Nethaera has informed us of an update to the recent Account-wide Death Knight Creation issue alert posted at the official forums. Some players are able to still create Death Knights, but other players can’t. Blizzard is trying to isolate what is causing this seemingly random bug. As of later tonight, the problem will be resolved after the restarts. We have below a FAQ to Account-wide Death Knight Creation provided by Blizzard.
|Update – 1/21 11:30 AM PST
We are continuing to work on allowing death knight creation on all eligible realms per the creation rules for death knights and will provide further updates as soon as they are available.
Update – 1/20 5:20pm PST
We will be bringing all realms down at 5am PDT (Oceanic realms will be brought down at 12pm PDT) on January 21 to address an issue with Death Knight creation. The restarts should only take approximately 15 minutes to complete. We apologize for any inconvenience this may cause.
Update- 1/20 3:30 PM PST
Please be aware that select players are currently able to create death knights on realms other than the one they currently have a level 55+ character on while others are still unable to do so at this time. We are currently working to address this issue and anticipate this to be corrected as of tonight
The ModDB site is encouraging fans to vote for the best Mod of the Year. On the Blizzard games end, Diablo II has a nomination with the Median XL mod.
Our sister network site, StarcraftWire.net, reports (german-to-english translation) that Blizzard slipped at the ESL in Vienna, Austria the Starcraft II Beta has an internal release date. The date was not revealed, and it is not certain if the date is set in stone. However, to hear Blizzard confirm they have an internal date means CLOSED BETA is imminent. Starcraft anniversary (April 1) is coincidentially very close, barely 2 months away. It could happen any time between February and April range. Crosses fingers. By the way … GIMME BETA !!!!
Sorry, I had to.
I posted an article over at Diii.net to discuss a possible paladin-like class based on some concept art shown within Cain’s Journal. It wouldn’t completely be like the original Paladin class however, but a darker version of it with other class traits.
When I played the Diablo III demo at Blizzcon, the Wizard felt very much like a merge of the Sorceress and the Assassin classes. The Wizard can melee and you can even assign points to the dagger’s abilities in the talent trees.
The Witch Doctor has some traits of the Necromancer merged with traits of the Druid class, summoning pets.
So, would it be too far-fetched to think the Paladin will have traits from another class? The Amazon, or even the Necromancer? One of the concept arts shows a warrior/paladin like class wearing skeletal shoulderpads. A Death Knight or Darker Zealot?
Here is the article in question. Any thoughts on the possible Paladin-like class or Ureh are welcome. Discuss.
Recently, I transcribed the first pages of World of Warcraft: Arthas, Rise of the Lich King by Christie Golden. The book to be published on April 21 introduces a very key feature of the Wrath of the Lich King expansion’s storyline that reveals Arthas was wounded in the duel against Illidan, and after he merged with Ner’zhul, Arthas went into a long sleep where the orc, the prince and the boy (Matthias Lehner) brewed an inner-turmoil during his long dark dream. The answer to end this long dreamscape was to cast his own heart out to strip away his weakness.
If you read the book preview, and experience the Icecrown quests with Matthias Lehner you will see a big tie-in between the book and the in-game quests. Probably a connection with what might happen in the Lich King dungeon encounter. Some fans do not have yet the Wrath of the Lich King expansion or don’t play WoW at all. If you don’t mind heavy spoilers, watch the two videos below showing you the quests given by the child Matthias Lehner (Arthas Menethil anagram). You get to control Arthas and use his abilities in two quests. You fight Illidan too. More interesting is what happens when Tirion Fordring—wielding the Ashbringer—faces Arthas the LIch King at the Cathedral of Darkness in Icecrown.
At the bottom of this page, you may read the transcript of all the questline.
Video 1: Army of the Damned
Video 2: The Hunter and the Prince
Dick Hill provided us with a 4-minutes Mp3 sample of the upcoming Warcraft: Day of the Dragon audiobook slated to be on sale near the end of December 2008 at the Tantor Media Audiobooks store. Pre-orders are already available. The audio sample provided to us is from the scene where Elven Ranger Vereesa, dwarf warrior Falstad, and Kryll (the goblin) discuss going to Grim Batol. You can listen to the sample at our recent interview with Dick Hill.
Let us know if you liked his voice performance and if you look forward for Warcraft: Lord of the Clans (Feb 2009) and Warcraft: The Last Guardian (April 2009) Audiobooks too.
The Child’s Play 2008 Charity Dinner Auction ticket sales will close on December 5th. Attendees will have the opportunity to bid on the World of Warcraft Wolfrider bronze statue at the auction. This is the same bronze statue I saw at the Blizzard Entertainment main office’s entrance. A huge replica of this statue will be brought from Asia to be placed at the center of the Blizzard Campus.
Those smaller bronze statues are limited editions that only Blizzard employees have, so if you want a chance at bidding on this one and be helpful to the charity feel free to get your tickets while they last. Let us know your impressions of the event and share your photos. Child’s Play takes place on Tuesday, December 9 at 6:30pm, on the 4th Floor of the Washington Convention Center (Skybridge). Dinner and the live auction will commence at 7:30pm.
