands on! I had been reading the ongoing series/All Hail Megatron/etc. since it started, but needed to brush up on all the one-shots. Loved Maximum Dynobots and the Last Stand of the Wreckers tales as well. There was a lot to take in and I see lots of places where we missed a few notable details. ? It was a lot to cram for. My biggest inspiration (apart from the animated film) is Furman’s body of work on Transformers. That man paved some serious ground.

Some people are confused with what little they have read in the past 16 pages (spanning Transformers: Autocracy # 1-2) and what they know from Megatron: Origins. Especially concerning Starscream. In Megatron: Origins, Sentinel Prime is still alive. Starscream fights alongside the Deceptions against the Autobots and kills Kaon senators in front of everyone. Yet, in Autocracy, Starscream is a delegate with freedom to walk among the Senate and Zeta Prime as if no one knows what he did. Are fans going to get a clearer picture of what’s going on, or is there a retcon?

Metzen: Ok, lemmesee if I can clear this up… (fingers crossed)…

Autocracy takes place AFTER Chaos Theory, Megatron: Origins and Spotlight: Blurr. You’ll see it’s AFTER everything IDW’s tackled in that era. It’s the story of the end of that era – and the start of the WAR we all know and love.

As for Starscream and the senate of Kaon – no one survived that (very brazen) attack and all video coverage was quickly disposed of. Decepticons are very clever… and thorough! Thus, Starscream’s role as a Decepticon is still largely under wraps as Autocracy gets underway (at least as far as Zeta and these remaining senators are concerned). That entire attack was covered up pretty quick – so one has a clear picture of exactly which Decepticons were specifically involved.

I’ll also go out on a limb here and address the other lingering break – Sentinel WAS Zeta’s immediate predecessor – NOT Nominus. That was my bad… the mention of him getting whacked at the start of Chaos Theory was etched in my head as I was scripting Chapter 2 and I referred to the wrong guy… (do I get a last cigarette before the firing squad does away with me?)…

Why did you choose to write a story set in that time period? Whose was the initiative to do so, yours or the IDW editorial team?

Metzen: Well, Flint and I had pitched a really cool ‘present day’ hook that took a deep look at Optimus and what made him tick. It had some heavy flash-back elements from the old days. Some of the themes and hooks we pitched seemed similar to those that were being developed for Chaos Theory (which no one had seen yet), so the editor, Andy Schmidt, walked us through what Chaos Theory was going to be. We were hooked – and knew immediately that our story would fit far better into that pre-war era. From there – Autocracy really started to find its feet.

What can you tell us about Zeta Prime and his extreme measures to combat the Decepticons?

Metzen: Well… I believe Zeta started strong and wanted to be a Prime that really maintained order and security for the people. But Megatron really stoked the fires of unrest. I think there was a crazy escalation between Zeta’s conventional tactics and the Decepticons’ terror tactics. Over time, he concluded that fighting fire with fire was the only reasonable response to what Megatron represented. He wasn’t always a monster – but he sure became one in response to an increasingly lawless and darkening world.

Sounds like there’s a good story to be told there… :)

Autocracy # 2 was very harsh. How does Orion Pax copes with his orders knowing his duty to Zeta Prime makes him a harbinger of mass destruction upon the very citizens he’s sworn to protect?

Metzen: He doesn’t know yet how bad things are. He doesn’t know the extent of Zeta’s plans (he wasn’t in the room to hear any of this). In general, since he’s having trouble FEELING/Hearing his conscience – one could argue he’s operating through intense tunnel-vision. He doesn’t yet see how bad things are out there in the world – or what that means to him personally.

Obviously, he was in the zone when he stood up to the Senate… clear-minded, compassionate, selfless… But when his ‘heart’ got ripped out… Well, he just ain’t been the same since. However, can you imagine how PISSED he’d be if he saw that video footage Soundwave made off with???

