As part of the World of Warcraft Talent System Panel held at BlizzCon 2011, Ghostcrawler introduced details of the Druid talent trees.
Some of the fun things to do with Druids is we try to have different tiers based on different themes of being a Druid.
Level 15 is all about Cat form. It doesn’t mean only the cat spec is interesting it’s just that this tier was themed around that way. Feline Swiftness is the movement ability we have now. Displacer Beast is a fun ability that let’s you kinda move in a random direction and get out of any kind of dots that are on you at the time.
And then Tireless Pursuit is basically a second dash. If you want to be the really mobile guy that gets around the battlefield you can do the Tireless Pursuit.
You’ll see a lot of the Druid abilities will say something like this ability activates X.
Rather than having to jump into Cat and hit Displacer Beast, if you are Moonkin and you hit Displacer Beast, you’ll go into Cat form automatically as part of that. (crowd cheers)
Level 30 is kind of a healing tier. The Druids care about this, but because the Druids are a hybrid class we want the other specs to feel like they could do some healing as well even if it’s something they’re healing on themselves.
Nature’s Swiftness is your next healing instant. It’s pretty similar to what we have today.
Renewal is a big heal that you can throw on yourself. And then Cenarion Ward you designate a target, and put a shield on them, and they get healed when the shield gets broken.
Level 45 Tier is a crowd control in here. Faerie Swarm is one of those spells that replaces Faerie Fire, and it’s more powerful than Faerie Fire because it does the snare as well.
Mass Entanglement is exactly what it sounds like. Root everything. And then we thought it’d be fun to put Typhoon in here. If you want to be a Bear with Typhoon, here’s your chance!
Level 60 is a pretty cool tier. What we did in this case was we said let’s take something cool that different talent trees have and make it available to everyone.
Wild Charge is a new version of Feral Charge. If you take this talent you have a lot of different movement abilities. One for every form you can turn into.
If you are Bear, you get the Bear charge. If you are Moonkin, you get the Moonkin Charge.
The way Incarnation works is depending on your spec, it activates a super powerful version of your spec. If you like Tree of Life, this is where you get Tree of Life.
If you say: “You know, I want to be a Cat that turns into the super power cat version”, then you also pick this talent. There’s a super Boomkin and everything in there.
Finally, Force of Nature. It’s not just the three treants you know and love today, but these three treants do different things depending on your spec. I didn’t want to add the gigantic tooltip here. It works a little bit like Guardian of Ancient Kings depending on which of the four specs you are. Remember, there’s four druid specs now.
Obviously, Level 75 — a Bear theme. Demoralizing Shout and Demoralizing Roar was one of those abilities we were not sure the game really needed.
They were kind of maintenance. We thought “Let’s get rid of them and focus the more interesting Thunder Clap”, and things like that so this is not too demoralizing like you have today. This does a group disorient.
Ursol’s Vortex, it can be used in any shapeshifting form, but it’s bear themed in that it pulls all enemies to you via a wind. Bear Hug is an interesting kind of stun where you’re a bear. You grab the enemy. They are stunned, but you have to keep stunning them. If you go away, then they are going to break out of stun.
Level 90 — I mentioned before that we really wanted to remind players that the kit of the Druid is that you can do lots of different things. That’s what the Druid was originally about and we moved away from that so we could let players specialize a little bit.
So level 90, we give you a choice of how you want to be a shapeshifter. A lot of different things here. Heart of the Wild feels really powerful. It’s the one that says, even though I’m a balanced Druid, I still want to be a fairly good healer. Not as good a healer as the Resto Druids, but I’m willing to give up a talent point and be a pretty good healer.
The Feral spec, if you pick Heart of the Wild gives you the ability to have better armor and have little higher intellect, but you’re not going to be as powerful as the Druid that picks that spec. So Heart of the Wild is more about focusing on that.
Master Shapeshifter has to do with the actual shift itself. Every time you shift, you increase your damage and attack power which stacks up. So if you shift multiple times, you can build up this buff on yourself.
Disentanglement, when you shapeshift it removes roots and does a heal on you.
As part of the World of Warcraft Talent System Panel held at BlizzCon 2011, Ghostcrawler introduced details of the Death Knight talent trees.
Ghostcrawler: The first, Death Knight tier is all about diseases. Outbreak is a current ability, it’s up against Roiling Blood — which now works with Pestilence — and the return by popular demand of Corpse Explosion.
The way it works is if a target dies with your diseases on it, you can target that corpse and blow it up.
Next tier, we have three Survivability buttons. You can choose which one, the Lichborne, Anti-Magic Zone or Bone Shield.
We’re hoping the Blood Death Knight doesn’t just say “I have to have this because the other two can be pretty useful as well.
Level 45 is all about movement and control. Death’s Advance, and Chilblains are current abilities that Death Knights are very familiar with.
And then we have a new ability called Asphyxiate. You lift your target off the ground and strangle them.
