This is a transcript of part one of the World of Warcraft Dungeons & Raids Panel led by WoW Lead Content Designer Cory Stockton.
We have some very awesome dungeons and lot of ways to play them, but some people are looking for a greater challenge in them.
Maybe you want to try something different, and so we’re looking to give players an opportunity of a different thing to do.
It works great to do it within the dungeons because we have so much content there to come up with a new mode for players to play them in.
Essentially, what challenge mode is is doing a dungeon on a timed run similar to the runs we used to have back in the day where people could go in and do a timed run specifically on a — Stratholme is a great example with a 45-minute Baron Run, you know something like that — but we want to take that and turn that into a whole entire mode with what the whole concept is.
So you’ll be able to go into a dungeon, timer starts, and then see how quickly you can finish it. We’ll have specific time setup that would give you a Bronze, Silver or Gold medal, and depending on how quick you can finish it you can earn that medal and that would work for the dungeons across the board.
We’re going to start first with the Pandaria dungeons, and move on to older dungeons where that could work, like Stratholme and Scholomance.
Really give players something they can do with guildies, with their friends, but we’d also like this to work with the dungeon finder tool.
We’re looking into having an option to queue for challenge mode, and only queue with other people that want to do it in this mode.
Another huge note about challenge mode is that we’re using normalized gear. It’s a huge deal here. Essentially everyone that’s in here is going to have the exact same item level of their gear.
So it really means it’s a skill-based exercise, and not just based on how good your gear is, and it’s really great because it means this content is going to last for so much longer because we can normalize that gear.
Later on you might have gear and come back and try to do a dungeon, and think you’re going to blow it out of the water, but you’ll be on the same playing field as another guy who might have heroic gear rather than raid gear.
Now what we were talking about for the rewards for this is really really awesome looking gear you can use for transmogrification.
Obviously we were saying you’ll get Valor Points for doing this. Part of our philosophy is that people should be able to do whatever they want to advance their character.
You’ll be able to do Challenge Modes if you like and still learn valor points, but we love the idea of getting unique art for this so you can show off.
A big part is Bragging Rights and Leaderboards.
If you can only get that gear here you can transmogrify your tier 14 into the gear you get specifically out of challenge mode.
Now like I mentioned, Leaderboards will be a huge part of this. The concept you can take your time and compare it against your Battle.net Friend List or your guildies and find out who got who, which dungeon the fastest, and what medals have you earned.
A number of ways you can compare with other people. You can look at their gear, and know if they’ve been able to get the gold medal in this dungeon.
We’ve got a couple mockups of what the UI is going to look like for this. So on the left there, you can see the challenges screen and you can see the gold, silver and bronze medals that a guy has gotten.
You can see what his best time is, and the dungeon. You can see who he ran it with. There’s a number of information you can get from this screen.
On the right side, that’s a leaderboard. Imagine that being in the guild system where you can have the dropdown and compare by achievement points or by different things by your guild members. There’s now an option to compare by Challenge Mode and you can see who’s gone up in the leaderboard. That’s what that little green arrow is.
This screenshot below is a look at what would happen when yo finish the dungeon. Same thing in the roster if you click one specific guy you can see what has he done, kind of just like looking at inspecting someone and finding out what’s the fastest time they’ve done.
What dungeon are they the best at. You guys can decide to get together and do another dungeon run the same way.
This one below is just a mockup of like — one of the big things about this is when you succeed well, we want you to feel awesome.
The guys mocked up something like this. Imagine you win. You get an awesome background sound, and this super cool screen telling you that you that you got the Gold Medal. Beat this dungeon, now try to get the Gold Medal somewhere else.
After a serious business incident at BlizzCon 2011, Blizzard Entertainment CEO took full responsibility and apologized.
Mistakes happen. Let’s move on. All the fun that was BlizzCon is what matters.
“Dear members of the Blizzard community,
I have read your feedback and comments about this year’s BlizzCon, and I have also read the feedback to the apology from Level 90 Elite Tauren Chieftain. I’d like to respond to some of your feedback here.
