The shipping date for the Sideshow Collectibles Diablo Polystone Statue is drawing near — Expected to ship November 2013. Sideshow has updated the statue with brand new lights which make the statue stand out even more than before when plugged to a power source. This Limited Edition consists of 2000 statues.
There are two pre-order options. The flat price is $349.99, with the Flex Payment Plan for as little as $105.00 and a non-refundable $35.00 to secure your copy.
Sideshow Collectibles is proud to bring you the Diablo statue, from Blizzard Entertainment’s hugely popular action RPG Diablo III. In a brilliant collaboration between the award-winning Sideshow Design and Development and Blizzard Cinematics teams, led by Sideshow Collectibles Creative Director Tom Gilliland and Blizzard Cinematics Creative Director Nick Carpenter, the Prime Evil’s chosen form comes to life, crafted in high quality polystone. The Diablo statue measures over 20 inches tall, hand painted and finished with painstaking attention to detail. Possess it now, before it possesses you.
on eBay (UK). The item has a “Buy Now” price of £450.00 sold by a third-party, not directly by the ex-employee. Seller feedback is 100% with 39 feedback comments. That buyout price is definitely a bargain considering its collectible value. This bust was given exclusively to Blizzard Entertainment employees and only 5000 units were produced by Sideshow Collectibles.
This is a mega exclusive bust which is no longer available. My research has told me only 5000 where produced and that they were only given to staff members employed at that time.
The box itself didn’t come with a seal but ive shown the seal on the internal packaging to prove this has never been opened or used.
Don’t miss out on something that is so exclusive!
Please contact for exact postage costs. The quote given was to post it to Greece from the UK after a time waster winner.
Vaeflare and Grimiku confirmed in the official Diablo III forums there will be a known Necromancer NPC in the expansion. There are few Necromancers that can actually be a reference here for someone we are familiar with.
Vaeflare: If you’re keen to see what the Necromancer has been up to since the events of Diablo III, you’ll be pleased to know that you’ll have the opportunity to meet up with him once more in Reaper of Souls!
Also as Josh Mosqueira stated the interview with King Konger and elsewhere, we do not currently have any plans to add another class to the expansion. We feel the Crusader class is a truly epic, and fitting addition to Reaper of Souls, and we’re excited to share more about it with you in the months ahead. — source
Grimiku: Vaeflare confirmed it earlier, but there is no harm in saying again. You’ll get a chance to meet a familiar necromancer npc, but the only additional playable class in Reaper of Souls is the Crusader. We’ll have more information to share about the Crusader in the coming months, but this armored, battle-worn, veteran will be a mighty addition to hero roster of Diablo III. — source
Nameless Necromancer: This is the playable Diablo II Necromancer. To my knowledge none of the Diablo II playable classes had a name. However, the nameless Barbarian in Diablo III is the same we met as a playable character in Diablo II. We got to meet the original heroes of Diablo I in Diablo II actually. The Rogue in Diablo I (member of the Sisters of the Sightless Eye) was actually Blood Raven in Diablo II (Act I). The Warrior in Diablo I turned out to be The Dark Wanderer (aka Leoric’s son: Aidan) in Diablo II. Lastly, the Sorcerer in Diablo I turned out to be The Summoner in Diablo II (Act II, The Arcane Sanctuary). Thus, it might be possible for the Diablo II Necromancer to make a cameo in Diablo III: Reaper of Souls.
Kara Nightshadow is another well-known necromancer from the pages of Diablo: Legacy of Blood (also reprinted in the Diablo Archive). She helped Norrec Vizharan (the mercenary treasure-hunter who found the armor of Bartuc the Warlord of Blood).
Nate Kenyon wrote on twitter he is having a hard time to decide which novel to write next. Apparently he got his hands full with project offers. It is unknown if one of these are coming from Blizzard Entertainment, but in case that was so — “c-o-m-e–c-l-o-s-e-r …” — “How about we give him a little encouragement to go our way?”
Let the armies of Blizzard lore scholars, fans, merchandise collectors, and novel-munching-zombies decide for him. Send him a tweet to encourage him to pick any Blizzard projects available.
