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Because Everyone Needs Weapons!

Five of the nine Heroes have weapons, and several. It makes sense that they’d swing swords or axes or shoot arrows and the casting classes wouldn’t. A melee mage isn’t a viable build in Hearthstone’s progenitor. But mages, priests, warlocks, and druids still use weapons. A warlock without a weapon is half a warlock. I’ve taken the liberty of creating some epic quality weapons for the Heroes currently unarmed. To keep things balanced I’ve also added some epics for the already equipped.

Mage
Staff of the Shadowflame
6, 1/5 – +2 Spell Damage. Each time you cast a spell, lose 1 durability.

Priest
Anathema and Benediction
5, 1/1 – Your hero power now heals friendly targets and damages enemy targets.

Warlock
Healthstone
4, 0/3 – Lose 1 durability, restore 3 health to a friendly target your Hero.

Druid
Fist of Cenarius
6, 2/3 – Draw a card each time you attack.

And for the weapon ready:

Rogue
Evasion
6 – You are immune until your next turn.

Paladin
Silver Hand Champion
7, 4/5 – Battlecry: Give all other friendly minions Divine Shield.

Shaman
Lightning Shield
5 – Deal 3 4 damage to your next 3 attackers.

Warrior
Thunder Clap
5 – Deal 1 damage to all enemy minions and reduce their attack 1 until your next turn.

Hunter
Scattershot
6 – Your opponent cannot cast any spells any cards next turn.

They’re almost certainly not balanced so why not offer some suggestions in comments?

Travis Morrow is a writer, game designer, and world builder who spends his free time playing with dice, reading screenplays, and arguing with his cats. His personal blog and website is www.travisem.com. He’s currently working out of Orange County, CA.

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