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Upcoming Patch

Another patch coming for Hearthstone, another round of card changes and adjustments.

As we move further into the closed beta, we’re continuing to closely monitor card balance as more and more Hearthstone games are played. We also want to ensure that cards acquired in Hearthstone are done fairly through our various game modes.

The amount of gold gained by winning games in Play mode per day will be capped at 100 in the upcoming patch. This cap does not affect gold gained through Quests, Arena, or Achievements. There will be an indication within the game when this gold cap is reached. This cap is intended to combat certain methods of gold acquisition that violate our Terms of Service. The spirit of fair play is extremely important to us, and we will continue to monitor gold acquisition activity closely to ensure a fun and enjoyable game environment for everyone.

In regards to card balance, there are a few cards we’ve noticed that have sprung up that warrant some tuning, and we’ll be making these changes in the next patch. Our goal is to change as few cards as possible over the course of time, but we felt the need to address these six cards in particular. The cards are:Shattered Sun Cleric, Flame Imp and Argent Commander. These cards will be adjusted along with the other cards we mentioned at BlizzCon: Mind Control, Starving Buzzard and Unleash the Hounds.

Shattered Sun Cleric is now a 3/2 (was a 3/3)

Argent Commander is now a 4/2 (was a 4/3)

  • These cards are quite good for their cost, and they currently feel to be slightly above the curve in power compared to cards of a similar cost and type. Players end up choosing these cards for their deck much more often than other cards at the same mana cost. We want to increase the variety of cards being played at 3 and 6 mana.

Flame Imp’s Battlecry now deals 3 damage (up from 2)

  • Warlocks have a very strong early game, and this small change to Flame Imp should help a small amount. There are other cards that help the Warlock maintain early board advantage, and we’re keeping a close eye on those as time goes on.

Mind Control’s mana cost is now 10 (up from 8)

  • Mind Control has some pretty accurate flavor text … perhaps a little too accurate. Raising the mana cost will allow players to have a couple more turns to play with their big minions.

Starving Buzzard is now a 2/1 (was a 2/2)

  • At some ranks, Hunter was a bit strong versus Druids, Mages and Rogues. This change to Starving Buzzard will help even the playing field against those classes in particular.

Unleash the Hounds has been reworked and now reads: “(4) For each enemy minion, summon a 1/1 Hound with Charge”.

  • The old version of Unleash the Hounds was allowing for Hunters to win in a single turn, starting with no minions on the board. The new version adds some fun, new card combos to Hunters and helps with their ability to AoE.

We hope these changes will increase your versatility and creativity in making card choices for your decks, and helps to make Hearthstone a more fun game for all to enjoy.

 

The main changes I’m concerned with are the hits to SSC and AC. SSC is powerful for a 3 cost minion, even for a 4 cost minion. As sad as I am about it, dropping her health by 1 is probably the best move. Likewise for the Commander. He’s still almost a guaranteed 2 for 1 trade, the opponent just has more options to trade with him. I don’t Gul’dan much, or against him often, so the change to Flame Imp is one I’m more curious about than wary of. I feel sorry for Starving Buzzard – another target for Jaina to plink away. Unleash the Hounds might be more balanced, it might also be useless. I’d rather it summon a set number of hounds every time than a number that may or may not be useful depending on my opponent’s board size. A bunch of 1/1s with charge probably won’t save me if I get to summon them.

I celebrate the MC change. MC should be a dramatic game changer but it’s often so deflating, morale wise, that continuing past that point feels more fruitless than it might be. Flamestrike can wipe your entire board but it doesn’t hurt as much as MC.

As far as the gold cap, I don’t play 30+ games a day. Those that do are probably machines or machine like. You can still earn full gold from quests, achievements, and whatever so no worries there.

And no wipe! Grommash Hellscream stays in my library!

Travis Morrow is a writer, game designer, and world builder who spends his free time playing with dice, reading screenplays, and arguing with his cats. His personal blog and website is www.travisem.com. He’s currently working out of Orange County, CA.

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