I like the chat wheel. I like the options. I don’t think it needs anything added to it, except maybe a laugh emote. It could still be abused but only one hero would have a sarcastic, condescending laugh (and he’s going to be dead soon) – the rest would be sincere laughs for a play or minion that worked well. I don’t think custom options, “Hurry Up,” “Lucky” or similar emotes will add much, if anything. Luck is part of a card game no matter how well you craft your deck but good players and good deck construction can counter it.
What I would like to see would is chatting between the heroes, with and without player direction. Many of them have relationships with each other or at least know of each other enough to have a strong opinion. Rexxar and Thrall are friends, or at least respect each other immensely. The “Greetings” emote could change when they meet each other in a fight.
After a particularly brutal attack, when the audience is oohing, the two trade friendly jabs about each other’s lives. Thrall and Jaina could have uncomfortable, even awkward moments, because of their history. Anduin could be humbled by Uther, despite never meeting the most famous paladin in the history of the Knights; Thrall would probably have few pleasant things to say to Gul’dan, and vice versa.
The rivalries and alliances would just strengthen the game’s already impressive atmosphere. Warcraft is smothered in lore so why not really take advantage of it? The beta is early, of course, and balance issues are more pressing matters than what angry words Thrall and Garrosh would trade. But the little things tend to give projects that extra shine.
But for something more mechanical, why can’t we abandon daily quests? You can only have three in your log at any time and suppose you don’t want to do one of them – playing Malfurion’s druid is as much fun as trimming your nails – so why not abandon the quest to get five wins with the deck. You don’t get another daily quest in place of it, you just don’t have that one anymore.
It’s a simple thing to add. With the trickle rate at which you acquire gold, anything that makes the grind more bearable is appreciated. It may slow it down but it makes it more fun, which is what seems to be driving the game anyway.
I’d also like some variety in the quests that make them less about grinds and more about tactics or clever playing. Maybe a quest to have a single minion deal 10 points of damage in one game? Or defeat three heroes with charge minions? The daily quests available now aren’t always hard, though I don’t enjoy playing the warrior, but they’re rarely anything interesting. There’s a lot that can be done with them to add variety to the objectives and I hope Blizzard decides to expand the options.