As president of Blizzard, I take full responsibility for everything that occurs at BlizzCon.
It was shortsighted and insensitive to use the video at all, even in censored form. The language used in the original version, including the slurs and use of sexual orientation as an insult, is not acceptable, period. We realize now that having even an edited version at the show was counter to the standards we try to maintain in our forums and in our games. Doing so was an error in judgment, and we regret it.
The bottom line is we deeply apologize for our mistakes and for hurting or offending anyone. We want you to have fun at our events, and we want everyone to feel welcome. We’re proud to be part of a huge and diverse community, and I am proud that so many aspects of the community are represented within Blizzard itself.
As a leader of Blizzard, and a member of the band, I truly hope you will accept my humblest apology.
BlizzCon 2011 had a few visitors from Hollywood and TV Celebrities. Some invited as part of the event, and others who came as fans. Or maybe to also approach the executives concerning the Warcraft film? Who knows.
DirectTV broadcast live from BlizzCon, and curiously they had a known Celeb interviewing Cosplay fans. A Cosplay lover herself, Adrianne Curry did this for DirecTV, and she’s one of the Celebs interested in the Warcraft film.
Michelle Morrow, the Scream Queen of Horror films actress who told Blizzplanet during our interview she would love the role of Sylvanas in the film, came to BlizzCon 2011, and shared time with fans at the WoWhead Party Event. She tamed Ghostcrawler for a few minutes, and I bet she managed to get her way to Chris Metzen — I haven’t confirmed that yet. I keep in contact with her from time to time, so we’ll see soon. Eldorian met her and talked with her socially for a bit. She’s scary on the screen, but a lovely person IRL. Check out Michele Morrow’s Blizzcon gallery at her own website. Join her Facebook page titled Michele Morrow as Lady Sylvanas and Like her page.
Believe it or not, Daryl Hannah was at BlizzCon 2011. As a kid, I remember to have seen her for the first time in the film Splash with Tom Hanks back in 1984, and Kill Bill. She was sighted at the FingerPrints booth with Ed Fries.
WoW Insider interviewed Felicia Day and Michele Morrow on video at the BlizzCon 2011 WoW Insider / WoW Head Meet Up.
Brando Eaton (Born to Race, Alvin & the Chipmunks) attended BlizzCon 2011 and loved the StarCraft II Tournament.
Millionaire Match Maker Mitch Gordon is said to be the sensation of female cosplayers at BlizzCon 2011. There was no photo that escaped his presence.
Guillermo Diaz from the Jimmy Kimmel Talk Show was at BlizzCon doing mock interviews to Blizzcon attendees
Know of any other celebrity? Do you have photos, or know of other website, facebook or twitter page with photos of a Celeb who attended BlizzCon 2011? Let us know.
This document lists the new units and abilities in the BlizzCon® 2011 build of StarCraft® II: Heart of the Swarm™. Please keep in mind that Heart of the Swarm is still in development, and all of the units and abilities you see described below are subject to change. It’s possible that some of these units and abilities will be discarded and new ones will be created to replace them as we continue to iterate on the game design. What we’ve listed below is just a snapshot of where we currently stand on multiplayer Heart of the Swarm.
Also note that some Wings of Liberty™ units have been cut — our goal is to avoid redundancy and maintain a tight and manageable number of multiplayer units and abilities for players to consider as they play competitive matches.
Upon analyzing data from their most recent battles, the protoss have identified a few areas of improvement that would help them maximize effectiveness against their enemies. Based on their findings, the protoss have augmented their arsenal with a second psionic unit, a new way to counter flocks of Mutalisks, and a new form of enemy harassment.
Tempest: The tempest is a new capital ship that deals massive area-of-effect damage to air units. It also has a standard ground attack, but its chief role is to help gain air superiority.
Oracle: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.
Replicant: Replicants have one ability: to transform itself into any non-massive unit. They’re expensive, so cloning a Zergling would not be very cost effective, but transforming into a specialized unit like a Raven, Infestor, or Siege Tank could open up interesting strategic options for the protoss.
A new ability called Arc Shield has also been added to the nexus — this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy.
Another ability, Mass Recall, has also been added to the nexus, which allows protoss players to teleport armies from out in the field back to the nexus. The recalled units are stunned for a few seconds when recalled.
As we add units to the multiplayer game, sometimes it’s necessary to remove units or alter others’ abilities to maintain game balance and eliminate redundancy. In the current design of Heart of the Swarm, the protoss are not able to deploy Motherships and Carriers, though these and other units that don’t exist in Heart of the Swarm multiplayer will still be available in Wings of Liberty multiplayer and the solo campaign.
The resourceful terrans have also been improving their technology to better survive their battles in the Koprulu sector.
Shredder: The Shredder is a new unit built from the Factory that allows the terran player to control the battlefield. In its mobile form, the Shredder has no attack — but when set to stationary mode, it channels area-effect damage to both the air and ground. If a friendly unit enters the range of the Shredder, the weapon shuts off.
Warhound: The Warhound is a small, walking ground mech that wields an effective anti-air weapon with splash damage, much like the Thor from Wings of Liberty. The difference is that the Warhound is smaller and much more nimble, though it gives up some range on its anti-air missiles in exchange for this mobility. The Warhound also wields a small ground attack weapon that does additional damage to mechanical units, making it particularly well suited to taking out enemy Siege Tanks — though it’s not particularly effective against non-mechanical units.
Thor (Modified): While it was always quite effective against ground and air, one of the biggest problems with the Thor has been that it’s too big and bulky to move around well… so the terrans decided to made it even bigger. In Heart of the Swarm multiplayer, terran players will be limited to having only one Thor at a time, but this new behemoth hits even harder with its regular ground weapons and can absorb a tremendous amount of damage. The terrans have also swapped out the Thor’s anti-air weapons for a bombardment ability that does a huge amount of damage to a wide swath of ground. The Thor will need time to set up its bombardment cannons, as well as time to repack them after an attack, much like a Siege Tank. Of course, fielding such a powerful weapon requires a hefty investment in technology, so both an Armory and a Fusion Core will be required before a Thor can be built.
The Hellion has been upgraded to a transforming unit similar to the Viking. When transformed into its new battle mode, the Hellion will gain in hit points and get a stronger flame attack that covers a short arc in front of it. This makes the Hellion more effective in late-game fights against large clusters of light units such as Zealots.
The Ghost’s Cloak ability has also been modified — it will no longer be a toggled effect. Instead, there will be a one-time energy cost to activate Cloak for a specific time duration. Energy regeneration will continue while cloaked, and Ghosts can re-cloak while nuking without interrupting the call-down.
The Battlecruiser will gain a speed-boost ability called Redline Reactor, which is governed by a cooldown.
And finally, the Reaper no longer has a special building attack, but instead has a passive health-regeneration that allows it to recharge hit points quickly when out of combat.
The zerg continue to evolve and adapt to changing environments, particularly the dangers they face on the battlefield. New creatures will help the zerg stage more effective sieges and add unique enemy-manipulating abilities to their arsenal.
Viper: The Viper is a new flying unit with three unique abilities. Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used. Abduct allows the Viper to physically pull a unit to the Viper’s location. Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector.
Swarm Host: The Swarm Host is a slow-moving ground unit that has no standard attack. When burrowed, the Swarm Host spawns a continuous stream of slow-moving melee units called Locusts that can be used to lay siege and pressure entrenched enemy positions.
The Corruptor’s Corruption ability has been replaced by a new ability called Siphon that allows Corruptors to target buildings and slowly damage them. This damage is converted into resources for the zerg at the same time.
Ultralisks have a new Burrow Charge skill that lets them dive underground and instantly surface at a target, allowing them to initiate the fight faster on a crowded battlefield.
Finally, the Baneling has evolved tunneling claws similar to the Roach, which allows them to move while burrowed — this new evolution will mean other races will need to be even more wary about hidden drops and making sure to have detectors with their army.
Finally, the Hydralisk has a new upgrade that allows them to move faster while not on creep.
The Overseer has been cut; its detection ability has been replaced by the Viper and its Ocular Parasite.
We’re developing Diablo® III to be the definitive action role-playing game and a true continuation of the Diablo series. Players will adventure through rich and varied settings, unraveling an epic storyline, engaging in combat with hordes of monsters and challenging bosses, growing in experience and ability, and acquiring items of incredible power.
Diablo III will be a fitting sequel to Diablo II, with the easy interface, fast-paced action, and visceral gameplay that Diablo players have come to expect and enjoy. It will also include many new features that will take the Diablo action-RPG experience to the next level.
Which characters will be in Diablo III?
Players will create a male or female hero from one of five distinct classes — barbarian, witch doctor, wizard, monk, or demon hunter — each equipped with an array of spells and abilities. New customization options will provide for an even greater level of character specialization than the previous Diablo games, allowing players to create unique characters brimming with power.
What can you say about the different classes?
The heavily armed barbarian is one of the stoic guardians of Mount Arreat. Armed with powerful abilities and moves, this plate-wearing savage wields ferocious weapons to annihilate the demonic forces threatening the world of Sanctuary.
The fearsome witch doctor hails from the terrifying Tribe of the Five Hills of the legendary umbaru race. The witch doctor is equipped with spells and alchemical powers; can summon mongrels, locust swarms, and zombie armies; and hurls fiery concoctions to annihilate any demon foolish enough to trifle with the powers of the umbaru.
The wizard is a wielder of the elements and a master manipulator of time, who combats the hordes of the Burning Hells by launching environment-shattering lightning bolts, channeling explosive arcane energies, and creating pockets of space outside of the normal flow of time.
The monk is a skilled warrior of unparalleled dexterity. Armed with speed, holy fervor, and a quest for physical and spiritual perfection, the monk becomes a deadly apparition in the heat of battle, moving faster than the eye can follow to strike down enemies with a barrage of lightning-fast blows.
The demon hunter has a sole purpose in life: to track down and destroy every last demonic being that dares to threaten humanity. Lithe and notoriously deadly with a pair of dual crossbows, the demon hunter brings an entire arsenal of gadgets and traps to the battlefields of Sanctuary.
What is the story of Diablo III?
The game takes place on Sanctuary, a world of dark fantasy. Unbeknownst to most of its inhabitants, Sanctuary was saved some twenty years ago from the demonic forces of the underworld by a few brave and powerful heroes. Most of those warriors who directly faced the armies of the Burning Hells — and were fortunate enough to survive — went mad from their experiences. And most of the others have buried their haunted memories and pushed the horrors from their thoughts. In Diablo III, players will return to Sanctuary to confront evil in its many forms once again.
Will players interact with any familiar faces or places in Diablo III?
Yes, definitely. Players will return to Tristram and certain other locations from the previous games, and they’ll also be exploring new areas of Sanctuary. Players will also encounter several new characters as well as a number of characters from the previous games, including Deckard Cain.
Will Diablo III be running on a new engine?
Diablo III is powered by a new graphics engine that can display characters and hordes of monsters in lush, fully 3D environments. Powerful special-effects and physics systems allow for realistic object dynamics and cloth simulation, enabling players to lay waste to the minions of the Burning Hells in spectacular ways.
Will Diablo still have randomized events?
Diablo III builds on the random environments of the previous Diablo games by adding random scripted events and encounters throughout the game, creating a dense and exciting world alive with quests, NPCs, and dynamic encounters.
What can you tell us about Battle.net®?
Diablo III will benefit from Battle.net® upgrades that will provide some exciting new features for players. Cooperative online play remains a primary focus, with multiple enhancements being planned to make connecting with your friends easier and playing together even more fun.
Will I need to be connected to the Internet to play Diablo III?
Yes, players must be online in order to play Diablo III. Diablo III was built from the ground up to take full advantage of the new version of Blizzard’s powerful Battle.net platform.
Players will have access to several features through Battle.net, including an advanced achievement system as well as the Diablo III banner system; a powerful co-op and PvP matchmaking system; comprehensive stat-tracking; persistent characters that will not expire and are accessible from any computer that has Diablo III installed; a persistent Real ID friends list across multiple Blizzard games, along with cross-game chat; a shared stash accessible by all Diablo III characters on the Battle.net account; and the ability to have friends seamlessly jump in and join you at any time during your quest against the Burning Hells.
Together with the security-related benefits that Battle.net provides, these Battle.net-based features are integral to the Diablo III game experience.
How will PvP be implemented in Diablo III?
While Diablo III is designed primarily for cooperative multiplayer, we are building in support for competitive player-vs.-player gameplay as well. We’re focusing on team-based PvP in an arena setting, allowing groups of players to battle head to head in beautifully hand-crafted locations. We also plan to integrate Battle.net’s matchmaking system, a progression-based ranking system, and more.
What matchmaking functionality will the game include?
With Diablo III, it will be easier than ever to quickly group up with your friends or other players in the community. When looking for a group, players will be able to simply broadcast an invite to all of their Real ID friends. Anyone who sees this broadcast can accept the offer with one click and automatically be added to their friend’s game.
We’ll also be including a robust public game finder for those times when you just want to play with whoever’s available on Battle.net as opposed to Real ID friends specifically. This feature will bring together players based on different factors, such as the part of the game they’re looking to play through.
Regardless of whom you group with, the game is designed to offer a seamless, fun experience. Players will be able to easily transition between single-player and cooperative play with their characters at any point during their Diablo III campaign, and the game will dynamically adjust to accommodate for additional players midstream. This means more-powerful demons to slay, more loot exploding out of corpses, and more fun on the fly.
In addition, the game will offer each player their own individual loot drops, health globes will be automatically shared among players, and players will be unable to go hostile at will, all of which should eliminate unfair ambushes and other types of griefing.
For player-vs.-player matchmaking, the game will group players together in the PvP arenas based on level and skill, making for fun, closely matched PvP action.
What is the banner system?
Think you’re better than all of your friends? Your banner will prove it. The banner system will be a visual representation of the achievements players earn across all of their Diablo III characters on their Battle.net account. A player’s banner will have multiple components that can be earned through various modes of gameplay.
Completing the game at different difficulty levels, defeating bosses, progressing in PvP, playing a Hardcore-mode character, and earning achievements will all unlock different ways for players to customize their banner and show off what they’ve accomplished.
What is the shared stash?
The shared stash is an inventory-management feature that allows players to stash items in a collective storage space for all of their characters. Items in the shared stash are accessible to the player regardless of which character is currently being played.
What difficulty settings will be available in Diablo III?
Players will have the opportunity to play the Diablo III campaign through four successive difficulty settings: Normal, Nightmare, Hell, and Inferno. Each difficulty setting will progressively increase the challenge and will reward players with higher tiers of armor, weapons, gems, crafting recipes, and runestones. Players must complete Normal to unlock Nightmare, complete Nightmare to unlock Hell, and complete Hell and reach level 60 to unlock Inferno.
Will there be a Hardcore mode?
Yes, players who seek the thrill of constant peril that comes with the possibility of permanent death for their character will again have that option in Diablo III. All four difficulty settings — Normal, Nightmare, Hell, and Inferno — will be playable in Hardcore mode. Players choosing to participate in Hardcore mode will only be able to play with other Hardcore characters and will only be able to trade items in the Hardcore version of the gold-based auction house.
After completing the game on Normal, why would I want to continue playing on more difficult settings?
Diablo III continues the series’ tradition of offering advanced levels of challenge once players play through at Normal difficulty. Due to the game’s randomized elements, including the monsters you’ll face and the layout and content of the areas you’ll explore, you’ll have a different experience with each play-through.
In addition, the challenges you’ll face will ramp up significantly at the Nightmare, Hell, and Inferno levels. Playing at these settings before your character is at the appropriate level would provide a less-than-optimal experience. Once your character is ready, though, significantly greater rewards and levels of power await you at the Nightmare, Hell, and Inferno difficulty settings.
When will Diablo III be released?
We plan to release Diablo III in early 2012. As with all Blizzard Entertainment games, our goal is to create a game that is as fun, balanced, and polished as possible. We intend to take as much time developing Diablo III as is necessary to ensure the game meets our own high expectations and those of our players.
We’re aiming to release Diablo III on both Mac and Windows simultaneously in as many regions as possible, and to localize the game in several languages. We’ll have more details to share about countries, languages, and specific dates as we get closer to release.
What will Diablo III be rated?
The Diablo III rating will be determined by the ratings boards in each region. We will announce the rating that Diablo III has received in each region as we get closer to launch.
What are the system requirements for Diablo III?
We’ll announce specific system requirements at a later date.
Will Diablo III include support for bots and/or mods?
Will Diablo III be offered digitally as well as at retail stores? How much will it cost?
As with our previous games, we do intend to offer Diablo III for purchase digitally as well as at retail. Specific details regarding pricing and availability for each region will be announced closer to release.
Diablo® III is being developed as the definitive action role-playing game, and a true continuation of the Diablo series. Players will create a male or female hero from one of five distinct classes — barbarian, witch doctor, wizard, monk, or demon hunter — each equipped with an array of spells and abilities.
As these heroes adventure through rich and varied settings, unraveling an epic storyline and engaging in combat with hordes of monsters and challenging bosses, they’ll grow in experience and ability and acquire items of incredible power.
The game takes place on Sanctuary, a world of dark fantasy. Unbeknownst to most of its inhabitants, Sanctuary was saved some twenty years ago from the demonic forces of the underworld by a few brave and powerful heroes.
Most of those warriors who directly faced the armies of the Burning Hells — and were fortunate enough to survive — went mad from their experiences. And most of the others have buried their haunted memories and pushed the horrors from their thoughts. In Diablo III, players will return to Sanctuary to confront evil in its many forms once again.
Diablo III will be a fitting sequel to Diablo II, with the easy interface, fast-paced action, and visceral gameplay that Diablo players have come to expect and enjoy. It will also include many new features that will take the Diablo action-RPG experience to the next level.
Five powerful character classes to choose from, including the barbarian, witch doctor, wizard, monk, and demon hunter
Brand-new 3D graphics and physics engines enhanced with spectacular visual effects
Numerous indoor and outdoor areas detailing new regions in the world of Sanctuary
Interactive environments with dangerous traps and obstacles, and destructible elements
Randomly generated worlds bolstered by scripted events for endless and dynamic gameplay
Vast assortment of fiendish monsters, with unique attack patterns and behaviors
New quest system and character-customization options for the ultimate action RPG experience
New runestone items that let players change how their abilities look and function, allowing for nearly limitless skill customization
Multiplayer functionality over Battle.net with support for cooperative and competitive play
Four different difficulty settings — Normal, Nightmare, Hell, and Inferno — that progressively increase the challenge and reward players with more powerful armor, weapons, and runestones
Hardcore mode for players who seek the thrill of constant peril that comes with the possibility of permanent death for their character
Priest is a challenge because its two healing specs, and one damage spec.
We really wanted to make the choices were there. We didn’t want to have two healing choices, and here’s the thing shadow chooses. So I’m excited about these.
These are really creative.
Level 15 is about control. We tried to let players recreate the existing builds they have so if you just like Psychic Scream, pick Psychic Scream and you’re good.
If you want to try something different, we have two new forms of crowd control in here. The Void Tendrils rise on the ground and can root all targets within an area.
And the Psyfiend is kind of an interesting idea where a little Psyfiend comes out and will Psychic Scream repeatedly on different targets.
Level 30 is a fun tier that adds kind of a little wrinkle to some of your existing abilities.
Body and Soul, and existing holy talent that grants movement shield when someone has been shielded.
Path of the Devout increases your movement speed while levitating.
And Phantasm, when you fade you remove all movement impairing effects, and give yourself a movement speed boost.