You’ll see what we do with some of these talents — if you get Asphixiate, it replaces Strangulate. It’s kind of an Improved Strangulate. You don’t get both of them, you just get the most awesome version.
Alright. At level 60 you get a healing tier. Death Knights have always been about self-healing. Particularly, the tanks. So we still have Death Pact, Vampiric Blood in here, and a new ability named Death Siphon which does shadow damage and let’s you heal yourself a little bit based on the damage dealt.
Level 75 is a little interesting too. We introduced the concept of Rune Empowerment in Cataclysm, with the idea that rotations didn’t feel too — we know you get to the point where you’re just hitting: “One-two-three-four. One-two-three-four” — so we introduced this to mix it up. Some players don’t care for the mechanic and they want a little more control.
You can make other criticisms about it, but it’s a great candidate to have as a talent.
If you like it, choose it. If not, you have other two choices. You have the Runic Corruption — which just increases the amount of runes you get back; or this really modified Blood Tap where now you can take a depleted rune, and turn it into a Death Rune.
And now the final tier, level 90 is all about awesome crowd control. Gorefiend’s Grasp is a Death Grip.
Remorseless Winter is more like the Lich King’s ability himself. Kind of a replacement for Hungering Cold — but the instant nature, we didn’t think the cast time went over very well, so here, you can still do control, but it takes a little while to stack that five stack up and stun the target at the end.
And then finally, Desecrated Ground here. When you stand within the area of effect, you are immune to crowd control effects.
Automatically, three of these abilities do some amount of damage. We want them to apple to apple choices. So if you pick one you think you have to pick the other.
We’re going to build a Talent Calculator after this presentation. We’ll set something up on our website pretty soon where you can read all the tooltips you don’t have to furiously iPhone everything, but I’m sure you will anyway.
The Sons of the Storm will be signing Blizzard merchandise on Saturday, October 21 at BlizzCon 2001. Their website has been updated with recent artwork including the full face of King Varian Wrynn used as the World of Warcraft: Wolfheart front cover, the Thrall, Guardian of the Elements WoW TCG card, and the Diablo III Wizard artwork shown often as a poster in the background of interviews.
We’re shy of a month away from the sixth BlizzCon in history. And once again, the Sons of the Storm will be there in full force! We will have a one-hour signing session on the second day of BlizzCon:
Saturday, 10AM to 11AM at the developer signing area
So if you would like to meet and greet…or get your sign on and your whine on (be warned Red Shirts!), then mark the date and be there on the dot. Lines tend to get crazy! Remember to double-check the signing schedule for any changes.
Also, be sure to swing by the Artists’ Stage where, among others, Samwise, Raneman and Red Knuckle will showcase their skills for all to see. Next to live sketching and painting demos, a whole army of Blizzard’s top 3D wizards and cinematic masters will give crash courses in modeling, texturing and making magic happen.
This will be a BlizzCon to remember!
Blizzard Entertainment has announced the virtual pre-sale of BlizzCon 2011 merchandise. Those who purchased a BlizzCon 2011 ticket can now purchase BlizzCon merchandise online. Don’t waste time and go buy. Remember there are long queues.
Have a ticket to BlizzCon 2011? Planning to purchase some souvenirs at the show? Between now and Tuesday, September 20 at 9:59 a.m. Pacific time, BlizzCon 2011 ticket holders attending the show in person are able to shop for items from the BlizzCon 2011 store (while supplies last) during our limited-time-only, online BlizzCon Pre-Sale. Items purchased through this sale will be shipped directly to your home, allowing you to avoid store lines at the show and giving you more time to take in the panels, tournaments, and other events at BlizzCon 2011.
To participate, simply log in to the online Blizzard Store using the Battle.net account you provided when you purchased your BlizzCon 2011 tickets, and click the BlizzCon Sale button in the lower right-hand corner of your screen to browse this year’s selection. Please note that only ticket-holders who provided Battle.net account info will have access to BlizzCon 2011 merchandise during this online sale — you can view this information in the ticket buyer’s Order History.
Shop BlizzCon now!
If you’re planning to purchase this year’s BlizzCon Virtual Ticket to watch BlizzCon from home, you’ll have an opportunity to participate in a second BlizzCon merchandise pre-sale September 23 through September 27. Check out our previous BlizzCon Pre-Sale blog post for more information.
Enjoy, and we look forward to seeing you at BlizzCon 2011!
Blizzard Entertainment announced the World of Warcraft Visa: Get BlizzCon Tickets Giveaway. Only USA Residents. No purchase is necessary to participate.
The Prize is two BlizzCon 2011 tickets and an eye-popping $2,000 in Visa Gift Cards. The Sweepstakes ends on September 15th.
Hurry up and check out the giveaway page.