I have been a subscriber of Marvel Digital for a few years. I love the digital library concept. Let’s say that fans — best editors when it comes to continuum inconsistencies — find some retcons, or mistakes in Autocracy. Are you actually able to correct these in Transformers: Autocracy digital at any time? If so, how do you feel about having that sort of control?

Metzen: See answer above regarding said Sentinel/Nominus snafu… Hell yes, I’d like to FIX bits and pieces of this!!!! ? We’ll see about modifying digital content. Not sure what IDW’s plan is for that.

You are working on Diablo III, and both StarCraft II and World of Warcraft expansions, and the next-gen MMO. How do you stretch time to fit writing Transformers: Autocracy?

Metzen: Well, I recently bought a new Mac for home use, so the timing was perfect. And hey – where there’s a will, there’s a way!

There’s a lot of good and awesome critic in the forums around the Transformers: Autocracy’s digital format. It’s only 8-pages, but it crams in so much from panel to panel. The story rolls out. No pun. How does your experience in video game storytelling this past fifteen years converges with comic book storytelling?

Metzen: With 8-page chapters, there’s no room to screw around or get self-indulgent. We have to make every page, every panel, every line count – and tell this story as effectively and excitingly as we can. In that way, it’s not all that different from writing games – where a player/viewer’s time is a precious commodity. The pacing does keep things tight. :)

Chaos Theory, Autocracy, and other relaunch stories — all of them seem to be leading to a major event set in the present borrowing from events and characters from the long past. Is this really what’s going on? Will you be part of that project or follow up projects?

Metzen: Well, IDW’s big relaunch event was CHAOS – and the two new ongoing series (More than Meets the Eye and Robots in Disguise, respectively) are keeping their hands full. That’s the only mega event I’ve been aware of. As for more down the line… well, let’s see how Autocracy does as it picks up steam. :)

What should we expect to see in Autocracy # 3, and how do the events affect the remaining issues of this 12-part story?

Metzen: Well, Orion’s going to be busy hunting down Soundwave… shenanigans certainly occur.

Soundwave, Soundwave, Soundwave… for those of you who are fans of this character – buckle up! This is HIS chapter! (maybe my second biggest franchise geek-out…)

Blizzard’s roots started developing DC The Death and Return of Superman in 1994 and DC League of Justice Task Force for Super Nintendo in 1995. If Activision asked Blizzard to work on one of their IP, is that door open?

Metzen: Geez, I dunno. I think we’re doing pretty well with the franchises we’re currently developing. From a story perspective, we’ve still got miles and miles to go with each of them!

Grab a digital copy of the Transformers: Autocracy #3 for only $.99 cents via iPhone, iPad or Comixology (PC/Mac)

Note: Check back later for Flint Dille’s answers.

Transformers: Autocracy # 3 – Chris & Flint Teaser (Video)

Meet the Writers

Chris Metzen is Blizzard Entertainment Senior Vice-president of Creative Development — responsible for developing and expanding the Warcraft, StarCraft and Diablo universes and directing the team of story writers for upcoming game content and licensed products such as novels and manga. Chris Metzen is loved by the lore community, and he has identified himself as a geek. The Transformers franchise is in a dear place near his geeky heart.

Transformers Theme Song (G1, 1980s)

Blizzplanet Interview: Blizzard’s Micky Neilson Talks Diablo III: Book of Cain

diablo-book-of-cain-cover

Blizzplanet and other Blizzard fansites had the opportunity to individually interview Blizzard Entertainment Publishing Lead and Senior Story Developer Micky Neilson over the phone. Eldorian forwarded most of the questions submitted recently by our visitors.

In our interview, Micky Neilson talks more about the mysterious Zoltun Kulle — for those who got to watch the BlizzCon 2011 Diablo III Lore Panel, and reveals the main theme of Nate Kenyon’s upcoming Diablo: The Order (Slated: May 29, 2012).

Insight Editions will release Diablo III: Book of Cain on December 13th, 2011. Grab your copy. It has become Amazon’s # 1 Graphic Novel Best Seller.

Read our interview with Micky Neilson to find out why!