We have received heads up from a couple of agencies informing us that the voice acting role of Jim Raynor and Kerrigan the Queen of Blades are now up for grabs. It seems the Jim Raynor voice actor used in the Starcraft II cinematic and in the in-game single player demonstrations was a placeholder; or the creative team decided at last minute to change the actor.
Overall, this is an indication that Starcraft II: Wings of Liberty is on crunch mode. Voice acting is one of the few steps of development when the single-player dialogues are set in stone. As many of us witnessed, the developers revealed they were a third done with the Single Player (at the Starcraft Panels during the 2008 Blizzard Worldwide Invitationals in Paris back on June 28-29).
This was roughly five months ago. After Blizzcon, now we know that Starcraft II will be a trilogy. In short, fans could speculate they meant they were one third done with the Wings of Liberty episode.
Are we looking at an anniversary release date? (April 1); or the usual RTS release date (July 1)? We will have to wait and see.
We wish to gather feedback from the entire Starcraft Community. Do you wish Blizzard to hire the original Starcraft voice actors: Glynnis Talken (Kerrigan) and Robert Clotworthy (Jim Raynor)? Please, write up good reasons to wish these voice actors back in Starcraft II. Spread the word around your favorite forum communities.
Post your comments here. We will forward this petition to the Starcraft II team. This is your chance to get the former and loved Jim Raynor and Kerrigan voice actors back into Starcraft II!
I am fortunate to be one of the lucky people who played the Diablo III demo showcased at Blizzcon 2008 in Anaheim. Not only was it a pleasure to play it, but left me craving for more. I decided to create a female Wizard. She spawns in the outskirts of the Tristram Woods where Captain Rumford and an armored warrior are piling up a bonfire of corpses. The warrior can be seen transporting the corpses off a wagon and into the bonfire.
Captain Rumford says they are burning the corpses to prevent them from rising as undead. NPCs that have something to say have a black oval with dots hovering above them when you place the cursor over them. A popup window displays the “introduction” option, feature that remains a constant from Diablo II. However, not only does each NPC talk to you. Your very own character talks back, interacting with the NPCs. By saying talk, I mean both: the NPC and your character have voice over actors adding emotion and life to the Action / RPG.
Read below a lengthy preview on various features observed in the Diablo III hands-on demo
I started pressing keys to see what options were available. Pressing (C) opens the Character window, Inventory (I), Quest (Q), Skill trees (S), and mini-map toogle (N), Game Menu (ESCAPE button)
At level 5, these were the stats I found on my Wizard character. Hope these stats offer you a better scope of how the Wizard stats and abilities work:
Melee damage: 2-8 | Spell damage: 12-23 | Armor: 34
In Diablo II, you get points after leveling to spend on these four stats. In Diablo III, thus far, these stats increase automatically. You no longer have control over where these points are spent into. At the bottom of the Character (C) window, you can find a table with two columns displaying the following data:
At the bottom left of the Character (C) window you will find your character resistances. These can be determined by icons:
Blue snowflake = Frost
The Inventory window shows a lot of visual information. It has a simple and intuitive UI frame with colorful gradients of orange and dark brown, and stylized symbols that highlight a gothic-like feeling. You can see your character model viewer which allows you to rotate your character. Around the viewer, you have 12 gear slots: helm, medallion, chest, sash, 2 rings, weapon, shield, boots, pants, gloves, and shoulder. Between the weapon and the shield is a strange circle. When clicking it, a new window pops forward. Based on the demo observation and loot, this window with 9 circles resembles the Glyphs window from World of Warcraft. In the case of Diablo 3, these 9 circles are reserved for Runes. Thus far in the Blizzcon demo, only the Wizard can equip runes. (i.e. certain monsters may randomly drop a minor power rune).
Beneath the character viewer and gear slots can be seen the bag inventory—all in the same window. There are 30 slots, but only a few are enabled. You can expand to the full 30 slots by adding bags into the bag slots. On the bottom-right you can see four slots. There is where you drag the bags into. By dropping the bag item into that slot, you increase the amount of slots enabled. Eventually your goal is to enable all 30 slots. Each slot is thin and tall, and certain items can stack in the same slot. Doesn’t look like there is a special slot bar for potions, but mini-health potions have been seen, as well as elixir of dexterity and elixir of vitality which may have durations of up to 300 seconds (5 minutes).
Not much was revealed about [WIKI]Runes[/WIKI]. [WIKI]Barbarian[/WIKI] and [WIKI]Witchdoctor[/WIKI] classes don’t have runes enabled in the Blizzcon demo, so it looks like it is something still in the works. In a press panel, [WIKI]Jay Wilson[/WIKI] revealed these runes will change the visual effects of your character and its spells/abilities. Imagine your lightning spell increasing its glow making it look more powerful and actually increasing your damage output.
