Posts Tagged ‘Patch 5.4 – Siege of Orgrimmar’
The Proving Grounds is a new feature Blizzard Entertainment is introducing in World of Warcraft: Mists of Pandaria Patch 5.4.
The Proving Grounds allow players at level 90 to test their mettle as either Tank, DPS or Healer.
There are three types of Proving Grounds: Bronze, Silver and Gold. Each type increases the difficulty level and each one reduces the countdown time.
Some of these tests are truly insane and require a lot of concentration, skills, and swiftness. Overall, a lot of patience too as you might have to start all over again if you fail.
To start go to the Golden Terrace (Shrine of the Two Moons|Horde) or to the Summer Terrace (Shrine of the Seven Stars|Alliance) in the Vale of Eternal Bloosoms, and look out for Trial Master Rotun. It’s the same NPC on both factions. Horde and Alliance players may queue with this NPC to enter the Proving Grounds scenario.
Proving Grounds Instructor
Trial Master Rotun: Are you ready to begin the trials?
Bubble option: (Enter the Proving Grounds)
Note: Clicking this option queues the player to enter the Proving Grounds scenario. It is a round room, and mobs are static, standing still on the same spot — there is an exception at Gold trials.
The player is teleported into the Proving Grounds scenario where Trial Master Rotun can begin the trial once the player is ready to start the event.
TIP: Before you start the Proving Grounds trial, take a look near Trial Master Rotun. You will see Nadaga Soulweaver. Click the fountain next to her to loot a Healthstone. Near her is Mystic Quillstar – a grummle who provides Arcane Reforger services. Finally, players will find Furnisher Echoroot – a grummle who provides Training Supplies. Among these supplies are Tome of the Clear Mind which is used to reset specific talent tree’s talents. He also sells water and food. Some of these with buff properties.
If you have one of the Celestial Offering coins, the Blessing of the White Tiger buff will automatically benefit you once you enter the Proving Grounds. The Proving Grounds scenario is within the Temple of the White Tiger.
Select the links below to open the page for each type of trial: contains transcripts, images and videos. Each Wave has a separate video to facilitate pin pointing the wave you are looking for.
Work in Progress — Adding Proving Grounds DPS Silver Trial videos throughout Monday.
Gold Trial on Tuesday.
Time Keeper Kairoz
Watcher Alundra: You have found your way to the Timeless Isle, (class). The Bronze Dragonflight is keen to investigate the mysteries of this place, but the island is dangerous, and we will need your help.
Mid-way down this beach, you will find a paved path to the east.
It will lead you to the ancient Celestial Court. You will find Kairoz there, one of the Keepers of Time that we are working with.
Kairoz will answer any questions you might have. Be careful: The way may not be safe.
Speak with Kairoz on the Timeless Isle.
Time Keeper Kairoz: Ah! Well met, (name)!
I was told you would be coming, but had not expected you so soon.
… or has it been a long while? It is difficult to tell, here.
So! Shall we begin?
Prince Anduin: What IS this place?
Time Keeper Kairoz: A pandaren enigma, my young prince! A mystery in the mists.
Prince Anduin: I’ve been here for hours and the sun hasn’t moved…
Time Keeper Kairoz: Exactly. Time is frozen in perpetuity. Cause and effect – rendered all but meaningless.
Prince Anduin: What could create such a thing?
Time Keeper Kairoz: I should like to find out! Perhaps it is related to the mists? Or the power that was unleashed in the sundering ten thousand years ago? We must investigate!
Prince Anduin: Is it dangerous?
Time Keeper Kairoz: Indeed. This place overturns our very notion of time, and how it shapes the universe. Stranded on this island you will find the most dangerous creatures in all of Pandaria. Explore if you must, Prince Anduin. But be cautious.
Prince Anduin: I will.
Journey to the Timeless Isle
Chromie: The Bronze Dragonflight has discovered a most unusual pandaren phenomenon, (class). Emerging from the mists, far off the coast of the Jade Forest – an island that was lost in time!
It is a dangerous place, perhaps the most perilous in all of Pandaria. But we are determined to unravel its mysteries.
Here, take this timepiece. A single click will whisk you to the island. Get yourself established, and speak with Watcher Alundra. She will guide you to our chief investigator.
Speak with Watcher Alundra on the Timeless Isle, off the coast of the Jade Forest.
Watcher Alundra: I see Chronormu has made good on her promise! You are right on time.
The Dark Shamans encounter in the Siege of Orgrimmar 10-players Normal Raid testing took place yesterday. These two bosses and their mounts can be found inside the Grommash Hold. However, fighting inside the Grommash Hold is not recommended at all.
