Richard A. Knaak - Bios and Bibliography

Written by Medievaldragon on . Posted in Blizzard Freelancers

Richard A. Knaak was born in Chicago on May 28, but now splits his time between Chicago and Arkansas. Originally a chemistry major at the University of Illinois in Champaign-Urbana, he switched to Rhetoric, graduating with a Bachelor’s Degree. He has been published since 1987 and his works have been translated into German, Italian, French, Danish, Japanese, Spanish, Polish, Finnish, Czech, Hungarian, Turkish, and Russian. His latest Dragonlance epic, TIDES OF BLOOD.  The second novel in THE MINOTAUR WARS (the direct follow-up to Margaret Weis & Tracy Hickman’s Bestselling WAR OF SOULS trilogy) is now out in hardcover. He is currently at work on EMPIRE OF BLOOD, the third volume, on THE SUNDERING for Warcraft (the final book in the WAR OF THE ANCIENTS saga), and has agreed to write a third Diablo book, MOON OF THE SPIDER, featuring the return of the necromancer, Zayl.

He first became interested in reading fantasy and science fiction when he discovered a copy of Andre Norton’s Storm over Warlock. Devouring that, he located Roger Zelazny’s Creatures of Light and Darkness and the Amber Series, then Edgar Rice Burroughs’ Mars stories. Along with Edgar Allan Poe, Knaak considers these his greatest influences. Other favorite authors include Glen Cook, L. Sprague de Camp, Lawrence Watt-Evans, Harry Turtledove, Jennifer Roberson, Laurell K. Hamilton, Harry Harrison, and Robert Sawyer.

On the side, he enjoys reading, travel, food, and old movies.

– Read our interviews with Richard A. Knaak
for War of the Ancients Trilogy:

– Richard A. Knaak – Homepage



Warcraft Series (Simon & Schuster/Blizzard)

  • Day of the Dragon —February, 2001

  • The Well of Eternity (War of the Ancients, Voume 1) —April, 2004

  • The Demon Soul (War of the Ancients, Voume 2) —November, 2004

  • *The Sundering (War of the Ancients, Voume 3) —2005

Diablo Series (Simon & Schuster/Blizzard)

  • Legacy of Blood (1)—May, 2001

  • The Kingdom of Shadow (3) —August, 2002

  • *Moon of the Spider —December 2005

Series—Dragonlance (TSR, Inc.)

  • The Legend of Huma (Heroes, Vol. I) —March, 1988

  • Kaz the Minotaur (Heroes II, Vol. I) —June, 1990

  • Land of the Minotaurs (Lost Histories, Vol. IV) —January, 1996

  • Reavers of the Blood Sea (Chaos War Series, Vol. IV) —May, 1999

  • The Citadel (Classics Series, Vol. III) —- August, 2000

  • Night of Blood (The Minotaur Wars, Vol. 1) —- June, 2003

  • Tides of Blood (The Minotaur Wars, Vol. 2) —- April, 2004

  • Empire of Blood (The Minotaur Wars, Vol. 3) —- May, 2005


Series—The Dragonrealm (Warner)

  • Firedrake (Vol. I) —May 1989
    —- Trade Paperback Edition,, May 2000

  • Ice Dragon (Vol. II) —December, 1989
    —- Trade Paperback Edition,, May 2000

  • Wolfhelm (Vol. III) —June, 1990
    —- Trade Paperback Edition,, May 2000

  • Shadow Steed (Vol. IV) —December, 1990
    —- Trade Paperback Edition,, May 2000

  • The Crystal Dragon (Vol. V) —May, 1993
    —- Trade Paperback Edition,, May 2000

  • The Dragon Crown (Vol. VI) —July, 1994
    —- Trade Paperback Edition,, May 2000

  • The Horse King (Vol. VII) —March, 1997
    —- Trade Paperback Edition,, June 2000

Dragonrealm Origins Series (Warner)

  • The Shrouded Realm (Vol. I) —June, 1991
    —- Trade Paperback Edition,, May 2000

  • Children of the Drake (Vol. II) —December, 1991
    —- Trade Paperback Edition,, May 2000

  • Dragon Tome (Vol. III) —July, 1992
    —- Trade Paperback Edition,, May 2000


  • King of the Grey —Warner, November, 1993
    —- Trade Paperback Edition,, May 2000

  • Frostwing —Warner, January, 1995
    —- Trade Paperback Edition,, June 2000

  • The Janus Mask —Warner, September, 1995
    —- Trade Paperback Edition,, May 2000

  • Dutchman —Warner, August, 1996
    —- Trade Paperback Edition,, May 2000

  • Ruby Flames (Shattered Light Vol. I) —Simon & Schuster, March, 1999

Short Fiction

  • Wayward Children – Dragonlance Tales, Vol. I, TSR, March, 1987
    —- The Best of Tales, WOTC, February, 2000

