|Falling Sword||Cost: 25 Wrath
Cooldown: 30 sec
Launch yourself into the heavens and come crashing down on your enemies, dealing 1450% weapon damage to everything within 14 yards of where you land.
|Rune: Superheated||The ground you fall on becomes superheated for 6 sec, dealing 245% weapon damage as Fire per sec to all enemies who pass over it.|
|Rune: Part the Clouds||You build a storm of lightning as you fall which covers the area you land on for 5 sec. Lightning strikes random enemies under the cloud, dealing 200% weapon damage as Lightning and stunning them for 2 sec.|
|Rune: Rise Brothers||You land with such force that 3 Avatars of the Order are summoned forth to fight by your side for 5 sec. Each Avatar will attack for 100% of your weapon damage as Physical.|
|Rune: Rapid Descent||Reduce the cooldown by 1 sec for each enemy hit.|
|Rune: Flurry||A flurry of swords is summoned at the impact location, dealing 100% weapon damage to monsters caught in the flurry, and hurling monsters around and incapacitating them for 5 sec.|
|Akarat's Champion||Cooldown: 120 sec
Explode with the power of your order gaining 100% additional Wrath generation and 25% Attack Speed for 20 sec.
The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health.
|Rune: Fire Starter||Damage dealt while in this form also inflicts 25% weapon damage as Fire.|
|Rune: Embodiment of Power||Enemies within 7 yards of you will occasionally become frozen in fear for 3 sec.|
|Rune: Rally||Any time you deal damage there is a 50% chance you will reduce the cooldown of your skills by 1 sec.
Does not affect Akarat's Champion.
|Rune: Prophet||Any time you deal damage there is a 50% chance you will reduce the cooldown of your skills by 1 sec.
Does not affect Akarat's Champion.
|Rune: Hasteful||While in the form of Akarat's Champion, your movement speed is increased by 30%.|
|Heaven's Fury||Cooldown: 20 sec
Call down a furious ray of Holy power that deals 1500% weapon damage as Holy over 6 sec to all enemies caught within it.
|Rune: Blessed Ground||The ground touched by the ray becomes blessed, scorching it and dealing 1250% weapon damage over 5 sec to any enemy who walks through it.|
|Rune: Ascendancy||The ray of Holy power grows to encompass 12 yards, dealing 2040% weapon damage as Holy over 6 sec to enemies caught within it.|
|Rune: Split Fury||The ray splits into 3 smaller beams, each dealing 1440% weapon damage as Holy over 6 sec.|
|Rune: Thou Shalt Not Pass||Ground touched by the ray pulses with Holy power for 6 sec, stopping enemies who try to pass over it.|
|Rune: Fires of Heaven||The ray is focused on your shield in a pluse that is deflected in a tightly focused beam across the battlefield dealing 1200% as Holy to all enemies it hits.
The cooldown is removed. Now costs 40 Wrath.
|Bombardment||Cooldown: 60 sec
Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 515% weapon damage to enemies within 12 yards of the impact zone.
The bombardment continues on randomly targeted monsters nearby for the next 5 sec.
|Rune: Barrels of Tar||In place of the burning spheres, barrels of sticky tar are hurled that cover the area, slowing monsters who walk through it by 80%.|
|Rune: Annihilate||Each impact has a 100% chance to deal a Crushing Blow.|
|Rune: Mine Field||Each impact scatters 2 mines onto the battlefield which explode when enemies walk near them dealing 250% weapon damage to everything within 10 yards.|
|Rune: Impactful Bombardment||A single, much larger ball of explosive pitch is hurled at the targeted location dealing 4690% weapon damage to everything within 18 yards.|
|Rune: Targeted||The bombardment will no longer randomly find targets nearby, it will instead continue to fall on your initial target.|