A DISTURBING DEVELOPMENT

Lieutenant Aden: Reports from our scout patrols have recently taken a disturbing turn. They tell of men wearing red Defias bandanas walking the Dreadmurk Shore north of Theramore’s walls.

Wreckage in the area suggests they may be survivors of a shipwreck, but our information is limited. Captain Wymor at Sentry Point, a guard tower to the north of the city, is looking for help in following up on the reports.

Quest Objectives

Report to Captain Wymor at Sentry Point.


(At Sentry Point Tower)

(The Captain makes no effort to hide that he’s assessing your abilities.)

Captain Wymor: So you’ve heard about the recent shipwreck off the coast?  Good, I could use some help confirming my suspicions about the survivors.  Welcome aboard.


DEFIAS IN DUSTWALLOW?

My scouts have reported a shipwreck just off the beach to the northeast. Shipwrecks aren’t all that unusual out here, but the reports also indicated the survivors were all wearing red bandanas!

The Defias are craftsmen and guildsmen, not sailors. What are they doing at the site of a shipwreck on a continent they’ve no interest in?

Their leader is rumored to reside on a large island just off the coast to the northeast of the tower. Kill him and retrieve any documents you find in his possession.

Quest Objectives

Obtain the Defias Orders from Garn Mathers and bring them to Captain Wymor at Sentry Point.


ITEM: DEFIAS ORDERS

Garn,

I needn’t remind you of the importance of your mission—protect your precious cargo at any cost.  As I have promised, success and discretion will be richly rewarded.

Keep the tongue-wagging of your “associates” to a minimum.  Heed the crew and all will be well.  I shall await word of your success.


Captain Wymor: Were you able to track down their leader?

(Captain Wymor accepts the orders from you and reads over them.)

What in the world could ‘precious cargo’ refer to?  The Defias have done some small time smuggling back in lands of Stormwind, but this seems out of their league.  The language of these orders suggests a wealthy or noble patron.


RENN McGILL

From the wording of the orders you recovered, it looks like the first priority of the Defias will be to locate and secure whatever cargo they possessed.

Captain McGill: SI:7 has had a salvage diver named Renn McGill working out of Theramore for some time. When he heard about the shipwreck, Renn went north to dive near the islands the Defias now occupy.

If we’re to beat the Defias to this cargo, we’ll need his help. Look for him in the waters northeast of a small island just north of the island you visited earlier.

Quest Objectives

Bring the Defias Orders to Renn McGill in the waters off the Dreadmurk Shore.


Renn McGill (SI:7 Salvage Diver): Thank the Light the Defias don’t know the first thing about diving!

Well met, (class).  What brings you out here?

(You hand Renn McGill the Defias Orders letter)

(Renn looks over the orders.)

Renn McGill: So there was valuable cargo on board!  We have to locate it before the Defias recover it.  These guys are no divers, but we’re going to need some of their gear if you’re to help me find the cargo.


SECONDHAND DIVING GEAR

There’s plenty of wreckage strewn across the bottom of the water from here to Alcaz, and the Defias have already got divers out there looking around.  With the help of some of their gear, we can get you suited up and ready to join the hunt, but you’ll have to do some creative “borrowing” first.

Search this island for a crate of diving gear and something to repair it with.  When you’ve got them, bring them to me and I’ll have your gear ready in no time!

Quest Objectives

Bring the Tool Kit and Damaged Diving Gear to Renn McGill in the Dustwallow Marsh.

Note: Both items may be found in the island McGill is.  The Damaged Diving Gear is a crate on a wagon. The Tool Kit is next to the wagon.


Renn McGill: Let’s see what you managed to “borrow” from the Defias.

Wow, this is in worse shape than I’d thought, and these tools …

Well, I said I’d get this back into working condition for you, so I’d better get to work.


RECOVER THE CARGO!

Renn McGill: Well, I was able to make enough repairs to this gear to let you dive for awhile, anyway.  I wouldn’t count on it holding out for a long time, though.

The wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island. While that helm holds out, locate pieces of the wreckage on the bottom between this island and Alcaz. Use this salvage kit to search the wreckage for pieces of the cargo. Be careful not to venture too close to Alcaz Island. Those hydra are fierce.

Quest Objectives

Bring 6 Salvaged Strongboxes to Renn McGill in Dustwallow Marsh.


Renn McGill: Did your search of the wreckage reveal anything about the Defias cargo?

(Renn rifles through the contents of the strongboxes you recovered.)

Good work.  Now let’s see if our ‘precious cargo’ is in here … Hmm … old coins … ugly jewelry … More ugly jewelry … letters home … I’m beginning to give up hope!