  • Definitions of Honor – Dragonlance Tales, Vol. II, TSR, July, 1987
    —- The Best of Tales, WOTC, February, 2000

  • By the Measure – Dragonlance Tales, Vol. III, TSR, October, 1987

  • Colors of Belief – Dragonlance Tales II, Vol. I, TSR, April, 1992
    —- The Best of Tales Vol. II, WOTC, 2001

  • Into Shadow, Into Light – Dragonlance Tales II, Vol. II, TSR, July, 1992

  • The Hand That Feeds – Dragonlance Tales II, Vol. III, TSR, November, 1992

  • Kaz and the Dragon’s Children – The Dragons of Krynn, TSR, March, 1994

  • Contract Hit – Superheroes, Ace, January, 1995

  • Rules of the Minotaur Circus: The Bloody Path (article) – History of Dragonlance, TSR, May, 1995

  • The Son of Huma – Dragons of Chaos, TSR, December, 1997

  • Sword of Tears – Relics and Omens, TSR April, 1998

  • The Thief in the Mirror – Heroes and Fools, TSR July, 1999

  • Tactics – Rebels and Tyrants, WOTC, April, 2000

  • The Kazelati (article) – Leaves of the Inn II, WOTC, June, 2000

  • Hunger – Tales from the War of Souls, WOTC, October, 2001

  • A Matter of Honor – The Traveling Players of Gilean, WOTC , February, 2003


  • Warcraft/The Sunwell Trilogy, Vol. 1 – Dragon Hunt, Tokyopop, February, 2005

  • Ragnarok, Vol. 1 – Eve of Apocalypse, Tokyopop, May, 2002

  • Ragnarok, Vol. 2 – Day of Reckoning, Tokyopop, July, 2002

  • Ragnarok, Vol. 3 – Night of Blood, Tokyopop, September, 2002

  • Ragnarok, Vol. 4 – Dawn of Destruction, Tokyopop, November, 2002

  • Ragnarok, Vol. 5 – Twilight of Terror, Tokyopop, January, 2003

  • Ragnarok, Vol. 6 – Midnight’s Masters, Tokyopop, March, 2003

  • Ragnarok, Vol. 7

  • Ragnarok, Vol. 8

  • Ragnarok, Vol. 9

  • Ragnarok, Vol. 10

Aaron Rosenberg Bios and Bibliography

Written by Medievaldragon on . Posted in Blizzard Freelancers

Aaron Rosenberg is originally from New Jersey and New York. He returned to New York City seven years ago, after stints in New Orleans and Kansas. He has taught college-level English and worked in corporate graphics and book publishing. Aaron Rosenberg has written novels for Pocket?s Star Trek: Starfleet Corps of Engineers, White Wolf?s Exalted, and Games Workshop?s Warhammer lines. He also writes educational books and roleplaying games and has his own game company, Clockworks ( Aaron lives in New York with his wife, their two-year-old daughter, their infant son, and their cat, unless they?ve moved out while he was chained to his desk again.



  • DaemonGate Trilogy, Book Three: The Hour of the Daemon. Black Library. May 2007 (projected)*
  • DaemonGate Trilogy, Book Two: The Night of the Daemon. Black Library. December 2006 (projected)*
  • StarCraft: The Queen of Blades. Pocket Books. May 2006 (projected)*
  • DaemonGate Trilogy, Book One: The Day of the Daemon. Black Library. May 2006 (projected)*
  • “Distant Fire”- short story. Tales of the Last War. Wizard of the Coast. April 2006 (projected)*
  • Exalted: The Carnelian Flame. White Wolf Publishing. October 2005.
  • Star Trek S.C.E.: Creative Couplings, Book II. Pocket Books. March 2005 (projected)*
  • Star Trek S.C.E.: Creative Couplings, Book I. Pocket Books. December 2004
  • Star Trek S.C.E.: Collective Hindsight, Book II. Pocket Books. November 2003
  • Star Trek S.C.E.: Collective Hindsight, Book I. Pocket Books. October 2003
  • “Inescapable Justice”- novella. Imaginings: An Anthology of Long Short Fiction. Pocket Books. August 2003.
  • “Six for the Sword”- short story. Legends of the Pendragon. Green Knight Publishing. August 2002.
  • Powerpuff Girls Continuity Chapter Book #16: Bubbles in the Middle. Scholastic. June 2002.
  • Star Trek S.C.E.: the Riddled Post. Pocket Books. October 2001.
  • “Out-of-This-World Prices” – short story. The Rift electronic magazine, Spring 1997.
  • “Some Just Like It Better That Way” – short story. Kiosk #16, Fall 1996.
  • “Stranger Things Have Happened” – short story. Kaleria, Winter 1996.
  • “Afterswords” – short story. Castle News #6, March 1996.
  • “The Turncoat Maneuver” – short story. Castle News #5, February 1996.
  • “The Blade” – short story. Castle News #3, September 1995.
  • “Churchyard Stories” – short story. Castle News #3, September 1995.
  • “If At First We Don’t Succeed, . . .” – short story. Periphery. 1994.
  • “Poetic inJustice” – short story. Kiosk #10, November, 1993.
  • “Playing with Fire” – short story. Hashinger Literary Magazine #7, April, 1991.