You may toggle the mini-map by pressing (N). It is more effective than the old Diablo II map overlay (tab). The mini-map is located on the upper-right corner. It has no frame like the World of Warcraft circle framed mini-map. It has an unframed tall rectangular area. By pressing the arrow keys you can move the mini-map in any direction. To reset simply press (N) twice, or escape.
How is this new mini-map more effective? Diablo II’s overlay map would take the whole screen, and would interfere your line of sight affecting what you could see on-screen. By placing the overlay map to the upper-right corner, your whole screen is visible for gameplay purposes. Each [WIKI]NPC[/WIKI] is displayed as a tiny yellow dot. Place your mouse cursor over the yellow dots, and automatically a window pops up above the dot displaying the name of the NPC. You can see and identify NPCs ahead of you, not yet within visual range. Update: Monsters are not displayed by the mini-map. You will still have the element of surprise. The mini-map helps you locate NPCs that might have a quest for you, or some interaction options to learn some lore.
RARE MONSTERS / BOSS
In Diablo II, it was hard sometimes to notice a rare [WIKI]monster[/WIKI] among a bunch of mobs. Sometimes you would even get killed before noticing a rare was behind that bunch of mobs. In Diablo III, before the rare monster or boss enters into view, a name tag pops at the top-center with a health bar. The health bar is divided into a few rectangles. The health bar / name tag window displays the special attributes of the monster (i.e. a rare named Head of Grief had three attributes beneath its name tag: Vampiric, Froze, Fast.
While exploring the world, you will find NPCs with a yellow exclamation sign floating above their head. When you accept the [WIKI]quest[/WIKI], the title and objectives are displayed onscreen at the right-center for few seconds, then fades out. You can access the quest window by pressing (Q). It’s very similar to World of Warcraft. After walking away from the bonefire of corpses at the Tristram Woods, you enter the Ruins of Tristram. There are a few destroyed buildings. You can see the Physix engine in action when randomly some debris of the ruins crumble down. Placing your mouse cursor over some of the door signs you will find Griswold’s Blacksmith Shop. While exploring, you find a well. It can be highlighted if you place your cursor on. A quest starts and it is automatically displayed onscreen to the right: Little Girl Lost. Objective: Find a way to free the little girl’s spirit from the old well in Tristram.
When you stand near the well you can hear the girl’s voice over and weeping. She is trapped inside the well. Something funny … some of her quotes resemble that of the girl in the Poltergeist film. Exploring further into the Tristram ruins you find a female ghost and listen to her voice over which is repeated over and over randomly: Where has gone my girl? She must be so lonely. She never goes away without her doll. She’s lost without it!
Not far from the ghost you will find a chest on the ground. Within lies the doll. Loot it and return to the well. The quest is completed as you return the doll. The spirit of the girl ascends from within the deep well and thank you. A reward is automatically placed in your inventory. You will read a message onscreen saying how much XP (experience) you gained, and the name of the looted item. In my case, a Socketed Boots of Brawn (+9 armor, 1 socket, + 2 strength).
Before reaching the Cathedral of Tristram entrance, you will find [WIKI]zombies[/WIKI] kneeled on the ground as if eating from a body. Once you kill them, the body on the ground – tagged Dying Adventurer – automatically highlights a yellow exclamation sign enabling a new quest: The Return of the Skeleton King.
The voice over says something along these lines: “Please … listen to me! The fire, somehow … it awoke him. The Skeleton King’s evil haunts the cathedral once more.”
Your character’s voice over says: “Skeleton King, huh? Sounds interesting. Rest easy. I will show him the err of his ways.”
Enter the cathedral. Eventually you will find an NPC with a yellow sign on his head. Take the quest. Guess who the NPC is? If you have played Diablo 1 or have visited DiabloWiki.net the name Lachdanan will ring a bell. He was the loyal friend of King Leoric in Diablo 1. Lachdanan killed King Leoric, who cursed him on his last dying breath.
SCROLLS & BOOKS
This is probably the most lovely lore source feature for players who decide to immerse themselves into the world of Sanctuary. Let’s say you enter a dungeon, and find a pedestal. When you highlight the pedestal, by moving your mouse cursor over it and clicking it, you loot the book. Open your Inventory (I) and click the book or scroll. A sound clip pops up at the bottom-right of the screen. Underneath the clip are three buttons: play, stop, close. It is a voice over recording telling the story within the book.
For example, in the Cathedral of Tristram, the Journal of King Leoric tells his story during the time Diablo possessed his son Albrecht (Diablo I).
The three buttons to the right of the main UI correspond to the Left Mouse button, Right Mouse button and an alternate Right button that switches those last two by pressing TAB button.