Note: Post on twitter a comment about this interview using the hashtag #bookofcain plus @blizzplanet for a chance at a free Diablo III: Book of Cain giveaway. Deadline: Thursday, Dec 15, 2011. (example: @blizzplanet I <3 Blizzard, gimme #bookofcain)

Interview

Why is Deckard Cain so important in Diablo history?

Neilson: Why is Deckard Cain so important? Well, he’s one of the most identifiable characters. I would say that stems from him being chosen as the NPC you deal with the most in the series. So, I think as a character he resonated with fans early on so he had some longevity and some staying power. Over the course of the different games he’s become certainly a marquee character. He worked really well for this book specifically because he’s the guy gathering all the information, lore, text and all of that stuff. It really made sense that he’s the one to put this book together.

Where did the inspiration come from to make the Book of Cain a real item that people could buy?

Neilson: Early on the idea came from Chris Metzen as far as he came to the publishing team and said that he really wanted to do a book that is kind of a history of the universe and also an art book. He described it as a hybrid between a source book and an art book. So we went forward from there. As part of that process we had discussions if this is part of Cain’s journal from the game or something completely separate. So we went back and forth a few times and through the course of identifying what the book would be and kind of nailing down the vision of the book, we settled down on the in game artifact aspect of it. We felt like that was the better way to go. I mean as far as the cover and maintaining continuity within the IP it felt like a cool hook for it to be something actually within the game.

Does the Book of Cain take any information from previous Diablo books such as those written by Richard A. Knaak or Mel Odom?

Neilson: Yeah. There is definitely. A lot of the Sin War trilogy is covered in here. You can get kind of a condensed version of the events from the Sin War Trilogy, and it touches on some of the other books as well.

Given that this book is set as the source book for Diablo lore, does it contradict or change any of the major events that have taken place in the game? And if so can you elaborate and be specific on any of the changes?

Neilson: It does clarify a lot of things. We have a lore team who basically pour over all of this material. We knew going into the creation of this book that there were already some contradictions that existed in the lore and the history. So we took this as an opportunity to set the record straight. We definitely identified a few things. One specific example is Tal Rasha and the Soul Stone; and Zoltun Kulle being the one that suggested that the essence could be trapped within a human. There were already a couple of differing accounts and who made that suggestion. I think in one account it was Tal Rasha made the suggestion and another account that Tyrael made the suggestion. So we went in with a different option that Zoltun Kulle was the one who made the suggestion and the purpose of that was to set up that character more because he’s a main character in the next game.

Does Book of Cain go into any post-Sin War details after the trilogy by Knaak? A lot of the other lore in the games and other novels make it seem as if the Sin War didn’t end until a few hundred years before the events of Diablo 1.

Neilson: It does go into detail and we’re trying to nail down the timeline right now. I don’t remember if it nails down exactly how many years before the events of the game that the Sin War takes place but we are in the midst of nailing all of that down for a more refined timeline.

Book of Cain talks about the Angels, and Demons, but Does Trang’Oul get mentioned in the book?

Neilson: Trang’Oul is mentioned briefly. He actually has a gorgeous double page spread and as part of that there’s a little side bar written as a handwritten note from Deckard Cain. There’s a little bit of information, but it’s almost more like a teaser for Trang’Oul.

Are there any potential Diablo III story spoilers in Book of Cain for those who wish to read it before playing the game?

Neilson: There’s no spoilers for the game. Information in the Book of Cain certainly does inform what is in the game. When you read the book you will certainly be more informed of the lore perspective when you play the game.

Are there examples of Deckard Cain and Leah’s research throughout the years searching and piecing together the fragments of the new Prophecy about Azmodan and the comet?

Neilson: There is a lot of that covered in the book. The prophecy is kind of an amalgam that Cain put together on many different prophecies that exist. Some of the different cultures around Sanctuary have some of their own prophecies and a lot of these prophecies point to the comet and the end of days. Deckard Cain put together one all encompassing prophecy based on everything he’s read. So there’s the one he put together but there are a lot of different ones as well.