  • First Team -Dark Inheritance game supplement. Mythic Dreams. April 2007 (projected).*
  • World-building Secrets. Grey Ghost Press. January 2007 (projected)*
  • Halcyon 6: Book Two. Talisman Studios. December 2006 (projected).*
  • Isengard – Lord of the Rings game supplement. Decipher. September 2006 (projected).*
  • Barbarians/Warriors – Lord of the Rings game supplement. Decipher. August 2006 (projected).*
  • EverQuestII Spell Guide. – EverQuestII game supplement. Sword and Sorcery Studio. August 2006. (projected)*
  • Realms of Norrath: Islands of Mist. EverQuest supplement. Sword and Sorcery Studio. July 2006. (projected)*
  • Halcyon 6: Book One. Talisman Studios. July 2006 (projected).*
  • Capcom Streetfighter’s Encyclopedia – Capcom game supplement. Living Room Games. June 2006 (projected).*
  • Capcom World Tournament. Living Room Games. May 2006 (projected).*
  • Grace and Guidance – Witchcraft game supplement. Eden Studios. May 2006 (projected).*
  • Alliance Players Guide. – Warcraft game supplement. Sword and Sorcery Studio. May 2006. (projected)*
  • Lands of Mystery. – Warcraft game supplement. Sword and Sorcery Studio. March 2006. (projected)*
  • Shadowspawn’s Guide to Sanctuary – Thieves’ World game supplement. Green Ronin. December 2005.
  • Deryni Roleplaying Game – game manual. Grey Ghost Press. December 2005.
  • Helm’s Deep – Lord of the Rings game supplement. Decipher. June 2005.
  • The Blue Rose Companion – Blue Rose game supplement. Green Ronin. November 2005.
  • Races of Destiny – Dungeons & Dragons game supplement. Wizards of the Coast. December 2004.
  • Stargate SG-1: Season Three -Stargate SG-1 game supplement. Alderac Entertainment Group. September 2004.
  • Relics and Rituals: Olympus. Sword and Sorcery Studio. August 2004.
  • Realms of Norrath: Dagnor’s Cauldon. EverQuest game supplement. Sword and Sorcery Studio. August 2004.
  • World’s Largest Dungeon. Alderac Entertainment Group. August 2004.
  • Realms of Norrath: Greater Faydark. EverQuest game supplement. Sword and Sorcery Studio. July 2004.
  • Mythic Vistas: Trojan War. Green Ronin. July 2004.
  • Relics and Rituals: Excalibur. Sword and Sorcery Studio. May 2004.
  • Advanced d20 Compendium. Sword and Sorcery Studio. May 2004.
  • Vampire Players’ Guide – Vampire game supplement. White Wolf. November 2003.
  • Creatures – Star Trek game supplement. Decipher. July 2003.
  • Fell Beasts and Wondrous Magic – Lord of the Rings game supplement. Decipher. July 2003.
  • The Eastern Seaboard – Asylum game supplement. Clockworks. July 2003.
  • The Shields of Justice: A Hero’s Almanac-Silver Age Sentinels supplement. Guardians of Order. July 2003.
  • Dark Inheritance – game manual. Mythic Dreams. March 2003.
  • Realms of Norrath: Everfrost Peaks. EverQuest supplement. Sword and Sorcery Studio. March 2003.
  • Everquest Gamemasters Guide. Sword and Sorcery Studio. January 2003.
  • Beasts of the Wyld-Exalted supplement. White Wolf. January 2003.
  • Roll Call-Silver Age Sentinels supplement. Guardians of Order. January 2003.
  • Horrors of the Wasted West-Hell on Earth d20 supplement. Pinnacle. December 2002.
  • The Great Weird North- Deadlands game supplement. Pinnacle Entertainment Group. September 2002.
  • Cthulhu GM Pack-accessory for Pulp Cthulhu RPG. Chaosium. August 2002.
  • Gamemastering Secrets. Grey Ghost Press. August 2002. Winner, 2003 Origins Award for Best Game Aid or Accessory
  • Dead From Above- Weird Wars game supplement. Pinnacle. January 2002.
  • The JSA Sourcebook – DCU game supplement. West End Games. November 2001.
  • Chosen – game manual. Clockworks. August 2001.
  • Sins of the Blood – Vampire game supplement. White Wolf. August 2001
  • Dying Earth game manual. Pelgrane Press. March 2001.
  • The Gotham Sourcebook – DCU game supplement. West End Games. October 2000.
  • Asylum Quick-Start – Asylum game supplement. Clockworks. August 2000.
  • The JLA Sourcebook – DCU game supplement. West End Games. August 2000.
  • Outside Standard Channels – Spookshow game supplement. Clockworks. April 2000.
  • Nights of Prophecy – Vampire game supplement. White Wolf. March 2000.
  • The Staff Manual – Asylum game supplement. Clockworks. July 1999.
  • “Dead Connections” – Conspiracy X demo advenure. Eden Studios. June 1999.
  • “Long Live . . . Everyone?” – Conspiracy X demo advenure. Eden Studios. June 1999.
  • The Price of Freedom – Star Trek game supplement. Last Unicorn. March 1999.
  • Tales of Magick: Dark Adventure – Mage game supplement. White Wolf. January 1999.
  • Spookshow – game manual. Clockworks. August 1998.
  • Asylum – game manual. Clockworks. August 1997.
  • Film Festival #1 – Hong Kong Action Theatre game supplement. Event Horizons Publications. April 1997.
  • Hong Kong Action Theatre – game manual. Event Horizons Publications. August 1996.
  • Age of Empire – game manual. Epitaph Studios. December 1996.
  • The Strange Files of Dr. Sorcis -Don’t Look Back game supplement, Mind Ventures Games. July 1996.
  • Periphery – game manual. Epitaph Studios. April, 1994.