Note: What the …? Did they just match the exact Blizzplanet background color for the sweepstakes page? Coincidence? O_o
Blizzard Entertainment presents the BlizzCon 2011 exclusive World of Warcraft Pet: Murkablo. Not coming to BlizzCon? You can still get this pet by ordering the Online Live Stream or the DirecTV pay-per-view.
An ill omen streaks across the sky over Azeroth’s Great Sea, heralding the arrival of this year’s BlizzCon-exclusive World of Warcraft in-game companion: the fearsome-ish Murkablo, aquatic protégé of Diablo III’s eponymous Lord of Terror! Anyone who attends BlizzCon 2011 or purchases this year’s BlizzCon Virtual Ticket will receive a Murkablo to call their own, along with a yet-to-be-revealed StarCraft II in-game gift.
BlizzCon 2011 takes place on October 21 and 22 at the Anaheim Convention Center. If you order the Virtual Ticket Internet stream online through Battle.net, Murkablo and the StarCraft II gift will be automatically attached to the Battle.net account you use to make your purchase shortly after BlizzCon begins. DIRECTV customers who order the BlizzCon Pay Per View event will receive a code granting access to the Internet stream and the in-game gifts via email.
For further details or to order the BlizzCon Virtual Ticket, check out the Virtual Ticket web page.
Blizzard Entertainment announced BlizzCon 2011 Virtual Ticket is now on sale for $39.99. Unable to attend BlizzCon? Buy the Virtual Ticket to watch the livestream over the internet giving you access to several panels and tournaments. You can also get Pay-Per-View on TV.
Want to experience the panel discussions, tournaments, game-related announcements, and all the excitement of BlizzCon 2011 from the comfort of your own home? Then be sure to check out the BlizzCon Virtual Ticket!
The BlizzCon 2011 Virtual Ticket is now available for purchase around the world for $39.99 USD (pricing may vary by region). Virtual Ticket coverage will be available as a multi-channel Internet stream and also via Pay-per-View on DIRECTV in the United States, granting viewers a front-row seat to all of the action on the show floor including exclusive interviews, demos, and more!
DIRECTV customers who order the Pay-per-View event will receive the multi-channel Internet stream at no extra charge, and those who order the BlizzCon Virtual Ticket will also receive this year’s to-be-announced BlizzCon-exclusive World of Warcraft and StarCraft II in-game items.
Don’t miss out! To learn more about the BlizzCon Virtual Ticket, head on over to our official BlizzCon 2011 Live Stream page.
Blizzard Entertainment the registration to participate in all the contests to be held at BlizzCon 2011 is now open. Sign up for a chance at winning your favorite contest onstage. Spread the word and tell your family or friends.
The wait is over for those eager to share their stunning sketches, masterful machinimas and amazing arias for a chance at glory in this year’s BlizzCon contests. Head over to our Contest pages to submit your entry, and learn what kind of sweet loot you can win. Any questions should be directed to BlizzConContest@Blizzard.com.
Don’t delay! The deadline for each contest is August 29.
Good luck to all of our contestants!
The second batch of BlizzCon Tickets will be on sale on Wednesday, May 24 at 7:00pm (Pacific) / 10:00pm (New York). The ticket price is $175, but with the tax it goes up to $190 each. There is a limit of 4 tickets per account.
Make sure to login into your battle.net account twenty minutes prior to the sale, and start reloading the BlizzCon Tickets sale page.
Remember, if you don’t get into the queue within the first 30 seconds, chances are you won’t get a ticket.
There will be a third batch of BlizzCon Tickets, but that one will be for the exclusive BlizzCon Dinner with the developers and executives at a cost of $500 per ticket. Money will be donated by Blizzard to the Orange County Children’s Hospital. The BlizzCon Dinner tickets will be on sale Saturday, May 28 at 10 a.m. (Pacific Time) / 1:00pm (New York).
The BlizzCon 2011 Tickets became available for purchase today Saturday, May 21 at 10am PDT (1pm New York, -5GMT). Within mere seconds, I loaded the sale page just for observation sake, and got welcomed with a 12256 queue, Estimated time: 1 hour, and a live bar displaying 86% of BlizzCon Tickets stock left.
Some of those gamers who actually got a ticket discovered the $175 BlizzCon Ticket has a state tax which actually put the total up to $190.
BlizzCon has been a massive event for informative panels, community interaction, hands-on preview and gameplay of upcoming games and expansions, and let’s not forget a surprise concert at the end of the BlizzCon schedule. It’s hard to complain paying an extra 15 bucks for tax or the overall cost of attending BlizzCon when the experience and thrill makes up for it.
Everyone has their own opinion or point of view, regardless.
The next batch of BlizzCon tickets will be available on Wednesday, May 25 at 7 p.m. (Pacific Time). The BlizzCon Dinner Tickets ($500 value) will be on sale Saturday, May 28 at 10 a.m. (Pacific Time).
Below are three images of the BlizzCon Ticket Sale page when it became available for orders: