I’ve been waiting quite a while for the NDA to wear off on this. I am proud to announce, in a BlizzPlanet Exclusive, the next World of Warcraft novel, World of Warcraft: Yrel: Heart of Draenor! Just as World of Warcraft: Vol’jin: Shadows of the Horde had a writer new to the Warcraft franchise behind it, so will Heart of Dreanor: the famous Tara Gilesbie!
In the press details I was given by Micky Neilson, Lead Story Developer for Blizzard Entertainment, he explained this novel will bridge the gap between Mists of Pandaria and Warlords of Draenor by giving readers a look into one of the expansion’s lead characters, Yrel. The story will chronicle Yrel’s journey from a simple priestess at Karabor, to her witnessing the formation of the Iron Horde, ultimately leading to her first encounter with the player character (done similarly in Jaina Proudmoore: Tides of War).
“We are incredibly excited to be working with Ms. Gilesbie,” Micky said in regards to the upcoming novel. He also mentioned we may be seeing a forbidden romance in Yrel’s adventures which will heavily affect her role in Warlords of Draenor.
He also clarified that, following another of Shadow of the Horde‘s traditions, Heart of Draenor will be a darker and more mature fare than most Warcraft novels. Due to this, I’ve had to censor the excerpt provided later on in the article slightly for the BlizzPlanet readership.
“We’ve seen how massively popular the pairing of Jaina and Kalecgos was in Tides of War, and Thrall and Aggra presented in-game is still considered one of our best works here at Blizzard. So it was natural to have another unique and well written romance. I wont’ say who catches Yrel’s eye, but I’ll give you a hint: his dad’s the leader of the Iron Horde.”
Just imagine the conflict that’s going to come from that! It looks like Yrel won’t just be Warcraft’s Joan of Arc, but perhaps their Romeo and Julliet as well?
As for our newest Warcraft author, Tara Gilesbie is a world renowned writer who, like many in today’s age, got her start on the internet. She is best known for her novella My Immortal, a Rosencrantz and Guildenstern are Dead-style take on the popular Harry Potter series of books; which chronicles Harry’s adventures through the eyes of a mentally challenged vampire student attending Hogwarts. Originally published for free, the full work can be read here if you want to get a taste of Gilesbie’s unique writing style before Heart of Draenor is out.
While I could not reach Tara herself, I was given this quote from her: “I m sooooo eksited to work on dis story! Fangz (geddit becuz Im Goffik) Blizzurd for givin me the change to work with u guys1”
I was also given a very short excerpt from Yrel: Heart of Draenor, detailing a scene between Yrel and her forbidden lover. As this is a spoiler, I’ll leave it under the read-more.
Hi readers and welcome to my first editorial type article. With the release of Patch 5.4’s trailer (see it here if you haven’t already), the debate on whether or not Blizzard is biased towards the Horde in content development has risen again. Its a subject that really came to a head with the release of Cataclysm, enough so that Blizzard actually had Dave Kosak make a blog post, “Dev Watercooler: Faction Favoritism“. It was very negatively received, and in fact was seen by many as further proof there was faction bias favoring the Horde enough to be detrimental to the Alliance among Blizzard’s developers. So, does this faction favoritism really exist? Is Blizzard ignoring half their playerbase because they can’t muster the effort to to create content for a faction they don’t like? Or is this all overblown outcry from WoW’s notoriously unpleaseable fanbase?
Bashiok revealed Blizzard Entertainment will begin sending BlizzCon ticket barcodes via email early next week. BlizzCon will be held at the Anaheim Convention Center in California through October 22-23.
As always be mindful of fake emails and scams. Don’t click on links without inspecting their target.
Blizzard has announced a new update to the Cataclysm raid dungeon lockout system which allows flexibility to guilds and PUGs. You can do a 25-man Marrowgar up to Saurfang attempt, and later a 10-man Blood Queen attempt and you will get the same loot in both type of raids. The way players are individually saved has changed too and you can check it out in your raid info tab.
Bashiok posted a very extensive explanation of how this dungeon lockout system works. More details after the break.
[BLUE]Almost six months ago we announced that Cataclysm raids were being redesigned to make both raid sizes the same difficulty, drop the same quality of loot, and exist in the same lockout. This evolution in raid philosophy is built on the belief that the size of your raiding group should be a choice based solely on what’s more fun and enjoyable for you, and that you should not have to complete the same raiding content twice in a week to maximize your character’s progression. These systems are the culmination of a great deal of design and player feedback from the last few years. With the release of the 4.0.1 patch, the new Flexible Raid Lock system will debut in Icecrown Citadel and The Ruby Sanctum.
With the Flexible Raid Lock system, instead of being locked to a specific raid size or raid group, each character will have the opportunity to defeat each raid encounter once a week. You could kill Lord Marrowgar and Lady Deathwhisper with a 10-player raid on Wednesday, join a 25-player raid to kill Festergut and Rotface on Thursday, and then lead a completely new 10-player raid to kill The Lich King on Friday. Every raid has a list of encounters associated with the zone. For example, Icecrown Citadel has twelve encounters. After you defeat Lord Marrowgar, you can open up your character’s raid information dialog and see the list of encounters in Icecrown Citadel with Marrowgar marked as defeated. You may no longer fight Lord Marrowgar with any raid size or difficulty until the weekly raid reset for your region occurs.
Another key change is that if you join someone else’s raid in progress, you are no longer locked to that raid after merely zoning in. Your raid status will only change when a boss is defeated, at which point it will be updated to reflect the state of the instance in which you are currently participating. So, let’s say you have killed the first four bosses of Icecrown Citadel, and you then join a raid that has defeated the first four encounters, as well as Festergut and Rotface. The dialog that displays upon entering Icecrown Citadel will show that the raid has defeated 6 of 12 encounters. If you help them defeat Professor Putricide, then you would be marked as having defeated not only Professor Putricide for the week, but also Festergut and Rotface. If instead after joining the raid you then proceeded to wipe ten times to Professor Putricide, you could leave the raid with only the first four bosses marked as completed.
To help communicate to players which bosses are dead in the raid leader’s raid, there is new functionality to link in chat a list of the encounters the raid has defeated. So before you join a raid, you can see what they’ve already defeated. If a raid leader advertises in chat that she needs another healer for an 8/12 Icecrown Citadel run, you can see precisely which bosses are still available to fight. If you were only looking for that one item from Queen Lana’thel that never drops for you and this raid already defeated her, you will know not to join that raid.
Let’s look at another example of the Flexible Raid Lock system. A guild schedules three nights for 25-player Icecrown Citadel raiding on Wednesday, Thursday, and Saturday. On Wednesday, the raid defeats Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Saurfang. On Thursday, five people cancel their raid attendance due to real life emergencies. The raid leader knows that if he cancels Thursday raiding, there’s little chance they’ll have enough time on Saturday to defeat the other eight bosses in Icecrown Citadel. So he splits the remaining 20 Thursday raiders into two 10-player raids. Each new raid enters Icecrown Citadel and defeats Rotface, Festergut, Blood Council, and Valithria Dreamwalker. The next Saturday with all 25 players online, they reform as a 25-player raid and enter Icecrown Citadel once more. Only Professor Putricide, Queen Lana’thel, Sindragosa, and The Lich King remain. After a tough fight, the Lich King falls and everybody celebrates. Without the Flexible Raid Lock system the entire raid probably would have missed out on a night of raiding, and likely would not have reached the Lich King.
While players can freely move between raids of different sizes in normal difficulty, there are some additional rules for Heroic difficulty. If a 10- or 25-player raid defeats a boss on Heroic difficulty, then those players may now only raid additional Heroic encounters with that specific raid. If your Heroic 25-player raid defeats the first four bosses of Icecrown Citadel on Heroic, then they may not split up into two 10-player raids and continue to fight in Heroic difficulty. You may also not join someone else’s raid if they have defeated a Heroic encounter.
But let’s say you are a member of a Heroic raid in Icecrown Citadel, and after killing Lord Marrowgar on Heroic you have Internet connection issues that prevent you from raiding for two nights. During those two nights, the rest of the raid kills everything. Without the Flexible Raid Lock system, you would be done with raiding Icecrown Citadel for the week. Ouch. With the Flexible Raid Lock system, you can join someone else’s raid as long as they are doing Normal difficulty. This would at least give you the opportunity to earn your Justice Points for the week. If this raid attempted to switch to Heroic difficulty for Icecrown Gunship Battle with you in the raid, the raid leader would receive an error message stating that she cannot change to Heroic, because someone in the raid (i.e., you) is already locked to a different Heroic instance.