  • Roleplaying games entry—Encyclopedia of Storytelling. Lerner. December 2005 (projected).*
  • Bermuda Triangle entry—Encyclopedia of Storytelling. Lerner. December 2005 (projected).*
  • Leaders of the Enlightenment: Thomas Hobbes. Rosen Publishing. May 2005.
  • The Library of Author Biographies: Madeleine L’Engle.. Rosen Publishing. April 2005.
  • The Library of Graphic Novelists: Colleen Doran. Rosen Publishing. January 2005.
  • Extreme Sports Biographies: Dave Mirra. Rosen Publishing. May 2004.
  • Extreme Sports Biographies: Taig Khris. Rosen Publishing. March 2004.
  • Biographies of Arab Leaders: Gamal Abdel-Nassar. Rosen Publishing. February 2004.
  • Extreme Careers: Cryptology. Rosen Publishing. January 2004.
  • War and Conflict in the Middle East: The Yom Kippur War. Rosen Publishing. December 2003.
  • Rad Sports Techniques, Training and Tricks: Razor Scooter. Rosen Publishing. February 2003.
  • Rad Sports Techniques, Training and Tricks: Mountain Biking. Rosen Publishing. December 2002.
  • Advanced Skateboarding: A Guide to More Tricks and Air Time. Rosen Publishing. September 2002.
  • A Beginner’s Guide to Very Cool Skateboarding Tricks. Rosen Publishing. July 2002.
  • Unsolved Mysteries: the Bermuda Triangle. Rosen Publishing. January 2002.


  • “Can I Be Allergic to Glass?” – article. Pyramid Magazine. August 4, 2003.
  • “What, Me Heal?” – article. Pyramid Magazine. July 25, 2003.
  • “HeroMachine: A New Face in Games” – feature article. Games Unplugged Magazine #20, September 2002.
  • “GIDFA: An Industry Unites” – feature article. Games Unplugged Magazine #18, July 2002.
  • “Character Sheets: Evoking the Game” – feature article. Games Unplugged Magazine #17, June 2002.
  • “Lights, Action, Hack!” – feature article. Games Unplugged Magazine #3, October 2000.
  • “Don’t Scare Them Off! – Bringing In New Gamers” – article. Pyramid Magazine. July 7, 2000.
  • “SERIOUS GAMING” – article. Games & Toys e-zine, May 4, 2000.
  • “UNPLUGGED AND ONLINE!” – article. Games & Toys e-zine, April 27, 2000.
  • “Far Beyond Four-Color” – article. March 2000.
  • “The Reviews are in!” – article. Games & Toys e-zine, February 17, 2000.
  • “Kingdom of the Console” – article. Games & Toys e-zine, December 16, 1999.
  • “The Magic from Down Under” – article. Games & Toys e-zine, December 9, 1999.
  • “The Ideal News Source” – article. Games & Toys e-zine, December 9, 1999.
  • “a marvelous mythic game” – article. Games & Toys e-zine, November 11, 1999.
  • “Looking for a Quick Con?” – article. Games & Toys e-zine, November 11, 1999.
  • “Traveling Along” – article. Games & Toys e-zine, November 11, 1999.
  • “Gaming – a Box-ed Set” – article. Games & Toys e-zine, November 4, 1999.
  • “Seek and Ye Shall Find” – article. Games & Toys e-zine, November 4, 1999.
  • “Industry Insights” – article. Games & Toys e-zine, October 28, 1999.
  • “The Perils of Penniless Publishing” – column article. RPG.Net webpage. February 20, 1998.
  • Stephen R. Donaldson—critical essay. Twentieth Century Science Fiction Writers, 3rd Edition. St. James Press, 1995.