The Diablo III (PlayStation 3) pre-order bonus offer ends September 3, 2013. The Pre-order bonus includes the “Infernal Helm” in-game item with +Experience Bonus, and an Amazon-exclusive digital wallpaper.
The Diablo III (PlayStation 3) goes on sale this upcoming September 2, thus make arrangements really quick to benefit from this special bonus offer.
As the Cataclysm rips through Azeroth, Warchief Garrosh Hellscream orders the best warriors of the Horde to come forward and serve in a new army, lest their foes in the Alliance sense weakness and attack. We meet these warriors as they come forward – from very different lands, backgrounds, traditions…Will they be able to overcome their deep differences and work together to serve the Horde, especially when challenged by a powerful, unfamiliar race claiming to be the real rulers of Azeroth?
The novel featured Kalecgos and the dragon aspects after Deathwing’s defeat. They reunited for a last time at the Wyrmrest Temple to disband. On his way out, Kalecgos senses a magical artifact beneath Galakrond’s skeleton.
The artifact turns out to be the very artifact for which Tyr lost his hand during a battle against Galakrond.
The magical item forces Kalecgos to relive the past experiences of Malygos in an era before the Titans blessed the dragon aspects, a time when they were mere proto-dragons.
Pre-order World of Warcraft: Dawn of the Aspects to add it to your collection of World of Warcraft lore. In this novel, Tyr is hinted to be used sometime in a future expansion. He was last seen in the present at the Nexus and at the Dragonblight.
What triggered Tyr to come out of the woodworks? More importantly … will there be a connection between Tyr and … Wrathion at some point?
You didn’t hear wrong. It is August, and no — it is not April’s Fool. Blizzard Entertainment has announced the World of Warcraft Trading Card Game by Cryptozoic Entertainment is coming to an end. Looks like Blizzard wishes to focus all the artistic talent into producing cards internally for the Hearthstone: Heroes of Warcraft instead.
While the CCG, expected to launch at the end of 2013, is free to play — players can use the in-game store to buy up to 40 packs for $49.99. It’s a more attractive model for players. Those who wish to earn the cards the old fashion way may do so free. Those who wish to buy the cards instead have the freedom to do so. The good question to make now that the TCG is coming to an end is whether Hearthstone will have special loot cards on the free-to-play model or if at least these will be adopted by the Hearthstone in-game store.
Cryptozoic published the following statement at their website.
We are very grateful to the incredible community of players that have made the World of Warcraft Trading Card Game such an amazing experience. Timewalkers: Reign of Fire, the 21st installment to the World of Warcraft TCG, will be the last. Reign of Fire has been one of the fastest selling sets of all time and has been overwhelmingly well-received by drafters and deck brewers alike. While we are sad to see the World of Warcraft TCG end, we are proud to see it end on such a high note.
We hope that you have enjoyed cracking packs and playing with the most iconic characters in the Warcraft universe as much as we have. From raid and dungeon decks to unique heroes, each with their own deck-defining powers, the World of Warcraft TCG has left an unforgettable mark on the world of trading card games. Darkmoon Faires have long been a place for the most friendly and welcoming gaming community on the planet to come together and share their enthusiasm in a competitive, yet friendly, environment.
It has truly been an honor to be a part of such a passionate community that continues to grow year after year. The World of Warcraft TCG holds a special place in our hearts here and we are thankful to Blizzard for allowing us to be part of it.
In addition, Blizzard Entertainment posted an official word about the end of the WoW TCG.
We wanted to take a moment to thank all of you World of Warcraft Trading Card Game players out there for your support of the game for close to seven years.
We’ve had a blast working on it, and we knew that Set 21, Timewalkers: Reign of Fire would really grab everyone’s attention. In addition to delivering original and fun gameplay mechanics and giving players a new way to explore the story of Warcraft III, it’s stuffed with every single one of the much-sought-after Loot cards from each of the previous sets.
Set 21 represents something else as well: it’s the climactic last set for the WoW TCG. We are grateful for being able to collaborate with the artists and everyone else who helped make this game a reality all these years. We’re also thankful for all the players and retailers who’ve participated in the community globally. You made ripping open booster packs, discovering the wonders they held, and then building decks and taking them into battle a truly awesome experience.