The Skeleton King appears at the third level of the Tristram Cathedral. Former King Leoric has a large axe. As told by Jay Wilson in the past, boss events can feel epic without the town portal escape trick or the heal potion spam mechanic. Once the Skeleton King engages in combat, dozens of zombies enter the room to attack you. The boss has an animation that alerts you when he is about to slam his long axe toward you. The idea here is to attack him a few times, and run away before he slams the axe in front of him. It can be avoided. Kill a few mobs for health orbs, and attack the Skeleton King again. Rinse and repeat. I was able to kill King Leoric without dying by doing these steps. Sadly, the Diablo III demo finished after killing this first boss, with a message from Blizzard congratulating me for killing the Skeleton King in this BlizzCon 2008 demo.
After playing the demo at Blizzcon, I can only say—hopefully not sounding heretic – that I loved Diablo III, and look forward for the announcement of the remaining two classes. No release date for Diablo III unfortunately, but personally I wish this game was on stores around October 2009. Gameplay mechanics are very similar to Diablo II, except much better. The graphics are vibrant and colorful, without taking away the epic and dark feel of the previous games. The Physix engine honors the [WIKI]Barbarian[/WIKI] class pretty well, smashing stuff and debris in all directions.
You can click emblems on the walls, that activate a mechanism that drops a candelabrum. If timed correctly, it could smash onto a group of mobs. If you move your character quickly into the area the candelabrum drops on, your character gains daze effect for a few seconds (funny). It would be cool to interact more with objects and traps using the Physix engine to benefit you on bosses and monster encounters. For those who asked me recently if [WIKI]Stashes[/WIKI] and [WIKI]Waypoints[/WIKI] are returning in Diablo III, I asked [WIKI]Jay Wilson[/WIKI] and the answer is yes. Waypoints however will play a different function this time around. Upon death you respawn at the [WIKI]check point[/WIKI]. Check points I observed in the BlizzCon demo happen by the door toward the next catacomb (for example). Some objects spawn near you at the check point. You need to equip them again. This means no more running back to your corpse which is surrounded by 15 monsters. Diablo III is enhancing everything that was broken in Diablo II.
Blizzard is really demonstrating a lot of detail and change in Wrath of the Lich King expansion. Not only do we get inscription tradeskill, a new hero class, phasing quest system, achievements, calendars, and other bunch of features. Blizzard is also caring for the lore aspect, and wrapping up past unfinished models.
Alexstrasza got a new model to show the difference between the dragonflight and the Dragon Aspect. Which means Nozdormu and Ysera (which are in Northrend) are on queue for a model update. Varian Wrynn got a model update last patch, and this time it was Lady Sylvanas’ turn. She had been given a blood elf model with crazed red eyes a few patches ago. However, that was a placeholder. Now we are introduced the new Lady Sylvanas (Banshee Queen) with the true Dark Ranger model and texture.
The King of Stormwind Varian Wrynn got a second model and texture update in less than two weeks. This time Varian matches his World of Warcraft Comic book’s look. The new model even has the scar across his nose. The armor now has Lothar’s belt. The shoulders: one is in shape of an eagle, the other a lion. I am loving the new updates.
An image is worth a thousand words, and I am just … speechless, as many lore fans will. Shouts to the lore buffs over at ScrollsofLore. Watch the two short videos below.
Jim Raynor is a character from the Starcraft and Starcraft: Brood War expansion who inspired many good feelings in the Single Player Campaigns. From Marshal of a backwater outpost in Mar Sara to leader of the Rebels against the Confederates, and later the Dominion and Mengsk, Jim Raynor continued his quest for a better tomorrow for humanity. No matter the odds facing him and his team. Or the challenges.
Jim Raynor, however, lost one odd that couldn’t be beaten: Blizzard. A year ago, at BlizzCon 2007, the Starcraft 2 team panels revealed that a new voice actor was given a casting to perform as Jim Raynor. This however is not the Jim Raynor’s voice that we know and love for the past ten years. No. The reasoning behind this change was that the original concept of Jim Raynor was designed from a TV series titled Texas Ranger. With Starcraft 2, the opportunity to hire someone meeting this and other requirements presented itself.
Is this what fans want? I really doubt that. Would you enjoy upcoming Harry Potter films without Daniel Radcliffe? Would you enjoy the X-files without Scully and Mulder? Would you enjoy The Simpsons if Homer and Bart’s voice actors were replaced? In the case of the original Starcraft, the voice of an actor is what gives texture and life to a character. We have heard Jim Raynor’s voice in the single player, and the User-Map Settings games over and over for ten years. We aren’t tired of his voice. We listen to his voice, and we know immediately, that’s Jim Raynor. That’s the man who has gone through bitter and krap, and continues his fight with no rest. Like a man in real life should. Jim Raynor and his voice have become as iconic and symbolic as any other character’s of any TV show, Comic Book, Cartoon, or film franchise.
A change of a character’s voice or in the case of TV series or films, the actor, can be justified if the original actor has passed away. The show must go on. However, when the actor is willing to continue his role from the bottom of his heart, and the administration decides to change the actor to stick to the original plan for a character … something is really, really bad. It is not a smart decision to tick off the fanbase. The voice actor was hired for the roll in Starcraft, and its expansion pack. Starcraft 2 should have the same voice actor performing Jim Raynor as we know and love.
Glynnis Talken reprised her role as Sarah Kerrigan the Queen of Blades in Starcraft 2. The same should have been done with Robert Clotworthy for his role as Jim Raynor. I will play Starcraft 2 regardless with the new voice actor. But there will be a stake buried deep in my mind permanently … that is no longer Jim Raynor. That’s someone else. Every time I play the Starcraft 2 Single Player campaign … it will echo within my mind: “That is not the Jim Raynor I have known for ten years.”
Robert Clotworthy informed Blizzplanet the following:
A year ago, Blizzplanet interviewed Robert Clotworthy shortly after Starcraft 2 was officially announced at the 2007 Blizzard Worldwide Invitationals in South Korea. He expressed his feelings toward his role as Jim Raynor.
Robert Clotworthy has been actor or voice over actor of over a hundred film, TV episode, cartoon and game projects in the past thirty years of his career. Among them: Batman (Game), Tekken 5, Everquest II, The Young and the Restless, The Davinci Code (Game), Matlock, Melrose Place, Remington Steele, Three’s Company, Dynasty, The Rockford Files (1978), Columbo, M*A*S*H* and many others. Read his entire career background at imdb.com.
I posted a walkthrough guide of the awesome quest chain from Avatar of Freya, daughter of the Titans who may be found near the Lost Land in Sholazar Basin. It is a lengthy quest series, but the blue loot reward might be worthwhile for tanks and retribution paladins. It is the most epic solo quest in World of Warcraft to be honest. You control a flipping Stonewatcher of Norgannon to siege the Undead Scourge at the Avalanche area on the northeast corner of Sholazar Basin. You need to kill 200 Scourge Minions and three elite bosses with interesting abilities.
Transcript and four videos coming. Two already up.
A few days ago, Richard A. Knaak had given me a heads up about a podcast interview he had with Jonathan Lonczak from WoWPodcast (BrokenEggsMedia.com). The podcast will be available today Sunday in the evening. Jonathan sent me a few highlights for you to get a feeling. Oh, a new novel … World of Warcraft: Stormrage.
What got Richard Knaak into Blizzard?
They approached him because of his Dragonlance books. Some of the heads of Blizzard had grown up on his Dragonlance works and asked him to write for both Warcraft and Diablo. This allowed Richard to write for both of the kinds of fantasy that he liked, Lord of the Rings type fantasy and dark fantasy.
How much did he play the Warcraft games?
Did he picture himself as Rhonin or Krasus?
How did he come up with the character traits of main characters?
How did he come up with all the war tactics that are used in the War of the Ancients Archives?
If he had to play any class in the game what would it be?
Working on “Dragons of Outlands” which will go into more detail about the outlands, but not allowed to say much more.
Working on “Night of the Dragon” this is the sequel to “Day of the Dragon” and will have returning and new characters . The book will also contain some Draenei and will be the hardest thing that Krasus has had to go through yet.
He will be working on a new Diablo novel which he can say nothing else about.
There are many more interesting questions and answers during the interview, to hear more please visit http://www.wowpodcast.com and listen to our streaming feed, or download the content to listen to on your portable player.
Rob Pardo presented a keynote today at the Paris Game Developers Conference. The full Pardo conversation at GDC Paris is now available on Gamasutra, including the Blizzard exec thoughts on a whole host of major issues, from user-generated content through the Activision/Vivendi merger and beyond.
UPDATE (5-22 5pm EST): Voodoo Extreme had word from PCGamer the August 2008 Edition’s mysterious exclusive is not about any Blizzard Game. I also got a email from PCGamer denying and clarifying it is not about a Blizzard game.—via Shacknews
Blizzplanet contacted PC Gamer the same day the rumor started circulating our sister forum, and got reply today afternoon: “Sorry to get your hopes up, but we can officially deny that Diablo is on our cover next month. We’re announcing something big and exciting and exclusive (actually, there are two big exciting exclusive announcements in this issue!), and we had to go a long way to get it, but it’s not from Blizzard.” said Dan Stapleton (PC Gamer Magazine, Senior Associate Editor).
Regardless, hope still remains that the favorite and craved RPG game of all-times gets announced on 2008. It is amazing how fans continue awaiting year after year the announcement of a new sequel seven years later. This rumor in particular caught momentum, because there were signs there pointing toward a Diablo exclusive. Signs you will read below in the original story. That doesn’t mean still a Diablo game won’t be announced at WWI, nor whether PCGamer has the exclusive on the July edition. We will have to wait 36 days until the Blizzard Worldwide Invitationals in Paris starts to find out.
Original Story (5-20): Another fan-fueled Diablo Rumor Mill has propelled out in full swing after PC Gamer’s July edition wrapped up with the following text:
Here are a few thoughts to ponder on this brainstorming puzzle PC Gamer unleashed:
– PC Gamer was probably among the Gaming press Magazines who visited Blizzard Entertainment early on May, a few weeks ago.