  • “The Sad Truth” – poem. Reflections of Light, National Library of Poetry, Summer, 1995.
  • “Duet” – poem. Killer ‘Shroom Syndicate #2, April, 1993.


  • Trigun Ultimate Fan Guide #1 review – Games Unplugged Magazine #23, December 2002.
  • Goblin Fair review – Campaign Magazine #4, November 2002.
  • Devilish Dens review – Campaign Magazine #4, November 2002.
  • The Knuckleduster Cowtown Creator review – Games Unplugged Magazine #22, November 2002.
  • The Hunt: Rise of Evil review – Open Gaming Exchange, October 2002.
  • Wondrous Items of Power review – Open Gaming Exchange, October 2002.
  • The Nodwick Chronicles II: Of God and Henchmen review – Games Unplugged Magazine #21, October 2002.
  • Enter the Viking review – Games Unplugged Magazine #20, September 2002.
  • What’s New3 review – Games Unplugged Magazine #18, July 2002.
  • Nobilis review – Games Unplugged Magazine #17, June 2002.
  • Godsend Agenda review – Games Unplugged Magazine #17, June 2002.
  • Hackmaster Gamemaster’s Guide review – Games Unplugged Magazine #16, May 2002.
  • Adventure! review – Games Unplugged Magazine #16, May 2002.
  • Codex Mysterium review – Games Unplugged Magazine #13, February 2002.
  • Peacekeepers Illustrated review – Games Unplugged Magazine #5. March 2001.
  • The Taan review – Games Unplugged Magazine #11, December 2001.
  • UNSanctioned review – Games Unplugged Magazine #4. January 2001.
  • Chrononauts review – Games Unplugged Magazine #3, October 2000.
  • Heroes Forever review – Games Unplugged Magazine #1, April 2000.


  • Reality Check webpage (webpage copy) – WebLabs. October 1998.

*Not yet available.

Luke Johnson - Warcraft RPG Books Developer

Written by Medievaldragon on . Posted in Blizzard Freelancers

I live in Sharon, Massachusettes. (A suburb of Boston.) I am unmarried. In addition to my writing and game design, I am also a professional comedian, performer (mostly comedy improvisation), and public speaker. (The lovely pictures on this page are actor?s headshots.)

I have a Bachelor?s Degree in Psychology, which some claim helps me in my work. I am undecided.

I’ve been writing my whole life—ever since I was old enough to dictate stories to my mom so she could write them down. The first stories I created involved a character named Chipmunk Chatter, and included morals like “Don’t Steal People’s Pumpkins.” My mom still has some of those stories, I believe.

When I was in fourth or fifth grade, a friend introduced me to the then-current Dungeons & Dragons game (not to be confused with Advanced Dungeons & Dragons—in this game you could play elven elves and dwarven dwarves). I never looked back.

I continued writing throughout elementary school, High School, and college. I ran campaigns for D&D and other roleplaying games as well.

In the spring of 2002, I submitted a Dungeons & Dragons adventure I had written for my own group, “Bloodlines,” to Dungeon magazine. They accepted it. (It appears in issue #94.) They also paid me generously for the article. Afterward, I thought, “Hey, that was cool. I wonder who else will pay me for writing game stuff?”

I then submitted a cover letter, resume, and writing samples to every roleplaying game company I could find on the Internet. This was at the beginning of the d20 boom—when Wizards of the Coast released the core Dungeons & Dragons rules mechanics for other companies to use for free—so there were plenty of companies out there.

My strategy worked. My first project after “Bloodlines” was Troll Lord Games’ The Book of Familiars; my second was Dreaming Merchant Press’s Tombs! After that, things just went up. Now I’m a full-time freelance writer, editor, game designer, and game developer. I write for Wizards of the Coast and White Wolf Publishing (the two largest roleplaying game publishers around) and am the line developer for two separate roleplaying game lines.

Design Philosophy

I taught game design at a college called Full Sail in Florida for a year and a half. (I quit to be a full time writer and game designer.) While I was there, I gave guest lecture every month in Dave Arneson‘s Rules of the Game class. This lecture was entitled ?Principles and Theories of Game Design,? so I have some ideas about what makes a game fun. I can’t really go into it all in detail here, though, but I will say that everything comes down to choice. Choices are what make a game a game (as opposed to another form of media): the audience is actively involved in the experience. Choices in a game are best when they are interesting (I have several criteria to determine whether or not a choice falls into that category). If you have a game with interesting choices, you’re on the right track.