Thank you all again for your support in making the WoW TCG one of the most epic trading card games of all time.
Q: What about my loot cards that I haven’t redeemed yet?
A: You can still redeem your loot cards on our website (simply follow the instructions there).
Q: Will there still be tournaments for the WoW TCG?
A: While there will not be official tournaments hosted by Cryptozoic or Blizzard Entertainment, players are able to continue organizing tournaments as long as they follow our tournament guidelines listed here.
Q: I’m an artist/tournament winner; who should I contact if I have any questions?
A: Please contact Cryptozoic for any follow-up inquiries.
Q: Will you be renewing the contract for the WoW TCG with another partner?
A: While we don’t have any specific announcements to make at this time, we don’t expect to renew the license for the WoW TCG.
The back of the book says: “Something stirs in the depths of Maraudon. Something wicked.”
The tribes of the centaur have banded together and begun attacking Horde farms, villages and outposts without mercy or provocation. They murder every man, woman and child. What could bring these volatile tribes together? What are the centaur more afraid of than the imposing armies of the Horde?
In World of Warcraft: Bloodsworn, a small militia group is the only chance the Horde have of stopping an immense centaur war machine bent on overrunning all of Azeroth. Writer Doug Wagner and artist Jheremy Raapack deliver a tale of disparate heroes who must learn to embrace their differences if they are to save everything they believe in…
The front cover is a book jacket wrapped around the book. On the inner flap, is read:
Honor, Duty, and Loyalty: words fought and paid for in blood by every member of the Horde. Constantly fighting for their freedom, this faction of outcast races stands side by side against tyranny and persecution, but now something dark and powerful threatens their very existence. The Horde’s only hope is a small band of outcasts forced to team together. Their quest begins in the Horde capital city of Orgrimmar and will take them across Azeroth to the dreaded caves of Maraudon. Malgar, an orc hunter who desires nothing more than to be alone, is thrust together with a small Horde militia unit in hopes of stopping an enemy from an age long forgotten. This group of misfits must learn to put their differences aside if they have any hope of surviving. For to save all of Azeroth, they must defeat a god…
The story starts with a Horde militia chanting the Blood Oath of the Horde that players witnessed in Dragonblight when the Taunka pledged to join the Horde in the quest titled: “Blood Oath of the Horde” and later when Roanauk of the Icemist Village pledges the Taunka in “All Hail Roanauk!.”
“Lok’tar ogar! Victory or death – it is these words that bind me to the Horde. For they are the most sacred and fundamental of truths to any warrior of the Horde.
I give my flesh and blood freely to the Warchief. I am the instrument of my Warchief’s desire. I am a weapon of my Warchief’s command.
From this moment until the end of days I live and die – FOR THE HORDE!”
Right away the reader knows the story starts shortly after Deathwing’s Cataclysm. Garrosh has ordered the creation of the Garad’kra – a militia that will spread across all Kalimdor to report any enemy transgression into Horde territory, a militia able to act swiftly and in unison.
Readers will begin to know, separately, a little bit about each of the characters that end up banding together to follow Garrosh’s orders. These are the main characters and their bios:
The warchief Garrosh Hellscream killed the leader of the tauren in a duel, allowing the grimtotem tauren (a dissident faction among their race) to capitalize on the opportunity and seize control of Thunder Bluff. Garrosh neither aided nor hindered the grimtotem, who were eventually deposed and driven out of the tauren lands, but this left the tauren less trustful of the Horde as a whole. Despite the events, the aged Ironhoof longs to prove he’s still a strong warrior and an asset to both the tauren people and the Horde.
The self-proclaimed “Forsaken” are an undead faction within the Horde. Its members have made several contributions to their allies, but have placed their own secretive agenda ahead of duty to the Horde in the past, a recent treachery from within the forsaken’s own ranks has made the Horde even more distrustful of their undead allies. Felgrim has grown weary of the suspicion directed towards him and reacts harshly to any sign of it.
