Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

January 3

  • Classes
    • Mages
      • Flame Orb and Frostfire Orb no longer break any version of Polymorph.
    • Paladins
      • Righteous Fury is now unable to be dispelled.
      • The Strength bonus from the Retribution version of Guardian of Ancient Kings now applies its bonus based on total Strength instead of just base Strength.
  • Dungeons & Raids
    • Bastion of Twilight
      • It was sometimes possible for Arion to instantly Chain Lightning the targets affected by Lightning Rod, with no time for them to react. This has been corrected.
      • If one of the three most distant targets from Ignacious was 20 or fewer yards away and Ignacious picked that target for Inferno Leap, the spell would fail entirely, but the cooldown would be consumed. Inferno Leap can now be cast on players 20 yards or fewer away from Ignacious.
      • The Elementium Monstrosity will now prefer ranged targets to melee targets with its Electrical Instability beams. If there are more beams active then there are ranged targets present, then the beams will start hitting melee targets.
      • Flame Destruction cast during the Cho’gall encounter now does approximately 30% more damage per stack on Heroic difficulty.
    • Blackwing Descent
      • Sonar Pulse is now spawned on top of Atramedes’ current location and will spawn regardless of where Atramedes is tanked. In addition, Sonar Pulse now idles for 1 second after being cast before they move away from their spawn location.
      • It is no longer possible to use immunities to reset a player’s sound bar while fighting Atramedes.
      • Atramedes’ Sonic Breath now properly ignores line of sight.
      • Spirit of Ironstar’s Shield of Light was taking too long to break and now absorbs less damage.
    • Deadmines
      • Divine Shield prevents all damage from the Sparks in the Mechanical Nightmare.
      • The Foe Reaper 5000 will not cast Harvest on players more than 70 yards away.
    • Grim Batol
      • Trogg Dwellers which cannot be reached by players via legitimate means no longer award experience or drop loot if killed.
    • Lost City of the Tol’vir
      • Lockmaw’s Frenzied Crocolisks have learned how to swim! In addition, Vicious Poison was doing too much damage and has been reduced slightly.
    • Throne of the Four Winds
      • Players now receive credit for the achievements Heroic: Conclave of Wind or Throne of the Four Winds if they are dead when the encounter is defeated.
      • It is no longer possible to fully resist Wind Burst from Al’Akir, avoiding all damage and knockback.
      • Al’Akir’s Static Shock has been changed from a damage-over-time spell with interrupts on ticks (10-second cooldown), to a direct-damage interrupt spell (5-second cooldown).
  • Items
    • Bloodthirsty and Vicious Gladiator’s Chain Gauntlets had incorrect bonuses attached. Their bonuses now correctly reduce the cooldowns on regular traps and launched traps by 2 seconds.
    • Bloodied Wyrmhide Gloves no longer have any expertise rating on them, and now grant Spirit instead.
  • Professions
    • Archaeology
      • Select Archaeology nodes and dig sites have been updated to ensure the Map listings are correct and the nodes properly spawn within the dig sites.
    • Cooking
      • The cooking daily quest Chef’s Awards no longer have a limit to how many players can hold at one time. Please note that the user interface will still say a maximum of 10 Chef’s Award currency can be possessed until a client-side patch can be applied, but players can accrue more than 10.
    • Tailoring
      • Tailors with 400 skill or higher should now receive additional cloth drops 50% of the time from anything that drops cloth, up from 25%.
  • PvP
    • Baradin Guards now correctly attack Horde players which enter their aggro radius or attack them.
    • Tol Barad now awards 360 Honor Points for winning as the attacking faction, down from 1800. Further details can be found on our forums.