– If you remember, PC Gamer knew about the Starcraft II announcement last May 2007. Blizzard Entertainment made the announcement at the Blizzard Worldwide Invitationals (WWI) at Seoul, South Korea.
– PC Gamer can’t talk about it for the next 30 days … the 2008 Blizzard Worldwide Invitationals at Paris, France takes place on June 28-29.
– June 29 is the date Diablo II shipped on USA (2000) and the same date the expansion Lord of Destruction shipped on Europe a year later (2001).
– Notice how PC Gamer replaces a swearing with [CENSORED]? Could this be a clue as to what the game they refer to is? Because CENSORED really sounds like HELL … as in … Diablo?
UPDATE (5-21): Shacknews got response from Blizzard Entertainment.
UPDATE (5-22 6am EST): I just approached one of my friendly journalist collegue contacts: Leord, from WorldofWar.net, to ask if PCGamer journalists were seen at the Blizzard headquarters early May 2008. The answer was: Twice. Cheers.
UPDATE (5-22 10am): Jeff Green is a well-recognized PC gaming editor-in-chief and journalist at 1UP.com—Jeff Green’s reaction to the PCGamer Mysterious Exclusive:
“As a former magazine editor, I’d say Diablo 3 makes sense. That’s my guess. Blizzard has the big Paris event coming up with a big game announcement. We’ve already been assuming over here that PCG would have the cover for this—-because, well, who else would at this point? So I was waiting to see a Coming Next Month from them written exactly like this. Gotta be D3.”—Source: Neogaf Forums
Share your thoughts at the Diablofans.com Forums. (former Diablo3.com)
Thanks, dunhac82 and Super.Fresh
Keith R.A. DeCandido gave me a heads up of some details of his upcoming Starcraft Ghost: Nova sequel which he posted in his blog. The pocket book sequel will tie-in with the Starcraft II plot introducing a backstory of the Spectre ghosts unit. The novel will have elements from the postponed FPS console game, the way the canned Warcraft Adventures was novelized. The pocket book title is Starcraft Ghost: Spectres.
Twenty-Two All-New Warcraft
A couple of nights ago, the Frostmourne Replica Auction run by Weapon Masters was closed, and you won’t believe how high the bids went. Holy macaroonie!
Highest Bid: $20700.00
The winner of the auction was Xeophonix from Italy.
A strong message to those who didn’t think this sword replica would be appealing to hardcore World of Warcraft fans, indeed. Well, at least hardcore players who have a 6-digit salary. After all there are Hollywood celebrities and professionals who play this game and have the strong cash to spend on their favorite fantasy setting.
Among known celebrities playing World of Warcraft are Felicia Day (Buffy the Vampire Slayer, TheGuild Webisode), Brandon Routh (Superman Returns), Dave Chapelle (Comedy Central), and many others.
Keep an eye on Blizzplanet’s interview with EPIC Weapons in upcoming days.
Below is the list of the 99-bidders that clashed to be the royal owner of the
Post a comment at the official Wow Forums.
If you haven’t put your paws on the World of Warcraft Comic Book published by DC Comics and Wildstorm you have been missing a lot. No pun intended. Remember the Missing Diplomat questline? It revealed that the missing diplomat was really the King of Stormwind Varian Wrynn. After patch 1.9 the King was removed from Alcaz Island. And Patch 2.3 introduced new Missing Diplomat quests where a special cargo had been lost during a Defias Shipwreck at the coasts of Dustwallow Marsh. The special cargo was a human. The name of the human was never told, but … ta-da! … World of Warcraft the comic book issue# 1 was launched a week or two after the patch 2.3 introduced these new quests, and the comic book showed an amnesic human unconscious at the shores of Durotar, apparently surviving a shipwreck.
For months fans have speculated … nay … been certain this was the King of Stormwind Varian Wrynn. Today it is OFFICIAL! Issue# 8 starts the second story arc of this comic book series.
With this revelation, speculations may start abound on what Blizzard Entertainment’s plans are for Varian Wrynn in the World of Warcraft: Wrath of the Lich King expansion and the Warcraft Film by Legendary Pictures. Is the mysterious Human (Anti-Thrall) Hero of the Warcraft Film … Varian Wrynn? Will the Varian Wrynn NPC be relocated to Stormwind? What will happen to Lady Prestor and all those quests? Will Fordragon be moved to Northrend as a leading hero of the Northrend incursion against the Lich King? Will there be new quests in Wrath of the Lich King as a follow up to the Missing Diplomat quests? Will the Comic Book finally reveal the fate and whereabouts of Varian’s wife? You gotta have to hook up and keep track of the comic book’s upcoming issues as Varian continues his journey through Wetlands toward Stormwind in search of the family he saw in his memory flashback.
If anything the story of World of Warcraft the comic book is going to become very interesting post issue# 8 as he makes his way slowly toward Stormwind.