All of the new Cataclysm raids will feature the Flexible Raid Lock and Dynamic Difficulty systems, and when the Cataclysm occurs the other Wrath of the Lich King raids will also have these features. It’s important to note that this system doesn’t affect Heroic dungeons, they will work as they always have. We look forward to feedback for this new system after 4.0.1 is released. As a reminder, Icecrown Citadel and The Ruby Sanctum are the only two raids that support the Flexible Raid Lock until the Cataclysm occurs.[/BLUE]
The L.A. Times interviewed Mike Morhaime, Blizzard Entertainment co-founder and president to talk about the success of his game studios. I am a fan of everything Blizzard, and that doesn’t extend to only their products. I love to get to know and learn the story, background and passion of the people behind these products.
I had the fortune to meet Mike Morhaime, Frank Pearce and Bob Colayco (Public Relations) at Best Buy (Times Square) at the New York City midnight launch of World of Warcraft: Wrath of the Lich King. No one knows, but I mistakenly clicked the voice recorder button wrong, and missed most of the interview that never got published, obviously. Yet, it was an honor just to sit there with Mike Morhaime and listen to him answer my questions. Shook his hand again in Paris, France — and even if he didn’t recognize one peon out of 11.5 million — I was glad to see him again, and to be able to say Thanks for making these video games, and for inviting me to Paris for the official announcement of Diablo III during the Blizzard Worldwide Invitationals. I had an aweful toothache around that time, but for me it was a blast of an experience to be there. Later met him briefly at Blizzcon.
Whether you are an employee at a McDonalds, Chicken in the Box, Best Buy, a gas station clerk, maintenance, unemployed or else, you can find inspiration in people who love to do what you do: To play and develop excellent video games. You might be the next building a successful company or joining the Blizzard Entertainment crew. You never know, till you try and give your best effort.
Feel free to learn a bit more about Mike Morhaime’s beginnings as a child, a student, and as the co-founder of a three desk office known as Silicon & Synapses, later renamed into Blizzard Entertainment.
PCGames.De reports that Diablo 3 Game Director Jay Wilson will hold a 30-minutes press conference and Q&A at the end of GamesCom 2010 — in Cologne, Germany — to reveal invited journalists a new secret feature of Diablo III.
The Diablo III demo will be available at the game floor throughout the GamesCom event.
Bashiok seems to confirm this report by the german site.
Activision Blizzard will announce the Second Quarter 2010 results on Thursday, August 5, 2010. As past experiences have demonstrated, this is the platform where Blizzard’s president Mike Morhaime makes important announcements about upcoming and current Blizzard games and services.
It was at the 2009 Fourth Quarter Report where Mike Morhaime announced the estimated date for StarCraft II Beta, and plans for BlizzCon. This new report might likely reveal the release date for World of Warcraft: Cataclysm. While this is mere speculation, expectations are high when Morhaime stands before the microphone to report the latest Blizzard’s plans.
SANTA MONICA, Calif., July 19, 2010 /PRNewswire via COMTEX News Network/ — Activision Blizzard, Inc. (Nasdaq: ATVI) intends to release its second quarter 2010 results after the close of the market on Thursday, August 5, 2010. In conjunction with this release, Activision Blizzard will host a conference call that will be broadcast over the Internet.
Thursday, August 5, 2010
1:30 pm Pacific Time (4:30 pm Eastern Time)
GiantBomb interviewed Dustin Browder at the studios recently to discuss race balance, whether there are units that will be removed or not. The developers are seeing several game situations, things they didn’t foresee players coming up with like a Queen rush on Protoss players who aren’t effective that early at blocking chokepoints and protecting the base. The Queen’s speed will be nerfed to prevent Queen rush.
Dustin also talks about the single player’s Challenge mode.
Hey, folks. Bashiok announced today that the Diablo II: Lord of Destruction ladder will be reset on March 23, marking the release of Diablo II patch 1.13 into the live realms.
