Games for Windows Magazine obtained a ten minutes interview with Chris Sigaty, Starcraft II Lead Producer, and will feature a lengthy article in its June 2007 Edition, already at newsstands. Get your hands on it. 1up.com has the scope.
Sigaty: “It was set in stone that it was going to be 3D right from the get go. There are just some things that we can do more easily in 3D. … It’s very difficult to look at one then look at the old one. You quickly forget when you go back to the original Starcraft, but there’s definitely a difference in going 3D that allows us to accomplish some things that, sprite-wise, just wouldn’t be possible if we had to have that number of things, your system—from a technological standpoint—would be difficult to manage.”