“The Return” begins a new story arc set in the WORLD OF WARCRAFT. Upon learning he is in fact the missing king of Stormwind, Lo’Gosh returns to reclaim his throne with his comrades-in-arms Valeera, and Broll. But all is not as it seems in the eastern kingdom, especially if one informed dwarf has anything to say about it. Enter Thargas Anvilmar!
Written by Walter Simonson; Art by Jon Landry and Jerome K. Moore; Covers by Samwise Didier and Ludo Lullabi
On Sale June 18, 2008
with 4-exclusive-preview-images from issue# 6.
March 10th 9:40am – It is said from South Korea that Starcraft2.com (US) will unveil the Zerg webpage on March 11th.
March 10th 12:20am – High Resolution Images by Thisisgame.com
Everyone is screaming while held tight on their seats in an euphoric ecstasis. However, one thing seems certain … with the Zerg race officially unveiled, this means only one thing: Starcraft 2 Beta Test might happen any time between April-June. The 2008 Blizzard Worldwide Invitationals (Paris, France) will happen on June. Here hoping Beta is soon.
Update: March 9th 11:15pm – New Starcraft II Cinematic Video from GameTrailers. Transcript by Edfishy.
We are Swarm.
UPDATE: March 9th 10:22pm EST – SCLegacy is getting hammered. And I am getting multiple people whispering me findings on the net. This is crazy. Edfishy from Project Revolution Team just gave me a heads up of some Korean forums linking these images.
From GameFAQ, YYZ reports the following:
More info translated to english at TeamLiquid. (Thanks, Entropy).
WCRadio put up the video of the Legendary Pictures Panel held at Blizzcon 2007, where Chris Metzen, Paul Sams and Thomas Tull (Legendary Pictures Chairman) discussed details of the Film with fans. The video lasts 43 minutes, and it is very amusing, humorous and informative. At the end you will see a concept art that shows Teldrassil. If that is a hint of things to see, we will probably see Darnassus city and of course Tyrande Whisperwind.
It will be a live action film portraying a war conflict between the Alliance and the Horde. The timeframe is set to a year before the events of the MMORPG. The main character will be a new heroe described to be kick-ass Human. Most of the story is told from the point of view of the Alliance, but there will be Horde elements with Thrall making it to the big screen. Thomas Tull hinted they want to make the first film a masterpiece that will make fans be excited of seeing what we we see everyday in the MMO come to live—and by saying “first film” basically let the cat out that they envision more films based on World of Warcraft.
I have been in contact with Glynnis in the past months, and as reported recently, she went to the San Diego Comic Con to meet the Blizzard folks there. She had been spearheading her way to get back her role in the past months. Glynnis barely commented on the subject, but finally confirmed her participation in Starcraft II in her August newsletter released today. I do not know how this affect our upcoming interview, or if she will be able to discuss certain details.
New York, NY—DC Comics, the world’s largest English language comic book publisher and home to Superman, Batman and Wonder Woman announced plans today to publish a new comic book series based on World of Warcraft, Blizzard Entertainment’s popular massively multiplayer online role-playing game (MMORPG). Preview art from the series will debut at Comic-Con International, held in San Diego, CA from July 26-29. The World of Warcraft comic book will be published through DC / WildStorm imprint and debut this fall.
The ongoing monthly series will be written by industry veteran Walter Simonson (Thor, Orion) and feature art by Ludo Lullabi and inker Sandra Hope. The first six issues of the World of Warcraft comic series will each feature two covers, one by superstar comic book artist Jim Lee and a second by Blizzard Entertainment Senior Art Director Samwise Didier.
Short and straight to the liver. Jim Lee will make a public appearance at BlizzCon 2007 on Friday, August 3rd at the Anaheim Convention Center.
It was revealed some time ago, however, that DC Direct had acquired a license for World of Warcraft action figures. This could be a reason for Jim Lee to be at San Diego Comic Con and BlizzCon. The only possible evidence is the comic book sampler scanned image allegedly seen at a Local Comic Store by two comic fans.
No confirmation or debunk on the unconfirmed World of Warcraft Comic Book by Wildstorm / DC Comics at this point. It will remain a rumor until San Diego Comic Con, or until Blizzard, DC Comics or Wildstorm issue an official press release. Stay tuned.
Recent details here
Few days ago I reported sighting of a suspicious entry at the San Diego Comic Con 2007 schedule, which listed Jim Lee, Chris Metzen and Mickey Nielson for Friday, July 27 from 3:30-4:30pm. What can a veteran comic book artist and a Warcraft lore (Creative Director) have in common at such event?
To those who do not know Jim Lee, he is the famous artist of X-Men# 1 (second series, 1991), issue that sold over 8 million copies. He created the concepts of the X-men uniforms at the time of launch: Cyclops, Jean Grey, Rogue, Psylocke, Storm. On 1992, Jim Lee co-founded Image Comics – later named Wildstorm Productions. Among his credits are WildC.A.T.s., Cliffhanger, Gen13, DV8, Stormwatch, Deathblow, The Authority, Planetary, and Divine Right.