We will be resetting the Diablo II ladder on Tuesday, March 23 with the release of patch 1.13. We anticipate all Diablo II realms to be down for approximately six hours during the reset. More specific information on realm availability on the day of the reset will be posted in the Battle.net Status forum. When the ladder is reset, all existing ladder characters will be converted to non-ladder.
All characters and items being converted to non-ladder will remain intact, but once converted these characters will no longer have access to ladder content such as creating ladder-only rune words. For more information on ladder characters please visit the Arreat Summit Realm Character Types page
DIABLO II 1.13 Q&A
What’s the advantage to creating a Ladder Character?
This is similar to starting out on a brand new realm. Players will be able to experience Diablo II like when the game was first released. When the Ladder Season first begins, players start at Level 1 and do not have powerful items. They also cannot use powerful high-level items or other high-level characters to help them level up faster. Players create a character in a brand new world (Ladder Character world) where everything (economy, levels) starts from the beginning. The main advantage of creating a Ladder Character is being able to join in on a totally new economy where powerful items are very valuable.
What if I don’t play ladder or don’t want to compete on the ladder?
Although they are called Ladder Characters, players do not have to compete on the ladder to play. You can simply play at your own speed and not worry about how you are ranked on the ladder.
Can I convert existing characters to Ladder Characters?
No, you must flag a character as a Ladder character when it is first created.
How long will the ladder season last?
This has yet to be determined.
What happens when the ladder season is over?
All Ladder Characters become either Normal Core or Normal Hardcore Characters depending on what type of Ladder Characters they are. If you want to be a Ladder Character for the next Ladder season you must create a new character and flag it as a Ladder Character.
Do I get to keep my Ladder Only Items when the season is over?
Yes. Any Ladder Only Items will be converted over when your character is converted to a Core character. These items can now be traded with other Core characters. That is the only way for Core characters to get ladder only items, as leftovers after a season is over.
Do I have to beat the game with a Ladder Character to create a Ladder Hardcore Character?
No, you can finish the game with either a Normal character or a Ladder character to unlock Ladder Hardcore Characters.
Can you convert a Ladder Character to a Normal Character?
No. Blizzard does this automatically when the Ladder Season ends.
Does the ladder offer anything beyond a more stable economy?
Yes there are some items that can only be obtained with a ladder character such as some class specific and elite uniques. There are also some ladder-only rune words as well as cube recipes that can only be created by a ladder character. While these items can eventually make their way to non-ladder after a ladder reset, they can only be initially found or created by using a ladder character.
The Starcraft II Beta Developer Twitter Chat # 1 revealed several details about beta testing.
Blizzard plans to release a major content patch mid-April to enable some basic achievements and improved voice chat, 3v3 and 4v4 maps, among other unidentified features.
A Mac beta client will be available in April, when it’s ready.
The Map Editor will be out before late-April.
No new races are planned for the three episodes of Starcraft II.
The roach, Infestor and reaper are currently in their Watch List.
Critters were not priority for beta, and will eventually be added.
Plans for Defense of the Ancients (DOTA) and community maps ladder and matchmaking.
Dustin said more players will be invited to beta in upcoming weeks, and encourages gamers to enable the beta opt-in option in the Battle.net Account webpage to qualify.
Replay hosting and sharing won’t be available at ship date.
Streamed replays for Tournament Finals is planned in future Starcraft II expansions.
Below you can read the 4-pages transcript.
So many people are complaining about this on the forum… is it true that there will be no chat channels? I hope not!
We do have plans for chat channels. Specifically, we want to organize chat channels around users’ interests so you know what types of conversations you are going to get into when you join a channel. This feature is not something that will be in for beta. Currently we plan to do this feature in a patch after the game launches.
Are you guys still working on the Map Editor; and if so, what features are you planning to incorporate into the final piece?
Yes. We’re still working on the Map Editor and currently working on the publishing system. We intend to release an early version of the editor during the beta so the map-making community can get a head start creating their own maps. This is going to be a stretch for us to pull off, but our hope is to get it out before the end of April.
Do you really use beers to balance units? And do you really use that rubber gun to make a decision?
I’m drunk now! Seriously the Jace Hall show was fun to do, but we take our jobs pretty seriously when it comes to the actual work. =)
Do you have the talent and the passion for games to join Blizzard Entertainment? Do you live near San Francisco? This could be the opportunity of your life. Blizzard Entertainment will be accepting resume and reels at the Game Developers Conference in Moscone Center at the Career Pavilion Booth Number CP 272 through March 9-13, 2010. Not attending GDC? No problem. Go online at http://jobs.blizzard.com
Four Blizzard developers will be attending GDC 2010 as speakers:
VP, Game Design, Blizzard Entertainment
Making a Standard (and Trying to Stick to it!): Blizzard Design Philosophies
Date/Time: Thursday (March 11, 2010) 3:00pm — 4:00pm
Location (room): Room 134, North Hall
Senior AI/Gameplay Engineer
AI Architecture Mashups: Insights into Intertwined Architectures
Date/Time: Wednesday (March 10, 2010) 3:00pm — 4:00pm
Location (room): Room 310, South Hall
Principal Software Engineer
Physics for Programmers
Date/Time: Wednesday (March 10, 2010) 10:00am — 6:00pm
Location (room): Room 125, North Hall
Senior Software Engineer II
Designing for Performance, Scalability & Reliability: StarCraft II’s Approach
March 11, 2010) 9:00am — 10:00am
Diablofans has an interview with Jay Wilson about Diablo III. The question about the Monk yielded some interesting tidbits such as the replacement of the Skill Tree by a brand-new skill based system the team is experimenting with. We will learn more about it through the Diablo Twitter in the near future. The female monk is nigh done, and will be announced soon.
Jay teased there are things they haven’t announced yet which allow players to customize their characters’ stats through their items, thus forget about the original Diablo’s elixirs. A level 100 character on harder modes will have unique item / gear models not seen in easier modes — not just a rehash of the same item-model with a different name.
Concerning immunities, my interpretation on Jay’s answer is that in Diablo II certain bosses had a full immunity to a magic resistance (i.e. immune to ice damage) — I remember back in the day when I played single player with a sorceress and focused my skill points on ice-based spells … let’s just say, it wasn’t fun fighting Duriel and running like a sissy. Apparently, in Diablo III bosses won’t have the same problem. You might have other spells or abilities that you usually don’t use much to adapt to every situation. Bosses will still have a certain degree of resistances, but nothing so extreme as in Diablo II where you could be stuck, or forced to play in a group.
Unique items are known in Diablo III as Legendary Items. Vendor NPCs will still be there to offer weapons and armor to fill the gap on the random / luck drop factor. If you haven’t found a replacement for your boots, you can simply buy an item from a vendor while you find something better to replace it with.
The biggest turn off of the interview was their decision to not include Ureh in the first installment of Diablo III to save time in their internal scheduled development. Thus, Ureh is likely getting some development-time in future Diablo III expansions. PvP was completely ignored with no comments.
Female Monk animations nigh completed
Skill Tree replaced by Skill-based System (no more Wow/Dii Skill Tree)
Twitter will be an exclusive source of Diablo III news
Unannounced Stats customization through items
Difficulty Mode at lvl 100 gives items/models not seen in easier modes
No more full resistance immunity bosses or rather unable to beat them. Keyword: Adapt.
The Post-Gazette interviewed Paul Sams concerning the recent news that he is one of the co-owners of the Pittsburgh’s NFL team The Steelers. He confirmed his friendship with Thomas Tull (Legendary Pictures CEO), who is also a new co-owner and shareholder of The Steelers. At the end of the interview, the Post-Gazette pitched a question to find out the current status of the Warcraft Film.
For now it is in pre-production stage, putting the script together, while Sam Raimi works on Spider-Man 4.
Post-Gazette: When is the “World of Warcraft” movie coming out?
Paul Sams: Sam Raimi has been attached as the director. We’re working really hard with Legendary [Pictures] and Sam—he has “Spider-Man 4” first, then he’ll move to this project. We’re in the process of developing the scripts.
Off-Topic: Paul Sams (Blizzard COO, chief operating officer) is now shareholder and co-owner among other families of the NFL Pittsburgh Steelers according to the official Steelers website. Interesting to note is the friendship between Paul Sams and Thomas Tull. Both are shareholders of this football team. Thomas Tull has been well-known by Blizzard fans since around 2006. He is Chairman and CEO of Legendary Pictures who resently announced Sam Raimi as the new director of the Warcraft film.
Hold it there. The new Next-Gen MMO is an NFL All-Stars game!!! Just kidding folks.
Many Gaming Sites visited Blizzard Entertainment this past week and now that the NDA has been lifted, you can see a plethora of interviews and coverage hit the netwaves around the world. We will be collecting as many links to these as possible. Check back often for updates. I recommend the Shacknews interview. Dustin spills the beans on four missions of StarCraft II: Wings of Liberty single-player. Each campaign mission will be a mini-game on its own.
Shack: You haven’t shown much of the singleplayer component, and that may be one reason for a lot of the skpeticism. Do you think the Terran campaign will catch some people by surprise?
Dustin Browder: I hope so. It’s going to be pretty huge. It’s really different than anything you’ve seen before in our titles. This is sort of a level of choice and options for the player—RTS is typically, you’re on the rail man. And if you get a mission you can’t beat, I guess you’d better take it back. Well, you can’t take it back anymore. [laughs] I’m [thinking] of when you could take games back at [Electronics Boutique].
But you were just stuck right, and that’s terrible. But now if you get stuck, you can go, “I’m going to come back to this one. I’m going to go myself something powerful and come back here and make this one suffer.” At the same time, I think players—we learned a lot obviously in StarCraft, and I think this team learned even more in WarCraft III, in terms of the kinds of mechanics that you’re going to get in this campaign. The kinds of things you’re going to be doing in missions, I think is pretty cool stuff that maybe players aren’t quite prepared for.
We’ve got a mission right now where every five minutes, lava rises and kills everything on the ground. Everything dies. You’ve got to get to the high ground or die. We’ve got a mission right now where infested Terrans are attacking at night, but they’re hiding in the ground by day, so you need to just hold out all night long like you’re in I Am Legend. Like, “I’ve got to live!” and then day, “Get ‘em! Kill ‘em while they sleep!” And you run out and you burn everything as fast as you can, and then when darkness starts coming you have to get back and hide out.
We’ve got missions where you’re trying to defend a Terran colony that’s getting infested one piece at a time, and you’ve got to try to put out all these fires while fighting off these infested units. We’ve got this mission where you are a lone ghost trying to influence the course of an entire battle. So each of these missions is like a little minigame.
Mike Morhaime (CEO) and Paul Sams (COO) accepted the Guinness World Records Gamer’s Edition award for World of Warcraft as the most popular MMORPG with 11.6 million subscribers; and for StarCraft, the best selling strategy game for PC with over 9.5 million copies sold worldwide.
Elsewhere in E3, Gaz and Matt had the opportunity to meet up with some of the people who have made massive, record-breaking contributions to videogaming, and who have featured in Gamer
The developers want your feedback about each class and questions for the developers. Read first the patch notes to identify the changes introduced in patch 3.1.2. Play around your class once the live servers come back online, specially tonight when you go to Ulduar. Any bugs or suggestions should be posted at the following forum threads. Try not to create new threads about this topic. The developers will be reading all your feedback in these class specific threads.
More threads will be appearing in upcoming days and weeks. For now these are the class threads available:
We are looking for community class questions and topics for a class Question & Answer series. Over the next few weeks, we will be posting in each of the class forums and discussing the latest high priority questions and topics the community has. We will then be compiling these questions and topics into a larger Question & Answer post to address as many of questions as possible. While we will be creating one post in each of the class forums to solicit questions and topics of interest, we will also be keeping a close eye on additional posts and discussions.
It is important to keep in mind that we have a schedule of classes we will be addressing and will be getting to each class individually over this period of time. Please note, this list is subject to change.
There are two interesting posts from Bashiok today: one is a blooper in the gameplay video and the second is a very cool detail in the gameplay video that couldn’t be perceived as intended and most people missed. While critters usually die in one shot when doing AOE damage, the critters in Diablo III keep doing their thing as if they were tickled super-bunnies.
