|Shield Glare||Cooldown: 12 sec
Light erupts from your shield, blinding all enemies up to 30 yards in front of you for 4 sec.
|Rune: Divine Verdict||Blinded enemies take 20% more damage from all sources for 4 sec.|
|Rune: Uncertainty||Enemies caught in the glare have a 50% chance to be charmed and fight for you for 8 sec.|
|Rune: Zealous Glare||Gain 12 Wrath for every enemy blinded.|
|Rune: Emblazoned Shield||Enemies with health lower than 25% have a 50% chance to explode when blinded, dealing 60% weapon damage to enemies within 8 yards.|
|Rune: Subdue||Enemies hit by the glare will be slowed by 80% for 10 sec.|
|Iron Skin||Cooldown: 30 sec
Your skin turns to iron, absorbing 50% of all incoming damage for 4 sec.
|Rune: Reflective Skin||Deal 50% of damage absorbed while Iron Skin is active back at attackers.|
|Rune: Steel Skin||Increase the duration to 7 sec|
|Rune: Explosive Skin||When Iron Skin expires the metal explodes off, dealing 1300% weapon damage to enemies within 12 yards.|
|Rune: Charged Up||Your metal skin is electrified, dealing 300% weapon damage as Lightning per second to enemies within 8 yards.|
|Rune: Flash||While active, your movement speed is increased by 60% and you can move through enemies unimpeded.|
|Consecration||Cooldown: 30 sec
Consecrate the ground 20 yards around you for 10 sec. You and your allies heal for 2732 Life per sec while standing on the consecrated ground.
|Rune: Bathed in Light||Increase the radius of the consecrated ground to 24 yards.|
|Rune: Frozen Ground||The consecrated ground becomes frozen. Enemies that walk into the frozen ground have their movement speed reduced by 60% and have a 40% chance to be frozen for 2 sec.|
|Rune: Aegis Purgatory||The edge of the consecrated ground is surrounded by a sacred shield, preventing enemies from moving through it.|
|Rune: Shattered Ground||Enemies standing on consecrated ground will take 115% weapon damage as Fire per second.|
|Rune: Fearful||Enemies standing on the consecrated ground have a 100% chance to be feared for 3 sec.|
|Judgment||Cooldown: 20 sec
Pass judgment on all enemies within 20 yards of the targeted location, rooting them in place for 7 sec.
|Rune: Penitence||For every monster upon whom you pass judgment, you heal for 683 Life per second for 3 sec.|
|Rune: Mass Verdict||All monsters that are judged are first drawn into the center of the judged area.|
|Rune: Deliberation||Increases the duration of the root to 12 sec.|
|Rune: Resolved||Damage dealt to judged monsters has a 10% chance to be a Crushing Blow.|
|Rune: Conversion||Enemies below 25% health who are judged have a 20% chance to be converted into an Avatar of the Order, who fight by your side for 5 sec. Each Avatar will attack for 100% of your weapon damage.|