My compliments to whomever issued the order to establish our base of Kargath in the Badlands. It is an ideal locale to train our troops. Its harsh weather, vicious wildlife, warlike natives and complete lack of outside support make this place a crucible from which only the finest warriors and scouts will emerge.
Good planning. Well done.
I will describe the surrounding lands as the scouts of Kargath have surveyed.
Red, rocky hills and dry flats that offer little support for life. A blazing sun and severe winds. No lakes or streams. Not even scattered pools. To find water denizens must dig deep, muddy wells. Or suck scant moisture from the rare cactus or spiny weed.
In short, hot, hard living.
The Badlands are filled with enemies. Ogres roam the blistering sands ambushing the unwary. Dark Iron Dwarves inhabit a barracks east of Kargath and battle their lighter-skinned cousins in Loch Modan to the north. Brutal, primitive beasts called Troggs haunt any scrap of shade they find and defend it savagely.
And in Eastern Badlands in the Lethlor Ravine there are dragons. We don’t know how many and we don’t know how big, since scouts who get too close never return.
It need not be said that we —those garrisoned at Kargath—are quite happy with our assignment. We stay tough here, because if we get soft then we die.
And I wouldn’t have it any other way.
REPORT TO HELGRUM
Bring Neeka’s Report to Helgrum the Swift in Stonard.
I wrote a fresh report to Helgrum in Stonard. Bring it to him.
And if you consider yourself an outrunner, then don’t lose your way. Or fall to an enemy.
Helgrum the Swift: Thank you. From Neeka’s report, I see the Alliance is not without its own problems. And we may find that some enemies are shared between us.