There is something the developers worked so hard to show in the gameplay video, and couldn’t get it right. Then the announcement of Diablo 3 was upon them, and it had to go out unpolished. The Siegebreaker breaks through the wall and grabs the merc to kill him, adding an element of surprise using the physix engine as a tool to mimic such brutal action with the debris falling all over the place while his victim disappears into its clutches.
Ladranas: The firebomb attack will annihilate anything, except the rabbit that it directly hit. Haha, not trying to troll around, but if you look at the gameplay vid the WD targets a rabbit with the firebomb spell and it continues to sit there and eat grass haha. I always knew critters were the most powerful part of any game! Will we be seeing an “Elixir of Critter Strength I ” ? =)
Bashiok: Heh, I think someone brought this up a long time ago and I replied to it then too. There was a bug in that build that caused critters to sometimes not be effected by direct damage. If you bombed them off to one side though they’d go flying. To put your mind at ease, bunnies will axplode!
Frozen-wolf: Previously when beta tests were announced and sign-ups were launched, sign-ups that occur from the same household were disqualified. I was wondering if people who live in the same house, who apply for different battle.net accounts and both opt-in for betas will be disqualified?
Datth: Unfortunately we do not have information on beta signups or events. If you signed up for one, please check the details/fine print carefully to see what is eligible.
2337: I’m sorry for a possibly useless thread, but even though I’ve watched the WWI Gameplay video MANY MANY times I’ve never noticed this before. At the scene where Cain tells the merc to “Get away from the wall!” the walls breaks, fall down and the merc is dead (buried). This is what I thought until a few minutes ago when I watched the scene by stepping framewise through it to see how the wall buries him. I suddenly noticed a giant hand that grabbed the merc and pulled him off! It’s the siegebreaker who grabs the merc through the wall and smashes it by doing so .
Bashiok: It is indeed the siegebreaker’s giant hand that grabs him. It was an extremely difficult and trying shot to create and capture. The way the interior and exterior sections were set up and shot it made it necessary to capture them uncut.
The hand shot just wasn’t working that well, so we’d tweak it, hope that the physics would move the debris properly. Shoot, it didn’t work right. Tweak it again, reshoot the entire interior run, something else might go wrong, etc. Over and over. In the end we had to settle with what would appear to most as a wall collapse simply because we didn’t have time before the announcement to keep tweaking it and reshooting everything to make it more clear that it was a hand busting through the wall and grabbing him. Especially when the one we went with had some very perfect moments in it (zombie corpse landing on railing).
I’m glad that someone caught it though, a lot of work went into those animations, and unfortunately we just ran out of time to showcase them.
Recently we reported that Rob Pardo confirmed that Blizzard and Microsoft are talking about the Xbox 360 successor. They want Microsoft to learn from Nintendo. During the Luminaries Lunch at the GDC 2009, Junction Point’s Warren Spector slashed at Rob Pardo with mockery … “I
Rob Pardo confirmed at the GDC 2009 that Blizzard Entertainment and Microsoft are talking about the Xbox 360 successor. And by the looks of it they want its successor to have a keyboard and mouse peripherals and tools to allow MMO and RTS gameplay on consoles. The potential is enormous. Imagine World of Warcraft, Starcraft: Ghost, Starcraft II and even Diablo III on PC and Consoles. It is the culprit of the Next-Gen MMO no doubt.
The future is looking brighter for Blizzard and all its millions of fans if Microsoft can pull the right cards off its sleeve and places them into the table to make it possible.
Rob Pardo: “There are are so many games like we make at Blizzard that we don’t take to consoles because they don’t support the input device, and you end up with crappy ports. That’s why RTS games never do well on consoles,” he said.
“If I was them, I’d be sitting around trying to figure out what’s a cool input device that supports all types of new kinds of games.”—read more
It looks like Blizzard Entertainment got yet another game in early development. If you are a programmer with awesome skills and experience in the game industry, you have the opportunity to join the best international game studios and all what comes attached to that: good salary, benefits, reputation and access to the in-house gym and cafeteria to boot.
Thus far Blizzard is developing five new games:
1. Starcraft II
2. Diablo III
3. New World of Warcraft expansion
4. Next-Gen MMO
5. A new unannounced game (New IP?)
The fifth brand-new unannounced game surfaced last week. I don’t recall any executives commenting about the existence of a fifth game before, but certainly two executives have hinted interest in a new IP.