Hey … what’s this?  A pair of manacles and not just any.  These are enchanted.  This cargo, it wasn’t a thing … it was a person!


JAINA MUST KNOW!

Renn McGill: You must bring news of our findings to Lady Jaina without delay! If the Defias were transporting a prisoner, there’s no telling who it might be or if the person is still alive!

One thing is for certain, . The Defias wouldn’t go to all this trouble for some petty grudge. Their prisoner must have been someone of importance. Lady Jaina would know better than anyone else what these findings mean. You’ll find her at the top of the mage tower at Theramore’s center.

Quest Objectives

Speak with Lady Jaina Proudmoore in Theramore.


Lady Jaina Proudmoore: Hendel is in our custody now, thanks to you.

Although the questioning goes slowly, I assure you, he will tell us everything he knows.

For now, please be patient.  I will contact you immediately if we have need of your assistance.

Until then, please, enjoy Theramore and I invite you to stay for as long as you like within our city’s walls as a friend of the Alliance.

You and Renn have done excellent work in bringing this information to light and reporting it immediately.  There’s no denying the Defias have hatched some sinister plan to strike at Stormwind and its allies.  There’s a level of complexity here that’s beyond anything they’ve ever attempted, which means they must have a wealthy sympathizer somewhere.


SURVEY ALCAZ ISLAND

Lady Jaina Proudmoore: It looks like Renn’s hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there.

Theramore’s defenses can’t weather such a hit, so I’ve arranged with Cassa Crimsonwing, the apprentice to Theramore’s gryphon master, to allow you to use one of her beasts to survey Alcaz from the air.

Alcaz Island holds the key to the Defias’ plans for their prisoner and perhaps the prisoner’s identity itself.

Quest Objectives

Speak to Cassa Crimsonwing and use one of her gryphons to survey Alcaz Island. When your survey is complete, speak with Lady Jaina Proudmoore in Theramore.

Note: Go to the Gryphon Flightmaster in Theramore. Next to him, is Cassa Crimsonwing.

Cassa Crimsonwing: Well met, (class).  I’m learning the art of gryphon handling from Baldruc over there.  One day, I hope to run my own stable of gryphons.

You: Lady Jaina told me to speak to you about using a gryphon to survey Alcaz Island.

Note: When flying over Alcaz Island, you see black dragonflight, Naga, Hydras, and Humans.


(Lady Jaina listens intently as you report the results of your aerial survey.)

A rune circle, dragonkin?  The Defias certainly have hedge mages among their ranks, but no one powerful enough to make use of such a thing!

And why would the black dragonkin be interested in an island full of naga?  There are many unanswered questions, but one thing is for certain: the Defias have a powerful ally in upper echelons of the Alliance.


WARN BOLVAR!

Lady Jaina Proudmoore: Although we don’t have all the answers we might like, it’s imperative that you bring our findings to Highlord Bolvar Fordragon right away!

He needs to know that the Defias have a powerful patron in Stormwind and that they’re involved in the disappearance of King Varian!

I can use my magic to expedite your trip to Stormwind. Just speak to me when you’re prepared to go.

Quest Objectives

Speak to Highlord Bolvar Fordragon in Stormwind Keep.


Note: Click Jaina to open dialogue.  She will give an option to teleport you to Stormwind Castle.

(Highlord Bolvar listens while you deliver Jaina’s message.)

Highlord Bolvar Fordragon: Are you certain?  This is a very serious charge …

Lady Jaina would not send a messenger with such haste if she did not believe her information reliable.  With their newfound patronage and apparent role in the king’s disappearance, I see no choice but to plan a renewed offensive against the Defias.  Convey my thanks to Lady Jaina and let her know that we will pursue the Defias and their backers until ouor liege is safely returned!

Lady Katrana Prestor: Don’t be such a fool, Bolvar!  The Defias are little more than a band of thugs.  We should be busy combatting Stormwind’s real enemies instead of chasing baseless speculation!


RETURN TO JAINA

Highlord Bolvar Fordragon: Do not let Lady Prestor’s protestations distract you.  That she is blind to this problem does not surprise me, but that is a separate matter.

As I was saying, you and Lady Jaina have my thanks for bringing your findings to me in such a haste.  Let her know that no good citizen of Stormwind will rest until our king walks among us again.

Go to the Mage Quarter at the western end of the city and speak with Archmage Malin at the foot of the tower there.  He will speed your return to Theramore.

Quest Objectives

Speak to Lady Jaina Proudmoore in Theramore.


Lady Jaina Proudmoore: That is excellent news!  I was worried the highlord might question the veracity of our information, but I see now my concern was misplaced.

You are to be well rewarded for your efforts on behalf of Theramore and the Alliance.