In Diablo II: Lord of Destruction, Tyrael opens a portal for Cain and the hero prior to the destruction of the Worldstone. Do we get to read about the explosion of Mount Arreat from the point of view of any surviving Barbarians? For example, the upcoming DC Comics Diablo mentions a survivor.

Neilson: We do have a section on the destruction of the Worldstone I believe, I’ll have to double check, but I believe it’s told from Deckard Cain’s perspective. So I don’t believe it’s told from the Barbarian perspective.

Does Cain mention Abd al-Hazir, and if so, does his research help Cain piece together the prophecy? Have they met or worked together?

Neilson: I don’t believe we mention Abd al-Hazir in here and if we do it’s just a really brief mention of the many sources Cain is drawing from. We don’t suggest in the book that they have been hanging out and sharing information.

Are all lands of Sanctuary featured, and given in-depth background story?

Neilson: There wasn’t enough space in the book to go in depth giving all the other information we put in the book. There is a section near the end of the book called Lands and Cultures that does cover all the main areas and cultures in sanctuary. It also covers all the new classes that will be showing up in Diablo 3.

Does Cain uncover new history of his Horadrim heritage and learn the background stories of NPCs/Bosses/lore figures met in the previous games? (for example: Leoric’s pre-Tristram reign, Warriv, Wirt, Anya, mythical stories of possible Tyrael encounters across time.)

Neilson: Yes. For sure we get into Leoric a lot more. We do touch into a lot of the history of the Horadrim, the hunt for the three, we get into a lot more detail as far as the events that took place back then. We’re also working on another book, Nate Kenyon is writing a book for us called The Order and that is really going to go into a lot more detail also into the history of the Horadrim and Cain’s involvement and how he learned about the Horadrim and the events at Tristram.

What was more interesting or challenging about compiling the lore for Book of Cain and working with Flint Dille?

Neilson: Flint Dille was great. Flint really understood the character so he nailed that character voice, that scholarly voice of Deckard Cain. I’d say the biggest challenge was just codifying everything. Just putting it all together identifying contradictions that existed and clarifying which direction we wanted to go. There’s a lot of history in the Diablo universe. It was a mammoth task just to put distinctly. What did we end up? 140-some pages? So just trying to the entire Diablo history in that amount of pages, and a significant amount of that was art, was not the easiest thing in the world.

What inspired this mythological background for the Diablo universe concerning Anu and Tathamet the dragon?

Neilson: A lot of that came from Chris Metzen and early on we had meetings and we talked about what would different mythology be for the universe. And we knew there was one we wanted to back and enforce as canon at least from Cain’s point of view and the information that he discovered. A lot of those ideas came from Chris Metzen, and we hashed out the rest of it in brainstorming sessions.

Is Tran’Goul somehow related to Tathamet considering both are dragons, but both seem to be different: the former good, the latter evil?

Neilson: I think there’s more information that will be revealed in the future about Trang’Oul – right now I can’t disclose anything.

How do you feel about the mood and story of the Diablo series? What do you think makes it stand from other dark fantasy universes?

Neilson: Interesting. So the biggest theme that we face with Diablo is heroism facing absolute terror. I really think that sets it apart. You have humanity that is caught in the middle between these cataclysmic forces of light and dark, but light and dark aren’t exactly what you expect them to be. The angels aren’t exactly what you expect angels to be – most of them want to destroy humanity. So it’s a really kind of an interesting dynamic and humanity has the ability to become powerful in its own right, and to upset the balance of the Eternal Conflict between the High Heavens and the Burning Hells. I think that is really a cool hook.

Thank you, Micky Neilson, Eric Yco, Bashiok, Lyndsi, and Blizzard Creative & Public Relations Teams for your awesome support to fansites and lore fans.

Order Diablo III: Book of Cain now (Release date: Dec 13, 2011) or gift it to a friend or family member.

