After killing Moroes, if you return next day to continue, the hall room will be despawned and no more respawns happen on the hall. We adventured upstairs and no respawns were found there either. Kinda sweet. Worth the effort. So now you have two Skeleton Usher guards on the path to the Opera Hall. These are immune to shackles and hunter traps. They don’t seem to be tauntable either as they sweep through the players with ease with screwy aggro. Priests should be tossing shields on affected players, mending and renew until the tanks are able to grab them. It is recommended to be at max range, and kite if needed. The guards are pretty unpredictable.
Once dealt with, make sure everyone stays away from the Opera Hall. There is a single Skeleton Usher patrolling around the Opera and passes through the front of the doorway. The next part is the Opera Hall benches. There are around 8 mobs that are easy to AOE by mages. Make sure to keep your mages and warlocks constantly healed as they get most of the damage on AOE aggro. There are about 5-6 pulls of Spectral Patron npcs in the benches area.
Sebastian: “Greetings! Behold one of the finest musical instruments in all of Lordaeron. It’s a true honor to perform for the Master and all his guests. Take a seat in the audience. I hear a show is starting soon.”
Once cleared, you can enter the basement of the Opera Stage. On the back of the room there is a door. Send a rogue stealthed or a hunter to take a look. There should be a patrol walking back and forth through the stairs. Get rid of him. You will find Barnes to the far right of the door. He is the Stage Manager.
Barnes: “Finally, everything is in place. Are you ready for your big stage debut?”
Barnes: “Welcome ladies and gentlemen, to this evening’s presentation! Tonight we plumb the depths of the human soul as we join a lost, lonely girl trying desperately—with the help of her loyal companions—to find her way home! But she is pursued ... by a wicked malevolent crone!
This is the queue to start the fight. She will become targetable. The Main Tank should be next to her when this happens to grab initial aggro. She is the first that need to die ... and there is an explanation to that. She is a Frostshock Vixen ... she hits random targets with Water Bolt doing around 2083 Frost damage. It would be good for priests to throw Prayer of Mending to the affected party member to conserve mana. Next time they get hit, depending on your spec, they heal for 1700 health.
Set your warlocks to fear Roar constantly and to dot Dorothee. I don’t recommend warlocks to do any channeling spells such as shadowbolt. You need casting cooldowns ready for when you need to fear. If Roar is not fear for just 2 seconds, he can one-shot kill one or more players with a swing of his paws. He hit me (Priest) for 3149 physical damage. Besides, Warlocks need to conserve mana to keep Roar feared through the whole event. Roar dies last. | ![]() |
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