I have another idea. This idea is: All games (with the exception of solitary games) are excuses for people who like each other to get together and engage in a common activity.

Nascent writers and/or game designers often ask me for advice. To those who are interested in becoming professional writers and/or game designers, I say: Great! Good luck. The world needs more talented people in those areas, and if you have some talent, you should be able to break in.

If you want to write for roleplaying games, I suggest that you determine which companies and/or games you’d like to work on. Then e-mail each of those companies or game line developers (for the Warcraft RPG or Etherscope, you’re talking about me) a cover letter, resume, and writing samples. The writing samples are key.

What if you haven’t done anything worth putting on a resume? Well, if you’re interested in breaking into this industry, I find it unlikely that you haven’t done anything related to it. Include classes that you’ve taken in college or High School. Articles published in your College newspaper and short stories in your High School literary magazine. Include on your resume that you play games and which games you’ve played. If you run a roleplaying game session, write that down. If you’re an active member of an online community, that goes in, too.

Writing samples. What should you include, exactly? Well, I ask prospective writers to send me three samples. One demonstrates their mastery of the game system (d20, dynamic D6, or whatever). One demonstrates their fiction proficiency (their ability to write what we in the RPG field call ?fluff?). The third sample is whatever the writer wants to include that will convince me to hire him. (Don’t pull your hair out agonizing over which exact except to include, though.) If you’re aiming to write for a specific setting (Warcraft, Warhammer, Eberron, or whatever), one of the writing samples should also prove that you are familiar with the setting.

I also recommend that you check the open call forums on EN World and I check those forums daily and have got work through them.

If you want to write fiction, my advice is probably less useful. I think writing a bunch of short stories and submitting them to literary magazines is a good idea. I’m trying that strategy myself, so we’ll see how it goes. I recommend the Novel and Short Story Writer’s Market to help you out.

If you want to write nonfiction, like, if you want to be a magazine and/or technical writer, I suggest a combination of the above two approaches. Find the magazines you want to write for, and submit article ideas in the Image:
proper format (you can probably find the proper format on their websites). Picking up a copy of the Writer’s Market will help you in your quest.

People sometimes also ask me to recommend books about writing. My favorite so far is Stephen King‘s On Writing. If the only thing you get out of that book is the ability to recognize (and avoid) passive voice, you’re well on your way.

Hate takes a lot of energy. So, I try not to do it. In fact, there’s only one thing in the world that I hate. I hate passive voice.

When I’m not working, I like to read. My favorite authors include Terry Pratchett, the aforementioned Stephen King, Barbara Robinette Moss, and a myriad of others. Perdido Street Station, by China Mi?ville, may be my favorite book of all time.

I like Star Trek: The Next Generation. Firefly is also an excellent television show. I like the original Star Wars trilogy (who doesn’t?) and superhero movies like X-Men 2 and Batman Begins.

I used to play a lot of video games, but the only one I’ve been playing lately is a Warcraft III mod called Defense of the Ancients (DotA). I think it’s because I can play it in hour-long bursts. My handle is CptLukebeard, so give me a shout sometime.

I also like cats, Broadway music, and stupid puns.

Judging by the length of this page, I also like writing about myself.

Julian Kwasneski - Audio Director

Written by Medievaldragon on . Posted in Blizzard Freelancers

Julian Kwasneski is Sound Designer of Starcraft: Ghost.  His work in the upcoming game was performed when Nihilistic Software was the studio developing Starcraft: Ghost.  Currently Swingin’Ape Studios took the project, and recently Blizzard Entertainment acquired the new studio as part of their Console Games Department.

With over 10 years of game audio experience, Julian is credited with sound design on over 50 leading titles including:

  • Star Wars Episode 3: Revenge of the Sith
  • America’s Army: Rise of a Soldier
  • The Chronicles of Narnia: The Lion
  • The Witch and the Wardrobe
  • Knights of the Old Republic 2: The Sith Lords
  • The Lord of the Rings: The Return of the King
  • James Bond: Everything or Nothing
  • Star Wars: Knights of the Old Republic

His innovative sound design has been critically acclaimed by,,, Computer Gaming World, and others.

Julian co-founded Bay Area Sound after leaving Lucasarts in the winter of 2000. Having spent 6 years as part of the in-house audio team at Lucasarts, he brings a perspective that one can only gain while working day-to-day at a large game company. As a result, he is intimately familiar with all aspects of game design, from conceptualizaton to localization. The success of the company is a direct result of this experience and these skills have provided a solid core to game audio development at Bay Area Sound.

