Blizzard Entertainment shipped me a copy of World of Warcraft: Bloodworn — written by Doug Wagner (WITCHBLADE/RED SONJA) and artist Jheremy Raapack (DC Comics Injustice: Gods Among Us).
The back of the book says: “Something stirs in the depths of Maraudon. Something wicked.”
The tribes of the centaur have banded together and begun attacking Horde farms, villages and outposts without mercy or provocation. They murder every man, woman and child. What could bring these volatile tribes together? What are the centaur more afraid of than the imposing armies of the Horde?
In World of Warcraft: Bloodsworn, a small militia group is the only chance the Horde have of stopping an immense centaur war machine bent on overrunning all of Azeroth. Writer Doug Wagner and artist Jheremy Raapack deliver a tale of disparate heroes who must learn to embrace their differences if they are to save everything they believe in…
The front cover is a book jacket wrapped around the book. On the inner flap, is read:
Honor, Duty, and Loyalty: words fought and paid for in blood by every member of the Horde. Constantly fighting for their freedom, this faction of outcast races stands side by side against tyranny and persecution, but now something dark and powerful threatens their very existence. The Horde’s only hope is a small band of outcasts forced to team together. Their quest begins in the Horde capital city of Orgrimmar and will take them across Azeroth to the dreaded caves of Maraudon. Malgar, an orc hunter who desires nothing more than to be alone, is thrust together with a small Horde militia unit in hopes of stopping an enemy from an age long forgotten. This group of misfits must learn to put their differences aside if they have any hope of surviving. For to save all of Azeroth, they must defeat a god…
The story starts with a Horde militia chanting the Blood Oath of the Horde that players witnessed in Dragonblight when the Taunka pledged to join the Horde in the quest titled: “Blood Oath of the Horde” and later when Roanauk of the Icemist Village pledges the Taunka in “All Hail Roanauk!.”
”Lok’tar ogar! Victory or death – it is these words that bind me to the Horde. For they are the most sacred and fundamental of truths to any warrior of the Horde.
I give my flesh and blood freely to the Warchief. I am the instrument of my Warchief’s desire. I am a weapon of my Warchief’s command.
From this moment until the end of days I live and die – FOR THE HORDE!”
Right away the reader knows the story starts shortly after Deathwing’s Cataclysm. Garrosh has ordered the creation of the Garad’kra – a militia that will spread across all Kalimdor to report any enemy transgression into Horde territory, a militia able to act swiftly and in unison.
Readers will begin to know, separately, a little bit about each of the characters that end up banding together to follow Garrosh’s orders. These are the main characters and their bios:
The warchief Garrosh Hellscream killed the leader of the tauren in a duel, allowing the grimtotem tauren (a dissident faction among their race) to capitalize on the opportunity and seize control of Thunder Bluff. Garrosh neither aided nor hindered the grimtotem, who were eventually deposed and driven out of the tauren lands, but this left the tauren less trustful of the Horde as a whole. Despite the events, the aged Ironhoof longs to prove he’s still a strong warrior and an asset to both the tauren people and the Horde.
The self-proclaimed “Forsaken” are an undead faction within the Horde. Its members have made several contributions to their allies, but have placed their own secretive agenda ahead of duty to the Horde in the past, a recent treachery from within the forsaken’s own ranks has made the Horde even more distrustful of their undead allies. Felgrim has grown weary of the suspicion directed towards him and reacts harshly to any sign of it.
Although the Darkspear trolls served the Horde faithfully since Thrall’s arrival on Kalimdor, Garrosh saw them as weak and pushed them aside to make room for stronger allies. The Darkspear leader Vol’jin, threatened Garrosh and returned to the Echo Islands with most of his people, but ultimately was convinced to stay with the Horde despite growing tensions.
Rada’jin believes the answer is to prove how powerful the trolls can be, and as a shapeshifting druid he aims to do just that. He will show the Horde’s leaders that his tribe is a strong ally at any cost.
Betrayal in their hour of greatest need drove the blood elves from the Alliance quickly discovering that their race could not survive without the support of allies and having no viable alternatives, these elves swore allegiance to their former enemies: the Horde. Ashra endeavors to elevate his people within the Horde, as he personally believes the orcs are using the blood elves for their own machinations.
A shaman is called to seek harmony between the elements and themselves; an ancient tradition of the orcs that was reawakened when Thrall reformed the Horde under his leadership.
Shagara honors the ideals the former warchief upheld during his time as its leader, even when her new companions pursue their own goals over serving the greater good.
Although he was a soldier in the Horde when they invaded Azeroth, Malgar felt he was a slave to the Horde’s masters and the demonic corruption that fueled them. When the Horde fell, Malgar was placed in a prison camp with other survivors. Thrall freed the orcs and took them to a new land, but now Malgar wants nothing more to do with the Horde. He wants the freedom to make his own way without the burden of serving others.
Doug Wagner has a very interesting story going on in World of Warcraft: Bloodsworn. It’s mostly focused on the centaur threat and the banding of a special Horde strike team. A dysfunctional one. Malgar is an orc hunter who used to be one of the corrupted orcs coming through the Dark Portal alongside Warchief Blackhand, and faced time in the internment camps. He doesn’t want nothing to do with Orgrimmar and the Horde. He won’t serve anyone.
A blood debt with Ironhoof bound him into this militia venture when the tauren warrior saved his hide during a centaur attack. The shaman lady orc Shagara is the leader of this team. The Undead Warlock Felgrim has to deal with hatred from other Horde races because of what Putress and his forsaken did at the Wrathgate. He has a deep regret crawling within his hollow skull. The blood elf guy lives in turmoil every single day of his life due to an important loss suffered presumably when the scourge invaded Quel’Thalas.
Criticism should be part of all reviews. There should be more about each character and revelations. It’s important to develop characters with a rich background. It’s a graphic novel, not a series, so in part due to frame space it’s nigh impossible to cover all the characters and still maintain a plot and a climax. Yet, there was enough individual character spotlight about their own inner-demons, there was a slight revelation about Felgrim the forsaken warlock which cements him into in-game events.
I think Rada’jin should have had more background lore considering he’s a troll druid and may have known
I’d personally like to see these characters again in future short stories in the website, and maybe another graphic novel or short limited series a la Ashbringer and Curse of the Worgen.
The dysfunctional team happens to grow into something else, united by a new team member whom is not even a Horde race.
Doug Wagner presents a very intriguing plot with this new teammate. Expectatives should be really high with this book, because certainly I have my doubts whether it is a simple bluff or whether Blizzard Entertainment is playing with the thought of a new playable race in an upcoming expansion. I totally didn’t see this one coming, not by a long shot. Yet it’s right there, wide open. In the canon in his graphic novel. Could it be possible?
“Lok’tar ogar! Victory or death – it is these words that bind me to the Horde…” — ‘Nuff said!
This graphic novel is going to give you an itch in the back of your mind that can’t be sated until BlizzCon for sure. A race that shares the same controversy as a playable naga race in a different way.
On the artistic side, Jheremy Rapaack totally nailed the Horde artwork. Very rich details in the armor, weapons, faces, hair. Jheremy was the perfect match to go with this World of Warcraft graphic novel, and I’m glad DC Comics and Blizzard Entertainment signed him to pencil it. Certainly, Jheremy should be in future Blizzard graphic novels, and other projects.
Grab your copy of World of Warcraft: Bloodsworn while supplies last.