Level 45 is about damage and healing. Again we didn’t want for Shadow who always has to take “this one”, so e wanted choices in here. We have Surge of Light and Surge of Darknes which clears casting, it’s a different version for Shadow to make sure damage still works and has no Shadow Orb cost.
And Divine Star, fires a projectile out that does damage and healing and then it comes back and does damage and healing over the same path again.
Never had a spell that worked quite like this so it’ll be fun to try it.
And then Archangel. Archangel is a core ability now. You get Archangel or Dark Archangel to consume evangelism or shadow orb.
Level 60 is keep the Priest alive — Survivability. Anyone with Desperate Prayer, it’s a bit instant heal.
Angelic Bulwark increases your shield when you shield yourself.
And Final Prayer is a passive that when you get hurt without having a clicking ability you will get a little bit of help.
Level 75 is about power. Twist of Fate — very powerful talent. Totally passive but increases damage and healing on targets that are wounded below 25% health.
The existing Power Infusion from Discipline now is available to everyone.
And we merged Serendipity and Mind Melt into one talent choice here that lets you reduce the mana cost (Healing spec) or stack up Mind Melt (Damage spec).
Three crazy new abilities at level 90. Vow of Unity … Imagine you designate a champion for a short period of time, and you can — when you heal that person it heals you a little bit, like a reverse beacon. It doesn’t last the whole time, though.
Void Shift … really crazy talent. This just swaps health percentage with your target. That’s all! No big deal.
Very simple and obviously, a lot of ramifications if the tank is at 50% and you’re at 100%, you can swap that health, and then quickly heal yourself up. I know. That’s awesome.
And then Vampiric Dominance is a greatly improved Vampiric Embrace. Shadow Priests used to have this cool vibe of a passive, heal the rest of your group.
We thought by making you choose one of these three abilities we could offer a more powerful version so hopefully we’ll see some more priests out there.
This Diablo III B-Roll video came within the Press Kit provided to Blizzplanet by Blizzard Entertainment at BlizzCon 2011.
In this video you can see all the five classes and respective genders clash against different monsters and demons in Act 1, after the defeat of the Skeleton King.
There are some familiar faces such as the Tomb Viper, the Khazra (Goatmen), Scavengers, Gnarled Walkers (Treant-like), Dark Cultists, and others who escape my memory.
This video is awesome. The sound quality when the female barbarian is smashing things gives the impression that players with a 7.1 surround system are going to activate all car alarms around the block.
There are a few spells in this B-Roll I hadn’t seen before. Take a look at the Witch Doctor and the Demon Hunter for instance. The beastiary as well, there are a few creatures I haven’t seen before.
00:20 – the Barbarian slashing through a pack of Tomb Vipers who unburrow from the ground inside a dungeon.
00:27 – The Barbarian leaps to attack a giant and bulky bull-like creature straight from a Star Wars film, and some Khazra goatmen.
00:50 — wow, those bulky creatures actually look the part. Like a bull, from half the screen it started to scratch the ground with one leg, and charged at warp ten against the female Demon Hunter. In short, keep your eyes peeled, or you gonna get the horns.
It has a signature that tells you it’s about to charge from afar. It exhales a very long string of steam from its nose in the direction it’s going to charge. Barely a second to move out of its path.
1:00 – there’s a weird Witch Doctor spell that summons three bear-like bulky creatures that dig out of the ground and as they approach their target disintegrate into green goo causing damage. Resembles the Stampede animation, just these disintegrate.
1:20 – this is one of those rare times when we see the Wizard overwhelmed by sheer numbers.
2:18 – The female Demon Hunter fights in what looks like a cave with a lava river. She’s fleeing these scorpion-spider hybrid things
Around 2:25, you can see a very tall zombie-like monster with sort of totems on his shoulderpads. It’s attacking the undead … a Witch Doctor minion to do your bidding.
The giant toad can be seeing swallowing a mob at 2:30. Wait, I thought the Witch Doctor would be the one transforming into a giant toad. Probably my bad. The tall zombie minion is in that scene again too, and in the next mission as well crushing giant spiders.
At the end the female Monk is kickin Scavenger ass. You can see their burrowing animation.