We recommend reading our BlizzCon 2011 Diablo III Lore Panel Transcript to learn more about Zoltun Kulle, and other mentions of Diablo III: Book of Cain made during the Panel.

Other Fansites – Diablo III: Book of Cain Interviews

Links of Interest

Blizzplanet Interview: StarCraft: Ghost — Spectres Interview with Nate Kenyon

starcraft-ghost-spectres-nate-kenyon-frame

Blizzplanet journalist and network manager Eldorian interviewed author Nate Kenyon by phone to dig more into the storyline of StarCraft: Ghost–Spectres, a novel many fans of the StarCraft Universe have been anxiously awaiting for almost three years and a half (title revelation: May 10, 2008).

The StarCraft: Ghost–Spectres was originally assigned to be written by Keith R.A. DeCandido. For reasons only the Asgardian Norns might know, the direction of the book landed on the good hands of Nate Kenyon, a Bram Stoker Award finalist for both Bloodstone and The Reach. Nate Kenyon’s most recent novels (The Bone Factory and Sparrow Rock) have received great recognition by the American Library Association’s Booklist Magazine and Publishers Weekly.

Listen to the phone interview, and don’t forget to order StarCraft: Ghost–Spectres.

Interview

Other interviews around the web:

World of Warcraft: Wolfheart – Blizzplanet Interviews Richard A. Knaak

knaak-wolfheart-frame

Blizzard Entertainment hosted a live phone call interview between Richard A. Knaak and Blizzplanet member Eldorian. Questions were hand picked by Medievaldragon from the Scrolls of Lore community. Thanks a bunch, folks. Many thanks to Blizzard Entertainment, its Public Relations staff and to the Creative Team.

Eldorian: “The sound quality is decent enough. I’d just remind people that this was done over a cell phone and the sound quality is a little distorted due to that.”

Transcript in english and spanish will come at a later time. Stay tuned. Listen to the phone call interview below:

Order your copy of World of Warcraft: Wolfheart — available as Hardcover, Kindle, or eAudio.

EPIC Weapons Interview – Frostmourne Replica

Blizzard Entertainment recently announced their partnership with EPIC Weapons to create a limited edition replica of the legendary rune blade Frostmourne – measuring over 47” long and 12.5” wide, weighing a massive 16 lbs., and is now available for pre-order. For more information, please visit the Frostmourne replica site.

Frostmourne is the legendary evil rune blade that bound Prince Arthas Menethil’s soul to the will of the Lich King in Warcraft III: Reign of Chaos.

Many fans around the world are awed with the care to detail by EPIC Weapons in crafting this Frostmourne replica, while others wonder how many of these replicas will be made, or why the first ninety-nine replicas are going out on auction bid this March 31st.  For this matter, Blizzplanet contacted EPIC Weapons Chief Executive Officer Gina L. Bennett to unravel some answers.

1. Can you introduce Epic Weapons to fans who are new to your company, your goals and when was the company founded?

Gina: Since its inception in 1998, EPIC Weapons has positioned itself as a premiere designer and manufacturer of officially licensed swords, weapons, and other collectibles. Our team’s designs have appeared in blockbuster television with “Deep Space Nine”, “The X-Files”, “Buffy the Vampire Slayer”, and numerous films to include “Spider Man 2”, “Star Trek: Nemesis”, and “The Chronicles of Riddick”.

Our management and creative team has more than 75 years experience as it related to product development, design, manufacturing and distribution in many different business verticals transaction business throughout the world – including the gaming and entertainment industries.

EPIC Weapons strives to protect the brand and integrity of all products, it designs, and manufactures for its strategic partners and customers. One of our main goals is to successfully transition digital weapons from all types of media online and console video games, anime series and movies while keeping the original artist concept intact.

2. How was born the idea of crafting the Frostmourne replica? Did Blizzard approach Epic Weapons, or the other way around?

Gina: Our company approached Blizzard Entertainment in early 2006 regarding the development of Frostmourne. EPIC Weapons focuses on unique weapons when deciding on product development and Frostmourne certainly proved to be the ultimate challenge to design and manufacture.

3. Who designed the Frostmourne replica produced by EPIC Weapons?

Gina: Frostmourne’s development was a collective effort between our design team and Blizzard Entertainment. Our company works extremely close with our partner throughout the product development process to ensure the products’ original integrity remains intact through the design stage. Kit Rae, our Director of Product Design, is an intricate part of EPIC Weapons we’re very proud that his illustrative and creative expertise was part of designing the Frostmourne replica. Kit is an award-winning Knife designer and fantasy artist with a worldwide following for his unique weapons and sporting knives. Kit Rae’s knives have appeared in blockbuster television shows such as “Deep Space Nine”, “The X-Files”, “Buffy the Vampire Slayer”, and numerous films such as “Spider Man 2”, “Star Trek: Nemesis”, and “The Chronicles of Riddick”. In addition to designing the Indiana Jones Khyber Bowie and the Swords of the Ancients Collection, Kit Rae has also supervised many licensed movie knife reproductions for such films as: “The Shadow”, “Total Recall”, “The Mask of Zorro”, “Blade”, and “The Lord of The Rings Trilogy”. He has also created custom knife designs, for brands like United Cutlery, Harley-Davidson, and Colt. In 1996 he won the Blade Magazine award for his Colt Knife/Axe Combo. In 1997 Kit created the highly successful Kit Rae Fantasy Art brand, a line of his edged weapons with companion fantasy art prints.

4. What material was used to craft the Frostmourne prototype that would be used to mass-produce the replica, and why?

Gina: The primary cast material that was used in the manufacturing process is Zinc. EPIC Weapons chose this material because it can be plated to give the aged look that Frostmourne demanded. Additionally, there are fewer issues with miscellaneous structural defects such as loose parts and irregular textures during the manufacturing process.

5. What material is each Frostmourne replica made with?

Gina: The blade is made of 420J2 Japanese milled stainless steel, the other detailed parts are made of cast metal, and the wrapping of the handle is made from leather.

6. What is the process made step by step to craft this replica? It is not exactly a common design since it originates from a fanstasy-setting.

Gina: The design and manufacturing process of Frostmourne truly is cutting edge from a technology and manufacturing perspective. The entire process took nearly two years to become a reality bringing the sword to life from a digital environment was a tremendous challenge and a true labor of love for all parties involved. A major concern of EPIC Weapons is the protection of the brands of its clients. Our company manufactured Frostmourne utilizing the most technologically proven factories we took extraordinary precautions during the tooling and production stages by splitting up the manufacturing deliverables and engaging three separate manufacturing plants to complete the sword’s final production. EPIC Weapons included Game2Gear Authentication RFID technology in each sword produced to protect Frostmourne from illegal duplication, while providing the sword’s owner with a tracking and verification method – ultimately increasing the collectible’s value. Never before has any weapon designer been able to successfully manufacture such a complicated designed collectible weapon at the level of detail and quality that Frostmourne has possessed.

7. How many replicas will be available for purchase?

Gina: The initial production run is for 5,000 swords.  EPIC Weapons has had such a strong initial response to Frostmourne that we plan on manufacturing the sword far into the future.

8. Many fans will ask, why is there an auction bid for the first 99 replicas?

Gina: It has been our experience that many sword collectors want access to the 1st production run of a weapon of this kind. We decided to hold the auction to accommodate these serious fans as well take the opportunity to introduce Frostmourne to the World of Warcraft fans.

9. Winners of the Auction bid are automatically drawn as members of the “Arthas’s Army of Disciples” Club. What are the benefits of this club?

Gina: EPIC Weapons and Blizzard Entertainment wanted to acknowledge the auction winners and we thought this would be a great way to do so. The auction winners will be part of a special group which include very special Blizzard Entertainment principals and special guests. This club is to commemorate the first fans that wielded Frostmourne through this historical event.