The first time a new IP was hinted was as far back as 2006, when Paul Sams said the following to Gamespot:
Bashiok teased players with one of the Diablo III features that have not been announced yet: How to upgrade base weapons damage to make them more powerful? The answer is not former Diablo II runes. Say whoa? We will probably have to wait until Blizzcon 2009 this August to find out or one of the BlizzCasts? Additionally, we learn something about the Wizard.
Bashiok: The sort of plate-like gauntlets shown on her are part of the armor set look she was wearing. I think the “focus” you’re talking about is actually an orb, which is a wizard-specific off hand item. You’ve got the idea right though, a lot of the wizard spell animations incorporate the orb into a sort of focusing element while casting. The electrocute and disintegrate videos show it pretty well.
Bashiok: I think it’s important not to mistake the word used for a system (in this case rune) for what the systems are actually accomplishing.
In Diablo II runes were used to augment weapons and essentially add more stats to them, runes in certain combinations would create runewords which were in essence more powerful than the sum of each individual rune. But remove the word rune, and you’re looking at a system that simply upgrades items.
Similarly, runes in Diablo III, take away the word rune and we’re looking at a system where skills and abilities can be altered to behave differently, simply increased in effectiveness, or some combination thereof.
Essentially what your question comes down to then is, where is the system in Diablo III that allows us to make base weapons more powerful? And that’s a question that will have to be answered at a later time.
Bashiok invites all Diablo II players to share their ideas. It is probably the first time the Diablo II community has the opportunity to become involved in the development of a patch with plenty of heads up. What changes or features do you wish to see in patch 1.13 ?
Dustin Browder prepared a brief FAQ concerning Closed Beta date and the upcoming Battle Report. There is no ETA on beta, but the Battle Report was finished last week. They are adding some video of the latest graphic improvements to some units. There is no date for the Battle Report, but it sounds like we will have some love in upcoming weeks prior to beta.
I see lots of questions about timelines. Here is a little FAQ.
Question: “Why hasn’t Blizzard released the Beta?” or “WTF have they been working on, I played it at Blizzcon last year and I thought it was done!” Answer: Solo campaign is under heavy construction as is Battlenet. When these things have enough work done that we know when our release date is going to be with strong confidence we will announce the Beta. Unless something crazy happens, the Beta is going to happen this year.
Question: “Why don’t you just give us your target dates if you don’t know the final date? We promise, we won’t get mad if Blizzard misses target dates.” Answer: Let’s be realistic. Our target dates are not something we hit more than half the time. Putting those out there would be pretty close to lying to the fans. We are not going to do that. We want to be able to give good info, not info that we know is suspect. We’ll give target dates when we think it is very likely that we will hit them.
Question: When can we have the next Battle Report? Answer: We were waiting on getting some improved graphics in (some of the new stuff looked REALLY rough). That was finished last week and we are now playing and looking for a good game. Once we get that game the process is reasonably quick to get it out. Once we go Beta, you guys can do these and put them up. When that happens I’m sure there will be a ton of them and I’m sure the quality of the games played and the announcing will go way up.
Question: “I notice that you haven’t actually given us any dates….” Answer: Yeah. Sorry. We don’t want to lie about the Beta, and we don’t even want to lie about the next Battle Report. When we know a date (for anything) for certain, we’ll let you know.
Rob Pardo presented a keynote today at the Paris Game Developers Conference. The full Pardo conversation at GDC Paris is now available on Gamasutra, including the Blizzard exec thoughts on a whole host of major issues, from user-generated content through the Activision/Vivendi merger and beyond.
He elaborated: “If you make it subscription here, and free to play in Korea, that doesn’t work, because it’s a global community, and the other regions wouldn’t like it, because everyone knows what everyone’s doing. And the game design might not support it.”
Interestingly, Pardo commented on this subject: “When were first going to make World of Warcraft, we wanted to make it free and advertising supported.”
However, the Blizzard exec noted: “We didn’t want to charge a subscription, but as we researched market conditions, we realized that wouldn’t support us.”