The extensive use of custom audio recordings is another factor that contributes to the company’s success. As is the case with any film, all game projects rely heavily on custom field recordings that ultimately give each title a truly unique sound. Additionally, he has developed several tracking systems that keep even the largest project’s assets in check.

In addition to his game credits, Julian also has many film credits, including sound design for Big Love ? Starring Sam Rockwell (Sundance 2000), The Upgrade ? Starring Minnie Driver (Mill Valley Film Festival 2000), The Last Birthday Card, and Skate Warrior (Slamdance 1999). His television credits include recent spots for Tivo, Gordon’s Gin, Guardian and Hamtaro. Julian has also developed audio for educational toys, wireless device hardware manufacturers and other similar platforms to bring quality audio to limited bandwidth applications.

Christie Golden Bibliography

Written by Medievaldragon on . Posted in Blizzard Freelancers

Christie Golden is writer of the novel Warcraft: Lord of the Clans—a canon warcraft story featuring Thrall,  an orc baby found by human Aedelas Blackmoore and sheltered at Durnholde Keep in Hillsbrad Foothills until young adulthood.  Christie Golden shows us how an orcish slave, son of Durotan, was freed by a young girl, giving him a map with the location of the orc internment camps, marking his fate later as Warchief of the Horde.  The story was taken from Warcraft Adventures—a game cancelled by Blizzard Entertainment few years ago.  Chris Metzen wanted the storyline to be told even if the game was to be cancelled.  Christie Golden’s publisher—Simon & Schuster—contacted her to write the story within only 6 weeks.  Everyone can tell you for such short time call, her book was greatly done.

Award-winning author Christie Golden has written twenty-five novels and several short stories in the fields of science fiction, fantasy and horror. She has over a million books in print.

2004 sees the launch of a brand new, multibook fantasy series called The Final Dance, from new fantasy imprint LUNA. The first novel in the series, On Fire’s Wings, will be out in trade paperback in July.

Golden is also the author of two original fantasy novels from Ace Books, King’s Man and Thief and Instrument of Fate, which made the 1996 Nebula Preliminary Ballot. Under the pen name of Jadrien Bell, she wrote a historical fantasy thriller entitled A.D. 999, which won the Colorado Author’s League Top Hand Award for Best Genre Novel of 1999. All are now sadly out of print, but snag Christie and see if she has any copies for sale.

Golden launched the TSR Ravenloft line in 1991 with her first novel, the highly successful Vampire of the Mists, which introduced elven vampire Jander Sunstar. Golden followed up Vampire with Dance of the Dead and The Enemy Within.

Other projects include a slew of Star Trek novels, among them The Murdered Sun, Marooned, and Seven of Nine, and “The Dark Matters Trilogy,” Cloak and Dagger, Ghost Dance and Shadow of Heaven.

The Voyager novel relanch, which includes Homecoming and The Farther Shore, were bestsellers and were the fastest-selling Trek novels of 2003. Golden has continued writing VOYAGER novels even though the show is off the air, and is eager to explore the creative freedom that gives her. Look for the next two-parter called Spirit Walk, which includes Old Wounds and Enemy of my Enemy. Both books will be published in late 2004.

Golden has also written the novelization of Steven Spielberg’s Invasion America and an original “prequel,” On The Run, both of which received high praise from producer Harve Bennett. On The Run, a combination medical thriller and science fiction adventure, even prompted Bennett to invite Golden to assist in crafting the second season of the show, if it was renewed.

Golden lives in Loveland, Colorado, with her artist husband Michael Georges and their two cats.  If you loved Warcraft: Lord of the Clans and Christie Golden’s style, you may wish to read her novels, shown below.

– Our interview with Christie Golden

– Visit Christie Golden website


Star Trek Voyager #6: The Murdered Sun

Star Trek Voyager #16: Seven of Nine

Star Trek Voyager #19: Dark Matters #1: Cloak and Dagger

Star Trek Voyager #21: Dark Matters #3: Shadow of Heaven, Vol. 3

Star Trek: Gateways #5: No Man's Land, Vol. 5

The Last Roundup (Star Trek: The Original Series)

The Farther Shore (Star Trek Voyager)