10. What is the technical reason the Frostmourne replica is not crystal-encased to mimic the shape of the ice-crystal encasing the Frostmourne rune blade from Warcraft III: Reign of Chaos?

Gina: EPIC Weapons original design intent was to create a real weapon that was sturdy, could be held and touched without fear of damage under normal circumstances producing the sword blade in steel accomplished this. One of our company’s and Blizzard Entertainment’s top priorities was to manufacture Frostmourne at a reasonable price point had we gone down the road of adding high end facades or treatments the price would have put the sword out of reach for many fans. In the end while these types of treatments may look cool EPIC Weapons did not feel the technology was available today to sufficiently accomplish the design and manufacturing high standard required for Frostmourne.

11. Does Epic Weapons only focus on swords? Or do you craft medieval armor and axes as well?

Gina: EPIC Weapon is an equal opportunity designer and manufacturer. We welcome the opportunity to design and manufacturer a varied assortment of weapons, including armor, helmets and costumes.

12. I really have to ask on behalf of those who have purchased or will purchase one of these Frostmourne replicas. Are there any plans to craft the helm of the Lich King, and/or the chestplate-shoulders set which are part of the in-game Frostmourne set and/or the ornamented knee-boots set? If there are no plans for these, would you consider it if members of the Arthas’s Army of Disciples Club request it?

Gina: EPIC Weapons is not currently in the process of designing or manufacturing the helm of the Lich King, or the chestplate-shoulders or the ornamented knee-boots set. We would absolutely consider bringing these items, or any other agreed upon item that Blizzard Entertainment desires our company to design and manufacture, from its digital game into reality.

13. World of Warcraft and Diablo games have a wide range of in-game weapons with epic-characteristics not usually seen in real-life. Would you consider crafting them if fans or even Blizzard requested it? Let’s say … The Ashbringer, the Blades of Azzinoth (Illidan) or Gorehowl (Grom Hellscream’s Axe).

Gina: A resounding yes!

Blizzplanet: Many thanks to Gina Bennett and EPIC Weapons for this interview that may be informative to those World of Warcraft and Warcraft III fans who were curious or undecided about purchasing the Frostmourne replica.

Wow: Night of the Dragon – Richard A. Knaak Video Interview

Kazo (Returner @ Dragonmaw) and Rafo(video camera) interviewed Richard A. Knaak, New York Times Bestselling Fantasy Author. The interview took place early today directly from Istrocon Event at Slovakia, on behalf of Blizzplanet.  Richard A. Knaak was a special guest at Istrocon 2007, which expected over 4,000 visitors.

In our interview, Richard A. Knaak reveals a few details of the upcoming World of Warcraft: Night of the Dragon and the Wow: Burning Crusade Tokyopop Manga. Diablo fans get some spotlight during the interview with certain details of the last book in the Diablo: The Sin War Trilogy (due September 25th). A certain Diablo 3 topic was pitched at Richard A. Knaak. Find out if it was a strike or a home run. Hope you enjoy the video interview.

NOTE: Many questions about different novels were asked in this interview.  There is probably a mistake, I am sure Knaak would wish to correct from the interview.  Warcraft: Day of the Dragon takes place around year 10.  Warcraft: Night of the Dragon takes place somewhere near year 26, which is anywhere between Burning Crusade and Wrath of the Lich King’s timeframe. Check out the Warcraft Timeline at the official website.  In World of Warcraft: The Roleplaying Game, World of Warcraft starts at year 30, however. Take this in mind when you watch the video. Thanks.

Visit and bookmark Richard A. Knaak’s homepage, and subscribe to his newsletter.

Most of the questions were submited by the World of Warcraft and Diablo community: Blizzplanet’s Wow Lore Forum, Scrolls of Lore, and Diablo3.com.

A big thanks to Kazo and Rafo. Great job! Visit their Wow Fansite: worldofwarcraft.sk (Slovakia)

 

World of Warcraft® and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment®.

Copyright © Blizzplanet.com All Rights Reserved

DMCA.com