Although the Darkspear trolls served the Horde faithfully since Thrall’s arrival on Kalimdor, Garrosh saw them as weak and pushed them aside to make room for stronger allies. The Darkspear leader Vol’jin, threatened Garrosh and returned to the Echo Islands with most of his people, but ultimately was convinced to stay with the Horde despite growing tensions.
Rada’jin believes the answer is to prove how powerful the trolls can be, and as a shapeshifting druid he aims to do just that. He will show the Horde’s leaders that his tribe is a strong ally at any cost.
Betrayal in their hour of greatest need drove the blood elves from the Alliance quickly discovering that their race could not survive without the support of allies and having no viable alternatives, these elves swore allegiance to their former enemies: the Horde. Ashra endeavors to elevate his people within the Horde, as he personally believes the orcs are using the blood elves for their own machinations.
A shaman is called to seek harmony between the elements and themselves; an ancient tradition of the orcs that was reawakened when Thrall reformed the Horde under his leadership.
Shagara honors the ideals the former warchief upheld during his time as its leader, even when her new companions pursue their own goals over serving the greater good.
Although he was a soldier in the Horde when they invaded Azeroth, Malgar felt he was a slave to the Horde’s masters and the demonic corruption that fueled them. When the Horde fell, Malgar was placed in a prison camp with other survivors. Thrall freed the orcs and took them to a new land, but now Malgar wants nothing more to do with the Horde. He wants the freedom to make his own way without the burden of serving others.
Doug Wagner has a very interesting story going on in World of Warcraft: Bloodsworn. It’s mostly focused on the centaur threat and the banding of a special Horde strike team. A dysfunctional one. Malgar is an orc hunter who used to be one of the corrupted orcs coming through the Dark Portal alongside Warchief Blackhand, and faced time in the internment camps. He doesn’t want nothing to do with Orgrimmar and the Horde. He won’t serve anyone.
A blood debt with Ironhoof bound him into this militia venture when the tauren warrior saved his hide during a centaur attack. The shaman lady orc Shagara is the leader of this team. The Undead Warlock Felgrim has to deal with hatred from other Horde races because of what Putress and his forsaken did at the Wrathgate. He has a deep regret crawling within his hollow skull. The blood elf guy lives in turmoil every single day of his life due to an important loss suffered presumably when the scourge invaded Quel’Thalas.
Criticism should be part of all reviews. There should be more about each character and revelations. It’s important to develop characters with a rich background. It’s a graphic novel, not a series, so in part due to frame space it’s nigh impossible to cover all the characters and still maintain a plot and a climax. Yet, there was enough individual character spotlight about their own inner-demons, there was a slight revelation about Felgrim the forsaken warlock which cements him into in-game events.
I think Rada’jin should have had more background lore considering he’s a troll druid and may have known
I’d personally like to see these characters again in future short stories in the website, and maybe another graphic novel or short limited series a la Ashbringer and Curse of the Worgen.
The dysfunctional team happens to grow into something else, united by a new team member whom is not even a Horde race.
Doug Wagner presents a very intriguing plot with this new teammate. Expectatives should be really high with this book, because certainly I have my doubts whether it is a simple bluff or whether Blizzard Entertainment is playing with the thought of a new playable race in an upcoming expansion. I totally didn’t see this one coming, not by a long shot. Yet it’s right there, wide open. In the canon in his graphic novel. Could it be possible?
“Lok’tar ogar! Victory or death – it is these words that bind me to the Horde…” — ‘Nuff said!
This graphic novel is going to give you an itch in the back of your mind that can’t be sated until BlizzCon for sure. A race that shares the same controversy as a playable naga race in a different way.
On the artistic side, Jheremy Rapaack totally nailed the Horde artwork. Very rich details in the armor, weapons, faces, hair. Jheremy was the perfect match to go with this World of Warcraft graphic novel, and I’m glad DC Comics and Blizzard Entertainment signed him to pencil it. Certainly, Jheremy should be in future Blizzard graphic novels, and other projects.
This novel describes the life of Arthas since childhood until he traveled to Northrend. Christie also explored the moments Arthas and Jaina spent time together, his graduation into the Order of the Silver Hand, and other areas of his life that haven’t been told before in Warcraft III or printed media.