Star Trek Voyager: Spirit Walk, Book Two: Enemy of My Enemy

Star Trek Voyager #14: Marooned

Star Trek The Next Generation #56: Double Helix #6: The First  Virtue, Vol. 6

Star Trek Voyager #20: Dark Matters #2: Ghost Dance


Star Trek: Gateways #7: What Lay Beyond

Star Trek Voyager: Homecoming: Book One

Star Trek Voyager: Spirit Walk, Book One: Old Wounds, Vol. 1

Blizzard Entertainment

The Final Dance Series

On Fire's Wings  In Stone's Clasp

Star Trek Voyager

Invasion America Series

Forgotten Realms Series


Jason Hayes Biography - Bios

Written by Medievaldragon on . Posted in Blizzard Freelancers

A multiple award-winning composer, Jason Hayes is best known for his long-standing relationship with Blizzard Entertainment. You can hear his music in all of Blizzard’s recent games set in the popular worlds of StarCraft, Diablo and WarCraft. Most recently, he was the lead composer on World of WarCraft. Among other contributions, his specialty has been to write the musical score for the widely acclaimed short animated movies produced by the Blizzard Film Department. In this context, he’s won the Game Audio Network Guild (G.A.N.G.) award for ?Best Cinematic / Cut-scene Audio? two years in a row.

He began his interest in music and interactive media as a child, when he would construct elaborate interactive adventure games for his friends that contained their own musical score using his tape recorder. He?s always had an interest in puzzle solving and creative emotional expression putting music to picture- a good match for working in the computer game industry.

Jason was born in New Orleans, Louisiana. As a young adult he discovered his passion for music composition while studying piano with the renowned concert pianist, Dr. William Chapman-Nyaho. He started a band of his own and started playing in local clubs. His talents became known in the local music scene, so when the recording artist “Kyper” was looking for a back up band for his national tour, Jason?s band was asked to fill the spot. After touring around the nation for a year, Jason resumed his college studies as a music composition major at the University of North Texas. Soon after, he married the love of his life Tiffany and decided to move to California to enter the professional world. It was then that he began his career as a staff composer at Sierra On-Line, which eventually led to him joining the award-winning development team at Blizzard Entertainment. Recently, he started his own music and sound production company to provide top-notch services to the game industry, as well as branching out to work on films.

Jeff Grubb Bibliography

Written by Medievaldragon on . Posted in Blizzard Freelancers

Jeff Grubb is the author of Warcraft: The Last Guardian—telling the story of Khadgar and Medivh and also writer of Starcraft: Liberty’s Crusade. Some people build castles in the air, others live in them. Jeff Grubb does the design and contracting. A former civil engineer turned game designer and author, Jeff has over a hundred listed credits, including over a dozen published novels and over twenty short stories. An architect of fantastic worlds, he is one of the founding fathers of both Dragonlance and Forgotten Realms, as well as Spelljammer and Al-Qadim.

Jeff is also very comfortable in other people’s worlds as well, having worked in the Marvel Universe, Thieves’ World, the Worlds of Warcraft and Starcraft, and the Magic the Gathering multiverse. He is known for his work in Wizards of the Coast, Marvel Universe Secret Wars, Star Wars RPG, and Magic: The Gathering. He likes new challenges, which often leads him into different universes that he has never been before.

Jeff freely admits he hates everything that he writes for at least two years after he writes it, then he slowly comes to see how good it was after that. Of the books he has written, his favorites are: The Brothers’ War, Lord Toede and Azure Bonds, the last written with his wife, Kate Novak.

Jeff and Kate live in Seattle, Washington, with their cat, Emily. Jeff keeps an on-line journal with current updates, reviews, and other things at Grubb Street.



Warcraft RPG Books

Forgotten Realms


Magic: The Gathering

Star Wars

Dungeons & Dragons

Glynnis Talken-Campbell - Sarah McKerrigan

Written by Medievaldragon on . Posted in Blizzard Freelancers

Glynnis Talken-Campbell is voice actress of Sarah Kerrigan and the Medic unit (Starcraft), Kashya and the Rogue (Diablo II) and known for her role in the voice behind TheMaxx (MTV) as Julie Winters/Gloriee; and Warner’s Star Wars Audio Books.  Besides a successful voice actress, she is also a popular Medieval Romance book writer.  You may order online her four Medieval Romance books.  On April 2006, Glynnis will launch her next book under the writer seudonym of Sarah McKerrigan to be published by Warner Publishing.

Glynnis Talken played as Nomi Sunrider – a young Jedi Knight drawn into a battle for the survival of the Old Republic in Dark Lords of the Sith—a Star Wars Audiobook.

Glynnis also recorded for STAR WARS:DARK EMPIRE—which continues the Star Wars story direct from the pages of Dark Horse Comics … featuring a full cast of actors …and Lucasfilm’s dazzling sound effects.

Click any image below to purchase any of Glynnis’ Medieval Romance novels.


Lady Danger Captive Heart Knight's Prize
Danger's Kiss A Knight's Vow My Champion
My Hero My Warrior

MTV: The Maxx (1995)
Dragon Lover's Treasury
Dragon Lover’s Treasury
Dark Lords of the Sith
Dark Lords of the Sith
Dark Empire I
Dark Empire I
Dark Empire II
Dark Empire II