In 1996, Jim Lee and Rob Liefeld returned to Marvel Comics to reboot Iron Man and the Fantastic Four titles back at issue# 1 with Heroes Reborn, after the Onslaught: Universe / Onslaught: X-Men storyline. The success of Heroes Reborn basically saved Marvel Comics from bankruptcy. Nowadays Jim Lee is working with DC Comics on a Batman title and on a rumored DC MMO. Seeing this artist sharing schedule with Chris Metzen caught my attention.
Is Wildstorm / DC Comics licensing and planning the launch of a World of Warcraft comic book? At the time of this posting some of my emails to various key people haven’t been replied back. However, deep-searching online for some hours brought up a curious forum thread by thefreakytiki at the thecomicforums.com. He mentioned to have sighted a free comic sampler at his local comic book store. According to thefreakytiki, the credits for the free sampler goes like this: Jim Lee (Cover Artist), Ludo Lullabi (penciler), Walter Simonson (Writer). Some Marvel Comic fans will remember Simonson from Thor title. Thanks to this I was able to search more thoroughfully online and found a scan at ComicPriceGuide.com – click the image.
All we need now is an official confirmation from Blizzard or to wait for details from San Diego Comic Con.
UPDATE 7-20-07: Official. Jim Lee will make a public appearance at BlizzCon 2007 at Anaheim Convention Center on Friday, August 3. Nuff’ said.
UPDATE 7-20-07: Scans of the inner pages of the free comic book sampler reveal a short interview with Walter Simonson (writer) and Ludo Lullabi (artist). It is official. World of Warcraft# 1 to be released on November 2007. Image scans at the bottom. Contact your local comics store 1-888-COMIC BOOK.
Thanks, Dassaace for the scans
The schedule for San Diego Comic Con 2007 has been released, and by the looks of it there will be a World of Warcraft comic book to be shown there. This is mere interpretation. So I will tag this as rumor until we get a clarification. Don’t hold your breath however. I have known for over a month that Sideshow Collectibles will unveil a secret World of Warcraft Collectible statue at San Diego Comic Con. This schedule might be just saying different companies will showcase different and unrelated products separately. Personally, I am a comic book junkie with over 1,500 Xmen issues. I would love to see a World of Warcraft or Starcraft comic book. If you go to San Diego Comic Con send us images and tell us what you saw there from Blizzard. Contact me here. This is what will happen on Friday, July 27.
On our follow up to plan a Public Q&A with Aaron Rosenberg, he confirmed the new novel is a novelization of the RTS Game: Warcraft 2: Tides of Darkness.
The book front cover was painted by Blizzard Entertainment’s artist: Glenn Rane. The same artist who painted the front cover of Cycle of Hatred, Rise of the Horde, Ahn”Qiraj 1.9 Release among others. You can see his work on the Burning Crusade Collector’s Edition: The art of World of Warcraft: Burning Crusade Book.
Khadgar features heavily in the story, Lothar, Orgrimm Doomhammer, and Gul’dan. Teron Gorefiend makes a brief appearance in the novel. And many more. Make sure to come to the Public Q&A to ask Aaron Rosenberg anything you wish to know about this new book. Chris Metzen is working closely with the author, and wishes fans to read the story of Warcraft 2: Tides of Darkness. Do we dare to ask if Beyond the Dark Portal novel is planned after the novel? You gotta find out, loyal Warcraft Lore fan!
The Public Q&A will take place:
Sunday, February 18th
Dustin Browder, game design director for EA’s Battle for Middle-earth announced his leave in a few days from EA, and his new position as a Blizzard Employee to be effective on March 14th. Browder will be under the direct work with Rob Pardo on an unveiled game. Browder doesn’t know at this point what game he will be working on, but his great expertise in RTS games, rises few eyebrows in the community. Speculations are starting to arise since the only RTS people can think of is Starcraft 2 or Warcraft IV—which is unlikely. Another speculation heard from fans in many forums is that Blizzard could get Diablo series into an RTS. Browder will be a Senior Designer in Irvine, not in San Francisco.
Blizzard North was known to be working on 2 games until the executives resigned back in June 31, 2003 and later the new vice-president announced that one of the games were shelved after 30 employees resigned a month later. Most of the remaining team was merged with the second game project which is kept in secrecy. Although seeing a Diablo RTS is improbable, we have also to consider that Starcraft—a traditional RTS is now being developed as a Console Shooter gamer and Warcraft RTS game is now a MMORPG—terrain that Blizzard is stepping into for first time. Therefore, with Blizzard you can never know. They are innovative and have no fear to explore new grounds. We will find out soon enough. Dustin Browder was credited for:
Read the full article at Gamespy. We submitted this news to SCLegacy as we consider this is a big news of interest to the Starcraft fans. We will try to dig more details after Browder starts his duties at Blizzard. Stay tuned!