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Warcraft III 1.24c on Westfall PTR: The Culling Fixed

Are you among the many fans who never played previous Warcraft RTS games, and decided to purchase it to learn all the lore that gave birth to World of Warcraft? If so, you should know that Blizzard’s Warcraft III Team has deployed Warcraft III patch 1.24c on the Westfall PTR server which allows The Culling (of Stratholme) to load properly.  For months since the last Warcraft III patch, players were unable to play this human campaign which birthed the concept for Caverns of Time: Stratholme.

It is a key point in Prince Arthas’s life that turned him down the perilous path that led him to Frostmourne and to serve Ner’zhul the Lich King. Arthas discovered the plagued grain had reached Stratholme, and thus ordered his men to massacre the city as they would in time rise as undead. Uther the Lightbringer and Jaina refuse to participate, and for this Prince Arthas disbanded the Order of the Silver Hand.

Blizzard Quote:
In the process of optimizing the map editor we have made several changes to improve its usability. These updates are now live on the Westfall (PTR) and players are welcome to test the following changes:

Patch 1.24c


- Fixed a problem with the “Chapter Six: The Culling” human campaign map
that was preventing it from loading.
- Fixed an issue that allowed JASS functions to return incorrect values
under certain conditions.
- Fixed an issue that caused the TriggerEvaluate native to return
incorrect values under certain conditions.
- Fixed a minor memory leak when using GroupEnum natives.
- Fixed a crash when using the CreateImage native on PPC Mac.
- Updated Mac World Editor to work with recent JASS changes.

Tomas Hernandez is owner of since 2003 posting news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Next-Gen MMO, Blizzard Careers, and the Warcraft film.

Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.

I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for (formerly

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