The two wolves: Darkfang and Bloodclaw die pretty fast. Focus fire on them while the tanks build aggro on the bosses. That encounter felt really hard with the Wavebinder Kardris summoning tornadoes and oozes. Healers have to really spam heals and be on their toes ready to run out of the way of the tornadoes if they wish to survive.
The storm places a dot that last a bit over 20 seconds in which time the healers need to constantly spam heals on the raid. Three healers might be needed for this encounter.
For my first three attempts, the raid wiped as soon as the tornadoes covered the entire area. I kept wondering if some kiting might be needed to reduce the amount of tornadoes slaughtering raid players. The area around the Grommash Hold has no obstacles preventing players from kiting.
Something fans might have overlooked is that these two Siege of Orgrimmar bosses were actually Shaman trainers. Haromm was located at Stonard in Swamp of Sorrows. Kardris Dreamseeker was found in Orgrimmar at the Valley of Wisdom next to the campfire.
Disclaimer: My main is a Holy Paladin. In PTR I use a shadow priest for the mind vision spell (used in some videos for close ups). I don’t know Shadow Priest rotations and whatnot. Please, focus on the bosses and their abilities before commenting about how horrible the shadow priest is. Thank you.
Blizzplanet – closeup preview
Kor’kron Dark Shamans (Kill)
Spirit Link: Damage dealt is shared between Earthbreaker Haromm and Wavebinder Kardris.
Bloodlust: When the Dark Shaman reach 30% health remaining, they will go into a blood frenzy, incresing all damage dealt by 30% and haste by 30%.
Darkfang and Bloodclaw:
The riding wolves of the Dark Shaman, Darkfang and Bloodclaw will visciously defend their masters.
Swipe: Inflicts 185000 to 215000 Physical damage to targets in a 5-yard cone in front of the caster.
Rend: Visciously rends a player, causing them to bleed for 20000 Physical damage every 1 sec. for 15 sec. This effect stacks.
The Dark Shaman will drop Totems during the fight that grant them new abilities.
Poisonmist Totem: Poisonmist Totem grants Earthbreaker Haromm the Toxic Mist ability, and grants Wavebinder Kardris the Toxic Storm ability. The Dark Shaman drop Poisonmist Totems upon reaching 90% health.
Foulstream Totem: Foulstream Totem grants Earthbreaker Haromm the Foul Stream ability, and grants Wavebinder Kardris the Foul Geyser ability. The Dark Shaman drop Foulstream Totems upon reaching 80% health.
Ashflare Totem: Ashflare Totem grants Earthbreaker Haromm the Ashen Wall ability, and grants Wavebinder Kardris the Falling Ash ability. The Dark Shaman drop AshflareTotems upon reaching 70% health.
Rusted Iron Totem: Rusted Iron Totem grants Earthbreaker Haromm the Iron Tomb ability, and grants Wavebinder Kardris the Iron Prison ability. The Dark Shaman drop Rusted Iron Totems upon reaching 60% health.
Darkstorm Strike: Strikes a player with charged weapons, inflicting 200000 Nature damage and causing the player to take 100% additional Nature damage for 1 min.
Toxic Mist: Injects several players with a toxic mist, inflicting 150000 Nature damage every 3 sec. for 30 sec and causing growing Toxicity. Due to the internal nature of the corruption, Toxic Mist pierces all immunities. This ability is granted by Poisonmist Totem.
Toxicity: Increases Nature damage taken by 10% per stack.
Foul Stream: A stream of foul liquid inflicts 300000 Nature damage to all enemies on a line. This ability is granted by Foulstream Totem.
Ashen Wall: Summons a line of stationary Ash Elementals that will attack any nearby enemies. This ability is granted by Ashflare Totem.
Iron Tomb: Inflicts 500000 Physical damage to players within 3 yards and creates an Iron Tomb. This ability is granted by Rusted Iron Totem.
Darkstorm Bolt: Fires a bolt of ionized lightning, inflicting 600000 Nature damage.
Toxic Storm: Summons a powerful toxic storm that inflicts 200000 Nature damage to players within 9 yards every 2 sec. and periodically creates Toxic Tornadoes. The storm will move around and lasts for 1 min. This ability is granted by Poisonmist Totem.
Toxic Tornado: Toxic winds inflict 200000 Nature damage to players within 5 yards every 1 sec. and knock them up.
Foul Geyser: Conjure foul water that inflicts 300000 Nature damage to players within 3.5 yards every 0.5 sec. for 8 sec. Each splash creates a Foul Slime. This ability is granted by Foulstream Totem.
Foul Slime: Foul Slimes are coated in Foulness.
Foulness: Inflicts 100000 Nature damage to players within 3 yards every 1 sec.
Falling Ash: Summons a core of smouldering ash that will fall over 30 sec. Inflicts 999999 Fire damage to players within 10 yards and 200000 Fire damage to all players on impact. This ability is granted by Ashflare Totem.
Iron Prison: Encases the player in a prison of iron that slowly asphyxiates them, inflicting 100% of maximum health as Physical damage after 1 min. This ability is granted by Rusted Iron Totem.
The World of Warcraft PTR 5.4 has shown a few changes in Orgrimmar City and Razor Hill.
Vol’jin and Baine Bloodhoof are no longer at the Razor Hill tower. They can be found at the center of Razor Hill between the Barracks and the Inn. They continuously play the same dialogue. Troll Darkspear Headhunters and Tauren Thunder Bluff Warriors are guarding the Razor Hill entrances. I found curious to see a Troll Worker carrying crates has a long mohawk, meaning the survivors of the Amani or Gurubashi empire are serving the Darkspear as workers. There are at least 3 Horde Demolishers at Razor Hill, and even Orc refugees with their families including children outside Razor Hill.
I found funny to see these orc refugees carrying their belongings in a bindle sack (a sack wrapped/tied to the end of a cane, with the cane positioned over a hobo’s shoulder for counter-balance). On second thought, not funny. =(
Doyo’da (troll) and Kozish (goblin) are surrounded outside the Orgrimmar Inn by Kor’kron Elite warriors. The city has a heavier presence of Kor’kron guards.
Gamon is no longer outside the Auction House (where currently in live realms he’s surrounded by Kor’kron Elite). Gamon is part of the upcoming Patch 5.4 raid according to MMO-Champion.
Two new NPCs are standing in front of the Grommash Hold: Earthbreaker Harrom and Wavebinder Kadris. They don’t have quests at the moment.
A Kor’kron Overseer is watching over Kor’Kron Elite warriors practicing combat with each other in front of the Warchief’s Command Board at Grommash Hold.
Garrosh is missing in the Throne Room at Grommash Hold. He is now underground beneath Ragefire Chasm readying himself for the Patch 5.4 raid.
Three Kor’kron Dark Shamans are riding Kor’kron Direwolves patrolling around Grommash Hold and half way through The Drag. I haven’t seen these heavily-armored Direwolf mounts before. Hopefully these are raid loot or obtained through an achievement.
In the Cleft of Shadows, the warlock trainers are surrounded by Kor’kron Grunts with shotguns. Ureda of the Black Flame is leading the grunts and asking the warlocks to cease their demonic pacts. Garrosh ordered to put them under custody as prisoners.
Razor Hill – Dialogue
Vol’jin: Almost all of da troops be here now.
Baine: I am uneasy, old friend.
Vol’jin: An me as well. We dun know what Garrosh been plannin this whole time. What he’s got in store for us.
Baine: I fear for the safety of our people.
Vol’jin: Not everyone gonna come out of this alive.
Baine: And for what? What did the Horde gain from such actions? Garrosh is a fool, and a betrayer. I should have killed himn long ago, when he betrayed my father.
Vol’jin: You gonna get your chance mon. But first we gotta take da city.
Baine: Have you been communicating with the humans?
Vol’jin: Both da alliance and da horde got ships sailing for da harbor. We gonna split der forces an assault da front gate.
Baine: A bold plan. Let us hope we do not run into any surprises.
Vol’jin: I don’t think we got a choice, mon.
Cleft of Shadows – Dialogue
Ureda of the Black Flame: Garrosh will not tolerate demon worship within the walls of Orgrimmar. You will submit and allow yourselves to be taken into custody or be destroyed.
Ureda of the Black Flame: These warlocks will suffer for their demonic pacts.
Flash of the Bronze
As you survey the devastation of the Vale, a flash of bronze catches your eye. Unless you’re mistaken, a tiny gnome is trying to catch your attention from the balcony above Mogu’shan Palace, just outside of the Seat of Knowledge.
You should see what she wants.
Speak with Chromie outside of the Seat of Knowledge in the Vale of Eternal Blossoms.
(The tiny gnome’s eyes reflect the light with a copper sheen. She is not what she seems.)
Chromie: (Name)! I have been waiting for you. The Bronze Dragonflight has need of your services once more.